Realistic Lighting in Unity HDRP: Night | Step by Step Tutorial | HDRP | Lighting

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  • Опубліковано 21 лип 2024
  • Hi :) This time the last part of the tutorial series about realistic lighting during dawn/noon/dusk/night. In this video i will show you how to set the night lighting, it's not too complicated and I hope it will help some people when creating their own lighting.
    In this tutorial series, I will show you how to create dawn/day/dusk/night lighting in Unity. This tutorial is step by step because I wanted to prepare it in such a way that people who are just starting their adventure with Unity can successfully reproduce the sunset/dusk lighting.
    I hope you find these types of videos useful, and if you have any questions, write them in the comments. See you soon:)
    - My English is not very good but I hope it won't disturb you too much:)
    - 4K is only there to increase the bitrate of the movie, and to prevent UA-cam from completely killing the details of the scene.
    ⭐Instead of repeating the steps from the tutorial, you can buy all dawn/noon/dusk/night ready-to-use volumes here:
    ►Drag&Drop Volumes: assetstore.unity.com/packages...
    Realistic Lighting in Unity HDRP: Night | Step by Step Tutorial | HDRP | Lighting
    🌄Realistic Lighting in Unity HDRP: Dawn
    • Realistic Lighting in ...
    ☀️Realistic Lighting in Unity HDRP: Day/Noon
    • Realistic Lighting in ...
    🌆Realistic Lighting in Unity HDRP: Dusk / Sunset
    • Realistic Lighting in ...
    🌲Reflection Probe Tutorial:
    • Let's... NatureManufac...
    ⭐By buying this asset you support the channel :)
    ►[HDRP] Day/Night Cycle: assetstore.unity.com/packages...
    📝 Assets used in this video:
    ►Book Of The Dead: Environment | HDRP : assetstore.unity.com/packages...
    ►Unity Terrain - HDRP Demo Scene - assetstore.unity.com/packages...
    ►Moon Texture: svs.gsfc.nasa.gov/4720
    🎵 Music from:
    Uppbeat: uppbeat.io/?referral=to-xh35s
    🎬Timeline:
    Soon...
    #unity #hdrp #tutorial #lightingtutorial #unityhdrp #unity3d #seta

КОМЕНТАРІ • 96

  • @JackMartison
    @JackMartison 11 місяців тому +13

    For anybody struggling with moon flare:
    You need to completely remove flare and flare falloff setting it to 0
    Set flare tint to pitch black
    And surface tint to something near pitch black and here you go, completely visible moon texture

    • @SetaLevelDesign
      @SetaLevelDesign  11 місяців тому +6

      Thank you so much for the comment, I just realized now that I didn't mention it in the video:/

    • @user-jj4ok5ve1i
      @user-jj4ok5ve1i 8 місяців тому

      It don't work,just a pure white

  • @MatrixRex05
    @MatrixRex05 Рік тому +5

    This series was a great learning path. Thank You!

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      No problem :) I hope my tutorials will be useful:)

  • @Adam-yw6js
    @Adam-yw6js Рік тому +3

    Wow. Never learned so much in so little time. And lighting is so important your video has really upped my game. Thank you.

  • @ELEC7RO
    @ELEC7RO 8 місяців тому +3

    I've been struggling to make the night look good in my game, this was exactly what I needed. Thanks!

  • @i_am_nesh
    @i_am_nesh Рік тому +1

    It's definitely worth continuing. Very useful videos. I have already written under one of the videos, I want the same video or a series of videos about interior lighting. Thank you for the content.

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      Thx :) I think there will be one in the near future:)

  • @GameDev1
    @GameDev1 Рік тому +8

    Wow, you make it all look so easy, thank you very much! 😊

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      Lighting may seem difficult but if you know most of the options and how they interact with each other, suddenly it turns out that it is not so difficult:)

  • @maxkmh
    @maxkmh Рік тому +3

    Waiting :)

  • @NanaKitty-tiger501
    @NanaKitty-tiger501 7 місяців тому +1

    I am studying level design and the lessons just weren't teaching much or what I needed to know. Your tutorial is great. I will definitely check out the others. Thank you so much for this.

