Maya tips & tricks - Straighten UVs

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  • Опубліковано 3 жов 2024
  • Maya Straighten UV Mapping Workflow
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КОМЕНТАРІ • 115

  • @mateuscarleto8202
    @mateuscarleto8202 2 місяці тому +4

    there's a faster way, when you unfold your mesh, you can select a central edge that cross the object and click in "Straighten Shell" and them select all the shell and click "Straighten UV"

    • @acanalesc
      @acanalesc Місяць тому

      Wont work if the geometry isn't perfectly equirectangular.

  • @SVisionary
    @SVisionary 5 років тому +9

    I've been looking for a means to do this forever! Thank you!

  • @hanumaanek
    @hanumaanek 3 роки тому +61

    u can do also cylindrical uv mapping... and then unfold U / or unfold V... it depends on your objects...same result but faster

  • @Sapphew
    @Sapphew 4 роки тому +3

    omfg I've been trying to staighten my shell for 30 min then went to find a way easier and thank you a lot )

    • @nikhilb1502
      @nikhilb1502 3 роки тому

      Bro i spend 3hours to straight my uv islands today, and am finding this video now :(

  • @HoaNguyen-jy3zp
    @HoaNguyen-jy3zp 4 роки тому +4

    VERY CLEAN AND EFFICIENT PRESENTATION. THANK YOU VERY MUCH

  • @gayatribongarala1162
    @gayatribongarala1162 Рік тому +1

    Something new i learnt today. Thanks!

  • @Arthur-dv7ps
    @Arthur-dv7ps 3 роки тому +1

    This will save me a lot of frustrations, thanks!

  • @ArtImmersion
    @ArtImmersion 4 роки тому

    I have suvscribed - super clear and usefill lessons. Thank you ! Keep making video!

  • @damegamisama
    @damegamisama 2 роки тому +6

    Cool method! BUT No need to cut this little uv shell. Just deselect edges of uv-cuts in 3d viewport at 2-55 step and do all the same steps as shown. It will work even with full torus

    • @FPSHTR
      @FPSHTR 2 роки тому

      genius
      thank you!

  • @jamesmccallum1248
    @jamesmccallum1248 2 роки тому +1

    So the procedure is - For some reason, cut a piece off, do some random stuff, then some more random stuff, and then it works?
    Why? Why does it work?

  • @tasiarae2
    @tasiarae2 3 роки тому +5

    Thank you! Very helpful and easy to follow tutorial.

  • @randomusername6565
    @randomusername6565 2 роки тому +1

    MY DUDE, THANK YOU!

  • @Iad83
    @Iad83 5 місяців тому

    Thank you. Helpful video, but what's the music you used? It's cute :)

  • @hamanh7695
    @hamanh7695 5 років тому

    thanks for sharing this great tip, i still want to do such thing but dont know how to, great video

  • @siddhantr9398
    @siddhantr9398 3 роки тому +2

    but aren't we suppose to have the same shape of uv as the object does

  • @manoharsulluru
    @manoharsulluru 4 роки тому +4

    complex model this method not working such as tire etc, is there a method for that plz let me know

  • @rahulkumar-HyperMATE1999
    @rahulkumar-HyperMATE1999 2 роки тому

    Thank you so much sir for help through this video for me

  • @simlee22ever
    @simlee22ever 3 роки тому +3

    Finally! the lesson I needed. thank you!!

  • @alexxxx1448
    @alexxxx1448 Рік тому

    great tutorial!! love it

  • @Azzazel_
    @Azzazel_ 3 роки тому +28

    this is insanely time expensive, i'm sure there must be an script out there doing the same thing, there's no way to spend that much time on straightening a single tool

    • @ky1bi
      @ky1bi 3 роки тому +2

      i agree, seems convoluted, 3dsmax does the final result in just 1 button

    • @sgm7650
      @sgm7650 3 роки тому +2

      Ikr! All of these tutorials are just not worth it, sometimes you have to work with a lot of objects and if you do this to every fucking uv you have you are D E A D

    • @akshaypaliya7179
      @akshaypaliya7179 3 роки тому +4

      You can always try to change the straighten UV angle from 0 to 30 or 45 and it gives you nice straight UVs or you can just select the vertices from the second method snap the pivot along the edge and scale the non aligned vertices to make a perfect rectangular straight UV

    • @mahadihasansany6032
      @mahadihasansany6032 3 роки тому

      @@ky1bi can you give me any reference video link for 3ds max ??

    • @ky1bi
      @ky1bi 3 роки тому

      @@mahadihasansany6032 Unwrap UVW > Reshape Elements rollout > Straighten Selection

  • @mixtapechi
    @mixtapechi 3 роки тому

    Thanks! that's a nice way to do it.

  • @beginnerguru8285
    @beginnerguru8285 2 роки тому

    love u dude, save pain ours of work

  • @ajkos
    @ajkos 3 роки тому

    this is perfect for trim sheets texturing! thanks

  • @Gametime05577
    @Gametime05577 8 місяців тому +1

    Thanks

  • @KoteyAnnan
    @KoteyAnnan 2 роки тому

    nice technique good use of tools

  • @ronydey2696
    @ronydey2696 4 роки тому

    great class ever

  • @Hercules16
    @Hercules16 Рік тому

    This is Brilliant Thanks!

