One Punch Man moon jump live action effect in blender

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  • Опубліковано 30 вер 2024
  • project file:
    gumroad: esmiles.gumroa...
    patreon: / 105287600
    Top blender addons:
    #vfx and destruction
    vdblab: blendermarket....
    flipfluids: blendermarket....
    materials and textures:
    sanctus library: blendermarket....
    extreme pbr nexus: blendermarket....
    puresky comes with lens flares now:
    blendermarket....
    #assets, models, vdbs
    botaniq: blendermarket....
    vdb lab: blendermarket....
    simplyCloth addon: blendermarket....
    free models:
    blendereveryth...
    texture folders:blendermarket....
    Quick decals addon:blendermarket....
    cloth library addon blendermarket....
    My setup"
    11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    32.0 GB (31.8 GB usable)
    rtx 3070

КОМЕНТАРІ • 19

  • @globalgamer119
    @globalgamer119 4 місяці тому +2

    Hey! I'm undertaking this project as a beginner, and am having an issue with making the pieces of the moon go "in" when they explode. I have mapped the nodes exactly as you have, but for some reason they seem to spread out left and right instead of going out and in. Any help would be very appreciated!

    • @stillpushmongo8142
      @stillpushmongo8142 3 місяці тому

      Did you manage to figure it out? 👀😂I wanna try this tutorial out too

    • @globalgamer119
      @globalgamer119 3 місяці тому

      @@stillpushmongo8142 sadly no, I ended up finishing it anyway and it looked fine for a beginner project, but I could never figure it out

  • @spandansreyanshupadhee
    @spandansreyanshupadhee Місяць тому

    That's fkin awesome bro

  • @JackToth
    @JackToth 4 місяці тому

    Would you be willing to try my lens kits for Blender 4.2 for a review ? How do i contact you?

  • @sebastianodibusti
    @sebastianodibusti 4 місяці тому +2

    Bro this destruction system is awesome, Yesterday I had to do a simulation of a box falling and destroying the floor, but it was terrible, using cell fracture to divide and then using rigid bodies to destroy the floor, horrible, zero control, I had to try a hundred times before getting the result expected, with this system it will be much more efficient and easier, really thnx a lot bro 👏🏻🙂

    • @TopChannel1on1
      @TopChannel1on1  4 місяці тому

      one thing to note with this, your collision shape should be mesh not convex hull and the margin should be really small otherwise things will just explode

    • @sebastianodibusti
      @sebastianodibusti 4 місяці тому

      @@TopChannel1on1thnx for ur answer,one of the best blender channel bro 👏🏻

  • @VisualistAyush07
    @VisualistAyush07 4 місяці тому +2

    Bro is cooking amazing stuff

  • @No1.Husbando
    @No1.Husbando 4 місяці тому

    Woi woi woi more like this!!! 👀

    • @No1.Husbando
      @No1.Husbando 4 місяці тому

      Can this be done with Rdb lab?

    • @TopChannel1on1
      @TopChannel1on1  4 місяці тому

      yes you will get better results actually

  • @dwellersart7538
    @dwellersart7538 4 місяці тому

    Oufff ❤❤

  • @kemoone9682
    @kemoone9682 4 місяці тому

    وااااااااااااااو ما شاء الله عليك انت محترف

  • @torrellwright6144
    @torrellwright6144 3 місяці тому

    Thanks 🙏🏾 I love this one

  • @rdm_
    @rdm_ 4 місяці тому

    awesome tutorial!

  • @KROMisall4SKIN
    @KROMisall4SKIN 4 місяці тому

    Great work 👏