Liquid with UVs in Cinema 4D

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 61

  • @dwisenhower
    @dwisenhower 4 місяці тому +7

    i found that having a Gaussian sdf at a low percentage, and another sdf smooth set to "mean curvature" gives good results. Just thought id share it

  • @3rdVisionStudio
    @3rdVisionStudio 6 місяців тому +16

    I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!

    • @lukasthorup
      @lukasthorup  6 місяців тому

      @@3rdVisionStudio I really appreciate the kind word my man 🙏🙏🙏

  • @effectatron
    @effectatron 6 місяців тому +6

    Once again I will instantly share this in my discord cuz it's awesome! Great stuff as always!

  • @everythingsfine3064
    @everythingsfine3064 6 місяців тому +2

    exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....

  • @DanielLuzster
    @DanielLuzster 18 днів тому

    Dude, you are so clever, I would never have worked this out. Nice!

  • @andreaskoumis7468
    @andreaskoumis7468 4 місяці тому +1

    this is brilliant, my brain could have never made these links! thank you so much

  • @RogerKilimanjaro
    @RogerKilimanjaro 6 місяців тому +1

    very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?

    • @lukasthorup
      @lukasthorup  6 місяців тому

      @@RogerKilimanjaro Yeah thanks dude, a you can see its no perfect. But its something 😂

  • @bogdanciocART
    @bogdanciocART 6 місяців тому +5

    That's so cool! It's similar to the UV Advection setting from X-Particles, but seems to be so accurate, thank you ❤‍🔥

    • @lukasthorup
      @lukasthorup  6 місяців тому

      @@bogdanciocART thanks man ☺️ its a bit fiddly but its works 😉

  • @migueltoledo8590
    @migueltoledo8590 4 місяці тому +2

    Love your contents Lukas!, what about the rock ground, how do you make it?

  • @Jhizzle473
    @Jhizzle473 4 місяці тому

    Could you do a tutorial on fluid running into stuff or falling on objects like in the intro to for those about to die?

  • @tobiasroth8169
    @tobiasroth8169 16 днів тому

    can this be done in octane as well? iam struggling at the node editor part. i have the vertex map with the UV Color, but there is not "UV offset" like u have in octane?

  • @eilonhay4812
    @eilonhay4812 6 місяців тому +1

    quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)

  • @Pkulinsky
    @Pkulinsky 6 місяців тому

    Thats grate! Especially about transfer uv to volume builder. Thank you Lukas!

  • @rahnaissance
    @rahnaissance 4 місяці тому

    for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.

  • @lineardrift
    @lineardrift 9 днів тому

    I have been trying to figure this out for a week now. I'ts been killing me. I think this tutorial has saved my life! LOL I need to watch it again and apply it to my project. Only question I have is: how can I see it in a higher rez? I am trying to see some of your settings, but they are very blurred. Does anyone know how to make the video sharper? Thanks!!

  • @vfx_jon
    @vfx_jon 3 місяці тому

    dont put the particle group under the builder in the object manager. drag it ibto the link window on the builder instead. recommended by maxon training team. otherwise, great video

  • @casparlucas_
    @casparlucas_ 6 місяців тому +1

    Great stuff! Wanted a tutorial on this for ages

  • @mitch4248
    @mitch4248 6 місяців тому

    You are a mad man! Thanks a ton for sharing all this knowledge ❤

  • @HuyLe2607
    @HuyLe2607 6 місяців тому +1

    That’s amazing.
    Great technique and thank you for sharing it.

  • @Tennet3D
    @Tennet3D 3 місяці тому

    How would you go about using the same texture to drive a subtle displacement within the same material? I'm trying this in my setup, but the displacement isn't working as expected - it doesn't seem to follow the black and white values of the texture properly. Any tips on where I might be going wrong? I have applied the Redshift material to the 'Volume Mesher'.

  • @adamzunder7370
    @adamzunder7370 6 місяців тому

    Really clever man. Keep up the good stuff!

  • @joe_joiner
    @joe_joiner 2 місяці тому

    What's the best way to re-time something like this? Baking to alembic didn't seem to give me great results / everything dissapeared...

