How to QUANTIZE LIVE DRUMS in CUBASE 9 -mixdown.online
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- Опубліковано 15 лип 2024
- How to QUANTIZE LIVE DRUMS in CUBASE 9
Quantizing live drums is something that can easily be done now with modern DAWs. It's not always the tool I choose for a great drum track but it's a tool that can be useful in some situations.
On a personal note, most of the time I don't quantize live drums much. Sometimes I can quantize one part of a song that needs it for whatever reason. It's like anything else, it's a tool that is available to us.
My goal with this video is to show you how to Quantize Live Drums in Cubase 9.
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MANY THANKS!
I just want to thank you Chris for all these videos you do, it helps me a lot. Cheers!
You're welcome, my friend! Happy I can help!
Very helpful. Thanks, Chris!
Great video Chris! Thanks!!
Great video friend, went over it many times to learn each step. You have been very very helpful!
Great and clear info! Chris, Very helpful to me! Subbed!
this video is sooo helpful! definitely the best and clearest explanation I found on youtube. Thanks so much man!
Glad it helped! :-)
Awesome video. Very helpful!
Very helpful video. Thanks.
Thanks man..., for this video....!This is what I was looking for.....!!!
That's some powerful sh*t, I am learning more and more about Cubase every day. Just quantized my drum tracks perfectly thanks to this video. Thank you Chris!
Happy it worked well :-)
Keep it up! Looking forward for more videos from you, don't stop!
Thanks bro, I will!
Thanks Chris! You're my new hero.
You're welcome!
Long live brother....perfect tutorial
I love the way you unquantized the drum fill. Good stuff. Thanks
Happy you like it, thanks for watching!
If every UA-cam could be this direct, clear, easy, and fast, the world would be a waaaaaay better place. Thanks you much- subscribed.
Thanks Trevor! Welcome aboard!
This is a game changer for me. Great informative video. Thanks so much👌🏽
That's great! I'm glad you liked it!
great tutorial Chris ! thanks a lot Danke Shon!
Tons of tips in this vid! I keep forgetting about the different version option! Many thanks for the info
You're welcome!
Nice video Chris!!
seriously the best instruction vid on how to fix drum timing in Cubase.
I used to be limited the Audio Warp method but it always introduced quality artifacts to the drum sound.
Now with this technique im ready to have tighter sounds without the downside of artifacts !!
thanks bro ;)
Alex
Oh yeah Alex, You're welcome friend!
Excellent Video! Thanks SO MUCH for sharing your knowledge. :)
Nice video man, thanks a lot.
Thanks Chris, your videos are amazing!
Thank you and you're welcome!
Merci Chris pour ces vidéos !!! God Bless
Bienvenue!
Gold! Thank you.
You're welcome!
Merci pour les vidéos, Chris.
Bienvenue mon ami!
You My Hero Mr.Chris 😉, Love from Indonesia ❤️.
Awesome!
Great video,have spent hours doing manual slip edits before, makes the whole process seem way more manageable
Happy to help :-)
Thank you very much
merci Chris pour tes explications claires comme toujours ,-)
Bienvenue
Thanks for Clarifying some of the finer points on quantizing. I will be checking out more of your youtube videos....:)
You're welcome! Enjoy the vids :-)
Thanks man, big help!
You're welcome
Thanks to your video I’ve learned how to manipulate the audio for quantize. I’ve spent too much time quantizing with Warp but results are terrible. Maybe don’t understand properly but I don’t appreciate the audio warp quality in Cubase.
Thanks for your precious video.
thank you so much!! helped me a lot!!!
You're welcome!
Thanks for this, brilliant and clear tutorial :O)
You're very welcome!
Very nice video, thank you!
You're welcome!
My drumming skills just improved 100% in 13 minutes ! Merci man !
Bienvenu mon chum!
Use it as reference point for your live playing :-)
1 person disliked this.... must have been a ProTools user.
Thanks for the awesome vid. Contemplating upgrading my Cubase atm.
You're welcome my friend!
Another great episode mon chum sur la rive-sud. Have a safe and enjoyable weekend.
Marci mon chum!! Good weekend to you too!
very good thank you.
Welcome!
GREAT TUTORIAL
Thanks
Very Good!!!!!!!! greetings from Chile!!!!!!!
Oh yeah!
Great video. Thanks mate.
You're welcome!
@@mixdownonline just a quick question, do you know if variaudio can be purchased separately? I know it comes with cubase pro but I can't seem to find a way of adding it to cubase elements. I'm guessing you can only get it on pro.
Hello Chris, could you advise me - do you think this method works with Guitar or Bass DI if they have enough dynamic transients? If I could quantize guitars just like you did in this video it'll be very efficient. Please let me know about your experience with this.
Nah, not enough transients to deal with. Even if I could, I would not quantized guitars or bass. I can fix the timing manually on some parts, but that's pretty much it
Also the length of the crossfades can be set with the button on the quantize window (on the bottom) just by dragging your mouse. When the drums are not bad played Audiowarp works good too. It's also good to do the Hitpoints on the Toms with 3 stars priority to make drum fills more tight. Great video man, thanks for sharing!
