No need to delete the default cube if you are planning to use a cube. Only needed if you plan to use a different primitive object instead. You just add a couple of steps if you delete the default cube, and then load a cube. I just go with what's there already if that's what I want to use.
*Me:* tries to draw corrosions, random lines, details, colour. *You:* takes random photos and uses as textures. *Me:* Wow, it has a simpler solutions...
Haha, sorry about that =) I did spend hours hand painting textures at first, then was prototyping games and threw random pictures of motorcycles and stuff on there and noticed - hey... this works too =)
Tip: You can use Alt+G to reset the object to the origin without having to manually enter the values in location. Alt+R will do the same with rotation. :)
Thanks - I don't know why I didn't do that - it's a time saver for sure and I usually use those hot keys during rigging and animation, doh. Good point!
@@Imphenzia You can also edit several values at one time on colone values by clicking one and dragging to the last. That will set what you type to all the fields. Or you can also move mouse left or right to change the values
You can also hover the mouse over the transform value you want to reset and tap backspace. Holding backspace you can then mouse over all the others you want to reset too without having to tap constantly.
Dude! This is so awesome! Why hasn't anyone done this before!? I must say, I was a bit skeptical about the idea at first but it turned out awesome!!!! Thank you so much for uploading!!!
i'm surprised that no one seems to know how to properly inset a face with mirror modifier. Press i for inset then press B and you never get that face in the middle that you need to delete as seen on 02:45
Worth remembering also that, like many operations in Blender, if one has not set scale on an object, inset and bevel operations can often come out “odd” or “wonky”.
@@blakecasimir Can you clarify that a little bit for a new guy? I'm not sure what you mean by "setting scale." Do you mean entering Scale mode by pressing S?
The results really surprised me. I actually feel like I can make modular spaceships now as someone who has tried a couple tutorials in the past and gave up on 3D modelling thinking the time investment was just too great. What I love about this is how you used really simple methods and not too many blender features and shortcuts, and still came out with a convincing result at the end. Impressive :). I'l have to check out your other vids.
Thanks - glad you like it and thanks for taking the time to comment. I will try to add some more videos but most of what I do in Blender is low poly so the number of videos I can make may be a bit limited =)
What a great way to produce multiple models with enough randomization, and the texturing technique is just brilliant! Cheers that is a super useful tutorial 👌😎🌠💯👀😎👍
I'm not a "low poly" artist and I'm trying to learn Unreal 4, but I am also trying to learn Blender after 20 years of avoiding it like the plague. I enjoy your presentation style and I seem to learn at least one Blender jewel from every video ... I subscribed!
I found you by your recent blender challenges then saw what other content that you have. Watching this video got me to subscribe. This is exactly what I needed to see to be able to make a lot of "kit bashed" models quickly. Instead of ships, I plan to go mech and mech parts, but this certainly is the same process. A lot of information in a relatively short amount of time and your use of reference pictures for textures really takes the pressure off putting so much time there. Very well done with this one!
How to make a spaceship: 1) Make random simple shapes 2) Duplicate the shapes and randomly place them together. 3) put random photos as texture I like that. It gives me hope I might be able to do that too some day :D
Yeah! I was actually a bit skeptical when I was first listening to the video. But I was very pleased when I tried it. I made the spaceship flyby the camera in a lightsaber duel that I created in just 3 days: ua-cam.com/video/WGYWo-xBXXI/v-deo.html
Dude, I'm watching your videos now since about 4 months while getting started with blender and unity. the beginning was hard, unless i have a little coding background an pro audio skills. I watched millions of tutorial videos on youtube and can definitely say that you are the coolest guy with the coolest videos! Your work is awesome and really helping me getting into it much faster. Thanks a lot and keep up that great stuff! By the way, i'd love to see a video explaining how you made the engine flames with the particle system in unity! cheers
thank you! i appreciate the length of your vids. practical workflows which doesnt get dragged down by long modelling expalanations. lesson is clear and concise. and the model designs are awesome.
@@Imphenzia Thanks, I came across that about an hour ago right after this one, I'm still working through this one but once I'm done, it's next on my list! These are gold!
When you find out, the project you was doing for the last 2 years can be done in about 6hrs by some youtuber ://..... Great job by the way! keep rocking
This is really useful for a beginner like me, please keep making useful tutorials like this, I like the out of the box ideas. I'm really trying to get good at making low poly art and this helps tremendously.
