What If EVERY TYPE had a Status Condition?

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  • Опубліковано 26 лис 2023
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    Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!
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КОМЕНТАРІ • 3 тис.

  • @brucepotter8817
    @brucepotter8817 6 місяців тому +3635

    So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more

    • @shepskydad
      @shepskydad  6 місяців тому +759

      lol shoutout to me for using Gen 1 Poison mechanics 😂😭

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 6 місяців тому +236

      No, It takes 2 turns for badly poison/toxic to do the same dmg as poison, but the total dmg only in three turns, but by the fourth turn toxic already does I think double or more than poison... The difference between poison and toxic is that one u can manage around, while the other if u let it for much time you are done for

    • @nicholsethanen
      @nicholsethanen 6 місяців тому +131

      @@joseaugustosoriano5094 How is that different then them saying "it takes 3 turns for badly to do the same amount of total damage"

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 6 місяців тому +62

      @@nicholsethanen so, I might say I have a problem and my eyes completely jumped over "total" and I'm not even kidding... I REALLY didn't see that it already have total there lol. But the rest of what I say stands still

    • @King-3985
      @King-3985 6 місяців тому +7

      @@shepskydad I'd rather call it concussed

  • @silverkeltoi
    @silverkeltoi 4 місяці тому +737

    "Petrified would be too strong"
    Frozen quietly leaves the room hoping not to be noticed

    • @TheXAllosaurus
      @TheXAllosaurus 3 місяці тому +49

      I mean, frozen is not permanent, you'll eventually thaw out, petrified however, IS permanent, so you're gonna stuck forever

    • @ryandennison8754
      @ryandennison8754 3 місяці тому +35

      Honestly though, it should be noted that technically there is no limit to how long frozen can last, so long as you don’t have Flare Blitz or don’t get hit by a fire move or Scald. In a way, that does make it a pretty terrifyingly powerful status condition.

    • @Saltyoven
      @Saltyoven 2 місяці тому +15

      That was Gen 1 only. Frozen and by extension Ice moves in general were pretty busted. Did you know Blizzard used to have a 30% chance to freeze?

    • @deltarainrum1020
      @deltarainrum1020 2 місяці тому +10

      @@ryandennison8754 I'm not even joking I had a round once where I had 1 mon in a doubles match frozen for 11 TURNS that my opponent felt so bad for me that they forfeited the game

    • @orgixvi3
      @orgixvi3 21 день тому

      Yeah, but Ice needs the help to not immediately get bodied by half of every usable pokemon.

  • @gaminggranny1541
    @gaminggranny1541 6 місяців тому +4025

    For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.

    • @comedyman2817
      @comedyman2817 6 місяців тому +488

      This condition will instantly kill flying type pokemon

    • @cal7772
      @cal7772 6 місяців тому +240

      Should be called vulnerable

    • @isaacsimpson8098
      @isaacsimpson8098 6 місяців тому +130

      It could also just work as a much better version of paralysis that just halfs your speed without the losing your turn bs. Since you're not gonna be able to move as fast with broken bones.

    • @Peelioka
      @Peelioka 6 місяців тому +69

      Broken is a great name, but make it remove the pokemon's ability.

    • @robertm5110
      @robertm5110 6 місяців тому +17

      @@Peeliokayes I agree

  • @rafaelsalles8308
    @rafaelsalles8308 5 місяців тому +629

    Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.

    • @fg009letyrds8
      @fg009letyrds8 4 місяці тому +26

      A great way to make it different from other DoT status effects is that Cursed should also take damage even when switched out. 😂

    • @boianko
      @boianko 4 місяці тому +47

      ​@@fg009letyrds8Curse does 1/4 HP per turn. If you leave it on while switched out you might as well rename it to "Heart Attack" and have it instantly KO.

    • @saphirestorm7952
      @saphirestorm7952 3 місяці тому +13

      Honestly I kinda prefer fear from gen 1 in the Lavender Town Tower, that was associated with ghosts and your Pokémon couldn't do anything due to fear, so perhaps a status where there's no stat drops or health loss but there's a 50%-75% chance your Pokémon won't do anything

    • @JamUsagi
      @JamUsagi 2 місяці тому +9

      Spooked also seems hecka broken. Since it could activate before a Pokémon makes its move, it’s basically a chance to flinch except it also removes boosts, cancels active move effects and potentially (and likely, since you can spam it) switches to a Pokémon with a bad matchup.
      Could singlehandedly make Ghost the most broken type in the game.

    • @MapleLunii
      @MapleLunii 2 місяці тому +2

      Yeah I thought they were gonna go with haunted/cursed

  • @onboro7707
    @onboro7707 5 місяців тому +373

    I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.

    • @fg009letyrds8
      @fg009letyrds8 4 місяці тому +21

      Great idea. Rusting should also reduce Defense stat like how Burn reduces Attack stat.

    • @Xeno_Solarus
      @Xeno_Solarus 4 місяці тому +3

      But... Skin doesn't rust.

    • @onboro7707
      @onboro7707 4 місяці тому +49

      @@Xeno_Solarus And rocks don't catch on fire, or get poisoned. I think for Pokemon, with all the shenanigans going on, a Rusting effect isn't too out of the ordinary.

    • @bringbackstpatties2967
      @bringbackstpatties2967 4 місяці тому +25

      ​@@Xeno_SolarusThe pokedex literally says Magcargos ambient heat is like 30k Celsius or something, Haunter kills stuff by licking it, Gardevoir can summon black holes etc, Pokemon isn't really known for being true to logic.

    • @Eyewarp
      @Eyewarp 4 місяці тому +2

      @@onboro7707 coal and sulfur would like a word

  • @nickbaghead250
    @nickbaghead250 6 місяців тому +1005

    I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.

    • @elzaslavski
      @elzaslavski 6 місяців тому +132

      And also because everyone sleeps, so is basically something regular(normal)

    •  6 місяців тому +13

      Did you mean 'Yawn'?

    • @lunayoshi
      @lunayoshi 6 місяців тому +78

      Plus, Normal = boring, and boring things put you to sleep, so it makes sense.

