Its a glitch caused by the map generation isn't it. I believe daggerfall was supposed to have big mountains and shit but it was disabled before release. Sometimes it reenables accidentally.
You haven't played Daggerfall aren't you? Got my hands on them as a kid, and I tell you TES: Dagger fall is by far the biggest map in all RPG game history. But yeah most of them are just random computer generated towns and stuff.
Still, they could have made the newer games bigger but just didn't bother. Imagine skyrim graphics/gameplay but with generated landscaped etc. Too bad they were too lazy/lacking in skill to make that work
@@beinoauph2735 ( insert any survival game here) and the most famous one no man's Sky where every planet looks the same every building looks the same and where every character looks the same. When you generate everything through a pc that cant understand things such as beauty and inspiring your game would look boring and uninspiring.
knowing that the develeopers of daggerfall basically pulled all nighters for a year to make this game I can confirm that this is probably what happened
dagger fall is the gift that keeps on giving. that mountain always existed in the game, but the spectacle of standing at the base and looking all the way up at it is something we've only gotten on modern machines
Hate to burst your bubble there, but original Daggerfall had flat terrains. At best you would get some bumps on the ground, simulating rocky terrains but there were no actual mountains or height difference. It was supposed to tho, iirc you can still find unfinished code for that but it was eventually scrapped like a lot of things because of small available development time (also the game's size was already super massive for that time). What you see is a highly modded version of Daggerfall. I get ya tho, lots of Daggerfall keeps getting better as technology advances, which shows just how dashing and advanced this game was. No other RPG got that far.
@@LowikQC I just downloaded Daggerfall the other day. I was shocked it was over 1 GB. Morrowind was barely 1 GB, and it actually uses 3D textures. Pretty big game for its time. And yea, i know Baldurs Gate and a few others were bigger, but they copied a lot of shit from CD to CD
@@LowikQC This mountain is in original Daggerfall as well, and its the highest point in the game world, though the plasma fractal generation does make it a lot smaller than the height map generation DFUnity uses (which still uses the same terrain data).
Considering how dungeons in daggerfall were the largest and most vertical in the series, and you needed the climb skill to get into cities sometimes, it was more of a necessity.
Climbing is pretty hard to animate with modern day detailed models and it would look pretty weird to levitate up walls when climbing in the current generation.
You feel somewhat bad You feel somewhat bad You feel somewhat bad You feel somewhat bad You feel somewhat bad You feel somewhat bad You feel somewhat bad You feel somewhat bad
@Árpád whhhatt??? Skyrim was Awesome!!! We all miss Morrowind but that's no reason to be like that lol perhaps you just recently played it or something?
@@MrPanos2000 that's a big assumption buddy. But good graphics, a nice casual but customizable magic system and huge mod potential isn't enough to make skyrim good? I know, some people have a problem with the magic system, but i personally like it
You need a mod where some really old man lives in a cabin. “Oh! Are you real? Am I, am i saved? Its been soo long since I climbed this mountain...i could never climb back down... my family my son...its been so long...” *take quest? ... yes* “Oh by the gods, thank you! Oh wait a moment, allow me to fetch my things!” *disappears into cabin for awhile* If you follow him into the cabin, you find the old man has collapsed on the floor, dead. Quest objectives change to *TAKE ILDEN’S PERSONAL AFFECTS. FIND ILDEN’S FAMILY* Long story short you meet his granddaughter.
I think you should look up George Hopkins and Devils tower. He parachuted onto Devils Tower and was stuck on it for 6 days before they got someone to succesfully climb up and rescue him.
Wow, I built the world for the game and I didn't know a mountain (or two) like this existed in the game. Its caused by a mistake in the height map that the terrain generator used. The height map was made by hand so its likely this block was missed in the process. I'm thinking its a map border issue since its right next to where one would be drawn and is set to max height (0xFF) unlike the surrounding areas. And yes, it could have used a town or dungeon at the top. Thanks for the video!
I'm going to mention generally that Daggerfall wasn't yet a game where Todd Howard had a lead role. Todd Howard isn't Bethesda "oldest legend", he's the "new guy" who incrementally changed everything. Makes me cringe how everyone just refers to him even in such old titles. Morrowind and Oblivion also still had strong influences from other designers.