  • @SandroSanakoti
    @SandroSanakoti 6 місяців тому

    Absolutely beautiful!

  • @ismailvfx31
    @ismailvfx31 2 місяці тому

    thanks for this Tuto , The best Channel
    bro the next time increase ur Text UI its very small

  • @debakowski
    @debakowski 5 місяців тому

    Nice work! When i first saw thumbnail i thought it will be Houdini tut. :o

  • @ВладиславСавченко-в2д
    @ВладиславСавченко-в2д 6 місяців тому +1

    Amazing,bro
    Coolest Chanel ,that I see with cinema4d❤

    • @lukasthorup
      @lukasthorup  6 місяців тому

      @@ВладиславСавченко-в2д thanks mate, appreciate it 🙌

  • @alientan2949
    @alientan2949 6 місяців тому +1

    You are a Genius!

  • @苏昆-g6y
    @苏昆-g6y 6 місяців тому

    Is there a node with similar functions in Houdini that can allow fluid to have UV?

  • @StillSameSharkk
    @StillSameSharkk 6 місяців тому +1

    This is impressive!! Thank you so much!

  • @PeterDunwoodie
    @PeterDunwoodie 3 місяці тому

    how did you add the texture into the node editor?

  • @AlexanderMinaevFast
    @AlexanderMinaevFast 6 місяців тому +1

    Please. Create tutorial realistic tornado, ocean, explotion, water splash to spline, snow in Cinema 4D

  • @khalilboss2855
    @khalilboss2855 6 місяців тому

    super cool tutorial. Thank you for sharing!

  • @gillesdillenseger6472
    @gillesdillenseger6472 4 місяці тому

    Wow that's so clever, really cool tutorial 👍

  • @RTX4060-i1w
    @RTX4060-i1w 2 місяці тому

    This is so sick

  • @JWMD_
    @JWMD_ 6 місяців тому

    Awesome man! Thanks for sharing !! :)

  • @Ayvazovsky_kar
    @Ayvazovsky_kar 6 місяців тому

    Lukas this is pretty helpful! Thank you🔥

  • @neoqueto
    @neoqueto 4 місяці тому

    Guy creates a black to green gradient and I said out loud "COORDINATES!"
    What a HACKER! Hell yeah!

  • @danieljoda
    @danieljoda 3 місяці тому

    Amazing!!! Thank you for sharing 😊

  • @ааа-к7е2о
    @ааа-к7е2о 6 місяців тому

    Hi, I can't find “Mesh Emitter”. Only “Emitter” is available. Could this be related to the c4d version? I have 2024.2.0.

    • @PolygonDivision
      @PolygonDivision 6 місяців тому +1

      you need at least 2024.4.1 update.

    • @ааа-к7е2о
      @ааа-к7е2о 6 місяців тому

      @@PolygonDivision thanks for the answer

  • @tariqkhan86
    @tariqkhan86 5 місяців тому

    Let us hope c4d does liquid next version

  • @delianhristov8086
    @delianhristov8086 6 місяців тому +1

    Genius trick! I hope I can recreate this using Octane :)

  • @J3DMG
    @J3DMG Місяць тому

    Nice tip! 👍👍

  • @joshvanover
    @joshvanover 6 місяців тому

    Incredible.

  • @gv0zdysh0k
    @gv0zdysh0k 6 місяців тому

    very-very interesting and informative!

  • @KosretEbdulrehman
    @KosretEbdulrehman 6 місяців тому +3

    i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.

    • @bogscave
      @bogscave 6 місяців тому

      Good luck! 😁

    • @Birkkromann
      @Birkkromann 6 місяців тому +1

      Same here. Best decision I ever made. Especially with the 20.5 release. I can render 2.5 million grains on my M1 MacBook without a problem.

  • @ennistreppo5720
    @ennistreppo5720 6 місяців тому

    thanks!

  • @lebadger
    @lebadger 5 місяців тому

    Great thanks!

  • @allumettes77
    @allumettes77 6 місяців тому

    Try Houdini, less expensive, more reliable

  • @whf1836
    @whf1836 6 місяців тому

    天才

  • @거거러
    @거거러 2 місяці тому

    My computer died when I opened render view 🥲💀