As a healer main myself (Sage), this is a great video and probably the one of the few that really emphasizes using oGCDs more than GCD abilities wherever possible. The Scholar/Sage examples were perfect. One tip I would like to add for a new healer, is that it’s a good idea to eventually familiarize yourself with all tank invulnerability skills so that you’ll know how to handle them effectively whenever a tank uses them. So in addition to knowing the invulnerability skill icons for each tank, each skill works like this: Warrior’s Holmgang - prevents most attacks from reducing their HP below 1. It lasts for 10 seconds so you have a bit of time to play with before you need to heal them. Coupled with Warrior’s regen skills, it’s usually really easy to heal up. Gunbreaker’s Superbolide: drops HP to 1 and makes them impervious to most attacks. Can start healing right away or wait a bit for this depending on the situation, and it lasts for 10 seconds so you have plenty of time to heal up. Paladin’s Hallowed Ground: makes them impervious to most attacks for 10 seconds. Easiest invulnerability to handle, since they essentially stop taking damage for a while. Dark Knight’s Living Dead: the most important one to be aware of. When Living Dead is activated, you should ALLOW the tank’s HP to hit 0 (you have 10 seconds). Living Dead then changes to Walking Dead, where most attacks will not drop tank’s HP below 1. This is the point where you should start healing, because the tank now needs to be healed for the amount totaling their maximum HP, otherwise they will die 10 seconds after Walking Dead has been activated. At this time, the tank will be self healing with their attacks though, so it’s fairly easy to heal them up. That’s the gist of it, but how these abilities are handled specifically depends on the content and situation that you’re in.
This is absolutely essential. I've only been playing for about a year as a White Mage (off and on, only just got through Stormblood) and it has taken me this long to realize what invulnerabilities are and that I shouldn't panic and throw Benediction on them right away. Learned that the hard way running with a Dark Knight trying to use Living Dead. 🤦♀🤦♀
Tbh, walking dead shouldn't ever be healed to max unless the tank is fighting a solo enemy. Aoes are more than enough to heal to max. All of this is pretty solid advice though.
I'm still on HW after about 2 years of on and off playing and I've been a White Mage for most of that time. I get massive dungeon anxiety as I never want to mess up a run for other people so I'm often looking for stuff to help improve my skills and manage the team. This guide was super helpful for nudging me into understanding some of the reasons for using different skills. I play on console, so I find it difficult to quickly switch between targets and trigger different skills (and hotbar switching is time consuming for rapid response) but knowing which skills are the most useful helps me to prioritise their placement. And the info about the tank pulls is super relevent as I tend to find that the most difficult to keep up!
A VERY solid and comprehensive general FFXIV healing guide! I feel like a lot of the things that you brought up are "assumed knowledge" in Job Specific guides, so videos like this are very useful! I'm actually gonna add it to my favorites so I can send to new healers I meet! :)
Ahaha am I? I am more of a casual player and have nowhere near as much experience as some other creators like FFXIV Momo, but i do know a thing or two! Thanks for the nice comment ^ ^
thank you for covering beginning healing a bit in this! Most guides you find assume you know all the stuff, but while basic it's important info that should be shared :) I'm still -very- new to healing, and likely wont do major content with it, but I like playing around in duty support as practice to learn what each spell and ability does, (Duty Support is better for healing practice than training dummies, I find, as you can practice the heal part at a slower pace) so i feel a little more confident with it than I used to. the tip for sprinting to keep up with the tank should help me out once i start playing with players on it :) Very nice and calm video that should help a few people out, would recommend!
Great guide for getting into healing! The only other thing I can think of that wasn't mentioned (it may have been mentioned and I have just spaced it) was to make frequent use of Lucid Dreaming for MO. Especially for White Mage, players who are maximizing dps will tend to go through MP pretty quickly. It's better to use it early and often, rather than waiting until you're low, and then struggling to catch up later in a fight! Other than that, the only thing I would have covered would be the tank invulnerabilities, which someone covered in a pinned comment. Your emphasis on GCD vs OGCD was great, because this is one of the less obvious things for healers to pick up on.
i just picked up FFXIV again and decided to try healer for some reason 😅 it’s so hard, so intimidating but i really want to try and get better! just turned level 50 and so far i’ve never had a party wipe. thanks for the tips! this guide was so helpful! 🤩
very useful guide!! I used to play FFXIV a looot a while back, but I fell out of love with it for personal reasons. my interest has kinda risen up again, so I'm starting from zero since I think starting with difficult content on my other character would result in a ton of embarrassment and misery as i have. no idea what to do anymore doing a new character, starting with Conjurer and researching a whole lotta stuff before i really get into it. thanks for the video, and i hope i do! decent at least! even back then i didn't really do healer, mainly DPS and some tank, so this is new new for me as i relearn things
Hiya, I just wanted to say thank you for this guide! I am a new FF14 player(xbox) and I started as dps but I have been wanting to learn my healers and tanks. I have felt ok with them in Duty support but oh my lord people just cause anxiety in me, both because of trying to keep my damage up but also making sure healing it going out correctly! So this guide has made me feel a lot better about my healing in normal dungeons!
Thank you so much for this video! I just got to Thornmarch and I've been super nervous about playing with other people (I've only done duty support up to this point lol) but this has really helped alleviate some of those fears!
I'm a DPS main but recently decided I need to get at least one of each role up to at least 80, just started healing. This is really helpful, thank you.
I recently got back into healing after doing just dps and tank for almost 6 months and this guide is super helpful in refreshing my "healer muscles" to the point where I can bumble my through most content with "limited" issues. So, thanks for that!
Heres a tip I don't see getting thrown around often, keybind and experiement with the focus target and focus target switching feature, it comes in handy when having to target the tank, and then once thats done, switching back to the boss in one button press
Doing a lot of high end content, I'm mainly a tank. So my tip especially for later expansions is know what each tank is capable of doing in dungeons for mitigations. WAR for example in 90 dungeons and BiS can just self heal the whole thing comfortably. DRK is certainly going to struggle more to stay alive. This might help newer healers because tanks can naturally vary in their self sustainability in a dungeon so not every pull will be the same.
I am late to the party but THANK YOU for talking about how healing is Priority #1. This game sort of brainwashes players into thinking DPS should be your main priority as "If things die fast, that's less damage taken, means less heals that you have to do" (Well then, why did you choose a healer if you dont want to heal?) This vid earned you my sub. Keep up the good work.
As a new healer this is incredibly useful, I felt so overwhelmed starting out with a 90 healer as I maxed out summoner which also meant I had a 90 scholar, I definitely found myself hoarding skills and not using them when they were available lol
Thank you I just started playing and unlocked scholar. This was super helpful to figure out what I was doing wrong and made me feel better too that I maybe haven’t been as bad as I thought lol
Unfortunately for you, I am really only any good at healer xD So I would be unable to make this for other jobs. However, I suggest you check out Azurite FFXIV for job specific guides. He's got a lot of them!
Lovely video, I'm glad I was doing a lot of stuff right haha. I had to quit healing, though. There's always a 10% chance that my lan cable will disconnect for a fraction of a second and kick me out of the game, unfortunately. As a DPS it doesn't matter much but if I'm healing I would be a burden on everyone. I don't know why I'm telling you all this but here it goes xD. But yeah if I could I would. Healing is very fun.
WoD as a shield healer in general is good for working out your heart and sanity. Especially when you’re stuck solo healing your group as a SCH because your WHK cohealer decides to be a stone Mage 😊
People in FFXIV tend to be forgiving, at least toward new players. And most people won't say anything even if they are annoyed. Heads up though, AST is def the hardest healer in the game xD But, give it a try, see if you like it, if not there are 3 more to try c:
As a new healer I love this. Currently levelling up my boy as a Sage. It feel chaotic, but correct. Im very much enjoying it, I kinda feel like I’m in control in a weird way. Thank you for this video - it was excellent
After I watched your video, I cleaned my HUD and cleaned my bars with the heals, instant heals and ocd buffs clearly displayed and keybound. The first instance I go in is a lv50 and this is the first time I have NO time for damage, I clearly saw the tank's health go to one like 4 times.
Thanks. I noticed I'm instinctively doing more things right than I initially thought - Yet I still have so damn much to improve - I really don't like the idea of a Healer being expected to DPS but that's the way it is I guess.
I must comment to appease lord algorithm! I'm a pretty experienced healer, solid guide for sure! Hopefully newbies find their way to it too, and learn well from it. Even the advanced stuff is good to start thinking about early
Really well thought out guide. Touches on many different scenarios a healer will come across that you just don't get from tool tips alone. One thing I'll add that was very counter-intuitive to me at first was to embrace the times things don't go to plan. When you're put into situations that demand you use your full toolkit you'll start to form good habits and won't end up like me when I first started playing healer. Every low level dungeon experience with Selene carrying me through didn't properly prepare me for when shit hits the fan and I'm fat fingering my way around all those abilities I forgot existed.
I think this is so true! I feel like until I went into extremes or savage, I'm not even touching my whole kit. Then suddenly im like "oh wait, i have THAT skill and this skill that can modify this one." Suddenly you have to think about which skills are most useful in a given scenario and actually remember to use the skills that you never use, because theyre in the kit for a reason and can be quite useful!
Very nice general healing guide. Gotto make a comment for the algorithm since you deserve more views and subs! A section for new healers that might add some more depth is the healing mentality in progression versus clearing/farming especially focusing on high end duties. In prog its more okay to overheal in the sense of generally keeping the party topped before every cast the boss does and utilize more gcd based healing simply because you do not know the abilities and the fight timeline and damage profile and your group is probably not mitigating optimally as well making damage intake much higher. Moreover, this also gives more room for errors which is bound to happen. The goal here as a healer would be to make sure to keep the party alive for as long as possible to see new mechanics and to progress the fight more smoothly until the fight and its mechanics are more known rather than trying to maximize your own dps. In later stages when going for the clear a shift needs to happen where you need to optimize more meaning to tone down on healing in favor for more dps whenever possible. If the party can stay alive at 70% hp until the next mechanic when your or your co-healers ogcds comes back up just keep dpsing and trust in your healing abilities there is no need to keep the party at 100% hp if its not needed and this is something that will come with time.
This is a really good video!! Thank you!! I like to play as healer, but I am always afraid to do it in endgame content.. I feel like I want to know the mechanics first before trying to do it as a heal or tank ahah.. Do you have any tips or maybe a tutorial video that explain how to play as "scholar" ? Because it's a healer job I don't really understand.. But I would like to! And I think you explain very well.
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Very nice and detailed breakdown. As healer is my weakest role I appreciate all the tips ever after having leveled all jobs to 90. Also I love the glam. Very spicy ❤️
A huge tip for dps that might be obvious to some but I see many not utilizing is slide casting, you want to abuse that at every moment you can, many AOEs are slow enough that you can fit an extra attack in just by sliding before and after, also if you can't do that just apply the dot while moving to maintain your cast, it's better than nothing, also in dungeons you can just use your switcast on your main attack because it's unlikely anyone will die if you can ogcd heal well
So I tank main, and play with other jobs just as sides, I picked up arcanist primarily for summoner, but now I have scholar to play with. My girl heals as her main. But ud still like to be competent at everything I have. This video was a huge help
Also on living dead, I drk main, have successfully healed myself with living dead, but typically I won't do that unless my girl is healing me and she's in the same room. That way I can just say "hey I'm doing this" as apposed to chat!
I like this guide, good for new healer, thank you! :) Unfortunately since the end of shadowbringers, especially the start of endwalker, i've seen a lot of bad healers. Or those who brain afk spam their damage skills and ignore the co-healer. I've been playing since 1.0 and from ARR onwards i've been a scholar main, i hope there are other barrier healers around here and see this video and my comment: Please use your shields (not only oGCD, some shield "stack") before damage occurs and not afterwards. (unfortunately, I see this too often) It's always important, but more so in savage and ultimate raids! If you can't do that, or don't know how, then play white mage, they are easier to play and learn. ^^ (oh and read skill descriptions! alot of new ppl don't do that...)
Imma link this to my fc healer sprouts. One thing though. In the last example (Benediction instead of tetra+AfSollace) has a tiny flaw. There are situations where it is better to use lily+tetra. 1. If you would cap your lilies. 2. If you need to finish charging up misery for raid cooldowns. Other than this tiny nitpick, this is really good info for sprouts.