@@vikiv.1352 Daggerfall had a heightmap in the gamefiles with mountains and valleys and such but it was unused for whatever reason. Daggerfall Unity used this original heightmap for its terrain
When you brought out the Ring of Levitation, that was rather mind blowing for me. Because I grew up in an era where Game Devs will do everything within their godly power to prevent you from getting off the ground, and if you do get off the ground (usually through the use of a glitch) you can use it to hop over the Invisible walls they used to railroad you and break the game. Games these days have so much more room for 3-dimensional level design (You're pretty much not restricted at all!) yet 99% of the time you're stuck being a bottom feeder crawling along the ground, and if there is so much as a waist-high fence between you and where you want to go, you're trapped on this side of the railroad.
I guess, the devs removed a lot of skills linked with movement (athletics, acrobatics, climbing etc) because it was easy to abuse the system and get max skills just by running in circles or climbing the same wall for several hours (or they suffer from severe Alzheimer's and can't incorporate features they used in previous game). Unfortunately, Bethesda uses shitty skill system that consists only of weakpoints and bugs and promotes using any stupid decision possible 24/7 to level it up.
Hey, at least this mountain is strait forward and easier to navigate than DF dungeons. Spend four hours looking for a piece of paper that ends up being under a rock, underwater, and requiring noclip to find and access......
@@Kerumoom of course, he missed the hidden lever that revealed the paper under the stone at the bottom of the water because it was behind a section that another hidden lever reveals but couldn't find the first lever because he needed to climb up a wall to get into a shaft that you can hardly see.
@@maverick9275 but was it before the right or left turn after going down the stairs down the shaft retracing his steps only to loop back to the stairs from the first hour of the dungeon to go around in circles because you dont have the magick for recall
@@CR-og5ho Surprisingly No Man's Sky has had a huge turnabout, the price is increasing, theres a major update every 4 to 6 months, and the community has forgiven, and even gave the team behind it a buildboard to show their love for the game. You should watch Internet Historians video on it, he explains everything regarding it's troubled development and everything (also, ironically this sorta makes you the one who hasn't played it)
It gives a sense of believability though, comically small maps are also boring as you just see the same thing over and over which are still copy pasted anyway. It's like that both ways really, but at least the bigger maps have a sense of place most of the time.
Today in the morning I told myself that I'm gonna have a very productive day... ...now I'm watching the lost 5th member of Kraftwerk climb a mountain in a 90's video game for 15 freaking minutes. It do be very cute up there tho, really could use a lil village to brighten it up 😳
@Fez Paladin I'd go with enter from the top, and have a locked (and barred) door to the outside at the bottom. Unfortunately, that'd be far too planned for a Daggerfall dungeon. :P
I am pretty sure theres a mod for it and i think we both know why they kept it the camera would often show like only a horse head I mean u can't see ur own body without mods u would often see ur cut off hands haha and the animtion of the horsehead while waking is awful I think thats why
@@KalilIllinois RDR2 has much higher horse speed as well. I prefer to use first person for aiming but yeah it can be difficult. The only advantage of FP view is you can hold sprint to run full speed instead of having to tap the sprint button to run faster.
Captain Kirk...I mean Captain Zaric is climbing a mountain, why is he climbing a mountain? To hug the mountain, to envelope that mountain, he wants make love to the mountain.
I feel like this guy would be the best evil overlord in the universe. *Sips from dead skull war-mug* "Mmf..that's good coffee, guys. Duncan Hills knows their beans."
Man I remember watching you for hours right after I graduated high school, just having a chill night staying up way to late, I had to find you again! Glad to see your still posting!
12:49 there's something about slow falling with magic peacefully and safely from the highest mountain in that weather and atmosphere.. ahh how i yearn that in real life.
I've appreciated you ever since you showed me how to set up my Morrowind graphics overhaul mods, and I enjoyed "Escape from Chode Mountain" seen here. Great content man!
This was from a live-streaming series that is archived here: ua-cam.com/play/PL9qQ3PJcmlrcQC5C_Yj_EwxcMAHXLpBHS.html
play fallout 1 pls
Your comment caused youtube to re-recommend this video to me after years.
@@minoxiothethird Other way around. I commented this because UA-cam was randomly recommending it to people again.
@@Zhakaron ahaha, good rewatch anyways. Cheers.
Wow, that guy was literally born as an RPG character sprite, and he fulfills his destiny by playing classic RPGs.
What do you mean?
