I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!
exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....
very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.
How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.
dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video
i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.
i found that having a Gaussian sdf at a low percentage, and another sdf smooth set to "mean curvature" gives good results. Just thought id share it
Awesome find!
I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!
@@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏
Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!
That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤🔥
@@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉
Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!
Love your contents Lukas!, what about the rock ground, how do you make it?
That’s amazing.
Great technique and thank you for sharing it.
exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....
Great stuff! Wanted a tutorial on this for ages
You are a mad man! Thanks a ton for sharing all this knowledge ❤
This is impressive!! Thank you so much!
very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?
@@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂
this is brilliant, my brain could have never made these links! thank you so much
Wow that's so clever, really cool tutorial 👍
Amazing!!! Thank you for sharing 😊
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
super cool tutorial. Thank you for sharing!
You are a Genius!
Lukas this is pretty helpful! Thank you🔥
Absolutely beautiful!
This is so sick
Really clever man. Keep up the good stuff!
for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.
Nice work! When i first saw thumbnail i thought it will be Houdini tut. :o
Could you do a tutorial on fluid running into stuff or falling on objects like in the intro to for those about to die?
How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.
dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video
Amazing,bro
Coolest Chanel ,that I see with cinema4d❤
@@ВладиславСавченко-в2д thanks mate, appreciate it 🙌
Awesome man! Thanks for sharing !! :)
very-very interesting and informative!
Incredible.
What's the best way to re-time something like this? Baking to alembic didn't seem to give me great results / everything dissapeared...
thanks for this Tuto , The best Channel
bro the next time increase ur Text UI its very small
Genius trick! I hope I can recreate this using Octane :)
@@delianhristov8086 i think its possible
Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D
Guy creates a black to green gradient and I said out loud "COORDINATES!"
What a HACKER! Hell yeah!
Let us hope c4d does liquid next version
Great thanks!
Is there a node with similar functions in Houdini that can allow fluid to have UV?
i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.
Good luck! 😁
Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.
how did you add the texture into the node editor?
天才
thanks!
Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.
you need at least 2024.4.1 update.
@@PolygonDivision thanks for the answer
Try Houdini, less expensive, more reliable