After seeing the Rings of Power title sequence, I HAD TO KNOW how to create it digitally. One google search later and I ended up here. Amazing! Liked and subbed! I don't even do digital modeling but this is fascinating stuff. I guess I have my next hobby! Keep up the great work.
It's funny for me because after all that time ı've decided to make something with this technique in 2025.0.1 and it was annoying the force was pushing the objects. After 1 hour and a reset ı've noticed the solution is making the value minus. I came here to write this and saw your comment. I think "Cinema" thaught that the field force had to be a real force which can pull and push. Not only one.
Thats one thing that i realized witrh this project was that a lot of effects seem really complicated but once you break it they become not as daunting :D
I did a similar thing in Houdini a while back. It was done with raster images though. You can feed it any black-and-white image and the rocks move to match.
Aye Thanks bro i really appreciate it! School of motion did a way better break down of the field force in detail id recommend checking it out aswell ua-cam.com/video/m8WCss6m2aI/v-deo.html
Cool tutotial. You could prob add even more micro detail with octane scatter and animate noise (to imiate them reacting to movement a bit) to give some rocks almost a dust-like level of grain around it.
Great video 👍 Learn a lot. Can you please make cinema 4d and octane rendering tutorials some basic animation . Like make some 3d logo animation or 3d product animation with modeling. Please 🙏🙏
Hey, glad you enjoyed the tutorial! I have some commercial breakdowns on my channel, and there are a lot of basic C4D and Octane tutorials out there 🙏🏻 but if more people are interested in more beginner friendly videos I’ll definitely do some
Thanks, This is a great tutorial. Issue I'm finding is that if you don't use even, symmetrical shapes, the distribution gets completely ruined and shape not visible.
Hi there, awsome tutorial, i have just a question. How can I slow down the speed of stones? I tried to set the strength and radius parameters but it doesn't change
You could use a "Drag" force or turn down the strength of the Field Force or alternatively in the project settings under simulation there is a time scale and you can keyframe that. let me know if that helps :)
haha "Professor" i have a few xp tutorials on my channel but Insydium themselves do a bunch of tutorials that I would highly recommend! check out their channel www.youtube.com/@INSYDIUMLTD
Thank you for the great tut! But how to make it collecting inside the vector object? For example inside the circle, not on the edge... tried many times((
Someone has written he'd done a similar job in Houdini and used a raster image tas force field. It can be a strange challenge if we can do it in Cinema 4d. I've tried "shader" as field within a b&w image but can't get a result. Though there may be a way.
Thank you so much for the great tutorial! By the way, i highly recommend you guys 0626's tutorial about shader forces, he made same effect with little different methods
Will you all Blender fanbois please just shut the F up, and let people choose the software of their choice, Blender community is like the most annoying of all CGI communities.
Haha I mean fair, but I use Octane and that is a gpu renderer, also the latest version of C4D allows you to use your gpu for simulations. But at the end of the day most of these DCC’s do the same thing it’s just based on preference, I just really liked the interface of C4D when I started so that’s why I’m in C4D💪🏻
The visuals of the Intro is the best thing about the series
the only good thing
This tutorial pebbles! I mean, this tutorial rocks!
You're the man! Saved our ass with the perfect tutorial.
8:05 you can also simply throw the Rigid Body tag to any other object and return it back, the simulation will work. A very cool lesson! thank you!
After seeing the Rings of Power title sequence, I HAD TO KNOW how to create it digitally. One google search later and I ended up here. Amazing! Liked and subbed! I don't even do digital modeling but this is fascinating stuff. I guess I have my next hobby! Keep up the great work.
Halfway to the tutorial, I had to pause and just give out a thanks to you Bro. I think I just levelled Up🔥🔥🔥🔥🔥
I literally said "awesome!" out loud. Super cool effect, great job!
in 2024.3 the strength of the field force's velocity needs to be minus, or it will repel from the spline. Took me a bit of headscratching to work out.
