The Hidden Questline in Ghost of Tsushima (A Family's Escape)
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- Опубліковано 15 сер 2021
- Among the typical side quests you might find in Ghost of Tsushima, there is one story that won't prompt you with any notification or any visible markers on how to continue it. This is that questline, a story about "a family's escape."
Song used:
"Kanashi Uta" by Ubi Sunt Music
#ghostoftsushima #directorscut
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/ dangitjm
/ dangitjm - Ігри
What if the family died first, then toku found they're body's, and committed suicide, considering she's below a cliff. It's like toku had found all the other notes, but only Jin found the last one, and they're tragedy.
A record said she died then got buried by her favorite waterfall which I still trying to find. But good theory 👌
@@TheBoogyman_ which record?
@@Robopup325 I meant a letter sorry, I'm kind of dumb
Yea and another thing that supports what you said is there is blood ok the rock right above her which I impossible to get on so I thing she hit her head or something when she either jumped/fell off the rock with with the Camp and everything
*their *bodies
Man this mission actually moved me. It really gives you a feel of how terrible invasions are and how desperate people are to reunite with their families, something we don't have to fear anymore. It sucks how there wasn't a proper ending for this
And makes me happy about the ways jin killed the mongols,they really deserved a bad ending
yeah crazy how the Japanese endured this terrible invasion and then decided oh we should be doing this to other countries
I love this game👏
@@davepulical8448 yeah crazy how human nature works. Rulers of nations and regions don't represent the entirety of their own people.
@@felix-ve8jk that is true
If you want to find out what happened to Toku, go to the area south of the Komoda Lighthouse at Saicho's Point. In the abandoned camp area where the first attack against the Mongols was launched over looking Komoda Beach, you can find a record titled "What happened in Komoda". The author isn't most articulate person, but they were desperate to find Toku as well.
It has been a while, I'll have to check out again, but I remember finding a note high up a mountain near a shrine...
@@highrollaz1000 That's a different story. You're talking about a series of 4 key item scrolls that can be found on and around Arrow Peak Shrine.
Thanks!
Ughhhh I just found that record “What happened in Komoda” wish I hadn’t
Did you ever find the waterfall? Im currently trying to locate Toku’s burial that is referenced
I swear to god... for once, in this game, I would like to just find a missing person alive and kicking just looking for a contact lense or something
For real side quests are depressing. One guy sends you to find someone else, that someone else is dead. If that someone else isnt dead, the guy that sent you is once you come back to him. Its kinda boring tbh they all end same way 😂
In the third act island... There is a quest with two dudes... After I finished, I got back to that one dude anddd he got killed by mongols. Yay.
There is a quest called bloodletting you may wanna do that for a change
I love this video and the quest. Following a bread crumb trail is a much more unique way of doing a quest but I feel like it would get a little annoying/tedious if the whole game was based around quests like this. This style of video was really engaging and fun I hope you can do some like this in the future.
Stories like these in the game really tell how it was like to be in the invasion, trying to survive against a nearly unstoppable force. Families dead, dying to missing. It builds the world of Tsushima more as the real place it is.
A bold experiment that really paid off - on the part of the developers, but also you JM. This channel is always full of pleasant surprises. Keep up the stellar work!
its literally open ended
I'm wondering why you don't have a whole channel of these. What a perfect way to explore the art of environmental storytelling! Great narrating, great editing, great overall presentation. Keep it up!
I wanna say thank you for making this video. I searched “A Family’s Escape “ because much like many other people it constantly had a red icon on it as if I never read it no matter how many times I had. You really helped make this awesome game more enjoyable for me and the way you made this video and your narration was really great. I was more immersed into the story with the way you told it. I hope you have more as I’m going to search for the rest of the Key Items for more. A Family’s Escape is now gone from Key Items menu so that’s one down. Thanks again.
Man. Not gonna lie,. forgot about this quest. Pretty cool to see such a well crafted video about it like this.