    • @marcosluismartinmorales5523
      @marcosluismartinmorales5523 6 місяців тому +23

      Yeah but if you're thinking of INDUCING sleep it's more common to think you need psychic powers for that, as in hypnosis or even rest, or delivering a certain substance, as in sleep powder or spore

    • @justjay4586
      @justjay4586 6 місяців тому +8

      ​@@marcosluismartinmorales5523I always thought of it more as a Bug or Grass status because of spore, but I think Normal still works because "inducing sleep" could also just be knocking them unconscious. I think many moves represent this with some being: Headbutt, Head Charge, Barrage, Bind, Dizzy Punch, Double Hit, Flail, Constrict Guillotine, Hyper Voice, Mega Kick/Punch, Pound, Slam, Stomp, and of course Sing. Then, you have other sleep-related moves like Yawn, Snore, Sleep Talk, Slack Off, and now Smelling Salts.
      I also think Psychic makes enough sense with Hypnosis, Rest, and even Dream Eater, but Psychic has always seemed more like the type for confusion. Both Psychic and Grass/Bug types induce sleep, but I've always associated confusion with Psychic types, and therfore sleep with the Bugs and Grass . Using similar logic, Grass and Bug types can also induce paralysis, but I associate that with Electric types. Many Bugs and Grass types can cause confusion, paralysis, and sleep, but due to confusion and paralysis being "taken up", I naturally thought of them as the sleep guys. However, seeing how many Normal moves that not only relate to sleep, but also could very well induce sleep or wake, I'm beginning to rethink that Normal types do seem to make a lot of sense.

  • @paulcaridi4964
    @paulcaridi4964 5 місяців тому +167

    I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.

    • @thirteenfury
      @thirteenfury 5 місяців тому +15

      I think "Allergic" would be great. However, I'd make it so that the chance of a secondary effect from an opponent's move is higher. Like you already have a weakened immune system, so you're more likely to suffer from status conditions and debuffs. So kinda like your Evasion, but for secondary effects only.

    • @Qyubij
      @Qyubij 4 місяці тому

      this would be way too underwhelming

    • @paulcaridi4964
      @paulcaridi4964 4 місяці тому +3

      @@Qyubij I don't know, I think a hydro pump or fire blast going from 80 percent accuracy to 85 or 90 would be pretty cool.

    • @Qyubij
      @Qyubij 4 місяці тому

      @paulcaridi4964 also, the water type already reduced evasion. I don't feel like another one to do that is needed

    • @paulcaridi4964
      @paulcaridi4964 4 місяці тому +1

      @@Qyubij is that in a newer generation? Because I've never heard that. But I also don't know anything past the fifth generation.

  • @mandragorius9637
    @mandragorius9637 4 місяці тому +53

    I'd argue dark has its perfect status condition
    Taunt
    It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage

  • @hessenic6862
    @hessenic6862 6 місяців тому +583

    Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.

    • @shepskydad
      @shepskydad  6 місяців тому +105

      I didn't know about those minor details! Thanks for the info!

    • @Hugo-MTX96
      @Hugo-MTX96 6 місяців тому +5

      sooo what's the difference? don't both essentially do same in terms of halving the damage from the physical side? maybe im missing something here but seems like a pointless change.

    • @DekuLord
      @DekuLord 6 місяців тому +66

      @@Hugo-MTX96 as hessenic said in his comment, it affects niche interactions like Confusion, which isn't a move, and the damage done by Foul Play, which is calculated based on the opposing pokemon's attack.

    • @tobiasgund8048
      @tobiasgund8048 6 місяців тому +29

      I'm pretty sure Body Press is affected too

    • @tobiasgund8048
      @tobiasgund8048 6 місяців тому +5

      ​@@DekuLordBody Press is quite common

  • @AxtonTheObstagoon
    @AxtonTheObstagoon 6 місяців тому +343

    i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves

    • @therranolleo468
      @therranolleo468 6 місяців тому +21

      I'd say any physical move breaks it, but make it more likely to happen than Frozen, if Ice beam has a 10% chance, then lets say rock blast has 20%

    • @AFKei
      @AFKei 6 місяців тому +6

      @@therranolleo468 I was thinking more under the "Contact" umbrella, but that might be too broad.

    • @angluzhenchs9997
      @angluzhenchs9997 6 місяців тому

      I think it should be unable to be removed via switching but last for up to 8 turns. If not it is set up fodder

    • @chasingcheetahs5017
      @chasingcheetahs5017 4 місяці тому +7

      One option could be to make so that it is like frozen, but the next move that hits has 33% extra power. The effect is cleared if the next move hits or if the user doesn't attack, so you can't setup or permastun.
      The ideal usage would be to stun an opponent with petrification (a hypothetical move that has a 100% chance of inflicting the status but has like an 85% accuracy at most) and then use Rock Wrecker or Head Smash for a 200 power attack that can ohko certain pokemon.

    • @Dawg347
      @Dawg347 Місяць тому

      Should ghost types be unable to be petrified then?

  • @thirteenfury
    @thirteenfury 5 місяців тому +70

    For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.

    • @djublonskopf
      @djublonskopf 4 місяці тому +6

      "SOAKED" would be a perfect water-type status, and it would work just like the move "Soak"...changes the afflicted Pokemon's typing to the Water type.

    • @davidmitchell621
      @davidmitchell621 2 місяці тому +1

      That would nerf a lot of water type moves because they would now be not very effective since water resists water@@djublonskopf

  • @maxcuppens
    @maxcuppens 4 місяці тому +22

    a shedinja with i move that nullifies would be absolutly BROKEN

    • @gergelyapro1946
      @gergelyapro1946 2 місяці тому

      It would still be easy to kill due to its low health. It'd only be immune to direct damage, but not to weather (Hail and Sandstorm), statuses (Poisoned and Burned) or abilities (Rough Skin and Aftermath)

    • @maxcuppens
      @maxcuppens 2 місяці тому

      @@gergelyapro1946 true sadly but he will wipe teams without that

  • @yutuberocks22
    @yutuberocks22 6 місяців тому +507

    Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.

    • @PainfullyOrdinaryMagician
      @PainfullyOrdinaryMagician 6 місяців тому +28

      Glad to see that I was not the only one who was gonna mention this.

    • @ReinaTheRedFoxx
      @ReinaTheRedFoxx 6 місяців тому +16

      Rooted was also basically already around in gen 1 with moves like wrap and bind

    • @owensiglin3036
      @owensiglin3036 5 місяців тому +4

      Even the normal status condition of “null” is kind of a thing in super mystery dungeon too, with the emera “Type Bulldozer” negating all type interactions for your attacks lol

  • @shaunj1128
    @shaunj1128 6 місяців тому +336

    I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.

