UV Map Anything in 5 Minutes with Maya

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 360

  • @OnMars3D
    @OnMars3D  Рік тому +2

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    Check out my new 'UV Map Anything in Maya 2025' here: ua-cam.com/video/EriiuMPx22Y/v-deo.htmlsi=vtsOPGKvTwvmS6mK
    *Make sure to Delete History and Freeze Transforms first!
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @cglancer
    @cglancer 3 роки тому +302

    For those not getting similar results make sure before you start unwrapping, that you "freeze transformations" and "delete history by type" for the object(s) you are going to work with.

    • @sullimafrax
      @sullimafrax 3 роки тому +8

      thank you so much man, i was getting frustract

    • @cglancer
      @cglancer 3 роки тому +5

      @@sullimafrax i was in the same boat. spent hours stuck on that.

    • @subhamsarkar7765
      @subhamsarkar7765 3 роки тому

      Where can I freeze the transformation

    • @OnMars3D
      @OnMars3D  3 роки тому +22

      Top menu, go to Modify>Freeze Transformations

    • @subhamsarkar7765
      @subhamsarkar7765 3 роки тому +2

      @@OnMars3D thanks

  • @LUNTK
    @LUNTK 3 роки тому +126

    That was the first time someone on UA-cam actually managed to explain it right and show us the most important steps. Thanks a bunch!

  • @TheDukersrules
    @TheDukersrules 3 роки тому +150

    After literally crying from not figuring this out, you made it just look so easy and so nice. Thank you so much for explaining this concisely

    • @OnMars3D
      @OnMars3D  3 роки тому +3

      You're welcome, so glad this helped you figure out UV Mapping!

  • @corrohsivegaming7077
    @corrohsivegaming7077 2 роки тому +23

    Dude this is probably the most helpful Maya video I have ever seen about UV unwrapping. You explained it so simply and executed the process in what felt like mere seconds compared to all these other confusing ways.

  • @kaelynfraley3334
    @kaelynfraley3334 Рік тому +6

    I know I'm commenting two years later, but WOW thank you for making a simple and to the point video about unwrapping! You are a huge help!

  • @davidshapcott3034
    @davidshapcott3034 2 роки тому +10

    This is by far the easiest explanation regarding setting out your UVs, very easy to understand and simple.

    • @Vincent654
      @Vincent654 Рік тому

      The key is how visual he teaches all of this, deleting the default UV and then make it like the camera is such a great idea, then separating the cute like visually “uncapping” the hammer also helped, it’s like breaking down into pieces!

  • @danmgc
    @danmgc Рік тому +5

    What a great way to go about it. Your method is so simple and so effective, I never thought of doing a camera based UVs first and then just slicing up pieces

  • @sillaysponge
    @sillaysponge Рік тому +9

    Doing a game design course right now with a week of crunch before hand-in and UV mapping was killing me.... thank you!

  • @aurorielys3030
    @aurorielys3030 Рік тому +1

    this was so much more helpful than anything my professors were showing/sending me. I was in tears before I found this video.

  • @totoosarts
    @totoosarts 3 місяці тому

    I'd like to say, we really appreciate your kindness in sharing these tutorials, your videos are to the point, no waste of time, precise at the same time, clear and easy to follow. Bless your heart and take care :)

  • @StevesGarage
    @StevesGarage Рік тому +1

    This video was perfect for what I was doing. I didn't realize who it was when I clicked it, but then I recognized your voice! Thanks for the great channel!

    • @OnMars3D
      @OnMars3D  Рік тому +2

      Thank you, glad to help!

  • @muhamadrusliyuliswanto4855
    @muhamadrusliyuliswanto4855 2 роки тому

    I appreciate how there’s no ads, thanks.

  • @tahnaiyarussell
    @tahnaiyarussell 10 місяців тому

    You're getting a like, a subscribe and a comment for the algorithm. These are the kind of videos I need. Simple, straight to the point, easy to understand. No faffing around. Love it. Thank you.

  • @Shirukagiri-P
    @Shirukagiri-P 21 день тому

    thank you so much for this tutorial - i had a class on this and got soo frustrated because no matter what i tried i couldn't get the results i wanted. this tutorial helped me so much in understanding how to uv map!

