one defense for FNAF 2 and something you got wrong is that this location is not skimping out on things. As phone dude says "they spent a small fortune." they built a new building and new animatronics.
As someone who lives in a very small town, I'd like to offer the idea that Hurricane residents probably are aware of these robot cryptids and just go inside after sundown and lock the doors, just ignore them and they'll go away, lol.
I WILL NOT STAND FOR NIGHTMARE ANIMATRONIC SLANDER GRRR /j In all seriousness, the Nightmares are honestly my second favorite designs behind the Withereds. I’m sorry, I love my broken down animatronics over realism and those bots may not look scary but they look badass to look at. Imagine full GIANT sized figures of the Nightmares. P l e a s e Scott.
THANK YOU, i will never understand the fnaf4 / nightmare hate. those things are so freaky especially in the context of the game, i have to believe that the people who still complain just haven't played it in a while, if ever. if you wanna see designs that are trying too hard then look at pizzeria sim's main cast, but the nightmares are good in my book
Same, though i do like the idea of Nightmare Freddy being made of Freddles. I could see him having a ton of eyes on him like Ennard, and maybe have some lumpy bits like Twisted Freddy due to there just being so many Freddles on him, kinda like a tumor.
Ok, in defense of The Toys and Springlock suits, Scott Cawthon at that point was someone who made stuff in the Sci Fi genre. So because of that Scott would probably consciously or subconsciously add sci-fi elements to Fnaf, even before Sister Location. So while I do agree that Springlock suits are not technically realistic, I still think Springtrap does work as a horror design and character, And for the Toy animatronics, they aren’t realistic either, But I think there designs were made to show how advanced this new pizzeria is compared to the old one, but that came at the cost of horror in their base designs. So I think it’s best to look at something in the Science Fantasy genre, rather then just strictly horror
I think the main reason I don’t like the toys is because the glamrocks did what they tried to do a lot better. And I really like springtrap, I just feel like Scott could’ve thought of something a little less complicated and hard to convey than what he ended up going with
@@milesofkilometerss that’s honestly fair, I think the Novel version of the Springlock suits fix the original issue to an extent, because instead of holding back in entire endo, It holds back the stuff that attaches to the endoskeleton. It’s also cool to see someone finally defend Springtrap’s corpse, because I feel like the people trying to give Springtrap a more “realistic” corpse kinda loses the subtlety of the original. Mainly because before Fnaf 3, people thought Springtrap’s blood vessels and organs were just wires on first glance, but after the reveal of Afton being inside of Springtrap, it becomes more obvious that their is a human inside. And the way his organs rap around the Spring Bonnie endo looks more interesting to me then just a regular corpse This isn’t to bash Stylized Springtrap modelers, I’m just saying I don’t think a “realistic” Springtrap should replace the original forever
@@datajacked4179I’ll be honest, that’s how I thought they worked almost the entire time and that spring trap having an endoskeleton was just Scott being dumb again.
13:41 FNAF 6 takes place in 2023, at least that’s the most concrete year we have for it. The Insanity Ending’s tape name is HRY223, which could mean Henry 2023.
Whenever I take a look at the designs for certain characters, especially those in the later games, I have to consider that horror isn't the only driving force in Fnaf. The Steel Wool era games have put a lot more emphasis on narrative, worldbuilding and fun. The Glamrock Animatronics aren't horror monsters so much as they are tragic characters in their own right. I don't think they need spirits either. Their malfunctioning AI is their whole thing. Fnaf as a whole is a lot more fun and colorful and vibrant nowadays. And that has its pros and cons. I will always be grateful whenever real, striking horror comes into play in this series, but at the same time I am not going to write off fun gameplay and narrative experiences like Ruin and Help Wanted 2. The Fnaf Movie... It is what it is. Like you said, none of it really reaches the pure dread, fear and unease of Fnaf1, and the implementation of the designs are a large component of that. At this point, however, we still have an opportunity. I look at the Fnaf Movie now as its own thing and I see potential. I see a unique, twisted ambalgam of B-Horror sincerity, humour, twistedness and scares. Now that this unique identity is set, I want them to run with it. I want it pushed to its limit. I want to see the heights that this particular identity can reach.
Tbh there will be no feeling like the first time I saw the first fnaf characters in 5ht grade. They're simple, but they really make you have an eerie feeling.
13:12 is my least favorite part of every fnaf video. Pronouncing hurricane with CANE is the weather event, Hurracane with KIN is the city. Sorry if you get this comment alot, its just that my grandma grew up there with all those killer robots, so i want people to know the correct pronunciations Good video by the way
I really love your points about rendering with the jumpscares! I dont really think ive heard anyone talk about that element of the games before. Also I hear those Hazel sound effects and music choices, I see you 👀
I still don't think the design changes of Scrap Baby, Peanut Afton, or the FNAF 2 withers, are even intentional. The extras menus in these games strongly imply that Scott models characters by modeling _their entire endoskeleton_ first, and _only then_ sculpting their suits around it-- which is demented, it's like painting a portrait by painting the subject's entire skull first Like, I don't think he redesigned Circus Baby-- I think he lost the original session file, tried to recreate her, and completely failed because his workflow is so fucked up
I've always thought Security Breach was about corrupting something innocent into becoming something horrifying. Vanessa being brainwashed by Glitchtrap and becoming Vanny, Roxy, Monty, and Glamrock Chica getting reprogrammed by her before getting damaged to the point of looking absolutely monstrous. Corruption of innocence is a running theme throughout Security Breach, at least in the original game. I have no idea what the theme of Ruin would be. Maybe redemption? Cassie helps Sundrop, can help Glamrock Chica if the player decides to, and brings out the goodness in Roxy, who saves Cassie from the Mimic.
