1. Hut | Modeling a Hut in Maya | Tutorial 1| Making 3D Scene Step by Step
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- Опубліковано 26 сер 2024
- This is a step-by-step Modeling tutorial of a Hut in Maya. This video is a part of making a 3D scene using Maya- ZBrush- Substance Painter. In this series I am showing the entire pipeline in detail Modeling-Unwrapping-Texturing-Rendering. If you go through the entire series I am quite sure that you will be able to make a 3D scene and your understanding will be strong. Only I am assuming you know the basic interface of Maya.
You can find all the links here.
You can find all the links here.
Part 1 - Modeling the Hut in Maya
• 1. Hut | Modeling a Hu...
Part2 - Modeling the stone and Tree in Maya
• 2. Tree | Modeling a T...
Part3 - Unwrapping the Scene in Maya
• 3. Unwrapping the Scen...
Intro to ZBrush
• Introduction to Z-Brus...
Part4 -Sculpting the Tree in ZBrush
• 4. Tree | Learn ZBrush...
Part5 -Sculpting the House in ZBrush
• 5. Sculpting the Hut i...
Part6 - Preparing the scene for Substance Painter texturing
• 6. Preparing the scene...
Part7 - Texturing the scene in Substance Painter
• 7. Texturing the scene...
Part 8 - Making Leaves of the Tree
• 8. Creating the Leaves...
Part 9 - Rendering the Maps with Arnold in maya
• 9. Rendering the Maps ...
Music:
UA-cam Music
#3DModeling #mayaModeling
I managed to follow along in Blender! Creative tutorials are so good, because it really doesn't matter which software you use, you can easily follow along the process! Thank you!
For those that got lost at around 21:10 rooftop part, once you press ctrl+g just take out the main base rooftop you used to model the entire thing out from the group, then use it as a parent.
This is insanely well made! Your calm and slow talk explaining everything along the way was perfect! Big help.
Your voice tone is very spiritual and peaceful. It helps me to focus on your lecture.
Ok, first time Maya user, no experience whatsoever with any 3D modeling software. I’m trying this right now!
found answer to mirror tool for making roofline tiles. shift + RMB brings up mirror button on shortcuts menu. then it brings up a box that gives more options such as cut geometry, axis position, offset etc. i clicked Offset and changed it from 0 to -1. it created a mirror of the roofline but didnt snap on like a V. it was further apart. however when i moved it close to the other side it automatically snapped into position :) yay! wish it worked like this video shows automatically making an inverted V but whatever it works and i can finish this model. Hope it helps anyone else who gets stuck on that part.
I think of Coraline when I watch this. Great job, man!
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
you are the best teacher bro...thank you very much for everything searched alot of videos non of them helped but yours mind blowing keep doing bro it will help us.and subscibed
You really nailed it! you saved me hours for learning Maya to create this awesome project.Thank you very much for sharing this.Keep it up Man!
Thank you very much🙂.
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
Thank you thank you thaank you for this video!!! I'm building up my portfolio for becoming a Game Designer, and I instantly wanted to add my recreation of your beautiful tutorial as one of my projects to showcase!~
VERY COOL, i watched it and did it today :D a lot of fun
just i like to mantion that if you could just make a 2-3 secend stop when you are chossing tools from the top bar ? sometimes is hard to find the right one
Need to learn UV this way.... Looks interestingly easy
I'm at minute 3:00 and i'm already lost, but i'm trying my best
Yes keep trying, you can do it.
@Nathan Higgers Been 3 months now. Are you finished yet?
Its been 8 months now... still progressing ?
It's been a year... have you managed to finish?
Still working on it, I'll let you guys know when it's done
at 10:40 who didn't get the same smooth result as the video above u only need to press 3 to go to smooth mode.
Lots of thanks! I´m learning a lot watching your videos, and they are very usefull for me! Congratulatios, your work is amazing :D
Thank you very much🙂.
Best tutorial series I've ever followed! Thank you!!!
I don't understand why you made the " poly surface 15" . time video 21:08
M a big fan your work.... and the way you teach in so details that's not the thing that everyone can do.. i really like your head modelling video as well..
Heartly thank you for sharing your knowledge with us.
Thank you very much🙂.
MANAGED TO FOLLOW ALONG IN MAYA YAY
Really very excellent tutorial Sir
Thank you very much🙂.
Nice explanation, maya did not work in my laptop. But I made same thing in 3Ds Max
this is the best tutorial i have ever heard. your voice is calm and you take your time, and the music is good. BRAVO!!! i cant wait to see more videos.
Amazing Skills
Can't wait to see upcoming videos I'm excited 🤩
Thank you I'm learning so much with you
When I try to extract some of the faces I get the following error:
Error: line 0: polySurface2 has only one piece. Ignored.
thank you for this great tutorial!
Sir all the videos are amazing and mind blowing
Thanks a lot keep it up .....
Omg I can’t believe you made it so simple to understand! I’m totally trying this my own way ASAP!