@@dignusdingus3709 he looks like a sprite
@@5uperM looks like a Dr. Pepper to me
@@poopikins bruh 💀
@@poopikins I wrote that comment on mobile and my autocorrect actually changed to Sprite, so I had to manually type the lowercase s.
The virgin dragonborn: needs a horse to climb a mountain
The chad hero of daggerfall: climbs verticals walls bare handed
Its the difference between Crossfade and Norwegian Metal
The Agent you mean.
it could also be said the roles are reversed for the horses as skyrim horse is able to climb a full mountains while the daggerfall horse could not
@Wuanslm glad to know we're turning the meme post into stats and intentions
@Wuanslm It just works.
It's so odd seeing something that huge in such a old game, almost looks like a textural glitch.
Daggerfall is biiiiiiiiiiiig like around the size of the United Kingdom so it’s random generation for the map
@@thisguy9458 its thousands of square kilometers
@@thisguy9458 i don't think it's random, it's procedural. It makes the same map each time, but no one designed it
Its a glitch caused by the map generation isn't it. I believe daggerfall was supposed to have big mountains and shit but it was disabled before release. Sometimes it reenables accidentally.
You haven't played Daggerfall aren't you? Got my hands on them as a kid, and I tell you TES: Dagger fall is by far the biggest map in all RPG game history.
But yeah most of them are just random computer generated towns and stuff.
some Breton dude: "If I built a castle on that mountain I could be a king"
You Can Call it.. high rock ;)
"Find a new hill, become a king" -Breton proverb
Lololol
well grocery runs will be awful 😣
Also bretons: Aight, but we're gonna bury you in steepest ditch we can find.
Some people: "why was Dagerfall 10x times bigger than Skyrimmm????"
Because the level of detail was 2D trees + green dirt!
Still, they could have made the newer games bigger but just didn't bother. Imagine skyrim graphics/gameplay but with generated landscaped etc. Too bad they were too lazy/lacking in skill to make that work
@@beinoauph2735 yeah because randomly generated games are definitely are not boring and uninteresting
@@denizcan6032 the boring ones are...? I don't even... If you think randomly generated always means boring you have been playing the wrong games
@@sircarl5848 Never said that, you must have replied to the wrong person
@@beinoauph2735 ( insert any survival game here) and the most famous one no man's Sky where every planet looks the same every building looks the same and where every character looks the same. When you generate everything through a pc that cant understand things such as beauty and inspiring your game would look boring and uninspiring.
This mountain is what happens when you fall asleep on your mouse while using the environment editor.
Everyone who used map editors for the first time can confirm that xD
Or sneezed
knowing that the develeopers of daggerfall basically pulled all nighters for a year to make this game I can confirm that this is probably what happened
@Andrés Valverde
You're a generated world
Reminded me of Far Cry Map Editor.
"See that mountain over there? You can actually pay to be on top of that mountain"
@Mialisus as a "creation kit" dlc
"Mountain armor"
Dlc for elder scrolls online
Got some EA vibes over there
Do 'not' give them any ideas
So these are the ancestors of the horses from skyrim land.
Horses levitate and fly in this game lol
Even better
Yato-sama, when will we get a season 3? ;(
@@SamucaGamer100 horses fly in Skyrim too
@@PACKERMAN2077 that was the joke
This videos going to be randomly recommended in 9 years
Yep
It just did get recommended to me for no reason, i havent even looked up anything bethesda related for like a year
more like maybe in five days
>Implying the algorithm won’t be changed in 9 years
@@rogerklotz7737 >Implying youtube exists in 9 years /s
The horses of Skyrim are hardy and strong, and make up in endurance what they lack in speed...
took me a while
me back in 2012 on ps3 waiting for the dungeon to load:
Climbs up Mount Everest
-The weather is temperate
So, this is the high rock of high rock, eh?
Small rock
actually he was in hammerfall
Thats what they named it after yup!
@@psionikal The daggerfalls, but the hammerfell.
'Ain't No Mountain High Enough ft. Todd Howard'
Exclusively on Tamriel VEVO
🤣🤣
The climbing section looks like the ground in an early 90s flight sim.
Haha, really!
Looking at it like that makes me feel less desperate, thanks
Thanks for your worthless input
@@houstonhelicoptertours1006 275 people got something out of it. Hardly worthless.
(Skyrim Conference)
Todd: "See that mountain? You can climb that mountain."