I watched this video while eating soup. It was good soup, and it was a good video. I like the security breach characters being AI, it just feels like something afton robotics would do. It also ushers in that this series has serious AI themes now.
A lot of people actually love the Glamrocks and their personalities, They're actually some of the most popular characters in the FNAF series arguably up there with the Classic 4, They win a lot of polls I post on Reddit and a lot of UA-cam polls. A lot of people love their designs too despite not being scary, I love them too actually, They're my favorite set of animatronics in the series, Monty is my all time favorite FNAF character, And plus, I think them having personalities really makes connect with them and relate to them, Yeah they're not scary in the slightest but that doesn't make them bad, I think a deep connection with a character is great, I think it's bigger than a Scary Killer Robot, That's just me though, Please don't hate me.
i was so excited for that FNaF movie, and was thoroughly disappointed due to the lack of fear. people accuse me of wanted an R-rating, blood and gore and such, but that's not it! It was the fact I wanted the psychological tension of the characters from the first game! I was so excited to see the animatronics be unable to discern people who are innocent from those who are dangerous, and the inability to emote. The FNaF movie is a decent spinoff movie, enjoyable to watch for sure, but it's not what I was hoping for. also, i loved Ruin's designs so much. I don't care much for the lore (since the whole meta "the games are games in the universe" thing came from HW1) but I enjoy playing the games for what they are!
They're not scary anymore, to me, but the OG, scary. Mangle always freaked me out, the way its disassembled and just hanging on the ceiling was creepy. I just got tired of jumpscares, its just being startled, not scared. JUST MY OPINION DON'T COME FOR ME😂lol. Oh and the extra pics of Springtrap with its mouth open and the little head in there, freaked me out. God it was so long ago.
When the first games were coming out, they were so scary to me. I couldn't watch them before bed, since they made me feel unsafe in my bed. And then since fnaf4, the only true jumpscare that ever got me... was map bot. I played the VR game for a bit, it frightened me. But the jumpscares didn't get me. I tested fnaf 1, peeking out the room and foxy running at me immidiately was funny. In the repair section, the jumpscares were more frustrating.
Cool video! Your analysis was unique and I think you hit most of the core points of what makes these designs good (or bad). Particularly the sections about rendering and context - as shown by a game like FNAF 4 or even Pizza Sim, the context and lighting can make character designs that aren't perfect much more intimidating (such as Scraptrap or Nightmare Bonnie). I like the Knuckles Chaotix music. Also, I DIED laughing at the skeleton animatronic falling on that person. Do you have the original video?
I'm confused on the whole "people try to redesign them to look like actual animatronics but it doesn't work." I just don't get it. I can kinda see why Jr's and fnaf plus might be trying too hard and adding clothes but these are supposed to be cartoon entertainers. Is there a way to redesign them without over doing it or is there just no point in people trying to make their own interpretations and the old designs were fine. (other than the toys apparently)
In defense of FNaF Plus. Phisnom wasn't trying to fix the designs. He was trying to redesign them. This is a remake of the first game, after all, so it makes sense for them to be redesigned. A lot of people say they're too scary, which respectfully is kind of dumb to say about a remake of a horror game thats supposed to be a darker and edgier remake. Phisnom himself even said the FNaF Plus designs were his own edgier designs of the original 4. Also, a lot of people seem to have the most complaints with Chica even though she has the same vibe going on as Withered Chica. They're both broken animatronics, and if you fixed both of them, they'd still be terrifying. I think talking about random fan redesigns you can find online (and JR's) makes sense to criticize, but FNaF Plus was a remake that wasn't really trying to fix the designs and just remade the designs for a remade game so it should get a pass.
Super awesome video. I really enjoyed your take on what makes a good FNaF design. Yeah, the Security Breach characters don’t feel scary, and I think SB’s horror factor was underwhelming. The bright lighting and the lack of stakes/tension essentially eliminate any chance of fear being present. The Daycare, the Endos, and even the Sewers all feel creepy to me. Despite that however, I have no problem with these characters having personalities. They may feel more lifelike, but I think the one thing that makes them unsettling is how these animatronics slowly turn into lifeless monsters (especially when you consider the reason they start acting strange in the first place {cough cough the Mimic}). It’s also unsettling when you think about how Fazbear Entertainment made the animatronics to behave a certain manner, and the Mimic worsens the worst aspects of these Glamrocks. Ruin definitely improved a lot on the fear factor for these characters. Also, I do like the idea of Sun/Moon fighting for control over their body. It’s not something you’d expect from a friendly daycare attendant. Idk, I like seeing animatronics dealing with their own struggles while also being dangerous towards the player. I do have to disagree with you on the FNaF Movie designs being bad, however. I know the movie doesn’t do a lot of horror, and the designs don’t really feel scary, but I think the additional expression really helps to show that these robots are possessed by children. I like seeing the more human side of the animatronics, even if it takes away some of the horror factor from them. I also think the reason they don’t look scary is because the film feels more whimsical than creepy. That’s just my opinion though. You do make a good point about the Puppet’s comment on the kids. I’d be interested in seeing the kids act like that. It would make them feel more unsettling. With that said, I would like to see the sequel lean more towards horror, perhaps they may limit the animatronics’ expressions to reflect that. Personally, I absolutely loved the movie despite its flaws, and I’m looking forward to seeing how the second film turns out. Also also, I will not allow any Fort scene slander. It is one of the best scenes of the FNaF Movie, and I will stand by that opinion/lh One last thing. Yeah, Lefty and Plushtrap are really cool characters.
