Logo Reveal with Colorful Sand Cinema 2024 Rigid Body Simulation

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 25

  • @yinon_tal
    @yinon_tal 8 місяців тому +1

    Beautiful result!

  • @designcoyote1
    @designcoyote1 Рік тому +6

    Great work brother! It's a bit disapointing to note that until now Maxon hasn't added a reliable particle system to Cinema 4D.

    • @3DBONFIRE
      @3DBONFIRE  Рік тому +1

      Thanks bro💪👍. True, it would be great to have a powerful native particles system, but until then, I will use Insydium's great tools

  • @brandmotivo
    @brandmotivo 5 місяців тому +1

    This was brilliant, thanks Bonfire. Auf Wiedersein

    • @3DBONFIRE
      @3DBONFIRE  5 місяців тому

      Thank you! Auf Wiedersehen

  • @elliotverhaeren1945
    @elliotverhaeren1945 Рік тому +2

    I've just run a simulation like this with 1 million particles and multi-instance, and it works great, so of course it's not as fast as with xparticle, and there are fewer possibilities. But for a native thing, it works well.
    45 minutes to cached 240 frames.
    My spheres are 6-sided

    • @3DBONFIRE
      @3DBONFIRE  Рік тому

      Nice! Yes, sure. I also think its powerful🔥

  • @chetansurve
    @chetansurve 7 місяців тому

    can you make the same Tutorial with new c4d particle system?

  • @robertdouble559
    @robertdouble559 Рік тому +1

    VERY COOL!

  • @깁슨스튜디오
    @깁슨스튜디오 Рік тому +1

    In Cinema 4d version 2024.1.0, Attractor does not have Filed. WHY??? 😥😥

  • @AviYanK_770
    @AviYanK_770 Рік тому

    Please, can you tell me how to move the Redshift node editor from the C4D Atributes in the Right bottom corner?

    • @3DBONFIRE
      @3DBONFIRE  Рік тому

      I think I use the old Layout and you can set this Up in the preferences for redshift, I think...

    • @AviYanK_770
      @AviYanK_770 Рік тому

      @@3DBONFIRE thanks :)

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 9 місяців тому

    Couldn’t this render faster if you use a rs tag and use the particles there?

    • @3DBONFIRE
      @3DBONFIRE  9 місяців тому +2

      I think, I tested the capabilities of real rigidbody dynamics here. this is different to particles, which only calculate collisions based on a particles radius parameter.
      But in such a scenario you are right, a simple particle Simulation based on particleradius, would definitely make more sense and will be faster👍

  • @Itsamaxk
    @Itsamaxk Рік тому

    🖤

  • @metamotionsite
    @metamotionsite 8 місяців тому

    best

  • @grazdgfx
    @grazdgfx Рік тому

    Great but why insydium XP clickbait

    • @3DBONFIRE
      @3DBONFIRE  Рік тому

      I guess I should have put the rigidbody simulation renders on the Thumbnail👍

    • @grazdgfx
      @grazdgfx Рік тому

      @@3DBONFIRE it's your business man, great video tho

  • @SIMPP
    @SIMPP Рік тому

    Thanks for this ! i subbed btw

  • @Willopo100
    @Willopo100 Рік тому

    a lot of my spheres are just going through my bowl :(