hey mate, thanks for the tutorial, the random noise pattern for the colour is different to render view in redshift? the pattern is much smaller and random comparing to the nice big scale noise I have on the field? any idea what's causing the issue? thanks
is the a way to apply the rigid body tag to a null object like the old versions and then use individual elements option to make all children inherit the null's dynamics ? hope i made sense lol
I've encountered a problem but not sure if it's a bug. I added the "Pyro Emitter" tag to the created model and clicked the play button, but nothing changed in the preview window. According to the steps of the official demonstration, when you click play, the preview window should show fireworks emitting from the surface of the model. The computer I am currently using is: OS: windows10 22H2 Software version: C4D 2024.1 CPU: i5 10400 GPU: RTX 3070 Memory: 32GB If you have heard of or encountered this problem, can you tell me how to solve it?
THANK YOU VERY MUCH FOR THE CONTRIBUTION, IT IS VERY INSPIRING TO KNOW ABOUT THIS TYPE OF TECHNIQUES
The shader controls are super powerful, you can add all kinds of cool fx just using that data on top of a solid simulation.
Your art is instantly recognisable! Thanks for the tutorial 👍
thanks for this. enjoying your content a lot. appreciate your hard work.
Always welcome!
Thanks a lot, your works make me inspiration every time
Awesome! Thank you. Very cool tutorial
Awesome 😎
вот по больше бы таких уроков без X-particles))
hey mate, thanks for the tutorial, the random noise pattern for the colour is different to render view in redshift? the pattern is much smaller and random comparing to the nice big scale noise I have on the field? any idea what's causing the issue? thanks
Top.
Fantastic tut! instant subscription from me.
Thank you
Hi thank you so much! It's a very nice work, how did you make the render though?
Master 🥰
is the a way to apply the rigid body tag to a null object like the old versions and then use individual elements option to make all children inherit the null's dynamics ? hope i made sense lol
ммм, греча
Thanks ! We need more tuts :)
I've encountered a problem but not sure if it's a bug.
I added the "Pyro Emitter" tag to the created model and clicked the play button, but nothing changed in the preview window.
According to the steps of the official demonstration, when you click play, the preview window should show fireworks emitting from the surface of the model.
The computer I am currently using is:
OS: windows10 22H2
Software version: C4D 2024.1
CPU: i5 10400
GPU: RTX 3070
Memory: 32GB
If you have heard of or encountered this problem, can you tell me how to solve it?
GREAT!!
Can you tell us about your PC's specs
try constant shading, really fast
thanks, what is your system specs?
2X3080TI 128 RAM.
Интересно, сколько весил кэш для этой симуляции? )
478 mb
cool, what hardware?
юноу )
This information is out-of-date. There is no Simulation -> Rigid Body tag.
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