    • @jplveiga
      @jplveiga 6 місяців тому +38

      true, and asleep is definitely the normal type associated status condition.. and as much as I liked the concept of null, it just sounds too much like a terrain effect, rather than a status. plain terrain would be nice to apply that null status concept

    • @icedragon7347
      @icedragon7347 6 місяців тому +3

      ​@@jplveigamost of sleep moves are grass and psychic, and the first sleep themed pokemon was psychic type

    • @SylvainJoseGautier-
      @SylvainJoseGautier- 6 місяців тому +6

      ​@icedragon7347 While that is true, when I think of sleep (when referring to the status effect), I think of Snorlax, yawn, or sleep talk

    • @laytonjr6601
      @laytonjr6601 6 місяців тому +7

      ​@@icedragon7347jiglypuff's sing is normal type

    • @narutardkyuubi
      @narutardkyuubi 6 місяців тому +6

      I was thinking of Cursed reducing the effectiveness of healing. When Cursed, all heal moves and items will restore only half as much HP. So Recover will only restore 1/4, Leftovers 1/32, etc.
      Would also make Nuzlocke challenges tense

  • @TheLivingOdyssey
    @TheLivingOdyssey 6 місяців тому +104

    I really love these ideas!
    Some changes I would make would be changing “Spooked” to “Haunt” which would reduce all stats by 1 stage and would last 3 turns or until the user/victim were KO’d/swapped out.
    I think having grass be the disruption type for switching is cool but forced switches aren’t just disruptive, they *feel* uninteractive.
    I don’t feel that steel should have damage over time since that isn’t usually how the type acts in Pokémon, it’s usually way more defensive. I think Pierce is definitely the name to stick with and instead of a DoT it instead acts as a psuedo critical hit by ignoring all stat changes made by the opponent (just without the damage boost if a crit)

  • @Aerostar181
    @Aerostar181 5 місяців тому +34

    I might have an idea for Petrified. Keep the immobilization, but it reduces the damage the afflicted takes from attacks as rocks can take some hits. However, the afflicted also takes double damage from critical hits as rocks can break from the one good strike which would also break them out of the state.

  • @jakeryker3751
    @jakeryker3751 6 місяців тому +191

    For the infest status we could still have infestation as a move, it just changes to a status setter like willow wisp or confuse ray

    • @lunalgaleo1991
      @lunalgaleo1991 6 місяців тому +33

      Or it could be like Scald, where Infestation damages AND has a chance to inflict Infest.

    • @jakeryker3751
      @jakeryker3751 6 місяців тому +7

      @@lunalgaleo1991 very true

    • @idosomethingiguess3680
      @idosomethingiguess3680 6 місяців тому +5

      @@lunalgaleo1991 Nuzzle has a guaranteed para chance tho

    • @lunalgaleo1991
      @lunalgaleo1991 6 місяців тому +2

      @@idosomethingiguess3680 Oh, it does? That's on me, sorry.

  • @radioactivechimp
    @radioactivechimp 6 місяців тому +556

    There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.

    • @shepskydad
      @shepskydad  6 місяців тому +157

      Damn. Spookify is WAY cooler than Spooked 😔

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast 6 місяців тому +16

      I wonder if that’s based on the Trick or Treat attack 🤔 (adds the ghost type in the main games). In Pokémon masters it also makes the opponent more weak to ghost. But theoretically any type can have a weakness or resistance increased through the “rebuff”
      Status system in that game.

    • @Jet-plane
      @Jet-plane 6 місяців тому +11

      @@shepskydadalso isnt cursed ( from the curse move ) a status effect?

    • @SummerTokyoNeko
      @SummerTokyoNeko 6 місяців тому +1

      ​@@Jet-planedont think so since it could stack with other status conditions

    • @A.R_69
      @A.R_69 6 місяців тому +1

      ​@@shepskydadbut spooked is more fun to say

  • @peng1luver259
    @peng1luver259 6 місяців тому +9

    11:29 Null would break Shedinja with the Wonder guard

  • @arthurpprado
    @arthurpprado 5 місяців тому +7

    For grass, I would go with something like "allergy", in reference to urtication from nettles or respiratory allergies from pollen.
    It would come in two forms, "Itching" and "Sneezing". Both would last up to three turns.
    Itching has a 50% chance of triggering on the affected Pokémon, causing them to waste a turn scratching themselves and lowering their defense by one stage, due to bruises from scrathing.
    Sneezing does something similar, with a 50% chance of wasting a turn on a huge sneeze, which breaks their composure and lowers their special defense by one stage

  • @aarondavidson907
    @aarondavidson907 6 місяців тому +142

    For rock's petrified, you could make them unable to move for a set number of turns but have it increase their defense. That way, it's a status condition that allows you to set up or forces your opponent to switch out, but doesn't allow you to just get a free kill

    • @Chronowizpal
      @Chronowizpal 6 місяців тому +6

      And call it Pinned condition

    • @TKG785
      @TKG785 6 місяців тому +2

      Ooh, that sounds fun to play around with.

  • @dorkenspache8353
    @dorkenspache8353 6 місяців тому +432

    I feel like Frostbite and Drowsy would've been good to mention since they technically were status conditions associated with different types, but different versions of existing ones

    • @LazarSoljaga
      @LazarSoljaga 6 місяців тому +23

      Drousy sounds great for Normal Type attacks

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast 6 місяців тому +82

      I honestly like Frostbite a lot more than frozen. Not only is it nice to have a special counterpart to burn, but freeze was always too RNG heavy to be fun (both for the inflictor and the victim) because you can’t rely on it landing or staying/thawing.

    • @cristhianmontoya6648
      @cristhianmontoya6648 6 місяців тому

      What does drowsy do

    • @Failed_Vestige_of_Exandria
      @Failed_Vestige_of_Exandria 6 місяців тому +7

      @@cristhianmontoya6648 it causes there to be a chance that a Pokémon doesn't act at all during its turn in Legends: Arceus.

    • @dorkenspache8353
      @dorkenspache8353 6 місяців тому +9

      @@cristhianmontoya6648 Drowsy works similar to Paralysis only that it takes more damage from attacks. Basically loweing its defensive stats (both) instead of speed

  • @seeker4924
    @seeker4924 5 місяців тому +11

    These status conditions are so interesting and well thought out. I would absolutely LOVE to see a rom made featuring these status conditions. That'd be either the easiest or the hardest game depending on what you have access to early game, and how you plan out your party

  • @theotheory7586
    @theotheory7586 5 місяців тому +15

    For rock, “Unbalanced” could be a status that prevents the opponent from using its item and perhaps unable to raise stats as it would be crippled from being hit by a rock

  • @Aihana_Etsu
    @Aihana_Etsu 6 місяців тому +132

    I think an interesting way to make 'Bleeding' distinct from the two types of Poisons would be for it to deal a higher amount of damage (3/16ths), but only when the affected Pokémon performs a move rather than at the end of each turn.

