can I just compliment how clean your setup for filming is. The white table and simplicity with the sunlight is so clean. That bar light in the corner of that large room is so simple but so bootiful.
when i started watching his content, he had like a few thousand subs, now its a million... now you wonder why... its the insane aesthetics and a vibe. maybe people enjoy high tech stuff with the blend of aesthetic vibes and thats how 1 million subs.
@@Zapharus 3d modelling and animation is a child's play. its new for him too. the thing is, he is using all of this to increase is production value while targeting the audience who might be noob or unaware of such basic skills.
I used to do sim racing quite seriously. In iRacing I won the UK & I Club championship 3 times in the Skip Barber series and had a world record lap time on I can’t remember which track. I used the Oculus Rift VR headset to achieve this. For me, seeing in 3D was the game changer. We evolved with 2 eyes in order to achieve stereoscopic vision, which is vital for measuring distances for hunting. Next time you’re in a car, close one eye while coming up to a braking zone and see how comfortable you feel about how far you have left before you can start braking. That’s what triple monitors feels like to me now - like having one eye.
IMO the bigger difference is actually the point of focus being located out at infinity. I did experiments years ago hanging a fresnel lens in front of a CRT screen and playing flight simulators on it. I can't even begin to describe the change in immersion I experienced as a result. Yes, the lens made the screen appear bigger, but by far the more significant effect was that the objects on the screen were out at infinity. I am short-sighted, and I needed to wear glasses to stare at a screen that was probably about 20 cm away from my face. And I say this as someone who has one very lazy eye with poor vision. It's not just the stereoscopic effect. It's the fact that you're looking out at infinity, just as you do in the real world.
Hey Steli 👋🏻 . I fully agree. Whilst you know I’m nowhere near as quick as you (cast back to BSRTC 🫣), I can vouch for the fact that VR is the only way to race for me now.
The best thing about driving in VR is how much better it is at showing track undulations, the steepest drop on a screen seems like a small dip but when you drive in VR and you go up and down massive hills and drops, your brain and body fully expect to feel g forces. I'd say an actuated chair with VR would make the driving unbelievably immersive. Tracks like the Nurburgring are a great example, ppl constantly say they drive and learn the track in games before actually driving it but when they get there they always say they didn't realise how much the track actually raises and lowers. Plus I've noticed newer games really have flattened tracks out, for example look at the Nurburgring in Gran Turismo 4 and the cork screw at Laguna Seca in gran turismo 2 or 3 and you'll see how much more the tracks vary vertically, VR is like another step beyond.
The jump to VR is even mre noticable in rally sims since you're flinging the car into corners sideways. VR allows you to look into corners so much more naturally, really a game changer.
"vertigo" in my OG oculus dev kit on the very low fps, screen door, roller coaster demo Why is obvious.. less obvious is why we are here in this "place" I'm sure you could get some of the same intense feelings when braking too late and trying not to lock the wheels :D amazing effort by Bigscreen
@@goldnutter412 Its so impressive how much the tech has advanced in the last 10 or so years. I had the same kind of experience as you with the oculus DK1 long ago. I could not help but feel sick after doing 60hz 640x480 with my 970
The Quest 3 is more a rounded device that does so much more for a lot less. The screens & size are about its only real draw backs but - no need for base stations - fully portable - fully wireless - comes with controllers - has hand tracking - has AR - has its own software - is a portable movie theatre - has a better FOV - is WAY cheaper - easy to swap to different users (impossible with the Bigscreen unless you scan every user's face & pay for the different 3D prints) - you can wear glasses - has custom corrective lenses for not that much extra The Bigscreen is a one trick pony: good screens & small size but only for games where you basically sit down which are really not all that many games besides racing games and games like Elite Dangerous. For those who are into flight sims & race sims I can see it being appealing but for everyone else, the Quest 3 is the best option.
Was thinking the same (XR Elite owner) - yes, you get smaller size factor, but you would get it from any other manufacturer, it they would create a headset without tracking or batter built in it.
Let's not forget Facebook's absolutely trash record towards privacy. That's worth a mention anytime their devices are in the convo and why you won't find my pupils gathering data for them.
@@Spruce_Bringsteen True but I fear every device does this these days, especially anything made by Chinese companies. It wouldn't surprise me if Bigscreen VR has this crap too. I personally made a separate account from Facebook (which you can do now - it used to be impossible) and you CAN use the device offline once everything is installed as long as you don't need online content.
As someone who has a Bigscreen Beyond, the only account you need to make is on Steam (oh noooo so scary) But besides that, the comfort factor is huge in comparison to other headsets I've used. I love using it for both sim racing and regular VR games and having the only sweat come out of me be because I was having a workout, and not because I have a large amount of weight pressing down on the front of my face. Having a good headstrap still very much matters though, so I did get a Vive DAS and some adapters so I could use it with the Beyond.
VR is incredible for a lot of things -- but especially for situations where you have a physical component in the realspace that corresponds to the virtual space. I'm really glad you got to try! Wish more folks were into it as it's also really fun with other people.
I would 100% recommend getting 2 large Tower Fans and place them front left and front right. It helps with any motion issues while driving in a HUGE way!
@@AshLordCurry hey that's a really good idea. I bet you could direct it easily too as fans come with those rotating motors. Hacking it to direct air as well as change its speed would be an immersion increaser. I do this Kayak VR Mirage game and I tried that outside on the patio on a sunny day and it was very spooky. I could feel the sun on me in the real world and the wind move around me and in the game in the sunlight it felt alarmingly real. You have to check yourself as even going into shade your mind convinces you you're actually in shade and I feel it on my skin even though I'm still sat in the real sun. I just don't get the same fast updates outside as I do nearer the router inside but a new upgrade could solve that. I'm all for these immersion increasers and there really aren't many on the market beyond the VRChat crowd stuff giving them more accurate body tracking.
The design of the Bigscreen is insane, at 5:17 you look like someone from a cyberpunk future with them. I hope in 5/10 years we can have that size and design with the features of the big ones.
All I want is OLED and HDR1000 for the Quest, then I've pretty much found my dream VR setup for a price I can afford. It's crazy how far VR has come, from being a tech gimmick a decade ago with the Oculus Rift DK1 that UA-camrs played with for a few months fueled by their high-end PC rigs, all the way to now where it's actually a good option for gaming, multimedia streaming, and work... all with onboard processing.
The design is great but the price is not good. Once you've added the cost of the base stations, controllers and audio strap it comes to around $1800. The Pimax Crystal Light at just $799 is the better headset imo.
Remember, kids: if you never cut anything TOWARD your body (0:02); you'll be much less likely to cut yourself. Like if something accidentally hits your arm or hand while cutting, for instance.
Most of the glare you've got is because the light from the screens bounces off your light skin. It's an overkill but if you ever wanted to get rid of it (mostly), well, you can wear black makeup. It was tested to affect dark skinned people less. You can't get rid of it entirely, because some of the light is reflected by... The whites of your eyes. Which also was tested - with people who have their eyeballs tattooed. I do not recommend tattooing your eyeballs, though, because it bears a risk of partially or entirely loosing your eyesight which could make VR rather difficult to enjoy.
Or you could just set up your screen so you're not looking perpedicularly at it. As for viewport glare being introduced to the videocard output by AMBIENT backscatter... enfin, I trust you enjoyed yourself composing that waffle.
@@InservioLetum It didn't need much composing. Please, clarify - do you recommend decalibrating a headset just to (partially) get rid of the undesired effect at the expense of picture or depth quality...?
but vr is well known for triggering anxiety or ptsd, apart from severe eye strain when used for extended periods of time... people should keep this in mind before pushing way too hard on vr. my first encounter with vr racing was back in 2017 with iracing and it quickly made me dizzy, i never tried it again.
@@deepak_nigwal That's the initial nausea that most people have to work through when they try VR for the first time. Generally, you'd wanna play VR until you feel nausea, then stop and take a break until that feeling has passed, then get back in VR right after and repeat. Doing this repeatedly should allow your body to get used to VR, and you'll eventually stop getting nauseous in VR. Took me about a week at most to get my "VR legs," and now I need to have something very extreme to happen to make me motion sick in VR. More extreme then falling off a modded map in Assetto Corsa and having your car spin really fast while falling.
@@deepak_nigwal 2017 VR is ancient at this point. The technology has gotten so much better. That said yeah of course some people can't handle it but if you can it's amazing. The crazy part is VR tech still has so much more it could do now if we get another PC headset with foveated rendering and native signal
im glad people finally can start seeing VR is good. Been VR on Index from valve since 2019, HL alyx, Assetto corsa, BeamNG, Distance, GRIP, tons of indie racing games, lots of melee and shooting games. its amazing.
@@SlipperyShinobi You build your VR legs just like someone can build their sea legs, by exposure. Eventually you can start zooming around in full motion and even do flips and barrel rolls.
@@SlipperyShinobi exactly like person above said, you develop counter-measures to the sensations of movement without moving legs. sort of like an instinct. Though rarely after a break i could still feel a bit of exhaustion in the area of my stomach after playing for 1.5/2 hours in something like half life 2 vr mod
That is definitely the biggest difference. Makes using a 2D screen (of any size) a deal breaker. I once had VR set up in my garage, racing in Assetto Corsa. I had to pause it to go upstairs to sort something out! When I came back down, I was in a bit of a bad mood, got back into Assetto, and became even more anoyed as my driving seemed to be even worse than usual! I then realised I had the VR set to "desktop", so I was only seeing things in 2D! The difference for cornering between 2D and 3D is a total game changer.
@@indivestor its just... True. I dont even have a bigscreen beyond, Its just vr in general Wish I was fucking paid dawg, I just like it because its good...
@@NoFailer Exactly like Dave2D, right? They both have the same kind of "cleanliness" and very professional video production, but a very different type of "cleanliness" from unbox therapy or mkbhd.
I'm not really "jealous" of many people, but your work, your output, your quality, your setup, your studio, your cars, I can't help but say that I'm definitely jealous but not in any hateful kind of way. You absolutely deserve everything you have and more, and I'm very happy and proud of what you've built. Keep pushing and thank you for the legitimately great content!
@@purenatur3 So usually people use these two words interchangeably. Which they are actually not. They are complete opposites. Hateful doesn't relate to these two words. If you look up the definition of Jealousy and Envy by googling. "difference between envy and jealousy" or you ask chatgpt you'll find that jealousy is the fear of losing what belongs to you and is rightfully yours. Envy is wanting what someone else has. So it would rather be not "hateful" but bad to be envious, but not jealous. Jealousy is even good to a great extent. The reason being that you protect what belongs to you. Let's say your parents give your siblings gifts but not to you. In that case you would be jealous because you deserve the love and justice of your parents just as your siblings do. Google def.: Envy is when you want what someone else has, but jealousy is when you're worried someone's trying to take what you have. Chat GPT: Jealousy and envy are often used interchangeably in everyday language, but they actually refer to different emotions and situations. Jealousy involves a fear of losing something or someone that you already have to a third party. Envy is the feeling of wanting something that someone else has.
