Maya UV Mapping for Beginners: Straighten UV Tool

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 81

  • @tampajoeyz230
    @tampajoeyz230 Рік тому +1

    Thanks. Been using the straighten UV tool forever, but never thought to cut a UV shell in half and straighten both shells and then sew them back together. Good stuff.

  • @euclid2
    @euclid2 5 років тому +47

    if you shift left click the straighten tool it brings up the options, you can change the angle tolerance as well. Also to pre-straighten your shells as well, you can select an edge loop running down the shell, and click straighten shell, then you can straighten uv's as well! :D Cheers

  • @Bensiny
    @Bensiny 10 місяців тому

    omg I was So hard about this part these days, but after I saw this video, my problem is SO solved! Thank you So much.

    • @jlmussi
      @jlmussi  10 місяців тому +1

      Glad it helped!

  • @niveknhuk9167
    @niveknhuk9167 5 років тому +1

    Thank you for making this tutorial! It seemed daunting at first, but it really is not so bad. Worked like a charm! Additionally, after straightening the UV, I turned on Snap to Grid and evenly spaced the UV points and then used scale to make it fit in the UV space. Thank you again!!!

  • @CBETVN
    @CBETVN 3 роки тому +1

    "Helps if I could actually speak when im doing tutorials"
    This is such a great insight

  • @spacefreak8863
    @spacefreak8863 5 років тому +1

    You just read my mind. Hate UV mapping but now it's a little bit easier :)

  • @amairphoto
    @amairphoto 4 роки тому

    Dude you said one thing and it made me realize that certain aspects of my model would be off, perfect tutorial as always.

  • @jamesbrady1930
    @jamesbrady1930 2 роки тому

    great video. needed this for a circular building design I did. going to give this a whirl and see if it works.

  • @nicolebry1120
    @nicolebry1120 3 роки тому

    Great stuff, JL. Thanks so much for all your super helpful tutorials!!

  • @quanghungle2262
    @quanghungle2262 3 роки тому +1

    Thank you! I learnt a lot from you.

  • @u.boi.toy.
    @u.boi.toy. 2 роки тому

    Oh Gods!! thanks a lot! my life has changed to "before" and "after" :D

  • @s1nontribes
    @s1nontribes 5 років тому

    Unitize shell > merge uv edges back together > unfold U or V > straighten uv, is a nice workflow

  • @jtricker1614
    @jtricker1614 3 роки тому

    very good exapmles thank you

  • @imdiaanne
    @imdiaanne 4 роки тому

    You're the best!! Thank you for your hype tutorialsss :D

  • @SRS_JAM
    @SRS_JAM 4 роки тому

    Thanks for making the content JL. Its nice to see people sharing their knowledge. I personally use the Unitize Tool more often or in conjunction with this subject. Then merge/ move and sew verts. that are not the seem verts. Then Unfold along vertical axis (assuming the Shell is facing the vertical direction) I realize that may be an old way of doing things but sometimes it ends up working better or faster then struggling with Straighten UVs.
    Also, @JL Mussi I believe Straighten UVs may work better when selecting a single line of your UV shell. Or at least when its misbehaving I've found that to be less buggy.

  • @kapwinng
    @kapwinng 3 роки тому

    Excellent stuff, thanks.

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 роки тому

    Thanks, this was a big help!

  • @PieroStuff
    @PieroStuff 4 роки тому +10

    But what about the distortion straightening uv shells brings? Every time I work on straighten UVs and I try to paint directly in 2D I get a more or less distorted result in 3D, never 100% clean. What am I missing?

    • @SRS_JAM
      @SRS_JAM 4 роки тому +1

      Depending on the need for 100% relaxed things... it isn't always needed. A straight layout will make it easier for you to paint things onto in 2D paint modes. Also, as said in the video Straightening your layouts makes more clean and tighter UV packs. If your checkers look clean. Then its generally accepted to be fine.

    • @edwinspencer5715
      @edwinspencer5715 3 роки тому

      Yea I don't know if i should worry or just be like whatever....the uv grid gets messed up

  • @MazyKreations
    @MazyKreations 2 роки тому

    that's really helpful

  • @dawidwyborski3753
    @dawidwyborski3753 4 роки тому

    Thank you mussi. I have to start to learn how to make UVs in maya cos zbrush cant cope...and it helps a lot now.

  • @movescalerotate6715
    @movescalerotate6715 5 років тому +3

    I have a question regarding straightening UV's. I've noticed even on some simple models that once I've unwrapped some parts of a mesh that are curved, the chequered pattern looks nice and even with no stretching. However, once I straighten the UV's so that it looks nicer on my tile, the textures are then stretched and warped. So, why do people obess over getting straight UV's if leaving them how they unwrap yields better results with the actual textures? I understand that more UV space is equal to more pixel density but surely not at the expense of having warped textures? It's something that's been bothering me for ages! Am I missing something? Thanks!