    • @Nitosa
      @Nitosa 6 місяців тому +25

      I think chipped, would be a more friendlier term for the status, since it does imply the wounds but it doesn't outright say something with blood like open wounds/bleeding.

    • @viiranen
      @viiranen 6 місяців тому +10

      im guessing you mean when performs an attacking move? but yeah, that makes it also more unique and interesting move that way, that way you could still have the pokemon be on the field doing things(possibly) and in double battles still supporting the other mon. i think having it deal damage self while also performing physical attacks would be a neat detail, but that might be too small of a detail

    • @marzipancutter8144
      @marzipancutter8144 6 місяців тому +2

      @@viiranen Isn't that the same as adding recoil? or is it because it's constant damage vs. a fraction?

    • @Ihavemorestuff
      @Ihavemorestuff 6 місяців тому +1

      Maybe it increases each time the affected Pokemon takes damage from a move,

  • @FroststormFrenzy
    @FroststormFrenzy 6 місяців тому +10

    10:30 Frozen be like: *Completely immobilizes the inflicted pokemon, and doesn't have a turn limit*

  • @un1xify
    @un1xify 6 місяців тому +1

    You answered a personal question I always had but was too lazy to do the research, I’m now a big fan of your channel.

  • @undercoverweeb
    @undercoverweeb 6 місяців тому +2

    "you probably associate burn with fire"
    Hell nah, we in this house associate it with toxapex and scald

  • @IsMgb45
    @IsMgb45 6 місяців тому +10

    6:47 - If you know their pokedex descript, you DO get spooked

  • @narutardkyuubi
    @narutardkyuubi 6 місяців тому +385

    Very neat ideas!! It’s fun to theorize about potential interactions.
    For Rock, I was thinking of ‘Calcified’, and in a manner similar to Perish Song. Calcified comes in 3 stages, if the third stage is reached, the Pokemon is instantly KOd. However, each stage increases the target’s defense, thus making for rather crazy plays

    • @the_beans_man1524
      @the_beans_man1524 6 місяців тому +10

      This is awesome
      I like this

    • @timelesspizza9892
      @timelesspizza9892 6 місяців тому +26

      That sounds interesting. Like a double-edged-sword thing, it can be very powerful, but also very risky.

    • @hookah6579
      @hookah6579 5 місяців тому +12

      Yep. I like this. Giving the Pokemon a boost but at a cost of now it's on a timer to win. Now we know why Brock is the first gym leader, cause he's going easy on you. I did like another post's idea about broken too, so maybe calcify does get the buff of instantly KOing flying types.

    • @lost.name636brother9
      @lost.name636brother9 5 місяців тому +3

      Wouldn’t that be better for ground types since you could have it as a status effect of quicksand lowering the speed stand by 25%, but make it unable to use physical moves due to not being able to reach.

    • @_G.C
      @_G.C 5 місяців тому

      I just think it'd be completely unimposing in casual playthroughs, because it'd be a free opportunity to just use a full heal right at the end every time

  •  5 місяців тому

    I just discovered your channel and I love your video ideas! This one was very great and creative. Keep up the good work.

  • @Maxolotl379
    @Maxolotl379 5 місяців тому

    Great video!

  • @quaintdacraftyyt7038
    @quaintdacraftyyt7038 6 місяців тому +74

    The Petrify status was a thing in the Pokemon Mystery Dungeon games and worked pretty much exactly like you put it. It would prevent the one with the status from moving or attacking until they got hit. In those games, it was inflicted by an item, but in the main series, this would force you to have to switch as otherwise the opponent would just get free setup turns

  • @volcanicz6739
    @volcanicz6739 6 місяців тому +50

    One thing you forgot is that confusion damage bases off the users attack stats, that's why things moves like swagger have a risk reward system where they might hit you for twice the damage, or hit themselves twice the damage instead

    • @JonnySpec
      @JonnySpec 6 місяців тому +2

      Flatter, on the other hand...
      I wonder how much of an impact it would have if confusion damage could use special attack and special defense when that would deal more damage.
      It would certainly make Flatter better.

  • @hermanloud3098
    @hermanloud3098 5 місяців тому

    This is so good!

  • @MaliRovin
    @MaliRovin 6 місяців тому +3

    Also when frozen, fighting type moves become super effective on the victim 1:52

  • @grunkleg.3110
    @grunkleg.3110 6 місяців тому +54

    Slight correction for burn: it doesn't cut the Attack stat in half, but rather it halves the power of all physical moves. Might not seem that big a distinction, but this interaction is why Foul Play deals the same damage regardless of it the target is burned or not, as well as a few other niche interactions

    • @night703
      @night703 6 місяців тому +1

      Thank you for this. It's why I always burn before anything else. Even before rocks.

  • @megadudetp
    @megadudetp 6 місяців тому +105

    Love this concept, your ideas were great! For water I think "drenched" is a good name too

    • @robbie5181
      @robbie5181 6 місяців тому +13

      Drenched is a much better name

    • @HypnosisBear
      @HypnosisBear 5 місяців тому +4

      Yeah your suggestion is cooler! 👏👏 I like it.

  • @PupdudePwns
    @PupdudePwns 5 місяців тому +3

    10:54
    Could be called "Buried" instead. Buried in rubble, can't move until the enemy breaks you out by hitting you.

  • @emeraldpokedude6999
    @emeraldpokedude6999 5 місяців тому +4

    10:25 erm, frozen and sleep do that

  • @SvjatoslavPodoplelov
    @SvjatoslavPodoplelov 6 місяців тому +165

    There are some neat ideas, but these statuses will make strong types like Water and Fairy even stronger and more unbalanced

    • @shepskydad
      @shepskydad  6 місяців тому +60

      Yeah… I can admit that Infatuation would be HORRIBLE 😅

    • @kyleellis1825
      @kyleellis1825 6 місяців тому +18

      @@shepskydad Wouldn't making infatuation/attract a Fairy status effect, just mean fairy pokemon can't get attracted? You don't need to add more instances of the move, since it's already basically a Fairy move by learn pool.
      Steel/Poison pokemon don't really use attract anyway. So I don't think this one actually makes Fairy much stronger compared to some of the other status effects.

    • @Nitosa
      @Nitosa 6 місяців тому +2

      ​@@kyleellis1825that is closer to type effect immunity, like fire not getting burned or grass being immune to powder moves.
      But the video treats these statuses like a secondary effect to moves which would overtune the type... Again.
      Like imagine moon blast having a 20% to infatuate you, it would be ridiculous.