@@purenatur3.....which means he used the wrong word, which is why they corrected him. "Im definitely jealous..." is what he said, but it should have been envious. I dont get your point
DONT BUY VR BEFORE CHECKING IF YOU GET MOTION SICKNESS! i too bought vr as i thought it would be a better cost/immersion over triple screens. 5mins of vr motion = 4hour headache 10mins of vr motion = headache for 12hrs and unable to eat or drink due vomiting. 15mins of vr motion = violently vomiting and flu like symptoms for 24hrs. motion sickness in vr is no joke and you cant get used to it, it isnt due to poor framerates like vr companies tell you, infact the better the framerates, the more immersive it is and more likely your brain will think you have been poisoned, because there is no inner ear motion for what to see with your vision. now i just use vr for standing games, surprising thing is i never get seasick so though motion sickness wouldnt effect me.
I bought the Oculus Rift in 2016 and since then I am totally infected of VR. Had the Quest and now the Pimax Crystal. People who tried VR for longer (not just testing it at a friend or using it for one day and returning it) know how good it is. Simulations (especially flight sims) are MUCH more immersive in VR. I would never go back. Motion sickness is something that can be overcome with "training". I had motion sickness in 2016 for maybe 1-2 weeks. After that I was basically immune.
I just made another comment regarding motion sickness. Basically try to use camera reference on ground, not car. I wasted 2 weeks until I found this setting. It was instant painful max 45mins to hours with no headaches and no cold sweat. Just one setting. However, I don't know about space sims.
Funny enough I never had motion sickness in racing games. I think as my brain knows I'm not moving myself but the car - it doesn't get confused. But I do get quite sick in games where I'm moving on foot. Especially when the body registers fast running/jumping but my balance sensors in my body/ears don't register any movement. Teleporting in those games helps quite a bit but kills some of the immersion. ☹️
I agree - but it also is a very personal thing, too. I've been racing in VR since 2019. 5-6 people in the league I race in have picked up Quest2 HMDs for christmas over the years, and only one of them really stuck with it. The biggest reason they've dropped it is... Well, I think it's kinda dumb, but it's personal. "I don't like how blurry stuff is in the distance" Like they spend a lot of time reading the billboards at the far end of the back straight or something...
@@JonathonBartonfair point - yet once you experience the spacial feel racing in VR - 2D racing really feels dull in comparison. I could never get too much into 2D racing games because it doesn't feel realistic in 2D. But VR... oooh boy. 😳 My personal downside is just that VR (PSVR2) is still exhausting for me. 2-3 hours max. and I'm done for the day. 😂 But the immersion is unmatched hands down. I wish every racing game had an additional VR mode.
1:30 - but keep in mind that the oculus is general consumer, and standalone. whilst the other has specific mold for you and is not standalone, its just more premium.
Not so optimum spending thousands on high end curved screens when vr has been a thing for a decade and most know there is no point to going with that setup
@@guotyr2502 it's a part of his passion, his niche - wouldn't you want to delve deeper into another aspect of your hobby when it's... y'know, your hobby? and if you learn from your mistakes, great. you can show it to other people so that they don't have to make a mistake too.
I suggest giving EA WRC or Dirt Rally 2 a go in VR. Track racing is super fun and I love it but theres nothing quite like sliding around a corner on a dirt road and being able to turn your head to keep track of where you are headed. Rally is by FAR my favorite sim type to play in VR.
Dirt rally 1 and 2 are both vr. They are the best Vr + Steering wheel game imo. The cars just feel so realistic. Can feel the gravel under your tires. So reactive. He kind of mentions it in this video. Looking out your driver window as you turn just feels real life. Makes the flat screen view a night and day difference.
dirt 2 and ea wrc are horribly unoptimized for vr, you need to use like the lowest possible settings and im on a 3080. dirt rally 1 runs so much better, looks better and is just better in every way.
This is too futuristic. Im 76, and cant imagine these things. When i was getting my Blackhawk transition the huge simulators had bad graphics and id throw up - until i got dramamine!!
@@indivestor Not at all. VR is awkward for games where you're expected to stand up and possibly move around, but it truly excels for applications where you can sit in a chair. Racing and flight simulators both have you sit in your chair at home, and pretend that You're sitting in a chair in a plane/car. Because of that the VR experience for these is truly next level because the game doesn't have to try to implement body movement. Most hardcore sims were already simulating the cockpit anyway so for VR to work you just have to simulate it twice from two slightly different cameras angles.
@@PaxImbrium Id say, its the opposite for me. I've played VR games for 3-4 years now, and racing games make me sick, almost instantly, where as i have never experienced nausea in any other VR game. Also, Standing/walking/Exploring in VR is awesome. Try games like Fallout 4 or No mans sky. Moving around in large open areas feels so natural. Using weapons, aming, throwing grenades and so on, also feels natural in VR.
Its always worth pointing out I think when it comes to the FOV that if you buy a BOBO headstreap for the Quest 3, you can take out the gasket, the bit that touches your face. Take it off completely and the bobo strap doesn't need to clamp to your face, it hovers in front of it and is held in place above your head. Not only is this awesome for super long play sessions as you don't feel that pressure on your face and it can breathe. You can also wind the screen right up so close to your eyes that your eye lashes brush the screen. Just get it before that point and the field of view is a very noticeable leap. Its so big that in a cinema view I had where I could only just see the edges of the screen in my FOV without turning my head. After putting on the BOBO strap I could see the walls of the cinema either side of the screen without turning my head. It allowed me to go into even bigger cinema screens and really feel they were bigger. I just think its an essential purchase, the BOBO isn't anything like as expensive as the official strap addons. Now might as well mention the downsides. Because its not clamped to your head anymore, it can more easily move around. So beatsaber not a great idea without the gasket. But as you can just snap it back in for more high energy gaming, I don't really see the downside. I've read some people complain about light leak, so if you're in a very bright room the gasket isn't blacking out that bit. And that's true but I've never found the light outside affects the screen and I prefer having that sense of what's around me as I can reach for drinks more easily, things like that. But some people don't like so thought I'd mention it. I wish I could shout out the person that told me about this bobo trick, I just tried it on a whim one day from someone that mentioned it in a live chat. I didn't even note their name. Not really believing it would work. Hope this helps someone, not sponsored by bobo. I imagine other straps with similar mechanism would allow the same no gasket trick too.
This is the way. I use BoboVR M3 without face gasket as well and it's great. But I had to mod it by cutting the side mounts to get the lenses closer to my eyes. (most people don't need this since it depends on the face shape). @rangerkayla8824 's suggestions are also interesting, I can see BoboVR could even be better.
@@oskansavli good to see another gasket free VR gamer. We need to rise up, spread the word. When I see ads now with a quest just clamped to their head it looks so wrong. They must know its superior in design to hold the headset from above and behind rather than in front but not even the mighty Apple thought that through for the Vision. I've seen some very cool hacks with people 3D printing parts to mount the headset to a cap so it floats without the gasket but if its never the default, most people will never know how much better VR can be.
@@knyt0 well I have a battery pack on the back on my head so that helps take the weight off the front but the front is still the heavy part. Its just its held at the top front, top and back of your head leaving your face completely free. So there is zero weight on the face but still weight on your head in general. I think if you've got actual weight on your face, nose, cheeks and eyes then you might not be wearing it right. I'd youtube some examples of people doing this to see how they are wearing it and what versions everything is. might help. Don't give up, face freedom awaits the brave adventurer!
I just love your clean minimalist aesthetic. You even colour-matched the interior walls of your warehouse or "office". Your car fits in nicely as well. Congrats on the purchase by the way. One day, when I finally own land/property, I will build/do something similar and I hope it turns out just as good looking.
It's so awesome that there is a VR headset in that form factor available, I feel like vr won't truly take off until most vr headsets have a smaller profile and the price goes down even further
The wider the FoV, the more likely you are to experience visually-induced motion sickness in VR, especially for driving sims without haptics. It is something you can get used to, but that's something people need to keep in mind. It's more a limitation of our human brains than it is the technology itself, but if wider FoV interests you, I recommend looking into adding haptic feedback or even just a fan blowing on you to help counteract it. I work on industrial driving sims in VR professionally, and even at slower speeds it can happen. Just FYI! Welcome to the VR world!
Gladly i never had a problem with motion sickness so it is not a general limitation. I think VR headsets should strive to get the maximum fov possible but also ading accessibility settings like black bars induced fov limitation or stuff like that.
As someone who has used VR since it's modern revival, I can say nothing does cockpit games (space or racing/war) than a VR headset. There just is no comparison. It's the difference between pretending to be there vs almost really being there. In those games you are doing what you are in real life...sitting. and moving the arms as you are in game with a wheel or HOTAS.
How was your experience for other functionalities like watching Netflix, UA-cam etc? I want to buy a VR headset and use it for watching movies and console gaming, so instead of spending 5k on a large oled tv I’m spending 500 on a headset. Though I’m not sure how practical this is, can I stream movies directly from my laptop to the headset and watch them in full resolution? Same thing for the ps5, can I plug it in my headset and get the full 4k 60fps (I know VR headsets are only 2k) from it?
@@Noname-iq1gz I mostly use it for gaming but two things but have used it for TV Shows/Movies and it is great but only really as a solo activity. I mostly watch movies with my wife so its pretty rare I use the headset for that. However, I do like watching concerts in VR...its like having a front row seat to your favorite artists. Especially with a good set of headphones overtop :)
@@rangerkayla8824 definitely get the elite strap or a similar 3rd party product. Takes care of the front heaviness and you can wear it for hours without problems.
@@rangerkayla8824@Noname-iq1gz You are forgetting the biggest advantage of having a VR headset attached to your head. You can watch it lying down in bed, in the couch, on the floor, upside down, etc. My work in research has me on my feet all day, so getting to go home and lie down in bed watching Netflix with the VR headset is very comfortable and easy. I use AirLink (to stream my desktops display wireless to the headset). Then simply use the VR-controller as a mouse and visual keyboard and watch anything you like. I strongly recommend it instead of a large TV, however, it is a solo-activity, so having a backup-TV is definetly a good choice as well.
