Maya Hard Surface Modeling - How to Fix Bad Surfaces

Поділитися
Вставка
  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 150

  • @OnMars3D
    @OnMars3D  Рік тому +2

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @jamesbrady1930
    @jamesbrady1930 2 роки тому +2

    i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.

  • @robbieluu
    @robbieluu 3 роки тому +69

    Wow! The quality of the instructions and techniques shown in this video deserves millions of views...

    • @OnMars3D
      @OnMars3D  3 роки тому +3

      Thank you! Glad you enjoyed it and I appreciate the kind words!

  • @Onigatana
    @Onigatana 2 роки тому +3

    This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad you found it helpful!

  • @NikkiAirytStorytime
    @NikkiAirytStorytime 2 роки тому +1

    this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!

  • @arisynily1882
    @arisynily1882 7 місяців тому

    You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up"
    I learned a lot, MANY thanks!

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Ha, thanks for the kind words!

  • @anroidanicver6783
    @anroidanicver6783 3 роки тому +12

    This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on UA-cam :)

    • @OnMars3D
      @OnMars3D  3 роки тому

      Thank you, always glad to help!

  • @mus_cetiner
    @mus_cetiner 3 роки тому +3

    This is wonderful, It's clear and straight to the point with hard surface modelling.

  • @Flatlined804
    @Flatlined804 3 роки тому +5

    Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D

  • @armeanudaniel
    @armeanudaniel 3 роки тому +6

    good teacher , thank you . more please , like curved hardsurface modeling for example

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.

  • @karimatrous6384
    @karimatrous6384 2 роки тому +1

    you always have the exact answer to the question or the problem that i face just awesome man great job !

  • @raymondhernandez9716
    @raymondhernandez9716 Рік тому

    whoa! I've been using Maya for so long and never some of these tricks! thank you thank you

  • @SirStyx
    @SirStyx Рік тому

    This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!

  • @antonbayda2571
    @antonbayda2571 3 роки тому +2

    Marvelous tutorial! I believe you are very talented in explaining things)

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Thank you! Cheers!

  • @samuelt7330
    @samuelt7330 3 місяці тому

    Great tips thank you
    but I was wondering why don’t you use the option bevel for the cornering ?

  • @anwarhussain5875
    @anwarhussain5875 3 роки тому

    This channel is a gold mine. Great stuff :)

  • @cir5461
    @cir5461 Рік тому

    1. Number of polys
    2. Multi-cut : check edge flow box, MMB cut mid point
    3. MMB drag vertice move : transform constrain normal
    4. Other transform constrains
    5. Quad draw

  • @Blender3D_Specialist
    @Blender3D_Specialist 2 роки тому

    you are showing a nice workflow for a complicated model ! gr8

  • @LordCinn
    @LordCinn 3 роки тому

    i use blender, and yet this tutorial is a god sent! thankyou!!! ^^

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad I could help!

  • @dreamtheory99
    @dreamtheory99 3 роки тому +1

    Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!

  • @saran9736
    @saran9736 Рік тому

    Thank you so much for this tutorial, pure gold for me!

  • @stylops7983
    @stylops7983 6 місяців тому

    The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...

  • @themaxproful
    @themaxproful Рік тому

    Great thanks for teaching Maya

  • @robertjohnson2232
    @robertjohnson2232 3 роки тому

    This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad it was helpful!

  • @liamheffernan2006
    @liamheffernan2006 3 роки тому +1

    Great Video!!

    • @liamheffernan2006
      @liamheffernan2006 3 роки тому

      Modelling my first Iron man helmet, this video will help a lot

    • @OnMars3D
      @OnMars3D  3 роки тому

      Happy to help, post your progress!

  • @PencuryTimun
    @PencuryTimun 11 місяців тому

    Thank you for sharing.. this is so good

  • @mady3d917
    @mady3d917 2 роки тому

    Wonderful mate !! I got to learn a lot .

  • @JacobOverdrive
    @JacobOverdrive 2 роки тому +1

    Great demo

  • @Zunaw
    @Zunaw Рік тому

    great tutorial man

  • @MSJDesign
    @MSJDesign 3 роки тому +1

    Use TAB to make your selections. You're welcome :P

    • @OnMars3D
      @OnMars3D  3 роки тому

      Thanks for the tip! I cover that in few of my other tutorials as well.

