How To Remake The Liquid Effect From "The Rings Of Power" Intro - X-Particles

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 36

  • @adamzunder7370
    @adamzunder7370 Рік тому +1

    I wish all XP tutorials were like this. Straight and to the point - excellent stuff!

  • @Mucharyan
    @Mucharyan Рік тому +3

    Aha, I initially had the idea of using xparticles for these opening sequence recreations but could not for the life of me figure out how to get started. A legend among men, thank you kind sir for your knowledge.

    • @MotionAndDesign
      @MotionAndDesign  Рік тому

      Well im glad i could help! Keen to see what you make from it! and yeah I also thought about using XP for the first tutorial but I just couldn't get it right with the XP generator (For the rocks)

  • @bell2334
    @bell2334 Рік тому +2

    Professor, thank you for the xparticles tutorial. Now this is mine. XD

    • @MotionAndDesign
      @MotionAndDesign  Рік тому

      It's a pleasure young padawan, now go forth and make great renders!🔥🔥

  • @krisschuman4544
    @krisschuman4544 Рік тому +1

    AWESOME JOB

  • @prashantchoudhary7297
    @prashantchoudhary7297 Рік тому +1

    Awesome

  • @Shafy7
    @Shafy7 Рік тому

    Amazing, Tutorial. You workflow is smooth and teaches to the next level than just follow something

  • @haroldvictoriart
    @haroldvictoriart Рік тому +1

    Wauhh!! thank you!! Great>!!!

  • @JanHaug-c7u
    @JanHaug-c7u Рік тому +3

    Thanks!
    How do you avoid intersections between the rocks/particles?

  • @mcfly531
    @mcfly531 Рік тому

    Great tutorial. Awesome channel!

  • @flashgiz1
    @flashgiz1 Рік тому +1

    This is great thank you! Is there any way to avoid the rock geometry intersections with x-particles?

    • @MotionAndDesign
      @MotionAndDesign  Рік тому +1

      To be honest im not too sure, I've never been able to figure it out, but if I do figure it out or if someones else knows ill be sure to share!

  • @GameDZINer530
    @GameDZINer530 Рік тому +2

    Amazing Tutorial. I am having an issue where the water rocks do an big jump when i hit play. Is this due to my substeps and iterations? Thank you!

    • @MotionAndDesign
      @MotionAndDesign  Рік тому +1

      When you say “big jump” do you mean like they all push apart? If that’s the case it could be the particle size (make sure the emitter is set to “hexagonal” and then they will always fit) if not that, check maybe that the collier is set to “inside” if not any of those maybe send me a pic/vid on insta and I can see how I can help!

    • @GameDZINer530
      @GameDZINer530 Рік тому

      @@MotionAndDesign It would do an explosion of particles but then would settle around the 1 second mark.

    • @Shafy7
      @Shafy7 Рік тому +1

      @@GameDZINer530 i had the same issue. fix it play around with fluid data in density (inside extendend data) I kept the density 1000, but when i put for 500 i had this issue)

  • @softonimotion
    @softonimotion Рік тому +1

    Great tutorial. 👍👍

  • @bcrbdb
    @bcrbdb Рік тому +1

    Great tutorial! Thanks for sharing your knowledge. Any reason why you didn't use Nexus Fluids that is GPU accelerated and has Fluids and Granular behaviour ? thanks

    • @MotionAndDesign
      @MotionAndDesign  Рік тому +1

      My Fuesed licence expired and its so expensive just for nexus (Because that's the only thing I would use from the Fuesd mantanance ) But if you do a sim like this with nexus id love to see🔥

    • @bcrbdb
      @bcrbdb Рік тому

      @@MotionAndDesign Thank you for the reply, yes it is expensive. Cheers.

  • @michaelkablitzeditor
    @michaelkablitzeditor Рік тому +2

    Such a useful tutorial! Thanks 💪

    • @MotionAndDesign
      @MotionAndDesign  Рік тому

      Glad you enjoyed it! Hope you make some thing sick from it!🔥

  • @always_derp
    @always_derp Рік тому +2

    Great result man!

  • @ColinCharles3D
    @ColinCharles3D Рік тому +1

    Awesome tutorials and channel mate, thanks for sharing !
    I was wondering, what is your microphone recording set up ? I dont see the mic you are using, and I have to say, you sound is really nice. Currently searching for this kind of setup. Cheers

    • @MotionAndDesign
      @MotionAndDesign  Рік тому +2

      Hey Colin, I'm glad to hear that! So i don't use a microphone, I just record directly from my phone and then once I'm done recording ill take the video export the audio and bring that into Adobe Podcast (podcast.adobe.com/enhance) and it does all the work for me🤣 definitely not a professional setup but it works for me! Hope that helps!
      ;D

    • @ColinCharles3D
      @ColinCharles3D Рік тому +1

      @@MotionAndDesign Wow ok didn't know about that ! Thanks, I'll give it a try ;)

  • @perseuslegend8580
    @perseuslegend8580 Рік тому

    Thanks for the tutorial!
    As for the particles disappearing when adding the geometry, is Bridge changing your scene scale by chance?

  • @-dtp5790
    @-dtp5790 Рік тому +1

    hey is this possible without the x-particles?

    • @MotionAndDesign
      @MotionAndDesign  Рік тому

      You can’t get this effect with just c4d as there is no flip fluid engine yet. But I’m sure that will come soon!

  • @mkuban7227
    @mkuban7227 Рік тому

    Hello, great tutorials! I would like to ask if it is possible to create a tutorial on how to animate flowing drops ,water over an object in Cinema 4D? I mean something like tears that spawn and flow as if someone was crying, etc. I hope you understand what I mean. :D"
    blood from the nose, You know, I want something to flowing water like blood from the nose or tears

  • @SarethProductions
    @SarethProductions Рік тому +1

    Is there a way to achieve this without x particles ?

    • @MotionAndDesign
      @MotionAndDesign  Рік тому +1

      I don’t think you can achieve this effect with just c4d as c4d doesn’t have a flip fluid yet. But maybe you could achieve a similar effect if you use a pyro sim to advent the particles, but I’m not too sure I haven’t used the c4d emitter and pyro much .

  • @m4r_art
    @m4r_art Рік тому

    Oh well I found it xD