Much of video game convention focuses on making sure that the player is guaranteed to find their way along the path. Waypoints, explanatory text boxes, quest logs, map markers, etc. The designers went to a great deal of effort to create the content, so damned if they're going to let the player miss it.
It takes real courage to create a quest with nothing mechanical guiding the way. To create content that many players - especially ones used to being guided by the hand - may never follow through on. May never even realize is a quest they CAN investigate. It takes guts to create a story that many players will never know. Let alone to leave the conclusion thoroughly open and ambiguous.
It's not too dissimilar to Dark Souls. Where plot points, lore, and character motivations are obscured behind fragments of text and environmental storytelling.
My guess is that 99% of players would never bother to follow up on the first note, not just because we're used to being hand-led through games, but because there's no real guarantee there's anything at to find. Games like this are gigantic, with dozens of quests clearly laid out for us to invest time in, so the idea of screwing around looking to see if this note leads to anything at all isn't all that tempting for most of us.
But here's the thing. I think it'd be really interesting for a game to make this the main technique of exploration, and they could do it by forcing the player to learn it in order to progress, just like any other game mechanic. Two or three simple tutorial quests could teach the player how to zero in on the right clues, and now to interpret them. Then, the clues could slowly increase in complexity and obscurity over the course of the game.
Of course, that becomes a whole game mechanic in itself, and a mechanic like this would severely affect the pacing of a game. The player would have to be prepared to be stuck until they puzzled out the clues. I find with a lot of tutorials, I don't retain all the information, so I often get a little stuck until I relearn a few key mechanics. So the game would have to have ways to remind you what characters said, what notes said, reading maps and sign posts, etc, and how to sort through that information for the vital clues.
But I think that would be a lot if fun. I always think less hud clutter and more immersion is better in these kinds of games. That's why I loved the guiding wind so much.
You gotta play Red Dead Redemption 2 then.. so many things like this it seems endless
I’ve kept stumbling upon these notes and I’ve wondered about them, not entirely sure about their connections. Glad to see that someone managed to piece the puzzle together, and now I’ll know to follow this path in remembrance of these lost souls.
However, I thought at first this connected to a small area found below one of the shrines, I can’t remember where but it was by the coast line possibly to the East, and I remember every time I accidentally fell there was a camp with bodies around it. The reason I thought this was connected was by Jin being able to interact with the bodies and say something about a family trying to leave the island. I’m not sure if there are more of these unidentified quests, but sure enough they do seem quite the mystery.
This is genuinely a fantastic video. I was watching this with heavy eyelids as it rained just outside the window beside me. The mood was perfect. And though this is a heartbreaking story, I am at peace. Thank you for the story.
This is so cool, if all open world game quests were like this instead of just following a waypoint I would absolutely love the genre.
Agreed
I’m playing the Witcher 3 and all too often I am glued to the minimap, which is horrible considering what type of game it was meant to be
I would much rather be limited in my resources and have to navigate by landmarks and knowledge already available to me, it would make every excursion a really cool puzzle
That only works with worlds relatively sizable if were talking skyrim or something that big youre gonna get lost fast. Ive played some games where i was given no help (no handholding) and half the time i have to look up guides on where to go after wandering around aimless for a good hour or so, i can agree there should be MORE hidden quests, but not the whole game. Cause again unless the map is recognisable to a semblance of space, youll get lost fast
Try morrowind, it's basically just that.
"Go to the cave east of the village" is about as much info you'll get for a lot of quests
Yeah! There’s actually a LOT of unwritten tales in this game, especially on Iki Island.
The new AC games have a feature where they give you vague instructions or directions. It's pretty cool to actually look around you
I really like this type of video style, it reminds me of camel works, a Skyrim channel that delves deep into the curiosities of obscure quests and areas. Nice video jm
I just came to see how to complete the quest as I was somewhat lost. But I stayed for the story and the sheer immersion you brought to the video. As a result of that, I subbed. Excellent work. Excellent guide. Happy to have stumbled across this channel.
Oftentimes even the most minor tales of loss and sorrow can leave the greatest of us inconsolable.
