You really deserve more than a legend, I learned a lot from you, I watched a lot, a lot, and I didn't learn anything until I met you. Thank you very much. Keep going my friend ♥️💙💛😇
Ser your channel has become my go to place to get tips and tricks for modelling. Thank You very very much for all the videos you have uploaded. I have only recently just got back into 3d modeling, been away for over 15 yrs. The simplicity in the way you model and explain has been a major reason for me getting back to doing something I have been missing for such a long time.
I've been using blender for a while now and I still learn a lot from your videos, that pipe trick at the end kind of blew my mind haha. Thank you for all the great content you've been making especially the 10 min challenges I love them to bits!
this tutorial is overpowered lmfao. you just gave me tips on modeling issues I always had to find work-arounds for. I just modeled a part for 3D printing in a few minutes which took me about an hour to do the original one. Thank you!
It amazes me how many things you are able to throw at us in 20 minutes that are brilliant little tips. I have been watching for quite some time and I picked up 6 things I did not know it this. THANK YOU.
Oh wow I am pretty experienced in making buildings for my sim racing tracks now, but already early in this video didn't know about pressing I again to inset multiple faces separately. That helps for sure.
I must admit this is one of the most useful videos for Blender I have ever seen. I learned most of these tricks the hard way. Nowadays beginners have easy life if they find your videos ;). Keep the great job!
This is a nice recap-video. I always have some times that I haven't touched Blender in a while, and I tend to forget the essential shortcuts to make modelling more of a breeze, so this kind of video is helpful to get up to speed again after being dormant for awhile. Thanks.
Snapping "to the closest" works perfectly, if you hover your mouse right above the vertex you want to use for snapping! Then, once you click and move towards your snapping target, the object snapps where you want it! Love your music by the way! Reminds me to the first computer games I've played in the 2000's :-)
Thank you so much for this followup to your longer version. I spent the good part of a day following that one and taking notes. Visiting this one, in addition to some new tips helped re-enforce what I learned in the longer version. One minor issue I had with the awesome tip on alt-e, then hold alt @ 00:17:00: The only way I could commit the change while holding left mouse and alt key was to awkwardly hit the Enter key. Maybe because I'm on Linux? Update: Yup, was a Linux thing. Should have realized alt is reserved. Same reason I need to use shift-alt for loop select. So, on Linux, alt-e, extrude faces along normals, then hold shift-alt, drag to desired position and left click to commit.
Thank you for the video, there were even a lot of things I did not know about, I used what I knew and it is not always easy or just do not want to search on google for a better way to a specific option, thinking that the knowledge I have is enough for what I need, but many of these tricks will certainly make it much easier and faster
I'm at a place with Blender where I know enough to get myself in mesh mush trouble. I thought of you and found this video. I made a new project with some cubes I can torture and a note to write things down in... I'll just say I really needed this right now. Thanks
this is great! I only have a little bit of experience with blender so I learned a lot watching this! there are 2 shortcuts I didn't see in this video, shift + r redoes whatever the last action was, and . on the numpad snaps the camera to the center of the selection.
On my end I use knife(K) tool quite alot, feels faster to just connect the dots sometimes instead of going for the J trick, Really awsome video btw, this literally can help anyone who wants to learn these neat shortcuts, helps the work flow a ton!
I really hope you actually do an updated low polly modeling video for beginners. Feels like a fresh install of blender is vastly different than the blender you used in your previous tutorial.
I believe backface culling is a display setting that trims back face rendering in the viewports. Inverted normals are a result of the order of face construction and scaling. The two are not related.
Hi there, I really enjoyed the low poly racing tutorials and I was wondering if you still plan on releasing the 6th episode. I think many people would like to know how you added the skidmarks and particles!
Hey! Great video as always! When merging the pipes in the end, I wondered: is there a simpler method to select the 4 faces of both pipes to bridge them, than select the 4 faces one by one? Turns out: there is: its called linked flat faces and it selects all connected faces with the same normal/angle. It's in the select linked menu. This video will save me a lot of time again. Thank you!
great tutorial. Can you make one about constructing simple interiors? by interiors I mean meshes with all normals pointing inwards. I usually need that and most workflows are more oriented to shapes.Thanks!