    • @jlmussi
      @jlmussi  5 років тому +5

      A good UV is sometimes a balancing act. Do you want less seams vs better unfolding, or in your case better texel density vs distortion. Unless you are working in a production with super tight texture size requirements, go for a UV layout that will give you the less distortion. That's pretty much what I shoot for.

    • @movescalerotate6715
      @movescalerotate6715 5 років тому +1

      @@jlmussi Thanks for your insight. :)

  • @adxmartistic5974
    @adxmartistic5974 3 роки тому

    Games art student currently making my own crash bandicoot level, godamn ropes are a pain for me to uv map and idk why? It never works. Even with this tutorial. However it has taught me a lot so thank very much!

  • @TheChocoDoll
    @TheChocoDoll 3 роки тому

    Awesome. Thanks!

  • @danielharrison9453
    @danielharrison9453 5 років тому

    Very Nice!!! I hope to see a lot more from you!!!

    • @jlmussi
      @jlmussi  5 років тому

      That's the game plan Daniel. Thanks for watching.

  • @yingbowang3068
    @yingbowang3068 4 роки тому

    such a practical trick, Thanks a lot for sharing! nice shoe also

  • @TheMusiclover133
    @TheMusiclover133 5 років тому

    many thanks. this seemed to be what i was missing.

    • @jlmussi
      @jlmussi  5 років тому

      Glad it was your missing link!

  • @gamesndev7741
    @gamesndev7741 5 років тому

    Nice work as always!

  • @SamLearning770
    @SamLearning770 3 роки тому

    good job sir could u tell us please one by one all menu and inside the menu option no one do like these kind of videos so please sir do for us

  • @xenoph197
    @xenoph197 5 років тому +1

    as always nicely done but im so done with Mayas UV tool I switched to Rizom. looking forward to the next vid though! keep up the great work :)

    • @philipbristow8243
      @philipbristow8243 5 років тому

      Tried Rizom personally it is to confusing. headus uv layout is better in my opinion also it has it's own plugin so you never need to leave Maya, Just like Rizom.

  • @riaan077
    @riaan077 5 років тому

    Great stuff. Very useful thanks!

  • @akenney1234
    @akenney1234 3 роки тому

    Great video as always JL! Thanks. I have a question, I seem to have lost the option to straighten UVs from the [Shift]+[RMB] marking menu 🤷‍♂️ I was using it. Took a couple of weeks break and now it’s not there. Have you ever seen/heard of this and do you know how I get the function back in my marking menu. The options I get in the menu are not the same as J used to get and you have. I’m in vertex mode and get Normalize, Unfold, Optimize, Layout, Create UV Shell, Tools and Pinning but that’s it?!?

  • @rayunited2010foryou
    @rayunited2010foryou 3 роки тому

    Could you please do a complete Maya UV tutorial, from beginners to Advanced?

  • @bouidiouamohamedlamine3766
    @bouidiouamohamedlamine3766 2 роки тому

    Should I convert to Maya from 3ds max because of your great tutorials 😭

  • @GameAddictCJ
    @GameAddictCJ 4 роки тому

    Thank you so much :) !

  • @3dsorcery228
    @3dsorcery228 5 років тому

    this is fantastic

    • @jlmussi
      @jlmussi  5 років тому

      Thanks Ryan. Glad you found value in it.

    • @thesaulapproach9312
      @thesaulapproach9312 5 років тому

      @@jlmussi this is so much more valuable than words describe. Your other vids are equally amazing.

  • @orphydiancg7759
    @orphydiancg7759 5 років тому +1

    pls more UV advanced tutorials. Maya really lacks these
    Its a shame Maya isnt as popular as 3ds max or Blender when comes to UV cause its UV tools and algorithms and probbaly the most refined and versatile out there in a 3d general packgage, speaking as a the default built in tools.

  • @eisenfried9817
    @eisenfried9817 5 років тому

    many thanks

  • @xixundong9034
    @xixundong9034 4 роки тому

    thank you very much!

  • @jamesjason8471
    @jamesjason8471 5 років тому +1

    In straightening up non-uniform shapes, the checker pattern gets distorted, isn't that bad? For example, I made a cylinder with the top part narrower than the bottom when I straightened it the checker pattern is not uniform and is distorted. Is it supposed to be like that?