You can increase the bitrate with the Oculus diagnostic tool to get less compression over the usb cable, but for fast moving games like racing a real display port is always better
The big issue he's having isn't bitrate (which was unchanged between all his tests, regardless of settings), it's resolution encoding limits due to GPU video encoder limitations. At 120Hz the max resolution you can do without supersampling (aka "1x res") is only like ≈1700p IIRC (at least on my RTX 3080), which is simply NEVER going to look fantastic on a ≈2160p headset no matter how many bits you give it per pixel! Now Lovelace/RTX 4000 did add a 2nd video encoder to the highest end models like his RTX 4090, but I HIGHLY doubt that Meta's Quest Link PC app supports using both encoders on the same encode/VR stream, and thus the encoding limits are probably exactly the same as on Ampere/RTX 3000. 🤷
@@Cooe. I think you are wrong. I don't have the hardware myself. But as far as I understand. With a 4090 you can run the AV1 encoder and if you use virtual desktop with godlike resolution setting. You should get way better quality than what a 3080 can do. So how sure are you that you really know what you are talking about here?
@@cajampa Except that you are flat out WRONG! 🤷 AV1 can't go any higher than HEVC/H.265 in terms of bitrate in Virtual Desktop when run on Lovelace! (Or for the latter, Ampere for that matter.) Aka, they are both capped at 200Mbps (w/ only H.264+ being able to go above that mark, up to around ≈400Mbps, network quality depending), which is the EXACT SAME cap that Link/AirLink has! (Which run HEVC by default.) AV1's advantage is that there's slightly higher visual quality per bit, but it's not a big if even actually noticable improvement over HEVC/H.265. AV1's ACTUAL advantage over HEVC is being a totally open standard with no licensing costs, not as a major step forward for video compression technology straight up. 🤷
@@Cooe. So just to be sure, you have tested it? Because i though you said you had an 3080 and that can't run an AV1 encode. And you are saying that when you used the AV1 encoder on an 4000 series card you noticed pretty much so little improvement, when used in this application compared to H.265 that it does not matter? Because that is not how others have been describing it.
@@cajampa I have not personally tested it but there's COUNTLESS reports on Reddit describing AV1 support w/ Virtual Desktop as much of a muchness vs HEVC. Most people can't tell the difference, and both codecs are FOR SURE locked to the same 200Mbps cap that HEVC always has been according to literally every single report. 🤷 Aka, Virtual Desktop can't use both HW video encoders simultaneously (not many things can, tbh). Again, AV1's reason to exist isn't really a technological leap forward in quality for video compression vs HEVC (it's a step forward, but a small one), but rather a massive drop in cost for major companies as it doesn't have licensing costs.
@@RogerEssigArtist no reason to believe it wasn't first time. In the opening he'd heard about it and this co sent him it. Plus he's a content creator, if he did have vr prior he would've done a video at the time.
@@HipposHateWater my driving rig isn't quite as good with my literally 20 year old Guillermot Force Feedback 😂 but it was £5 off eBay. Dumping too many mods in Skyrim and standing on a mountain is breathtaking. I put my first timer brother in law on ms flight sim because he is a plane nerd. I didn't hear a word from him, speechless going in circles over Wales. Love it
he's a con man. big screen paid him some big bucks to convince people like you that you need to give them your money. how do you not see this? how do you think he earns his money?
one of the coolest things I did in an F1 race in VR, is stood up and drive. You really need to use a controller to try it property, but its easier to drive as you see more and it feels like you're flying. Its so amazing
One thing to mention is that Quest 3 isn't just a display. It is a full standalone experience that you can use outside simracing. Bigscreen HAS to be connected to your PC all the time to run anything. I have a Simagic Alpha + FX wheel + P1000 pedal setup and I run it on my Quest 3. It is basically there cause the fov makes it seem like you have a helmet on. It's the GPUs that need some catching up to do now
@@Skrenja Depends on use cases. Sure, for objective stats like frame rate, resolution and such, PCVR wins, but if I want to play a game in the living room (or the garden), standalone is still more convenient. No tracking setup, no wires to an external device. But for anything stationary, PCVR will win hands down.
@@BramKaandorp I agree, the quest 3 is insane for the money. These products are honestly so different, they almost can't be compared. Its like comparing a laptop to a 4k monitor.
To piggyback off your last statement, my first VR headset for racing was a used Oculus Rift S i bought used for $75. It immediately made my experience better. Especially if you don't have the space/money for a three monitor setup, VR is the way to go. Even go with a Meta Quest 2, its $200 new which is cheaper than pretty much any usable monitor.
@@Unknown-Thief not just that, its like why not just throw on a $500 hmd and you have multiple $xxxx screens all around you, as many and as small or large as you want where ever you want, configurable without lifting anything or even actually have a monitor at all. Where can you get a monitor for $500 that can be whatever monitor you have, 10 of the monitor you have, or a Movie Theater screen 10 meters away that's 10' diagonal? They need to work on the multiple HMD tracking in the same space thing but the next gen of hmds will be the 'mass public' get involved gen. Higher res, pupil tracking, fov render, etc. Req's will go down, fidelity will go up.
I rather have functions that get the best out of it over the look. Heck you can't even run a standalone and you cannot share with anyone so the look is completely useless since you're not gonna share with anyone or appear anyway in the public with it. Bigscreen Beyond is the worse product ever in my opinion not due to the most hassle to order product ever made, the specs and the burry in the edge is just terrible. I'm not saying VR is bad is just the product. VR is one of the most impressive technology that ever made it to the market right next to the personal computer which is a huge fade.
Why would I ever want to use it standalone? I'm going to be using it in my house. It's not about the looks, it's about the weight, and the high resolution OLEDs.@@toututu2993
@@iraklimgeladze5223 The only thing they need to step up is better marketing not the look that educate people of how good the device is that is nothing like something else. VR still lack decent marketing because people's still view VR as either for rich kids that can spend multiple thousands on a toy, still clulessly compare VR to 3d glasses in which VR can do 100,000,000x more. They just haven't even tried vr to begin with due to bad marketing
VR is awesome. But once you do it constantly it simply loses it wow factor and the number of annoyances bother you more. Once VR matures in a decade, it will be glorious.
Walking around would be greatly improved by a second basestation. If your room is a square you put one in a bottom corner and the other one in the opposing top corner. That way the basestation always have a view of the headset
The first time i drove in my Rig i nearly fell out of the Seat in VR, my Brain told me to push against the corner to withstand the force. haha it was very funny. Greatings from Austria
The quality of this videos and location setup is minimalistic and exquisite at the same time! We need more videos on the topic of sim-racing setups hardware, software, and your overall experience.
The fact that I can do dishes, cook dinner, vacuum etc while simultaneously watching a 100" TV screen makes the q3 well worth the $500 price point. My house has never been more tidy! Chores aren't chores any more. 😊
So nice to see someone getting that fresh VR feeling experience! What you did stepping out of the car is the exact same I did with Elite Dangerous when I realized I could walk around my cockpit in space. As you are a FPS enjoyer you should try Pavlov or any of the shooters. So much fun and a totally different experience. Also getting full body/face tracking in something like VRChat will blow your mind. Hope you have fun going down the VR rabbit hole.... Second base station is a must though! FYI there is a huge SFF community in the VR community and many watch you so it's nice to see you in our space!!
IIRC the glare on the lenses is due to light reflecting on inner-side of the barrel lenses. To fix this you could simply make the diameter wider than the output FoV or use a way to reduce the reflectiveness of those inner-sides (a combination of ruff/jagged edges and ultra low reflective black panting). If you disassemble older photo lenses they prob have a combination of these.
Really excited for the next 5 years in display tech. And I just cannot wait for 1000Hz to become the standard everywhere and fully supported by apps and games.
@@dtz1000it Will not take decades. The tech is already really far the market is just a niche a this time because most people are not aware how Good it already is.
@@TheOriginalMcJunior 5 years ago the Valve Index was doing 144hz. 5 years later we are at 120hz. But we'll see in another 5 years time if you were right.
Why would anyone be doing 1000Hz? There is hardly any difference from 200Hz to 300Hz and the raw power needed to feed it is just huge. It makes zero sense to go that high. Just pure waste of power for that useless frames.
Thanks for praising VR. Devs need to see thats its not a gimmick but a somewhat must have thing in the near future. Everyone must be able to replace their displays with VR hearset if they're ok with that. And if there are much more VR games - it will be more people coming to it!
This video made me smile from start to finish. So much enthusiasm and happiness about something, and so very well detailed. I saw LTT review this thing and was curious about it, but this has sold me on it. I MIGHT wait for V2 and to see what Valve does, but this thing is at the tip top of my list now.
8:20 If i remember correctly, link still caps at 150 mbps default, and you need to go into some configs to even change it. Even airlink, the wireless version, has an adjustable speed up to 200 mbps. You can probably easily bump up wired link to 800 mbps, but there's diminishing results after 300 mbps
banger content, you are the ONLY youtuber that I have heard say anything about 120hz not having enough detail due to the bandwidth limit. everyone else says its fine. Your attention to detail is amazing. I recommend using virtual desktop for the quest instead of airlink, especially for radeon gpu's
btw you can set up to 800 megabits per second in the debug tool for link. you need to copy and paste anything above 500 in because it doesn't want you using above 500mbps
You're a bit off about the cost. The Beyond is more like 3 to 4 times the cost, at least depending on the region. A Quest 3 would run me about 550 EUR here in Europe, controllers and all included. The Beyond headset ALONE is 1369 EUR. And the price for controllers and stations, brings this up to easily 1700 EUR. Over 3 times what the Quest 3 would cost for the "complete" package. Maybe 2 times in the cost in the US and if you already have everything else that is needed.
I make it close to $1800 in the USA once you've added the controllers, base stations and audio strap. The Pimax Crystal Light I think is better overall and only costs $799.
You can allow more bandwidth over the USB of the Quest 3 by using Oculus Debug Tool, and even wireless with WiFi 6E you can have a really good experience in 120hz without so much compression artefacts by by-passing the bandwidth limit
This doesn't compute with actual science behind encoding video streams. Even at max possible bit rate compression artifacts are present and if you go above 500 in oculus debug tool you end up with higher latency and latency spikes.
I race in 120hz and thought I had no issues. What would compression artefacts look like in racing? I do notice a bit of shimmering on certain tracks, not sure if that’s something else
Everyone should at least try a driving game in VR once, I remember trying Wipeout on the PSVR a while back and I was blown away by how amazing it feels to be in the cockpit and be able to look around freely, I can't even imagine how good VR will be in few years.