Thanks - I'm very glad you find it useful. I also have a 20-tip for low poly modeling video in Blender 2.8 if you haven't seen that already - maybe that could be useful too.
This video is a little older now, but in case someone doesn't know. When you Shift+D to duplicate, you can then press X/Y/Z to move the new duplicate along that axis. Or you can Shift+X/Y/Z to exclude an axis from movement.
Cool, thank you! A useful thing with the modular ships is not only the variety of ships that you can make, but in a game you can also blow them up and break the modules apart :)
You can use mouse scroll wheel to move top bar when you can see your shading options.. you don't have to scale your windows.. Also for displaying normals you can go to overlay tab and click a checkbox on face orientation, and you can see blue or red which way faces are displayed
This process is a lot of fun for rapid-concepting! Really enjoy your presentation quality. You could even add a displacement node and use your textures to drive some crazy-cool surface disruptions (with some subdivided geometry). Thanks for sharing your processes. Subscribed.
I never used blender in my life and probably never will be, but this was super creative and easy to comprehend. Should I ever crave the urge to design some low poly spaceships, I know where need to start. Thanks.
Imphenzia it may look strange if you have many overlapping volumes -> ship blows up and the parts are three times bigger than the ship itself. But yes, you’re right, it’s much easier than to slice a solid body. Do you know if it’s possible to add something like joints or snapping points so the parts could be assembled together in some specific way? I know that games do that on their own, but what about Blender?
really cool video, i learned a lot about texturing efficiently in this video, i realized that a full uv unwrap session usually isnt neccessary. as i hate that lol. keep making great videos :)
That's great - glad you like it! Blender is so much more powerful than this video shows. This one is only scratching the surface of some low poly stuff but I love it for low poly editing.
Excellent! Love the modular approach, and the way you created your textures. I would ask that you think about doing some displacement textures also by greyscale of the photos you took to make your color textures. Another thing you might think about is grabbing the free to download JSPlacement program. For texture generation it is awesome! It saves in 8K resolution, but that can be reduced in your favorite image editor. I can help if you need it with that program with a few tips and tricks. I use it to create textures for my spaceship models, and I even use the displacement/bump images to create shapes in programs like Bryce 7.1 Pro from DAZ 3D, and PD Howler from TheBest3D.com. Cheers!
Imagine seeing this in a video game and taking a close look to ur spaceship and see plastic containers xD Of course in Mobile games how he said u can't see it but for sure some one here used it for PC games aswell.
Nice Video! i will use these tricks for 3d Printing my Wargaming Spaceship Fleet :D thanks a lot ! i acutally know your music :O I heard it over a decade ago :D What a coincidince :D
Regarding viewing normal direction. There's a handy option under the overlays dropdown, called "Face orientation" that will show the faces as red or blue, depending on direction.
loved it and the way you explain it, please keep it up, and yes would love to see a tutorial on the flames particles in unity. thanks a lot for sharing
I'd love to see something like this with the new geometry nodes. You might potentially be able to automate procedural ship generation. Really interesting and clever way to make modular ships, especially the texturing. I feel like the assembly method might lead to a lot of wasted geometry if you're using it for games though. Perhaps you could go in and delete all the non-visible verts?
You might try putting a really high res version of the texture on as a normal map (after converting it ofc) to make them seem less low poly if you wanted a high res look?
Hi Imphenzia! Ive been watching your show ritually. I love your work and you are a great inspiration. Thank you! You said you'd make a particle tutorial if someone asked. I am asking., please and thank you. God bless you and yours...have a good one and good luck to you!! Also in your new videos, would you be so inclined as to make a point of how you make ways of shortcut keys and methods when your modeling. Your awesome!!! be blessed
Why build the ships in Unity instead of making them in Blender and exporting them as their own FBX? Is that to preserve the way the textures are applied to the individual modules instead of to the ship as a whole? If you needed more texture detail on a given ship, would it work to build some using modules in Blender, then combine the meshes somehow, then UV unwrap the model and texture it separately? Or is there a more efficient way to do that? Thanks for your videos!
Great tutorial! You make it look so easy. Yes, I would like to see a video about making engine flame particles. Mine always look so empty. I was wondering why you assembled the ships in Unity. Seems like assembling in Blender, baking textures, then exporting might be easier. Or is there some benefit to assembling in Unity?