I absolutely hate how maya makes you extrude things. You have to find the extrude button, then press the repeat hot key to extrude again. And if you need to rotate, you press the rotate hot key which will then replace your extrude action into rotate when you use the repeat hot key. You need to look for the extrude button to make it work again. Honestly don't know why there even is a repeat hot key. I prefer blenders way of modeling stuff as it's super fast, but learning maya is a requirement if I want to work for any animation industry.
I know this video was posted a while ago but I need a little clarity on something. I know he keeps pressing 3 on the models to keep them in a smoothed mesh preview mode, but does I dont ever see him actually smooth them. Does he just keep them in the previewed mode and that works? it wont render in the previewed mode like that right? any clarity would be super helpful thanks!
Lol I don't even have pc right now but i watched this full 😂😂
I have searched for so many tutorials yours is th best one
Well explained thank you n more videos please❣️
u keep on teaching these stuffs i keep on learning these kala from you
I loved this tutorial and it helped with my project for school, the only part I got confused about was at the 51:29 part where you took the flat square plane and then hit smooth, and your's turned into a circle while mine doesn't do that. Is there a certain setting I'm not aware of?
Mesh > Smooth Tool Settings (the box to the right of "Smooth"). Under "Exponential Controls" click the "OpenSubdiv Catmull-Clark" option, under "OpenSubdiv Catmull-Clark > Vertex Boundary" click "Sharp edges", under "OpenSubdiv Catmull-Clark > UV Boundary Smooth" click "None", and then click "Apply". A couple other combinations in the smooth options works as well but I'm not sure which one is correct.
Way to go sir
This is a nice and useful tutorial....
if you can share the data is an excellence news for us.
👍 8033
5 millionth time watching this, lol
Thank God! You're Back with your helpful tutorial ♥️♥️
Thank you very much for your tutorial. I always want to learn the scene of Maya through case studies. Your tutorial is a very good way!
Nicely explained. Subscribed👍sir will be waiting for more new videos
Love your workflow. Learning a lot here, thank you.
На 16 минуте, много чего забыла, но надеюсь доделаю до конца. А еще почему то майка начала гнать и когда я выбираю углы чтобы их подвинуть, пивот находится на середине всего поля, а не посередине. Что делаааат?
Teşekkür Ederim ( Thank You )
waiting to do this in Zbrush
All the best👍.
Great tutorial, I only have to slow it down and watch ...
Nice workshops but fix shelf in top interface tow right mouse for objects mode just f8 vert f9 edge f10 f11 face
Test my shortcut for mirror alt+shift+m 👌
I❤ Tab for drag keyboard 😊
Tree 🎄 shange name to house 🏠 stylized 👍
Thanks for your suggestion.
you welcome i try create own channel utube
If I inset a new polygonal cube primitive and use the face section. If I select a face and press w to bring up the move tool on just the face. I can move the face downwards just fine, but if I try to move it upwards it just skews to the side and won’t move. What to do?
sir can i dont understand the UV mapping part ... after i press 3 my map still is distorted can i get any advice
I had the exactly same problem and I solved it !
you just need to add two more edge loops at the corner. check 26:22 and 26:23, you can see the two more edges :)
i think the process was edited ! hope you'll solve the problem :D !!
God sent. Thank you, keep up the good work.
Thank you very much🙂.
Very nice Tutorial Bro! Love it!
i got my model all cut in UVs but having problems stitching it back together. i cant seem to select edges the way you do and i dont have blue or red shells. just the first image that occurs when you open the uv editor on your model. but it is cut correctly and i moved the uvs and have a consistent checkerboard pattern, but i cant figure out how to get it stitched back together...
how do you select the second side at min 24:00? i can only select the top and change the checkerboard pattern, when i go to select the side it turns into the move tool and distorts the model. Help please
when I'm trying to do 21:15 it's doesn't work... The roof that i make always is out of shape. How can i fix that?
SIR about the mirror 8:50, i follow all the step, but why i can't mirror successfully? the object become so big and disappear
Select the object, go to Edit-Delete by type - history, go to Modify - Freeze Transformation, then make sure the Pivot point is at the centre, now you are ready to mirror it.
@@Trimitkala still cannot, but why i don't select cut geometry is ok but the top not connected, also when i select cut geometry, the object become so big
the top not connected means when press 3 in the keyboard its not connect
Okay your 10 mins, mine 2.5 hours so far and im kinda tired. actually i could do more but how can i remove the bevel. when i was doin the roof, i press 4 mistakely and the roof top is turn into softer. i cant remove that shit. anyway tomorrow ill continue. if u theres a way to remove bevel (ctrl plus z doesnt work) ill appriciate.
Just press 1 in the keyboard to get the hard edges back.
hahaha me too. when he hit the 21 min mark, i had worked all day on it. lol
@@karadanvers6136 yo dont give up. I can do all of that without looking right now.
@@lexxrelaxx2016 so awesome!:) i'll keep plugging along ackkkk :) this uv stitching is the worst halp
@@karadanvers6136 Uv's still annoying tho x)
wouldnt it be easier to make the uvs align before you start applying extrudes and cuts?