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому

      Are you studying game development somewhere or are you more self-learning?

    • @NanaKitty-tiger501
      @NanaKitty-tiger501 7 місяців тому

      I am taking a course online but feeling like I am doing a lot of self learning also.@@SetaLevelDesign

  • @SarapheeStory
    @SarapheeStory Рік тому

    This Tutorial it Very Nice!!! Thanks a lot.

  • @Spyboticer
    @Spyboticer Рік тому

    Just what i needed for my upcoming project in hdrp :D

  • @Anders2057
    @Anders2057 8 місяців тому +1

    omg bro. this is beatiful 😍😍

  • @LogicRealm
    @LogicRealm Рік тому

    That's the best lighting tutorial for HDRP , Please make one for URP too

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      Thx :) I will think about doing something like this in URP :)

  • @animeshortsstatus7997
    @animeshortsstatus7997 Рік тому +1

    Probably the best in the whole series very cool seta👍 definitely want to see the tutorial on the puddle and making and mud path or any part of the terrain look wet and shiny i asked earlier like (you can't see refference of any big games like rdr 2 or uncharted and how they make their terrain look wet)
    Also if we get a download for the same scene you made(without the lighting part just the scene you made) it would really helpful to follow along

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      Thanks :) I think that in a maximum of 2 weeks there will be a tutorial you are asking for :) I want to keep the trend of two enviro / level designs and then 1 tutorial :)

  • @marineh03
    @marineh03 11 місяців тому

    I made a quick environnement to present a vfx, thanks to you tutorial. Thank you very much

  • @maxkmh
    @maxkmh Рік тому +1

    So good, and thanks a lot. Are there any plans for weather settings like rain and snow?

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      Thx :) I'll add it to the list of my planned tutorials :)

  • @user-dc2qk9hh3x
    @user-dc2qk9hh3x 9 місяців тому

    So cool< thanks

  • @ForKuditYT
    @ForKuditYT 5 місяців тому

    great, thanks

  • @thomasmuller8118
    @thomasmuller8118 2 місяці тому

    I would have loved to see more connection between the visuals of your scene and the changes you made. You did a lot of things while the part of the scene we could see looked very simmilar most of the time. Having more camera angels or looking around like the finished shoots you showed for each chapter would have greatly improved my understaning of the tools in my opinion

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому +1

      It was one of the first tutorials I created, so I didn't know many things about how to make them understandable to the viewers, I think that now I would do it more in the style you are talking about, but on the other hand, it is a bit pointless to make the same tutorial once again:)

  • @vastvoyagesOfficial
    @vastvoyagesOfficial Рік тому +4

    I'm confused that you have "Intensity Multiplier" under Emission. Each setting option after "Cookie" does not exist for me :/ Tried it with Unity 2021 and 2022. What did I miss?

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +5

      You need to click on the 3 dots in the Emission tab and then select "Show Additional Properties":) Many useful options in various components are hidden in this way:)

    • @vastvoyagesOfficial
      @vastvoyagesOfficial Рік тому +2

      @@SetaLevelDesign Awesome! Thank you :) Great Video!

  • @OlleReberg
    @OlleReberg Рік тому

    This was a great tutorial but for a noob who doesn't know how to adjust the settings at runtime as night changes to day, these settings kind of screw up how things look during the day. Could you include how to make the settings adjustable at runtime in your future videos?

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      Thx:) These are settings for a specific lighting :) for example if you are creating a level that only happens during the night. When it comes to lighting during the day and night cycle, then the settings are completely different. Maybe I'll do a tutorial on this in the future:)

  • @Aditya_game_dev
    @Aditya_game_dev Рік тому

    noice............................

  • @blandpotato545
    @blandpotato545 2 місяці тому +1

    Whenever I try to add an over ride to the visual component, it says “no SRP in use.” Any idea what could be causing that?

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      Check if HDRP Wizard does not display any errors?