I remembered the first time I put my vr Headset on and played asetto corsa with a rig and it was literally "game-changing". It's crazy how i seeing sim drivers on instagram dissing vr when they clearly haven't tried it yet (and it's more important for them to have an actual car dashboard built around some 32 inch monitor). It's so cool to see your reaction trying it for the first time cause I love letting people try vr racing.
It's interesting as a VR enthusiast to see you dip into VR. If they had made the headset use inside out tracking with cameras on it, it would've defeated the point of the headset in many ways, not to mention that outside in tracking with Base Stations is still the best way to track 6 degrees of freedom in VR, and it has been this way for about 8 years already. The same goes for passthrough. It's really nice to have and if it can be compact enough to not compromise size, it should be standard, but seeing as this is very much intended to be a stationary, tethered headset it really doesn't matter as much wether is has passthrough or not as much as it would on a standalone headset like the Quest 3. As someone that used a very heavy and bulky headset for years, I can very much attest to how much it matters that the headset is low profile and most importantly LIGHT. It can make or break the experience between always feeling that weight on your face VS. really being in the moment, but at the same time I will not buy a new headset until it can do at least 144 Hz @ native res, if not more, because the 144 Hz on the Valve Index are just a different league of smoothness that, imo, you just need when you try to effective emulate reality in a sense. It's a nice proof of concept though, hoping for more greatness from bigscreen
100%. In the BigScreen Beyond 2.0 we need: -better lenses -higher refreshrate -higher POV Atm I am sticking with my Index. Because I cannot justify the upgrade, with the limited amount of hours I spend in VR. But if Valve decides to give us something comparable to BigScreen Beyond, I might consider. Or the aforementioned BigScreen Beyond 2.0, however far in the future that would be
@@krzysiekj2522 I've given up on Valve. In 6 months the Pimax Crystal Super should be out. That will have a much higher resolution micro OLED display than this Bigscreen Beyond and will have a better FOV. The display should be brighter too and glare shouldn't be an issue like it is on the Bigscreen Beyond. Also it will have eye tracking and no need to buy base stations and controllers and audio straps. Won't cost a huge amount more than this Bigscreen Beyond either. The only downside I can see is that it won't look as cool because it will be bigger. Overall, that Pimax headset will totally smoke this Bigscreen headset when it comes out.
vr is the future of gaming but it's still so niche. as a quest 3 owner, I can't believe so many gamers are missing out on vr either on purpose or by just not knowing how good it is.
personally i didnt buy into vr because watching people play vr just doesnt look that great. but when you try it yourself, its insane. i also own a quest 3 (and its my first vr headset) and i tell everyone that its amazing and they should buy one.
i've had an index since late 2019...the gimmick for gaming wore off after like a year but the OTHER content has kept me using it consistently either way, pretty sure i'll buy whatever valve's working on for deckard (if i can afford it), that index has been incredible
10 years later and people are still experiencing vr for the first time. It's refreshing to me since I've been using vr for almost a decade now and it's just a normal thing I don't get amazed by anymore
I have a foldable Sim Racing Rig. So there is no space for any monitor setup. vR is the perfect solution to put the chair anywhere next to my PC and just race :) Got myself a Quest 3 yesterday. Super excited now!
I've tried it and went back to pancake because pass-through isn't a well-developed thing at a reasonable price point. And with $10k worth of controls (I fly DCS), and I want to see and interact with my setup. So until then I'm not going back to VR.
@@gvjackson81 The Varjo XR can do passthru masking, although very expensive sure. I suppose there's not many budget friendly options for that sort of thing. Most people in the hobby are big ballin out tho lol
@Riley_Christian at $4K US that's a bit ridiculous. I don't mind spending the money but there so much potential in the market I prefer to wait for it to become more common and for the price to drop.
@@gvjackson81 I just realised the Quest 3 has passthrough masking for hand tracking. There are a few 3rd party overlays for it you can look into. This would make VR actually a cheaper option than most 3 monitor setups. Id post a link, but youtube always deletes my comments when I do that
It's really trippy if the car starts rolling slowly and you walk next to it it's an amazing feeling it's like having to push your car after you run out of gas😅
I've done sim racing on monitor and VR, and have switch between them over the years, but I''ve always come back to VR. For me it beats ultra-wide monitors. The only drawback of VR is you need a powerful gpu to get the most out of it and that's the main reason I've gone back to monitor. But now with a brand new pc with a 4080, I'm back in VR and enjoying every single lap
I placed an order for Big Screen 3 months ago... won't come until late July. Some had waited over 12 months. But hey, big UA-camr says he wants to try VR and gets pushed to the front of the line... nice.
This video had me smiling like an idiot. The way you described the immersion and difference in experience compared to triples, has sold me on VR when I get back into sim racing. I did it for about 2 years with a 15+ year old lcd tv monitor (top of the line when I bought it) and it did was it needed to do, but I did always feel like I was probably missing something visually and in the overall experience. This just makes me excited to get back to it and more motivated to make it happen.
I was interested in the Beyond, right up until they mentioned that it would need an iphone to scan your face, something that no one in the family has, and then basically said it was for a single user. If my VR headset can't be used by the whole family and my friends, I can't justify spending $100 on it, let alone $1000.
"Woah that's cool he's able to stand on the tra- IS THAT A FUCKING MCLAREN?"
Surprised you didn't notice it earlier in the B-roll!
I've been wanting to know for a LONG time how bro earns his bag. He's inspirational.
@@Strawberry_ZA I bet its crypto!!
Super flex lol
@@Strawberry_ZA ♪We gettin Arab moneh♪♪
can I just compliment how clean your setup for filming is. The white table and simplicity with the sunlight is so clean. That bar light in the corner of that large room is so simple but so bootiful.
when i started watching his content, he had like a few thousand subs, now its a million... now you wonder why... its the insane aesthetics and a vibe. maybe people enjoy high tech stuff with the blend of aesthetic vibes and thats how 1 million subs.
Doing workouts and being freakin' ripped doesn't hurt as well :-P
Yes his video's are very aesthetically pleasing high tech and a chill vibe
He really has an eye for clean design. All his videos have an aesthetically pleasing look to them and he also does 3D modeling and animation.
@@Zapharus 3d modelling and animation is a child's play. its new for him too. the thing is, he is using all of this to increase is production value while targeting the audience who might be noob or unaware of such basic skills.
I used to do sim racing quite seriously. In iRacing I won the UK & I Club championship 3 times in the Skip Barber series and had a world record lap time on I can’t remember which track. I used the Oculus Rift VR headset to achieve this. For me, seeing in 3D was the game changer.
We evolved with 2 eyes in order to achieve stereoscopic vision, which is vital for measuring distances for hunting. Next time you’re in a car, close one eye while coming up to a braking zone and see how comfortable you feel about how far you have left before you can start braking. That’s what triple monitors feels like to me now - like having one eye.
I have 6 of those trackers
for anyone who is a shitty driver and reading this please do NOT try this with a real car. XD
@@reytunezbz it will be fine, sure depth perception is affected, but people with one eye are allowed drive cars.
IMO the bigger difference is actually the point of focus being located out at infinity. I did experiments years ago hanging a fresnel lens in front of a CRT screen and playing flight simulators on it. I can't even begin to describe the change in immersion I experienced as a result. Yes, the lens made the screen appear bigger, but by far the more significant effect was that the objects on the screen were out at infinity. I am short-sighted, and I needed to wear glasses to stare at a screen that was probably about 20 cm away from my face.
And I say this as someone who has one very lazy eye with poor vision. It's not just the stereoscopic effect. It's the fact that you're looking out at infinity, just as you do in the real world.
Hey Steli 👋🏻 . I fully agree. Whilst you know I’m nowhere near as quick as you (cast back to BSRTC 🫣), I can vouch for the fact that VR is the only way to race for me now.
optimum just casually has a McLaren standing next to his sim-rig in case he wants to go racing irl😅
How is dude begging
AFAIK he also has a built rs3
@@usr01 he sold it
4:55 -- 5:09 Advertised here, for sale?
@@kerskrt Damn? When was that? I only know about the rs3 cause it was in a video.
Bro upgraded from an Audi to McLaren 🔥🔥🔥
holy shit when did he get that
ballin so hard
Right?! Just a casual McLaren in the garage.
Adept 🐳
quality wise its a big downgrade
cus mclaren sucks with that and everyone who has owned one knows it but theyre still sexy as hell
The best thing about driving in VR is how much better it is at showing track undulations, the steepest drop on a screen seems like a small dip but when you drive in VR and you go up and down massive hills and drops, your brain and body fully expect to feel g forces. I'd say an actuated chair with VR would make the driving unbelievably immersive. Tracks like the Nurburgring are a great example, ppl constantly say they drive and learn the track in games before actually driving it but when they get there they always say they didn't realise how much the track actually raises and lowers. Plus I've noticed newer games really have flattened tracks out, for example look at the Nurburgring in Gran Turismo 4 and the cork screw at Laguna Seca in gran turismo 2 or 3 and you'll see how much more the tracks vary vertically, VR is like another step beyond.
The jump to VR is even mre noticable in rally sims since you're flinging the car into corners sideways. VR allows you to look into corners so much more naturally, really a game changer.
RBR in VR blew my mind. despite the pretty dated graphics the immersion is crazy and the crashes are terrifying
That and drifting like drifting on assetto or carx
"vertigo" in my OG oculus dev kit on the very low fps, screen door, roller coaster demo
Why is obvious.. less obvious is why we are here in this "place"
I'm sure you could get some of the same intense feelings when braking too late and trying not to lock the wheels :D amazing effort by Bigscreen
@@goldnutter412 Its so impressive how much the tech has advanced in the last 10 or so years. I had the same kind of experience as you with the oculus DK1 long ago. I could not help but feel sick after doing 60hz 640x480 with my 970
Facts
Bro is batman 💀💀💀
I love the dark and white place hes in. Its super sexy
@@NP_Com lmao
@@NP_Com ?
batman had better things to do than play overwatch and he knows playing racing games is best with a controller
@@NP_Com real
The Quest 3 is more a rounded device that does so much more for a lot less. The screens & size are about its only real draw backs but
- no need for base stations
- fully portable
- fully wireless
- comes with controllers
- has hand tracking
- has AR
- has its own software
- is a portable movie theatre
- has a better FOV
- is WAY cheaper
- easy to swap to different users (impossible with the Bigscreen unless you scan every user's face & pay for the different 3D prints)
- you can wear glasses
- has custom corrective lenses for not that much extra
The Bigscreen is a one trick pony: good screens & small size but only for games where you basically sit down which are really not all that many games besides racing games and games like Elite Dangerous. For those who are into flight sims & race sims I can see it being appealing but for everyone else, the Quest 3 is the best option.