At risk of making myself sound like an old man, I think the original animatronics designs are the best. they perfectly encapsulate the dingy, abandoned Chuck E Cheese vibe the game was going for
I actually prefer FNaF 3 Springtrap's jumpscare being slower and subtler. Imo, it makes sense with the context of Afton still being aware of himself and partly in control of the suit. He's not mindlessly jumping at you, he's hunting you as a game.
the comedy and editing is too good for this low view count. Love the brutal honesty. Also, JR's was lame af imo. It did that thing that FNAF 2 and Pizzeria Sim do where almost every animatronic has the same mechanic, a trope I will always hate. The jumpscares are so dark and quick you can barely tell what you're looking at. You don't even get a chance to see the designs that were used to hype the game up unless it's on the game over screens. Was not expecting a reminder that Alvin and the Chipmunks Meet Frankenstein exists
The franchise stop being scary a long time ago ever since sister location I'm only here because the animatronic designs are cool and I like the lore when it's easy to understand
Fnaf 1 characters all had bottom and top eyelids and moving eyebrows they just arent moved much besides chica in the corner (shes squinting) the toys and scraptrap dont if you wanna take that.
hi ive seen your vid about unpolisched games and liked it now i wanted to watch this but i didnt finished ruin and help wanted 2 so i will come back to this but keep it going good job
Fantastic video, man. Your complaints about the over-expressive, actively-threatening and "goofy" faces and behaviors of the animatronics in the movie were right on the money with how I felt, too. More often than not when trying to be scary, less is more.
7:48 The fact that this puppet can move blows my mind, or maybe, my whistle. 10:50 Kind of like Oogie Boogie 21:15 Cupcake killing Afton was the ultimate f*ck you to the tone of the movie 31:20 Monty didn't kill Bonnie, I will go to court for this 34:00 This all the way, it's like people forget what evil people kids can be. Do you not remember being a kid? Did the bite of 83 tell you nothing? If you gave a child the ability to kill, encouraged them to kill, and had them already in a state of pain and agony, I bet you those kids would kill.
I think everyone is wrong about fnaf and I'm the only correct one. ...Jk but only kinda, people are just wrong about modern fnaf. Security breach is great. The designs are great. The shattered animatronics are horrifying, mostly because they're actually sentient now, and we're mutilating them. Of course there's still ghosts deep below this place, but the animatronics on the surface aren't possesed. But they're sentient. They feel pain. They're being hacked, they don't actually WANT to kill you. And they're being mistreated by fazbear entertainment. It's just generally messed up. I think it's interesting. Glamrock chica is one of the scariest animatronics ever, no joke, especially when shattered. Idk she's just. Horrifying. Also a LOT of your "realism" complaints can be explained by fazbear entertainment being incredibly scummy. They're just canonically negligent. The daycare attendant likely wasn't even built for the daycare. ... Just generally your opinions... Kinda suck??? Not a personal attack on you, but you just... Don't get it. I'll still like the video though, you clearly put effort into it. But jesus, I... I hate the fnaf fandom.......
@@milesofkilometerss Well, glad we can agree on the glamrocks, lol. Sorry for being a bit of an asshole btw I've just been... Not too happy with the fnaf fandom lately. I'll actually like the video now, I just got mad when you said the cupcake's part in the movie was stupid. I think it's a bit silly but doesn't ruin the scenes lol
No offense, but as a long time FNAF fan, if the rest of the community follows this ideology of "everyone else is wrong, only I'm right" in a franchise where the only guy who is really right is Scott, then we as a fandom are cooked. Love how you say, "not a personal attack on you", then immediately say "I hate the FNAF fandom" because of this video.
Thank you for the movie section. This is exactly what I've been saying. The conversation after the film came out genuinely had me wondering if I was going crazy.
The movie guys are the same designs, but the colors are more bright. Bonnie is blue and not his purplish color, Freddy is a somewhat lighter brown with bright muzzle/tummy spot, Chica seems brighter (might be wrong tbh), and Foxy is almost perfect with his colors, his tummy is more of a peachy tan than his normal light red. Another reason why they don't look good (along with what was said in the video), is the lighting. Rarely do these guys bathe in the darkness. Hide that friendly character and reveal the horror inside. Only shot I can think of was the cool Foxy transition that they did. They're almost always in decently well lit rooms. I personally think this is due to the Hell Wanted models where they did do a much brighter and fun palette...which is never what FNaF should have if it's going to be that horror juggernaut. Also yeah the movie totally got the spring locks wrong, never noticed that
FINALLY, someone who points out the bottom eyelids in the FNAF movie. It's cool that they have them, but they do not always need to squint. Also in just gonna point this out, they're not based on the FNAF 1 character designs for one simple reason. Look at them, then look at the designs for Help Wanted. Bonnie is blue with white, Chica is yellow, Freddy is a light brown and Foxy is a dull red. I think the problem is... they don't look like the characters. They look like replicas, copies, imitations, fakes. Good fakes, but still fakes.
scott could've made nightmare bonnie his own version from the development of fnaf 1 (His old nightmares of bonnie). (also why does it look like you broke into the different locations?)