It's difficult to create a guide that includes every possible type of situation -- for healing there is a fair bit of context involved. However, I would argue that using a lily just because they've capped is not necessary unless you're looking to get misery for MOBILITY. In terms of DPS, misery is dmg neutral. Basically, you don't gain any more DPS from 3 lilies + 1 misery (4 total gcds) over 4 glares. So... it's really not necessary to use lilies for the sake of using them. I would only recommend wasting them when capped if the boss is untargetable or youre in a dungeon and you've finished the mob pulls and are heading to the boss (you waste them while running so you can get a misery upon going in).
@@Aitherea fair point. However having misery ready before raid buff window is absolute gain, since it would be the same as getting extra glare gcds inside raid buffs that you don't have the time for. Granted this is more of a high end optimization in most healers opinion, i would say that using job gauge properly should be normal thing since it's it doesn't take that much effort. Also, on Esuna, it's easy to tell what it can cleanse. If debuff has blue line on top of the debuff it can be Esuna'd. Fc's sprouts loved your guide. So thank you for it again.
@@FutayuriShironeko I forgot to mention the esuna thing with my voice, so I put it in as a subtitle xD Thank you for sharing it, I'm glad it was helpful to them!!
Another tip is to play a class youre comfortable playing and learn the dungeons, also practice healing using duty support and go into a dungeon with a group of npcs and you can go as slow as you feel comfortable . You can also run ahead and pull more mobs if you feel proficient. Its a great learing tool. Its pretty rewarding playing a healer and not many play healers they are always in need.
I have found that being a Medic Main in Team Fortress 2 has really helped me multitask and adapt quickly to the FF14 meta oddly enough. That game is sooooo chaotic that I am just used to being able to split my attention in between all my tasks as healer.
Nice video! Thank you for pointing out multiple issues like ogcd and saving cooldowns. I wonder why there no discussion about healing on mouse over. Clicking the injured and healing seems like a waste. Am I wrong?
Great vid Aitheria! Only thing to add with the parts where you're talking about Esuna, is that if you look at the debuff, you can esuna it if it has a white bar over it.
@@vexten6425 I added a bunch of little subtitle notes because I didnt want to make the video longer by explaining tons of nuances, but did want to add in things that were important that I felt I missed.
@@Aitherea That makes total sense, I think I just missed it because I was more tuned in on your voice, but when there was a bigger block of subtitles, I noticed those pretty easily.
I just started playing ff14, never played an mmo before, I want to be a good healer but I get anxious about playing with others. Seems like a lot of pressure to keep everyone up and alive. Going to bite the bullet though and join a few dungeons.
It took me a very long time to stop holding onto spells like bene or even tetra. Eventually I realized I was literally never using them for entire fights xD
Something for shields: Sage's GCD shield will *always* overwrite a Scholar's GCD shield. So if you see a Scholar prepping for a crit shield, give them a Krasis and don't touch your shields.
The number one piece of information I think people should know, the game doesn't even tell you. It's how DoT/HoT effects work. With VERY FEW exceptions, an over-time effect damages/heals for the amount it says every 3 seconds. You can therefore divide the duration of the effect by 3 to find the number of times it should 'tick', then multiply the potency of the over-time effect by the number of ticks. Example: Regen. At Lv85-100, Regen heals for 0 up-front, then applies a 250-potency HoT for 18 seconds. 18 seconds means 6 ticks, so Regen heals for a total of 1500 potency if allowed to run its course. At 400 MP Cure I is its closest equivalent for MP cost, which heals for 500 potency at Lv85-100. Therefore if you have 18s, Regen will heal three times as much as Cure I for the same price (1 cast and 400 MP).
There is another thing to care in lower end content. 50% is ok, except in Quarn where bees have final sting that can take up to 75% of the health bar of the tank. So DPS need to target them as soon as possible. (if you are a tank and died in Quarn, chances are it was the bees.
Honestly, my biggest problem as a healer are gonna like keeping my dot up, remembering to slide cast, and balancing not overhealing but not holding onto my ogcd heals. My static is currently progging through P5s, and I find myself holding onto some ogcds for a long time because I just don't need them. Like I don't use my celestial opposition until we get to ruby glow 2.
My group is progging p8s phase 1, and I FEEL you with the dot. All throughout the tier I've noticed my dot falling off. I promise you it gets easier to keep it up as you learn the fights better and get into the rhythm of them more. I know the rule on the balance says to put it back on at 2 seconds, but sometimes I do it earlier at like 4-5 because if I don't I'm more likely to get caught up in healing and miss it entirely xD As far as holding certain ogcd's go, I think sometimes that is necessary in static content where it wouldnt be in normal, but it really depends on the mechs as well as how well your cohealer mitigates/supports you. Damage wise, it may not hurt you to hold that unless you're GCD healing instead, and it's not like assize where it deals dmg and should be used basically whenever it's up. I guess I don't personally see that as a bad thing, but I am NOT an AST expert or even a savage healing expert. xD
Very good video. I have only healed with cnj/white mage from 1-45 and scholar/astro from 30-45. I havent had issues yet but have been worried for level 50+ healing. Also interesting what you said about ogcd healing. I dont have a lot of ogcd skills yet, but i have used the astro one a bit. However i think of it as a "panic button" backup more than a main heal as i think it has a bit long cooldown? But this will probably change when i get more ogcds
@@marfur9 Its still good to know about your ogcds. You can chill out about it if you're new but it's one of those things that if you genuinely want to be a good player, then you need to know about your ogcds and favor them over gcd skills. Also I truly believe in just using your skills when you need them and not waiting for someone bad to happen. If something bad does happen you still have healing spells even if you do have to cast them. The only time it's worth it to hang onto your oh shit heals is if you know you need it for a specific mechanic or if your team is kinda bad and people keep messing up xD and sure, I won't use benediction on someone with 50% hp. But if they have 25% or just got up from being dead, it's worth using rather than saving. Like so often I used to save my skills for danger that never even came so they just went unused and ultimately meant I was being a bit inefficient xD
@@Aitherea I mostly played healer recently to have all classes leveled, but i kinda liked healing, so yeah i will keep it and the rest of your tips in mind. I may eventually get into higher tier duties as healer as well so it is good to know anyways. Thank you for the thorough reply! 😊
I usually love healing, but in FFXIV, where I'm new this year, I've tried healing only as alt jobs so far. WHM is about to be my 3rd job to 90, though, and sage feels fun to me the little bit I've played. I've had mostly the opposite experience with trash pulls than you describe. I.e., they weren't a problem at lower levels, but the main reason I'm not healing as my main job is that I have struggled with trash pulls from the first pull in ShB to the last pull in the level-87 dungeon. I was fine through the 60's, and then the tanks started getting beaten to death. Guessing I'll do better if I take your advice and sprint ahead with or ahead of the tank to get off the holy spam or the dyskrasia spam sooner, but it's been a struggle.
So, at 80-90 you have a pretty decent kit with lots of skills to help you. With sage, while the tank is pulling, keep him buffed with eukrasian prognosis. Once he STOPS and has done a full set of 2 groups, use krasis, then physis, then kerachole. You can basically just spam dps at this point. When those wear off, you can use Haima and taurochole. You dont get krasis till past 80, but you will have physis and kerachole, holos, haima, and panhaima for 80 dungeons. for 80 or lower you can basically do the same thing just you wont have krasis, so you could always use soteria instead to make your DPS heal the tank more. Similarly you could pair the physis kerachole with a zoe > eukrasian prognosis. For whm it's all about stacking regens and taking advantage of your single target shields. Regen should be on the tank while he's running. When he stops get your asylum down, throw a holy, use medica II and then keep holying -- so he should have 3 regens on him: medica II, regen, and asylum. If he needs extra help use divine benison or aquaveil. You can simply use assize for dmg -- when the tank stops he will likely have lost some HP so weaving in an assize is pretty easy way to dps and get the tank back up without even having to target him. When those regens run out you can use benisons or just refresh all the regens. If you need even more mitigation or healing, use your wings (temperance). You can even set down lilybell and blow it up as needed. Tetragrammaton and benediction (and even afflatus solace) are always there to help if the regens arent cutting it and you need extra healing. You have SO much in your kit, it's just that you need to space out what youre using because if you use it all at once you'll be healing way more than is actually necessary and wont have the skills when you need them cuz you wasted them. Also, there is something to be said for a tank's abilities. Tanks who are not very skilled will not be good at using their own mitigations/cooldowns, which makes your job more challenging. But when you get a party that has a skilled tank as well as good dps, you'll find that you literally use only the first part of your rotation and then everything is dead lol. Sorry for the long comment but I hope it was helpful!
Wow, thank you, super helpful. I had never thought or read about using an AoE heal like medica 2 l for the extra regen on a single target, though I should have after trying sage and using physis the same way. Just 1 more roulette to get to 90 and my lilybell. Today I was spamming afflatus solace between holy casts, trying to get by with tetragrammaton before I had lilies, and losing my tank on the first pull. And doing the same to barely keep him up 1 pack at a time afterward. Then I'd get to bosses and be fine. But it makes sense that using 3 regens instead of 1 and using more mitigation than divine benison pre-pull would change everything on the trash. Just started sage, so have only tried it once with humans at 50 and once with NPC's at 71, but I'm saving all your advice to file for when I get around to leveling! And yes, tanks' abilities matter. I was so embarrassed when I first took my WHM into Holminster Switch and kept losing the tank on trash that I've hardly played healer with humans since, until today. Kind of did 15 levels with trusts and duty support. So it's actually remotely possible that I had 2/2 unskilled tanks. But much more likely I just wasn't using my toolkit effectively. Thank you again. Love your content. Was watching the Pandaemonium footage I usually only see as dancer and thinking, "I could do that!", so it's inspiring. : )
@@alanogy Since the goal in this game is often to do the most dps as you can (even as a healer) you have to try and find ways to either use oGCD skills or to set up enough healing that you can just stop healing for a bit. Since WHM doesnt have many oGCD options, stacking regens is more effective. I find using benison once the tank has stopped to be more helpful because they're getting hit a lot more than when they're actively pulling. Regen alone is usually enough to cover the dmg they take during the pull. You can use aquaveil for mitigation every pull and wings every other pull as well. Wings also increases your healing potency so if you wanted to you could pop wings, then do all your regens. When wings runs out if stuff isnt dead you can use aquaveil. Honestly there is a lot of flexibility here, and I can't even promise MY method is the most optimal. But it works for me in that I don't have to babysit the tank and can offer up more DPS while not worrying about the tank dying at all lol.