  • @the3dpage614
    @the3dpage614 3 роки тому

    Very Helpfull Superb Keep it up

  • @jahandarwerewolf8480
    @jahandarwerewolf8480 Рік тому

    Amazing!! Thank you very much!!

  • @rototumassi
    @rototumassi 3 роки тому

    Awesome! Thanks for sharing.

  • @3rdpoly
    @3rdpoly 4 роки тому

    You are a freeking genius!!

  • @rioalexander3545
    @rioalexander3545 Рік тому

    I will try, thank you

  • @jamesmccallum1248
    @jamesmccallum1248 2 роки тому

    Hey tutorial-maker guy!
    I reeeaaaaally appreciate those like yourself going out of your way to make vids like this. But we are a little bit confused!
    Why does this process work? From about 2:40 onwards - the process seems to be a series of random functions which give the desired result?
    Could you please explain the steps again? And why they work?

  •  3 роки тому +2

    Did you try with a not so even distributed edgeloops in the V direction?
    In such case, that doesn't work like when the edgeloops are evenly distributed.

  • @oscarrkingsley
    @oscarrkingsley 3 роки тому +3

    Hello! I hope you are good. At the time of performing the third method, specifically, when I press Unfold along V the UV continues to be stericized, it does not straighten.
    Do I have to configure the Unfold so that they are aligned to me?

  • @touili007
    @touili007 4 роки тому +2

    the thing with if u do straighten uv , on a low poly model , you wont get a good result

  • @nicolasnony2204
    @nicolasnony2204 2 роки тому +1

    awesome music

  • @nahasathossainnibir2410
    @nahasathossainnibir2410 5 років тому

    Nice. Thanks for the video. Really helpful technique ^_^

  • @amoamo030
    @amoamo030 5 років тому

    Thanks for making this tutorial ^^

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Excellent 👌

  • @lemanhtien9279
    @lemanhtien9279 3 роки тому

    OMG, It's helpful thanks

  • @seanakima50515e
    @seanakima50515e 4 роки тому +1

    Will this work for things like the back of a shirt or the front?

  • @ryanleh6252
    @ryanleh6252 4 роки тому +1

    Help, the option is disappeared since the update.

  • @naimothman9444
    @naimothman9444 4 роки тому

    Ma meeenngggg u made my day

  • @LAlbiita
    @LAlbiita 4 роки тому

    Very useful!!!! THANKS!! :)

  • @kingkishok
    @kingkishok 2 роки тому

    What if it was arc?

  • @jflittlebase414
    @jflittlebase414 5 місяців тому

    bevel box how to unwrap perfect?

  • @charredorphan779
    @charredorphan779 2 роки тому

    Honestly i'd rather just stick with the second or first method considering how much time the third one takes in whatever situation... even if the uv's are messy at the end.

  • @onicoldone
    @onicoldone 3 роки тому +1

    This method does not work with organic

  • @TimSmith-sy6pn
    @TimSmith-sy6pn 2 роки тому +6

    I often use this method in Maya as well. However, when I check the UV Distortion option, it tends to look quite messy. Maybe I'm relying on it too much, but should the distortion it shows be a concern?

    • @farrex0
      @farrex0 2 роки тому +7

      Depends, plenty of clients and or lead artists I have worked with, do not like when they see the UVs distorted and will ask you to fix it.
      But now in terms why it might be a problem. If you are going to bake it, and has enough resolution, then you might get away with it. But if it has lower resolution you might actually see the pixels stretch and it looks bad. If you paint straight lines, it might look bad because the line might get thinner in the areas with more resolution. If you add a distinguishable pattern, you might see it become smaller where there is more density and it might even distort.
      But if you do not have any of that, you might get away with it, and there are ways to fix some of the problems. Such as duplicating the model, completely relaxing the UVs, putting the pattern, and then baking it. But of course, having to fix those problems is extra work, and it might be better to fix the UVs before texturing.

  • @volkmark2561
    @volkmark2561 2 роки тому

    4:05 when I unfold along V, it doesn't scale with the previous face, how to fix it?thank!

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 роки тому

    well it somewhat works and nice...but you had distorted UVs at some places!

  • @fractalelement857
    @fractalelement857 2 роки тому

    is it a problem if my uvs are not straighten?

  • @ranjithreddy9594
    @ranjithreddy9594 4 роки тому

    tanque so much ..super trick

  • @austinjoseph8849
    @austinjoseph8849 4 роки тому

    Never knew about unitise!

  • @gayeomgin7223
    @gayeomgin7223 3 роки тому

    Thank you

  • @tapanshah08
    @tapanshah08 Рік тому

    Great thanks for share :)

  • @mr_vky
    @mr_vky 3 роки тому

    Thank you

  • @DocDrowsy
    @DocDrowsy 3 роки тому

    When straightening one of my objects the edges were just going nuts but depending on where I put the edge they were less so... I'm not good at this 😭

  • @evilweenie5743
    @evilweenie5743 Рік тому +4

    As long as your textures look fine super clean uv layouts don't matter that much. The first unfold looks so close to your end result when you showed the checker map, but hey it looks super clean.