I was kind of a little sad you skipped over IMO a really good merit to hold modern FNAF in through one other character that really brings back the aspect of the old games 10 fold in my opinion. In Help Wanted we experince the lovable lawsuit to Fazbear ENT. that is Glitchtrap. Now Glitchtrap to me already invokes some sort of strange irrational fear from childhood while playing a video game, that there is something else beyond the normal, backdrops, models, and renders that is observing all of this and aware of you as the induvidual playing the game it resigns in. The way Glitchtrap operates in HW is extremely eerie and disturbing to me, adressing itself to you visually through a means of over animated human like body movement in a game full of wacky cartoon animotronics with hilarious bolbous eyes, that move roboticly or twitchy. But Glitchtrap is observant it crouches down and waves at you stationary with staring lifeless vacant eyes. The way Glitchtrap is animated in game also helps emphasize its erriness too, beckoning you crouching down puling back the curtain and stomping back into the darkness barley vissable anymore, and just dissappearing entirley. It helps put into prospective how genuinley terrifying it is to see this thing take literal children away back stage while putting on a joyous act. Its scary how alluring and friendly it seems, as you see how the kids would want to listen and follow, but the context behind it fills you with this awful dread, and disgusts for the man on screen taking you backstage. Another thing is his design, the overly human like proportions to his body, and sort of hodgepodge sewing in the costumes limbs, and the fabric creaveses in the costume astablishing the male figure inside the suit. But the head contrasts, it is cartoonish, animated, but so cold and still. With a smile that should bring joy but instead haunts anyone who precives it. Wall eyes with a faded effect on the purple pupils slanted. It's reminiscent of that one old poorly peiced together chucke cheese mascotte that you'd always hate seeing being worn out in the open, or simply just being able to have your mom force you to have its arm around you as you take a birthday picture with it. Its genuinley perfect for uncanny valley in that regard. Also the environment Glitchtrap is put in. Dark and dimly lit areas always slowly emerging from it to reveal itself to you closley and slowly. You don't want to interact with it, but it wants to interact with you as you fear collecting each tape bringing it closer. Eventually to the point its right infront of you staring beside waving.
Hi, about the rotating eyebrows. These weren't fnaf movie original (but they certainly used it alot.), the first time they've used the rotating eyebrows trick was in 2016 (more specifically, the render of freddy and foxy for fright dome) That's about it really. (I still think the fort scene was a waste of a scene.)
one defense for FNAF 2 and something you got wrong is that this location is not skimping out on things.
As phone dude says "they spent a small fortune." they built a new building and new animatronics.
As someone who lives in a very small town, I'd like to offer the idea that Hurricane residents probably are aware of these robot cryptids and just go inside after sundown and lock the doors, just ignore them and they'll go away, lol.
I mean yeah makes sense the nightmares are infamously mocked for getting stopped by a normal door
I WILL NOT STAND FOR NIGHTMARE ANIMATRONIC SLANDER
GRRR /j
In all seriousness, the Nightmares are honestly my second favorite designs behind the Withereds.
I’m sorry, I love my broken down animatronics over realism and those bots may not look scary but they look badass to look at.
Imagine full GIANT sized figures of the Nightmares. P l e a s e Scott.
THANK YOU, i will never understand the fnaf4 / nightmare hate. those things are so freaky especially in the context of the game, i have to believe that the people who still complain just haven't played it in a while, if ever. if you wanna see designs that are trying too hard then look at pizzeria sim's main cast, but the nightmares are good in my book
Same, though i do like the idea of Nightmare Freddy being made of Freddles. I could see him having a ton of eyes on him like Ennard, and maybe have some lumpy bits like Twisted Freddy due to there just being so many Freddles on him, kinda like a tumor.
tumblr sexy man industry plant is the funniest thing ive heard in a while
Ok, in defense of The Toys and Springlock suits, Scott Cawthon at that point was someone who made stuff in the Sci Fi genre.
So because of that Scott would probably consciously or subconsciously add sci-fi elements to Fnaf, even before Sister Location.
So while I do agree that Springlock suits are not technically realistic, I still think Springtrap does work as a horror design and character,
And for the Toy animatronics, they aren’t realistic either, But I think there designs were made to show how advanced this new pizzeria is compared to the old one, but that came at the cost of horror in their base designs.
So I think it’s best to look at something in the Science Fantasy genre, rather then just strictly horror
I think the main reason I don’t like the toys is because the glamrocks did what they tried to do a lot better. And I really like springtrap, I just feel like Scott could’ve thought of something a little less complicated and hard to convey than what he ended up going with
@@milesofkilometerss that’s honestly fair, I think the Novel version of the Springlock suits fix the original issue to an extent, because instead of holding back in entire endo, It holds back the stuff that attaches to the endoskeleton.
It’s also cool to see someone finally defend Springtrap’s corpse, because I feel like the people trying to give Springtrap a more “realistic” corpse kinda loses the subtlety of the original.