Wow!!!! Thank you so much! It is very helpful
Can all of this be done so easily as well in blender or is Maya more efficient for this base mesh sculpting
Великолепно! Очень доступно и понятно!
Thank you for sharing this from modeling to texture Video! It is very helpful!
Thank you very much.
Thank you so much for your tutorial! It is really helpful for improving my skills in Maya
Very happy to know that.
Awsome bro .helped a lot
this video is good for Maya 3d modeling.
At 2:26, try to select all of the bottom faces and it shows: // Error: line 0: polySurface10 has only one piece. Ignored. What to do....
just a reminder to some. before you uv map, freeze transformations
thank you!!
Most welcome 🙂
😊😊 thanks
Thats amazing ❤️
For 3d modelling which cpu is best, Intel or AMD
Which one is best i7 11th gen or AMD ryzen 7 4800h
i am having great experience with ryzen so far so good
awesome!
You did a wonderful job on this tutorial. I cant wait to start the next stage!
Thank u soooo much
you are amazing
I am trying to apply insert edge loop with flow command. I can see the deformity there but they are not equal. It might be some settings that I messed up. I am attaching some screenshots with this. It would be very helpful If anyone can point out what is wrong this.
man, absolutely love this tutorial.
stuck on roof tile mirror. (8:00) it doesnt make a nice inverted V, it makes some weird shape :(
@@JustTartif what settings did you change? help pls!
Hello! I'm a Japanese viewer 💓 Thank you for the wonderful video!
The question is, is it possible to put my work based on this video in my portfolio? Of course, I will specify your credit!
The portfolio is what you show to the company.
I'm sorry if my English is bad 🙇♂️
Yes definitely you can.
@@Trimitkala Thank you! !!
I started Maya with your video and it's a lot of fun! Thank you always 💓
Wow
Thanks a lot!
at 9:45 when i try to add the edge loops it's only added to 1 side and not both sides of the mirrored object, so then i have to manually add edge loops to the other side and try to line it up... what am i doing wrong?
You might be using insert edge loop, which is just inserting one edge loop
To add "mirrored" edge loops, go to
mesh tools > offset edge loops
@@arianacao2525 I already gave up on Maya.. I've learned Blender now and its much better honestly.
for what is UV ? so consfused help me pls
UV editing*
For texturing we need a surface to paint. You can't paint on the models directly. So can assume the UVs as the canvas to paint. If it is crumpled you can't paint on it properly. So we do UV unwrapping.
@@Trimitkala
thanks for help, keep recording the tutorials you are helping us.. thx
awsome.....
An excellent video. You explain step by step and that's really helpful.
the workflow and thinking is a bit off but the final result actually looks good you'r artistic thats sure
Hello! I’m currently learning Maya for school and I was wondering, what would be the better workflow?
@@letterborneVods the way he uses/prethinks about what he is making for instance he was making roof panels and for those he needed loop cuts which he did all by hand even though u can way easier use the bevel tool to add loops
@@letterborneVods also the fact he uses the drop-down menus on top of his screen instead of using shortcuts and his RMB you can find most of your tools using shift+RMB and if you can't find it in that menu you can press and hold your space-bar for all the other menus those kind of shortcuts make your workflow so so so much faster
@@letterborneVods if you want you could add me on discord for questions about sertain tools and problems do keep in mind I'm also a student myself so there are questions I will have to research before actually being able too answer
Thanks 👍 you sir
Los subtítulos no están en español :'(
Hello, I´m loving this work but I´m a bit worried by the UV. Dont you think there are a bit distorted?
Actually UV layout could be better. I gave minimum amount of time in that part.
@@Trimitkala Thank you :D I was worried because of the amount of faces in it too. Probably I'll give it UV maps for the cracks :D
Hey bro , could u model a Viking ship please
Hey bro i have a problem in bevel can you please explain the steps of bevel you do i can not get smooth result
Select the edges, apply bevel with 2 segments you will get bevel. For more smoothness press 3 in the keyboard.
@@Trimitkala when i press 3 the body shape destroyed
what songs are used in this video????
Maya gang
loved it! amazing tutorialll thank u so much for sharinggg
why my plane cannot be smooth at the end??
How powerful pc you need for this program?
I5 also will work with 8 GB Ram for basic works.
Hi, can I request an MB file? I really want to see the difference and how it was made ;-;
At minute 9:08 I don't understand why it comes out round for you and it gets deformed for me. and I see that when you use the tool it does not select the corners and I do. I do not understand
Same problem here.. Any solution for that?
Sir i missed to delete the ground part in the beginning and now i am trying to delete it but their are too many faces in it i tried to delete it but 1 face doesnt delete plzz help
The face you are unable to delete, just drag select it and delete. If more faces are being deleted then use Append to Polygon tool to recreate that area.
you cant delete an entire object in face mode, try in object mode, as the walls and floor were separated into individual objects
@@deanfuest thank youu
@@Trimitkala thank you SIRRRR!!!!