the following text is today's "nobody asked"-post: Medica I vs Medica II: if you ever end up in a situation where you actually need several medicas to prevent a wipe and/or deaths, generally speaking it's medica II into medica I. apply the hot first, and then use the stronger base heal (medica 1) because the HoT is already active (overwriting it serves no purpose, except in rare situations -> not important enough to worry about). same goes for astro by the way Mana management (barrier healer with full kit): on paper the mana regen of sage is superior to the mana regen of scholar (2000 mana/min through aetherflow, 2100 mana/min through... addersgal ogcds?). the only sages that run out of mana without spam reviving and/or forgetting lucid dreaming or dying are those that sit on 3 stacks forever and those that are forced to spamheal. arguably, if a scholar dies right before aetherflow comes off cooldown, recovering their manapool might be easier for them after being revived. on the flipside, scholar can either do their opener with dissipation or aether flow. if they use the aetherflow opener, they lose almost all of the mana it provides (since the fight just started and they are at somewhere between 9200 and 10000 mana depending on server ticks), so in that case they are starting at a disadvantage. Mana management (pure healer with full kit): whitemage mana regen is dependent on whether they know how to use their job gauge. many people say/think lilies are damage neutral, but they are not really (using misery during raidbuffs is like throwing 4 glares at once at the boss, so that's +3 glares during raidbuffs -> damage gain). every lily used (even if the sole purpose was to get a blood lily for misery) saves 400 mana (because you use it instead of glare) and using misery saves another 400 mana. whitemages should use 3 lilies per minute (+ misery) in order to not overcap (since that would be a DPS loss), so that's 1600 mana per minute right there. assize gives 750 mana per minute as well, so whitemage's "manaregen" is already at 2350 mana/minute with just those two points. taking thin air into consideration, i would argue that whitemage gets at least 400 mana per minute by preventing thin air from overcapping by using it on glare, so that's 2750 mana per minute. if they use thin air for medica or cure 3 for example, their "manaregen" is even greater. in bad groups whitemages might let it sit on 2 stacks to prepare for future revives, in which case the mana gain may be even greater (2400 mana saved per revive). and all this does not even take into account how much mana a whitemage can save through actually healing with lilies instead of medica or other GCD heals yet. so: i would argue that a whitemage's mana-situation is far superior to that of a scholar or sage. and i don't want to talk about astros, because i'm jealous of their mana-management capabilities. so in my opinion mana management looks like this: astro > whitemage >>>> sage > scholar, although a whitemage's mana situation gets much better in comparison to the other healers in revive-heavy fights. on that note, i have no idea where the "scholar has good mana regen" opinion comes from, but i hear it quite often. to my knowledge it's not even remotely true. edit: note that i ignored the mana regen provided through lucid dreaming because it's equal for all healers. edit#2: to glarify (geddit?), i put "mana saved" into the same category as "mana regen", since.. well, the difference hardly matters. i also ignored that barrier healers "gain access" to their 2100/2000 mana skills right at the start whereas whitemage doesn't. doesn't really matter in fights that are prolonged enough to cause mana issues. Healing damage ASAP mentality: i think "try to heal asap after damage was applied" isn't necessarily a good habit and more often than not serves no real purpose. damage in xiv is very predictable. this habit just prevents jobs with oGCD hots (so... every healer!) from making use of their entire toolkit. it prevents new healers from learning how to manage the healthpool of their group properly and makes them be very wasteful with their heals. besides, a healer's job is to keep people alive, not to heal them to 100%. if they have enough health to survive the next hit, they are fine! that's a weird way of putting it, but the only healthpoint that truly matters is the last one. :O on a sidenote: whitemages in particular are often very annoying co-healers because they never learned how to NOT nuke heal every instance of damage. many of them don't care about losing all their damage, they just want to hog all the healing for themselves. D: it's selfish, and frankly i'd like my hots to do some work.. at least.. sometimes! okay? please! if someone actually read all of this: much love and have a nice evening! :D
I think the most importan tip for any beginning healer is to assign multiple keys to your damage cast ability or you will ruin your keyboard. Plaeyed healer and afterwards I couldn't see the 1 on my keyboard anymore.
When I play Sage the healing kit is soooo strong I barely use all my abilities. Only if the tank is trash do I struggle with healing and even then I barely notice. The only thing I don't do is Savage content. And that is where the challenge lies!
Ast may as well have improved swift cast. I'm torn between SCH,SGE and AST. I mean I want to be able to do dps,tank and heal. Trying to be flexible for my FC. RDM is my dps and my main class. GNB is my tank of choice. Still figuring out what healer to play.
Just so you know, lightspeed reduces cast time by 2.5 seconds. This means it makes everything instant *except* for raise =P You're still gonna have a decently long raise cast. Just something to keep in mind!
"You're gonna see tanks pop sprint to take fewer hits from mobs." Me, a tank main, popping sprint so I can outrun the Ninja and actually get first aggro.
I'm a baby healer (WHM), and split attention is my biggest problem. I am finding it so hard to watch the entire field and heal at the same time. I am trying to DPS as much as I can, but sometimes I can't at all :(
One of the difficult things about whm at low levels is you dont really get any instant cast AOE heals until you get assize (which has a long cooldown) which means you are often stuck casting so you cannot heal and move at the same time, which can make your job harder. Focus on dodging mechanics, then heal when it has resolved and you are safe. DPS can be your lowest priority. Like any skill, it takes time and practice to get good at something. You'll get there c:
Whm kinda left a sour taste in my mouth cuz I felt weak and wasn’t exciting. So a few weeks ago I tried astrologian and I fell in love with healing. I’ve already leveled ast from 30 to 60 in just a few weeks. I feel ast can really help a team a lot and I like the damage over time spell while I’m healing
In casual gameplay, i can understand why youd feel that WHM was boring -- healers in general dont have much to do besides press their dot and then the same dmg skill over and over, and AST is the only one that really gives you something else to do (the cards). I wouldn't say whm is weak at all though, it's a very strong healer c: And in terms of personal DPS, it might be stronger than AST because you can spend more time pew pewing and less time playing cards. Regardless, what's important is finding a healer you enjoy. c:
So my question is: in groups that have more then 1 healer, how do you decide who heals who? In a dungeon it's easy enough. You're the only healer so you heal everyone. But if you have more then 1, you might heal the same person the other healer is healing, which might waste a heal because you heal them for to much. I'm thinking the same would go be clearing debuffs as well. Or is this just something that actually isn't an issue at all and I'm overthinking things?😆
If you're in normal content (not savage) overhealing really isn't a big deal. Also, you wont really be healing people one by one, youre going to be using AOE heals to hit the whole party, so there isn't really a "who heals who." You both heal everyone, as needed. Because you're often playing with random players, it's really something you gotta feel out. Try to pay attention and see if the other healer is actively healing or not. If they are, you can pull back on your heals if you want to and focus more on dps. A good healer can solo heal the majority of normal mode trials and raids and would really only need help if the team was exceptionally bad (as in, no one is dodging anything). Watch to see if they're healing a lot and focus on dps if they are, but just keep an eye on things to see if they ever seem like they need help. Again, your main priority is always keeping the team alive -- it's better to overheal than let people die. If your cohealer doesn't seem to be doing much healing, then you can take up the gauntlet. If a single player is low on HP because they made a mistake or perhaps the tank needs healing from a tank buster, just heal them unless the other healer beats you to it. If you both end up healing, oh well. It's NM so you've still got resources if anyone else needs healing. You'll get better at feeling people out with experience. When you get into savage difficulty is when overhealing is something you actually have to care about because everyone's DPS matters way more to ensure you can beat the enrage timer (which is much more strict in savage than even extreme modes). If you're playing with a static, you can directly speak to your cohealer in discord and talk about your healing plan, but if youre doing it in party finder, youre going to once again need to really pay attention to which skills the cohealer is using and when so that you can work around it. Communication wont be as fluid in party finder scenarios, but you can still talk in the chat and communicate things like "I will benediction that tank buster." Being familiar with other healing roles can help a lot, but remember that healing is super predictable -- if damage happens, that's when the other healer will heal (if theyre gonna bother... there are def some players in normal mode content who like to let the other healer take care of it while they mostly dps). So watch for their animations, watch for buffs to appear on your bar, or watch for those pretty little green numbers that fall down on the screen near your character that show you've just been healed. Sometimes, a single AOE heal wont take the party to full, so you'll know the other healer is healing if you press a heal and the party isnt quite full, but then you get topped off. At the end of the day, I would worry most about keeping people alive before I worry about overhealing, especially if you're not yet doing difficult content. Honestly, overhealing is inevitable in normal mode content because you'll never have good communication with the cohealer, people dont care that much, and most people in normal modes dont even know what overhealing is! Like, if I put panhaima on the party as a sage, they will get healed to full in like 15 seconds when the remaining panhaima stacks all break. But the cohealer *always* heals people to full, which completely wastes my panhaima heal. It means the other healer either isn't that skilled/doesnt know any better, wasnt paying attention to me/their buff bar, or simply doesn't care because it's normal content (fair enough). So, you can do your best to heal less when the cohealer is doing a lot, but at the end of the day overhealing is truly inevitable. TLDR: Practice makes perfect, pay attention to the other healer and adjust, overhealing is inevitable in NM content and is ultimately a nonissue unless you're doing savage difficulty fights. It's good to practice if you ever want to do savage, but it's not something to get hung up on. Sorry for the long response but i hope that helps a bit xD
@@Aitherea Thanks for the reply and the long response is fine, as I have a lot to learn as a (currently) level 57 White Mage. So more advice is always welcome! Good to know that overhealing isn't that detrimental at lower difficulties and you're right. Better to overheal then have someone die. I think getting to know what the other jobs can do is also going to be especially important later on, since the only job I really know is White Mage (it's the only job I've played so far.) Thanks for the info Aitherea! I'll definitely put it to good use against this Moogle King I'm meant to be beating! XD
never played ffxiv so i want to ask if there is a healbot addon for this game if i choose to play a healer or do i have to select the target and cast the spell manually?
I don't personally know of any such mods and they would be considered cheating/bannable if they do exist. In FFXIV as a healer you can click directly on the player to target them or click on the player in your party list. You can also set up hotkeys for the party list; for example, if you want to select the 7th person in the party you might press F7 and they will be targeted.
@@Aitherea i have seen some videos where a party is in combat with spell effects that looks like newyears eve party... how do i ever have time to seek out the target that needs to be healed .. select target... and then cast a heal spell.. :(
@@danludvigsen1974 Some of those may be other player's effects. To be honest, I find healing in normal content to be incredibly easy to the point of being boring. I prefer doing extreme and savage level content because it's more engaging. If you're interested in the game, then I think you should give it a try. It's a tab style game which may take some getting used to, but it's not as hard as you think!
@@Aitherea nice ty for info... right now i have to wait 24 hours to be able to send a new confirmation code, cause the first one didnt show up yet :( and yes i created a completely new gmail and nothing in spam filter or primary/promotion/social :(
I'm starting Astrologian so this helps trying to get over Healxiety. Anyone in Diabolos server? I'm always down to play I made it stormblood so far with a lvl 70 blk mage and about to get dark knight up there along with just starting out astrologian at 30
If you mean the red and white outfit, the top, shoes, and gloves are from the recent moonfire faire, the hair piece is makai moonguide (healer at from current garo pvp event) and the bottom is the healer skirt from shisui of violet tides dungeon.
I Cant dps while healing , every time i click stone to dmg a bit they DIE so i stopped playing the game for three years.. because it got so unfun with people getting angry when i “healbot” so about three days i miss the game and wanted to play again… realized that tanks like to pull every mob to the end and im too slow.. so i stopped playing again…
Hmm, regens and shields can help so you don't have to cast your heals as much. At low levels you tend to do a lot more healing because you don't get many "set it and forget it" heals. If you like the game, you CAN play a lot of it solo using trusts and duty support. That way you can play the story at least. I would suggest letting people know in the beginning of a dungeon that you are new to healing as they tend to be more forgiving then. I'm sorry you had that experience though, most of the community is really nice :c
I love healing in MMOs... but it's gotten really frustrating that we're forced to dps. If i wanted to play dps, I'd play DPS. Mythic+ in wow requires healers to dps too, though it's not as big of a deal until pretty high levels
You are speaking my language. Unfortunately FFXIV doesn't really offer challenging healing outside of extreme, savage, and criterion (edit: and ultimate ofc). The normal modes you'll spend most of your time just attacking. It's something id love to see changed about the game but I'm not holding my breath. I will say at SUPER low levels (30 and under) you have to heal a lot more because the tanks have limited mitigation. I will also say that blue mage is super fun and challenging to heal on; its actually worth doing the blue challenge to get the morbol mount or even just doing lvl 80 ex trials synced on blue.
It's definitely something to watch for. Sometimes I hardly heal at all because I see how much the cohealer is healing, and other times they're just a green dps xDD
i got roasted in game by a dps player after the tank died. I was spamming cure but the tank still died. idk what i could have done more because thats the only heal-y ability i had besides the esuna.
Sometimes, at low levels, there really is a limit to how much the healer can do because their kit is so limited. I've managed to save tanks with a swiftcast + heal but sometimes that buys us an extra 1 second and we wipe anyway. When cure I is the only heal you have, then the fault is not on you if the tank pulled more mobs than can reasonably be outhealed. Most likely, that DPS has never played a healer, esp not at low levels, and doesn't know what theyre talking about. I hope that experience won't turn you off from healing. Most people in the game aren't so rude, but like any game you will run into some jerks from time to time.
EDIT: Thanks for the clarification in comments below from Aitherea, I was wrong with the Regen effect, I remembered the patch notes the other way around. You can read my comment but don't listen to what my foggy brain said bout Regen xD The video is correct!
Hi there! Regen is an incredibly useful tool for healers, please dont click it off (that's a real easy way to frustrate your healer)! Also, changes were made to the game so that regen will no longer proc aggro during mob pulls c: Even if it did, there's a very simple solution which is just to run close to your tank so they can take the aggro back... but again, we dont actually have to worry about that anymore!