Hi - thanks! I can make one about the engine flames too. The flames in this video are not very optimized as they probably spawn a bit too many particles but that is at the same time what contributes to the "fuller" look in additive blend mode. I'll see what I can do on the topic. First I assembled some ships in Blender and you could go that route for sure, especially if you plan to have the ships assembled exactly as you put them together to begin with. I tend to like to have the modules as distinct individual game objects in Unity as I find it easier to control things like pivot points and add properties to the modules with individual scripts, for example, hitpoints or rigidbody physics. I think that could still be done if the ship was assembled in Blender so it may just be down to my preferred workflow. I also wanted to show what the ships could look like in a game engine such as Unity with the engines and flames and I find it easy to script the rotation animation and stuff.
@@Imphenzia Awesome, I'm looking forward to it. I wonder if making an "engine flame" mesh, then using a volumetric shader would help with the fullness. That is also probably not optimized. I think I understand the benefits now. You could have little pieces break away when hit, have individual damage values for different areas, and easier to make changes to designs in game. Makes sense now. Thank you!
Another benefit of assembling in Blender before hand: one can then bake the textures and add further details on top. Of course this means more textures need loading in game which is a consideration, but the option is there. :)
this man has clearly never used blender before. we all know the first step is deleting the default cube and then adding a cube
No need to delete the default cube if you are planning to use a cube. Only needed if you plan to use a different primitive object instead. You just add a couple of steps if you delete the default cube, and then load a cube. I just go with what's there already if that's what I want to use.
@@l.clevelandmajor9931 woosh
@@l.clevelandmajor9931 woosh
@@l.clevelandmajor9931 you are mad. using the default cube summons evil.
@@Lord2225 LOL! Pray tell how?
*Me:* tries to draw corrosions, random lines, details, colour.
*You:* takes random photos and uses as textures.
*Me:* Wow, it has a simpler solutions...
Haha, sorry about that =) I did spend hours hand painting textures at first, then was prototyping games and threw random pictures of motorcycles and stuff on there and noticed - hey... this works too =)
@@Imphenzia , great idea, love it :D
One could then bake a new texture from these ships as they are, and then add further details in various ways on top of that. AO, creases, etc etc
Learned that one from Scott Robertson. You should check him out.
You can also edit photos and add effects until you can't recognise where the images come from.
Tip: You can use Alt+G to reset the object to the origin without having to manually enter the values in location. Alt+R will do the same with rotation. :)
Thanks - I don't know why I didn't do that - it's a time saver for sure and I usually use those hot keys during rigging and animation, doh. Good point!
@@Imphenzia You can also edit several values at one time on colone values by clicking one and dragging to the last. That will set what you type to all the fields. Or you can also move mouse left or right to change the values
You can also hover the mouse over the transform value you want to reset and tap backspace. Holding backspace you can then mouse over all the others you want to reset too without having to tap constantly.
I've never used blender before and thanks to this AMAZING video BAM I HAVE A SPACESHIP, this video helped so much thankyou!!!!
Dude! This is so awesome! Why hasn't anyone done this before!? I must say, I was a bit skeptical about the idea at first but it turned out awesome!!!! Thank you so much for uploading!!!
i'm surprised that no one seems to know how to properly inset a face with mirror modifier. Press i for inset then press B and you never get that face in the middle that you need to delete as seen on 02:45
Thank you!!! :)
Worth remembering also that, like many operations in Blender, if one has not set scale on an object, inset and bevel operations can often come out “odd” or “wonky”.
@@blakecasimir Can you clarify that a little bit for a new guy? I'm not sure what you mean by "setting scale." Do you mean entering Scale mode by pressing S?
Oh dang
@@trombonemunroe applying scale - object -> apply -> scale, or ctrl+a + s
The results really surprised me. I actually feel like I can make modular spaceships now as someone who has tried a couple tutorials in the past and gave up on 3D modelling thinking the time investment was just too great. What I love about this is how you used really simple methods and not too many blender features and shortcuts, and still came out with a convincing result at the end. Impressive :). I'l have to check out your other vids.
Thanks - glad you like it and thanks for taking the time to comment. I will try to add some more videos but most of what I do in Blender is low poly so the number of videos I can make may be a bit limited =)
What a great way to produce multiple models with enough randomization, and the texturing technique is just brilliant! Cheers that is a super useful tutorial 👌😎🌠💯👀😎👍
You are my Best blender modeling youtuber
Thanks, means a lot =)
@Imphenzia i Gotta say you have some great background music .. thanks for all your Tutorials
I'm not a "low poly" artist and I'm trying to learn Unreal 4, but I am also trying to learn Blender after 20 years of avoiding it like the plague. I enjoy your presentation style and I seem to learn at least one Blender jewel from every video ... I subscribed!