Zaric: _laughs in Daggerfall_
dagger fall is the gift that keeps on giving. that mountain always existed in the game, but the spectacle of standing at the base and looking all the way up at it is something we've only gotten on modern machines
Where in game is this
@@voidghost4933 he shows it on the map.
Hate to burst your bubble there, but original Daggerfall had flat terrains. At best you would get some bumps on the ground, simulating rocky terrains but there were no actual mountains or height difference.
It was supposed to tho, iirc you can still find unfinished code for that but it was eventually scrapped like a lot of things because of small available development time (also the game's size was already super massive for that time).
What you see is a highly modded version of Daggerfall.
I get ya tho, lots of Daggerfall keeps getting better as technology advances, which shows just how dashing and advanced this game was. No other RPG got that far.
@@LowikQC I just downloaded Daggerfall the other day. I was shocked it was over 1 GB. Morrowind was barely 1 GB, and it actually uses 3D textures.
Pretty big game for its time. And yea, i know Baldurs Gate and a few others were bigger, but they copied a lot of shit from CD to CD
@@LowikQC This mountain is in original Daggerfall as well, and its the highest point in the game world, though the plasma fractal generation does make it a lot smaller than the height map generation DFUnity uses (which still uses the same terrain data).
"Climb skill" yeah defo before its time. And before our times as well. Climbing will probably never become a thing in non-survival games just because.
Considering how dungeons in daggerfall were the largest and most vertical in the series, and you needed the climb skill to get into cities sometimes, it was more of a necessity.
BOTW called
Climbing is pretty hard to animate with modern day detailed models and it would look pretty weird to levitate up walls when climbing in the current generation.
I guess we don't talk about assassin's creed
@@tinycervid7679 AC has climbing as a core mechanic though. Even in daggerfall, you could just choose to not climb if you wished.
That mountain looks more like a nuclear power plant
People in Skyrim: *take an arrow to the knee, stop being an adventurer*
People in Daggerfall: *feel somewhat bad*
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
You feel somewhat bad
@@Agos226 UAGHHH
This absolute chad mountain vs the virgins Red Mountain and Throat of the World
@Árpád whhhatt??? Skyrim was Awesome!!! We all miss Morrowind but that's no reason to be like that lol perhaps you just recently played it or something?
@@sonicice8340 skyrim is bad, it's only great with mods
@@alternateperez4086 no it isn't
@pd 69 if you asked them why they liked it however you will either get clitche sentimental pseudo arguments or more often no answer at all
@@MrPanos2000 that's a big assumption buddy. But good graphics, a nice casual but customizable magic system and huge mod potential isn't enough to make skyrim good? I know, some people have a problem with the magic system, but i personally like it
You need a mod where some really old man lives in a cabin. “Oh! Are you real? Am I, am i saved? Its been soo long since I climbed this mountain...i could never climb back down... my family my son...its been so long...”
*take quest? ... yes*
“Oh by the gods, thank you! Oh wait a moment, allow me to fetch my things!” *disappears into cabin for awhile*
If you follow him into the cabin, you find the old man has collapsed on the floor, dead. Quest objectives change to *TAKE ILDEN’S PERSONAL AFFECTS. FIND ILDEN’S FAMILY*
Long story short you meet his granddaughter.
Does she have big milkers?
@@ballisticcranberrypeat7777 but of course.
I think you should look up George Hopkins and Devils tower. He parachuted onto Devils Tower and was stuck on it for 6 days before they got someone to succesfully climb up and rescue him.
Wow... that's poignant. ;w;
Wow, I built the world for the game and I didn't know a mountain (or two) like this existed in the game. Its caused by a mistake in the height map that the terrain generator used. The height map was made by hand so its likely this block was missed in the process. I'm thinking its a map border issue since its right next to where one would be drawn and is set to max height (0xFF) unlike the surrounding areas. And yes, it could have used a town or dungeon at the top. Thanks for the video!
That’s so cool! thanks for the input. really interesting.
I'm going to mention generally that Daggerfall wasn't yet a game where Todd Howard had a lead role. Todd Howard isn't Bethesda "oldest legend", he's the "new guy" who incrementally changed everything. Makes me cringe how everyone just refers to him even in such old titles. Morrowind and Oblivion also still had strong influences from other designers.
He was lead dungeon designer on Morrowind, which isn't an enormous role but I think he did good work
Read the description
I feel most of us know this. It's just funny to act like Todd Howard is personally responsible for every glitch and disappointment we have.