Mainly because before Fnaf 3, people thought Springtrap’s blood vessels and organs were just wires on first glance, but after the reveal of Afton being inside of Springtrap, it becomes more obvious that their is a human inside. And the way his organs rap around the Spring Bonnie endo looks more interesting to me then just a regular corpse
This isn’t to bash Stylized Springtrap modelers, I’m just saying I don’t think a “realistic” Springtrap should replace the original forever
@@datajacked4179I’ll be honest, that’s how I thought they worked almost the entire time and that spring trap having an endoskeleton was just Scott being dumb again.
13:41 FNAF 6 takes place in 2023, at least that’s the most concrete year we have for it. The Insanity Ending’s tape name is HRY223, which could mean Henry 2023.
Scrap baby’s claw is the same claw from circus baby’s chest that killed Elizabeth
Whenever I take a look at the designs for certain characters, especially those in the later games, I have to consider that horror isn't the only driving force in Fnaf. The Steel Wool era games have put a lot more emphasis on narrative, worldbuilding and fun. The Glamrock Animatronics aren't horror monsters so much as they are tragic characters in their own right. I don't think they need spirits either. Their malfunctioning AI is their whole thing.
Fnaf as a whole is a lot more fun and colorful and vibrant nowadays. And that has its pros and cons. I will always be grateful whenever real, striking horror comes into play in this series, but at the same time I am not going to write off fun gameplay and narrative experiences like Ruin and Help Wanted 2.
The Fnaf Movie... It is what it is. Like you said, none of it really reaches the pure dread, fear and unease of Fnaf1, and the implementation of the designs are a large component of that. At this point, however, we still have an opportunity. I look at the Fnaf Movie now as its own thing and I see potential. I see a unique, twisted ambalgam of B-Horror sincerity, humour, twistedness and scares. Now that this unique identity is set, I want them to run with it. I want it pushed to its limit. I want to see the heights that this particular identity can reach.
Tbh there will be no feeling like the first time I saw the first fnaf characters in 5ht grade. They're simple, but they really make you have an eerie feeling.
I wanna say, Golden Freddy is the only animatronic that to this day still scares the living heck outta me. Most terrifying jumoscare BY FAR
7:30 *Give Me Your Flesh* timestamp cuz this was my favorite part of the whole dang video
I’m glad someone found that funny lol
0:42 steel wool is very much an indie dev team. they only have like 20 employees
13:12 is my least favorite part of every fnaf video. Pronouncing hurricane with CANE is the weather event, Hurracane with KIN is the city. Sorry if you get this comment alot, its just that my grandma grew up there with all those killer robots, so i want people to know the correct pronunciations
Good video by the way
I really love your points about rendering with the jumpscares! I dont really think ive heard anyone talk about that element of the games before.
Also I hear those Hazel sound effects and music choices, I see you 👀
thanks lol
I still don't think the design changes of Scrap Baby, Peanut Afton, or the FNAF 2 withers, are even intentional. The extras menus in these games strongly imply that Scott models characters by modeling _their entire endoskeleton_ first, and _only then_ sculpting their suits around it-- which is demented, it's like painting a portrait by painting the subject's entire skull first
Like, I don't think he redesigned Circus Baby-- I think he lost the original session file, tried to recreate her, and completely failed because his workflow is so fucked up
I've always thought Security Breach was about corrupting something innocent into becoming something horrifying. Vanessa being brainwashed by Glitchtrap and becoming Vanny, Roxy, Monty, and Glamrock Chica getting reprogrammed by her before getting damaged to the point of looking absolutely monstrous. Corruption of innocence is a running theme throughout Security Breach, at least in the original game. I have no idea what the theme of Ruin would be. Maybe redemption? Cassie helps Sundrop, can help Glamrock Chica if the player decides to, and brings out the goodness in Roxy, who saves Cassie from the Mimic.
Bro, the editing and humor in this is PEAK! Glad I came across this channel!
I've already fallen in love with this channel after watching all your videos so far. I can't wait to see where you go in the future.
I watched this video while eating soup. It was good soup, and it was a good video. I like the security breach characters being AI, it just feels like something afton robotics would do. It also ushers in that this series has serious AI themes now.
A lot of people actually love the Glamrocks and their personalities, They're actually some of the most popular characters in the FNAF series arguably up there with the Classic 4, They win a lot of polls I post on Reddit and a lot of UA-cam polls. A lot of people love their designs too despite not being scary, I love them too actually, They're my favorite set of animatronics in the series, Monty is my all time favorite FNAF character, And plus, I think them having personalities really makes connect with them and relate to them, Yeah they're not scary in the slightest but that doesn't make them bad, I think a deep connection with a character is great, I think it's bigger than a Scary Killer Robot, That's just me though, Please don't hate me.
That crinkle Mcstinkle fellow is a real hoot I wonder who he is
I like how when the chapters change, you’re chilling in the cameras in the next game.
i was so excited for that FNaF movie, and was thoroughly disappointed due to the lack of fear. people accuse me of wanted an R-rating, blood and gore and such, but that's not it! It was the fact I wanted the psychological tension of the characters from the first game! I was so excited to see the animatronics be unable to discern people who are innocent from those who are dangerous, and the inability to emote. The FNaF movie is a decent spinoff movie, enjoyable to watch for sure, but it's not what I was hoping for.
also, i loved Ruin's designs so much. I don't care much for the lore (since the whole meta "the games are games in the universe" thing came from HW1) but I enjoy playing the games for what they are!