Thanks, glad it could help out and that you like the video =)
@@Imphenzia after watching this I think of making something similar to it irl one day ua-cam.com/video/IVXuPJuAMJ4/v-deo.html
I found you by your recent blender challenges then saw what other content that you have. Watching this video got me to subscribe. This is exactly what I needed to see to be able to make a lot of "kit bashed" models quickly. Instead of ships, I plan to go mech and mech parts, but this certainly is the same process. A lot of information in a relatively short amount of time and your use of reference pictures for textures really takes the pressure off putting so much time there. Very well done with this one!
Awesome work so clever I can’t wait to try would love to see more hard surface tutorials in blender from you
How to make a spaceship:
1) Make random simple shapes
2) Duplicate the shapes and randomly place them together.
3) put random photos as texture
I like that. It gives me hope I might be able to do that too some day :D
Yeah! I was actually a bit skeptical when I was first listening to the video. But I was very pleased when I tried it. I made the spaceship flyby the camera in a lightsaber duel that I created in just 3 days: ua-cam.com/video/WGYWo-xBXXI/v-deo.html
Dude, I'm watching your videos now since about 4 months while getting started with blender and unity. the beginning was hard, unless i have a little coding background an pro audio skills. I watched millions of tutorial videos on youtube and can definitely say that you are the coolest guy with the coolest videos! Your work is awesome and really helping me getting into it much faster. Thanks a lot and keep up that great stuff!
By the way, i'd love to see a video explaining how you made the engine flames with the particle system in unity! cheers
this guy is doing amazing work
This is so far the best blender intermediate channel on yt! Congratulation and keep up the good work.
thank you! i appreciate the length of your vids. practical workflows which doesnt get dragged down by long modelling expalanations. lesson is clear and concise. and the model designs are awesome.
You are simply the best!! Thanks for taking the guesswork out of low-poly modelling!
Thank you!! Check out the 20 tip video too if u haven't already
@@Imphenzia Thanks, I came across that about an hour ago right after this one, I'm still working through this one but once I'm done, it's next on my list! These are gold!
When you find out, the project you was doing for the last 2 years can be done in about 6hrs by some youtuber ://..... Great job by the way! keep rocking
Man, it's like your channel was exclusively created for my needs xD
This is exaclty why is decided to learn Blender, thanks for all the tipps
This is really useful for a beginner like me, please keep making useful tutorials like this, I like the out of the box ideas. I'm really trying to get good at making low poly art and this helps tremendously.
Thanks - I'm very glad you find it useful. I also have a 20-tip for low poly modeling video in Blender 2.8 if you haven't seen that already - maybe that could be useful too.
I'm new to Blender and you did a very good job in demonstrating a project from start to finish. Thank You
Man you put some real effort into this video! Love it - keep rocking buddy! =)
Thanks man - I appreciate it =)
this is a new kind of Kitbashing, i like it
Cool, I googled Kitbashing and now I want to try that too :)
@@Imphenzia we will wait for it
Super nice! Thanks for making this... lots of fun, playful, practical ideas. Cheers!
Simple and easy way to model crazy spaceships. Cool.
I'm late at finding this channel. I really enjoyed the texturing procedure. Would like to see more things like this.
Wow dude this is got to be the best tutorial I have ever seen in youtube!
This technique is flipping beautiful.
Interesting techniqué, very nice and detailed video. Loving your giant sound paqué also, by the way
This man is a real artist, how knows the art of art.........
Thanks Dear, was looking for smart tutorials like this, keep it up. Subscribed
This video is a little older now, but in case someone doesn't know. When you Shift+D to duplicate, you can then press X/Y/Z to move the new duplicate along that axis. Or you can Shift+X/Y/Z to exclude an axis from movement.
It's mind-blowing, it's like playing with Legos xD thank you for sharing!
It's Lego
Great video!!! Keep up with it. I've learnt a lot!!!
I thought making spaceships was like for total 3d pros but wow I started blender a week ago and I am amazed
I learned how to speed up character or object development and having all of the assets right there in the same scene for you to make variations, cool
Great videos! This one was especially unique -- I havent seen the modular approach in other videos. Im just getting started with Blender and Unity.