  • @Bader.Aghbar
    @Bader.Aghbar 5 років тому

    super ,now i can say ilove uv and maya 👊👊

  • @naveens6128
    @naveens6128 5 років тому

    That's awesome thanks MAN

  • @warriormaddy420
    @warriormaddy420 5 років тому

    awsome tutorial bro ... thankyou

  • @khiranlukose4637
    @khiranlukose4637 4 роки тому

    Nice 👍

  • @TheHawk005
    @TheHawk005 5 років тому +1

    New video yay :)

  • @KanchanBisht
    @KanchanBisht 5 років тому

    Thank you

    • @jlmussi
      @jlmussi  5 років тому

      You're welcome.

  • @nguyentranminhthoi8962
    @nguyentranminhthoi8962 3 роки тому

    hmm, seem like part of the model need to detach of extract first or else rotate vertex in UV editor will effect other UVs

  • @nhatkhoaphan971
    @nhatkhoaphan971 4 роки тому

    Hi! I tried your method and it worked like champ! But one problem, as i tried to rotate my UVs to almost straight before using the Straighten tool, some of the UV face is out of it original proportional which end up with stretching faces, how i fix that?

  • @eddu369
    @eddu369 5 років тому

    3:35 5:19 thanks man, great tips in this one.

    • @jlmussi
      @jlmussi  5 років тому

      Glad I could help Alan.

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 5 років тому

    Good Morning
    Can this technique be used for organic uv and uv clothing in general?

    • @jlmussi
      @jlmussi  5 років тому +1

      Probably not. As I mentioned in the video, Straighten UVs works best with certain type of UV shells, mainly strips.

  • @whenturtlesattack
    @whenturtlesattack 4 роки тому +1

    Bro you remind me of my step dad but like 200000% more chill

  • @ourochroma
    @ourochroma 5 років тому

    I'll buy you ten!!

  • @lugerginyu
    @lugerginyu 5 років тому

    Just found your channel. Like your videos! Could you make a video on how to model stiching?

    • @lugerginyu
      @lugerginyu 5 років тому +1

      Nevermind. Just your video where you do this :)

    • @govind.kulria
      @govind.kulria 4 роки тому

      @@lugerginyu You also can use stiching alpha...nobody model stiches
      all 3d artist use stiches tool in substance painter...if you want i can send you

  • @ipi223
    @ipi223 2 роки тому

    i'm really into UV ..those.f....UV....
    you arrive at the right time!
    i almost think you have a Drone watching me.... :)
    seriously
    i mean really serious
    3D is so BIG
    at first i was to go for animation(body mechanic..action)
    second ..i need a model to do that: all quad topo edge flow.....
    third ... boring just in white with lambert1
    fourth fkn UV
    fith not there yet That model fully texture is ready for deformation....
    sixth headache
    see ya Modeling Beast!

  • @tamizhankeyframe6365
    @tamizhankeyframe6365 5 років тому

    Hai I'm young jr.creative artist ! Ur tutor more support on production I really thanks to you man

    • @jlmussi
      @jlmussi  5 років тому

      Glad I could help!

  • @getrekt8365
    @getrekt8365 4 роки тому

    You remind me of Mike platinum Perry.

  • @Korossen9
    @Korossen9 Рік тому

    Bro i really like the way u talk😅

  • @rulazestaenlinea7652
    @rulazestaenlinea7652 5 років тому +1

    The tool is still sloppy to me

  • @Mirakuruuu
    @Mirakuruuu 5 років тому +1

    OR
    Buy substance painter 2020
    Delete all uv in your model
    Export your FBX in substance painter
    And let it Auto Wrap for 10 seconds

  • @Kjell777Iverson
    @Kjell777Iverson 5 років тому

    This tool is infuriating. It shouldn't be this hard to straighten a friggin' strip of polygons / UV's along one axis.

    • @philipbristow8243
      @philipbristow8243 5 років тому +1

      Yep that is why I use Headus UV Layout because all that fussing around from 5:15 that shell in Headus Would literally have taken me 1 second all I would have had to do is select the shell and hit the R key and it will automatically straighten the shell out perfectly for me. Also you never have to leave Maya because it has a plugin that you export the mesh while still in maya it will open another window so that you can UV the mesh then click the send button it automatically updates your UV for you. Here is the link if you are interested. www.uvlayout.com/

  • @garyphelps6048
    @garyphelps6048 2 роки тому

    Anyone here us RizomUV? I'm wondering if its worth paying for that app. I tried it and it seems amazing, but I wonder if the app is worth the money.

  • @Thedeathofpeaceofmind
    @Thedeathofpeaceofmind 4 роки тому

    Thank you