  • @infinitegarb5927
    @infinitegarb5927 3 роки тому +2

    This video has taught me more about unwrapping than my college professor... thank you, going to try this out and hopefully it works for me.

  • @quanghungle2262
    @quanghungle2262 3 роки тому +9

    Your tutorial is very clear and easy to understand. Thanks a lot! Very helpful!

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad to hear it, always happy to help!

  • @000bunny3
    @000bunny3 3 роки тому +1

    I owe you my life - This is the only tutorial that made me understand, thank you SO MUCH!

    • @OnMars3D
      @OnMars3D  3 роки тому

      Really happy to hear that, glad I could help!

  • @carrotface9090
    @carrotface9090 2 роки тому

    Thhhannnnnnnnnnk uuuuuuuuuuuuuu :O I love you! You explained it so well. My university teacher make these videos that lasts 2 hours everyweek and you just explained it all so simple in 10 minutes! I was crying all day because I have a midterm tomarrow! If only I had saw your video earlier...

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Happy to help! I'm guilty of lecturing for too long, especially if I'm excited about the subject but sometimes, breaking it down into simpler concepts is the better way to go.

  • @alejandrabernal7529
    @alejandrabernal7529 Рік тому

    I tought I understood how to cut UV's until I saw your video, outstanding explanation!

  • @reese457
    @reese457 2 роки тому +2

    This did help me quite a bit I did not use the exact technique you are doing but I had no idea the camera based button existed and I’ve been taking 3D classes for 2 years!

  • @NickEnchev
    @NickEnchev Рік тому +3

    Probably the best Maya UV video I've seen so far. So many other videos just use one of the default pre-UVed primitives. I didn't know where to start in Maya and none of my cuts/seams were being created, needed to see that you start from camera based to generate the initial UVs in the tile. I was just deleting them and wondering why seams weren't appearing and why it wasn't unwrapping anything. Thank you!

  • @robertrandall7161
    @robertrandall7161 3 роки тому +2

    Best tutorial on UVs that I've ever seen... you make it simple, thank you!

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad it was helpful!

  • @edjonhadley1
    @edjonhadley1 2 роки тому

    Took me awhile to figure this out, but after watching ur video a few times, it finally clicked and i was able to do good UV's. Thank you!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad I could help!

  • @evankam2251
    @evankam2251 2 роки тому

    This is a useful advanced method simplified. I'll try it when we UV Map our Lego Models for our finals in class. Right now, we're using basic projections with "Planar" and "Unwrap" revisions as we practice with cereal boxes.

    • @evankam2251
      @evankam2251 2 роки тому

      Also, really hope I can figure out how to do the same in Blender since you just explained how to approach a complex concept in such a quick time frame

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      I plan to cover Blender tutorials in the future, stay tuned!

  • @ramakantmaraskole9249
    @ramakantmaraskole9249 2 роки тому +1

    some people might facing same problem that i faced . try this solution . Uncheck the "Create new UV set " option from create UV based on camera option before everything . (UV editor top bar > Create > Camera based setting > Uncheck the "Create new UV set " option.

  • @animatedgeek6588
    @animatedgeek6588 3 роки тому +2

    Thats what we expect from a tutorial!! Good job, pal✌

  • @traceymuy1942
    @traceymuy1942 2 роки тому +1

    Omg this helps a ton! I need to do this for class and everyone said it’s super complicated but you broke it down so well thank you!

  • @BrandonNyman
    @BrandonNyman 3 роки тому +5

    Thank you. The method I've been going at it was way more tedious and slow and still more messy at times. And involved a lot of stitching at points. Hopefully this will be a bit quicker and simpler.

  • @gaurangsawant9678
    @gaurangsawant9678 3 роки тому

    Thats very easy man im Professional Modelor but i had never come with these path and coz of this i took interest from now on unwrapping...thanks man ..u deserve everything

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad I could help!

  • @habeebalrahman515
    @habeebalrahman515 2 роки тому

    I watched a ton of videos and didn't understand much, you made it all clear.

  • @tonybuelsing
    @tonybuelsing 10 місяців тому

    This really helped! Thanks for saving my homework and explaining this in a way that feels like it stuck!