Thanks!!
It's funny for me because after all that time ı've decided to make something with this technique in 2025.0.1 and it was annoying the force was pushing the objects. After 1 hour and a reset ı've noticed the solution is making the value minus. I came here to write this and saw your comment. I think "Cinema" thaught that the field force had to be a real force which can pull and push. Not only one.
ideal tutor. without plugins making fantastic physics
Like the transition technic animating the falloff 👍
Really amazing tutorial! Ended up being simpler than I thought it would be, but the outcome looks fantastic!
Thats one thing that i realized witrh this project was that a lot of effects seem really complicated but once you break it they become not as daunting :D
I did a similar thing in Houdini a while back. It was done with raster images though. You can feed it any black-and-white image and the rocks move to match.
an absolute gem of a tutorial!!!
Ahh thanks man!
You look a nice guy..as your tutorial..I'm not c4d user yet..but I may give it a try as u make it simple..keep going✌️
WOw just wow ....definitely on my list for the weekend. Thank you so much
Thanks Stepan, means alot! Hope you enjoy it when you get around too it!
Beautiful tutorial, really thanks for share your knowledge!! 🙂
great>. the flow is you is amazing, it will be great when you use short cut. its shows the short cut combination on the screen, example: CMD +C
This one was an absolute banger !!
So cool! clearly explanation, great effect, like and subscribe, please make more tutorial stuff like that
Oh this is awesome. Well done, I had the exact same thoughts on how you could achieve a similar effect while watching the intro scene as well.
Glad you enjoyed it! And that’s great man! If you do something with it I’d love to see 🔥
I'm def going study this when I get into learning fields again. I appreciate the tutorial bro! Keep at it!
Aye Thanks bro i really appreciate it! School of motion did a way better break down of the field force in detail id recommend checking it out aswell ua-cam.com/video/m8WCss6m2aI/v-deo.html
Cool tutotial. You could prob add even more micro detail with octane scatter and animate noise (to imiate them reacting to movement a bit) to give some rocks almost a dust-like level of grain around it.
That’s a great idea!
Great! This is so simple yet powerful technic.
Great stuff here - keep it up! :)
really great tutorial! Awesome way of using fields
Great video 👍
Learn a lot. Can you please make cinema 4d and octane rendering tutorials some basic animation . Like make some 3d logo animation or 3d product animation with modeling.
Please 🙏🙏
Hey, glad you enjoyed the tutorial! I have some commercial breakdowns on my channel, and there are a lot of basic C4D and Octane tutorials out there 🙏🏻 but if more people are interested in more beginner friendly videos I’ll definitely do some
Octane would be awesome 😍
PLEASE THANKS
Amazing! Thanks for the tutorial. ❤ Really looking forward to seeing the swirly particle variation. I bet that’ll be super exciting!
Thank you! and i will be doing the swrily rocks next week Wednesday! :D
Amazing tutorial
If your pebbles are falling through your plane, you can make a thin cube as your collider, and less things fall through it.
Great Tutorial. Any idea why the objects are not moving along the path? Distance mode is set to: "Radius"
wow, espectacular, excelente video
Fantastic tutorial, as always
Yes but, can you do that with X-Particles? 😁
You probably could, just use an xpgenerator for the rocks!
That’s how I figured it out with x-particles
@@3DXJ did it give you a better result with XP?
Great tutorial thanks.
I made a similar thing a while back with Houdini.
Thanks, This is a great tutorial. Issue I'm finding is that if you don't use even, symmetrical shapes, the distribution gets completely ruined and shape not visible.
Amazing tutorial.. thank you so much
Hi there, awsome tutorial, i have just a question. How can I slow down the speed of stones? I tried to set the strength and radius parameters but it doesn't change
You could use a "Drag" force or turn down the strength of the Field Force or alternatively in the project settings under simulation there is a time scale and you can keyframe that. let me know if that helps :)
Amazing! Thanks for the tutorial.Want to simulate a larger number of objects,could you please teach how to do in xparticles.