  • @StevenHuynh3D
    @StevenHuynh3D Рік тому

    Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing.
    Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.

  • @austinjoseph8849
    @austinjoseph8849 3 роки тому +1

    Nicely explained!!
    Thanks!
    Would you give some tip on how to get right proportions?
    I had test for Amazon , but I failed.

    • @OnMars3D
      @OnMars3D  3 роки тому

      If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps!
      ua-cam.com/video/70hefEEuejw/v-deo.html

    • @austinjoseph8849
      @austinjoseph8849 3 роки тому

      @@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane.
      How to guess the height and width of the stand, of the cushion and things like that.
      That would be very helpful.
      Thanks in advance!!

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!

    • @austinjoseph8849
      @austinjoseph8849 3 роки тому

      @@OnMars3D Thanks!

  • @fersaysrelax
    @fersaysrelax 3 роки тому +1

    thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?

    • @OnMars3D
      @OnMars3D  3 роки тому

      Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!

  • @Manar80s
    @Manar80s Рік тому

    i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...

    • @OnMars3D
      @OnMars3D  Рік тому

      That may come down the road :)

  • @taraskashuk1069
    @taraskashuk1069 3 роки тому

    You are brilliant! Thank you for this video!

    • @OnMars3D
      @OnMars3D  3 роки тому

      Thank you! Glad you enjoyed it!

  • @pnbt2926
    @pnbt2926 Рік тому

    Thanks

  • @muradmasum1565
    @muradmasum1565 2 роки тому

    how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)

  • @dougnftgames3476
    @dougnftgames3476 Рік тому

    amazing tutorial ! thx

  • @hashamayim8832
    @hashamayim8832 2 роки тому +1

    great!

  • @edenkeeping2298
    @edenkeeping2298 2 роки тому

    incredible video

  • @StefanKarisch
    @StefanKarisch 3 роки тому

    very high value Tutorial !!

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad it was helpful!

  • @Manar80s
    @Manar80s Рік тому

    Thanks!

    • @OnMars3D
      @OnMars3D  Рік тому

      Glad you found it helpful!

  • @therodela
    @therodela 2 роки тому

    Thank you ^^

  • @anubhavravi
    @anubhavravi 3 роки тому +1

    21:47

  • @ktograph1138
    @ktograph1138 Рік тому +1

    In summary, work with more poly to avoid those pinching corners

  • @hoangtrinh7036
    @hoangtrinh7036 2 роки тому

    Love u

  • @BVCStudios
    @BVCStudios 2 роки тому +1

    you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =)
    Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).

    • @OnMars3D
      @OnMars3D  2 роки тому +2

      Thanks, appreciate the feedback! There's always a different workflow to get the same end results.

  • @AaronXCVI
    @AaronXCVI Рік тому

    You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller.
    These things happen because you're curving edges without vertexes.
    Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.

  • @ভোমরা
    @ভোমরা 23 дні тому

    see

  • @steflai2339
    @steflai2339 3 роки тому

    Very beautiful and helpful! The think that i really like about this lesson is that everything is so clear and so well explained! Amazing work! Thank you so much for your help :)!!

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      You're very welcome!

  • @savagestudent1785
    @savagestudent1785 3 роки тому +8

    You are like the Maya Guru of UA-cam, with best tips and workflows of modelling, thank you, glad i found this channel

    • @OnMars3D
      @OnMars3D  3 роки тому

      Appreciate it, thanks so much!

  • @TheTimeProphet
    @TheTimeProphet 3 роки тому +4

    In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.

  • @cglancer
    @cglancer Рік тому +4

    there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can

    • @OnMars3D
      @OnMars3D  Рік тому +1

      Appreciate the kind words, thank you!

  • @jerbinjerard6855
    @jerbinjerard6855 3 роки тому +1

    Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑

    • @OnMars3D
      @OnMars3D  3 роки тому

      This video will help better your understanding of topology: ua-cam.com/video/rwW6HpOcAuw/v-deo.html

  • @Gichanasa
    @Gichanasa 2 роки тому +3

    Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.

  • @pavanmanjunath6557
    @pavanmanjunath6557 3 роки тому +2

    I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Sure thing, I will cover more modeling concepts in the future!

  • @adityaprakash1148
    @adityaprakash1148 3 роки тому +1

    Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!