Was thinking the same (XR Elite owner) - yes, you get smaller size factor, but you would get it from any other manufacturer, it they would create a headset without tracking or batter built in it.
Let's not forget Facebook's absolutely trash record towards privacy. That's worth a mention anytime their devices are in the convo and why you won't find my pupils gathering data for them.
@@Spruce_Bringsteen True but I fear every device does this these days, especially anything made by Chinese companies. It wouldn't surprise me if Bigscreen VR has this crap too. I personally made a separate account from Facebook (which you can do now - it used to be impossible) and you CAN use the device offline once everything is installed as long as you don't need online content.
As someone who has a Bigscreen Beyond, the only account you need to make is on Steam (oh noooo so scary)
But besides that, the comfort factor is huge in comparison to other headsets I've used. I love using it for both sim racing and regular VR games and having the only sweat come out of me be because I was having a workout, and not because I have a large amount of weight pressing down on the front of my face. Having a good headstrap still very much matters though, so I did get a Vive DAS and some adapters so I could use it with the Beyond.
As for the point about glasses, you can get prescription lenses for the Beyond, and pretty much any other VR headset.
anyone noticed, the car in the background and how insane his house is. seeing the improvement through the years is crazy, congrats.
What I respect more it is probably from his real job and maybe a little UA-cam, since he said UA-cam is a side gig.
I often wonder how he funds these videos and still seems to be well off with a respectable but not crazy 1 million subscribers
@@chrisbaillie9902 UA-cam is not his main source of income probably.
He owns a supplement company called BPN nutrition.
@chrisbaillie9902 he must have a real well paying job, or maybe he was already well off from family or investments.
I love how the warehouse is matt black. So satisfying.
Yeah if you are 12
@@gumb0l stop being jealous
who the hell is Matt
That's not matte black, that's like space grey or gunmetal grey. But I agree it looks sick!
with a mclaren 💀💀
VR is incredible for a lot of things -- but especially for situations where you have a physical component in the realspace that corresponds to the virtual space.
I'm really glad you got to try!
Wish more folks were into it as it's also really fun with other people.
Vox Machinae.
Controlling a giant mech in VR feels amazing.
I would 100% recommend getting 2 large Tower Fans and place them front left and front right. It helps with any motion issues while driving in a HUGE way!
Bro it could be totally possible to make a piece of software that changes the speed of the fan according to how fast you move
@@AshLordCurryyou mean simhub?
@@AshLordCurry hey that's a really good idea. I bet you could direct it easily too as fans come with those rotating motors. Hacking it to direct air as well as change its speed would be an immersion increaser. I do this Kayak VR Mirage game and I tried that outside on the patio on a sunny day and it was very spooky. I could feel the sun on me in the real world and the wind move around me and in the game in the sunlight it felt alarmingly real. You have to check yourself as even going into shade your mind convinces you you're actually in shade and I feel it on my skin even though I'm still sat in the real sun. I just don't get the same fast updates outside as I do nearer the router inside but a new upgrade could solve that. I'm all for these immersion increasers and there really aren't many on the market beyond the VRChat crowd stuff giving them more accurate body tracking.
@@AshLordCurrySimHub already has that
@@ClayMannsimhub has that
The design of the Bigscreen is insane, at 5:17 you look like someone from a cyberpunk future with them. I hope in 5/10 years we can have that size and design with the features of the big ones.
All I want is OLED and HDR1000 for the Quest, then I've pretty much found my dream VR setup for a price I can afford. It's crazy how far VR has come, from being a tech gimmick a decade ago with the Oculus Rift DK1 that UA-camrs played with for a few months fueled by their high-end PC rigs, all the way to now where it's actually a good option for gaming, multimedia streaming, and work... all with onboard processing.
@@Vorexiaand 240hz
The design is great but the price is not good. Once you've added the cost of the base stations, controllers and audio strap it comes to around $1800. The Pimax Crystal Light at just $799 is the better headset imo.
Just have the calculating part in the pocket
I don't think we can have that size and design with the features of the big ones in a matter of 0.5 years. Gotta reduce your fractions.
Remember, kids: if you never cut anything TOWARD your body (0:02); you'll be much less likely to cut yourself. Like if something accidentally hits your arm or hand while cutting, for instance.
Okay mister
Towards your buddy not your body
damn feels good to see someone caring
@@dmanshouse1I don’t get the joke
Most of the glare you've got is because the light from the screens bounces off your light skin. It's an overkill but if you ever wanted to get rid of it (mostly), well, you can wear black makeup. It was tested to affect dark skinned people less. You can't get rid of it entirely, because some of the light is reflected by... The whites of your eyes. Which also was tested - with people who have their eyeballs tattooed. I do not recommend tattooing your eyeballs, though, because it bears a risk of partially or entirely loosing your eyesight which could make VR rather difficult to enjoy.
Or you could just set up your screen so you're not looking perpedicularly at it. As for viewport glare being introduced to the videocard output by AMBIENT backscatter... enfin, I trust you enjoyed yourself composing that waffle.
you can also get lenses used in costumes to get black eyes
@@InservioLetum how do you want to setup the screen of the vr headset in a scewed way?
@@thomas.thomas The lens spacing, focus, and height. Literally what the functions are there for, just like with binoculars
@@InservioLetum It didn't need much composing. Please, clarify - do you recommend decalibrating a headset just to (partially) get rid of the undesired effect at the expense of picture or depth quality...?
FOV, Peripheral vision, depth perception, VR is a no turning back after you use it for a wile. I'm using for real flight training and its insane.
I am using it for first person games, Fallout 4, Skyrim and Hitman. I can't go back to looking at a monitor instead of over my shoulder.
but vr is well known for triggering anxiety or ptsd, apart from severe eye strain when used for extended periods of time... people should keep this in mind before pushing way too hard on vr. my first encounter with vr racing was back in 2017 with iracing and it quickly made me dizzy, i never tried it again.
@@deepak_nigwal That's the initial nausea that most people have to work through when they try VR for the first time. Generally, you'd wanna play VR until you feel nausea, then stop and take a break until that feeling has passed, then get back in VR right after and repeat. Doing this repeatedly should allow your body to get used to VR, and you'll eventually stop getting nauseous in VR.
Took me about a week at most to get my "VR legs," and now I need to have something very extreme to happen to make me motion sick in VR. More extreme then falling off a modded map in Assetto Corsa and having your car spin really fast while falling.
@@deepak_nigwal 2017 VR is ancient at this point. The technology has gotten so much better. That said yeah of course some people can't handle it but if you can it's amazing. The crazy part is VR tech still has so much more it could do now if we get another PC headset with foveated rendering and native signal
@@deepak_nigwal I had a similar experience and will never do VR again. I felt dizzy for a couple of weeks. It was pure stress.
im glad people finally can start seeing VR is good.
Been VR on Index from valve since 2019, HL alyx, Assetto corsa, BeamNG, Distance, GRIP, tons of indie racing games, lots of melee and shooting games. its amazing.
How can you do that without getting motion sickness? I can only play beatsaber and vtolvr without getting sick…
@@SlipperyShinobi You build your VR legs just like someone can build their sea legs, by exposure. Eventually you can start zooming around in full motion and even do flips and barrel rolls.
@@SlipperyShinobi exactly like person above said, you develop counter-measures to the sensations of movement without moving legs. sort of like an instinct.
Though rarely after a break i could still feel a bit of exhaustion in the area of my stomach after playing for 1.5/2 hours in something like half life 2 vr mod
I started since PSVR1 in 2016
The reason racing is so much better in vr as well is depth perception so you can better tell your position and judge corners etc
It feels like you're actually there driving the car. That's what I like most about it.
That is definitely the biggest difference.
Makes using a 2D screen (of any size) a deal breaker.
I once had VR set up in my garage, racing in Assetto Corsa. I had to pause it to go upstairs to sort something out!
When I came back down, I was in a bit of a bad mood, got back into Assetto, and became even more anoyed as my driving seemed to be even worse than usual!
I then realised I had the VR set to "desktop", so I was only seeing things in 2D! The difference for cornering between 2D and 3D is a total game changer.
Lots of paid for fan bois in this comment section!
@@indivestor its just... True. I dont even have a bigscreen beyond, Its just vr in general
Wish I was fucking paid dawg, I just like it because its good...
Bro casually flexing with his McLaren
How you think he affords that though. Its not like he has sponsors or anything
@@TheOfficialFloridaMan He has a real job. He is not full-time on UA-cam.
@@NoFailer Exactly like Dave2D, right? They both have the same kind of "cleanliness" and very professional video production, but a very different type of "cleanliness" from unbox therapy or mkbhd.
@@NoFailer I wonder what he works as
@@NoFailer💀
0:57 it’s average
Yeah! He even uses two hands to hold it.
Perfect size to get the job done
That’s really small
A casual *6-figure McLaren* just chilling and being used for B-roll and background prop for a 3-figure VR headset, just bollocks!! 🤯🤯🤯
Dude that car is 7 figures, that's a McLaren P1. 900+ horsepower...
Hold on I’m wrong ignore me it’s a 540
@@seswaroto what a nerd bro, there is no way your average dude will have a P1. Bro is doing too much
@@seswaroto that's not a p1, it's either a 570s or a 540c , going for 150 to 200k
@@seswaroto oh you said it here already my bad
I'm not really "jealous" of many people, but your work, your output, your quality, your setup, your studio, your cars, I can't help but say that I'm definitely jealous but not in any hateful kind of way. You absolutely deserve everything you have and more, and I'm very happy and proud of what you've built. Keep pushing and thank you for the legitimately great content!
you are envious not jealous since it is not yours yet
@IcarusLIVE That's envy, not jealousy.
I don't think 3 of you understand what envy is. He literally clarified its NOT a hateful jealousy, which is exactly what envy is.
@@purenatur3 So usually people use these two words interchangeably. Which they are actually not. They are complete opposites. Hateful doesn't relate to these two words. If you look up the definition of Jealousy and Envy by googling.
"difference between envy and jealousy"
or you ask chatgpt
you'll find that jealousy is the fear of losing what belongs to you and is rightfully yours. Envy is wanting what someone else has. So it would rather be not "hateful" but bad to be envious, but not jealous. Jealousy is even good to a great extent. The reason being that you protect what belongs to you. Let's say your parents give your siblings gifts but not to you. In that case you would be jealous because you deserve the love and justice of your parents just as your siblings do.