Damn glad to see I’m not the only sad one
FANTASTIC video. keep doing them. I really enjoyed the thought u put into this one single hidden mission. the thought put into this is amazing. this is how the game is meant too be analyzed and appreciated
More of these please. It was actually the best content I’ve seen lately
There is a note made by a Toku in one of the military camps just out of Komoda beach.
I always loved this little quest.
There are other small hidden quests that don't count towards 100% so one never knows if you do find them all or not.
There is one with a monk burning bodies by a watchtower, there is another about a woman trying to fool you into killing you.
Is that so? 👀
@@naoiwatani8402 any idea where i can gind those quests?
I don’t know if this is intended, but whenever you complete a quest, or liberate an outpost, the note is marked as unread, as if the game wants you to figure this out.
I wish quest lines like these were more common. Getting used to markers and quest logs makes me default to not trying to search for such things. Banger video as expected.
how do you know they aren't?
My DUDE. This is soooo good! I love coming across you tubers with such a passion for this game.
I had found the letters on the cliff first, actually, out of pure exploration. The way the war touches the civilians is made obvious in a very subtle way... Love this game.
Important side note actually. IF you bow at the man sitting punctured by arrows against the rock Jin will say "Go to your Reward" . Gave me chills. And honestly when i was exploring i had gotten this one 3rd on accident and After the first two just kept showing up red in my inventory even after i opened it multiple times it got so annoying had to finish the quest lol.
Interesting how in yours Jin said i hope you find peace. Mine Jin didn't say anything until i bowed at the man.
For me, when I bowed, job told the man "you deserve better respect than this".
Playing it for the first time. At this part now, absolutely fantastic game and great video.
even going this far into little quests like this for videos? you must *really* be enjoying ghost of tsushima damn
good video! it was nice to peek into such a strange ambiguous side quest
Hands down, one of the best games on PlayStation. I dare say, one of the best of all time. I am starting my third play through now, just completed hard difficulty, going for lethal now and 100% completion. Then, directors cut....
Found this when on the Lady Masako quest
I initially found this video because one of the notes wouldn't be marked as read it my inventory which I found annoying. But I have been pleasantly surprised with this video showcasing a cool hidden story. Thank you haha
I’m the same. It kept saying I didn’t look at it so I finally followed the guest line and got stuck so I searched out answers and found this great video. Loved the story and it totally fit awesome job.
I think Toku is dead… I found a note by the battlefield just outside of the Furuta Village. If you follow the path you will see a gruesome sight. I looked around and found a record. It says “What happened in Komoda”. It list the days of what this person went through, on the last day it said “ Found Toku today. Bury Toku by her favorite waterfall.”
( I was just exploring the island cause I already liberated it)
wow, I platnumed the game and didn't even know this quest existed. That's pretty cool!
Great narrative and some editing. Thanks for this. It made me feel just like you described it 🥺 Great work.
This is quite horrifying. Captured the brutality of the invasion on the small folk and enforces why Jin had to do whatever it took to stop them
So that’s why the red mark on the top left of the records repeatedly popped up after I went through it over and over again. I didn’t knew the *family’s escape* had a hidden quest line! I thought at first it was some glitch. I know it’s a year late but thank you for this. Now I must prepare for the hunt…
I only found the 3rd and 4th notes. I didn't know there were more. This video is awesome. I thoroughly explored my 1st playthrough. I remember a couple more of these little scavenger hunts. Seems like there were notes around some shrines
I randomly climbed that tower and found the note
I came here just do this quest but I was baffled on how you delivered such a story. Making me see the importance of these small stories and how such families get affect by the mongol invasion.
Loved the storytelling!
I currently play the game "backwards", after rushing just to the mainstory, I complete the islands from north to south. And some notes just gave chills mentioning "safe places" you happen to travel later in the game. Or you just remember passing through after the events. Or you just realise who is writing to whom. Also there are a lot of different dialogues when you completed the main story and do all the side missions afterwards.
I was just looking for a walkthrough video for this mission. But I didn't expect such intense storytelling. Thank you very much for this video!