    • @adityaprakash1148
      @adityaprakash1148 3 роки тому +1

      @@OnMars3D Best wishes,thank you..

  • @Manar80s
    @Manar80s Рік тому

    excellent big thanx from Palestine...

  • @JasonH-i5t
    @JasonH-i5t 7 місяців тому

    Broke Blender Bro, but you're top notch

  • @AlexsS96
    @AlexsS96 3 роки тому +1

    Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!

    • @OnMars3D
      @OnMars3D  3 роки тому

      Thanks! But I'm not sure I understand your question, what lines need to be removed?

  • @rajmahale7706
    @rajmahale7706 Рік тому

    hello pls reply where i can get this tools set

  • @nickalot
    @nickalot Місяць тому

    thanks!!

  • @hearthunter8029
    @hearthunter8029 3 роки тому +1

    Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.

    • @OnMars3D
      @OnMars3D  3 роки тому

      Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.

  • @SKKEE
    @SKKEE 5 місяців тому

    Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.

    • @OnMars3D
      @OnMars3D  5 місяців тому

      There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.

  • @Dev......chauhan2211
    @Dev......chauhan2211 3 роки тому +1

    Yes it's different 🤔🤔🤔

  • @fabim156
    @fabim156 3 роки тому +1

    I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad you found this helpful!

  • @Spacedewelope
    @Spacedewelope 3 роки тому +1

    Totaly agree!

  • @kapwinng
    @kapwinng 3 роки тому +1

    Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!

    • @OnMars3D
      @OnMars3D  3 роки тому +2

      Thank you, glad it helped you out!

    • @kapwinng
      @kapwinng 3 роки тому

      @@OnMars3D totally, going through your other tutorials today to broaden my skills 👍

  • @shivnillal3601
    @shivnillal3601 3 роки тому +1

    This video was unbelievably useful, awesome work

  • @keithtam8859
    @keithtam8859 Рік тому

    great vid!

  • @Emt0o
    @Emt0o Місяць тому

    Life-saving tips, Thank you!

  • @ronreyes395
    @ronreyes395 Рік тому

    awesome

  • @jeffreybrown8422
    @jeffreybrown8422 Рік тому

    I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?

  • @Satalax
    @Satalax 2 роки тому

    Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.

  • @adityaprakash1148
    @adityaprakash1148 3 роки тому

    Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....

  • @bethkirky
    @bethkirky Рік тому

    Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺

  • @pg052002
    @pg052002 Рік тому

    Thank you for sharing so much useful tool tips! Learned a lot from this :)))

  • @jakephillips4453
    @jakephillips4453 2 роки тому +1

    This video is gold!

  • @skportfolio2683
    @skportfolio2683 3 роки тому

    You do best tutorials, thank you!

  • @TRanslationStudio
    @TRanslationStudio 3 роки тому

    Amazing Tutorial

  • @christiangrafe8048
    @christiangrafe8048 2 роки тому

    one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      To repeat the last tool in Maya, just press 'G' on your keyboard.

  • @benzadrianz3811
    @benzadrianz3811 3 роки тому

    ctrl shift to slide the node is same in maya 2015? because i cant not do this
    thank you for your attention

    • @OnMars3D
      @OnMars3D  3 роки тому

      That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.

  • @sergeydet3004
    @sergeydet3004 3 роки тому

    Many thanks

  • @gr8m8n8
    @gr8m8n8 3 роки тому

    wow such great tips and illustrations, wish I found this video much earlier!

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Glad it was helpful!

  • @rinujohn9949
    @rinujohn9949 3 роки тому

    amazing tutorial man subscribed 917th

  • @Fasimedes
    @Fasimedes 3 роки тому

    Is not a good teacher... Is a "REAL TEACHER"

    • @OnMars3D
      @OnMars3D  3 роки тому

      That's nice of you to say, thank you!

  • @aarb17
    @aarb17 3 роки тому

    Amazing tips, thank you!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad you like them!

  • @rajuuken8215
    @rajuuken8215 3 роки тому

    Very nice and clear, thank you !

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad it was helpful!

  • @amalia539
    @amalia539 Рік тому

    Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D

  • @professorpiss6679
    @professorpiss6679 3 роки тому

    Just found this channel and these tutorials are amazing!!

    • @OnMars3D
      @OnMars3D  3 роки тому +1

      Thank you, glad you found my channel helpful!