    • @shadowraith10
      @shadowraith10 6 місяців тому +3

      I'd say on stronger types, making the chance to apply these statuses FAR less... Like 5% or 10% on MOST moves.

  • @Animefireblade13
    @Animefireblade13 6 місяців тому +5

    8:07 honestly, I think “soaked” sounds like a better word than “flooded”. When I hear flooded, I think of an area effect, like the ground or a building, not an opponent.

  • @protonjones54
    @protonjones54 4 місяці тому +4

    5:16 why this dragonite so angy

  • @seteven41
    @seteven41 5 місяців тому

    Hey this was better than I expected :D

  • @trollscout6451
    @trollscout6451 6 місяців тому +103

    For rock, I was thinking you could do Concussed, since getting hit hard with a rock would probably give you a concussion. Basing the effects off of the symptoms of an actual concussion is easy, but there’s so many things it could do that you’d just have to pick some. A few idea I had were: chance to hit yourself each turn, reflecting the confusion, lowered accuracy, reflecting the loss of coordination, a higher chance to be put to sleep by sleep-causing moves, reflecting the constant fatigue, or disallow you from using your last used move for the duration of the debuff, reflecting the sometimes severe memory loss of a concussion. You could go with any of these, or a combination, but this makes the most sense to me

    • @tentiapoe
      @tentiapoe 5 місяців тому +5

      I love the last one, I've also been hoping that one day we'd get slot based move restrictions!

    • @DrPotatoSkins
      @DrPotatoSkins 5 місяців тому +4

      That sounds really cool for Rock's status condition, but the name "Concussed" makes me think more of Fighting types. Concussions are much more frequently caused by punching someone than a rock hitting them.

    • @theultra5482
      @theultra5482 4 місяці тому +1

      @@tentiapoeoooo Like a Status Condition that lowers move PP?

    • @tentiapoe
      @tentiapoe 4 місяці тому +1

      @@theultra5482 I think spite already does that well enough, I more meant something that makes it so you can't use the move in the first slot. But I thought about that and disable does something similar already. So how about a field condition that makes one random move unavailable per turn? Reverse metronome XD

    • @fannecfox3791
      @fannecfox3791 4 місяці тому +2

      Love this idea! Expanding on it-- I think a super good effect to play with is an inversion of Serene Grace: The affected pokemon will be less likely to activate chance-based secondary effects of their moves. In the hypothetical world where there are all these new status' being applied on hit, seems like it'd be really useful~!

  • @PlainMegamech
    @PlainMegamech 6 місяців тому +74

    One thing with non volatile status effects is that they’re stackable with each other and on top of other non-volatile status effects. Blind might be objectively better to have than confusion, but i imagine It’d be like hell to have both of them at the same time; and maybe some more (infatuation etc) You’d never be able to move, esp if you’re trapped by a move.

    • @isaacsimpson8098
      @isaacsimpson8098 6 місяців тому +11

      Imagine Infuatiation + blind + confusion + paralysis. Maybe throw in some accuracy drops or evasion boosts too.

    • @123495734
      @123495734 6 місяців тому

      Since they would all be tied to a type and type statuses can only affect one pockét monster at a time it would work, only confusion, blindness etc..

    • @123495734
      @123495734 6 місяців тому

      Just like how poison heal gliscor is immune to status, except he would also bw immune to confusion and infatuation since they'd be type specific

    • @camtheman399
      @camtheman399 6 місяців тому +1

      ​@123495734 Bro what are you even talking about... Why would type statuses only be able to affect one pokemon at a time? You can burn or poison multiple pokemon. IIRC, the only exception to that is sleep clause or freeze clause on Showdown only letting you status one mon, but those aren't even official rules anyway.
      And why would gliscor be immune to confusion and infatuation? Those statuses can be applied in addition to poison.

    • @123495734
      @123495734 6 місяців тому

      @@camtheman399 hypothetically if these statuses in the video would be implemented they would be tied to a type, confusion would be psychic and infatuation would be fairy like in the video.

  • @Aether_Athea
    @Aether_Athea 2 місяці тому

    Love the Kirby cameo! Also great list, Null is my fave mostly because its application in times that either your Pokemon can’t hit for more than not very effective/you would be hit for supereffective!

  • @Thomas-bw8uo
    @Thomas-bw8uo 17 днів тому

    cool idea and execution 👍

  • @videakias3000
    @videakias3000 6 місяців тому +13

    5:07 dragon is one of those good "neutral" types.
    in fact in gen 5 it was so good offensively that gamefreak had to nerf it by introducing fairies.

  • @4rtistPeter
    @4rtistPeter 6 місяців тому +44

    For the ghost type I had other idea in mind, the effect of "Haunted".
    This status effect is similar to taunt, as the user can only use status moves, and if those rise your stats, the opponent gets those buffs intead. If the pokemon does not have status moves, it will act as if it was confused.
    This only lasts for 2 turns tho, as for example, using more than 2 times dragon dance, swords dance, calm mind would be too much.

    • @aonirnolaloth
      @aonirnolaloth 6 місяців тому +9

      maybe disabling a random move for one turn every turn, meaning only 3 moves will be available to select, but they change every turn

    • @dnd_jamaica5542
      @dnd_jamaica5542 6 місяців тому +1

      @@aonirnolaloth The Disabling idea is PRETTY cool

  • @achopes
    @achopes 5 місяців тому +1

    Awesome video, loved the theories on it.
    I'm not sure what gen changed it, but burn now halves the power of physical moves by 50% instead of halving the attack stat

  • @partymantis3421
    @partymantis3421 Місяць тому

    fun vid idea man!
    Worth mentioning is your rooted status is technically a thing in the games with the move "ingrain"
    a self healing move that stops the USER from swiching, but it would be cool to see moves that do it to the opponent

  • @Insaniquangrybirds
    @Insaniquangrybirds 6 місяців тому +118

    Well, that’s a spark of inspiration! I am in the process of learning game design, and am now in a game development team. I’d be more than honored to have statuses of the elements in my game! Thanks for making this video. I’m thrilled to see what I can do for the future!

    • @shepskydad
      @shepskydad  6 місяців тому +12

      That’s awesome! Take whatever ideas you like and run with them! Best of luck 😁

    • @dnd_jamaica5542
      @dnd_jamaica5542 6 місяців тому

      Likewise, these are great to consider for a Table Top RPG etc.

    • @karilizard36
      @karilizard36 6 місяців тому

      Interesting...