Professor, if you don't mind, could you tell me how to use xparticles?
haha "Professor" i have a few xp tutorials on my channel but Insydium themselves do a bunch of tutorials that I would highly recommend! check out their channel www.youtube.com/@INSYDIUMLTD
great job bro!
Thank you for the great tut!
But how to make it collecting inside the vector object? For example inside the circle, not on the edge... tried many times((
Finally a tutorial😮💨
Every Wednesday ;)
Nice work and a god tutrials
this is really cool well done
Great toturial !
Thanks MAD 😅 Amazing! just Amazing 👍
Big thanks for this, great stuff! 🙏🏻
This is awesome, wow
Deserved SUB!
Next tut do the liquid snake rocks, that part is a very cool trick to emulate.
It’s already out 😉
I heard that the original opening was made in TYFlow, 3ds max. is it true? )
Awesome mate!!!
Someone has written he'd done a similar job in Houdini and used a raster image tas force field. It can be a strange challenge if we can do it in Cinema 4d. I've tried "shader" as field within a b&w image but can't get a result. Though there may be a way.
I saw this and I was "YES, TIME TO LEARN".
Then I saw which program you're about to use and I cried
I think you need to select the cloner object and then go to simulate-Fieldforce, Like that it would work.
Can the animation be imported, textured and rendered in Unreal Engine ? thank you very much ! =)
What are your specs? I am trying to figure if I could redo this kind of sim on my laptop.
I have an i7, RTX 3080Ti and then 32Gb Ram. But yeah you could probably do it on the laptop you would just probably have long cache times :)
Thanks Best tutorial
brilliant !
"The series was okay, but the intro I thought was really cool"
hahahahahahaha
Haha I mean it’s the truth 😂 did you enjoy the show?
Thank you so much for the great tutorial! By the way, i highly recommend you guys 0626's tutorial about shader forces, he made same effect with little different methods
Can this be done with Blender?
Hi there, please could you tell me what's this software name ? Thanks !
Its called Cinema4D :)
huge thanks !!!
very nice
Thank you
🙏🙏🙏
you are amazing!
No you!
thank you!
Named this project "Magnetic Rocks"😅
super cool..!!!!
I was hoping someone would do this with 3DS Max. This one and the one for "See".
Super nice tutorial! But the fact that you have yy/mm/dd makes me crazy
haha, what do you mean?👀
@@MotionAndDesign as an european i am used to dd/mm/yy/ 😂 but is just jokes. Your channel is super nice
как у вас все так просто? )
it wasn't done practically. The research was, but it was created with tyflow
perfect
I love you man
Super
Is this blender my guy
No it’s Cinema4D 💪🏻
Impossible to listen to because of the background loop.
But why tho?
❤
Why even use C4D when they rob you for a GPU rendered blender has for free
Will you all Blender fanbois please just shut the F up, and let people choose the software of their choice, Blender community is like the most annoying of all CGI communities.
Haha I mean fair, but I use Octane and that is a gpu renderer, also the latest version of C4D allows you to use your gpu for simulations. But at the end of the day most of these DCC’s do the same thing it’s just based on preference, I just really liked the interface of C4D when I started so that’s why I’m in C4D💪🏻
Intro was good, but the TV show was so bad. Thanks for sharing ideas and solutions.
Yeah i agree, i only got like half way through and gave up! But glad you enjoyed the tutorial!
@@MotionAndDesign btw this starts in 30 min ua-cam.com/video/OVUcKWkhUFY/v-deo.html
Yeah the Rings of Power intro was by far one of the lamest, same with Game of Thrones dragons or whatever it's called, lackluster intros imo.
UA-cam kindly
Super cool. Annoying music.
rings of power suuuuuuuuucked.
Please don't try to recreate anything that has to do with this show! It's like playing with a ouija board !!!
really great tutorial! Awesome way of using fields