@@Aitherea Hi, The Regen application won't pull aggro, altho the healing produced will, and while a healer can sprint, while a tank uses charge, now with multiple charges they can get quite ahead. Warriors do have many possibilities to keep theirself sustained so they'll be fine without Regen Gunbreaker has also really good healing so for mob pulls Regen is also not needed. Paladin has now as well quite passable way to sustain itself for the gathering of mobs without Regen And for Dark knights, they usually have their Abyssal Drain after pulling them all together and they have easily 100% hp when all mobs are on one place. I only click it off on pulling mobs together as it can get quite annoying when you as Tank jump in and the server tick comes the same moment. then your healer has the aggro and all mobs not yet touched from the tank start running thowards the healer. If the healer uses sprint and gets quickly to the tank it can help indeed. Although I think it just isn't worth the hassle when a shield does the same for the pulling and regen can be applied once all mobs are in the hands of the tank. Which is the same result as applying regen before just that you don't have to bother with getting aggro and you can calmly apply dots on all mobs while running normally. Especially as WHM when you can stun every mob with Holy right after all is gathered. As WHM I usually apply dots to as many mobs as I can while I run behind the tank. Once all are gathered I swiftcast Holy in to Assise and start spamming Holy. usually Assise did all the healing that the gathering of mobs costet the tank in HP. If not I can still apply Tetra once the tank starts dropping more. I don't mean any of it as an attack. Don't get me wrong please. I enjoyed your video and I think it is definitely helpful for new players. :) I just have a quarrel with regen effects on wall to wall mob pulls. Small PTSD maybe from older days where it was more annoying than it is today. But as it was annoying back then I started to never use it unless really needed, so I know with the kit every healer has nowadays it isn't really needed in mob pulls.
@@raph5402 The healing tics from regen no longer pull aggro, this was part of the 6.2 patch update that was dropped right before I posted this video (I actually had to make changes to the initial cut of the video because of it). This is what the patch notes say "HP restoration over time will no longer generate enmity with each tick of healing. * Please note the initial execution of these actions will still generate enmity." What this means is that, if you apply regen at the same time as the tank runs up to the mobs but does not fully have aggro, then yes, regen will proc aggro, just as ANY heal in the game would. However, if you place regen before the tank has engaged any mobs, the heal over time ticks will not produce aggro. I'm not offended by your comment, I just don't want any new players reading the comments to be misinformed about the current state of the skill. Patch notes: na.finalfantasyxiv.com/lodestone/topics/detail/5130fef15f5ffc6a72fd818eb1843a592e39b93c
@@Aitherea Oh my, I remeber they changed it and I was for whatever reason fully convinced it was the other way around. (that application doesn't pull aggro but the healing ticks do) 🤣 Definitely a double thanks, for not only the video but also for taking the effort in correcting me. Might have been my PTSD that I confused the changes they made. xD
I really dislike the saying that FF14 healing is slightly different than other MMO's because you've to DPS. But FF14 compared to other MMO's you focus way less on damage and have a way less complicated DPS rotation. e.g. WoW, you're pressured to do damage as healer, in fact there was a point where pro players went 1 tank and 4 dps because healers were in a bad place for damage.
I guess it's all about which MMOs you've played then. In my own experience, it has been quite a bit diff from any MMO I've played because in the others healer DPS wasn't really a huge thing. That's just me ofc... but I happen to be the one creating and voicing over the video, so it's impossible to keep out some of my own subjective thoughts and opinions. ;)
@@Aitherea I know. It just feels so ridiculously clunky to target. Maybe I’ll practice on it later, but I’ve been havin a good time tanking since the switch.
First you tuber that gets healing right. Most I seen focus on end game healing giving advice that is ok, for an end game healer that already knows how to heal. Like focus on DPS or let the tank go to lower than 30%. But is really bad advice for someone who just started healing. Is like the advice to wall to wall, when you haven't yet know how to spread your mitigations, get hold of a group, centering the group, etc that a tank needs to know. The wall to wall advice leads to a lot of grief on lower level tanks. Causing tankxiety. All because BAD ADVICE that is good advice, on end game, once you got your full kit, but is terrible advice for places like Arum Vale. At the end, you are the tank, you know what mitigations you have and what you don't have. You set the pace. If is wall to wall, great, if is 2 groups at a time. Great. Even if its 1 group at a time. You are learning. At the end is ok if you focus only in healing while you are learning. Is only on enrages in savages that the healer's DPS is needed. If your group need the healer to DPS, then there is something wrong in your group.
1:08 Min.: Im self be also a Healer Main and in NEARLY every MMO it what you say the thinking of the Meta Slaves. I personaly take a more Casual Aproach and in my eyes its NOT Nassary that the Heals deals dmg. Its called HEALer and NOT INamedMySelfHealerAndDontHealAndBeGreenDPSRole or GreenDPS. So the MAIN Job is to HEALING. Dpsing is in my eyes HIGHLY optional and ONLY in fights where a enrage exists nassary. I play Healer to repair things. To dealing dmg speaks fully against EVERYTHING for what heals stands in my eyes and i fully refuse see your point as true... So pls mark your words as what they ARE your opinion! Where is it nassary that the heal have to deal dmg? Where for the success of the dungon? Where is the enrage that force you in a ini like satasha? Or in some outher stuff like the newst dungon? Where is there the nassaryness of a green dps? If you want to have a 3th dps inv a 3th dps and not a healer. A bonus dd would make MUCH more dmg and warri tanks needs us heals anyways not. So if you want build a groupe with a warri tank and 3 dds and i say it so its can work and would be isanly faster as with a healer but means this you get your goal not with a heal that dont dps? Want you me to say you fail the dungon because the heal dont make dmg? Stop trying to kidding me! Im not stup!d! Besides the fights where the boss have a enrage its absolutly NOT needet to deal dmg form us heals. The only fight that cames me in mind where you have a enrage is the ultima weapon im main quest daylie stuff and even there you dont needs dmg form the heal because you face roll it. I dont say its wronge in savage or extrem trails but in nornal dungons and NON savage stuff your words be totaly wronge. No once force a heal to make dmg in those stuff so i refuse to do so. My job is to HEAL not to dd...
2:24 min.: Your job is to heal. What means hold the hps at 100% if you only heal if someonce drops under 50% you dont do your job in my eyes. I personaly trys to behaive like you but i must say its results allways only in one thing. A party wipe. So in my eyes and exp (i play healer sience i started with overwatch back in 2016 so i be healer since 8 Years now. So behind my words are exp and this not less exp. Clearly its gaves situations where you could dps but in my exp nearly every random tank is to stup!d to use his own medigations rightly. My trust in my team mates is by 0%, i see them like little toddlers that not even can talk rightly. So trusting them that they will make there job rightly would be like gaving a toddler a gun and think its fine to let a toddler plays with a unsaved weapon.) your words arent right at all.
8:20 min.: White Mage AND Astro. Clear you have 3 Spells that you can Set up but if you Set up then befor you can Activade when every you want or after the time runs out. Im Astro Main Since 4 years. Since i start playing this game. So i know what i talking about. And yeah you dont need luzid dreams at all as a astro. I personal use it if im bored or just wants to see the shiny effect. As a Astro its so unassary that you can use it at cd if you want or just not bind it at all. It dont would make any defirences tbh xD
8:38 min.: I personaly heal ONLY Reactiv. Proactive healing is somthing that i personal hate form the bottom of my hearth. So to say that FF14 is a Game where only proactive healing exist would say that its impossible to play for me. What isnt the case. I play every healer reactive. Even the shield healer. And yeah i hate the shield healer. They dont make fun and be sooooo bad in getting my team toped. Its feels soooo weak beening a shield healer. No idea how someonce can main those stuff. They be my least favorite classes. Sage is the worst of all of them in my eyes.
9:08 min.: Nope. I want to start casting after dmg cames in. After the hp bars drops form my team after they be under 100% hp. Then i start healing. Not befor. Befor takes me to much thinking and boss knowledge. I wants to be albe to turn my brain off after a long work day and came down. For that heal i and for that play i games. So nope you are wronge i dont wants to do ANY of this.
9:18 min.: I play sience 8 years healer. I dont think i ever will learn this and i dont want to learn this. My job is to reactive heal. End of the story.
It always annoys me that these guides generally never mention that healing can be trivialized by using macros. like i get wanting to explain how healing works but most people just need clicking macros and everything else barely matters.
I personally have never healed with macros, so this sort of thing would never have come to mind. However, after learning a bit more about it (because I was genuinely confused by this comment) I feel that macro healing would do much more harm than good as it would prevent people from learning situational healing skills. Not to mention, it may include lots of overhealing, cause the expenditure of useful skills that would be better used during other mechs, or result in excessive gcd healing. There are many helpful macros healers can use -- I personally enjoy a raise macro as well as macros for placing things like asylum/sacred soil/earthly star/lilybell, but I think in general, people need to know how healing works if they ever want to approach challenging content such as extreme trials, criterion dungeons, savages, or ultimates.
Youre a career-long healer and you keep your party list way up in the corner?? With no party select hotkeys??? Dang that's actually wild how self-defeating that is, you are your own speedbump
Not sure if you're a beginner in this game or possibly coming from another game, but FFXIV is not a game that requires this level of minmaxing. Sure, using hotkeys to target party members is efficient, but only marginally moreso than actually clicking on them. Similarly, there are absolutely more optimal UI set ups, and i even admitted in the video that mine was not a good example, but I'm used to this UI and it works for me. In general, FFXIV is not so serious a game that you have to have the most perfect optimal set up for everything. If you're struggling with something, then a UI/hotkey change might help, but if you aren't struggling, then such a setup is not at all "self-defeating." Anyhow, enjoy the game in your own way and play how you like. I'll play how I like :)
Loved everything except you saying HUD not hud. Just say hud. Otherwise a very good and need to see to any sprout healer. And not even healer. Dps n tanks should know this too
As a healer main myself (Sage), this is a great video and probably the one of the few that really emphasizes using oGCDs more than GCD abilities wherever possible. The Scholar/Sage examples were perfect.
One tip I would like to add for a new healer, is that it’s a good idea to eventually familiarize yourself with all tank invulnerability skills so that you’ll know how to handle them effectively whenever a tank uses them. So in addition to knowing the invulnerability skill icons for each tank, each skill works like this:
Warrior’s Holmgang - prevents most attacks from reducing their HP below 1. It lasts for 10 seconds so you have a bit of time to play with before you need to heal them. Coupled with Warrior’s regen skills, it’s usually really easy to heal up.
Gunbreaker’s Superbolide: drops HP to 1 and makes them impervious to most attacks. Can start healing right away or wait a bit for this depending on the situation, and it lasts for 10 seconds so you have plenty of time to heal up.
Paladin’s Hallowed Ground: makes them impervious to most attacks for 10 seconds. Easiest invulnerability to handle, since they essentially stop taking damage for a while.
Dark Knight’s Living Dead: the most important one to be aware of. When Living Dead is activated, you should ALLOW the tank’s HP to hit 0 (you have 10 seconds). Living Dead then changes to Walking Dead, where most attacks will not drop tank’s HP below 1. This is the point where you should start healing, because the tank now needs to be healed for the amount totaling their maximum HP, otherwise they will die 10 seconds after Walking Dead has been activated. At this time, the tank will be self healing with their attacks though, so it’s fairly easy to heal them up.
That’s the gist of it, but how these abilities are handled specifically depends on the content and situation that you’re in.
That's a fantastic tip! I'm sure new healers get pretty scared (and maybe a little confused) the first time they encounter superbolide xD
Sounds like you should just start healing any of those.... I mean after you recover from the heart attack and realize they aren't "all dead" ... yet.
Thank you!
This is absolutely essential. I've only been playing for about a year as a White Mage (off and on, only just got through Stormblood) and it has taken me this long to realize what invulnerabilities are and that I shouldn't panic and throw Benediction on them right away. Learned that the hard way running with a Dark Knight trying to use Living Dead. 🤦♀🤦♀
Tbh, walking dead shouldn't ever be healed to max unless the tank is fighting a solo enemy. Aoes are more than enough to heal to max. All of this is pretty solid advice though.