@Imphenzia. Great video, but you know what would make it even "awesomer"? Timeline chapters in the description, so we can quickly go to the feature we wanted to review. Thanks and keep up the good work!
Heliga makaroner, stuvade makaroner med mycket ketchup och bacon till, vilken bra video. Jag använder mest Blender till att göra saker för att skriva ut, galna uppfinningar och whatnot och brukar tillslut få ihop saker som ser ut som jag vill, men det var massor med saker här som jag nu kommer använda jämt. :)
thanks for such techniques... regarding to your texture, i was wondering what is better between these two for performance reasons? : 1) 128 x 128 texture color palette.. then map everything to it 2) Vertex color
I'm new to blender and I'm going to save this video for later days! I have a question that I did not see you mentioned: is the a way to use the I shortcut to inset a face but only 3 edges and keep one without change? Like when using it on 2 connected faces and each of them has only 3 edges that change and the mutual one remains the same. I hope the question is clear 😅
Thank you. Some of those I have still "not adapted", even if I am aware of them. One particular question on this video, at the very end (features on pipe), i did not understand that "... shading", what happened there? Thanks!
Has anyone created a cheat sheet with some of these Techiniques ? A lot of cheat sheets don't have the extrude along normals and faces (Atl+E), the uniform extruding (Alt+E -> Face Normals, Hold Alt for Uniform Extrude) and scaling (I Inset, Alt + S) etc.
Wow I just learned more in 2 minutes than any video
incredible how many searchs and videos ive watched to figure out how to make a simple hole and nobody has ever mentioned just bridge edge loop
Exactly that!
dude you are awesome and doing all these videos for free is amazing
You really deserve more than a legend, I learned a lot from you, I watched a lot, a lot, and I didn't learn anything until I met you. Thank you very much. Keep going my friend ♥️💙💛😇
you were right, there were quite some unknown features for me, thank you very much.
Ser your channel has become my go to place to get tips and tricks for modelling. Thank You very very much for all the videos you have uploaded. I have only recently just got back into 3d modeling, been away for over 15 yrs. The simplicity in the way you model and explain has been a major reason for me getting back to doing something I have been missing for such a long time.
DO U STILL DOING IT AFTER A YEAR NOW ?
I've been using blender for a while now and I still learn a lot from your videos, that pipe trick at the end kind of blew my mind haha. Thank you for all the great content you've been making especially the 10 min challenges I love them to bits!
this tutorial is overpowered lmfao. you just gave me tips on modeling issues I always had to find work-arounds for. I just modeled a part for 3D printing in a few minutes which took me about an hour to do the original one. Thank you!
It amazes me how many things you are able to throw at us in 20 minutes that are brilliant little tips. I have been watching for quite some time and I picked up 6 things I did not know it this. THANK YOU.
Great explanation of the procedures and buttons! Thanks
Alot of cool shortcuts i want to implement into my workflow, thank you Imphenzia!!!
Oh wow I am pretty experienced in making buildings for my sim racing tracks now, but already early in this video didn't know about pressing I again to inset multiple faces separately. That helps for sure.
I must admit this is one of the most useful videos for Blender I have ever seen. I learned most of these tricks the hard way. Nowadays beginners have easy life if they find your videos ;). Keep the great job!
This guy single handedly inspired me to do some modelling. Plus its so much fun to watch him do it! Thanks bor 🤘🤘
21:17 you can also change pivot to bounding box center, snapping works differently for individual origins pivot.
This is a nice recap-video. I always have some times that I haven't touched Blender in a while, and I tend to forget the essential shortcuts to make modelling more of a breeze, so this kind of video is helpful to get up to speed again after being dormant for awhile.
Thanks.
Omg, thank you. So much tips in so short time, perfect video.
Great video - so nice to get back to the basics. Love your tricks. Funny how you forget some over time. See you next week.
