High Quality PBR Materials in Unity HDRP
Вставка
- Опубліковано 23 чер 2024
- Learn how to achieve high quality graphics by making PBR materials in Unity HDRP (High Definition Render Pipeline)
✅Download AT+Materials : bit.ly/ATM_UG3
✅Download Custom List Shader from Patreon : bit.ly/34v0wxr
✅Materialize - Quickly Make PBR Materials in Unity : • Materialize - Quickly ...
✅ DISPLACEMENT IN UNITY : • DISPLACEMENT IN UNITY
✅Download PBR Textures :- texturehaven.com/textures/
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☑️Quick Links :☑️
Introduction - 00:00
AT+Materials Promo 00:10
Tutorial Start 00:55
Create Mask Map in Photoshop 03:05
PBR Material Setup in Unity 05:42
Displacement Map Setup 07:20
Use Custom Lit Shader 10:08
Use AT+Materials Plugin 11:53
Final Result 12:56
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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📱Social Links:📱
🔸 Discord / discord
🔸 Twitter: / u_guruz
🔸 Facebook: / uguruzyt
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
bit.ly/2ZNTjaY
If you don't have Photoshop and want to make a mask map in HDRP, you can change the material to Standard. Then the material becomes all pink. Then assign all the texture slots on the material (Albedo, Normal, Metallic, AO & height map). Then select the material and go to Edit -> Render Pipeline -> Upgrade Selected Materials to High Definition Material. Then it will automatically generate a mask map and upgrade the material.
It's a good trick but doesn't work properly because in Standard Shader there is no slot to assign your smoothness map which is most important for pbr material.
You will still have to copy the smoothness map into the alpha channel of metallic map in order to use this workflow.
@@UGuruz Yes. It was just a small workaround if you don't have Photoshop.
Just use GIMP it's free.
Or if you have substance painter you can import it and paint a square plane with it, then export to unity HDRP
Love from India, is any one have dream to make our own game
💚💚💚💚💚
# never stop
Bhai oo india ka hi hai
Yes
Yup
Yes
I was looking for mask textures for over two months. You are life saving with your videos. After Brakeys departure you are the #1 channel for Unity tips and tricks. Awesome job!!! And a big thank you 💕!!!
Great to hear! Thanks
I'm literally using Texture Haven's textures so to see you using exactly those in the tutorial was EXTREMELY helpful
Welcome
Thanks very much. Just what we need to know and no filler.
Great video man, you never disappoint
Glad to hear it
Awesome tutorial, Very easy to follow thanks a lot this really helped me out!
You're welcome!
Thank you!
You're welcome!
great tutorial 👍
Thank you 👍
please sir do videos on skybox and dynamic sky shaders
It was very useful
Thanks
Hi I'm your biggest fan
Question for you, I am constantly having issues with the displacement map, it never seems to "displace" as nicely as yours. What types of objects are you using the textures on? Could it be that I'm using something too flat or perhaps I'm not tiling it enough or too much?
big big thx
You're welcome!
Thanks for the helpful movies. I have a question. Can you make a river with flowing water?
Use RAM asset , its really good
@Uguruz thanks for he best tutorial on this subject. What should I do with the green channel if I don't have an ambient occlusion map?
Hey i subscribed to your pateron for the customshader, where do i put the displacement texture there? i cant find a slot
God bhai
Nice video sir . 👍👍
Thanks and welcome
@@UGuruz sir thanks for reply . Big fan sir . Please keep making videos for us sir . Sir can we donate money on patreon from Google play balance. If you know , then please tell
@@UGuruz sir please tell your PC specs.
I follow your videos and I like them very much, they are really useful and the videos I benefit from, thank you, I have a question, when I send material, I do not have a mask map section, how can I fix it?
To achieve a more physically correct material, you should only use a metallic value of 0 (non-metallic), or 1 (metallic). Generally all material we see is either metallic or non-metallic. The downloaded texture set does not have a metallic map because the material does not have any metallic values. Tampering with the metallic value to be in-between (half-metallic) renders the material to be more "stylized", and subsequently not as appropriate for photorealism.
Moreover, if you have a dirty metallic material with dust on top of the metallic surface, the metal map is used to tell the render engine that places that have grunge on should have metalness of 0 because dust and grunge are not metallic, and other parts to have metalness of 1. The spots that have metallic of 0, usually have a roughness map filling in with a higher value to convey that the grunge is rougher and therefore reflects less light.
Hey. Love your tutorials you explain very well. Got a question. Can this work for unity terrain system? Like can i apply materials onto terrains?
Yes, but the material implementation is a bit different for terrain.
@@UGuruz I've been looking for it for a while and what I figured out is that it needs a custom shader in order to make it works, the question is, is there any free shader that can I use?
but there is shader node EDITOR in unity
My material looks different from yours? Mine only says “standard” while yours says HDRP/Lit
5:30 how did you set the channel colour to black?
❤❤❤
Hey Man can u make a video on how to record a nice output video from unity HDRP ?
Watch my video about Making of Car Demo.
@@UGuruz thankyou very much :)
Bro how to create waterfall in terrains
If I go to the custom lit shader, there is only a mask map option is there
Shader graph custom lit shader is gone in unity 2021 not shown as in this video.. plz explain thanks.
Bro plz solve my problem when I make one room with white tiles texture and with white spot light when I bake it the room turns into grey plz solve bro
I haven't used unity since I left form version 2018... There is lot of things are going, I specially Intresting in LWRP as it looks insane in mobile devices. Please make video on material workflow of LWRP
LWRP is now URP. I already have a few videos about URP.
How do I copy the smoothness map into the alpha channel in krita
No idea about krita.
Hii I've bee trying to import book of dead assets and it is showing this error Shader error in 'HDRenderPipeline/Lit': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl'. Can some one please help me
for some reason when i put the displacement file in it gave an error and crashed
anyone knows why?
shouldn't the metal texture be all completely pitch black since there is absolutely zero metal?
Sir make your own game
Hey, do you know if you lose performance if you don't use a mask map, but have a shader like yours that allows you to use seperate textures? I think it takes up more memory, but I wasn't sure. Thanks for all the videos!
Yes, it will affect the performance and if you are using lots of textures then mask map is the best option.
good job, indian :)
Thanks
Haha tysm, also why don't you start hindi tutorials as you are indian, (I know ur name is mahendra)
Bhai 1 Diwali firework game banana sikha de
Plz tell about programming and movement in unity or blender
Sir please video in Hindi
And make dynamic grass
Anupam Kumar a please would be nice
@@GymCritical yeah
PBR means having a smoothness/roughness map, not a slider...
With UE5 you don't really need 8K textures anymore
Why is that?
@@user-kg9ut8sz4p Cause Nanite creates billions of polygons
@@AgentSmith911 I've just watched videos on it, it is great, really it is.
Objects will still be optimized as you’ll still gain performance plus reduced file size
1 xD
UE4 >>>> Unity
> Why I'm doing this?
Because unity is crap, please Unity is 2023, use the fucking roughness map.