I'm still on HW after about 2 years of on and off playing and I've been a White Mage for most of that time. I get massive dungeon anxiety as I never want to mess up a run for other people so I'm often looking for stuff to help improve my skills and manage the team. This guide was super helpful for nudging me into understanding some of the reasons for using different skills. I play on console, so I find it difficult to quickly switch between targets and trigger different skills (and hotbar switching is time consuming for rapid response) but knowing which skills are the most useful helps me to prioritise their placement. And the info about the tank pulls is super relevent as I tend to find that the most difficult to keep up!
A VERY solid and comprehensive general FFXIV healing guide! I feel like a lot of the things that you brought up are "assumed knowledge" in Job Specific guides, so videos like this are very useful! I'm actually gonna add it to my favorites so I can send to new healers I meet! :)
Aww thank you!!
I'm a new healer, lvl 61 AST, and this was very helpful to prepare me for higher level fights. Thanks for sharing!
Glad you put a guide out like this. Your friendly demeanor and tone lends well to guides. Pretty comprehensive to boot!
Been healing for a few weeks now. Still found lots in here as great reminders, as well as a few tips to look forward to. Thank you!
Good luck on your healing journey!! \o/
Love how humble you are :)
Thank you for the guide.
Ahaha am I? I am more of a casual player and have nowhere near as much experience as some other creators like FFXIV Momo, but i do know a thing or two! Thanks for the nice comment ^ ^
thank you for covering beginning healing a bit in this! Most guides you find assume you know all the stuff, but while basic it's important info that should be shared :)
I'm still -very- new to healing, and likely wont do major content with it, but I like playing around in duty support as practice to learn what each spell and ability does, (Duty Support is better for healing practice than training dummies, I find, as you can practice the heal part at a slower pace) so i feel a little more confident with it than I used to. the tip for sprinting to keep up with the tank should help me out once i start playing with players on it :)
Very nice and calm video that should help a few people out, would recommend!
Working with duty support/trusts is honestly such a great tip for anyone who wants to practice! I wish I would have thought of that!!
Great guide for getting into healing! The only other thing I can think of that wasn't mentioned (it may have been mentioned and I have just spaced it) was to make frequent use of Lucid Dreaming for MO. Especially for White Mage, players who are maximizing dps will tend to go through MP pretty quickly. It's better to use it early and often, rather than waiting until you're low, and then struggling to catch up later in a fight!
Other than that, the only thing I would have covered would be the tank invulnerabilities, which someone covered in a pinned comment. Your emphasis on GCD vs OGCD was great, because this is one of the less obvious things for healers to pick up on.
i just picked up FFXIV again and decided to try healer for some reason 😅 it’s so hard, so intimidating but i really want to try and get better! just turned level 50 and so far i’ve never had a party wipe. thanks for the tips! this guide was so helpful! 🤩
very useful guide!! I used to play FFXIV a looot a while back, but I fell out of love with it for personal reasons. my interest has kinda risen up again, so I'm starting from zero since I think starting with difficult content on my other character would result in a ton of embarrassment and misery as i have. no idea what to do anymore
doing a new character, starting with Conjurer and researching a whole lotta stuff before i really get into it. thanks for the video, and i hope i do! decent at least! even back then i didn't really do healer, mainly DPS and some tank, so this is new new for me as i relearn things
Hiya, I just wanted to say thank you for this guide! I am a new FF14 player(xbox) and I started as dps but I have been wanting to learn my healers and tanks. I have felt ok with them in Duty support but oh my lord people just cause anxiety in me, both because of trying to keep my damage up but also making sure healing it going out correctly!
So this guide has made me feel a lot better about my healing in normal dungeons!
Thank you so much for this video! I just got to Thornmarch and I've been super nervous about playing with other people (I've only done duty support up to this point lol) but this has really helped alleviate some of those fears!
You're gonna do great!
@@Aitherea It went super well!! I don't think I could have done it first try without this video so thank you!
As a new whm, this was super helpful. I for sureeeee overheal
thank you so much, i am very new to this type of game even tho i play it now for a few months. i tend to struggle with stuff and this really helped me
Thank you so much because of this guide. I understand a bit more about healing now & what I’ve been doing wrong.
Glad it could help!!
I'm a DPS main but recently decided I need to get at least one of each role up to at least 80, just started healing. This is really helpful, thank you.
I recently got back into healing after doing just dps and tank for almost 6 months and this guide is super helpful in refreshing my "healer muscles" to the point where I can bumble my through most content with "limited" issues. So, thanks for that!
Heres a tip I don't see getting thrown around often, keybind and experiement with the focus target and focus target switching feature, it comes in handy when having to target the tank, and then once thats done, switching back to the boss in one button press
Doing a lot of high end content, I'm mainly a tank. So my tip especially for later expansions is know what each tank is capable of doing in dungeons for mitigations. WAR for example in 90 dungeons and BiS can just self heal the whole thing comfortably. DRK is certainly going to struggle more to stay alive.
This might help newer healers because tanks can naturally vary in their self sustainability in a dungeon so not every pull will be the same.
I am late to the party but THANK YOU for talking about how healing is Priority #1. This game sort of brainwashes players into thinking DPS should be your main priority as "If things die fast, that's less damage taken, means less heals that you have to do" (Well then, why did you choose a healer if you dont want to heal?) This vid earned you my sub. Keep up the good work.
As a new healer this is incredibly useful, I felt so overwhelmed starting out with a 90 healer as I maxed out summoner which also meant I had a 90 scholar, I definitely found myself hoarding skills and not using them when they were available lol
Thank you I just started playing and unlocked scholar. This was super helpful to figure out what I was doing wrong and made me feel better too that I maybe haven’t been as bad as I thought lol
Yo I'm binging your FFXIV content thanks so much for making it! 💜
This was very helpful! Thank you. I only wish there had been videos like this for all the other jobs!
Unfortunately for you, I am really only any good at healer xD So I would be unable to make this for other jobs. However, I suggest you check out Azurite FFXIV for job specific guides. He's got a lot of them!
Lovely video, I'm glad I was doing a lot of stuff right haha.
I had to quit healing, though. There's always a 10% chance that my lan cable will disconnect for a fraction of a second and kick me out of the game, unfortunately. As a DPS it doesn't matter much but if I'm healing I would be a burden on everyone. I don't know why I'm telling you all this but here it goes xD. But yeah if I could I would. Healing is very fun.
pharos sirus as a sage is a good workout for your heart early in the morning :>
WoD as a shield healer in general is good for working out your heart and sanity. Especially when you’re stuck solo healing your group as a SCH because your WHK cohealer decides to be a stone Mage 😊
*WHM
Siriusly?
just started playing astrologian and this helped so much!! i was so nervous that i would mess up in dungeons and everyone would get mad haha
People in FFXIV tend to be forgiving, at least toward new players. And most people won't say anything even if they are annoyed. Heads up though, AST is def the hardest healer in the game xD But, give it a try, see if you like it, if not there are 3 more to try c:
As a new healer I love this. Currently levelling up my boy as a Sage. It feel chaotic, but correct. Im very much enjoying it, I kinda feel like I’m in control in a weird way. Thank you for this video - it was excellent
After I watched your video, I cleaned my HUD and cleaned my bars with the heals, instant heals and ocd buffs clearly displayed and keybound. The first instance I go in is a lv50 and this is the first time I have NO time for damage, I clearly saw the tank's health go to one like 4 times.
Thanks. I noticed I'm instinctively doing more things right than I initially thought - Yet I still have so damn much to improve - I really don't like the idea of a Healer being expected to DPS but that's the way it is I guess.
I must comment to appease lord algorithm!
I'm a pretty experienced healer, solid guide for sure! Hopefully newbies find their way to it too, and learn well from it. Even the advanced stuff is good to start thinking about early
Really well thought out guide. Touches on many different scenarios a healer will come across that you just don't get from tool tips alone.
One thing I'll add that was very counter-intuitive to me at first was to embrace the times things don't go to plan. When you're put into situations that demand you use your full toolkit you'll start to form good habits and won't end up like me when I first started playing healer. Every low level dungeon experience with Selene carrying me through didn't properly prepare me for when shit hits the fan and I'm fat fingering my way around all those abilities I forgot existed.
I think this is so true! I feel like until I went into extremes or savage, I'm not even touching my whole kit. Then suddenly im like "oh wait, i have THAT skill and this skill that can modify this one." Suddenly you have to think about which skills are most useful in a given scenario and actually remember to use the skills that you never use, because theyre in the kit for a reason and can be quite useful!
Reminder to all the newbie healers than Free Cure is a trap! Avoid Cure 1 once you get Cure 2 (except for very niche situations)
you will waste more mana/time trying to get freecure to proc than it would take to just USE cure 2. Good tip!
I've been playing almost exclusively Paladin since 2013, and just started leveling Conjurer/White mage a few weeks ago, so... yeah, watching this now.
Very nice general healing guide. Gotto make a comment for the algorithm since you deserve more views and subs! A section for new healers that might add some more depth is the healing mentality in progression versus clearing/farming especially focusing on high end duties. In prog its more okay to overheal in the sense of generally keeping the party topped before every cast the boss does and utilize more gcd based healing simply because you do not know the abilities and the fight timeline and damage profile and your group is probably not mitigating optimally as well making damage intake much higher. Moreover, this also gives more room for errors which is bound to happen. The goal here as a healer would be to make sure to keep the party alive for as long as possible to see new mechanics and to progress the fight more smoothly until the fight and its mechanics are more known rather than trying to maximize your own dps. In later stages when going for the clear a shift needs to happen where you need to optimize more meaning to tone down on healing in favor for more dps whenever possible. If the party can stay alive at 70% hp until the next mechanic when your or your co-healers ogcds comes back up just keep dpsing and trust in your healing abilities there is no need to keep the party at 100% hp if its not needed and this is something that will come with time.
This is a really good video!! Thank you!!
I like to play as healer, but I am always afraid to do it in endgame content.. I feel like I want to know the mechanics first before trying to do it as a heal or tank ahah.. Do you have any tips or maybe a tutorial video that explain how to play as "scholar" ? Because it's a healer job I don't really understand.. But I would like to! And I think you explain very well.
Very nice and detailed breakdown. As healer is my weakest role I appreciate all the tips ever after having leveled all jobs to 90.
Also I love the glam. Very spicy ❤️
A huge tip for dps that might be obvious to some but I see many not utilizing is slide casting, you want to abuse that at every moment you can, many AOEs are slow enough that you can fit an extra attack in just by sliding before and after, also if you can't do that just apply the dot while moving to maintain your cast, it's better than nothing, also in dungeons you can just use your switcast on your main attack because it's unlikely anyone will die if you can ogcd heal well
thanks for your guide i rly love it! also love your voice :D
So I tank main, and play with other jobs just as sides, I picked up arcanist primarily for summoner, but now I have scholar to play with. My girl heals as her main. But ud still like to be competent at everything I have. This video was a huge help
Also on living dead, I drk main, have successfully healed myself with living dead, but typically I won't do that unless my girl is healing me and she's in the same room. That way I can just say "hey I'm doing this" as apposed to chat!
New healer here, been super fun. Feel like I "matter" LOL... been Bard + MSQ only til like 3 weeks ago. This video super helpful
Oh shoot, exact same thing!! I was falling asleep on bard, astro has been so much more engaging to me
I like this guide, good for new healer, thank you! :)
Unfortunately since the end of shadowbringers, especially the start of endwalker, i've seen a lot of bad healers. Or those who brain afk spam their damage skills and ignore the co-healer. I've been playing since 1.0 and from ARR onwards i've been a scholar main, i hope there are other barrier healers around here and see this video and my comment: Please use your shields (not only oGCD, some shield "stack") before damage occurs and not afterwards. (unfortunately, I see this too often) It's always important, but more so in savage and ultimate raids! If you can't do that, or don't know how, then play white mage, they are easier to play and learn. ^^ (oh and read skill descriptions! alot of new ppl don't do that...)
Imma link this to my fc healer sprouts.
One thing though.
In the last example (Benediction instead of tetra+AfSollace) has a tiny flaw. There are situations where it is better to use lily+tetra.
1. If you would cap your lilies.
2. If you need to finish charging up misery for raid cooldowns.
Other than this tiny nitpick, this is really good info for sprouts.