  • @joepeterson3668
    @joepeterson3668 3 роки тому +2

    Short and sweet, just how I like em! Thanks.

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad you found it helpful!

  • @Southern_Perspective
    @Southern_Perspective Рік тому

    Man, this explanation is saving my project, thanks

  • @Skulka
    @Skulka 2 роки тому

    Wow, after trying to understand uvs for so long and failing you made it so simple . Thank you very much

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad to hear that!

  • @rachelh121
    @rachelh121 3 роки тому +3

    Thank you, I will use this to teach my students. It simplifies it so much :)

  • @vartikchauhan5493
    @vartikchauhan5493 2 роки тому

    Thankyou so much.... None could teach better than this on youtube, as much as i could find out. You helped me alot for my exams as i was a little confused on uv's and couldn't understand much on 3d due to this covid. Online teaching sucks of our university, but i could see you as a helping hand.
    Thanks again :)

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Appreciate it, really happy I could be of some help!

  • @johnwalker4787
    @johnwalker4787 2 роки тому

    Awesome. I will give this a shot. I am doing a 3D modelling course and I didn't fully understand how this worked. They showed me taking uv using cylindrical and planar maping. Never showed this method or fully explain why we map. I thought you have to use cylindrical or planar maping to get UV's. Your tutorials explained everything clearly

  • @kramit175
    @kramit175 3 роки тому

    Perfect Tutorial for Maya Unwrapping.

  • @irenehouward7434
    @irenehouward7434 2 роки тому

    thank you so much for this! the workflow in the end helps a lot too, figuring out which uvs to straighthen and which to separate!

  • @naranciofilms
    @naranciofilms Рік тому

    Make it simple at its finest. Huge thanks man.

  • @KaustavMajumder
    @KaustavMajumder 3 роки тому +4

    I love and have been using both Blender and Maya for quite a long time now, except I never gave Maya a fair chance when it came to UV Mapping. Let's see how this goes. Eager to learn. Thanks for creating the educational content! Much appreciated.

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad I could help!

  • @leflyxdvd
    @leflyxdvd 2 роки тому

    jeez this was the most simplistic thing to follow thank you!

  • @rishikeshpalaniappan1080
    @rishikeshpalaniappan1080 3 роки тому +1

    Loved it... A lot simpler than I thought

  • @Iad83
    @Iad83 2 роки тому +1

    Thanks, I'll be referencing this video again in the future. UV mapping is taking some time to get use to 😫

  • @Ircapture
    @Ircapture 2 роки тому

    Recently stumbled onto your channel and I’m hooked. You have some the best and most easily absorbable content on this subject 🙌

    • @OnMars3D
      @OnMars3D  2 роки тому

      Awesome, thank you!

  • @shereenyk
    @shereenyk 2 роки тому

    Totally just had to leave a comment. You literally saved my life 😅 I couldn't figure out why some parts of my UV mapping went missing, and my model wouldn't print right on the 3D printer. Didn't even realise that was relevant to the printer until the print gave me an error halfway through. I watched like 3 other UV mapping videos that did not answer my question and your video showed me how to fix it in 3 clicks. Thank you so much for the tutorial!! 🫡 👊

    • @OnMars3D
      @OnMars3D  2 роки тому

      Happy to hear that, I've always taught UVs like this and never found a similar video on UA-cam. Glad it's helping so many people like you :)

  • @rickiousproductions
    @rickiousproductions Рік тому

    Cheers dude. Had to mess around a bit with unfold option and still wasn't perfect, but i was using this for a randomly gagged low poly mountain wasn't quite as straightforward. I would say I got "good enough" results, but not the perfectly uniform UV I aspired to, but i think it will be unnoticeable. But if you have any ideas or if you covered this in a video I didn't watch, please lemme know.

  • @gouravsvlogs6059
    @gouravsvlogs6059 5 місяців тому

    Thanks a lot brother ❤, my faculty was not able to teach in an easy way, but you cleared my all doubts, thanks a lot brother ❤😊

    • @OnMars3D
      @OnMars3D  5 місяців тому +1

      Glad to hear that

    • @gouravsvlogs6059
      @gouravsvlogs6059 5 місяців тому

      @@OnMars3D yess broo, will appreciate

  • @Phexous
    @Phexous 5 місяців тому

    This was so much help for me, the only issues I had ran into is that I had to make sure that my unfold was set to unfold3D as it had set itself to legacy at some point.
    If you are having a similar issue where your unfold just doesn't seem to be working correctly you can check and change it by Shift+LMB to open the settings for unfold.

