I want to thank you because finally, I can understand UV's after 2 years in a university which is a really shameful thing. Keep your work posting for sure from me a big subscribe and Like! Can't wait for more of your videos!
I am an 3d artist and I can say this is what it called to be finding the treasure 🙏 I had watched tonnes of tonnes videos but you are really the top notch hatsoff , every video on tutorials are just some quick and skipping important things but you showed every detailed aspect of uv unwrapping. Not just doing one part and skipping to final part you went through brief steps which is uncommon even my own teacher didn't did this and so i had to search tonnes of videos Thanks for helping every artist and you got mu subs🙏 you deserve keep making such videos people will surely appreciate your hard work God bless you 🙏
Yes he is best online Maya , Zbrush and Substance painter software tutor. Kindly tell me If you are taking online classes. Please leave your email I’d.
Thanks so much for this tutorial, I've left 3D modeling for over 12 years since my degree, and coming back now it feels like I'm learning everything all over again. Some of the techniques you taught wasn't even covered in my course back then, and thank you for going over the techniques step by step. A mere 30-min video took me 2 days to finish, but every time I stop at a checkpoint, it feels like I have achieved mountains! And yeah, I finally can say that I understand how UV works now.
I am only 3 videos into this project and I have come away with so much knowledge! Thank you for this course! Ready for the ZBrush and Substance Painter portion of this tutorial. I'm looking forward to checking out all of the content you have created once I have completed this project. You're awesome, just when I'm about to have a question/concern about some of the things you are doing you answer it. For example, you create a lot of UV's for all the different parts of the scene but you just let the UV's stack up all over the 0-1 space! In the back of my head I'm thinking, aren't we suppose to try and fit all these things into the 0-1 positive space on the UV editor!!? Then you address my concern by breaking apart the scene into different UV sets with materials to ensure they all fit within that space!
Great tutorial🔥, literally one of the best . Thank you so much . I only have one question. When you export the different objects, Do you export them already smothed or with out being smothed?
From lesson 2 to lesson 3 all, I noticed that all your objects/models are subdivided, how come? Did I skip something or you just didn't tell about it? You did all manually or with script?
Very helpful, thank you so much! can i ask you if, during the uv transfer process, there's a difference between an object being a duplicate and one that is an instance? if roof tiles were instance of a main one, would the transfer process still need to be done? I'm not a native english speaker, hope my question was understandable :)
Your idea is good. It could be instance objects and in that case you could only unwrap the one and it's done for all. In that uv transfer is not needed. 🙂
All workflow is really great by any sides. I would like to know name of songs playing in loop in your first 3 videos :-) Cannot find them by "UA-cam Music" ♥
Sir can you please send me the file in this area because i have lost my file when in resetted my pc and i dont have a backup. Doing from the first part to here takes me days so can you please send me the file so i can do the other sculpting texturing things please help.
i follow your unfold step but i am getting some wierd uvs how can i fix and when i try at other object its work and then in other its not work again some wierd uvs i am not understanding that problem is it maya bug? or am i making some mistake? IDK help me
im stuck on the 3D cut and sew UV tool when i complete a loop it doenst create an UV shell neither let me unfold the selection i dont knwo whats wrong..
Hello sir in previous videos you do uv i didn't do that is there any problem if i didn't do If i do uv now is it ok i completed part 2 and now i do part 3
60k faces my teacher would say reduce it down to 6k.... thats right now the hardest part for me to realize when is it too low poly and when too high....
I want to thank you because finally, I can understand UV's after 2 years in a university which is a really shameful thing. Keep your work posting for sure from me a big subscribe and Like! Can't wait for more of your videos!
Thank you very much🙂.
My school was also a bit iffy on the UVs haha, this is an excellent tutorial!
@@pclarkson85 what is the title of the college major you studied in university?
I am an 3d artist and I can say this is what it called to be finding the treasure 🙏 I had watched tonnes of tonnes videos but you are really the top notch hatsoff , every video on tutorials are just some quick and skipping important things but you showed every detailed aspect of uv unwrapping. Not just doing one part and skipping to final part you went through brief steps which is uncommon even my own teacher didn't did this and so i had to search tonnes of videos Thanks for helping every artist and you got mu subs🙏 you deserve keep making such videos people will surely appreciate your hard work God bless you 🙏
Thank you very much for your kind words 🙂.
Yes he is best online Maya , Zbrush and Substance painter software tutor. Kindly tell me If you are taking online classes. Please leave your email I’d.
well this guy also skipped some tools and because of that i messed up somewhere but i fixed it lol
100% agree with this comment
you have no idea how helpful this has been in understanding UVs.