  • @hoptoad4519
    @hoptoad4519 2 місяці тому

    Can anyone help me? I have done everything like in the video, but when i am standing on the terrain and look at it (especially if i look down) my fps decreases from arround 100 to 30

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      Check if the same thing happens when you turn off postprocessing? It's best to check one by one what consumes the most FPS, you can also try turning off SSGI and just baking the scene, it should save some of FPS too

  • @southredmondtoxik1885
    @southredmondtoxik1885 Рік тому +3

    Want more step by step tutorials

  • @eugenedembowski9380
    @eugenedembowski9380 7 місяців тому

    would be cool if you would mention why are you changing what you are changing. Often you change some variable that has no obvious visual effect on the scene and I have no idea what you just did and why it was important to change it.

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому +1

      On the one hand, I don't like tutorials that last 30 minutes and describe even the smallest thing, but on the other hand, I also understand your point that not everyone knows what each option does. I will consider how to reconcile these two issues:)

    • @eugenedembowski9380
      @eugenedembowski9380 7 місяців тому

      @@SetaLevelDesign In the end I think I figured out most of those on my own later, and the tutorial helped me a lot so thank you. One more comment, for the Day Night Cycle video would be that I would like to see the overview of the system in the beginning of the tutorial to see if your approach is something that can be applied to the current systems I already have in place. Like a very brief explanation that says "My system has a time manager script that changes directional light parameters during the day and at night deactivates day directional light and activates night directional light". It would also help to know what to expect from the tutorial. But these are just some thoughts, in general, very good very useful, thanks a lot.

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому

      The problem is that I create most of the videos on the fly, and during the week, I sometimes have very little time to make them. That's why sometimes I don't even think about adding something like this at the beginning. Thank you for valuable feedback:) Constructive criticism is always welcome:)

  • @prajwalinfo
    @prajwalinfo 17 днів тому

    i dont have volume in my unity... how can i get it to use global volume

    • @SetaLevelDesign
      @SetaLevelDesign  15 днів тому

      Most likely you do not have HDRP installed because all global volume are unfortunately only available in this render pipeline:/

  • @PhoenixTheGame
    @PhoenixTheGame Рік тому

    Any idea how we can bake large scene?

    • @shaunfarley7087
      @shaunfarley7087 Рік тому

      If you use Bakery to do you light bakes instead of Unity's lightmapper, you can bake scenes in sectors. So a large scene can be baked in sections

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      As the previous speaker wrote, it will be best to use a Bakery or similar add-on. If you're doing the scene in HDRP, I also recommend checking if SSGI isn't enough for you.

  • @l201012
    @l201012 8 місяців тому

    Where u downloaded the trees and the brushes, etc?

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому +1

      In the video description you have a link to all the assets that i used:)

    • @l201012
      @l201012 8 місяців тому

      @@SetaLevelDesign but can I use Book of the dead assets in my commercial game? It is created by Unity

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому +1

      Yes, you can also use them in commercial games :) Most models are licensed under the standard Unity and BSD and MIT licenses, which allows their use in commercial products:) @@l201012

  • @borgstationdotcom
    @borgstationdotcom 6 місяців тому

    Amazing, beautiful and clear cut tutorial!

    • @SetaLevelDesign
      @SetaLevelDesign  6 місяців тому +1

      Thank you:) the tutorial was supposed to be quick, without unnecessary stretching of threads, so that everyone could reproduce this lighting in a simple way:)

  • @ALIZ671
    @ALIZ671 Рік тому

    داداش کارت بشدت خفنه و از نظر من نباید 1000 تا سابسکرایبر داشته باشی
    باید در واقع 1 میلیون داشته باشی
    امیدوارم روزی می رسه که چنلت و میلیونی ببینم 🙂❤

    • @SetaLevelDesign
      @SetaLevelDesign  11 місяців тому +1

      Thanks a lot :) maybe not a million but 10,000 will be enough :)

    • @ALIZ671
      @ALIZ671 11 місяців тому

      @@SetaLevelDesign :)

  • @RC2BR
    @RC2BR 2 місяці тому

    Bro, help please..
    In my unity, global volume no have visual environment.. only "Post-processing"

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      What render pipeline are you using? Because unfortunately visual environment is only available in HDRP:/

    • @RC2BR
      @RC2BR 2 місяці тому

      @@SetaLevelDesign ohh ok, i'm using HDRP 14.0.11

    • @RC2BR
      @RC2BR 2 місяці тому

      @@SetaLevelDesign But this option still doesn't appear.