Really good tips. Especially if you come back to 3D modeling and need a refresher. 😄 Thank you!
Excellent vid. Packed with great info!
Fantastico!!
Todo lo que he aprendido de ti y de tus videos!!
ERES GENIAL!! Muchas gracias!
YOURE A LEGEND BRO SO MUCH INFORMATION IN SUCH A SHORT AMOUNT OF TIME BUT I CAN STILL FOLLOW ALONG. This is so helpful thank you!❤️❤️❤️🔥
Snapping "to the closest" works perfectly, if you hover your mouse right above the vertex you want to use for snapping! Then, once you click and move towards your snapping target, the object snapps where you want it!
Love your music by the way! Reminds me to the first computer games I've played in the 2000's :-)
Thank you so much for this followup to your longer version. I spent the good part of a day following that one and taking notes. Visiting this one, in addition to some new tips helped re-enforce what I learned in the longer version. One minor issue I had with the awesome tip on alt-e, then hold alt @ 00:17:00: The only way I could commit the change while holding left mouse and alt key was to awkwardly hit the Enter key. Maybe because I'm on Linux?
Update: Yup, was a Linux thing. Should have realized alt is reserved. Same reason I need to use shift-alt for loop select. So, on Linux, alt-e, extrude faces along normals, then hold shift-alt, drag to desired position and left click to commit.
Thank you for this!!! I learned more than in half a year of searching/scrolling through tutorials!
Thank you for the video, there were even a lot of things I did not know about, I used what I knew and it is not always easy or just do not want to search on google for a better way to a specific option, thinking that the knowledge I have is enough for what I need, but many of these tricks will certainly make it much easier and faster
bro youre a god!!! i wish i had this video years ago wth man subscribed!!!!!!!!!!!
This was incredible
Fantastic tutorial. Actually useful and accurate information. Thank you!
That was so informative!! Thank you so much for making this video!
What a fantastic video. This covers so much ground so fast, but still has clear explanations of how things work and why you would want to use them.
Wonderful video! I gained quite a lot of little nuggets!
i don't how how to thanks enough for the tutorial you share, help me alot! Thanks!!!! +9000 respect!
You´re the best in modeling low polys. Thanks a lot! Greetings from Colombia.
this is a long waited your usage tutorial. thank you a lot
ty for this :D loop tools are great!
Oh, my god!!! This is a incredible tips. Thanks. Everybody must watch this.
So valuable!
This single tutorial video taught me more than any other video combined 👍
Nice. I often find that I already know a bunch of the techniques, but the ones I don't already know are super useful!
Thanks for doing these. (c:
I'm at a place with Blender where I know enough to get myself in mesh mush trouble. I thought of you and found this video. I made a new project with some cubes I can torture and a note to write things down in... I'll just say I really needed this right now. Thanks
Goldmine of info, thanks for the video mate!
After learning some Blender basics, this is probably the best tut/demo for creating "Stuff".
where has you been all my life? :D. great work. thank you
beautiful
Uhhhhh! Ich freue mich darauf! :)
Wonderful!
Super Helpful thank you !
this is great! I only have a little bit of experience with blender so I learned a lot watching this! there are 2 shortcuts I didn't see in this video, shift + r redoes whatever the last action was, and . on the numpad snaps the camera to the center of the selection.
Good stuff Imphenzia. Your fan club in Alaska continues to grow.
🐐 thx man
awesome video man. youre a wizard
thanks! it helps me a lot.
Great video !!!
Thank you so much!!! :)
Very helpful! Thank you. 👍✌️
On my end I use knife(K) tool quite alot, feels faster to just connect the dots sometimes instead of going for the J trick, Really awsome video btw, this literally can help anyone who wants to learn these neat shortcuts, helps the work flow a ton!
Very Nice!
I really like your videos ;) Thanks to you I learned a lot about Blender.
7 minutes in and learned countless things w vid ong
Tysm
Instead of scaling by -1 on an axis, you can use the mirror tool, Alt+M. It still flips the normals though.