Thanks so much for this tutorial, I've left 3D modeling for over 12 years since my degree, and coming back now it feels like I'm learning everything all over again. Some of the techniques you taught wasn't even covered in my course back then, and thank you for going over the techniques step by step. A mere 30-min video took me 2 days to finish, but every time I stop at a checkpoint, it feels like I have achieved mountains! And yeah, I finally can say that I understand how UV works now.
Thanku so much please never stop creating content your explanation are much more easier to understand than University stuff thank you😍
I am only 3 videos into this project and I have come away with so much knowledge! Thank you for this course! Ready for the ZBrush and Substance Painter portion of this tutorial. I'm looking forward to checking out all of the content you have created once I have completed this project. You're awesome, just when I'm about to have a question/concern about some of the things you are doing you answer it. For example, you create a lot of UV's for all the different parts of the scene but you just let the UV's stack up all over the 0-1 space! In the back of my head I'm thinking, aren't we suppose to try and fit all these things into the 0-1 positive space on the UV editor!!? Then you address my concern by breaking apart the scene into different UV sets with materials to ensure they all fit within that space!
One of the best 3D tutorials you can find on youtube!👍👍👍Or on the internet!!!
This is legitimately the best maya tutorial on the internet, thank you so much.
Thank you sir🙏 i thought UV unwrapping is the most difficult process but after learn from this method,now i have confidence in my mind💥
Wow, I absolutely love this tutorial series. I'm learning so much and Maya is becoming less and less daunting and more enjoyable. Thank you so much!!
Amazing quality of content. Love this type of video. Best for learning on UA-cam
Great tutorial🔥, literally one of the best . Thank you so much . I only have one question. When you export the different objects, Do you export them already smothed or with out being smothed?
Uv mapping made easy! Thank you 😊
Just Loved Your Work Sir
Thank you very much🙂.
excellent content clearly explained And ur voice lit👌
Thank you very much🙂.
Thank you so much
Nice stylized modeling
Great videos!! I need next tutorial now !!
Coming in 4 days. 🙂
From lesson 2 to lesson 3 all, I noticed that all your objects/models are subdivided, how come? Did I skip something or you just didn't tell about it? You did all manually or with script?
Anywhere you want smooth preview to see the object you can smooth the model in 1subdiv level. I did it manually.
Very nice.. thanks
Thank-you sir.. nice tutorial.,
Part 4 soon as possible... waiting...
Part 4 and 5 already published. You can check it now.
should i smooth the mesh before export or not?
Very helpful, thank you so much! can i ask you if, during the uv transfer process, there's a difference between an object being a duplicate and one that is an instance? if roof tiles were instance of a main one, would the transfer process still need to be done?
I'm not a native english speaker, hope my question was understandable :)
Your idea is good. It could be instance objects and in that case you could only unwrap the one and it's done for all. In that uv transfer is not needed. 🙂
I believe the checkerboard should be consistent through out the entire scene right? Otherwise you'll get different texture resolutions
Why don't you layout the rocks in the final part???
All workflow is really great by any sides. I would like to know name of songs playing in loop in your first 3 videos :-) Cannot find them by "UA-cam Music" ♥
I have taken from UA-cam and then mixed it🙂.
TrimitKala So could you send me them? It would be awesome 👻🙌
u make every branch in different object?
hello did you retopology the tree ?
Sir can you please send me the file in this area because i have lost my file when in resetted my pc and i dont have a backup. Doing from the first part to here takes me days so can you please send me the file so i can do the other sculpting texturing things please help.
Sir which Maya vr. you are using?
Maya 2019.
i follow your unfold step but i am getting some wierd uvs how can i fix
and when i try at other object its work and then in other its not work again some wierd uvs
i am not understanding that problem is it maya bug? or am i making some mistake? IDK help me
im stuck on the 3D cut and sew UV tool when i complete a loop it doenst create an UV shell neither let me unfold the selection i dont knwo whats wrong..
Hello sir in previous videos you do uv i didn't do that is there any problem if i didn't do
If i do uv now is it ok i completed part 2
and now i do part 3
The thing is before sculpting make sure you are unwrapping it then doing the sculpting and texturing.
@@Trimitkala ok sir
Nice tutorial! Well.. Im waching via a playlist, but videos seems not to be following a numbered order, could you please check?
how about uvrizom
im stuck at the UV part ... even after i follow that part after pressing 3 my UV square is still deform .. HELP
In that case increase the subdivision towards the edges. Problem will be solved.
I am exhausted... it just doesn't work for me, no matter what I try. It's so frustrating...
60k faces my teacher would say reduce it down to 6k.... thats right now the hardest part for me to realize when is it too low poly and when too high....
bhai unwrap galat hai tera