It's difficult to create a guide that includes every possible type of situation -- for healing there is a fair bit of context involved. However, I would argue that using a lily just because they've capped is not necessary unless you're looking to get misery for MOBILITY. In terms of DPS, misery is dmg neutral. Basically, you don't gain any more DPS from 3 lilies + 1 misery (4 total gcds) over 4 glares. So... it's really not necessary to use lilies for the sake of using them. I would only recommend wasting them when capped if the boss is untargetable or youre in a dungeon and you've finished the mob pulls and are heading to the boss (you waste them while running so you can get a misery upon going in).
@@Aitherea fair point. However having misery ready before raid buff window is absolute gain, since it would be the same as getting extra glare gcds inside raid buffs that you don't have the time for. Granted this is more of a high end optimization in most healers opinion, i would say that using job gauge properly should be normal thing since it's it doesn't take that much effort.
Also, on Esuna, it's easy to tell what it can cleanse. If debuff has blue line on top of the debuff it can be Esuna'd.
Fc's sprouts loved your guide. So thank you for it again.
@@FutayuriShironeko I forgot to mention the esuna thing with my voice, so I put it in as a subtitle xD Thank you for sharing it, I'm glad it was helpful to them!!
Another tip is to play a class youre comfortable playing and learn the dungeons, also practice healing using duty support and go into a dungeon with a group of npcs and you can go as slow as you feel comfortable . You can also run ahead and pull more mobs if you feel proficient. Its a great learing tool. Its pretty rewarding playing a healer and not many play healers they are always in need.
Best healing guide I've found so far 😄
Great video. Some really great tips. Wish you all the best for your channel.
I have found that being a Medic Main in Team Fortress 2 has really helped me multitask and adapt quickly to the FF14 meta oddly enough.
That game is sooooo chaotic that I am just used to being able to split my attention in between all my tasks as healer.
Nice video! Thank you for pointing out multiple issues like ogcd and saving cooldowns. I wonder why there no discussion about healing on mouse over. Clicking the injured and healing seems like a waste. Am I wrong?
Great vid Aitheria! Only thing to add with the parts where you're talking about Esuna, is that if you look at the debuff, you can esuna it if it has a white bar over it.
Haha I wrote that in as a subtitle. Was it not in there?
@@Aitherea Ah yes, I missed it the first time, that's my bad!
@@vexten6425 I added a bunch of little subtitle notes because I didnt want to make the video longer by explaining tons of nuances, but did want to add in things that were important that I felt I missed.
@@Aitherea That makes total sense, I think I just missed it because I was more tuned in on your voice, but when there was a bigger block of subtitles, I noticed those pretty easily.
I pop medica 2 all the time so I can dps a Lil before the 15secs are up, throw that up again when it runs around. It's efficient for my playstyle
I used to be so stressed playing WHM, and I got a “good job healer” the other day in a dungeon 🥺🥺
As you say its always good to thx healer, its smthg I forgetting as a tank. Your work there is always more important
I just started playing ff14, never played an mmo before, I want to be a good healer but I get anxious about playing with others. Seems like a lot of pressure to keep everyone up and alive. Going to bite the bullet though and join a few dungeons.
Just use your best spells seems so simple but it's really the hardest skill to pick up, cooldown fear is real.
It took me a very long time to stop holding onto spells like bene or even tetra. Eventually I realized I was literally never using them for entire fights xD
Something for shields: Sage's GCD shield will *always* overwrite a Scholar's GCD shield. So if you see a Scholar prepping for a crit shield, give them a Krasis and don't touch your shields.
The number one piece of information I think people should know, the game doesn't even tell you. It's how DoT/HoT effects work.
With VERY FEW exceptions, an over-time effect damages/heals for the amount it says every 3 seconds. You can therefore divide the duration of the effect by 3 to find the number of times it should 'tick', then multiply the potency of the over-time effect by the number of ticks.
Example: Regen. At Lv85-100, Regen heals for 0 up-front, then applies a 250-potency HoT for 18 seconds. 18 seconds means 6 ticks, so Regen heals for a total of 1500 potency if allowed to run its course.
At 400 MP Cure I is its closest equivalent for MP cost, which heals for 500 potency at Lv85-100.
Therefore if you have 18s, Regen will heal three times as much as Cure I for the same price (1 cast and 400 MP).
There is another thing to care in lower end content. 50% is ok, except in Quarn where bees have final sting that can take up to 75% of the health bar of the tank. So DPS need to target them as soon as possible. (if you are a tank and died in Quarn, chances are it was the bees.
Can't you walk out of that or is it not a floor aoe?
Honestly, my biggest problem as a healer are gonna like keeping my dot up, remembering to slide cast, and balancing not overhealing but not holding onto my ogcd heals. My static is currently progging through P5s, and I find myself holding onto some ogcds for a long time because I just don't need them. Like I don't use my celestial opposition until we get to ruby glow 2.
My group is progging p8s phase 1, and I FEEL you with the dot. All throughout the tier I've noticed my dot falling off. I promise you it gets easier to keep it up as you learn the fights better and get into the rhythm of them more. I know the rule on the balance says to put it back on at 2 seconds, but sometimes I do it earlier at like 4-5 because if I don't I'm more likely to get caught up in healing and miss it entirely xD
As far as holding certain ogcd's go, I think sometimes that is necessary in static content where it wouldnt be in normal, but it really depends on the mechs as well as how well your cohealer mitigates/supports you. Damage wise, it may not hurt you to hold that unless you're GCD healing instead, and it's not like assize where it deals dmg and should be used basically whenever it's up. I guess I don't personally see that as a bad thing, but I am NOT an AST expert or even a savage healing expert. xD
Very good video.
I have only healed with cnj/white mage from 1-45 and scholar/astro from 30-45. I havent had issues yet but have been worried for level 50+ healing.
Also interesting what you said about ogcd healing. I dont have a lot of ogcd skills yet, but i have used the astro one a bit. However i think of it as a "panic button" backup more than a main heal as i think it has a bit long cooldown? But this will probably change when i get more ogcds
Oh just got to the part where you said this is mostly for savage and up after writing the comment 😅
@@marfur9 Its still good to know about your ogcds. You can chill out about it if you're new but it's one of those things that if you genuinely want to be a good player, then you need to know about your ogcds and favor them over gcd skills. Also I truly believe in just using your skills when you need them and not waiting for someone bad to happen. If something bad does happen you still have healing spells even if you do have to cast them. The only time it's worth it to hang onto your oh shit heals is if you know you need it for a specific mechanic or if your team is kinda bad and people keep messing up xD and sure, I won't use benediction on someone with 50% hp. But if they have 25% or just got up from being dead, it's worth using rather than saving. Like so often I used to save my skills for danger that never even came so they just went unused and ultimately meant I was being a bit inefficient xD
@@Aitherea I mostly played healer recently to have all classes leveled, but i kinda liked healing, so yeah i will keep it and the rest of your tips in mind. I may eventually get into higher tier duties as healer as well so it is good to know anyways. Thank you for the thorough reply! 😊
As always best videos 👍
I usually love healing, but in FFXIV, where I'm new this year, I've tried healing only as alt jobs so far. WHM is about to be my 3rd job to 90, though, and sage feels fun to me the little bit I've played. I've had mostly the opposite experience with trash pulls than you describe. I.e., they weren't a problem at lower levels, but the main reason I'm not healing as my main job is that I have struggled with trash pulls from the first pull in ShB to the last pull in the level-87 dungeon. I was fine through the 60's, and then the tanks started getting beaten to death. Guessing I'll do better if I take your advice and sprint ahead with or ahead of the tank to get off the holy spam or the dyskrasia spam sooner, but it's been a struggle.
So, at 80-90 you have a pretty decent kit with lots of skills to help you. With sage, while the tank is pulling, keep him buffed with eukrasian prognosis. Once he STOPS and has done a full set of 2 groups, use krasis, then physis, then kerachole. You can basically just spam dps at this point. When those wear off, you can use Haima and taurochole. You dont get krasis till past 80, but you will have physis and kerachole, holos, haima, and panhaima for 80 dungeons. for 80 or lower you can basically do the same thing just you wont have krasis, so you could always use soteria instead to make your DPS heal the tank more. Similarly you could pair the physis kerachole with a zoe > eukrasian prognosis.
For whm it's all about stacking regens and taking advantage of your single target shields. Regen should be on the tank while he's running. When he stops get your asylum down, throw a holy, use medica II and then keep holying -- so he should have 3 regens on him: medica II, regen, and asylum. If he needs extra help use divine benison or aquaveil. You can simply use assize for dmg -- when the tank stops he will likely have lost some HP so weaving in an assize is pretty easy way to dps and get the tank back up without even having to target him. When those regens run out you can use benisons or just refresh all the regens. If you need even more mitigation or healing, use your wings (temperance). You can even set down lilybell and blow it up as needed. Tetragrammaton and benediction (and even afflatus solace) are always there to help if the regens arent cutting it and you need extra healing. You have SO much in your kit, it's just that you need to space out what youre using because if you use it all at once you'll be healing way more than is actually necessary and wont have the skills when you need them cuz you wasted them.
Also, there is something to be said for a tank's abilities. Tanks who are not very skilled will not be good at using their own mitigations/cooldowns, which makes your job more challenging. But when you get a party that has a skilled tank as well as good dps, you'll find that you literally use only the first part of your rotation and then everything is dead lol. Sorry for the long comment but I hope it was helpful!
Wow, thank you, super helpful. I had never thought or read about using an AoE heal like medica 2 l for the extra regen on a single target, though I should have after trying sage and using physis the same way. Just 1 more roulette to get to 90 and my lilybell. Today I was spamming afflatus solace between holy casts, trying to get by with tetragrammaton before I had lilies, and losing my tank on the first pull. And doing the same to barely keep him up 1 pack at a time afterward. Then I'd get to bosses and be fine. But it makes sense that using 3 regens instead of 1 and using more mitigation than divine benison pre-pull would change everything on the trash.
Just started sage, so have only tried it once with humans at 50 and once with NPC's at 71, but I'm saving all your advice to file for when I get around to leveling!
And yes, tanks' abilities matter. I was so embarrassed when I first took my WHM into Holminster Switch and kept losing the tank on trash that I've hardly played healer with humans since, until today. Kind of did 15 levels with trusts and duty support. So it's actually remotely possible that I had 2/2 unskilled tanks. But much more likely I just wasn't using my toolkit effectively. Thank you again. Love your content. Was watching the Pandaemonium footage I usually only see as dancer and thinking, "I could do that!", so it's inspiring. : )
@@alanogy Since the goal in this game is often to do the most dps as you can (even as a healer) you have to try and find ways to either use oGCD skills or to set up enough healing that you can just stop healing for a bit. Since WHM doesnt have many oGCD options, stacking regens is more effective. I find using benison once the tank has stopped to be more helpful because they're getting hit a lot more than when they're actively pulling. Regen alone is usually enough to cover the dmg they take during the pull. You can use aquaveil for mitigation every pull and wings every other pull as well. Wings also increases your healing potency so if you wanted to you could pop wings, then do all your regens. When wings runs out if stuff isnt dead you can use aquaveil. Honestly there is a lot of flexibility here, and I can't even promise MY method is the most optimal. But it works for me in that I don't have to babysit the tank and can offer up more DPS while not worrying about the tank dying at all lol.
the following text is today's "nobody asked"-post:
Medica I vs Medica II:
if you ever end up in a situation where you actually need several medicas to prevent a wipe and/or deaths, generally speaking it's medica II into medica I. apply the hot first, and then use the stronger base heal (medica 1) because the HoT is already active (overwriting it serves no purpose, except in rare situations -> not important enough to worry about). same goes for astro by the way
Mana management (barrier healer with full kit):
on paper the mana regen of sage is superior to the mana regen of scholar (2000 mana/min through aetherflow, 2100 mana/min through... addersgal ogcds?). the only sages that run out of mana without spam reviving and/or forgetting lucid dreaming or dying are those that sit on 3 stacks forever and those that are forced to spamheal. arguably, if a scholar dies right before aetherflow comes off cooldown, recovering their manapool might be easier for them after being revived. on the flipside, scholar can either do their opener with dissipation or aether flow. if they use the aetherflow opener, they lose almost all of the mana it provides (since the fight just started and they are at somewhere between 9200 and 10000 mana depending on server ticks), so in that case they are starting at a disadvantage.