They're not scary anymore, to me, but the OG, scary. Mangle always freaked me out, the way its disassembled and just hanging on the ceiling was creepy. I just got tired of jumpscares, its just being startled, not scared. JUST MY OPINION DON'T COME FOR ME😂lol. Oh and the extra pics of Springtrap with its mouth open and the little head in there, freaked me out. God it was so long ago.
When the first games were coming out, they were so scary to me. I couldn't watch them before bed, since they made me feel unsafe in my bed.
And then since fnaf4, the only true jumpscare that ever got me... was map bot.
I played the VR game for a bit, it frightened me. But the jumpscares didn't get me. I tested fnaf 1, peeking out the room and foxy running at me immidiately was funny. In the repair section, the jumpscares were more frustrating.
Size of an average human mother?? TOP 10 HOTTEST FEMALE SONIC CHARACTERS MENTIONED 🎉
WHAT A PRICE TO PAY
Cool video! Your analysis was unique and I think you hit most of the core points of what makes these designs good (or bad). Particularly the sections about rendering and context - as shown by a game like FNAF 4 or even Pizza Sim, the context and lighting can make character designs that aren't perfect much more intimidating (such as Scraptrap or Nightmare Bonnie). I like the Knuckles Chaotix music. Also, I DIED laughing at the skeleton animatronic falling on that person. Do you have the original video?
Thanks! I’m pretty sure it’s not the original, but here: ua-cam.com/users/shortsGeydZtkVxYw?si=OLrppBH1-kLA4FU5
Miles of kilometers?!? You need to pick one! The inferior system... or AMERICAN RAHH 🦅🦅🦅
Oh my god FNAF 3 is current-day…
Really great video
9:41
IS THAT THE BEST DEATH SOUND IN A VIDEO GAME?
32:53 Pasqually be flyin off the handle right there
First video I've seen of yours and your editing style tickles my adhd brain nice
21:10 How dare you disrespect my boy Carl the Cupcake. Carl was the best character, actually the 2nd. Doug was #1
this is such a good video wtf why do you only have 300 subs
PNGtuber who has slick editing is just insane i love how visually appealing your video is!
3:36 forced battle
I swear to god, it feels like most good new youtubers I find have short backlogs now a days.
great video you really fived my night at freddys with this one
I'm confused on the whole "people try to redesign them to look like actual animatronics but it doesn't work."
I just don't get it. I can kinda see why Jr's and fnaf plus might be trying too hard and adding clothes but these are supposed to be cartoon entertainers. Is there a way to redesign them without over doing it or is there just no point in people trying to make their own interpretations and the old designs were fine. (other than the toys apparently)
In defense of FNaF Plus.
Phisnom wasn't trying to fix the designs. He was trying to redesign them. This is a remake of the first game, after all, so it makes sense for them to be redesigned. A lot of people say they're too scary, which respectfully is kind of dumb to say about a remake of a horror game thats supposed to be a darker and edgier remake. Phisnom himself even said the FNaF Plus designs were his own edgier designs of the original 4. Also, a lot of people seem to have the most complaints with Chica even though she has the same vibe going on as Withered Chica. They're both broken animatronics, and if you fixed both of them, they'd still be terrifying. I think talking about random fan redesigns you can find online (and JR's) makes sense to criticize, but FNaF Plus was a remake that wasn't really trying to fix the designs and just remade the designs for a remade game so it should get a pass.
The Fnaf animatronics are very big, so ofc someone would fit in a springlock suit. Case and point: Fnaf: Help Wanted
Super awesome video. I really enjoyed your take on what makes a good FNaF design.
Yeah, the Security Breach characters don’t feel scary, and I think SB’s horror factor was underwhelming. The bright lighting and the lack of stakes/tension essentially eliminate any chance of fear being present. The Daycare, the Endos, and even the Sewers all feel creepy to me. Despite that however, I have no problem with these characters having personalities. They may feel more lifelike, but I think the one thing that makes them unsettling is how these animatronics slowly turn into lifeless monsters (especially when you consider the reason they start acting strange in the first place {cough cough the Mimic}). It’s also unsettling when you think about how Fazbear Entertainment made the animatronics to behave a certain manner, and the Mimic worsens the worst aspects of these Glamrocks. Ruin definitely improved a lot on the fear factor for these characters. Also, I do like the idea of Sun/Moon fighting for control over their body. It’s not something you’d expect from a friendly daycare attendant. Idk, I like seeing animatronics dealing with their own struggles while also being dangerous towards the player.
I do have to disagree with you on the FNaF Movie designs being bad, however. I know the movie doesn’t do a lot of horror, and the designs don’t really feel scary, but I think the additional expression really helps to show that these robots are possessed by children. I like seeing the more human side of the animatronics, even if it takes away some of the horror factor from them. I also think the reason they don’t look scary is because the film feels more whimsical than creepy. That’s just my opinion though. You do make a good point about the Puppet’s comment on the kids. I’d be interested in seeing the kids act like that. It would make them feel more unsettling.