    • @angosalvo5734
      @angosalvo5734 Рік тому +6

      it's not abou how the uvs are going to look. Sometimes you have a pattern that needs to be repeating a long the surface in a seamless way, or a texture with apparant straight lines. If you dont have even UVs they are going to look wrong. Even though the first uv as you said would be the most realistic and how unwrapping would be in real life.

    • @smoothie3d46
      @smoothie3d46 9 місяців тому

      If you're planning to import the model into Substance Painter or similar, it's right

  • @stana1980
    @stana1980 4 роки тому

    Is it possible for organic model say a face or something similar

  • @mirko6056
    @mirko6056 4 роки тому

    Thank you !!!

  • @glacierfox5237
    @glacierfox5237 4 роки тому

    nope it just destroys the mesh on me much more than method 2 and I have an oval

  • @mjparent222
    @mjparent222 5 років тому

    Thank you.

  • @siddhantr9398
    @siddhantr9398 3 роки тому

    well dude my whole uv looks like wobbly wobble
    tough to implement your method

  • @Airsoft92
    @Airsoft92 3 роки тому

    A M A Z I N G

  • @alecDeloyed
    @alecDeloyed 3 роки тому

    where i listen this music? :=)

  • @onderyetiskin
    @onderyetiskin 2 роки тому

    its slow process think imagine if there is a really complex model

  • @joshuaforsberg8155
    @joshuaforsberg8155 4 роки тому

    My mind is f*cking blown.

  • @karolledzinski710
    @karolledzinski710 4 роки тому +3

    I am sorry but this is not correct. Your uv checker map on third object is not evenly distributed and as a resoult you will have streached texture. This is very bad tutorial. Only amatours gave you hand up :-)

    • @filosofocrates13
      @filosofocrates13 3 роки тому

      Exactly, this looks like when you don't relax at all the uv. Amateur teaching amateurs.

    • @RohitSharma-il2of
      @RohitSharma-il2of 3 роки тому

      @Karol Led ..yes, I tried this ..UV got straight but the checker map was distorted. you have any method for straightening UV with correct checkers?

  • @matrix_dynamite8650
    @matrix_dynamite8650 Рік тому

    tk for tp

  • @pibyte
    @pibyte 2 роки тому +1

    Thats just way too complicated.

  • @andreak3507
    @andreak3507 3 роки тому

    I run into this issue where this method works fine, but eventually the UV shells get all messed up and crumpled as I continue working in my scene. Any thoughts? I'm using Maya 2022, but I saw this issue on Maya 2019 and Maya 2020 too. I am deleting history on the UV shells after I finish them, but it doesn't fix the crumpling.

    • @anudeep5757
      @anudeep5757 2 роки тому

      Have you figured it out?

    • @andreak3507
      @andreak3507 2 роки тому +1

      @@anudeep5757 yes, I did! It was something to do with the Unfold3D plugin. I deactivated then activated it and it fixed the issue

    • @anudeep5757
      @anudeep5757 2 роки тому

      @@andreak3507 Okay bro

  • @masterhades9523
    @masterhades9523 3 роки тому

    What kind of sorcery is that...

  • @killerboomx
    @killerboomx 3 роки тому

    I got lost when it comes to the move and sew edges cuz i dont have the option XD

  • @AnastMe
    @AnastMe 4 роки тому

    Спасибо!

  • @yagz7820
    @yagz7820 4 роки тому +2

    this process is 10 seconds with blender

  • @MsMrFreaky
    @MsMrFreaky 4 роки тому

    Why 3ds can do this with one button but and Maya requires you do this fucking gymnastics

  • @devalinajana6218
    @devalinajana6218 3 роки тому

    Wow you a simple thing more complicated ..

  • @jfcomposition
    @jfcomposition 4 роки тому +1

    The Music is Pornmusic

  • @vandaleye
    @vandaleye 4 роки тому

    very very kind tuto!!.. (NEVER timelapse)

  • @feerfree8986
    @feerfree8986 Рік тому

    Maya is incredibly dumb, I saw blender user do their uv in 1 to 2 click, thanks for the video, it is intriguing but for real I suggest using blender, I have not jump ship yet but I might as well learn it

  • @akhilms6123
    @akhilms6123 4 роки тому

    ഒന്നും മനസിലായില്ല ഒന്നു പറഞ്ഞു tharo

  • @brgd_craazyy
    @brgd_craazyy 4 роки тому

    Thanks man, i hate fcking uv

  • @sgm7650
    @sgm7650 3 роки тому

    Like I have already seen 40 tutorials on how to straight the uv, and all of them are trash

  • @mrz3r068
    @mrz3r068 Рік тому

    way too tedious, uv straigthen plugin is best

  • @Belloun
    @Belloun 3 роки тому

    хрень