Hey, I just wanted to say I really enjoyed this video. I was honestly just expecting a standard tutorial of how to get the quest done, but instead you blew it out of the water with the presentation. Excellent job!
The way he narrates the video is so calming reminds me of reading a book
i can’t find it in my collections, it’s only showing 2 of the notes, but i swear to god i remember finding one more note that isn’t mentioned in this video??? it was on an island i had to swim to, right at the top and it said about how the boat came and they’d left supplies for Toku because they had to go without them. you could collect the supplies. i remember it vividly because that’s when i realized that all the notes came together to tell a story. it’s not in my key items though🤨
found it!! it was atop ‘sibling rocks’ the island right across from the pillar of honour where you find that note. at the top of the steps there’s a table with supplies on it and it had a note saying they left them because they had to leave and they were sorry. i can’t find the note now but i’m 99% sure it was the same storyline. i know i’m a year late but it’s very interesting😅
You narrated that story so well it kept my interest right through.
I'd have gone searching for it if at the end there was some special reward.
Wow this explains those notes ! I found all these notes by just exploring the island ! Bud thought they were just lore ! And didn’t know they actually could be followed ! I found them cause I love to explorer everything and rode around the islands multiple times just to have more enemies to fight as I did not want to run outta content ! Upon my exploration o found these notes but did not piece together what you have done here ! It finally explained those notes to me as I did not think there was anything else to them ! And I got the platinum on this game and never knew this was intended to be a secret mission ! What a great video ! U pieces together something that i just simply overlooked as added lore for the reading ! Great work and such a great video ! I’m glad I watched it ! 🙌👍
Such an amazing and well done video. Great job
Thank you. Wonderful video, wonderful storytelling, and you have a great voice for it!
I'm loving this game so far. I like when open world games have creepy locations or mysteries like this.
Personally, I feel the bodies on the camp above the beach, and the others at the top of the cliff, were other families that knew of this boat. The father is presumed Samurai, so it stands to reason he would have at least known of other families if not had other families under his charge. The mass grave and the small camp above the beach, I believe, were some of these families that were simply too late. With the mongols on their heels, each group was slaughtered with the final group, the beach camp, slain as they rested. For all we know, the father looked back to the beach from the boat and watched as the mongols killed the three on the rocks. Brilliant story telling
Thank you for this video and helping bringing closure to this story.
Came for some locations, ended up with a wonderfully told story. Well done!
I actually discovered all this organically... Interesting idea to cover it in a video.
Great video! You really honor this games lore and unmarkable side quests!
I never realized this was a quest! 😅 I thought it was just to set the mood about how desperate families were during the invasion
I don't if there's a connection or not, but the name Toku comes up again in Ghost of Tsushima. In the Legends mode, the final chapter of Iyo.
Spoiler Alert:
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When you defeat Iyo, these are her last words, "Toku, I'm sorry." Won't spoil anything else of Iyo's story, but Gyozen, the legends storyteller mentions after you defeat Iyo, something like that the Ghosts proved no one could defeat them in all realms, but some did try and that is a tale for another time. This makes me wonder if Toku might come back as a Legend antagonist in the future.
Ive been finding these everywhere and following their story. I felt like it was story put in the game JUST FOR ME and the way i explore. It flet like bonus for LOOKING AT EVERYTHING! The lighting bugs will lead you to the letters if your wearing the Travelers Attire.
wait for those who played legends mode tale of iyo in chapter 3 it was a boss fight but as soon as you defeated her she said a line "Toku Im Sorry" while she was screaming could maybe this be iyo's family maybe I'm not sure but it seems to deepen the story of the family.
I found a random record stating a little toku was buried.
Toku was child that did not survive the invasion.
This guy has a voice that he could do a paranormal science fiction podcast like the like guy from Tanis does.
I remember doing this mission completely out of order! I first found the beach note and the banner, completely did not see the dead family on the cliff but saw the dead girl on trail up to the pillar, found the pillar and killed some mongols, and was so confused. Glad I found this vid
Did anyone else have their key items section completely disappear after doing this quest? I just did.
