Everyone on VRChat, no matter how experienced you are in Blender, has had the most difficulty and frustration with hair when they upload a completed model in Unity. But here, you make it seamless. I salute you.
Well don't forget there's an optimization problem. She created it very easily, because it is very easy to do. But game engines don't want millions of polygons per object. Espcially VR which is weaker than an iphone.
Not only have you gained yourself a follower but you've also gained yourself a warrior. I will got to WAR for you anytime, just say the word. Thank you for such a wonderful video.
There is the good, bad and the ugly part of using Al generation images. Good side of using AI images is you generate references faster and use them instead of thinking of hundreds of concepts The bad side of Al images is people get lazy and produce broken to no effort images without even putting in the work and not modifying themselves Ugly is posting Al images that never get worked on just for attention and never admit they are just computer images and never done professionally by a human
Tip when your reference image is blurry: Use an AI Image upscaler and scale the image by 400% to get a crisp reference image. Although the scalers don't work that well with with real-life images, they work perfectly with toon/anime images
ngl the colors and textures you implemented is very faithful to the source art kudos. Wish I had your skills. Shoutouts from Korea :) Two questions: 1. How long did it take for you to finish this particular work? 2. Are you still available for commission work? (Nothing urgent, just curious) Have a good day!
Hiya I love your videos, I was wondering, Would you be willing to make a tutorial on how to make these models without sped up footage? In depth process
hi, can i ask if the first course that you link the in the infobox (the one on wingfox) teaches how to sculpt using vertices as you're doing here? because i'd love to learn how to sculpt with vertices and i don't know if that course explains this feature 👀 or if you can recommend me some courses which includes this explaination? thank you soo much
Lovely work. How did you make the triangle curve for the hair profile? It snaps into place so fast. And I don't get how u get that nice shape in the hair from those triangles. Even when applying subsurf to the haricurve
@@KumoBlender I'm sorry for bothering you, but I can not understand what you say because I can not speak English, plus and very few modeling videos in Blender Anime Brazilians. I'm using google translate, so could you write here, please
@@kamiladeassisferreira9731 Sure,I can tell you. what I am doing is add a plain and in edit mode I selected all the vertices and press 'M' and then choose 'at center'. You will have one vertix after doing that and now you can start extrude it along the face. I hope this help you.
What resolution do you use for texture painting? Mine always looks pixelated, even on 4k. :( Or do I need to apply subdivision or something? All I would like is to add some blush to my characters lol.
you should export the texture to photoshop or something and save it again. or you can just create a texture base with photoshop and bring it to blender.
2d animation is easier to animate and more cost-effective, not to mention versatile to get to the same level of quality and dynamism. Just from a practical sense. Other than that as animators having per-pixel control just lets us elevate the work. using a rig you have to think about a whole lot more. Which might not make sense if you don't do it. You have a 3d model you can just move it around instead of drawing every little frame. For bad cg absolutely yes it's an easy win. But good CG needs to squash Stretch and do all sorts of effects takes forever. a good example is imagine you wanted to add those anime sweat marks on a character, in 2d you just quickly decide to add it for the scene, get it approved you are good to go. in CG you need to rig the model and animate something that might be there for three frames. then you need to get it approved and go to another department to put effects lighting texture etc. Additionally, the best cg films the keys, and breakdowns are figured out in 2D then brought and laid over with 3D models, They are done in multiple passes fighting with the model all that 2D work is kind of thrown out. When you're good at both 2D is so much easier, not to mention enjoyable. Check out the Spider-verse guys, they said it was like making 3 movies, but they tend to be animated over again because cg by itself isn't quite enough to get where you want to get, you don't get a buggy model with a pen and paper.
Everyone on VRChat, no matter how experienced you are in Blender, has had the most difficulty and frustration with hair when they upload a completed model in Unity. But here, you make it seamless. I salute you.
Well don't forget there's an optimization problem. She created it very easily, because it is very easy to do. But game engines don't want millions of polygons per object. Espcially VR which is weaker than an iphone.
I love how you choose to do the eyelashes with transparency, I struggle so much actually modeling them but a singular plane would help so much.
This is so dope! I love ur content gurl
Could you do a complete tutorial strating from hair modeling to hair texturing please? If possible
Nice! she looks like blaze fielding from streets of rage
Looks really cool. Congratulation
Oh mah god she so beautiful ;-;
Holy cow, this is my favorite yet. I like this style
Amazing job! I'm surprised that you did such complex hair relatively quickly.
great result!
what an inspiration!
GREAT job
incredible work. painting the hair was super interesting to me as i've never tried that
i love this tutorial,and thank you for sharing the tutorial
Not only have you gained yourself a follower but you've also gained yourself a warrior. I will got to WAR for you anytime, just say the word.
Thank you for such a wonderful video.
Lucky to find your channel
Adorable! 😮
There is the good, bad and the ugly part of using Al generation images.
Good side of using AI images is you generate references faster and use them instead of thinking of hundreds of concepts
The bad side of Al images is people get lazy and produce broken to no effort images without even putting in the work and not modifying themselves
Ugly is posting Al images that never get worked on just for attention and never admit they are just computer images and never done professionally by a human
Tip when your reference image is blurry: Use an AI Image upscaler and scale the image by 400% to get a crisp reference image.
Although the scalers don't work that well with with real-life images, they work perfectly with toon/anime images
Amazing
awesome work!!
i aspire to reach this level of skill. wish me luck!! awesome work as always kumo! 🖤🖤
Awesome! 😮❤💯
Вау вышло очень красиво!
