CSL dd's supply chain management was poor. Despite Fanatec's statement of the product not getting delayed, it got delayed. Doesn't matter how good a product is if supply chain isn't optimal. Other manufacturers aren't perfect, but Fanatec suffered on a lot of ends. Not shaming them, but it is the truth. I hope they get their stuff together.
@darthsnape in that regard yeah I guess I agree. But it's still possibly the most common DD out there in the market today. Many people got csl dd bases. As a product in the hand, it was almost revolutionary. But I get what you mean on the grander scale. As far as a product launch goes
@GregoryShtevensh Precisely. CSL was never a bad product. If it weren’t for Fanatec, I don’t think we would all be here. They popularised Sim racing gear like no one. As a matter of fact I appreciate what Fanatec did with the boost kit. 8Nm or not, it was a move to save a few bucks. But they couldn’t recover from supply chain issues and here we are.
Great question. Maybe the increase use of VR is the next step forward for those who feel like they have exhausted Sim Racing from a hardware and gaming point of view.
The hardware market seems oversaturated for sure. Sim racing was already a niche hobby and there are so many players on the market right now it's hard to imagine they will all survive. It's great for the consumer because there are loads of options but I suspect we will see more companies fail in the near future. Take Logitech and their Pro wheelbase. People were very excited about it but there is no sign that it sold enough for them to justify releasing more rims. Thrustmaster also keeps shoehorning their old quick release system on their new rims, indicating that their T818 didn't make enough sales to warrant rims dedicated to that QR . And we all know how much trouble Fanatec is in. The pandemic brought in a spike of demand and money flooded in. But line sometimes doesn't keep going up and I suspect many companies will cut their losses soon. Still the getting is good for consumers at the moment because there is a slew of really good gear for reasonable money. The super premium stuff meanwhile is ridiculously priced and unless you have money to burn I would avoid that stuff like the plague because the diminishing returns in that segment are just crazy.
You raise a very good point. There is a common misconception that high end products = better experience. It isn’t necessarily always the case. Competition amongst companies has always been proven beneficial for the consumers, so let’s hope we see more of it.
Agree with almost everything, except the Fact the lack of importance you sugest when Fanatec launched the CSL DD, in fact i think that product seats in the position of revolutionary, as the Simucube active pedals...not in technical terms but in market terms, making it afordable to the main users. To the few things that Simulation can still improve, i add that VR or AR, will be one of the few things in the future that still can improve to fill the gap on that bridge. Thanks for the video
I agree with you. I never intended to bash of shame Fanatec. The CSL dd was truly an excellent product, but, their supply chain issue plagued their reputation.
@@darthsnape Yes, agree...shame that a company that presented to general public high end material, is passing such troubled times...regardless of the reasons, i hope that they get through...for them and the Sim comunity. All the Best
I'm not sure mechanically what the future holds as for true innovations. I imagine Simucube's pedals will start being created by other companies for cheaper in the next few years. I also think VR will keep advancing slowly. While it will never replace 3 screens for some people, it will for a lot. I love my quest 3 and super excited for larger FOV systems in the future.
Yeah, better graphics and excellent motion smoothening in the VR would really excel in the near future. But then it would also mean buying expensive GPUs.
Excellent insight. The belt drive was doomed when DIY OSW DD's started getting traction, now there affordable, without the headaches. High end pedals have been around longer and are more affordable. Building an over the top, dedicated race only PC, has always been the way, and the software that's used for all the peripheral equipment is less buggy than ever (set it and forget). A tactile transducer system, is the way to go, for more immersion, until the finances and enthusiast level have you looking at motion systems (pricey). iRacing (10 year member) is where I compete, AC/ACC and LMU is where I just want to enjoy the drive!
I believe that the reduction/absence of hassle while setting the base is a big deal which not a lot of people are aware of. Moza's software (which was my first DD base) was quite impressive. And watching SRG's old videos made me realise how difficult and complicated the process used to be.
The next big thing in sim racing is not going to be sim racing hardware. As you said, we have already reached a very good point hardware wise. The next big thing is better simulation software. You can avoid comparing titles today, because they all more or less suck in actual simulation. All titles, even the most beloved ones like Assetto Corsa and iRacing offer a sudo simulation feeling by trying to mimic a very complex set of real variables by using a very limited subset of those variables. So better simulation software and better VR headsets is where it's at imo.
I don't see wheels coming down in price; at least not the proprietary or more niche models. Pedals are easier as you can bypass the wheelbase and plug them straight into your computer. It'll be a while before consoles get on that level though.
@@darthsnape Simucube solution is for pro or commercial level, when you need to quickly switch between different cars and drivers. ABS effect is easily replicated by vibrating motors (diy and paid solutions). Luxury of active pedals (active resistance)could be done much cheaper than that as well). Pedals in general such a simple mechanical and measuring design that should cost 100$ at best, but brands make an elephant from it, cutting it from heavy or lightweight metals, making shapes and motions that simply are not present in real cars. While ergonomics differences between real/racing cars and your average rig is huge.
Poor take tbh.
The csl dd was NOT underwhelming at all.
It literally had people selling DD1s and saying belt drive is dead
CSL dd's supply chain management was poor. Despite Fanatec's statement of the product not getting delayed, it got delayed.