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      @@RC2BR Check HDRP Wizard to see if it displays any errors, it is possible that something is not connected correctly

  • @w.mcnamara
    @w.mcnamara Місяць тому

    Does anyones scene feel too dark? even when they increase lumens or exposure

    • @SetaLevelDesign
      @SetaLevelDesign  Місяць тому +1

      If your scene is too dark, you can try to raise the shadow in shadow midtones highlights, indirect light, exposure settings, post exposure in color adjustment, or multiplier in reflection probe, there are many ways and probably one will suit your scene:)

    • @w.mcnamara
      @w.mcnamara Місяць тому

      @@SetaLevelDesign Thank you this helped

  • @untitledTube
    @untitledTube 11 днів тому

    can u plz share this project file

    • @SetaLevelDesign
      @SetaLevelDesign  2 дні тому

      I will try to post the scene for download in a few days. However, it will be just a scene, so you will first need to install assets from Book of The Dead and Unity Terrain - HDRP Demo Scene and then this scene:)

  • @yazedzreak8418
    @yazedzreak8418 10 місяців тому

    thx i droped the project my pc blow uppp

    • @SetaLevelDesign
      @SetaLevelDesign  10 місяців тому

      So there is a chance for a better PC since this one blow up :)

    • @yazedzreak8418
      @yazedzreak8418 9 місяців тому

      yeah bro just kidding thx awsome best DEV@@SetaLevelDesign

  • @itzshahhaz
    @itzshahhaz 10 днів тому

    Bro can yu give this project 🙏

    • @SetaLevelDesign
      @SetaLevelDesign  2 дні тому

      I will try to post the scene for download in a few days, so that everyone can practice the things from the tutorial on it. However, it will be just a scene, so you will first need to install assets from Book of The Dead (or prepare models based on the video "Clear Book of the Dead" ) and Unity Terrain - HDRP Demo Scene for it to work properly:)

  • @theelofiguy
    @theelofiguy 7 місяців тому

    bro there is no Volumen in my Unity

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому

      check if you have HDRP installed correctly?

    • @theelofiguy
      @theelofiguy 7 місяців тому

      @@SetaLevelDesign yeah thanks i figured out yesterday

  • @ProjectNullTheGame
    @ProjectNullTheGame 8 місяців тому

    there is no intensity multiplier in Light/Emission under Unity 2022.3.0

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому

      In the emission tab, click on the 3-dot icon and select "Show Additional Properties" and you should see intensity multiplier:)

  • @kenhtintucls9061
    @kenhtintucls9061 Рік тому +1

    wailting

  • @bmxchamp4
    @bmxchamp4 Рік тому

    Thanks for this. A tip for the future, though. Please get rid of the background music when you're doing tutorials with voiceovers. At least once you get to the section of the video where you start teaching, get rid of the music. It's unnecessary and distracting.

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +2

      I'll think about it:) but somehow I don't like the moments of complete silence when I set something and I don't say anything for a while. It's a pity that you can't upload 2 different audio tracks on youtube :)

  • @bonster101
    @bonster101 2 місяці тому

    Nothing about those "night" looks realistic.

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      You're right, during a realistic night you wouldn't see practically anything:)

    • @bonster101
      @bonster101 2 місяці тому

      @@SetaLevelDesign yup, which is how night in games should be. and need torches/flashlights to navigate.

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому

      @@bonster101 That's right, but in fact it all depends on the artistic vision, some people prefer a completely dark night, and for some the night is supposed to be dark but they want to be able to see objects and details without using another light source, so as I said, it all depends on the artistic vision and the type of game:)