I heard the og elder scrolls devs are making a game together so that's exciting to hear
@@Ryu1ify That's the power he holds, he takes all the praise in good time, and all the hate in bad times.
You see that mountain? You can climb it.
For the DLC price of a real mountain.
*meanwhile in litterally any AAA game for the past 5 years*
"oh no thats just background u cant actually go there"
"if I could turn the page..."
Where is that mountain located?
"Hay, we made this bigggg mountain, what should we put on it?"
"Duno, trees?"
Welcome to Daggerfall, the game that was released about 2 years too early and has about a thousand unfinished ideas XD
Daggerfall has mountains only with mods.
@@vikiv.1352 Daggerfall had a heightmap in the gamefiles with mountains and valleys and such but it was unused for whatever reason. Daggerfall Unity used this original heightmap for its terrain
I guess this is what people mean when they talk about ascend to a higher plane of existence.
No thats lsd
Higher state of consciousness @skelly
I bet that mountain is bigger than Skyrim
Definetly taller than throat of the world, compared to a real sized mountain, the throat od the world is a freaking mound
@@SamucaGamer100 I mean, to be fair, Skyrim is around the size of Liechtenstein.
@@wisemankugelmemicus1701 by house is bigger than skyrim lol
@@SamucaGamer100 Skyrim is roughly 20 square miles.
@@wisemankugelmemicus1701 i got i big house ngl
Running up a 90° angle moutain in Daggerfall
Zaric: "They called me a mad man."
When you brought out the Ring of Levitation, that was rather mind blowing for me. Because I grew up in an era where Game Devs will do everything within their godly power to prevent you from getting off the ground, and if you do get off the ground (usually through the use of a glitch) you can use it to hop over the Invisible walls they used to railroad you and break the game. Games these days have so much more room for 3-dimensional level design (You're pretty much not restricted at all!) yet 99% of the time you're stuck being a bottom feeder crawling along the ground, and if there is so much as a waist-high fence between you and where you want to go, you're trapped on this side of the railroad.
They really should bring back the climb ability
TES is going to have like 4 stats and 6 skills lmao
Frood and 2 of the skills can only be leveled up by microtransaction
rather not
I guess, the devs removed a lot of skills linked with movement (athletics, acrobatics, climbing etc) because it was easy to abuse the system and get max skills just by running in circles or climbing the same wall for several hours (or they suffer from severe Alzheimer's and can't incorporate features they used in previous game).
Unfortunately, Bethesda uses shitty skill system that consists only of weakpoints and bugs and promotes using any stupid decision possible 24/7 to level it up.
@@andreydoronin6995 running in circles to git gud at running is pretty realistic lol
It’s totally not lore friendly but it would be cool if a modder turned this into a volcano
If it's not going to be lore friendly i want snow elfs up there
I mean they should just put a chest up there and reduce the height ever so slightly and make it like a plataue
I want the answer to who Maiq really is on the top of that mountain.
Or a dead volcano where the lava tubes become corridors into a dungeon.
red mountain 2: the squeakwel
Somehow a levitating man on horseback flying upwards makes more sense than that same man climbing an almost vertical mountain on horseback.
Maybe Skyrim horses are just hornless goats? Goats can climb cliffs like crazy.
Hey, at least this mountain is strait forward and easier to navigate than DF dungeons. Spend four hours looking for a piece of paper that ends up being under a rock, underwater, and requiring noclip to find and access......
You probably missed a section or something if you needed noclip
@@Kerumoom it's called a joke.
jokes usually exaggerate to add humor.
@@Kerumoom of course, he missed the hidden lever that revealed the paper under the stone at the bottom of the water because it was behind a section that another hidden lever reveals but couldn't find the first lever because he needed to climb up a wall to get into a shaft that you can hardly see.
@@maverick9275 but was it before the right or left turn after going down the stairs down the shaft retracing his steps only to loop back to the stairs from the first hour of the dungeon to go around in circles because you dont have the magick for recall
This man does not need sleep or nourishment he simply exists untouched by this mortal plane.
The massive scale is mind blowing.