17:05 Super helpful. Thank you!
Thank you very much :)
OMG TYSMMMM BROOOO YOU HELPED MEEEE WITH A PROJECT
Holy shit. Scared the hell out of me, I had the tab open to look at soon and closed a tab and got jumpscared with that sudden intro, lol..
Thanks
Ty sensei
I am on 4:47 minutes and I can't resist subscribing to his channel. Thank you for this valuable video.
Thank you!!
The "F2" addon is great too.
oh yeah thank you!
I really hope you actually do an updated low polly modeling video for beginners. Feels like a fresh install of blender is vastly different than the blender you used in your previous tutorial.
I believe backface culling is a display setting that trims back face rendering in the viewports. Inverted normals are a result of the order of face construction and scaling. The two are not related.
damnn thank u dude very usefull learned so much
Please make the 6th episode of the Low Poly Racing series, the series was the best, I really want the next 6th episode.
nice tips :)
When you show how to bridge faces to create a hole in the cog wheel, you could have also used Bridge from the Loop Tools.
Love the tutorials would be lost without them... an idea for someone new like me model and rig a door that can open into another room
9:12 Vertex snapping with locked axis is very useful!
21:50 - Another way to delete interior faces is to go to Select -> Select by Trait -> Interior Faces, then X to delete them!
a good teacher would keep bring skills to others
excellent :O)
Could you do a video in making modular walls and floors? Would love to see how you do that
excellenta
Hi there, I really enjoyed the low poly racing tutorials and I was wondering if you still plan on releasing the 6th episode. I think many people would like to know how you added the skidmarks and particles!
nice
Hey! Great video as always! When merging the pipes in the end, I wondered: is there a simpler method to select the 4 faces of both pipes to bridge them, than select the 4 faces one by one? Turns out: there is: its called linked flat faces and it selects all connected faces with the same normal/angle. It's in the select linked menu. This video will save me a lot of time again. Thank you!
great tutorial. Can you make one about constructing simple interiors? by interiors I mean meshes with all normals pointing inwards. I usually need that and most workflows are more oriented to shapes.Thanks!
man literally made game assets during the examples!
@Imphenzia. Great video, but you know what would make it even "awesomer"? Timeline chapters in the description, so we can quickly go to the feature we wanted to review.
Thanks and keep up the good work!
Heliga makaroner, stuvade makaroner med mycket ketchup och bacon till, vilken bra video. Jag använder mest Blender till att göra saker för att skriva ut, galna uppfinningar och whatnot och brukar tillslut få ihop saker som ser ut som jag vill, men det var massor med saker här som jag nu kommer använda jämt. :)
thanks for such techniques...
regarding to your texture, i was wondering what is better between these two for performance reasons? :
1) 128 x 128 texture color palette.. then map everything to it
2) Vertex color
The amount i learned in 5 minutes is astonishing
I'm new to blender and I'm going to save this video for later days!
I have a question that I did not see you mentioned: is the a way to use the I shortcut to inset a face but only 3 edges and keep one without change?
Like when using it on 2 connected faces and each of them has only 3 edges that change and the mutual one remains the same.
I hope the question is clear 😅
Great set of videos. Really useful.
How do you get the light/dark shades near the edges?
in the description it says it's explained in dis video ua-cam.com/video/BlxiCd0Upg4/v-deo.html&ab_channel=Imphenzia
Thank you. Some of those I have still "not adapted", even if I am aware of them. One particular question on this video, at the very end (features on pipe), i did not understand that "... shading", what happened there? Thanks!
Fantastic Tutorial! :D
Also, whats the Outro-Music!? It's great xD
Has anyone created a cheat sheet with some of these Techiniques ? A lot of cheat sheets don't have the extrude along normals and faces (Atl+E), the uniform extruding (Alt+E -> Face Normals, Hold Alt for Uniform Extrude) and scaling (I Inset, Alt + S) etc.
this video is 👍👍👍👍👍👍👍👍👍👍👍👍👍👍
3:58 how would you deal with the ngon on the face with the extruded cylinder