Same here XDD My tip is to have a few shots open at once- work on the same step, but when you’re getting bored, switch to another noticeably different shot. If you’re able to save your brush settings between projects, switching will be easier as you won’t always have to manually switch your brush settings between shots again and again oWO
0:12 THIS!!! ☝ Not only video references are essential for truly visualizing body mechanics (which is impossible to properly invent without years of experience), but it's also a tremendous time saver when it comes to brainstorming since in-character acting or improv is an amazing source of inspiration for how a character should move in a shot (trying to figure this stuff out while animating is not only lengthy but can also lead to inconsistent/awkward/faked results). One of our supervisors on feature films REQUIRED us to gather/record references before animating. And for people who think it's cheating, then let me tell you, EVERYONE cheats in the industry (Disney, Dreamworks, Illum, Fortiche...).
I hate it when people say that using a reference is cheating, or they shame people for using one. It's NOT cheating and there's nothing wrong with it. If anything it should be encouraged! Using references just helps you remember more visual information than you couldn't normally rely on from just your memory. Your brain can only remember so much, so it's just a shortcut. Literally every creative industry in the planet uses video references as it helps them retain realism, pacing, and it helps them remember these techniques for future use.
References are important. When i started drawing I’d take hours just to draw with out a refrence. And you know what they always turned out bad. Refrences really do help, it is not stealing it is working smarter and helping ur brain. And now work with animation refrence really help me analyze and figure out what to do!
i've learned over time that, as an indie animator, and being the only person working on my animated series, it is better to actually get something out, rather than waste time trying to perfect every little thing. so, my animation is choppy, my lines aren't polished, and my characters go off model. but i also have produced 3 episodes so far, it usually takes about a month to make each episode, and i'm about halfway finished animating the fourth episode. so, my advice? IT DOESN'T HAVE TO BE PERFECT!! also, smear frames. utilize them whenever possible :D
I think the best thing is to always be sure if you really like what you're making. I'm also making a series, but as I revise my footage, I find myself not really liking the backgrounds or movements, so I've been going back and redoing elements
a lot of youtubers waist peoples time by drawing out things that don't need to be, but you got strait to the point with it and I can really admire you for that.
I really appreciate how snappy this video is, as someone who struggles to watch longer informational videos cause I struggle to sit through 10+ minute vidoes for art help
I started dipping my toes into animation for fun lately while I prepare my portfolio in character design. I’m already getting a ton of use from each video, thank you!
I have to animate a 2 minute video for a class assignment. It doesn’t sound that bad until you realize I spent two hours for 10 seconds of animation. This really helps and I will be able to turn it in on time 😊
To animate faster, consider training a squad of hyper-intelligent squirrels who can animate your frames while you nap, or invent a magical time-bending coffee that turns every sip into an extra hour of productivity in animation land!
i'm a stickman animator and i know this most probably doesn't apply to normal art, but for the "one step at a time" thing: i animate limb by limb so i can focus on EVERYTHING being as smooth looking as i can, and also so i don't feel overwhelmed for example: if you want to animate a stickman punch; animate a bean (just a stroke) moving its upper part to a side then animate another bean (longer one) in the upper part, which would be the arm animate another one, but this one isnt the one doing the punch then animate an even longer bean (atp its a line) which would be the leg do it again for the other one draw a circle or JUST tap/click (no holding) so it's juts the circle part of the stroke, make it a symbol (i don't know how it's named in other softwares) and keep copy-pastying it where the head would go then boom
To draw something. Like hands. Start out looking at your hand and imagine shapes. Then after you do rectangles. Remember to round the tips of your fingers and give curves to the hands. Remember, fingers have slight very slight wavy bumps. When lining your fingers perfectly make sticks and imagine it on your page. Start lining and marking where the small details are on your fingers and which line is higher and which one is lower. Then start drawing it. Sometimes fingernails are visible on both sides and sometimes they aren't.
As a beginner animator, I find this so helpful as I want to eventually produce full animated videos in the near future, so thank you for these really helpful tips
I love how you straight forward to the explanation! The others usually talking about unnecessary things for like- almost 1 minutes. Thank you, this helps me so much 💟 !