    • @OnMars3D
      @OnMars3D  5 місяців тому

      Yeah, I should've started with make sure the plugin is loaded :)

  • @GauravUniyalofficial
    @GauravUniyalofficial 3 роки тому

    wow i was always scared to do uv unwraping till this day now u made it look alot easier for me

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad I could help!

  • @dancingbetweenus
    @dancingbetweenus Рік тому

    Thank you! So clear and straight foward!

  • @rubiworks
    @rubiworks 3 роки тому

    Thanks so much!! My skill listening English is not my best point but you speak greatful and with a bit of patient. It is easy to understand you!! :D

    • @OnMars3D
      @OnMars3D  3 роки тому

      I'm really happy to hear that, glad you found this helpful!

  • @Macfreak40
    @Macfreak40 2 роки тому

    Cool tutorial, made perfect sense to me, thanks very much.

  • @Fazendojogo
    @Fazendojogo 3 роки тому +1

    Good! But I usually don´t delete UV´s, just apply a camera based planar map... Is delete necessary first? Also, sometimes you need a freeze transformations first or unfold will give strange results. Suggestion: use the workspace: UV editing, the UV editor will appear docket ready to use.

    • @OnMars3D
      @OnMars3D  3 роки тому

      It's not necessary, but I teach with starting with a clean slate. Deleting History and Freezing transforms is part of that process too.

  • @etc5526
    @etc5526 2 роки тому +1

    Good tutorial. You got a new subscriber!

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Thanks for the sub!

  • @ryannguyen7425
    @ryannguyen7425 2 роки тому

    Best UV tutorial

  • @shanefergie2311
    @shanefergie2311 3 роки тому

    I'm going to show my college tutors your content! It's a art in gaming level 3 course and I think this will really help the class

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Really glad to hear that, this is why I have this channel, for anyone to learn!

  • @nilexh3476
    @nilexh3476 4 роки тому +3

    Thank you for the video, this was very helpful

    • @OnMars3D
      @OnMars3D  4 роки тому +1

      No problem, glad you enjoyed it!

  • @universaldragonxoxo7148
    @universaldragonxoxo7148 Рік тому

    thank you for helping me speed run my assignment

  • @perfectvastu393
    @perfectvastu393 2 роки тому

    good work king, love you

  • @sioswolff8896
    @sioswolff8896 2 роки тому +1

    thanks for this awesome tutorial!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad it was helpful!

  • @maddysdaddystevem563
    @maddysdaddystevem563 2 роки тому

    That's a really good tutorial.

  • @evie1520
    @evie1520 3 роки тому

    thank you so much this tutorial is so easy to understand compared to some others, i appreciate it so much :)

    • @OnMars3D
      @OnMars3D  3 роки тому

      So glad you found this helpful!

  • @KameleonKraft
    @KameleonKraft 2 роки тому

    This tutorial is awesome ! you saved me lots of time and headaches. appreciate it very much 🤠

  • @jerruv1242
    @jerruv1242 3 роки тому +1

    a very straightforward tutorial! thank you :)

    • @OnMars3D
      @OnMars3D  3 роки тому

      Always glad to help!

  • @qiuvincent3267
    @qiuvincent3267 2 роки тому +1

    in uv editor, how you can change teh uv editor's background like the video cover image? like color and check box and number together..

    • @OnMars3D
      @OnMars3D  2 роки тому

      I use a custom texture map to visualize the UV maps on the models here: uvchecker.byvalle.com/

    • @qiuvincent3267
      @qiuvincent3267 2 роки тому

      @@OnMars3D ok. When I doing uv at uveditor I accidentally press a key and mouse it shows the same texture result without dragging an texture image,but I forgot how to do it again. I am still looking for it now… but thank you for the tutorial again.

  • @julyrain9443
    @julyrain9443 2 роки тому

    Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng

  • @camiloguerrero2
    @camiloguerrero2 2 роки тому

    Best tutorial ever. Thanks!!!