Mana management (pure healer with full kit):
whitemage mana regen is dependent on whether they know how to use their job gauge. many people say/think lilies are damage neutral, but they are not really (using misery during raidbuffs is like throwing 4 glares at once at the boss, so that's +3 glares during raidbuffs -> damage gain). every lily used (even if the sole purpose was to get a blood lily for misery) saves 400 mana (because you use it instead of glare) and using misery saves another 400 mana. whitemages should use 3 lilies per minute (+ misery) in order to not overcap (since that would be a DPS loss), so that's 1600 mana per minute right there. assize gives 750 mana per minute as well, so whitemage's "manaregen" is already at 2350 mana/minute with just those two points. taking thin air into consideration, i would argue that whitemage gets at least 400 mana per minute by preventing thin air from overcapping by using it on glare, so that's 2750 mana per minute. if they use thin air for medica or cure 3 for example, their "manaregen" is even greater. in bad groups whitemages might let it sit on 2 stacks to prepare for future revives, in which case the mana gain may be even greater (2400 mana saved per revive). and all this does not even take into account how much mana a whitemage can save through actually healing with lilies instead of medica or other GCD heals yet. so: i would argue that a whitemage's mana-situation is far superior to that of a scholar or sage. and i don't want to talk about astros, because i'm jealous of their mana-management capabilities.
so in my opinion mana management looks like this: astro > whitemage >>>> sage > scholar, although a whitemage's mana situation gets much better in comparison to the other healers in revive-heavy fights. on that note, i have no idea where the "scholar has good mana regen" opinion comes from, but i hear it quite often. to my knowledge it's not even remotely true.
edit: note that i ignored the mana regen provided through lucid dreaming because it's equal for all healers.
edit#2: to glarify (geddit?), i put "mana saved" into the same category as "mana regen", since.. well, the difference hardly matters. i also ignored that barrier healers "gain access" to their 2100/2000 mana skills right at the start whereas whitemage doesn't. doesn't really matter in fights that are prolonged enough to cause mana issues.
Healing damage ASAP mentality:
i think "try to heal asap after damage was applied" isn't necessarily a good habit and more often than not serves no real purpose. damage in xiv is very predictable. this habit just prevents jobs with oGCD hots (so... every healer!) from making use of their entire toolkit. it prevents new healers from learning how to manage the healthpool of their group properly and makes them be very wasteful with their heals. besides, a healer's job is to keep people alive, not to heal them to 100%. if they have enough health to survive the next hit, they are fine! that's a weird way of putting it, but the only healthpoint that truly matters is the last one. :O
on a sidenote: whitemages in particular are often very annoying co-healers because they never learned how to NOT nuke heal every instance of damage. many of them don't care about losing all their damage, they just want to hog all the healing for themselves. D: it's selfish, and frankly i'd like my hots to do some work.. at least.. sometimes! okay? please!
if someone actually read all of this: much love and have a nice evening! :D
Lali-ho!
I think the most importan tip for any beginning healer is to assign multiple keys to your damage cast ability or you will ruin your keyboard. Plaeyed healer and afterwards I couldn't see the 1 on my keyboard anymore.
This is funny and sad at the same time xD
When I play Sage the healing kit is soooo strong I barely use all my abilities. Only if the tank is trash do I struggle with healing and even then I barely notice. The only thing I don't do is Savage content. And that is where the challenge lies!
Optimamal: 1- misspelling of optimal.
2- the biological heir to the allspark
This helpt me so much❤
Ast may as well have improved swift cast. I'm torn between SCH,SGE and AST. I mean I want to be able to do dps,tank and heal. Trying to be flexible for my FC. RDM is my dps and my main class. GNB is my tank of choice. Still figuring out what healer to play.
Just so you know, lightspeed reduces cast time by 2.5 seconds. This means it makes everything instant *except* for raise =P You're still gonna have a decently long raise cast. Just something to keep in mind!
@@Aitherea i know I played a bit of ast in stormblood. It's near instant. But I know to swiftcast should that oh shite moment happens. :3
"You're gonna see tanks pop sprint to take fewer hits from mobs."
Me, a tank main, popping sprint so I can outrun the Ninja and actually get first aggro.
ahahhaha ALSO VALID xDD
I'm a baby healer (WHM), and split attention is my biggest problem. I am finding it so hard to watch the entire field and heal at the same time. I am trying to DPS as much as I can, but sometimes I can't at all :(
One of the difficult things about whm at low levels is you dont really get any instant cast AOE heals until you get assize (which has a long cooldown) which means you are often stuck casting so you cannot heal and move at the same time, which can make your job harder. Focus on dodging mechanics, then heal when it has resolved and you are safe. DPS can be your lowest priority. Like any skill, it takes time and practice to get good at something. You'll get there c:
07:20 ❤
Whm kinda left a sour taste in my mouth cuz I felt weak and wasn’t exciting. So a few weeks ago I tried astrologian and I fell in love with healing. I’ve already leveled ast from 30 to 60 in just a few weeks. I feel ast can really help a team a lot and I like the damage over time spell while I’m healing
In casual gameplay, i can understand why youd feel that WHM was boring -- healers in general dont have much to do besides press their dot and then the same dmg skill over and over, and AST is the only one that really gives you something else to do (the cards). I wouldn't say whm is weak at all though, it's a very strong healer c: And in terms of personal DPS, it might be stronger than AST because you can spend more time pew pewing and less time playing cards. Regardless, what's important is finding a healer you enjoy. c:
Momo Sama
So my question is: in groups that have more then 1 healer, how do you decide who heals who? In a dungeon it's easy enough. You're the only healer so you heal everyone. But if you have more then 1, you might heal the same person the other healer is healing, which might waste a heal because you heal them for to much. I'm thinking the same would go be clearing debuffs as well.
Or is this just something that actually isn't an issue at all and I'm overthinking things?😆
If you're in normal content (not savage) overhealing really isn't a big deal. Also, you wont really be healing people one by one, youre going to be using AOE heals to hit the whole party, so there isn't really a "who heals who." You both heal everyone, as needed. Because you're often playing with random players, it's really something you gotta feel out. Try to pay attention and see if the other healer is actively healing or not. If they are, you can pull back on your heals if you want to and focus more on dps. A good healer can solo heal the majority of normal mode trials and raids and would really only need help if the team was exceptionally bad (as in, no one is dodging anything). Watch to see if they're healing a lot and focus on dps if they are, but just keep an eye on things to see if they ever seem like they need help. Again, your main priority is always keeping the team alive -- it's better to overheal than let people die. If your cohealer doesn't seem to be doing much healing, then you can take up the gauntlet. If a single player is low on HP because they made a mistake or perhaps the tank needs healing from a tank buster, just heal them unless the other healer beats you to it. If you both end up healing, oh well. It's NM so you've still got resources if anyone else needs healing. You'll get better at feeling people out with experience.
When you get into savage difficulty is when overhealing is something you actually have to care about because everyone's DPS matters way more to ensure you can beat the enrage timer (which is much more strict in savage than even extreme modes). If you're playing with a static, you can directly speak to your cohealer in discord and talk about your healing plan, but if youre doing it in party finder, youre going to once again need to really pay attention to which skills the cohealer is using and when so that you can work around it. Communication wont be as fluid in party finder scenarios, but you can still talk in the chat and communicate things like "I will benediction that tank buster."
Being familiar with other healing roles can help a lot, but remember that healing is super predictable -- if damage happens, that's when the other healer will heal (if theyre gonna bother... there are def some players in normal mode content who like to let the other healer take care of it while they mostly dps). So watch for their animations, watch for buffs to appear on your bar, or watch for those pretty little green numbers that fall down on the screen near your character that show you've just been healed. Sometimes, a single AOE heal wont take the party to full, so you'll know the other healer is healing if you press a heal and the party isnt quite full, but then you get topped off.
At the end of the day, I would worry most about keeping people alive before I worry about overhealing, especially if you're not yet doing difficult content. Honestly, overhealing is inevitable in normal mode content because you'll never have good communication with the cohealer, people dont care that much, and most people in normal modes dont even know what overhealing is! Like, if I put panhaima on the party as a sage, they will get healed to full in like 15 seconds when the remaining panhaima stacks all break. But the cohealer *always* heals people to full, which completely wastes my panhaima heal. It means the other healer either isn't that skilled/doesnt know any better, wasnt paying attention to me/their buff bar, or simply doesn't care because it's normal content (fair enough). So, you can do your best to heal less when the cohealer is doing a lot, but at the end of the day overhealing is truly inevitable.
TLDR: Practice makes perfect, pay attention to the other healer and adjust, overhealing is inevitable in NM content and is ultimately a nonissue unless you're doing savage difficulty fights. It's good to practice if you ever want to do savage, but it's not something to get hung up on.
Sorry for the long response but i hope that helps a bit xD
@@Aitherea Thanks for the reply and the long response is fine, as I have a lot to learn as a (currently) level 57 White Mage. So more advice is always welcome!
Good to know that overhealing isn't that detrimental at lower difficulties and you're right. Better to overheal then have someone die.
I think getting to know what the other jobs can do is also going to be especially important later on, since the only job I really know is White Mage (it's the only job I've played so far.)
Thanks for the info Aitherea! I'll definitely put it to good use against this Moogle King I'm meant to be beating! XD
never played ffxiv so i want to ask if there is a healbot addon for this game if i choose to play a healer or do i have to select the target and cast the spell manually?
I don't personally know of any such mods and they would be considered cheating/bannable if they do exist. In FFXIV as a healer you can click directly on the player to target them or click on the player in your party list. You can also set up hotkeys for the party list; for example, if you want to select the 7th person in the party you might press F7 and they will be targeted.
@@Aitherea i have seen some videos where a party is in combat with spell effects that looks like newyears eve party... how do i ever have time to seek out the target that needs to be healed .. select target... and then cast a heal spell.. :(
@@danludvigsen1974 Some of those may be other player's effects. To be honest, I find healing in normal content to be incredibly easy to the point of being boring. I prefer doing extreme and savage level content because it's more engaging. If you're interested in the game, then I think you should give it a try. It's a tab style game which may take some getting used to, but it's not as hard as you think!
@@Aitherea nice ty for info... right now i have to wait 24 hours to be able to send a new confirmation code, cause the first one didnt show up yet :( and yes i created a completely new gmail and nothing in spam filter or primary/promotion/social :(
I'm starting Astrologian so this helps trying to get over Healxiety. Anyone in Diabolos server? I'm always down to play I made it stormblood so far with a lvl 70 blk mage and about to get dark knight up there along with just starting out astrologian at 30
What is that glam you got?
If you mean the red and white outfit, the top, shoes, and gloves are from the recent moonfire faire, the hair piece is makai moonguide (healer at from current garo pvp event) and the bottom is the healer skirt from shisui of violet tides dungeon.
wow I didn't know Regen no longer aggros
I Cant dps while healing , every time i click stone to dmg a bit they DIE so i stopped playing the game for three years.. because it got so unfun with people getting angry when i “healbot” so about three days i miss the game and wanted to play again… realized that tanks like to pull every mob to the end and im too slow.. so i stopped playing again…
Hmm, regens and shields can help so you don't have to cast your heals as much. At low levels you tend to do a lot more healing because you don't get many "set it and forget it" heals. If you like the game, you CAN play a lot of it solo using trusts and duty support. That way you can play the story at least. I would suggest letting people know in the beginning of a dungeon that you are new to healing as they tend to be more forgiving then. I'm sorry you had that experience though, most of the community is really nice :c
I love healing in MMOs... but it's gotten really frustrating that we're forced to dps. If i wanted to play dps, I'd play DPS.
Mythic+ in wow requires healers to dps too, though it's not as big of a deal until pretty high levels
You are speaking my language. Unfortunately FFXIV doesn't really offer challenging healing outside of extreme, savage, and criterion (edit: and ultimate ofc). The normal modes you'll spend most of your time just attacking. It's something id love to see changed about the game but I'm not holding my breath. I will say at SUPER low levels (30 and under) you have to heal a lot more because the tanks have limited mitigation. I will also say that blue mage is super fun and challenging to heal on; its actually worth doing the blue challenge to get the morbol mount or even just doing lvl 80 ex trials synced on blue.