Did the hitpoints on toms but forgot to add priority stars, I usually do so...Good point, it does make the fills more tight! Thanks brother!
MixdownOnline Thanks to you man, I never miss your videos. (beautiful wife by the way) It's important to spend time with family, have a good day my friend!
Good day to you too brother :-)
"When the drums are not bad played Audiowarp works good too."
Yes I was wondering, too.
Why would you slice, quantize and then crossfade instead of using audio warp in the first place?
@@meti6505 different methods but the slicing don't mess with the transients, is cleaner to me. But not a big difference if correction is just a bit
Thank you
You're welcome!
Very helpful! Thanks, Chris. What quantize settings would you use for a multi-track drum session in 6/4 time?
Mkay
Merci pour les p'tits trucs!
Bienvenue mon ami!
This looks really similar to Protools beat detective type of editing, I assume you can do this to just a section of the track and not the whole track? Thanks for the video! 🙂
Great video. I'm very familiar with this process but I've been missing the "add hit points" step you did. That could save me some headaches next time! Thanks. Also, when I want to unquantize a drum fill, I'll select the events then right click and hit "move to origin". Puts them right back to where they were before I quantized.
Thanks Jeff! Nice tip to unquantize :-)
great video 👍 do you know how i can change the color of wariaudio tab from whit to black.? Best regards B.J SOUND BEATS
I'm on Cubase 10 AI LE and I don't have some of the options show up (like group editing etc) so I presume that's why it's not working for me. Still a very informative video, thanks for sharing!
tnx 4 this, really helpful... I'm using a channel of Midi for superior drummer as an extra back up sounds in the drum channels group, will this quantise "catch" the midi channel as well ? also I tried to mess with this technique and for now the overheads sound pretty bad being cut like this, do I really need to "SLICE" up the drum channels? or is there a smoother way to quantise it? from some reason my channels stick to each other (I guess that is to the bass drum) and not to the grid maybe I'm doing something wrong here... using cubase 10 pro. cheers!
this video changed my amateur drumming life, thank you Chris for this valuable information
Chris. I have some drum tracks that were recorded on 1"tape and later moved the tracks to digital. There are some sections that need to be quantized. The original recording was done with a metronome however there is no click recorded. The tape was striped wit a SMPTE time code and the click wasn't printed. I realize I can chop this thing up and do it manually, but is there a better faster way like trying to slide a click track in cubase and line it up as best as I can. Would that help to use a grid or should I try to setup hit points and try to smooth out from there. Great videos. I watch them over and over in case I miss something. Thanks for the help.
Hi Chris, I have a question. What happens next with the bass. Because the bass was recorded with the drums unquantized. Do we not lose groove by doing this? Or we should quantize the bass later. Thank you so much
Hi Chris!
very good video!
I have 2 questions
why do not you use the audiowarp to do the quantization?
question 2:
I use the quantization with the audiowarp and I have a small problem lol ...
my quantification is good at 90% but the remaining 10% puts me where I do not want to go. by wanting to edit my placement by hand by moving the slices cubase edits one track and not integrality. I have my tracks in the directory and the grouped edition is active. do you have a trick? I am on cubase 9
third question... you speak french ??? lool
So helpful!! One question: How do you set the hitpoints for the overhead mics? I just don't know what should be included. Just snare and bassdrum, or everything?! I felt like the quantizing doesn't work out well, if all posible hitpoints are set. Thx!
I only add hitpoints on Kick, snare and toms, the rest will follow
Man. Thank you for this video. But I'm not sure I can do this with Cubase artist. I see the quantize panel but I don't see the slice options etc. I'm sad. :(
How it works. For any drum a tonefile to record?
BD .....
Snare....
Tom 1....
...
cubase makes it easy af
Thank you so much!! Same in cubase 10??
Yes, same in C10
i dont have move tracks to a new folder option in cubase 9.5
any ideas?
I have a problem with the group editing option. I put all the elements on the same folder but when I click on group editing i see a mensage that says: Selected tracks are not sincroniced propperly so the group editing could fail ( i have cubase in spanish so maybe are not the exact words ). What happens is that when i select the kick some tracks become selected but some of them don´t. So when i click on slice it doesnt work on all the tracks.
Thank you for videos like this.
Really cool Chris
Merci mon JP!
Hi Chris, this all is awesome and I feel I do this except for when I click on the tracks to do the hitpoint calculation my window(in 8.5 Pro) opens and I have many lanes - ie. all the takes it took the drummer to get it down also showing - not just the one track and it doesn't have the hitpoint window on the side - it only seems to be able to use the hitpoint on the top of the menu...but that doesn't offer threshold etc. Do I need to finalize a track of all the versions before I can do this - or remove any of the other takes in the pool. Sorry, I hope you know what I mean. Thank you for your great videos. Man you know your Cubase!!
Yes, finalize your versions into one Audio Event before using Hitpoints.
@@mixdownonline Thank you so much Chris...this will help me alot I think as my mixes have alot of tracks and effects so I guess by finalzing I could maybe save some CPU as well
This method uses Group Editing, which is only available with Cubase Pro, not Included in the Artist or Element version, correct?