This video was so HELPFUL. I uh started animating recently, did so before too, but I'm VERY MUCH A BEGINNER! This video helped clarify a lot of the problems i faced, like consistent character design or difficulty in animating simple scenarios, which I now realize after watching, can be referenced from real life. THANK YOU
Your accuracy at the end is just out of this wolrd Machallah! Also THANK YOU SO MUCH this was soooooooooooooooooooo useful i was searching for a video just like this :D
Hello :) I consider myself a beginner animator and this video was helpful. I've done other animations in the past but I gave up for a while on it, and now I'm restarting at animating. I searched 'How to animate faster'(Because I don't want to take longer than 2 months if possible 😅) and found your video! It has very helpful tips and I learned a couple of tips :D(especially the pen stabilizer lol I'm a noob🤣). I'm almost done with one animation but will be sure to use these tips on my next one :P In the near future I'm interested in creating digital art, so will be sure to check out your other videos :) Thank you, I'm a new subscriber ^_^
thank you ! also can you make a video explaining how you animated that character at 0:31 seconds, mainly how you maintain proportions and how you added the clothes to the character
Additional tips for animators who use TVPaint: 1. Make heavy, and I mean HEAVY use of the B spline spline function for long smooth lines. If you want a taper, make your size graph an upside-down parabola and set it to fade. This lets you make vector lines using points and rasterize them, and is way easier to use than bezier. This helps create smooth lines extremely fast and saves an insane amount of time when in-betweening (while also improving precision). 2. Make use of the Alpha curve function when resizing/rotating existing frame elements onto another frame. When you rotate or resize an existing element, the line quality will drop and the edges become blurry. Go into the fx panel, search for “curve” under the color section, and set your “alpha” graph to a shape that looks like a spline (adjust to your own liking. The more extreme the spline gradient is, the sharper your edges become. This helps to clean up your lines and is especially effective on brushes that already have textured edges. Alpha curve can also be used to make cool effects if you animate blurred elements then sharpen them. Hopefully these tips have helped a TVPaint animator out there :>
Even cartoon character body parts sometimes help you to learn how to draw a realistic hand. Just by drawing the cartoon hand then adding details and fixings it's shape. Remember shading in certain areas where the sun isn't shining. If there's no shade on the object then DO NOT SHADE THERE. If there's more light on certain parts of the object then don't shade those parts but shade the rest around the lighter parts.
As an animator, line accuracy should be saved for the final pass, aka, the last set of lines you ever will draw for that scene. If you spend too long trying to make it perfect you will hate the animation you're doing. Everything here is what i've learned through self teaching and are very good tips. Recommend and subscribed
These tips are really good!! I've been studying animation for a while but my execution still needs work :( Something I might add for the last one about lines is that if it's going wrong too many times - take a break and do somethign else, either another activity entirely or work on another part of the animation before you come back to it and try again :)
I've found that if I need super precise lines, it's actually easier to crank up the tools for that and then draw with the mouse. Usually works best with the tools set so that there is a bit of a delay between the cursor and the line, and then just go slow. If I try using the pen then I have less control and have to still redraw multiple times.
*here's an extra tip for the bros in the comments* *if you want make easier keyframe, use the rotoscoping technique, but don't trace the frames excactly like the original video, instead use the people in the video as a character's rig for 2d animation*
Figured i'm the type of animator who likes doing it by scene or by cut. Seeing the final animation gives me motivation to do it again, and, again. I cant seem to finish a project when I do it one by one. Like, finishing all the sketch from start to end, then moving on to lineart, and so on.
Get a pack of small sticky notes and draw all of them carefully to match up for animation. Take pictures and put it in one frame art piece ALL. Delete all screenshots afterwards within your photos. Then that way you won't waste storage.
im not on this part of the process yet but can we PLEASE thank you for not making a 30 minute video explaining these things and instad making a 2 minute video clearly explaining what to do
1:00 I'm SOO glad to hear this mentioned. I remember when I first started animating, that I thought copying/reusing frames would he seen as lazy- but I managed to convince myself it was fine if it looked good :'D 🤌🏽
having adhd makes it rlly difficult to stay on the one task. i have to constantly change tasks other wise i get rlly bored
Same! Then i get a lot of things to do but I get mad at myself for not finishing all the animations I started 😅
that’s why i do a bunch of projects at once lol
SAME
Same here XDD My tip is to have a few shots open at once- work on the same step, but when you’re getting bored, switch to another noticeably different shot. If you’re able to save your brush settings between projects, switching will be easier as you won’t always have to manually switch your brush settings between shots again and again oWO
@@soso3792 that’s a good idea
0:12 THIS!!! ☝
Not only video references are essential for truly visualizing body mechanics (which is impossible to properly invent without years of experience), but it's also a tremendous time saver when it comes to brainstorming since in-character acting or improv is an amazing source of inspiration for how a character should move in a shot (trying to figure this stuff out while animating is not only lengthy but can also lead to inconsistent/awkward/faked results).