  • @MaximKhantaev
    @MaximKhantaev 3 роки тому +1

    WOW!!! ❤ Pure genius simplicity ❤

  • @florisakajevader7132
    @florisakajevader7132 3 роки тому

    you're an absolute legend +1 subscriber

  • @gealdyrtheta6938
    @gealdyrtheta6938 3 роки тому

    Very straight foreward and super helpful thanks man!

    • @OnMars3D
      @OnMars3D  3 роки тому

      No problem, glad it helped!

  • @duncantabletop1909
    @duncantabletop1909 Рік тому

    Thanks so much for the video, it was really helpful. One question that I'm unclear on, though:
    You mentioned that you need to cut an edge loop on both sides of your object, and one more edge that effectively connects the other two edge loops. However, you don't appear to cut the connecting edge in the timelapsed examples at 7:54, and 8:35, and yet it still works. Why is that?

  • @akelaaslittlekitchen-diyfo1109

    great tute! cheers bro for the great help!

  • @LuFioreze
    @LuFioreze Рік тому

    you just saved my life! thanksss

  • @brozb4chorez831
    @brozb4chorez831 2 роки тому

    thank you for making this straight forward and to the point tutorial, very easy to follow and helpful especially for a maya noob like me haha

  • @lucasadams5440
    @lucasadams5440 3 роки тому +2

    I wish you would explain what to do when "unfold" results in a distorted distribution of squares

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      For more organic objects, you will need to add more seams to reduce the amount of distortion. I cover that in my more in-depth Unwrapping tutorial here: ua-cam.com/video/pajVKwwUbJg/v-deo.html
      When you have things like a curvy road, the workflow is a little different. I was planning on making a video on that in the near future.

  • @seismaisdoiss7215
    @seismaisdoiss7215 8 місяців тому

    I was lost and you showed me the way TKS!

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Glad you found this helpful!

  • @leatherslipper3017
    @leatherslipper3017 2 роки тому

    thanks man, clear and perfect

  • @petarkarchev2952
    @petarkarchev2952 3 роки тому +1

    Is it advisable to layout the uvs into one udim? For example, here with your hammer, the head of the hammer and the handle are technically separate meshes which have their own uvs. But you selected the uvs of both meshes and packed them into one udim. Is that a good practice?

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      It really depends on the requirements of the model. Having all the UVs on one UDIM is used for more optimized scenarios (low end games, mobile games, etc). In some instances you can have a few UDIMs per model (high end PCs, consoles, etc). If I need more texture resolution, I would use multiple textures/UDIMs, if not, I stick to one texture.

    • @petarkarchev2952
      @petarkarchev2952 3 роки тому

      @@OnMars3D thank you! 😊

  • @allovejoy3854
    @allovejoy3854 Рік тому

    Great video, I learned that technique a while ago and it’s been good for most objects, how would you unwrap a spiral based object ? I assume you would use one of the more automated systems included with maya

  • @Dunamis_music
    @Dunamis_music 2 роки тому +1

    sir you are using camera based , and then there are planer and cylindercial based uv maping , which method is effective and usefull , or these methods depend on shape and size of the object ??

    • @OnMars3D
      @OnMars3D  2 роки тому

      You can use either camera based, planar, or cylindrical. All that matters is you generate UVs so you can properly unfold them after you add the seams.

  • @АлексейЧ-б7л
    @АлексейЧ-б7л 2 місяці тому

    oh god, my eyes, now I understand why I have to teach every freelancer, what is the real UV mapping looks like

  • @attilaramirez3147
    @attilaramirez3147 3 роки тому

    amazing your video, i was doing uv with Bonus tool uv editing and some uv's i get well others mm regular, i tried this method over a group of flat and wide ribbons around a medieval weapon and the results is really better, thank you a lot, you should make tutorials about Uv map over different objects,complicated and organic geometries, it would be a really help to everyone

    • @OnMars3D
      @OnMars3D  3 роки тому

      I've released a good handful of UV mapping tutorials. Glad you found them helpful!

  • @3dmodelers
    @3dmodelers 3 роки тому +1

    thank you very very much for this tutorial !

    • @OnMars3D
      @OnMars3D  3 роки тому

      No problem, glad to help!