Correct!
Chris, what reason for you made first slices before quantize?
To keep all tracks in sync with each other when quantizing
Hi Chris, When I select the group editing button I get message saying the tracks in this folder are not completely in sync? Thanks
That is a good function in Cubase but the Group editing is very sensitive... You probably have one event on a track in your folder that is not the same as the other ones... I can do a vid on that sharing a fix that can work in some situations
need a drum quantize on cubase 10 pro or 10.5 !!!!! how would you multi audio warp on a drums or double mic acoustic guitar!!!!
You can't Multi Audio Warp in Cubase. What you can do for drums is what was shown on the video. For doubled mic guitars, you can do this manually by cutting and moving audio events
@@mixdownonline i know that!!! But I was thinking about any other possibilities like logic pro multi warp!!!!
@@mixdownonline and on Cubase 10 pro ...In this method the slices are in different way!!!
@@mixdownonline Is there an alternative to Logic Flex Time Multitrack warping in Cubase or any other DAW?
Quick (maybe stupid) question when you created the hitpoints on the toms you put the threshold fairly high so it didn't catch all the spilled sound from the snare. But would that not create a problem if you quantize everything because the "spilled" track (all snare events on the Toms track) is not in sync with the now quantized snare track anymore? Or do you solve this problem with a gate?
It's not a problem at all cause all tracks that are in the folder are spliced into separate events and these events will move together when quantized so they all stay in sync... A hope I got your question right :)
Ah cool - I think I get it - all hitpoints are shared between the tracks so the "spilled" snares will be segmented correctly on the Tom track as well.
Realraven2000 exactly :)
Hello Chris!
I want to know if you have problems to quantize with this method in Cubase 10 and after. As we all know the Hitpoint detection is broken in version 10.
Thank you!
Never had a problem doing so in Cubase 10
@@mixdownonline Thank you for the reply. But you saw that the hitpoints are not correct after version 10 right?
Hi Chis how quantize live bass or live guitar in cubase 9.5. best regards
To quantize audio you need to setup Hitpoints which is hard on Bass and Guitars unlike Drums. If you only need to tight up a bass note here and there, you can just cut and move the bass audio event to get it tighter. If your bas or guitars are too loose, re-record them to be tighter :-)
I know I'm quite late to this video, Chris - Does quantizing drums affect phase relationship?
Not at all, cause it splits and moves all the tracks together so everything stays in sync
@@mixdownonline That makes sense. I tend to run into issues with choppy cymbal hits and\or decay after cross fading when the timing is too far out but I'm sure I'll figure it out with a bit more research.
Off to learn a new technique to simulate room sound first though! ;-)
Thanks for everything. I've been in Cubase for a decade but I still learn heaps every time I watch your content.
Hey man i don't know if you'll see this, but my drums when quantised sound like theyve been messed up, even with crossfading. Metal drums quite fast kicks where the problem is, how could i fix this/
Yes, you have to check your Quantize Setup. if you do a lot of 16th notes in your drum groove and your Quantize Setup is at 1/8, you quantize will not work very well
So you still can't do audio warping for multiple tracks in Cubase 9? I just recorded some sloppy guitars with multiple microphones, and it would have been very helpful to be able to just use audio warp to correct some of the sloppyness. I'm still on Cubase 6.
As far as I know, you can't :-(
That's odd. How hard can it be to add that feature? I watched some Steinbergs video, and it seems you can use automatic audiowarp when quantizing, but of course that won't work for guitars, and I would also like to use free warping by hand to just correct few hits on the drums. Come on Steinberg!
It would be good to get that option for sure.
what do you use to do your video editing for these instructions
I use ScreenFlow 6 on Mac
IS THIS OPTION AVAILABLE WITH CUBASE 9 ELEMENT???
+Jean-Félix Nolet I don't have Cubase Element but I'm pretty sure it's not available
But why did you have to slice them all up? Couldn't you just click Quantize and it would warp the audio?
Can I drop in a drum track .wav file from an SD card?
Sure you can through the media bay in the right zone... just make sure you you copy the file in your Pool when importing
Good video..except when you explain how you are creating hitpoints you don't explain it. You just wave your mouse around and say, oh there's a hitpoint..and then when you created one manually you just waved your mouse around highlighted something and said there's a hitpoint manually created. Do you explain this part in a different video? Thank you.
4:40 5:31
12:09 12:27
sorry(
молодец)
what about OH or Room tracks?
Since all the tracks are in the same folder, the OH and Romm tracks will move according to the kick and snare that are in priority.
Does it do the same with spot mics for the cymbals, like a hi hat mic or a ride mic?
:@@mixdownonline: Hard to believe that it works even on room mikes without artifacts. Are there any technical informations how they do that at Steinberg? sounds genious
@@fibboobbif There's no artifacts because there's no audio warping going on. It's basically slicing and moving the audio events in sync
@@mixdownonline Thx for the quick answer. I remember the very first program who did marking and slicing in single tracks for sampling in 1998, and that became eventually availlable in Logic Audio some 20y ago, and also in Cubase. Good to know that it works now with a complete drum set. www.soundonsound.com/techniques/audio-slicing