With that said, I would like to see the sequel lean more towards horror, perhaps they may limit the animatronics’ expressions to reflect that. Personally, I absolutely loved the movie despite its flaws, and I’m looking forward to seeing how the second film turns out.
Also also, I will not allow any Fort scene slander. It is one of the best scenes of the FNaF Movie, and I will stand by that opinion/lh
One last thing. Yeah, Lefty and Plushtrap are really cool characters.
put all my thoughts into clearer words than I ever could
Intro was sick ima subscribe
four shadowing? *fore*
At risk of making myself sound like an old man,
I think the original animatronics designs are the best. they perfectly encapsulate the dingy, abandoned Chuck E Cheese vibe the game was going for
this video proves chica is the best designed glamrock by far
17:05
Guptil85 Reference?
Subscribed.
I actually prefer FNaF 3 Springtrap's jumpscare being slower and subtler. Imo, it makes sense with the context of Afton still being aware of himself and partly in control of the suit. He's not mindlessly jumping at you, he's hunting you as a game.
The saxophone death sound was the scariest jumpscare in this video
how the fuck was this your first video?? your editing and pacing and comedy are on POINT.
24:47 My favorite *Jacksepticeye* video!
good vid but you dised the cupcake with made my sad
the comedy and editing is too good for this low view count. Love the brutal honesty.
Also, JR's was lame af imo. It did that thing that FNAF 2 and Pizzeria Sim do where almost every animatronic has the same mechanic, a trope I will always hate. The jumpscares are so dark and quick you can barely tell what you're looking at. You don't even get a chance to see the designs that were used to hype the game up unless it's on the game over screens.
Was not expecting a reminder that Alvin and the Chipmunks Meet Frankenstein exists
How can i explain this guy in one word?
Underrated
you earned yourself a subscriber
Burntrap is most likely the Mimic btw, just saying.
Exactly
Would the kids who were stuffed in the animatronics, have to be cut up in pieces in order to be put into the animatronics?
The franchise stop being scary a long time ago ever since sister location I'm only here because the animatronic designs are cool and I like the lore when it's easy to understand
Finally, somone else asks how sun/moon are supposed to physically be the same
Fnaf 1 characters all had bottom and top eyelids and moving eyebrows they just arent moved much besides chica in the corner (shes squinting) the toys and scraptrap dont if you wanna take that.
I like and generally agree with your conclusions. Also your edits are fun. Good work
I like the toy animatronics
hi ive seen your vid about unpolisched games and liked it now i wanted to watch this but i didnt finished ruin and help wanted 2 so i will come back to this but keep it going good job
Fantastic video, man. Your complaints about the over-expressive, actively-threatening and "goofy" faces and behaviors of the animatronics in the movie were right on the money with how I felt, too. More often than not when trying to be scary, less is more.
The only character i've ever TRULY found scary was withered bonnie.
7:48 The fact that this puppet can move blows my mind, or maybe, my whistle.
10:50 Kind of like Oogie Boogie
21:15 Cupcake killing Afton was the ultimate f*ck you to the tone of the movie
31:20 Monty didn't kill Bonnie, I will go to court for this
34:00 This all the way, it's like people forget what evil people kids can be. Do you not remember being a kid? Did the bite of 83 tell you nothing? If you gave a child the ability to kill, encouraged them to kill, and had them already in a state of pain and agony, I bet you those kids would kill.
Monty definitely did, but he was most likely controlled
I think everyone is wrong about fnaf and I'm the only correct one.
...Jk but only kinda, people are just wrong about modern fnaf. Security breach is great. The designs are great.
The shattered animatronics are horrifying, mostly because they're actually sentient now, and we're mutilating them. Of course there's still ghosts deep below this place, but the animatronics on the surface aren't possesed. But they're sentient. They feel pain. They're being hacked, they don't actually WANT to kill you. And they're being mistreated by fazbear entertainment. It's just generally messed up. I think it's interesting.
Glamrock chica is one of the scariest animatronics ever, no joke, especially when shattered. Idk she's just. Horrifying.
Also a LOT of your "realism" complaints can be explained by fazbear entertainment being incredibly scummy. They're just canonically negligent. The daycare attendant likely wasn't even built for the daycare.
... Just generally your opinions... Kinda suck??? Not a personal attack on you, but you just... Don't get it. I'll still like the video though, you clearly put effort into it. But jesus, I... I hate the fnaf fandom.......
NEVERMIND, you talked shit about the fnaf movie. Instant dislike.
I like the glamrocks a lot, sorry if I didn’t make that clear enough. I’ll concede that my opinions do suck though
@@milesofkilometerss Well, glad we can agree on the glamrocks, lol. Sorry for being a bit of an asshole btw I've just been... Not too happy with the fnaf fandom lately.
I'll actually like the video now, I just got mad when you said the cupcake's part in the movie was stupid. I think it's a bit silly but doesn't ruin the scenes lol
(I also wrote this comment without finishing the video because I'm a lil bitch)
No offense, but as a long time FNAF fan, if the rest of the community follows this ideology of "everyone else is wrong, only I'm right" in a franchise where the only guy who is really right is Scott, then we as a fandom are cooked. Love how you say, "not a personal attack on you", then immediately say "I hate the FNAF fandom" because of this video.