Appreciate it😀
Thank you for Sharing.
Amazing result, you rock!
wow amazing🐶
ngl the colors and textures you implemented is very faithful to the source art kudos. Wish I had your skills. Shoutouts from Korea :) Two questions:
1. How long did it take for you to finish this particular work?
2. Are you still available for commission work? (Nothing urgent, just curious)
Have a good day!
nice work!!! : )
Hiya I love your videos, I was wondering, Would you be willing to make a tutorial on how to make these models without sped up footage? In depth process
A 10/10 work! Amazing video ;) Thanks a lot for share your knowledge with all of us!! Have a beautiful day!!
Can you make a guide about how to setting that anime shader? Thank you.
cool!
Hey Kumo awesome videos as always, but are you planning to dabble more I to geonodes anime hair?
hi, can i ask if the first course that you link the in the infobox (the one on wingfox) teaches how to sculpt using vertices as you're doing here? because i'd love to learn how to sculpt with vertices and i don't know if that course explains this feature 👀 or if you can recommend me some courses which includes this explaination? thank you soo much
It would be great to apply a dynamic shader with the light rotating in the studied scene, this will add value to your arts
Lovely work. How did you make the triangle curve for the hair profile? It snaps into place so fast. And I don't get how u get that nice shape in the hair from those triangles. Even when applying subsurf to the haricurve
Nice voice bro
Bravo! How old are you if I may ask? You sound very young, which is a good thing because your work is pro!
I keep wondering why this was so familiar...
This is from X-Men Rogue the paper was her jacket
Excelente señorita, saludos desde Venezuela., espero un dia de estos me ayudes con un proyecto para mi hijo gracias de antemano..
🤗
can I ask, do u think Vroid is a good way to make anime models?
Hi, news on your course? If its possible to know 🙏🏻❤️
how you do these lines that shape the face? as in seconds 0:23.I searched and could not find, I'm noob and beginner in blender, thank you very much
They are vertices I extrude them along the face.
And how can I add as you do?@@KumoBlender
@@kamiladeassisferreira9731 you should watch the previous video. I said about it and you can slow it down to see more clearly.
@@KumoBlender I'm sorry for bothering you, but I can not understand what you say because I can not speak English, plus and very few modeling videos in Blender Anime Brazilians. I'm using google translate, so could you write here, please
@@kamiladeassisferreira9731 Sure,I can tell you.
what I am doing is add a plain and in edit mode I selected all the vertices and press 'M' and then choose 'at center'. You will have one vertix after doing that and now you can start extrude it along the face.
I hope this help you.
Awesome job 😊
Can u make Daniel park from lookism
Your work is amazing. In the real time videos on Patreon, do you also have voice over
No, just realtime video
Hello beauty, can you share the shader?
What resolution do you use for texture painting? Mine always looks pixelated, even on 4k. :( Or do I need to apply subdivision or something? All I would like is to add some blush to my characters lol.
you should export the texture to photoshop or something and save it again. or you can just create a texture base with photoshop and bring it to blender.
@@KumoBlender Ooh I will try that, thanks so much!
Your other channel link doesn't seem to work or exist when I search it up.
You can find the other channel in my main channel.
Ah I found it. @@KumoBlender @KumoBlender2
HEHM, PAY ATTENTION TO SOFT HALF SHADES ON EYES AND FACE AT ALL, THAT WILL BE MORE LIKE REF. YOU'RE STILL THE BEST... WELL YOU KNOW
So you don't do tutorial for this one for free?? just curious
where is your course? i dont find it.
Please dear help I want create animation by myself but I don't have idea
yo pagaria por un curso completo de personajes, con controles para rotar, cambiar gestos etc.
podrias hacer un curso completo pago y soltar videos pequeños donde regalas algun tip y promosionas el curso
hey can you make me some pokemon figures i will buy them?...thanks
such a lesson would be without acceleration and more detailed in several parts :(
where is your damn second channel?????
But real question is....
WHY is there newspaper on her arm?
@@mariarzyt_3D lol Which is hilarious given artists think AI is theft. While they openly claim they are inspired by other artists.
.
TL/DW: There's absolutely no reason 2D animations have to exist any longer.
2d animation is easier to animate and more cost-effective, not to mention versatile to get to the same level of quality and dynamism. Just from a practical sense. Other than that as animators having per-pixel control just lets us elevate the work. using a rig you have to think about a whole lot more. Which might not make sense if you don't do it. You have a 3d model you can just move it around instead of drawing every little frame. For bad cg absolutely yes it's an easy win. But good CG needs to squash Stretch and do all sorts of effects takes forever. a good example is imagine you wanted to add those anime sweat marks on a character, in 2d you just quickly decide to add it for the scene, get it approved you are good to go. in CG you need to rig the model and animate something that might be there for three frames. then you need to get it approved and go to another department to put effects lighting texture etc. Additionally, the best cg films the keys, and breakdowns are figured out in 2D then brought and laid over with 3D models, They are done in multiple passes fighting with the model all that 2D work is kind of thrown out. When you're good at both 2D is so much easier, not to mention enjoyable. Check out the Spider-verse guys, they said it was like making 3 movies, but they tend to be animated over again because cg by itself isn't quite enough to get where you want to get, you don't get a buggy model with a pen and paper.
Spoken like a true person who doesn't understand art
is you voice fake??
Nice!
amazing