Aha, I initially had the idea of using xparticles for these opening sequence recreations but could not for the life of me figure out how to get started. A legend among men, thank you kind sir for your knowledge.
Well im glad i could help! Keen to see what you make from it! and yeah I also thought about using XP for the first tutorial but I just couldn't get it right with the XP generator (For the rocks)
When you say “big jump” do you mean like they all push apart? If that’s the case it could be the particle size (make sure the emitter is set to “hexagonal” and then they will always fit) if not that, check maybe that the collier is set to “inside” if not any of those maybe send me a pic/vid on insta and I can see how I can help!
@@GameDZINer530 i had the same issue. fix it play around with fluid data in density (inside extendend data) I kept the density 1000, but when i put for 500 i had this issue)
Great tutorial! Thanks for sharing your knowledge. Any reason why you didn't use Nexus Fluids that is GPU accelerated and has Fluids and Granular behaviour ? thanks
My Fuesed licence expired and its so expensive just for nexus (Because that's the only thing I would use from the Fuesd mantanance ) But if you do a sim like this with nexus id love to see🔥
Awesome tutorials and channel mate, thanks for sharing ! I was wondering, what is your microphone recording set up ? I dont see the mic you are using, and I have to say, you sound is really nice. Currently searching for this kind of setup. Cheers
Hey Colin, I'm glad to hear that! So i don't use a microphone, I just record directly from my phone and then once I'm done recording ill take the video export the audio and bring that into Adobe Podcast (podcast.adobe.com/enhance) and it does all the work for me🤣 definitely not a professional setup but it works for me! Hope that helps! ;D
Hello, great tutorials! I would like to ask if it is possible to create a tutorial on how to animate flowing drops ,water over an object in Cinema 4D? I mean something like tears that spawn and flow as if someone was crying, etc. I hope you understand what I mean. :D" blood from the nose, You know, I want something to flowing water like blood from the nose or tears
I don’t think you can achieve this effect with just c4d as c4d doesn’t have a flip fluid yet. But maybe you could achieve a similar effect if you use a pyro sim to advent the particles, but I’m not too sure I haven’t used the c4d emitter and pyro much .
I wish all XP tutorials were like this. Straight and to the point - excellent stuff!
Aha, I initially had the idea of using xparticles for these opening sequence recreations but could not for the life of me figure out how to get started. A legend among men, thank you kind sir for your knowledge.
Well im glad i could help! Keen to see what you make from it! and yeah I also thought about using XP for the first tutorial but I just couldn't get it right with the XP generator (For the rocks)
Professor, thank you for the xparticles tutorial. Now this is mine. XD
It's a pleasure young padawan, now go forth and make great renders!🔥🔥
AWESOME JOB
Awesome
Amazing, Tutorial. You workflow is smooth and teaches to the next level than just follow something
Wauhh!! thank you!! Great>!!!
Thanks!
How do you avoid intersections between the rocks/particles?
xp push apart?
Great tutorial. Awesome channel!
This is great thank you! Is there any way to avoid the rock geometry intersections with x-particles?
To be honest im not too sure, I've never been able to figure it out, but if I do figure it out or if someones else knows ill be sure to share!
Amazing Tutorial. I am having an issue where the water rocks do an big jump when i hit play. Is this due to my substeps and iterations? Thank you!
When you say “big jump” do you mean like they all push apart? If that’s the case it could be the particle size (make sure the emitter is set to “hexagonal” and then they will always fit) if not that, check maybe that the collier is set to “inside” if not any of those maybe send me a pic/vid on insta and I can see how I can help!
@@MotionAndDesign It would do an explosion of particles but then would settle around the 1 second mark.
@@GameDZINer530 i had the same issue. fix it play around with fluid data in density (inside extendend data) I kept the density 1000, but when i put for 500 i had this issue)
Great tutorial. 👍👍
Great tutorial! Thanks for sharing your knowledge. Any reason why you didn't use Nexus Fluids that is GPU accelerated and has Fluids and Granular behaviour ? thanks
My Fuesed licence expired and its so expensive just for nexus (Because that's the only thing I would use from the Fuesd mantanance ) But if you do a sim like this with nexus id love to see🔥
@@MotionAndDesign Thank you for the reply, yes it is expensive. Cheers.
Such a useful tutorial! Thanks 💪
Glad you enjoyed it! Hope you make some thing sick from it!🔥
Great result man!
Thanks so much man!
Awesome tutorials and channel mate, thanks for sharing !
I was wondering, what is your microphone recording set up ? I dont see the mic you are using, and I have to say, you sound is really nice. Currently searching for this kind of setup. Cheers
Hey Colin, I'm glad to hear that! So i don't use a microphone, I just record directly from my phone and then once I'm done recording ill take the video export the audio and bring that into Adobe Podcast (podcast.adobe.com/enhance) and it does all the work for me🤣 definitely not a professional setup but it works for me! Hope that helps!
;D
@@MotionAndDesign Wow ok didn't know about that ! Thanks, I'll give it a try ;)
Thanks for the tutorial!
As for the particles disappearing when adding the geometry, is Bridge changing your scene scale by chance?
hey is this possible without the x-particles?
You can’t get this effect with just c4d as there is no flip fluid engine yet. But I’m sure that will come soon!
Hello, great tutorials! I would like to ask if it is possible to create a tutorial on how to animate flowing drops ,water over an object in Cinema 4D? I mean something like tears that spawn and flow as if someone was crying, etc. I hope you understand what I mean. :D"
blood from the nose, You know, I want something to flowing water like blood from the nose or tears
Is there a way to achieve this without x particles ?
I don’t think you can achieve this effect with just c4d as c4d doesn’t have a flip fluid yet. But maybe you could achieve a similar effect if you use a pyro sim to advent the particles, but I’m not too sure I haven’t used the c4d emitter and pyro much .
Oh well I found it xD