Cool, thank you! A useful thing with the modular ships is not only the variety of ships that you can make, but in a game you can also blow them up and break the modules apart :)
5:51 Insta-coffee... makes me miss the UK!
You can use mouse scroll wheel to move top bar when you can see your shading options.. you don't have to scale your windows..
Also for displaying normals you can go to overlay tab and click a checkbox on face orientation, and you can see blue or red which way faces are displayed
Best wishes to your daughter, hope everything goes alright, and thank you for the vid!
3:49 Alt-click for loop select, alt-shift-click to add a loop to the selection.
This process is a lot of fun for rapid-concepting! Really enjoy your presentation quality. You could even add a displacement node and use your textures to drive some crazy-cool surface disruptions (with some subdivided geometry). Thanks for sharing your processes. Subscribed.
Thanks - I'm very happy that you like it! Good point about surface disruptions too, I will give that a go!
I never used blender in my life and probably never will be, but this was super creative and easy to comprehend. Should I ever crave the urge to design some low poly spaceships, I know where need to start. Thanks.
This is a really inspiring video;as a blender new learner, this video just give me a brand-new way to look into material part. I love this video!!!
Thanks, glad you like it :)
2:56 you had clipping already enabled no need for the magnet
The spaceships looks like from spore! Haha
Good job, great tutorial ;)
"it's a Klingon ship !"
"How do you know ?"
"...by the spoons painted on it"
This video was fantastic. Thank you for sharing this technique!
Oh hell yeah I was looking for something like this!
Smart idea to build the ships and a good tutorial!
Duuuuuudddeeee! I love this idea. Thanks for the inspiration!
-Billy
This is genius ! Thank you so much your video was very helpful
This completely blew my mind!
Subscribed :)
Thank you for inspiration! Your modeling pipeline is the first that got me and today I modeled and imported to Godot my first shitty spaceship.
Hi - cool, another benefit with this approach is that you can blow the spaceship up in game engines and break it into many parts :)
Imphenzia it may look strange if you have many overlapping volumes -> ship blows up and the parts are three times bigger than the ship itself. But yes, you’re right, it’s much easier than to slice a solid body.
Do you know if it’s possible to add something like joints or snapping points so the parts could be assembled together in some specific way? I know that games do that on their own, but what about Blender?
definitely in love with this channel ! +1 subscriber !!
I Learned a lot from this video. Great job
So strange going from only watching your ten-minute challenges to a regular video. It feels like the video is on quarter speed xD
Wow, Just wow!
really cool video, i learned a lot about texturing efficiently in this video, i realized that a full uv unwrap session usually isnt neccessary. as i hate that lol. keep making great videos :)
I'm in love with your videooooos 😍 thanks a lot, I'm learning and having fun at the same time
Great video!
I'd totally love a video on the engines thrust particles... If you have time for it.
you made me like blender..i owe you
Very ingenious! This video got me to sub, so good work!
Awesome awesome awesome. ×1000. ✌️😍 Thanks for such a awesome tutorial. Never thought blender was so Powerful
That's great - glad you like it! Blender is so much more powerful than this video shows. This one is only scratching the surface of some low poly stuff but I love it for low poly editing.
Excellent! Love the modular approach, and the way you created your textures. I would ask that you think about doing some displacement textures also by greyscale of the photos you took to make your color textures.
Another thing you might think about is grabbing the free to download JSPlacement program. For texture generation it is awesome! It saves in 8K resolution, but that can be reduced in your favorite image editor. I can help if you need it with that program with a few tips and tricks. I use it to create textures for my spaceship models, and I even use the displacement/bump images to create shapes in programs like Bryce 7.1 Pro from DAZ 3D, and PD Howler from TheBest3D.com.
Cheers!
you are a genius man
Probably not - but thanks!! =)
this great way to make a kit bash set
U r great, man! Thnx a lot for yr tutors and videos, all we need more! From Russia with love!
Great Video, loving your creativity :-)
Thanks - glad you like it =)
Imagine seeing this in a video game and taking a close look to ur spaceship and see plastic containers xD
Of course in Mobile games how he said u can't see it but for sure some one here used it for PC games aswell.
Nice Video! i will use these tricks for 3d Printing my Wargaming Spaceship Fleet :D thanks a lot !
i acutally know your music :O I heard it over a decade ago :D What a coincidince :D
Regarding viewing normal direction. There's a handy option under the overlays dropdown, called "Face orientation" that will show the faces as red or blue, depending on direction.
