Hi Mikhail, Thank you for the amazing tuts! I have a question. How can I apply rigid body simulation to my particle group without using the Cloner technique? I appreciate your kindness :)
Hey, thanks for the great tutorial :). Somehow when i follow your steps i got different results. I tried it a couple times from scratch now. Somehow when i use a circle, it just effects a quater of the circle. So all the lines from the Grid will move a quarter of the circle in the clockwise direction but stoping at 90 degrees and the other lines are pretty much at the same position. any idea what could cause the problem ? :)
@mestudio i tried both, doesnt work. Iam using Cinema 4d 2024. Also in your Video the segments are set to "per segment" like in minute 5:05. :(. Can´t manage to fix it. It also seems it uses the Angle at 0 degree to start. When i rotate the circle , the effect like you are at minute 5:05 start at 0 degree at the X axes Arrow (red). Always. But its like a bulldozer and only pushing a quarter together and the rest doesnt really move. In your video it feels like all lines are getting pushed away at the same time and not in steps. So i figuered out now, if i pull offset slider to 100 % it works, what is weird, cause your is at 0. Lets see if i can finish the tutorial now. :D
Thank you for sharing your amazing techniques. I cannot keep my particles flat near the plane when I run the simulation. They fly up.. Maybe they are colliding with each other. Is there an attribute to adjust to help keep them close together near the plane?
@@danilanagornov8798 не совсем понял про параметрику. Тк Grid как раз параметрический. Наверное имелось ввиду editable. Лучший способ запечь grid в алембик.
dope techniques! best Patreon ever!
Thx buddy!
Nice techniques ! Great tutorial - thanks !
Thank you so much for you free tutorials
Most welcome
Очень интересный туториал вышел, спасибо!! Только вот вопрос, grid только с 24 года в С4Д появился..? Не могу найти его в R25..(
Hi Mikhail, Thank you for the amazing tuts! I have a question.
How can I apply rigid body simulation to my particle group without using the Cloner technique?
I appreciate your kindness :)
Excellent stuff!! Question for you: why do the initial sim with a grid instead of using the native particle system?
Hi great tutorial! May I ask how you got the Time effector to work as a 'pulsing' motion?
whaou! so great!! thanks!
Супер! Спасибо! Отличный урок!
Пожалуйста
I liked this bro, can I do this using a shader, gradient ramp?
Cool thanks for sharing 😊
Yeah!
Hey, thanks for the great tutorial :). Somehow when i follow your steps i got different results. I tried it a couple times from scratch now. Somehow when i use a circle, it just effects a quater of the circle. So all the lines from the Grid will move a quarter of the circle in the clockwise direction but stoping at 90 degrees and the other lines are pretty much at the same position. any idea what could cause the problem ? :)
Hey! Most welcome! It might be depends on Field Force strength. It different from Version to version. Try to play around with field force strength.
Also check spline field it had to be whole spline mode.
Thanks for the reply, iam gonna check it out tonight when iam home. :) amazing
@mestudio i tried both, doesnt work. Iam using Cinema 4d 2024. Also in your Video the segments are set to "per segment" like in minute 5:05. :(. Can´t manage to fix it.
It also seems it uses the Angle at 0 degree to start. When i rotate the circle , the effect like you are at minute 5:05 start at 0 degree at the X axes Arrow (red). Always. But its like a bulldozer and only pushing a quarter together and the rest doesnt really move. In your video it feels like all lines are getting pushed away at the same time and not in steps.
So i figuered out now, if i pull offset slider to 100 % it works, what is weird, cause your is at 0.
Lets see if i can finish the tutorial now. :D
@@MrMythorst you know it’s depends on c4d version. Especially latest releases. It’s hard to say without scene file.
Thank you for sharing your amazing techniques. I cannot keep my particles flat near the plane when I run the simulation. They fly up.. Maybe they are colliding with each other. Is there an attribute to adjust to help keep them close together near the plane?
Press cntrl + d. Go to simulation tab and increase collision steps
also check if your Gravity is activated
Thanks for the response! I'll try working with these.
SUPERB TYSM.
When I add the Cloner - Sphere as particles it will not interact with the field ... nothing happens :-(
revert to 2023, seems to work fine there ;)
Just give the clones the same turbulence
@@ArtofQiao what do you mean? Apply same Time and Step? cuz that doesnt work for me. could you explain? been trying for a while now :(
Cool!
for those using 2024 put the grid in a connect object and turn off weld
When I do that mine crashes after loading for forever.
Did you change any other parameters?
@@chari---zard I have the same issue. Anyone know of a work around?
Amazing looks like xparticles but better 😂 because its built in and it free
Добрый день! а какая версия синемы? В 2023 такое сделать можно?
хэллоу михаил! вери найс видео, вери хэлпфул!
what version of 2024 is this?
Миша добрый день, а какая версия программы у Вас? делаю буква-в-букву. но эффект получается не такой, как у вас в видео. 🙄
Этот тутор писал в первых версиях 2024. Сейчас одна одна из последних стоит 2024
Попробуйте силу у field force покрутить. Бывает, что от версии синиемы зависит.
Есть ощущение что в версии 2024.3 cloner или matrix подхватывает динамику с grid только если его в параметрику перевести@@subframestudio
@@danilanagornov8798 не совсем понял про параметрику. Тк Grid как раз параметрический. Наверное имелось ввиду editable. Лучший способ запечь grid в алембик.
Миша, а где ссылка на патреон? Укажи же в описании
Сорри пропустил. Уже поправил
Круто, но вот это ю ноу чуть напрягает) какое то слово паразит