Same but only these specifics notes
I found all the notes completely by accident while scavenging for swords and masks. This was before I actually paid attention to the guiding wind mechanic too lol.
Every damn story ends in tragedy and its hard to take after the 15th npc u try to help then they are killed anyway. The entire story is brutal and sad but really good 👍
Really good narration it’s cool that you narrated the story
I’m usually drawn to quick to the point get it done type of videos I looked this up bc I came across the note at the pillar of honor and this video is funny but awesome. Funny because bro made this like a documentary super in depth but I love it😂❤🙏🏽
Fantastic, great work!
These are not all the notes. I found a note at Arrow Peak Shrine after the broken bridge
Yeah, they never made the trip, which is why their supplies still on the beach.
Explored this twice... It made me realize this game is certainly worth freeroaming.
idk anything about ghost of tsushima, but your narration kept me watching the entire video. id reccomend you do something like this with some specific darksouls story, itd be interesting and garner a lot of views
Love the noir detective style narration haha golden
A nice change up! Keep experimenting JM, I think you could make some solid stuff when you do what you want 😄
i collected the missing letter and i got experience which signifies you completing this mission.
You just earned a subscriber bro brilliant video man 👍
These Fallout type quests is what’s needed for GoT2!!!
I found all these letters by chance and I had no idea what was going on... very interesting... thanks for that
I had some trouble with this one because every time I booted up the game, A Family's Escape would appear unread in the Key Items. I searched all over Kuta Farm and found nothing. Completing the Side Tale now, I'm really happy I was finally able to see it.
Man I found the 3rd note first by coincidence and was so confused as to what it was doing as a key item…thanks for this video
Damn this was well done! And here I thought I paid close attention
Why can't we presume that the family escaped and that the note was left there as the family was getting onto the boat. The dead villagers are simply other people who didn't make it.
This is gaming at its finest. Playing with imagination. Becoming the character instead of playing the game. This is what you don’t see on UA-camrs who game. Thank you for your dedication Dangitjm. Thank you for your sacrifice.
I was wondering why this item in particular was always marked with the red “unread” symbol every time I opened the menu, no matter how often I went over it. I thought it was a bug or a glitch, but I guess the game always wanted to point this hidden questline out…
I found 2 of their records and actually ended up finding the cliff by the sea where all their supplies were. This video definitely filled in some blanks
this is might be the best story narrator I heard
I love how he tells stories out of video games
Dude awesome video! Felt like I was watching an old noire detective film.
i just complete the main quest but there are so many side quest and mystery to solve in make this great really unique
I enjoyed your narration thanks for sharing 👍🏾
I believe the three people on the cliff are indeed Toku and the father and daughter. I believe they finally met up but were killed by Mongols.
You did an amazing job with this. I thanks you.
Found the note of the family leaving. Didn't even see the others, but it stuck with me. I wondered what happen to that family cause I found bodies on the cliff and idk if toku ever made it
a very sad tale...rest in peace toku's family :(
theres a few quests like this where no markers or in game details of any kind list where to go or what to do
Now this is some quality content 💪😤
Funny, I found these letters all by myself but in the exact opposite order.
As long as you stumble upon them in order it’s good. I found the last one first and had no idea where to go.
I coincidentally stumbled across one of these family escape notes, and I thought it was a rather annoying glitch whereby the red mark on key items wouldn't go away. I'm glad I looked into this further as it lead me to this video. Fantastic content, you can really see the amount of effort put into it. Thank you!
I always wondered why this items always displays as not readed when you open the key items screen
You can find a similar quest under the white tree at shigehori peak I think
if im not mistaken, the quest line continues in toyotama, where you can find several notes leading to a shrine, where the notes there mention the father dying of illness, but that’s as far as i got. cool video though, 10/10
I feel sorry for people who didn't do the tales of Tsushima. They missed great stories. Not only Lady Masako's, Yuna's and Ishikawa's but there is a lot of side quests very well written. I didn't find boring or repeatitive at all as I saw a few people claimed.
Bro is THE storyteller fr