Google def.:
Envy is when you want what someone else has, but jealousy is when you're worried someone's trying to take what you have.
Chat GPT:
Jealousy and envy are often used interchangeably in everyday language, but they actually refer to different emotions and situations.
Jealousy involves a fear of losing something or someone that you already have to a third party.
Envy is the feeling of wanting something that someone else has.
@@purenatur3.....which means he used the wrong word, which is why they corrected him.
"Im definitely jealous..." is what he said, but it should have been envious. I dont get your point
DONT BUY VR BEFORE CHECKING IF YOU GET MOTION SICKNESS! i too bought vr as i thought it would be a better cost/immersion over triple screens.
5mins of vr motion = 4hour headache
10mins of vr motion = headache for 12hrs and unable to eat or drink due vomiting.
15mins of vr motion = violently vomiting and flu like symptoms for 24hrs.
motion sickness in vr is no joke and you cant get used to it, it isnt due to poor framerates like vr companies tell you, infact the better the framerates, the more immersive it is and more likely your brain will think you have been poisoned, because there is no inner ear motion for what to see with your vision.
now i just use vr for standing games, surprising thing is i never get seasick so though motion sickness wouldnt effect me.
Thank you for this Public Service Announcement. This was my experience. 5 minutes was all I could handle in a VR SIM.
I bought the Oculus Rift in 2016 and since then I am totally infected of VR. Had the Quest and now the Pimax Crystal. People who tried VR for longer (not just testing it at a friend or using it for one day and returning it) know how good it is. Simulations (especially flight sims) are MUCH more immersive in VR. I would never go back. Motion sickness is something that can be overcome with "training". I had motion sickness in 2016 for maybe 1-2 weeks. After that I was basically immune.
I just made another comment regarding motion sickness. Basically try to use camera reference on ground, not car. I wasted 2 weeks until I found this setting. It was instant painful max 45mins to hours with no headaches and no cold sweat. Just one setting. However, I don't know about space sims.
I've had motion sickness in VR for about 5 years. I use VR quite often. The motion sickness never went away for me.
Funny enough I never had motion sickness in racing games. I think as my brain knows I'm not moving myself but the car - it doesn't get confused.
But I do get quite sick in games where I'm moving on foot.
Especially when the body registers fast running/jumping but my balance sensors in my body/ears don't register any movement.
Teleporting in those games helps quite a bit but kills some of the immersion. ☹️
VR is truly next level.
Anybody who thinks otherwise hasn't really experienced it.
I agree - but it also is a very personal thing, too. I've been racing in VR since 2019. 5-6 people in the league I race in have picked up Quest2 HMDs for christmas over the years, and only one of them really stuck with it. The biggest reason they've dropped it is... Well, I think it's kinda dumb, but it's personal. "I don't like how blurry stuff is in the distance"
Like they spend a lot of time reading the billboards at the far end of the back straight or something...
@@JonathonBartonfair point - yet once you experience the spacial feel racing in VR - 2D racing really feels dull in comparison.
I could never get too much into 2D racing games because it doesn't feel realistic in 2D.
But VR... oooh boy. 😳
My personal downside is just that VR (PSVR2) is still exhausting for me.
2-3 hours max. and I'm done for the day. 😂
But the immersion is unmatched hands down.
I wish every racing game had an additional VR mode.
Do I need a mod for glasses?
I agree. But I also think that only certain people can do it without getting sick
@@LordDudeious yes, they make lenses for both the quest and big screen headset. You'll need to know your prescription.
1:30 - but keep in mind that the oculus is general consumer, and standalone. whilst the other has specific mold for you and is not standalone, its just more premium.
It’s actually meta not oculus anymore
optimum making the optimal optical video
Not so optimum spending thousands on high end curved screens when vr has been a thing for a decade and most know there is no point to going with that setup
he's a reviewer bro that's his job
@@prashant_rides mate even he admits he made a mistake going for that in the video plus no one forced him to review that specific racing setup
@@guotyr2502 it's a part of his passion, his niche - wouldn't you want to delve deeper into another aspect of your hobby when it's... y'know, your hobby? and if you learn from your mistakes, great. you can show it to other people so that they don't have to make a mistake too.
@@cluckendip so passionate about it he look toward selling them immediately after getting that vr set, give me a brake
I suggest giving EA WRC or Dirt Rally 2 a go in VR. Track racing is super fun and I love it but theres nothing quite like sliding around a corner on a dirt road and being able to turn your head to keep track of where you are headed. Rally is by FAR my favorite sim type to play in VR.
I'm also a fan of the 2015 Dirt Rally physics over DR2 personally
Dirt rally 1 and 2 are both vr. They are the best Vr + Steering wheel game imo. The cars just feel so realistic. Can feel the gravel under your tires. So reactive. He kind of mentions it in this video. Looking out your driver window as you turn just feels real life. Makes the flat screen view a night and day difference.
dirt 2 and ea wrc are horribly unoptimized for vr, you need to use like the lowest possible settings and im on a 3080. dirt rally 1 runs so much better, looks better and is just better in every way.
This is too futuristic. Im 76, and cant imagine these things. When i was getting my Blackhawk transition the huge simulators had bad graphics and id throw up - until i got dramamine!!
VR and simulators are made for each other. Racing sims and fight sims are next level in VR.
Lots of paid for fan bois in this comment section!
@@indivestor Not at all. VR is awkward for games where you're expected to stand up and possibly move around, but it truly excels for applications where you can sit in a chair. Racing and flight simulators both have you sit in your chair at home, and pretend that You're sitting in a chair in a plane/car. Because of that the VR experience for these is truly next level because the game doesn't have to try to implement body movement. Most hardcore sims were already simulating the cockpit anyway so for VR to work you just have to simulate it twice from two slightly different cameras angles.
@@PaxImbrium Id say, its the opposite for me. I've played VR games for 3-4 years now, and racing games make me sick, almost instantly, where as i have never experienced nausea in any other VR game. Also, Standing/walking/Exploring in VR is awesome. Try games like Fallout 4 or No mans sky. Moving around in large open areas feels so natural. Using weapons, aming, throwing grenades and so on, also feels natural in VR.
Have you tried VTOL VR??? You'd be a fan boi too!
@@johnbarber7952 Oh yeah!
Its always worth pointing out I think when it comes to the FOV that if you buy a BOBO headstreap for the Quest 3, you can take out the gasket, the bit that touches your face. Take it off completely and the bobo strap doesn't need to clamp to your face, it hovers in front of it and is held in place above your head. Not only is this awesome for super long play sessions as you don't feel that pressure on your face and it can breathe. You can also wind the screen right up so close to your eyes that your eye lashes brush the screen. Just get it before that point and the field of view is a very noticeable leap. Its so big that in a cinema view I had where I could only just see the edges of the screen in my FOV without turning my head. After putting on the BOBO strap I could see the walls of the cinema either side of the screen without turning my head. It allowed me to go into even bigger cinema screens and really feel they were bigger. I just think its an essential purchase, the BOBO isn't anything like as expensive as the official strap addons.
Now might as well mention the downsides. Because its not clamped to your head anymore, it can more easily move around. So beatsaber not a great idea without the gasket. But as you can just snap it back in for more high energy gaming, I don't really see the downside. I've read some people complain about light leak, so if you're in a very bright room the gasket isn't blacking out that bit. And that's true but I've never found the light outside affects the screen and I prefer having that sense of what's around me as I can reach for drinks more easily, things like that. But some people don't like so thought I'd mention it.
I wish I could shout out the person that told me about this bobo trick, I just tried it on a whim one day from someone that mentioned it in a live chat. I didn't even note their name. Not really believing it would work. Hope this helps someone, not sponsored by bobo. I imagine other straps with similar mechanism would allow the same no gasket trick too.
Dang I’ll have to try out a halo head strap as well as the bobovr with no gasket
This is the way.
I use BoboVR M3 without face gasket as well and it's great. But I had to mod it by cutting the side mounts to get the lenses closer to my eyes. (most people don't need this since it depends on the face shape).
@rangerkayla8824 's suggestions are also interesting, I can see BoboVR could even be better.
@@oskansavli good to see another gasket free VR gamer. We need to rise up, spread the word. When I see ads now with a quest just clamped to their head it looks so wrong. They must know its superior in design to hold the headset from above and behind rather than in front but not even the mighty Apple thought that through for the Vision. I've seen some very cool hacks with people 3D printing parts to mount the headset to a cap so it floats without the gasket but if its never the default, most people will never know how much better VR can be.
that's not true, at least not for mine (it's like first gen before they even got popular), most of the weight is still on the face
@@knyt0 well I have a battery pack on the back on my head so that helps take the weight off the front but the front is still the heavy part. Its just its held at the top front, top and back of your head leaving your face completely free. So there is zero weight on the face but still weight on your head in general. I think if you've got actual weight on your face, nose, cheeks and eyes then you might not be wearing it right. I'd youtube some examples of people doing this to see how they are wearing it and what versions everything is. might help. Don't give up, face freedom awaits the brave adventurer!
It's so clear it's like looking at a monitor. I've had my Bigscreen Beyond for several months now and it's just wonderful.
I just love your clean minimalist aesthetic. You even colour-matched the interior walls of your warehouse or "office". Your car fits in nicely as well. Congrats on the purchase by the way. One day, when I finally own land/property, I will build/do something similar and I hope it turns out just as good looking.
I'm convinced this guy is batman after seeing this warehouse
Nice to see that WOW factor for first time VR users. I've been using VR for so long I forgot that immersion feeling.
props to the relaxation sounds you mix very quietly in the video. as someone with a fucked up back it made my back feel super relaxed
It's so awesome that there is a VR headset in that form factor available, I feel like vr won't truly take off until most vr headsets have a smaller profile and the price goes down even further
The wider the FoV, the more likely you are to experience visually-induced motion sickness in VR, especially for driving sims without haptics. It is something you can get used to, but that's something people need to keep in mind. It's more a limitation of our human brains than it is the technology itself, but if wider FoV interests you, I recommend looking into adding haptic feedback or even just a fan blowing on you to help counteract it. I work on industrial driving sims in VR professionally, and even at slower speeds it can happen. Just FYI! Welcome to the VR world!
hum. thanks for the tip... fingers crossed for a narrow fov. the wide one is wild. couldn't get used to it at all.
Gladly i never had a problem with motion sickness so it is not a general limitation. I think VR headsets should strive to get the maximum fov possible but also ading accessibility settings like black bars induced fov limitation or stuff like that.
As someone who has used VR since it's modern revival, I can say nothing does cockpit games (space or racing/war) than a VR headset. There just is no comparison. It's the difference between pretending to be there vs almost really being there. In those games you are doing what you are in real life...sitting. and moving the arms as you are in game with a wheel or HOTAS.