  • @teethpastaa
    @teethpastaa 6 місяців тому +31

    For bleeding, you should make it so it only procs whenever the pokemon afflicted with it attacks, going under the idea that you’re further opening the wound. Maybe make it so it does a bit more damage to balance it out.

  • @sam_bamalam
    @sam_bamalam 5 місяців тому +2

    What a fun idea! I think null would be superb for typeless, since it is a type (even if hidden now). Sleep feels so good for normal, but Mute would also be nifty for canceling sound based moves. So many possibilities to explore in this concept!!!

  • @UniversalGalaxy2
    @UniversalGalaxy2 4 місяці тому

    Nice and interesting video👍

  • @antoniolopes1754
    @antoniolopes1754 6 місяців тому +60

    I loved these effects, if this had been added earlier it would have added complexity and variety to the games, gameplay and competition
    but for the rock I think it would be something like stealth rock, a damage calculated by the effectiveness of the rock type on the pokemon, something like ''fragments'', it would be annoying for certain pokemons and for others it would be very lethal

    • @draggle444
      @draggle444 6 місяців тому +1

      For Rock type you get the effect : Stoned. (Joking )

  • @egg1899
    @egg1899 6 місяців тому +11

    Rock type status condition: Entrapped. The opposing pokemon is stuck between large rocks, an entrapped pokemon cannot switch even with pivot moves and cannot use priority moves. Flying and levitating pokemon additionally become grounded.
    The entrapped condition is cured rapidly, only after 1-2 turns, or upon using a fighting type move, using their immense strength to free themselves instantly.

    • @puertoprincesaplanespots3984
      @puertoprincesaplanespots3984 6 місяців тому

      Or could work the same way as being frozen. The difference is, pokemon struggling inside the rock causes it to "erode away". The pokemon is freed from entrapment if it was hit by a water move. Same way being "thawed out" quickly from a fire move. Also if the pokemon managed to free itself from entrapment this text appears.
      "The rocks surrounding (pokemon name) eroded away".

  • @GaaraOTD_TTV
    @GaaraOTD_TTV 5 місяців тому

    I love it. You need an outro screen though too

  • @stephenshaw3565
    @stephenshaw3565 22 дні тому +2

    "Null" sounds cool, until you face a shadinja with safety goggles that has been made null, causing it to be nearly unkillable

  • @youtubeuniversity3638
    @youtubeuniversity3638 6 місяців тому +5

    6:35 "Possessed" and "Haunted" also work.

    • @codyfang
      @codyfang 6 місяців тому +2

      Spooked is superior

    • @BIGTHANKSHEESH
      @BIGTHANKSHEESH 2 місяці тому

      In this explanation, "Spooked" works best

  • @frankunodostres473
    @frankunodostres473 6 місяців тому +41

    very cool ideas! null and the ground and fyling status conditions are the most interesting to me.
    every ghost move having a 10% chance of roaring you away seems absolutely broken though^^

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 місяців тому +5

      Spooked wouldn't be TOO bad if it was an exclusively end of turn effect
      Like, a pokemon is Spooked, but doesn't switch out until the end of turn, when things like poison damage apply

    • @luemece
      @luemece 6 місяців тому +2

      Well they'll have a chance to spooke you, and spook might have its own chance to force a switch on attacking, that way it would be interesting

  • @austinjackson5724
    @austinjackson5724 5 місяців тому

    This is a really fun thought experiment, and I like the ideas you came up with, as well as many of the ideas here in the comments! I myself wanted to mention that I find it a funny coincidence that you came to the conclusion of Null for the Normal type, because there is a high-end Pokémon-like game (NOT a fan game, but an original game that uses identical mechanics) that has the effect Nullified. The game is called TemTem, and in it, Nullified removes type resistances and weaknesses of the TemTem affected, but it doesn't stop them from taking advantage of enemy weaknesses, which I always found weird because it makes it a status effect that's largely beneficial to be afflicted with the way that it is. Your suggested Null effect definitely feels more like something that's meant to inconvenience the mon affected, so I actually like yours better XD

  • @user-pc6ci2bk5h
    @user-pc6ci2bk5h 3 місяці тому +2

    for rock, you could go with a crystalized status condition that makes the opponent always move last

    • @TheXAllosaurus
      @TheXAllosaurus 3 місяці тому

      That will overlap with "flooded", think of different effect, would ya?

    • @user-pc6ci2bk5h
      @user-pc6ci2bk5h 3 місяці тому

      He made other statuses that were based off of existing statuses. I had this in mind when I posted this. maybe get off of my *ss, would ya?@@TheXAllosaurus

  • @StreetFighterFan777
    @StreetFighterFan777 6 місяців тому +21

    This reminds me a lot of a recent game called Cassette Beasts - in that game, not only did most types have unique status effects, but said status effects were applied via type interactions rather than moves themselves. It’s a really unique and fun type system that adds a layer of strategy to things.

  • @JoaoOliveira-ph8mk
    @JoaoOliveira-ph8mk 6 місяців тому +26

    For Rock, the best status would be "stunned" since most rock moves are basically stones being hurled at you or an attack using blunt force (head smash, rollout). Stunned would be similar to sleep but it could be healed by switching out.
    I think "landed" is also a good option for Rock-Type moves (basically smack down). Since a lot of Pokémon with rock type moves have ground coverage. It could force some Rock Resistant Pokemon (Skarmory, Rotom-Wash) to land and take a hit

    • @epicbaconugget704
      @epicbaconugget704 6 місяців тому

      We already have flinch

    • @Nitosa
      @Nitosa 6 місяців тому +1

      ​@@epicbaconugget704Flinch is an instinctive and immediate physical reaction. It is a natural reflex in which the body involuntarily retracts, tenses muscles and prepares for a possible impact or injury.
      So just like being shocked at a gruesome scene it's really *really* monetary only lasting a couple seconds at most.
      While stunned is more long lasting, like being hit in the head by a rock will make you loose conscious at worst or disorient you practically making you lose control over the situation.

    • @epicbaconugget704
      @epicbaconugget704 6 місяців тому

      @@Nitosa stunned is so similar

    • @CatGamerstudios
      @CatGamerstudios Місяць тому

      Stunned was the status from my card game I made in 5th grade for earth element.

  • @wesnohathas1993
    @wesnohathas1993 4 місяці тому +1

    This concept reminds me *a lot* of Various Daylife, in which every damage type is associated with a status effect. ie: water inflicts Soak, slashing inflicts Enrage, Bludgeoning inflicts Daze, and so on.
    Except in that game statuses actually interact with one another by disabling some statuses from landing and increasing the chance of others so you can chain them into a combo.