One of our supervisors on feature films REQUIRED us to gather/record references before animating. And for people who think it's cheating, then let me tell you, EVERYONE cheats in the industry (Disney, Dreamworks, Illum, Fortiche...).
Oh my GOSH ITS THAT ONE GRAY CARTOON PONY THAT KEEPS RANDOMLY SHOWING UP ON MY YT FYP 🌟👑
I hate it when people say that using a reference is cheating, or they shame people for using one. It's NOT cheating and there's nothing wrong with it. If anything it should be encouraged! Using references just helps you remember more visual information than you couldn't normally rely on from just your memory. Your brain can only remember so much, so it's just a shortcut. Literally every creative industry in the planet uses video references as it helps them retain realism, pacing, and it helps them remember these techniques for future use.
Yas queen
References are important. When i started drawing I’d take hours just to draw with out a refrence. And you know what they always turned out bad. Refrences really do help, it is not stealing it is working smarter and helping ur brain. And now work with animation refrence really help me analyze and figure out what to do!
How do I make an animation of a human flying or bursting out from the inside
6. Draw super fast
7.Be a professional artist
8. Take 10 cans of Red Bull
10. Questioning why did you start animations
9. Use the lasso tool to copy and paste
10. Don't eat too many burgers, or you might get too round to animate
Animators who take way too long on their animations rise up!
Edit: we should start a club or smth
Yep 2 years for a 4 minute video
Me
Me, it took me two months to make a 8 second video
@@Flowerz_Field I can admire the perseverance
I HAVE RISEN
i've learned over time that, as an indie animator, and being the only person working on my animated series, it is better to actually get something out, rather than waste time trying to perfect every little thing. so, my animation is choppy, my lines aren't polished, and my characters go off model. but i also have produced 3 episodes so far, it usually takes about a month to make each episode, and i'm about halfway finished animating the fourth episode. so, my advice? IT DOESN'T HAVE TO BE PERFECT!! also, smear frames. utilize them whenever possible :D
How long are your episodes?
@CrazyGreenFluff how long is each episode?
I'm self learning right now. While having a full time job, can be hard.😢
I think the best thing is to always be sure if you really like what you're making. I'm also making a series, but as I revise my footage, I find myself not really liking the backgrounds or movements, so I've been going back and redoing elements
I’m trying to get into animating my ideas
a lot of youtubers waist peoples time by drawing out things that don't need to be, but you got strait to the point with it and I can really admire you for that.
I really appreciate how snappy this video is, as someone who struggles to watch longer informational videos cause I struggle to sit through 10+ minute vidoes for art help
you gotta work on that
Me too!
UA-cam KNEW I'm animating for the first time in months 😂
I started dipping my toes into animation for fun lately while I prepare my portfolio in character design. I’m already getting a ton of use from each video, thank you!
you following that curve at that end was satisfying
I have to animate a 2 minute video for a class assignment. It doesn’t sound that bad until you realize I spent two hours for 10 seconds of animation. This really helps and I will be able to turn it in on time 😊
To animate faster, consider training a squad of hyper-intelligent squirrels who can animate your frames while you nap, or invent a magical time-bending coffee that turns every sip into an extra hour of productivity in animation land!
This is gonna be SERIOUSLY HELPFUL when it comes to making our new animated series - thank you so much for making this
I love how short yet packed with helpful tios your videos are
i'm a stickman animator and i know this most probably doesn't apply to normal art, but for the "one step at a time" thing:
i animate limb by limb so i can focus on EVERYTHING being as smooth looking as i can, and also so i don't feel overwhelmed
for example:
if you want to animate a stickman punch;
animate a bean (just a stroke) moving its upper part to a side
then animate another bean (longer one) in the upper part, which would be the arm
animate another one, but this one isnt the one doing the punch
then animate an even longer bean (atp its a line) which would be the leg
do it again for the other one
draw a circle or JUST tap/click (no holding) so it's juts the circle part of the stroke, make it a symbol (i don't know how it's named in other softwares) and keep copy-pastying it where the head would go
then boom
To draw something. Like hands. Start out looking at your hand and imagine shapes. Then after you do rectangles. Remember to round the tips of your fingers and give curves to the hands. Remember, fingers have slight very slight wavy bumps. When lining your fingers perfectly make sticks and imagine it on your page. Start lining and marking where the small details are on your fingers and which line is higher and which one is lower. Then start drawing it. Sometimes fingernails are visible on both sides and sometimes they aren't.
