Parallax Shader in Blender! Create the perfect Illusion for Windows!

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  • Опубліковано 27 кві 2024
  • Today I'm introducing a parallax shader. The shader is based on a shader by Cedric Aguilar.
    In this video we will make a few improvements so that the shader not only works on layers perpendicular to the Y-axis but everywhere.
    Finally, I will show a practical user example.
    Shader from Cedric Aguilar:
    • Blender Tutorial - Fak...
    Social Media:
    Instagram: / ovigomy
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КОМЕНТАРІ • 17

  • @OviGomy
    @OviGomy  2 місяці тому +5

    Important NOTE! If you rotate the object in object mode, artifacts will appear again. You can also fix this by hanging another “Vector Transform” node behind the “Normal” output and in front of the “Separate XYZ” node.

  • @MattBixler
    @MattBixler 2 місяці тому +6

    You had my interest with a parallax shader, and you had my attention with a Cardassian starship.

  • @Jonah_Anthony
    @Jonah_Anthony 2 місяці тому +1

    Sweet! I was literally just looking for something like this yesterday. I appreciate the video 🙏

  • @whatisyou5044
    @whatisyou5044 Місяць тому +1

    Thanks for your guide!!!!!

    • @OviGomy
      @OviGomy  Місяць тому +1

      Thank you for watching.

    • @whatisyou5044
      @whatisyou5044 Місяць тому +1

      I have no idea why, but in my case this would only work properly if that separate Combine XYZ with doesnt have any inputs going it has its X set to 1, not to Minus 1 as here, i tried figuring out what i did wrong because my images wouldne display properly, but turning minus 1 to just 1 worked

    • @OviGomy
      @OviGomy  Місяць тому +1

      Maybe the face is pointing in the opposite direction. But If it is working for you. it should be ok.

    • @whatisyou5044
      @whatisyou5044 Місяць тому +1

      @@OviGomy Hello again, ive been playing around with your original node setup for 2 days, and i managed to make smth very cool, so, i didnt like that if tgere were two interior mapping faces on the corder, the ingerior wall that is a window wall from the outside still displays a wall from inside :(
      So i managed to make it so if you are looking from outside at window on ther corner, you are able to see through another window at 90 degrees, plus, that fake interior is still present with holes for windows, ive made it work with environment texture alpha channel, though in blender it doesnt have alpha channel ob itself, i made it through BSDF, and i also used vertex coloring in order to properly rotate two faces on the corners,
      I know its impossible go get what ive made, reading the text
      I might even make just a video showing it later
      Because its super cool

  • @tkach_rom
    @tkach_rom Місяць тому +1

    Thank you for your work! Can you please put it in the public domain? You will save a huge amount of time for those who want to replicate it themselves. Thank you

    • @OviGomy
      @OviGomy  Місяць тому +1

      I uploaded the project files and the HDRIs to this location:
      drive.google.com/drive/folders/1P9e4pSWKvQgzVKI4ZGoitVpnPtaZevxE?usp=sharing

    • @tkach_rom
      @tkach_rom Місяць тому

      @@OviGomy That's very much appreciated, thank you

  • @sebbosebbo9794
    @sebbosebbo9794 23 дні тому +1

    hope you make more stuff longer & prosper. thx...merci.....Danke......
    💪💥🗯🔥💭❤💨🕊

  • @slimetunersis5373
    @slimetunersis5373 Місяць тому +3

    i was getting angry because i followed the tutorial to a tee and then i realised i missed out on rotating the plane at 90° angle in edit mode

  • @Baz_R
    @Baz_R 2 місяці тому +1

    Ignore my previous comment, I figured it out, I think, lol. Thanks

    • @OviGomy
      @OviGomy  2 місяці тому

      No problem. Keep it up.

  • @BartekP
    @BartekP Місяць тому +1

    i have strong feeling there is easier solution. But stil good job ... thanks

    • @OviGomy
      @OviGomy  Місяць тому

      Since I don't undestand the original node graph, I agree.