That's great - will update for my next lowpoly tutorial!
loved it and the way you explain it, please keep it up, and yes would love to see a tutorial on the flames particles in unity. thanks a lot for sharing
Thanks - very happy you like it and I'll add some more videos. A quick one on flame particles... tonight maybe? =)
Love to see the tutorial on the animation with the flames. Thanks
Hi - there is one, check out my channel history =)
I'm curious if you do everything top of your head or if you sometimes jot out a rough idea of ships in a notebook to refer to later?
Hi! This is just random stuff out of my head with random objects that I assemble. I've tried sketching stuff first too, but I'm not very good at that.
you can check boundary opt. in the inset feature (bottom left)(2:41) so that you won't have to delete the face and stuff
Hey, thanks for the tip! I learned that after the video was posted- and it's a VERY useful trick for sure.
Hey man, this is a fun video :D
Thank you this was very helpful
I'd love to see something like this with the new geometry nodes. You might potentially be able to automate procedural ship generation.
Really interesting and clever way to make modular ships, especially the texturing. I feel like the assembly method might lead to a lot of wasted geometry if you're using it for games though. Perhaps you could go in and delete all the non-visible verts?
You might try putting a really high res version of the texture on as a normal map (after converting it ofc) to make them seem less low poly if you wanted a high res look?
Hi Imphenzia! Ive been watching your show ritually. I love your work and you are a great inspiration. Thank you! You said you'd make a particle tutorial if someone asked. I am asking., please and thank you. God bless you and yours...have a good one and good luck to you!! Also in your new videos, would you be so inclined as to make a point of how you make ways of shortcut keys and methods when your modeling. Your awesome!!! be blessed
Nice. Now I've got space-ships covered. All I need to do is learn how to use Blender.
This is fantastic
Sweet, I'm bookmarking this - I'll need to make some ships for some game code I'm experimenting with.
amazing techinique!
Cool, glad you like it!
Why build the ships in Unity instead of making them in Blender and exporting them as their own FBX? Is that to preserve the way the textures are applied to the individual modules instead of to the ship as a whole? If you needed more texture detail on a given ship, would it work to build some using modules in Blender, then combine the meshes somehow, then UV unwrap the model and texture it separately? Or is there a more efficient way to do that? Thanks for your videos!
Great tutorial! You make it look so easy. Yes, I would like to see a video about making engine flame particles. Mine always look so empty.
I was wondering why you assembled the ships in Unity. Seems like assembling in Blender, baking textures, then exporting might be easier. Or is there some benefit to assembling in Unity?
Hi - thanks! I can make one about the engine flames too. The flames in this video are not very optimized as they probably spawn a bit too many particles but that is at the same time what contributes to the "fuller" look in additive blend mode. I'll see what I can do on the topic.
First I assembled some ships in Blender and you could go that route for sure, especially if you plan to have the ships assembled exactly as you put them together to begin with. I tend to like to have the modules as distinct individual game objects in Unity as I find it easier to control things like pivot points and add properties to the modules with individual scripts, for example, hitpoints or rigidbody physics. I think that could still be done if the ship was assembled in Blender so it may just be down to my preferred workflow. I also wanted to show what the ships could look like in a game engine such as Unity with the engines and flames and I find it easy to script the rotation animation and stuff.
@@Imphenzia Awesome, I'm looking forward to it. I wonder if making an "engine flame" mesh, then using a volumetric shader would help with the fullness. That is also probably not optimized.
I think I understand the benefits now. You could have little pieces break away when hit, have individual damage values for different areas, and easier to make changes to designs in game. Makes sense now. Thank you!
Another benefit of assembling in Blender before hand: one can then bake the textures and add further details on top. Of course this means more textures need loading in game which is a consideration, but the option is there. :)
Would you use 3D models for a 2D vertical shooter or is better to save spaceships to 2D image to save CPU usage?
This guy is awesome
Great videos
Very inspiring
T'hanks - glad you found it inspirational!
Nice tutorial! Stay connected!
thanks!
@@Imphenzia Welcome stay connected to me!
Thanks a lot for this tutorial
Very neat. Thank you
I had to subscribe just for the tip on how to make those textures.
great
that amazing!!!!!nice method!!
gotta start using those keyboard shortcuts dude, will save you milliseconds x'D
thats genius
!!!!!!!!
Infinite kitbashing !!! Thanks ;-)