How was your experience for other functionalities like watching Netflix, UA-cam etc? I want to buy a VR headset and use it for watching movies and console gaming, so instead of spending 5k on a large oled tv I’m spending 500 on a headset. Though I’m not sure how practical this is, can I stream movies directly from my laptop to the headset and watch them in full resolution? Same thing for the ps5, can I plug it in my headset and get the full 4k 60fps (I know VR headsets are only 2k) from it?
@@Noname-iq1gz I mostly use it for gaming but two things but have used it for TV Shows/Movies and it is great but only really as a solo activity. I mostly watch movies with my wife so its pretty rare I use the headset for that. However, I do like watching concerts in VR...its like having a front row seat to your favorite artists. Especially with a good set of headphones overtop :)
@@rangerkayla8824 definitely get the elite strap or a similar 3rd party product. Takes care of the front heaviness and you can wear it for hours without problems.
@@rangerkayla8824@Noname-iq1gz You are forgetting the biggest advantage of having a VR headset attached to your head. You can watch it lying down in bed, in the couch, on the floor, upside down, etc.
My work in research has me on my feet all day, so getting to go home and lie down in bed watching Netflix with the VR headset is very comfortable and easy. I use AirLink (to stream my desktops display wireless to the headset). Then simply use the VR-controller as a mouse and visual keyboard and watch anything you like.
I strongly recommend it instead of a large TV, however, it is a solo-activity, so having a backup-TV is definetly a good choice as well.
You can increase the bitrate with the Oculus diagnostic tool to get less compression over the usb cable, but for fast moving games like racing a real display port is always better
The big issue he's having isn't bitrate (which was unchanged between all his tests, regardless of settings), it's resolution encoding limits due to GPU video encoder limitations. At 120Hz the max resolution you can do without supersampling (aka "1x res") is only like ≈1700p IIRC (at least on my RTX 3080), which is simply NEVER going to look fantastic on a ≈2160p headset no matter how many bits you give it per pixel!
Now Lovelace/RTX 4000 did add a 2nd video encoder to the highest end models like his RTX 4090, but I HIGHLY doubt that Meta's Quest Link PC app supports using both encoders on the same encode/VR stream, and thus the encoding limits are probably exactly the same as on Ampere/RTX 3000. 🤷
@@Cooe. I think you are wrong. I don't have the hardware myself. But as far as I understand. With a 4090 you can run the AV1 encoder and if you use virtual desktop with godlike resolution setting. You should get way better quality than what a 3080 can do. So how sure are you that you really know what you are talking about here?
@@cajampa Except that you are flat out WRONG! 🤷 AV1 can't go any higher than HEVC/H.265 in terms of bitrate in Virtual Desktop when run on Lovelace! (Or for the latter, Ampere for that matter.)
Aka, they are both capped at 200Mbps (w/ only H.264+ being able to go above that mark, up to around ≈400Mbps, network quality depending), which is the EXACT SAME cap that Link/AirLink has! (Which run HEVC by default.)
AV1's advantage is that there's slightly higher visual quality per bit, but it's not a big if even actually noticable improvement over HEVC/H.265. AV1's ACTUAL advantage over HEVC is being a totally open standard with no licensing costs, not as a major step forward for video compression technology straight up. 🤷
@@Cooe. So just to be sure, you have tested it? Because i though you said you had an 3080 and that can't run an AV1 encode.
And you are saying that when you used the AV1 encoder on an 4000 series card you noticed pretty much so little improvement, when used in this application compared to H.265 that it does not matter?
Because that is not how others have been describing it.
@@cajampa I have not personally tested it but there's COUNTLESS reports on Reddit describing AV1 support w/ Virtual Desktop as much of a muchness vs HEVC. Most people can't tell the difference, and both codecs are FOR SURE locked to the same 200Mbps cap that HEVC always has been according to literally every single report. 🤷 Aka, Virtual Desktop can't use both HW video encoders simultaneously (not many things can, tbh).
Again, AV1's reason to exist isn't really a technological leap forward in quality for video compression vs HEVC (it's a step forward, but a small one), but rather a massive drop in cost for major companies as it doesn't have licensing costs.
Watching someone experience vr for the first time is so sweet. His reaction felt so genuine. Just makes you want to say "it's ok, i know"
was it his first time? because yep, when the oculus DK2 came out, I was doing the same things exactly. walking around the room, tripping out.
Same. It's the little observations he brought up that make you remember what it was like the first time for you as well
@@RogerEssigArtist no reason to believe it wasn't first time. In the opening he'd heard about it and this co sent him it. Plus he's a content creator, if he did have vr prior he would've done a video at the time.
@@HipposHateWater my driving rig isn't quite as good with my literally 20 year old Guillermot Force Feedback 😂 but it was £5 off eBay.
Dumping too many mods in Skyrim and standing on a mountain is breathtaking.
I put my first timer brother in law on ms flight sim because he is a plane nerd. I didn't hear a word from him, speechless going in circles over Wales.
Love it
he's a con man. big screen paid him some big bucks to convince people like you that you need to give them your money.
how do you not see this?
how do you think he earns his money?
one of the coolest things I did in an F1 race in VR, is stood up and drive. You really need to use a controller to try it property, but its easier to drive as you see more and it feels like you're flying. Its so amazing
One thing to mention is that Quest 3 isn't just a display. It is a full standalone experience that you can use outside simracing. Bigscreen HAS to be connected to your PC all the time to run anything.
I have a Simagic Alpha + FX wheel + P1000 pedal setup and I run it on my Quest 3. It is basically there cause the fov makes it seem like you have a helmet on. It's the GPUs that need some catching up to do now
PCVR > Standalone.
@@Skrenja Depends on use cases. Sure, for objective stats like frame rate, resolution and such, PCVR wins, but if I want to play a game in the living room (or the garden), standalone is still more convenient. No tracking setup, no wires to an external device.
But for anything stationary, PCVR will win hands down.
@@BramKaandorp I agree, the quest 3 is insane for the money. These products are honestly so different, they almost can't be compared. Its like comparing a laptop to a 4k monitor.
To piggyback off your last statement, my first VR headset for racing was a used Oculus Rift S i bought used for $75. It immediately made my experience better. Especially if you don't have the space/money for a three monitor setup, VR is the way to go. Even go with a Meta Quest 2, its $200 new which is cheaper than pretty much any usable monitor.
what makes your channel unique is that it's so minimalistic
Ah..... Experiencing _good_ VR for the first time. When you do, it becomes clear that it is the future.
ready player one
@@Unknown-Thief not just that, its like why not just throw on a $500 hmd and you have multiple $xxxx screens all around you, as many and as small or large as you want where ever you want, configurable without lifting anything or even actually have a monitor at all. Where can you get a monitor for $500 that can be whatever monitor you have, 10 of the monitor you have, or a Movie Theater screen 10 meters away that's 10' diagonal?
They need to work on the multiple HMD tracking in the same space thing but the next gen of hmds will be the 'mass public' get involved gen. Higher res, pupil tracking, fov render, etc. Req's will go down, fidelity will go up.
i seriously think this is the coolest guy on UA-cam
2018 McLaren MA3 540C Coupe. Holy moly
Bigscreen VR is probably the only headset that looks good when someone is wearing it. I'd love to buy one if it weren't so expensive
I rather have functions that get the best out of it over the look. Heck you can't even run a standalone and you cannot share with anyone so the look is completely useless since you're not gonna share with anyone or appear anyway in the public with it. Bigscreen Beyond is the worse product ever in my opinion not due to the most hassle to order product ever made, the specs and the burry in the edge is just terrible. I'm not saying VR is bad is just the product. VR is one of the most impressive technology that ever made it to the market right next to the personal computer which is a huge fade.
Why would I ever want to use it standalone? I'm going to be using it in my house. It's not about the looks, it's about the weight, and the high resolution OLEDs.@@toututu2993
VR is future technology but they make it look like a toy
Wdym you cant share it he is literally mirroring his view to a screen in this video. Or did i miss something @@toututu2993
@@iraklimgeladze5223 The only thing they need to step up is better marketing not the look that educate people of how good the device is that is nothing like something else.
VR still lack decent marketing because people's still view VR as either for rich kids that can spend multiple thousands on a toy, still clulessly compare VR to 3d glasses in which VR can do 100,000,000x more. They just haven't even tried vr to begin with due to bad marketing
VR is awesome. But once you do it constantly it simply loses it wow factor and the number of annoyances bother you more. Once VR matures in a decade, it will be glorious.
VR sucks ass for the Visually Disabled.
Got Vision problems? VR will make it worse.
Walking around would be greatly improved by a second basestation. If your room is a square you put one in a bottom corner and the other one in the opposing top corner. That way the basestation always have a view of the headset
The first time i drove in my Rig i nearly fell out of the Seat in VR, my Brain told me to push against the corner to withstand the force. haha it was very funny.
Greatings from Austria
The quality of this videos and location setup is minimalistic and exquisite at the same time!
We need more videos on the topic of sim-racing setups hardware, software, and your overall experience.
The fact that I can do dishes, cook dinner, vacuum etc while simultaneously watching a 100" TV screen makes the q3 well worth the $500 price point. My house has never been more tidy! Chores aren't chores any more. 😊
Wait how do you keep the screen in your view but out of the way? I didn't think you could pin windows yet
Wow AI much?
Do you really? Serious questions
Your dopamine receptors are fried bud. welcome to 2024, can’t wait for 2050.
That's a lie, i can't even eat while using quest 3
So nice to see someone getting that fresh VR feeling experience! What you did stepping out of the car is the exact same I did with Elite Dangerous when I realized I could walk around my cockpit in space.
As you are a FPS enjoyer you should try Pavlov or any of the shooters. So much fun and a totally different experience. Also getting full body/face tracking in something like VRChat will blow your mind. Hope you have fun going down the VR rabbit hole.... Second base station is a must though!
FYI there is a huge SFF community in the VR community and many watch you so it's nice to see you in our space!!
Man, that game is so fun in VR... and I was playing on a gen 1 oculus! It makes we want to get a headset again.
ill buy your monitor for 3 dollars
IIRC the glare on the lenses is due to light reflecting on inner-side of the barrel lenses. To fix this you could simply make the diameter wider than the output FoV or use a way to reduce the reflectiveness of those inner-sides (a combination of ruff/jagged edges and ultra low reflective black panting). If you disassemble older photo lenses they prob have a combination of these.