As a beginner animator, I find this so helpful as I want to eventually produce full animated videos in the near future, so thank you for these really helpful tips
I love how you straight forward to the explanation! The others usually talking about unnecessary things for like- almost 1 minutes. Thank you, this helps me so much 💟 !
This video was so HELPFUL. I uh started animating recently, did so before too, but I'm VERY MUCH A BEGINNER! This video helped clarify a lot of the problems i faced, like consistent character design or difficulty in animating simple scenarios, which I now realize after watching, can be referenced from real life. THANK YOU
WAS 0:55 THAT ONE KORRA VS ZAHEER SCENE? yeah a bit off topic but im also here to try and get better at animating i only really started yesterday 😭😭
Yes tlok fan
Your accuracy at the end is just out of this wolrd Machallah!
Also THANK YOU SO MUCH this was soooooooooooooooooooo useful i was searching for a video just like this :D
Hello :) I consider myself a beginner animator and this video was helpful. I've done other animations in the past but I gave up for a while on it, and now I'm restarting at animating. I searched 'How to animate faster'(Because I don't want to take longer than 2 months if possible 😅) and found your video! It has very helpful tips and I learned a couple of tips :D(especially the pen stabilizer lol I'm a noob🤣). I'm almost done with one animation but will be sure to use these tips on my next one :P
In the near future I'm interested in creating digital art, so will be sure to check out your other videos :) Thank you, I'm a new subscriber ^_^
AHHH THANK YOU! I been taking forever with my animations THIS WAS QUITE HELPFUL!!
Yes yes yes! This is so much needed!
Great advice! Keep up the amazing videos! :)
thanks for not making it 15 minutes longer than it needs to be
Great and informative video, I appreciate you getting straight to the tips, no bs, in a quick concise manner! Thank you!
I love your quick tips and tutorials, thank you!
Respect that the videos are easily digestible and short!!❤
thanks, you are the only channel that really cares about do it FASTER !!!
I wasn't expecting actually helpful stuff but man THANK YOU you actually have real advice that isn't common sense
thank you ! also can you make a video explaining how you animated that character at 0:31 seconds, mainly how you maintain proportions and how you added the clothes to the character
Thx! I turned a lot better at animating! ❤
Dang. This video goes hard. Really good info straight to the point.
As someone who never animate before I find this pretty usefull
Alternative title: How to find good advice, inspo and one of ur fav UA-cam all in around 2 minutes!!!
New subs!❤❤❤
Thanks for the vid!!!!
We killing Times with this one
Additional tips for animators who use TVPaint:
1. Make heavy, and I mean HEAVY use of the B spline spline function for long smooth lines. If you want a taper, make your size graph an upside-down parabola and set it to fade. This lets you make vector lines using points and rasterize them, and is way easier to use than bezier. This helps create smooth lines extremely fast and saves an insane amount of time when in-betweening (while also improving precision).
2. Make use of the Alpha curve function when resizing/rotating existing frame elements onto another frame. When you rotate or resize an existing element, the line quality will drop and the edges become blurry. Go into the fx panel, search for “curve” under the color section, and set your “alpha” graph to a shape that looks like a spline (adjust to your own liking. The more extreme the spline gradient is, the sharper your edges become. This helps to clean up your lines and is especially effective on brushes that already have textured edges. Alpha curve can also be used to make cool effects if you animate blurred elements then sharpen them.
Hopefully these tips have helped a TVPaint animator out there :>
Best video I've seen about it. It is very explanatory, simple and direct. Thank you so much!
Ahhh i love how concise this tutorial is!!! Thanku sm for this :D
Even cartoon character body parts sometimes help you to learn how to draw a realistic hand. Just by drawing the cartoon hand then adding details and fixings it's shape. Remember shading in certain areas where the sun isn't shining. If there's no shade on the object then DO NOT SHADE THERE. If there's more light on certain parts of the object then don't shade those parts but shade the rest around the lighter parts.
Love that this was straight to the point.
The last tip was something that i need to hear i will practice tracing better my line with a good pace thank you.
Holy cow. I've never received so much insight before actually trying any of those methods... I got this...
Perfect vedio without any lag😮
They really exist
This was a very helpful and straight to the point video, thank you!
Those were great tips! Thank you very much!