  • @GoobertCrayon
    @GoobertCrayon 2 місяці тому

    This is how i try to think of pokemon. Ty for making this.

  • @mr.d8654
    @mr.d8654 6 місяців тому +26

    For Rock I would say something like a permanent Salt Cure effect would be the most logical. Though if it is too generic what about treating it as an "entry hazard status condition" where if a Pokemon is inflicted with let's say "Stoned" it will always receive damage upon entering the field as if it would land on Stealth Rocks.

    • @AegisGaming99
      @AegisGaming99 6 місяців тому +2

      no way would pokemon call an effect "stoned"

    • @123495734
      @123495734 6 місяців тому +1

      What about the opponent gets a piece of cheese?

    • @Nitosa
      @Nitosa 6 місяців тому +1

      Stunned could work since getting hit in the head by a rock would probably give you head trauma.

  • @thekirbyguy4576
    @thekirbyguy4576 6 місяців тому +25

    It would've been cool if you mentioned the Obscured status effect when talking about Blindness. While it only exists in Legends Arceus, it's effectively the same as what you described

  • @AndromedasCartoon
    @AndromedasCartoon 8 днів тому +1

    Petrified, playing on the concept of being unable to move, could also force the inflicted to use struggle (since struggle is normally only accessible if you can't move from running out of pp) until it wears off (lasting 3-5 turns or until the inflicted mon faints).

  • @shatterfall_hunted8236
    @shatterfall_hunted8236 4 місяці тому +1

    For the rock type i would have "Brittle" since rocks are hard to break but they shatter if something is strong enough , if a pokemon has brittle on them priority moves dont go first anymore and the first attack on them that hits for more than 1/5 of the pokemons Max hp breaks brittle and does 50% more damage . This sort of concept would also encourage the type synergies since most pokemon types that counter one another also work great together like Fire+Grass or Electric + Water and since there are fighting type moves like Brick Break who thematicly fit this concept it would combo really well

  • @thegreenmercenary
    @thegreenmercenary 6 місяців тому +10

    These are really good! I like how opposing types mirror each other's effects.
    For rock I'd go with "bruised," because that's what happens when you get hit by a rock. Speed and defense cut, healing moves only heal half as much as normal.

  • @gonderage
    @gonderage 6 місяців тому +56

    A portion of what you mentioned is probably something implemented in Casette Beasts with its pretty cool type interactions that temporarily change other players' types.

    • @Captain_MelonLord
      @Captain_MelonLord 6 місяців тому +5

      Almost all of them are indeed in Cassette Beasts

    • @sinteleon
      @sinteleon 4 місяці тому

      technically there already is soak, but yes.

  • @magnusnord8353
    @magnusnord8353 5 місяців тому

    Dude, I guessed the correct type would be last. Feeling proud of myself right now.
    Great video as well

  • @joshuafoote5144
    @joshuafoote5144 6 місяців тому +2

    0:05 For me sleep was the first status ailment to come to mind.

  • @TheHammerGuy94
    @TheHammerGuy94 6 місяців тому +34

    Quick note: theres a reason why frozen is the rarest status condition
    Its the most broken status condition.
    Id say a "frostbite" condition could work instead of straight up frozen.
    An in between of burn and paralysis.
    All offensive stats are reduced by 25% (Attack, sp Attack, and speed)
    to make it work like Paralysis, but not as debilitating, there's a 25% chance the affected pokemon will move last (or -1 Priority)
    in Hail (or snow) there is a 25% chance that Frostbite will upgrade to Freeze (only triggers on hit).
    Frostbitten and frozen pokemon has a 50% chance to lose the status condition when hit with fire move.
    Now, since the stat condition allows the pokemon to move, this status affects Guts and Facade.
    Like poison and burn, it now has a "Self harm" item known as the Frost orb.

    • @jazzmusic9753
      @jazzmusic9753 6 місяців тому +13

      Frostbite already exists in Legends Arceus, it’s the special equivalent of a burn

    • @Nitosa
      @Nitosa 6 місяців тому +1

      I think something more interesting would be to make frostbite as common as burn but it only reduces Spa by 25% with the unique effect being that if you're already frostbitten the second frostbite would stack and change to freeze, making it a reactable risk you can play around which would make it more fair and different to the other statuses.

    • @TheHammerGuy94
      @TheHammerGuy94 6 місяців тому

      @@jazzmusic9753 interesting
      tho I was thinking about how this can work in a competitve-viable setting.
      like, as common as paralyze and burn
      but not as broken.
      Why I went with a burn and paralyze? if you ask any ER Doctor, cryo damage to living tissue is similar to burns.
      and if you are cold enough, some of your skin numbs and nerves begin to shut down.
      but like freezing, some motor neurons become less effective.
      so I went with an inbetween.

  • @ivanhernandezmedina9286
    @ivanhernandezmedina9286 6 місяців тому +64

    I actually thought about "fear" status condition but being the counterpart of burn by halving special attack instead of attack. It would be a way to counter special attackers as they don't suffer as much with just a burn like physical attacker do

    • @akianmitra5742
      @akianmitra5742 5 місяців тому +9

      Doesn't frostbite do the same thing?

    • @randomcoloradan2878
      @randomcoloradan2878 4 місяці тому

      Frostbite is exclusive to Legends Arceus@@akianmitra5742

    • @fg009letyrds8
      @fg009letyrds8 4 місяці тому

      ​​@@akianmitra5742yes, so it should probably be Special Defense instead as it can allude to being Mentally vulnerable when you're under Fear.

    • @unluckyomens370
      @unluckyomens370 4 місяці тому +2

      @@akianmitra5742 Isnt frostbite only in legends arceus?

  • @_van_guildo
    @_van_guildo 4 місяці тому +1

    As for Bug type, we could add a status related to itching or tingling, since most bug bites and stings cause that
    For the effect, it could still lower the Sp. Atk by 50%, since if you think about it, special moves would need a bit more of concentration, and the itch/tingling would bother the concentration. Works even better thinking about that the Psychic type is the most related to focus and attention, and Bug beats Psychic, so they'd be theorically the most affected by it... it makes sense to me!

  • @Sin_Alder
    @Sin_Alder 6 місяців тому

    Your "null" status effect happens to be something I implemented in some of my homebrew for Pokemon Tabletop United, except I had it implemented as both a status effect and ability (the ability going under a different name, and effecting all Pokemon in the area. Gave it to a legendary Fakemon).
    It's a fun mechanic to mess around with a bit, and especially interesting to throw at players that don't see it coming, rather than something baked into such a common typing. When players have teams focused highly on type coverage, throwing a tough battle at them where typing barely matters can provide an interesting challenge and memorable experience.