Really excited for the next 5 years in display tech. And I just cannot wait for 1000Hz to become the standard everywhere and fully supported by apps and games.
That will take decades to get up to that standard.
@@dtz1000it Will not take decades. The tech is already really far the market is just a niche a this time because most people are not aware how Good it already is.
@@TheOriginalMcJunior 5 years ago the Valve Index was doing 144hz. 5 years later we are at 120hz. But we'll see in another 5 years time if you were right.
Why would anyone be doing 1000Hz? There is hardly any difference from 200Hz to 300Hz and the raw power needed to feed it is just huge. It makes zero sense to go that high. Just pure waste of power for that useless frames.
Thanks for praising VR. Devs need to see thats its not a gimmick but a somewhat must have thing in the near future. Everyone must be able to replace their displays with VR hearset if they're ok with that. And if there are much more VR games - it will be more people coming to it!
This video made me smile from start to finish. So much enthusiasm and happiness about something, and so very well detailed.
I saw LTT review this thing and was curious about it, but this has sold me on it. I MIGHT wait for V2 and to see what Valve does, but this thing is at the tip top of my list now.
defo waiting on valve they 100% have something coming
I’ve heard of BigScreen but never took it seriously as another option. This looks very impressive!
It's overpriced. The Pimax Crystal Light is much better value.
8:20 If i remember correctly, link still caps at 150 mbps default, and you need to go into some configs to even change it. Even airlink, the wireless version, has an adjustable speed up to 200 mbps.
You can probably easily bump up wired link to 800 mbps, but there's diminishing results after 300 mbps
banger content, you are the ONLY youtuber that I have heard say anything about 120hz not having enough detail due to the bandwidth limit. everyone else says its fine. Your attention to detail is amazing. I recommend using virtual desktop for the quest instead of airlink, especially for radeon gpu's
btw you can set up to 800 megabits per second in the debug tool for link. you need to copy and paste anything above 500 in because it doesn't want you using above 500mbps
3:41 mclaren and some yeezys optimum the goat bruh
Deserved
You just convinced me to get a Bigscreen VR !
Great Headset for Simracing. I use it completely without a gasket
been a fan for a while but dude I LOVE the studio and your cinematic approach to your videos!
Deeper and deeper into the sim rabbit hole.. Im all for it!
If you want the Screens to act like VR you need to adjust to a calculated IRL FOV in game. That is what the VR headset is forcing you into.
Congrats on a million! Well deserved! Your efforts clearly show.
Now you just need a motion rig, and you are set.
and haptics
@@asecret900 and a wind simulator for that full immersive experience.
And a little gasoline in a pot
@@aexetanius Player one is now ready!
@@aexetanius Player number one is now ready!
I highly recommend a wind simulator setup with VR. The immersion is kicked up a few notches when you have fans reacting to your speed and turning.
You're a bit off about the cost. The Beyond is more like 3 to 4 times the cost, at least depending on the region.
A Quest 3 would run me about 550 EUR here in Europe, controllers and all included. The Beyond headset ALONE is 1369 EUR. And the price for controllers and stations, brings this up to easily 1700 EUR. Over 3 times what the Quest 3 would cost for the "complete" package.
Maybe 2 times in the cost in the US and if you already have everything else that is needed.
Lil bro did he mention europe at all? 🤣🤣
@@hebie666 It applies everywhere not just in Europe, the headset is just one piece of the setup.
I make it close to $1800 in the USA once you've added the controllers, base stations and audio strap.
The Pimax Crystal Light I think is better overall and only costs $799.
You can allow more bandwidth over the USB of the Quest 3 by using Oculus Debug Tool, and even wireless with WiFi 6E you can have a really good experience in 120hz without so much compression artefacts by by-passing the bandwidth limit
This doesn't compute with actual science behind encoding video streams. Even at max possible bit rate compression artifacts are present and if you go above 500 in oculus debug tool you end up with higher latency and latency spikes.
I race in 120hz and thought I had no issues. What would compression artefacts look like in racing? I do notice a bit of shimmering on certain tracks, not sure if that’s something else
Everyone should at least try a driving game in VR once, I remember trying Wipeout on the PSVR a while back and I was blown away by how amazing it feels to be in the cockpit and be able to look around freely, I can't even imagine how good VR will be in few years.
I see you don't miss leg day too. On ya brother. Legend
0:07 and that is why you don't stick a knife through the box. Such lovely packaging, and you just sliced the whole thing X)
I remembered the first time I put my vr Headset on and played asetto corsa with a rig and it was literally "game-changing". It's crazy how i seeing sim drivers on instagram dissing vr when they clearly haven't tried it yet (and it's more important for them to have an actual car dashboard built around some 32 inch monitor). It's so cool to see your reaction trying it for the first time cause I love letting people try vr racing.
It's interesting as a VR enthusiast to see you dip into VR.
If they had made the headset use inside out tracking with cameras on it, it would've defeated the point of the headset in many ways, not to mention that outside in tracking with Base Stations is still the best way to track 6 degrees of freedom in VR, and it has been this way for about 8 years already.
The same goes for passthrough. It's really nice to have and if it can be compact enough to not compromise size, it should be standard, but seeing as this is very much intended to be a stationary, tethered headset it really doesn't matter as much wether is has passthrough or not as much as it would on a standalone headset like the Quest 3.
As someone that used a very heavy and bulky headset for years, I can very much attest to how much it matters that the headset is low profile and most importantly LIGHT. It can make or break the experience between always feeling that weight on your face VS. really being in the moment, but at the same time I will not buy a new headset until it can do at least 144 Hz @ native res, if not more, because the 144 Hz on the Valve Index are just a different league of smoothness that, imo, you just need when you try to effective emulate reality in a sense. It's a nice proof of concept though, hoping for more greatness from bigscreen
100%.
In the BigScreen Beyond 2.0 we need:
-better lenses
-higher refreshrate
-higher POV
Atm I am sticking with my Index. Because I cannot justify the upgrade, with the limited amount of hours I spend in VR. But if Valve decides to give us something comparable to BigScreen Beyond, I might consider. Or the aforementioned BigScreen Beyond 2.0, however far in the future that would be
@@krzysiekj2522 I've given up on Valve. In 6 months the Pimax Crystal Super should be out. That will have a much higher resolution micro OLED display than this Bigscreen Beyond and will have a better FOV. The display should be brighter too and glare shouldn't be an issue like it is on the Bigscreen Beyond. Also it will have eye tracking and no need to buy base stations and controllers and audio straps. Won't cost a huge amount more than this Bigscreen Beyond either. The only downside I can see is that it won't look as cool because it will be bigger.
Overall, that Pimax headset will totally smoke this Bigscreen headset when it comes out.
new optimum vid just dropped, good day to be alive xd
It's insane how amazing VR is now - and so many people don't know about it still
vr is the future of gaming but it's still so niche. as a quest 3 owner, I can't believe so many gamers are missing out on vr either on purpose or by just not knowing how good it is.
personally i didnt buy into vr because watching people play vr just doesnt look that great. but when you try it yourself, its insane. i also own a quest 3 (and its my first vr headset) and i tell everyone that its amazing and they should buy one.
the hold up for most people is strapping what amounts to a computer to their face. It looks and is uncomfortable. Also some people get sick from vr
i've had an index since late 2019...the gimmick for gaming wore off after like a year but the OTHER content has kept me using it consistently
either way, pretty sure i'll buy whatever valve's working on for deckard (if i can afford it), that index has been incredible
@@jacksonlefteye other content like what
😉
My boy really owns a goddam McLaren !! Well done !!
10 years later and people are still experiencing vr for the first time. It's refreshing to me since I've been using vr for almost a decade now and it's just a normal thing I don't get amazed by anymore
That intro music really hyped the vid up
mate wtf do you do for a living? and how do u started
I have a foldable Sim Racing Rig. So there is no space for any monitor setup. vR is the perfect solution to put the chair anywhere next to my PC and just race :) Got myself a Quest 3 yesterday. Super excited now!
I'd like to see you try some of the Pimax headsets too, since those are basically the polar opposite of the beyond.
I definitely think the Pimax Crystal Light is better than this overall, and a lot cheaper too .
Whenever i see someone with a giant multi monitor sim rig, I always wonder... Have they tried VR yet??
I've tried it and went back to pancake because pass-through isn't a well-developed thing at a reasonable price point. And with $10k worth of controls (I fly DCS), and I want to see and interact with my setup. So until then I'm not going back to VR.
@@gvjackson81 The Varjo XR can do passthru masking, although very expensive sure. I suppose there's not many budget friendly options for that sort of thing. Most people in the hobby are big ballin out tho lol
@Riley_Christian at $4K US that's a bit ridiculous. I don't mind spending the money but there so much potential in the market I prefer to wait for it to become more common and for the price to drop.
@@gvjackson81 I just realised the Quest 3 has passthrough masking for hand tracking. There are a few 3rd party overlays for it you can look into. This would make VR actually a cheaper option than most 3 monitor setups.
Id post a link, but youtube always deletes my comments when I do that
VR gives me headaches and motion sickness. I’ll stick with my triples.
It's really trippy if the car starts rolling slowly and you walk next to it it's an amazing feeling it's like having to push your car after you run out of gas😅
0:23 Do you have mini nuclear plant just to power it up 😂
imagine having a fucking racing car sitting next to your racing sim rig, now thats a real flex
I've done sim racing on monitor and VR, and have switch between them over the years, but I''ve always come back to VR. For me it beats ultra-wide monitors. The only drawback of VR is you need a powerful gpu to get the most out of it and that's the main reason I've gone back to monitor. But now with a brand new pc with a 4080, I'm back in VR and enjoying every single lap
Been waitin for this one 🔥🔥🔥
I placed an order for Big Screen 3 months ago... won't come until late July. Some had waited over 12 months. But hey, big UA-camr says he wants to try VR and gets pushed to the front of the line... nice.
This video had me smiling like an idiot. The way you described the immersion and difference in experience compared to triples, has sold me on VR when I get back into sim racing. I did it for about 2 years with a 15+ year old lcd tv monitor (top of the line when I bought it) and it did was it needed to do, but I did always feel like I was probably missing something visually and in the overall experience. This just makes me excited to get back to it and more motivated to make it happen.
Dude is looking like a younger Tom Scott
Something tells me this guy has money.
I got a shiver running down my spine when I saw him using the micro fiber cloth on the outside of the outside of the headset.
I was interested in the Beyond, right up until they mentioned that it would need an iphone to scan your face, something that no one in the family has, and then basically said it was for a single user.
If my VR headset can't be used by the whole family and my friends, I can't justify spending $100 on it, let alone $1000.