Doesn't matter how good a product is if supply chain isn't optimal. Other manufacturers aren't perfect, but Fanatec suffered on a lot of ends. Not shaming them, but it is the truth. I hope they get their stuff together.
@darthsnape in that regard yeah I guess I agree. But it's still possibly the most common DD out there in the market today.
Many people got csl dd bases. As a product in the hand, it was almost revolutionary.
But I get what you mean on the grander scale. As far as a product launch goes
@GregoryShtevensh Precisely. CSL was never a bad product. If it weren’t for Fanatec, I don’t think we would all be here. They popularised Sim racing gear like no one. As a matter of fact I appreciate what Fanatec did with the boost kit. 8Nm or not, it was a move to save a few bucks.
But they couldn’t recover from supply chain issues and here we are.
Great question. Maybe the increase use of VR is the next step forward for those who feel like they have exhausted Sim Racing from a hardware and gaming point of view.
Maybe it is VR after all. But could it replace triples?
The hardware market seems oversaturated for sure. Sim racing was already a niche hobby and there are so many players on the market right now it's hard to imagine they will all survive. It's great for the consumer because there are loads of options but I suspect we will see more companies fail in the near future.
Take Logitech and their Pro wheelbase. People were very excited about it but there is no sign that it sold enough for them to justify releasing more rims. Thrustmaster also keeps shoehorning their old quick release system on their new rims, indicating that their T818 didn't make enough sales to warrant rims dedicated to that QR . And we all know how much trouble Fanatec is in.
The pandemic brought in a spike of demand and money flooded in. But line sometimes doesn't keep going up and I suspect many companies will cut their losses soon.
Still the getting is good for consumers at the moment because there is a slew of really good gear for reasonable money. The super premium stuff meanwhile is ridiculously priced and unless you have money to burn I would avoid that stuff like the plague because the diminishing returns in that segment are just crazy.
You raise a very good point. There is a common misconception that high end products = better experience. It isn’t necessarily always the case. Competition amongst companies has always been proven beneficial for the consumers, so let’s hope we see more of it.
Agree with almost everything, except the Fact the lack of importance you sugest when Fanatec launched the CSL DD, in fact i think that product seats in the position of revolutionary, as the Simucube active pedals...not in technical terms but in market terms, making it afordable to the main users.
To the few things that Simulation can still improve, i add that VR or AR, will be one of the few things in the future that still can improve to fill the gap on that bridge. Thanks for the video
I agree with you. I never intended to bash of shame Fanatec. The CSL dd was truly an excellent product, but, their supply chain issue plagued their reputation.
@@darthsnape Yes, agree...shame that a company that presented to general public high end material, is passing such troubled times...regardless of the reasons, i hope that they get through...for them and the Sim comunity. All the Best
I'm not sure mechanically what the future holds as for true innovations. I imagine Simucube's pedals will start being created by other companies for cheaper in the next few years. I also think VR will keep advancing slowly. While it will never replace 3 screens for some people, it will for a lot. I love my quest 3 and super excited for larger FOV systems in the future.
Yeah, better graphics and excellent motion smoothening in the VR would really excel in the near future. But then it would also mean buying expensive GPUs.
Excellent insight. The belt drive was doomed when DIY OSW DD's started getting traction, now there affordable, without the headaches. High end pedals have been around longer and are more affordable. Building an over the top, dedicated race only PC, has always been the way, and the software that's used for all the peripheral equipment is less buggy than ever (set it and forget). A tactile transducer system, is the way to go, for more immersion, until the finances and enthusiast level have you looking at motion systems (pricey). iRacing (10 year member) is where I compete, AC/ACC and LMU is where I just want to enjoy the drive!
I believe that the reduction/absence of hassle while setting the base is a big deal which not a lot of people are aware of.
Moza's software (which was my first DD base) was quite impressive. And watching SRG's old videos made me realise how difficult and complicated the process used to be.
The next big thing in sim racing is not going to be sim racing hardware. As you said, we have already reached a very good point hardware wise. The next big thing is better simulation software. You can avoid comparing titles today, because they all more or less suck in actual simulation. All titles, even the most beloved ones like Assetto Corsa and iRacing offer a sudo simulation feeling by trying to mimic a very complex set of real variables by using a very limited subset of those variables. So better simulation software and better VR headsets is where it's at imo.
Interesting. I wonder how long will it take for VR to be as stable as PC. Implementing it on a title's launch day surely would be a good move.
@@darthsnape VR headsets connected to a PC I mean, we just need better fps for less money and easier to setup.
Good topic. Next big thing should be lowering the price. Pedals and wheels - overpriced. Bases should shave at least 100 too.
Couldn’t agree more. I would love to get the Active pedals at a reduced price 🥲
I don't see wheels coming down in price; at least not the proprietary or more niche models. Pedals are easier as you can bypass the wheelbase and plug them straight into your computer. It'll be a while before consoles get on that level though.
@@darthsnape Simucube solution is for pro or commercial level, when you need to quickly switch between different cars and drivers.
ABS effect is easily replicated by vibrating motors (diy and paid solutions).
Luxury of active pedals (active resistance)could be done much cheaper than that as well).
Pedals in general such a simple mechanical and measuring design that should cost 100$ at best, but brands make an elephant from it, cutting it from heavy or lightweight metals, making shapes and motions that simply are not present in real cars. While ergonomics differences between real/racing cars and your average rig is huge.