I mean yeah, but like no man's sky its pointless and repetitive
@Popedxout guarantee you've never played it
@@CR-og5ho Surprisingly No Man's Sky has had a huge turnabout, the price is increasing, theres a major update every 4 to 6 months, and the community has forgiven, and even gave the team behind it a buildboard to show their love for the game. You should watch Internet Historians video on it, he explains everything regarding it's troubled development and everything (also, ironically this sorta makes you the one who hasn't played it)
@@dulguunmurunbarsbold210 I was talking about Daggerfall. Played No Man's Sky since release I agree it's good now
It gives a sense of believability though, comically small maps are also boring as you just see the same thing over and over which are still copy pasted anyway. It's like that both ways really, but at least the bigger maps have a sense of place most of the time.
I love how this old as game makes this mountain look so grand with minimal graphics
From what people said this is actually a mod and the real daggerfall was really flat
I wish we had Daggerfall in a newer engine. That would be amazing.
They are making a spiritual successor to Daggerfall that will be truer to Daggerfall than Morrowind was.
There's Skygerfall but it has very few of Daggerfall's features, just an amusing remake of the main quest line in Skyrim.
Hopefully they use procedural generation for dungeons rather than random generation.
This is in unity rn, what you want is a remake.
@@jipjomon yea, isn't it complete?
Some people have lived their entire lives at or near the top and never seeing the bottom..
Today in the morning I told myself that I'm gonna have a very productive day...
...now I'm watching the lost 5th member of Kraftwerk climb a mountain in a 90's video game for 15 freaking minutes.
It do be very cute up there tho, really could use a lil village to brighten it up 😳
Imagine a dungeon that extends down from the top of the mesa to ground level :P
@Fez Paladin I'd go with enter from the top, and have a locked (and barred) door to the outside at the bottom. Unfortunately, that'd be far too planned for a Daggerfall dungeon. :P
legend of grimrock's dungeon is laid out that way
Would be a whole game by itself
Got some Sherpa genes, climbing up that mountain with no ropes while carrying your horse with you...
See that climb? You can mount it.
You see this man? He is playing a whole new game of levelfield
*insert witty mount clime mountain joke*
AINT NO HIGH MOUNTAIN ENOUGH AND NO LOW RIVER ENOGH
Am I high rn? I cannot read any of these comments. They broke my brain.
See the climb? We can smell it
I have something incredibly important to tell everyone:
the weather is temperate
Climbing this hill gives me such extreme anxiety, not for fear of heights just for the actual steepness of that climb hot dam
Why didn't they allow first person mode horse riding on Skyrim lol
I am pretty sure theres a mod for it and i think we both know why they kept it the camera would often show like only a horse head I mean u can't see ur own body without mods u would often see ur cut off hands haha and the animtion of the horsehead while waking is awful I think thats why
I mean, even in red dead redemption 2, an amazing game, first person horse riding is kinda wack
Mods are the only way to do it. I like an immersive first person camera so I can see my body and then the horse mod for fps riding.
@@KalilIllinois RDR2 has much higher horse speed as well. I prefer to use first person for aiming but yeah it can be difficult. The only advantage of FP view is you can hold sprint to run full speed instead of having to tap the sprint button to run faster.
@@KalilIllinois look at this headass
The music and atmosphere is pretty incredible for such an old game.
Chad man climbs vertical cliff with one hand carrying a horse.
Captain Kirk...I mean Captain Zaric is climbing a mountain, why is he climbing a mountain? To hug the mountain, to envelope that mountain, he wants make love to the mountain.
Why does he climb the mountain? Because he’s in love
333 illuminati hugs
Reman's dad fucked a hill
After 4 years, this video is getting recommended to me again. Time sure flies.
My immersion breaks everytime he runs through a tree
You don't clip right through trees? Try a few levels of Ranger
I heart rumors that said this is the original cut of Jodorowsky's 'The Holy Mountain'.
RUB YOUR CLITORIS ON THE MOUNTAIN
Its so nice to see people still playing Daggerfall, I didn't even play this game until 2017
Strange, graphics isn't bad. Looks like oblivion in Doom 64 mechanic.
The hell is Doom 64 mechanic
Yes
This is the Unity remake.
@@terminator572 I think he means grahpics/engine
Looks like the game Blood which also uses the Doom Engine
I was just waiting for him to do the Star Wars "Almost there". Did not disappoint.
Heh.
I thought that was Devil's Tower in Wyoming for a second.
Very good! I though the same thing, it also has it's own eco system haha!
Those footstep sounds are hilarious especially with the visuals
Daggerfall Horses > Skyrim Horses
They all inherently have that climbing gene.