Finally! A video that is helpful and doesn’t waste time! AmaZing!!!! I AM SUBSCRIBING
As a 2D animator, i find myself making these mistakes quite often. thank you, this video was very helpful. ( :
As an animator, line accuracy should be saved for the final pass, aka, the last set of lines you ever will draw for that scene. If you spend too long trying to make it perfect you will hate the animation you're doing. Everything here is what i've learned through self teaching and are very good tips. Recommend and subscribed
this is so full of good info i didn't realize it was less than 3 mins 😮 wild!
THIS IS AMAZING .. short, straight to the point and helpful ... TY
These tips are really good!! I've been studying animation for a while but my execution still needs work :(
Something I might add for the last one about lines is that if it's going wrong too many times - take a break and do somethign else, either another activity entirely or work on another part of the animation before you come back to it and try again :)
holy mother of moly this was concise, well-worded, and so so helpful!! thanks :)
I never even thought of the first tip and I could for sure use that! like I definitely need that!!! Thank you!
I've found that if I need super precise lines, it's actually easier to crank up the tools for that and then draw with the mouse. Usually works best with the tools set so that there is a bit of a delay between the cursor and the line, and then just go slow.
If I try using the pen then I have less control and have to still redraw multiple times.
Great advice! Thanks!
Segments, depending on how your brain organizes things depends on how you should break down the different segments of work.
How havent i thought of the character sheet!!
Thanks so much for sharing that tip, im going to start working on my reference now !!
Really nice! As an animator myself, I've noticed I do some of these already, it's really useful!
This literally helped me in every way
YOUR SO PRETTY WHAT????
Thank you for your tips!!🎉❤❤
Love your art style!!!
I've just started animation and these are helping a ton, thanks!
*here's an extra tip for the bros in the comments*
*if you want make easier keyframe, use the rotoscoping technique, but don't trace the frames excactly like the original video, instead use the people in the video as a character's rig for 2d animation*
Figured i'm the type of animator who likes doing it by scene or by cut. Seeing the final animation gives me motivation to do it again, and, again.
I cant seem to finish a project when I do it one by one. Like, finishing all the sketch from start to end, then moving on to lineart, and so on.
Get a pack of small sticky notes and draw all of them carefully to match up for animation. Take pictures and put it in one frame art piece ALL. Delete all screenshots afterwards within your photos. Then that way you won't waste storage.
Thanks for this advices !!!
Short and simple advices, Thank you!
Subscribed thank you! Explained well and all solid wisdom!
I shall take notes , im currently animating a series and this will help alot
how did i just find out about your channel?! this is great!
That very last clip was a flex
This was such a helpful video! Very clear and concise especially for a beginner animator, thank you much !!!
my god someone that doesn't tell their whole lore of her grandma conquering america before telling you the cookie recipe
Thanks for sharing your knowledge!
I can barely draw poses, why am I here
(totally saving this though for if I ever try animating)
Some excellent tips here! I have a nasty habit of adding more and more frames where one could get away with less.
I loved this video sm🙏
strange, it always seemed to me that doing both line art and colour at the same time felt faster. Nice short tut btw
Whatever works best for you! I would try out both ways and see which one feels more comfortable and/or more efficient.
Great tips, thank you so much!
LOOOOVVVEEEE YOOOOUUUU for thissss!!! Thank youuuuu! Subbed!
Thank you for the tips. Needed this
"dont use a massive amount of fps"
me: SEVEN. TAKE IT OR LEAVE IT.
me looping my animation wip over and over again to see if somethin changes
one time i made a shitpost in opentoons that took me 3 hrs to make but was 3 seconds long
These tips are so good!!! Thanks!!
Thank you for this ❤
Amazing straight to the point :)
im not on this part of the process yet but can we PLEASE thank you for not making a 30 minute video explaining these things and instad making a 2 minute video clearly explaining what to do
1:00 I'm SOO glad to hear this mentioned. I remember when I first started animating, that I thought copying/reusing frames would he seen as lazy- but I managed to convince myself it was fine if it looked good :'D 🤌🏽
😊 Thanks for sharing your experience with us
Totally random but omg I saw a wip for the mandalorian part in the where we started multifandom MAP I didn’t know that was you lol :D
I loved your videos ❤
Thank you, Ma'am.
Thanks for the vid. For the final way, I use Adobe Illustrator.
Also, you've just earned yourself a new subscriber.
lifesaver, tysm
Thanks. I draw frame 1 and then frame 2. Then I inbetween!! Still trying to draw a cat behind another cat (same breed. Both short hairs)
For me I use smear frames sometimes to create motion sometimes, it really helps!