Liquid with UVs in Cinema 4D

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  • Опубліковано 23 лис 2024
  • Instagram: / lukas.thorup
    Discord: / discord

КОМЕНТАРІ • 55

  • @dwisenhower
    @dwisenhower 2 місяці тому +3

    i found that having a Gaussian sdf at a low percentage, and another sdf smooth set to "mean curvature" gives good results. Just thought id share it

  • @3rdVisionStudio
    @3rdVisionStudio 4 місяці тому +14

    I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!

    • @lukasthorup
      @lukasthorup  4 місяці тому

      @@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏

  • @effectatron
    @effectatron 4 місяці тому +5

    Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!

  • @bogdanciocART
    @bogdanciocART 4 місяці тому +5

    That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤‍🔥

    • @lukasthorup
      @lukasthorup  4 місяці тому

      @@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉

  • @Pkulinsky
    @Pkulinsky 4 місяці тому

    Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!

  • @migueltoledo8590
    @migueltoledo8590 2 місяці тому +2

    Love your contents Lukas!, what about the rock ground, how do you make it?

  • @HuyLe2607
    @HuyLe2607 4 місяці тому +1

    That’s amazing.
    Great technique and thank you for sharing it.

  • @everythingsfine3064
    @everythingsfine3064 4 місяці тому +1

    exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....

  • @casparlucas_
    @casparlucas_ 4 місяці тому +1

    Great stuff! Wanted a tutorial on this for ages

  • @mitch4248
    @mitch4248 4 місяці тому

    You are a mad man! Thanks a ton for sharing all this knowledge ❤

  • @StillSameSharkk
    @StillSameSharkk 4 місяці тому +1

    This is impressive!! Thank you so much!

  • @RogerKilimanjaro
    @RogerKilimanjaro 4 місяці тому +1

    very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?

    • @lukasthorup
      @lukasthorup  4 місяці тому

      @@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂

  • @andreaskoumis7468
    @andreaskoumis7468 2 місяці тому

    this is brilliant, my brain could have never made these links! thank you so much

  • @gillesdillenseger6472
    @gillesdillenseger6472 2 місяці тому

    Wow that's so clever, really cool tutorial 👍

  • @danieljoda
    @danieljoda Місяць тому

    Amazing!!! Thank you for sharing 😊

  • @eilonhay4812
    @eilonhay4812 3 місяці тому +1

    quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)

  • @khalilboss2855
    @khalilboss2855 4 місяці тому

    super cool tutorial. Thank you for sharing!

  • @alientan2949
    @alientan2949 4 місяці тому +1

    You are a Genius!

  • @Ayvazovsky_kar
    @Ayvazovsky_kar 4 місяці тому

    Lukas this is pretty helpful! Thank you🔥

  • @SandroSanakoti
    @SandroSanakoti 4 місяці тому

    Absolutely beautiful!

  • @RTX4060-i1w
    @RTX4060-i1w 22 дні тому

    This is so sick

  • @adamzunder7370
    @adamzunder7370 3 місяці тому

    Really clever man. Keep up the good stuff!

  • @rahnaissance
    @rahnaissance 2 місяці тому

    for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.

  • @debakowski
    @debakowski 3 місяці тому

    Nice work! When i first saw thumbnail i thought it will be Houdini tut. :o

  • @Jhizzle473
    @Jhizzle473 2 місяці тому

    Could you do a tutorial on fluid running into stuff or falling on objects like in the intro to for those about to die?

  • @Tennet3D
    @Tennet3D 27 днів тому

    How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.

  • @vfx_jon
    @vfx_jon Місяць тому

    dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video

  • @ВладиславСавченко-в2д
    @ВладиславСавченко-в2д 4 місяці тому +1

    Amazing,bro
    Coolest Chanel ,that I see with cinema4d❤

    • @lukasthorup
      @lukasthorup  4 місяці тому

      @@ВладиславСавченко-в2д thanks mate, appreciate it 🙌

  • @JWMD_
    @JWMD_ 4 місяці тому

    Awesome man! Thanks for sharing !! :)

  • @gv0zdysh0k
    @gv0zdysh0k 4 місяці тому

    very-very interesting and informative!

  • @joshvanover
    @joshvanover 4 місяці тому

    Incredible.

  • @joejoiner3156
    @joejoiner3156 22 дні тому

    What's the best way to re-time something like this? Baking to alembic didn't seem to give me great results / everything dissapeared...

  • @ismailvfx31
    @ismailvfx31 21 день тому

    thanks for this Tuto , The best Channel
    bro the next time increase ur Text UI its very small

  • @delianhristov8086
    @delianhristov8086 4 місяці тому +1

    Genius trick! I hope I can recreate this using Octane :)

    • @lukasthorup
      @lukasthorup  4 місяці тому

      @@delianhristov8086 i think its possible

  • @АлександрМинаев-е3п
    @АлександрМинаев-е3п 4 місяці тому +1

    Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D

  • @neoqueto
    @neoqueto 2 місяці тому

    Guy creates a black to green gradient and I said out loud "COORDINATES!"
    What a HACKER! Hell yeah!

  • @tariqkhan86
    @tariqkhan86 3 місяці тому

    Let us hope c4d does liquid next version

  • @lebadger
    @lebadger 3 місяці тому

    Great thanks!

  • @苏昆-g6y
    @苏昆-g6y 4 місяці тому

    Is there a node with similar functions in Houdini that can allow fluid to have UV?

  • @KosretEbdulrehman
    @KosretEbdulrehman 4 місяці тому +3

    i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.

    • @bogscave
      @bogscave 4 місяці тому

      Good luck! 😁

    • @Birkkromann
      @Birkkromann 4 місяці тому +1

      Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.

  • @PeterDunwoodie
    @PeterDunwoodie Місяць тому

    how did you add the texture into the node editor?

  • @whf1836
    @whf1836 4 місяці тому

    天才

  • @ennistreppo5720
    @ennistreppo5720 4 місяці тому

    thanks!

  • @ааа-к7е2о
    @ааа-к7е2о 4 місяці тому

    Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.

  • @allumettes77
    @allumettes77 4 місяці тому

    Try Houdini, less expensive, more reliable