Tamriel horses are daedra in disguise
I wonder why specifically this video blew up as opposed to any other. Love your content, Zaric.
It had to do with the title, something about it made it recommend to a bunch of people.
I feel like this guy would be the best evil overlord in the universe.
*Sips from dead skull war-mug*
"Mmf..that's good coffee, guys. Duncan Hills knows their beans."
The dunkin hills awake you,
From a thousand deaths,
A cup of blackend blood,
Die, die,
You're dying for a cup!
Prepare for the ultimate flavor
You're gonna taste it tonight
do you folks like coffee?
@@nachfullbarertrank5230 REEEEEEEAAALLLL COFFEE?
Okay, this is one of the coolest mountains I have ever seen in gaming.
It seems some things never change. We will forever be running straight up mountains in elder scrolls
So I see The Elder Scrolls series has been an awkward mountain climbing simulator from the very beginning
Immersive af, for such an old game
Man I remember watching you for hours right after I graduated high school, just having a chill night staying up way to late, I had to find you again! Glad to see your still posting!
This went from "see that mountain? You can climb it!" to "see that mountain? It's very scary!" too quickly.
See that mountain? There's a self-contained ecosystem up there.
Thumbnail looks like those “disturbing images with x music” videos
Fantastic channel, love the commentary, everything. And that you dress smart to present this. Keep up the great work!
Pretty unique huh?!
so this is what my manager at target is doing in the backroom all day.
I remember this video when it was only a couple thousand views. Now it's several hundred thousand and I'm getting it recommended again. Grats, Zaric.
This hill literally reminds me of a thing I would see in No Man's Sky. If you played it, you know what I am talking about.
Yes!! I made a base inside one of them.
Now this is the daggerfall I know
That horse must have trained with Naruto
You look like Godd Howards lawyer
And I love it
That's Godd Howard to you.
@@Soulcatcher30 fixed lol
@@realcibbanshit36 you watched black Yoshi's review too? ah I mean sseth 2.
@@viveka2994" you ain't seen nothing yet fuckface"
God of lies.
I watched this 2 years ago and subbed. Yt hasnt reccomend you since.
so this is the high rock everyone is telling me about
Awesome. This game is so charming and Zaric helped showcase it
UA-cam:
Here a guy playing Elders scroll 2 and climbing a mountain
Me:
Yes father.
Thank you father, am pleased.
"Horses can do anything, you just have to believe hard enough."
He didnt believe hard enough
reminds me if empire state building mod for morrowind - 40 or somthn stories of merchants and different offices
This is the video that got me into Daggerfall.
Good job 3am algorithm, you never disappoint me
these cleaned up versions of daggerfall are legitimately a level of comfy I once thought impossible.
You’re a chill dude Zaric, always enjoy your vids
This chad is climbing a mountain with a horse and carriage on his back.
Back when Elder Scrolls games had far more spells and almost anything is possible than the ones we have today.
Bruh each new elder scrolls is getting worse
@@nuspas Yeah I remember each new Elder Scrolls over the years merging or removing various skills and spells, which made no sense.
i love how daggerfall lets you climb vertical surfaces
Brings new meaning to the word "High Rock"
Some people in the comments are being unnecessarily rude, and I don't see why, you seem like a good person.
For real, this guy was just having some fun streaming Daggerfall. I thought the video clip was wholesome.
Holy shit it's literally fist of god if anyone knows the ringworld series.
Bro it blows my muthafuckin mind how massive this map is
there is deadass nothing in between the locations though. I wish they made a remake with new locations and whatnot
@@7ashby690 there's already thousands of locations, I'd rather shorten the distance between them
@@cakeeatingpirate responding to a two year old comment lol
Didn't expect to ever watch a dagger fall game play.. Thx man
I would put a Castle up there Bro
12:49 there's something about slow falling with magic peacefully and safely from the highest mountain in that weather and atmosphere.. ahh how i yearn that in real life.
this feels like one of those infinitely looping gifs of a guy climbing up something with the caption "you won't believe what he finds at the top!"
just from the outfit you know he's a master at rpg's
the man legit just skydived and parachuted in daggerfall
random guy from work: so what did you do this weekend?
Zaric: I climbed a mounting with my bare hands in a video game for 15 minutes
I've appreciated you ever since you showed me how to set up my Morrowind graphics overhaul mods, and I enjoyed "Escape from Chode Mountain" seen here. Great content man!