Don't need to heal as a beginner scholar, just let your fairy do the work
And always remember to heal when you have co-healers, because odds are your co-healer isn't doing any healing... lol
It's definitely something to watch for. Sometimes I hardly heal at all because I see how much the cohealer is healing, and other times they're just a green dps xDD
@@Aitherea More often than not I usually end up doing all the healing haha
i got roasted in game by a dps player after the tank died. I was spamming cure but the tank still died. idk what i could have done more because thats the only heal-y ability i had besides the esuna.
Sometimes, at low levels, there really is a limit to how much the healer can do because their kit is so limited. I've managed to save tanks with a swiftcast + heal but sometimes that buys us an extra 1 second and we wipe anyway. When cure I is the only heal you have, then the fault is not on you if the tank pulled more mobs than can reasonably be outhealed. Most likely, that DPS has never played a healer, esp not at low levels, and doesn't know what theyre talking about. I hope that experience won't turn you off from healing. Most people in the game aren't so rude, but like any game you will run into some jerks from time to time.
I took a break for a few days after and now i went back to just doing the main story stuff
EDIT: Thanks for the clarification in comments below from Aitherea, I was wrong with the Regen effect, I remembered the patch notes the other way around.
You can read my comment but don't listen to what my foggy brain said bout Regen xD
The video is correct!
Hi there! Regen is an incredibly useful tool for healers, please dont click it off (that's a real easy way to frustrate your healer)! Also, changes were made to the game so that regen will no longer proc aggro during mob pulls c: Even if it did, there's a very simple solution which is just to run close to your tank so they can take the aggro back... but again, we dont actually have to worry about that anymore!
@@Aitherea Hi, The Regen application won't pull aggro, altho the healing produced will, and while a healer can sprint, while a tank uses charge, now with multiple charges they can get quite ahead.
Warriors do have many possibilities to keep theirself sustained so they'll be fine without Regen
Gunbreaker has also really good healing so for mob pulls Regen is also not needed.
Paladin has now as well quite passable way to sustain itself for the gathering of mobs without Regen
And for Dark knights, they usually have their Abyssal Drain after pulling them all together and they have easily 100% hp when all mobs are on one place.
I only click it off on pulling mobs together as it can get quite annoying when you as Tank jump in and the server tick comes the same moment. then your healer has the aggro and all mobs not yet touched from the tank start running thowards the healer.
If the healer uses sprint and gets quickly to the tank it can help indeed. Although I think it just isn't worth the hassle when a shield does the same for the pulling and regen can be applied once all mobs are in the hands of the tank. Which is the same result as applying regen before just that you don't have to bother with getting aggro and you can calmly apply dots on all mobs while running normally.
Especially as WHM when you can stun every mob with Holy right after all is gathered. As WHM I usually apply dots to as many mobs as I can while I run behind the tank. Once all are gathered I swiftcast Holy in to Assise and start spamming Holy. usually Assise did all the healing that the gathering of mobs costet the tank in HP. If not I can still apply Tetra once the tank starts dropping more.
I don't mean any of it as an attack. Don't get me wrong please. I enjoyed your video and I think it is definitely helpful for new players. :)
I just have a quarrel with regen effects on wall to wall mob pulls.
Small PTSD maybe from older days where it was more annoying than it is today. But as it was annoying back then I started to never use it unless really needed, so I know with the kit every healer has nowadays it isn't really needed in mob pulls.
@@raph5402 The healing tics from regen no longer pull aggro, this was part of the 6.2 patch update that was dropped right before I posted this video (I actually had to make changes to the initial cut of the video because of it). This is what the patch notes say "HP restoration over time will no longer generate enmity with each tick of healing. * Please note the initial execution of these actions will still generate enmity."
What this means is that, if you apply regen at the same time as the tank runs up to the mobs but does not fully have aggro, then yes, regen will proc aggro, just as ANY heal in the game would. However, if you place regen before the tank has engaged any mobs, the heal over time ticks will not produce aggro. I'm not offended by your comment, I just don't want any new players reading the comments to be misinformed about the current state of the skill.
Patch notes: na.finalfantasyxiv.com/lodestone/topics/detail/5130fef15f5ffc6a72fd818eb1843a592e39b93c
@@Aitherea Oh my, I remeber they changed it and I was for whatever reason fully convinced it was the other way around. (that application doesn't pull aggro but the healing ticks do) 🤣
Definitely a double thanks, for not only the video but also for taking the effort in correcting me.
Might have been my PTSD that I confused the changes they made. xD
I really dislike the saying that FF14 healing is slightly different than other MMO's because you've to DPS.
But FF14 compared to other MMO's you focus way less on damage and have a way less complicated DPS rotation.
e.g. WoW, you're pressured to do damage as healer, in fact there was a point where pro players went 1 tank and 4 dps because healers were in a bad place for damage.
I guess it's all about which MMOs you've played then. In my own experience, it has been quite a bit diff from any MMO I've played because in the others healer DPS wasn't really a huge thing. That's just me ofc... but I happen to be the one creating and voicing over the video, so it's impossible to keep out some of my own subjective thoughts and opinions. ;)
Thank you so much for not bringing out an optimization spreadsheet. I'm playing Final Fantasy, not EVE Online.
🤣😂🤣
I used to be a healer main, then my keypad broke and I had to go to controller, so yeah, that’s it for that. 😂
I know some people who do use controller to heal! It's possible xD
@@Aitherea I know. It just feels so ridiculously clunky to target. Maybe I’ll practice on it later, but I’ve been havin a good time tanking since the switch.
Move your light party window closer so you dont have to move your mouse so far just to click on team members and heal them :)
First you tuber that gets healing right. Most I seen focus on end game healing giving advice that is ok, for an end game healer that already knows how to heal. Like focus on DPS or let the tank go to lower than 30%. But is really bad advice for someone who just started healing.
Is like the advice to wall to wall, when you haven't yet know how to spread your mitigations, get hold of a group, centering the group, etc that a tank needs to know. The wall to wall advice leads to a lot of grief on lower level tanks. Causing tankxiety. All because BAD ADVICE that is good advice, on end game, once you got your full kit, but is terrible advice for places like Arum Vale.
At the end, you are the tank, you know what mitigations you have and what you don't have. You set the pace. If is wall to wall, great, if is 2 groups at a time. Great. Even if its 1 group at a time. You are learning.
At the end is ok if you focus only in healing while you are learning. Is only on enrages in savages that the healer's DPS is needed. If your group need the healer to DPS, then there is something wrong in your group.
lmao i keep hearing the same, ffxiv are diferent from others mmorpgs and healers are expect to dps... you got 2 damn dps skills.
So use them?
1:08 Min.: Im self be also a Healer Main and in NEARLY every MMO it what you say the thinking of the Meta Slaves.
I personaly take a more Casual Aproach and in my eyes its NOT Nassary that the Heals deals dmg.
Its called HEALer and NOT INamedMySelfHealerAndDontHealAndBeGreenDPSRole or GreenDPS.
So the MAIN Job is to HEALING.
Dpsing is in my eyes HIGHLY optional and ONLY in fights where a enrage exists nassary. I play Healer to repair things. To dealing dmg speaks fully against EVERYTHING for what heals stands in my eyes and i fully refuse see your point as true...
So pls mark your words as what they ARE your opinion!
Where is it nassary that the heal have to deal dmg? Where for the success of the dungon? Where is the enrage that force you in a ini like satasha? Or in some outher stuff like the newst dungon? Where is there the nassaryness of a green dps?
If you want to have a 3th dps inv a 3th dps and not a healer. A bonus dd would make MUCH more dmg and warri tanks needs us heals anyways not. So if you want build a groupe with a warri tank and 3 dds and i say it so its can work and would be isanly faster as with a healer but means this you get your goal not with a heal that dont dps?
Want you me to say you fail the dungon because the heal dont make dmg?
Stop trying to kidding me!
Im not stup!d!
Besides the fights where the boss have a enrage its absolutly NOT needet to deal dmg form us heals.
The only fight that cames me in mind where you have a enrage is the ultima weapon im main quest daylie stuff and even there you dont needs dmg form the heal because you face roll it.
I dont say its wronge in savage or extrem trails but in nornal dungons and NON savage stuff your words be totaly wronge. No once force a heal to make dmg in those stuff so i refuse to do so. My job is to HEAL not to dd...
2:24 min.: Your job is to heal. What means hold the hps at 100% if you only heal if someonce drops under 50% you dont do your job in my eyes.
I personaly trys to behaive like you but i must say its results allways only in one thing. A party wipe. So in my eyes and exp (i play healer sience i started with overwatch back in 2016 so i be healer since 8 Years now. So behind my words are exp and this not less exp. Clearly its gaves situations where you could dps but in my exp nearly every random tank is to stup!d to use his own medigations rightly. My trust in my team mates is by 0%, i see them like little toddlers that not even can talk rightly. So trusting them that they will make there job rightly would be like gaving a toddler a gun and think its fine to let a toddler plays with a unsaved weapon.) your words arent right at all.
8:20 min.: White Mage AND Astro.
Clear you have 3 Spells that you can Set up but if you Set up then befor you can Activade when every you want or after the time runs out.
Im Astro Main Since 4 years. Since i start playing this game. So i know what i talking about.
And yeah you dont need luzid dreams at all as a astro.
I personal use it if im bored or just wants to see the shiny effect. As a Astro its so unassary that you can use it at cd if you want or just not bind it at all. It dont would make any defirences tbh xD
8:38 min.: I personaly heal ONLY Reactiv.
Proactive healing is somthing that i personal hate form the bottom of my hearth. So to say that FF14 is a Game where only proactive healing exist would say that its impossible to play for me. What isnt the case. I play every healer reactive. Even the shield healer. And yeah i hate the shield healer. They dont make fun and be sooooo bad in getting my team toped. Its feels soooo weak beening a shield healer. No idea how someonce can main those stuff. They be my least favorite classes. Sage is the worst of all of them in my eyes.
9:08 min.: Nope. I want to start casting after dmg cames in. After the hp bars drops form my team after they be under 100% hp. Then i start healing. Not befor. Befor takes me to much thinking and boss knowledge. I wants to be albe to turn my brain off after a long work day and came down. For that heal i and for that play i games. So nope you are wronge i dont wants to do ANY of this.
9:18 min.: I play sience 8 years healer. I dont think i ever will learn this and i dont want to learn this. My job is to reactive heal. End of the story.
one small point: HUD is pronounced 'hud' as one word (like "bud" but with an 'h'). Thanks for the great guide!
ahaha oh no!! I've been calling it H U D for almost 3 years now whoopsies. xD
It always annoys me that these guides generally never mention that healing can be trivialized by using macros. like i get wanting to explain how healing works but most people just need clicking macros and everything else barely matters.
I personally have never healed with macros, so this sort of thing would never have come to mind. However, after learning a bit more about it (because I was genuinely confused by this comment) I feel that macro healing would do much more harm than good as it would prevent people from learning situational healing skills. Not to mention, it may include lots of overhealing, cause the expenditure of useful skills that would be better used during other mechs, or result in excessive gcd healing. There are many helpful macros healers can use -- I personally enjoy a raise macro as well as macros for placing things like asylum/sacred soil/earthly star/lilybell, but I think in general, people need to know how healing works if they ever want to approach challenging content such as extreme trials, criterion dungeons, savages, or ultimates.
Youre a career-long healer and you keep your party list way up in the corner?? With no party select hotkeys??? Dang that's actually wild how self-defeating that is, you are your own speedbump
Not sure if you're a beginner in this game or possibly coming from another game, but FFXIV is not a game that requires this level of minmaxing. Sure, using hotkeys to target party members is efficient, but only marginally moreso than actually clicking on them. Similarly, there are absolutely more optimal UI set ups, and i even admitted in the video that mine was not a good example, but I'm used to this UI and it works for me. In general, FFXIV is not so serious a game that you have to have the most perfect optimal set up for everything. If you're struggling with something, then a UI/hotkey change might help, but if you aren't struggling, then such a setup is not at all "self-defeating." Anyhow, enjoy the game in your own way and play how you like. I'll play how I like :)
Loved everything except you saying HUD not hud. Just say hud. Otherwise a very good and need to see to any sprout healer. And not even healer. Dps n tanks should know this too
LOL IM SORRY I GUESS I JUST NEVER HEARD IT SAID ALOUD BEFORE
Awesome guide! Subscribed.