I use a variety of mods but if you wanted to replicate the look these are what I use... For the landscape I use: Distant Terrain, Real Grass, Basic Roads, Low Poly Trees, Fixed Desert Architecture, Fixed Dungeon Exteriors, Interesting Eroded Terrain, World of Daggerfall Project, Docks of Daggerfall and Wilderness Overhaul. For the animated sky I use: Dynamic Skies For underwater flora I use: Aquatic Sprites. As for the cities, villages and NPC's I use: Detailed City Walls, Beautiful Villages, Soldier's Luxury, Betony Restored, Forts Overhauled - Woodborne Hall, Forts Overhauled - Llugwych, Cities Overhauled - Orsinium, Lively Cities, Vanilla Enhanced and Famous Faces of the Iliac Bay. At any rate those are all the visual mods I use for the exteriors. Enjoy!
@NerveConserve None of these should conflict with other mods unless they edit the same things. I've personally not encountered any conflicts using these mods at the very least. You can find all of these mods for Daggerfall Unity on the Nexus, btw. As for what I consider essential, I'd suggest the mods I listed for the landscape at minimum. They make the region have hills and mountains instead of being entirely flat land, flesh out the environment, and fix some inconsistencies with the exteriors. They make an effective base to work with, at the very least. At any rate, I hope this helps. Enjoy!
This is very underrated, good job on the video.
Thanks, I'm glad you enjoyed it!
Your username is under-rated.
@@joemccallister4883 I agree, I like his username a lot. Gave me a good chuckle upon closer reading tbh.
@@theomniwildcardthanks
Greatly researched
Thanks, I'm glad you liked it!
Great video! I never knew about the eight divines being named for beta testers.
Thank you. I'm glad I was able to show you something new!
Just to let you know, this video is getting throttled like crazy. Very slow buffering compared to other videos. Not sure why
Strange... couldn't tell you why either. Hopefully it resolves itself soon.
Solar storm? My internet was slow all weekend.
@@joemccallister4883 I couldn't say. I had no issues when I tested it the next morning so whatever the issue was it seems to have resolved itself .
what landscape mods do you use in this video?
I use a variety of mods but if you wanted to replicate the look these are what I use...
For the landscape I use: Distant Terrain, Real Grass, Basic Roads, Low Poly Trees, Fixed Desert Architecture, Fixed Dungeon Exteriors, Interesting Eroded Terrain, World of Daggerfall Project, Docks of Daggerfall and Wilderness Overhaul.
For the animated sky I use: Dynamic Skies
For underwater flora I use: Aquatic Sprites.
As for the cities, villages and NPC's I use: Detailed City Walls, Beautiful Villages, Soldier's Luxury, Betony Restored, Forts Overhauled - Woodborne Hall, Forts Overhauled - Llugwych, Cities Overhauled - Orsinium, Lively Cities, Vanilla Enhanced and Famous Faces of the Iliac Bay.
At any rate those are all the visual mods I use for the exteriors. Enjoy!
@@theomniwildcard That's a lot. Do these tend to cause many bugs or conflicts with another mods? Which would you consider essential?
@NerveConserve None of these should conflict with other mods unless they edit the same things. I've personally not encountered any conflicts using these mods at the very least. You can find all of these mods for Daggerfall Unity on the Nexus, btw.
As for what I consider essential, I'd suggest the mods I listed for the landscape at minimum. They make the region have hills and mountains instead of being entirely flat land, flesh out the environment, and fix some inconsistencies with the exteriors. They make an effective base to work with, at the very least. At any rate, I hope this helps. Enjoy!