  • @alephnull4044
    @alephnull4044 6 місяців тому +19

    Love these suggestions! Especially what you did with Normal type. Only things I might have changed are 'soaked' for Water status and maybe 'squashed' or 'stuck' for Rock status.

  • @madnessarcade7447
    @madnessarcade7447 6 місяців тому +6

    6:21 possessed is right there

    • @Hamzurger
      @Hamzurger 6 місяців тому +4

      Haunted too

  • @-elrean
    @-elrean 5 місяців тому +1

    An idea for the Fighting type status is something like "CHALLENGED", which forces the enemy into using attacking moves while also preventing them from switching out because only cowards back down from a challenge. I think this appeals more to a sense of honor and ego rather than magically forcing the enemy into doing something, which fits the Fighting type well.
    The second Steel type status condition could be called "WOUNDED" to sound a bit less gruesome than "BLEEDING", or it could be removed and instead "PIERCING" could be the status that cuts 50% defense as you are literally piercing through the enemy's defense.

  • @LateNightTableCo
    @LateNightTableCo 4 місяці тому +1

    8:09 I always thought a "Drenched" status would be interesting, increasing Water moves power/doubling the next electric attack/allowing electric to hit Ground types.

  • @goodhelmetjunior3399
    @goodhelmetjunior3399 6 місяців тому +4

    5:33 It's funny because Reckless is an already existing Ability

  • @pringelsthegamefreak
    @pringelsthegamefreak 6 місяців тому +55

    I was always curious to hear how a potential Water type status effect would work. Interesting. Side note, I'd love for more RPGs to have water magic like Final Fantasy does.

    • @estebanco6937
      @estebanco6937 6 місяців тому +7

      The game Hades has a water based status effect.
      it's called "Ruptured" and deals damage while an enemy's moving; Which is very effective since it is inflicted when you hit an enemy with a water effect, which pushes them away, making them have to move towards you to attack.
      It could work similarly in pokemon i think

  • @SnoozeCruisin
    @SnoozeCruisin 3 місяці тому +1

    These kinds of status conditions remind me of the game “Cassette Beasts”, in which the type of effect a move causes is largely based on the type of the move and the type of the defending Beast. For example, if a Fire-type move hits a Plant-type opponent in that game, rather than dealing double damage, it will usually be guaranteed to inflict a Burned status effect. However, if a Plant-type move hits a Fire-type opponent, rather than doing half damage, it will instead buff the opponent by creating smoke, which increases the opponent’s evasion to 1.5x its normal value.
    Battles are usually 2v2s as well, so there’s a lot of neat interactions in that game that make it a viable option to attack your teammate with a damaging move to buff them with a helpful status effect. For example, if a Water-type move hits a Plant-type Beast, the Plant-type Beast will receive the Healing Leaf status effect, which heals them for 10% of their HP each turn. If a Water-type move hits an Electric-type Beast, the Electric-type Beast will receive the Multitarget buff, which turns their single-target moves into moves that target all opponents. I think it’s a really fun way to approach type matchups and status effects and it opens the door for some interesting strategies!

  • @KelvinArzu
    @KelvinArzu 5 місяців тому

    This is so fun to think about! Also what if these status conditions offset each other? Like dragons fear vs ghosts spooked? There’s so much left on the table that they’re just not touching

  • @Spirit-pt1ib
    @Spirit-pt1ib 6 місяців тому +14

    I love the names you came up with for some of these statues!! Especially Shaken, Flustered, and Null. Those are my favorites. It would be pretty cool to see null in a competitive scene tho

  • @jeremyolivares2021
    @jeremyolivares2021 6 місяців тому +6

    I feel like the blindness status condition is better suited towards ghost because of the whole mystery quality it would give them and can also be a fun way to prank someone, and the dark type can have a grudge status condition where the opposing Pokémon takes half the damage they deal

  • @tofupenguin8827
    @tofupenguin8827 4 місяці тому +2

    I think I'd swap the crit changes for Shaken/Flustered. If you're shaken, you're off balance and it's easier to get in and land a devastating blow. While you're flustered, you're off your game and can't quite hit the same way you usually would. They also fit the type identities of ground and flying a little bit more that way. Ground is much more aligned with hitting hard in bursts of power, while flying definitely has a lot more support and utility.

  • @guardianeifie
    @guardianeifie 22 дні тому +1

    The way to do Flooded would be "all moves the Flooded Pokemon uses get -1 Priority". It can cause some really wonky things to happen this way and also still make sense in terms of "a flooded Regieleki using Extreme Speed is still faster than Lapras using Avalanche".

  • @karatgaming5792
    @karatgaming5792 6 місяців тому +5

    Such a fascinating analysis on status conditions, as well as being creative with some new ones based on effects in other RPGs. Keep up the great content!

  • @voidFelinoid
    @voidFelinoid 6 місяців тому +9

    I think another fun idea is to make it where certain move types will cure statuses similar to fire attacks curing frozen. Ground moves could stabilize a pokemon to cure paralysis, fighting moves could break through petrified, fire could burn away rooted, water could wash away burns, and grass could dry up flooded, so on and so forth. It probably shouldn't work that way with every status and would require more balancing for fire type moves, but I think that it gives a nice layer of tactical depth to type coverage moves.

  • @TommyTindall
    @TommyTindall 5 місяців тому +2

    I think a good one for Rock would be "Buried". You become immune to most moves except things like Dig and Dive, which do double damage. Also the only move you can use for three turns is Struggle as you fight to free yourself, so you hurt yourself to make up for being immune to other moves.

  • @PlayerRange7
    @PlayerRange7 24 дні тому +1

    In mystery dungeon, smoke screen blinds you, but you can still hit

  • @jaynelson7564
    @jaynelson7564 6 місяців тому +4

    This was an extremely interesting concept video and I really like the thought and logic you put into each status. UA-cam's recommendations are hitting

  • @antoniocalado7101
    @antoniocalado7101 6 місяців тому +7

    Love how chill your videos are 👌

  • @jay2287
    @jay2287 4 місяці тому +2

    Maybe you have some neat ideas! Unfortunately I'll never know because 1:06 caused me to instantly lose several senses and my will to live

  • @ajflink
    @ajflink 4 місяці тому

    I always thought this was something never got to doing. Plus, this would be a VERY easy way to spice up battles.