Realistic Lighting in Unity HDRP: Dawn | Step by Step Tutorial | Unity | HDRP

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 35

  • @GameDev1
    @GameDev1 Рік тому +4

    Very beautiful, as always! Thanks a lot for the insight 😊

  • @dreamayy8360
    @dreamayy8360 Рік тому +1

    Can't wait for this one to release. It would be amazing to have HDRP lighting tutorials for Dawn / Day / Night, Dark Caves or Bright Rooms.. Not just what's realistic, but artistic decisions made to make these lighting settings look truly good.
    You do this already in a lot of videos. Showing how level design can capitalize your lighting / point of focus areas.

    • @kanikabanerjee6464
      @kanikabanerjee6464 Рік тому

      Yeah can't believe he is actually taking in my request to make this tutorials

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      Thx :) When it comes to lighting, everyone should adjust it to the mood of their scene, here are only the basics of what to use and how it affects the image and what to pay attention to :)

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      @@kanikabanerjee6464 if i had more time there would probably be more tutorials depending on what the viewers wanted:) And sometimes it's hard to combine normal work with youtube :)

  • @Xeratas
    @Xeratas Рік тому

    that was super sadisfying to just watch you build the entire thing. very impressive

  • @turalaliyev1764
    @turalaliyev1764 Рік тому

    Waiting for it !

  • @nujuh1357
    @nujuh1357 Рік тому

    amazing! its so interesting to watch! trying to learn more about lightning in unity and your videos are so inspirational!

  • @maxkmh
    @maxkmh Рік тому

    nice and helpfull tutorial :)

  • @fess24
    @fess24 Рік тому

    Wow, thx. I'll gladly have a look.

  • @daydreamer7571
    @daydreamer7571 Рік тому

    Thanks. Your videos are very helpful

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      I hope that the next tutorials that will appear on the channel will also be useful :)

  • @animeshortsstatus7997
    @animeshortsstatus7997 Рік тому

    I never knew these features were available thank you so much for taking my suggestion in

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      No problem :) and as you can see I only used free assets as you suggested :)

    • @animeshortsstatus7997
      @animeshortsstatus7997 Рік тому

      @@SetaLevelDesign yeah thank you for using free asset too and really I can't believe working with unity for 2 years but I never knew this feature of global illumination and all these volumetric effects where there, in built ,thank you so much for this

  • @maxkmh
    @maxkmh Рік тому

    Waiting for it

  • @tof741
    @tof741 Рік тому

    good job i have to test it

  • @tannos2023
    @tannos2023 Рік тому

    Yupeeee😀

  • @chadgtr34
    @chadgtr34 Рік тому

    can Unity handle 100km of area?

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      I've never created such extensive levels, although the maximum size of one terrain in unity is just 100KM, but there may be a problem with its optimization without additional tools.

  • @animeshortsstatus7997
    @animeshortsstatus7997 Рік тому

    btw which version of unity do you use also can you make a tutorial on procedural terrain painter asset and stamp It i do not understand there working

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому

      In this case, it is Unity 2021, but everything can also be used in 2022. I will go to 2022 (except for individual videos) when its LTS version comes out. Regarding tutorials about stamps and the rest I think I will make them as short tutorials (max 2 min) in the near future:)

    • @animeshortsstatus7997
      @animeshortsstatus7997 Рік тому

      @@SetaLevelDesign yeah another question sorry for disturbing my local fog is not visible and some of the lighting like the global screen space reflection and all is showing that it is not present in this HDRP asset when I am trying to add it's override so do you know it's cause and can you suggest a fix?

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      @@animeshortsstatus7997 No problem:) check if it works:
      - First add fog to global volume and make it enable and enable Volumetric fog option. Only then does local volumetric fog become visible :) Unity still can't use local volume fog by itself :)
      - most likely you don't have them enabled in Project Settings. Edit-> Project Setting -> Quality -> HDRP -> Lighting and select SSGI and SSR there:)
      Let me know if it helped:)

  • @wyzwolony9871
    @wyzwolony9871 Рік тому

    ty z polski tak?

  • @李闪-h2m
    @李闪-h2m Рік тому

    I sent you an email

  • @LuisOtvio
    @LuisOtvio Рік тому

    Waiting for it!