27:08 these robots are possessed and they don't even know it yet! 🎅🎅🐈
I luv the fnaf movie. It's the best fan service I have ever seen
The best video credits of all time
Thank you for the movie section. This is exactly what I've been saying. The conversation after the film came out genuinely had me wondering if I was going crazy.
The toys are good but they look like they belong at the toy story section at Disneyland
Holy shit 5:39
Fnaf 1 chica is just really stoned
34:18 Finally, someone had to say it
fuckin love the editing and the presentation here
Very interesting takes, some I agree with, some I disagree with.
The movie guys are the same designs, but the colors are more bright. Bonnie is blue and not his purplish color, Freddy is a somewhat lighter brown with bright muzzle/tummy spot, Chica seems brighter (might be wrong tbh), and Foxy is almost perfect with his colors, his tummy is more of a peachy tan than his normal light red.
Another reason why they don't look good (along with what was said in the video), is the lighting. Rarely do these guys bathe in the darkness. Hide that friendly character and reveal the horror inside. Only shot I can think of was the cool Foxy transition that they did. They're almost always in decently well lit rooms.
I personally think this is due to the Hell Wanted models where they did do a much brighter and fun palette...which is never what FNaF should have if it's going to be that horror juggernaut.
Also yeah the movie totally got the spring locks wrong, never noticed that
FINALLY, someone who points out the bottom eyelids in the FNAF movie.
It's cool that they have them, but they do not always need to squint.
Also in just gonna point this out, they're not based on the FNAF 1 character designs for one simple reason. Look at them, then look at the designs for Help Wanted. Bonnie is blue with white, Chica is yellow, Freddy is a light brown and Foxy is a dull red.
I think the problem is... they don't look like the characters. They look like replicas, copies, imitations, fakes. Good fakes, but still fakes.
if youre gonna use fan renders you should credit them
I did, is there any that I missed?
@@milesofkilometerssOh I got confused mb, I thought it was the wrong credit
hey just found your channel. Awesome stuff. I like your brain.
Hylics ost sighting. Video liked.
Yee-yee (Kurtis Conner yeeyee not a country one. also good job do more videos :3)
scott could've made nightmare bonnie his own version from the development of fnaf 1 (His old nightmares of bonnie). (also why does it look like you broke into the different locations?)
IS THAT KADISHU TOWN AT THE END? I SEE YOU HAVE TRULY IMMACULATE TASTES
can you just let me pass the night????
I was kind of a little sad you skipped over IMO a really good merit to hold modern FNAF in through one other character that really brings back the aspect of the old games 10 fold in my opinion.
In Help Wanted we experince the lovable lawsuit to Fazbear ENT. that is Glitchtrap.
Now Glitchtrap to me already invokes some sort of strange irrational fear from childhood while playing a video game, that there is something else beyond the normal, backdrops, models, and renders that is observing all of this and aware of you as the induvidual playing the game it resigns in. The way Glitchtrap operates in HW is extremely eerie and disturbing to me, adressing itself to you visually through a means of over animated human like body movement in a game full of wacky cartoon animotronics with hilarious bolbous eyes, that move roboticly or twitchy. But Glitchtrap is observant it crouches down and waves at you stationary with staring lifeless vacant eyes. The way Glitchtrap is animated in game also helps emphasize its erriness too, beckoning you crouching down puling back the curtain and stomping back into the darkness barley vissable anymore, and just dissappearing entirley. It helps put into prospective how genuinley terrifying it is to see this thing take literal children away back stage while putting on a joyous act. Its scary how alluring and friendly it seems, as you see how the kids would want to listen and follow, but the context behind it fills you with this awful dread, and disgusts for the man on screen taking you backstage.
Another thing is his design, the overly human like proportions to his body, and sort of hodgepodge sewing in the costumes limbs, and the fabric creaveses in the costume astablishing the male figure inside the suit. But the head contrasts, it is cartoonish, animated, but so cold and still. With a smile that should bring joy but instead haunts anyone who precives it. Wall eyes with a faded effect on the purple pupils slanted. It's reminiscent of that one old poorly peiced together chucke cheese mascotte that you'd always hate seeing being worn out in the open, or simply just being able to have your mom force you to have its arm around you as you take a birthday picture with it. Its genuinley perfect for uncanny valley in that regard.
Also the environment Glitchtrap is put in. Dark and dimly lit areas always slowly emerging from it to reveal itself to you closley and slowly. You don't want to interact with it, but it wants to interact with you as you fear collecting each tape bringing it closer. Eventually to the point its right infront of you staring beside waving.
MILES I LOVE YOU
Underappreciated video
sammy sammy sammy i'm a squirrel squirrel squirrel, smartest little rodent in the world world world straight fire
SB didnt bring them back tho? Burntrap isnt the afton, tangle isnt molten freddy😭
Yeah, that kind of came out of no where lol
how do u only have two videos, pls make more
HYLICS MUSIC!!!
fantastic video!!!
WAIT DID I JUST HEARD SOME HYLICS 2 OST IN YOUR VIDEO???
Yep! Full list of songs used is in a playlist in the description
W content as usual
what was Lin doing there
dynamite headdy music... yay :)
Hi, about the rotating eyebrows.
These weren't fnaf movie original (but they certainly used it alot.), the first time they've used the rotating eyebrows trick was in 2016 (more specifically, the render of freddy and foxy for fright dome)
That's about it really.
(I still think the fort scene was a waste of a scene.)