  • @salazar665
    @salazar665 3 роки тому

    well you explained it easily.. but uv is still complicating for me.. i'll practice. keep doing the tutorials.. theyre so helpful. thankyou

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad you found it helpful!

  • @mattgib711
    @mattgib711 3 роки тому

    Absolutely fantastic, thank you!

  • @kapwinng
    @kapwinng 3 роки тому

    Fantastic explanation

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad it was helpful!

  • @brca9585
    @brca9585 3 роки тому

    Such a good tutorial, gj.

  • @pumpkinprincess3786
    @pumpkinprincess3786 4 роки тому +8

    Thank you for this tutorial, you just saved my ass :)

    • @OnMars3D
      @OnMars3D  4 роки тому

      No problem, glad it helped!

  • @daisyconcepcion8687
    @daisyconcepcion8687 3 роки тому +1

    super helpful! i have question do you never straighten Uvs?

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      Glad it was helpful! I only straighten UVs when it's needed for very specific materials and textures. I do plan to do a video on how to straighten UVs when it comes to unique patterns, curvy objects, or roads.

  • @ChloeLollyPops
    @ChloeLollyPops Місяць тому

    Awesome, thank you!

  • @TAD197
    @TAD197 2 роки тому

    Thank you so much. It's very useful for me

  • @chrisjhart
    @chrisjhart 3 роки тому +1

    Very good tutorial indeed. I was unwrapping a coke can and because I had it set to cylinder the 'label' part flattened out nicely, but the top and bottom of the can just showed up as a line. I know this isn't what you are showing here, but is there a way of changing the orientation of the map, so it flattensnon the correct axis?
    Thanks again, brilliant tutorial, I'm going to try it now.

    • @OnMars3D
      @OnMars3D  3 роки тому

      Hi There, for the top parts of the can, do the following in the UV Editor:
      Select the faces and do a Create>'Planar' (or UV>'Camera -based' Projection from the top view)
      Select the newly laid out UVs and run an 'Unfold'.
      After that, you should have good UVs for the top of the can. Depending on the model, it's normal to use a few different project methods to get the UVs to lay out properly.
      Hope that helps!

    • @chrisjhart
      @chrisjhart 3 роки тому

      @@OnMars3D very much so. Thanks very much. I tried your technique and it worked very well. It makes me very happy to find so many kind teachers here!

    • @OnMars3D
      @OnMars3D  3 роки тому

      You're welcome! Always glad to help!

  • @carmelosanchezarthur756
    @carmelosanchezarthur756 2 роки тому

    Thank you soo much this SAVED Me

  • @slakeyreviews6149
    @slakeyreviews6149 2 роки тому

    Has it been this simple for the last 4 years?

    • @OnMars3D
      @OnMars3D  2 роки тому

      It's been this simple since Maya included 'Unfold3D' by default, which was back in 2015 :)

  • @diehorribly9333
    @diehorribly9333 Місяць тому

    Waaay more easier compared to blender, 1 guide that is simple and straightforward compared to the 50 random 1 minute blender tutorials from people that can't speak english.

  • @seokim7211
    @seokim7211 3 роки тому

    Thank you so much for kind tutorial🙏

  • @riyadhasan4187
    @riyadhasan4187 2 роки тому

    Thank you ..
    great tutorial

  • @kacilee8968
    @kacilee8968 2 роки тому

    I heard somewhere that its a rule of thumb to always cut UV seams when they reach around 90 degree angles. But in this case on your hammer's pole, you didn't make a cut at the extruded edges along the length of the handle. Would it be better to cut more often than not and unfold them, or does it not make a huge difference during the texturing process. Thank you very much for making this video it has really cleared up a lot of questions I had about UV mapping!

    • @kacilee8968
      @kacilee8968 2 роки тому

      Also, when laying out the hammer head and hammer handle you placed them in the same UV map. I see that you have them as separate meshes, so is it okay to UV map two meshes together or would that mess up the texturing process down the line?

    • @OnMars3D
      @OnMars3D  2 роки тому

      It really comes down to minimizing distortion. The less distortion you need, the more seams and shells you will have. Regarding laying out UVs, If you have multiple objects on one material/texture, then all you need to do is make sure the UVs are non-overlapping.