Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on UA-cam :)
Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity
The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...
Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing. Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.
If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps! ua-cam.com/video/70hefEEuejw/v-deo.html
@@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane. How to guess the height and width of the stand, of the cushion and things like that. That would be very helpful. Thanks in advance!!
Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!
how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)
you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =) Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).
You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller. These things happen because you're curving edges without vertexes. Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.
Very beautiful and helpful! The think that i really like about this lesson is that everything is so clear and so well explained! Amazing work! Thank you so much for your help :)!!
In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though
Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.
Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.
Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.
Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.
I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?
Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.
one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?
Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.
Wow! The quality of the instructions and techniques shown in this video deserves millions of views...
Thank you! Glad you enjoyed it and I appreciate the kind words!
This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.
Glad you found it helpful!
this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!
Happy to help!
You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up"
I learned a lot, MANY thanks!
Ha, thanks for the kind words!
This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on UA-cam :)
Thank you, always glad to help!
This is wonderful, It's clear and straight to the point with hard surface modelling.
Happy to help!
Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D
Happy to help!
good teacher , thank you . more please , like curved hardsurface modeling for example
Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.
you always have the exact answer to the question or the problem that i face just awesome man great job !
Glad to help!
whoa! I've been using Maya for so long and never some of these tricks! thank you thank you
This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!
Glad I could help!
Marvelous tutorial! I believe you are very talented in explaining things)
Thank you! Cheers!
Great tips thank you
but I was wondering why don’t you use the option bevel for the cornering ?
This channel is a gold mine. Great stuff :)
Glad to hear it!
1. Number of polys
2. Multi-cut : check edge flow box, MMB cut mid point
3. MMB drag vertice move : transform constrain normal
4. Other transform constrains
5. Quad draw
you are showing a nice workflow for a complicated model ! gr8
Glad it was helpful!
i use blender, and yet this tutorial is a god sent! thankyou!!! ^^
Glad I could help!
Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity
Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!
Thank you so much for this tutorial, pure gold for me!
Glad it was helpful!
The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...
Great thanks for teaching Maya
This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets
Glad it was helpful!
Great Video!!
Modelling my first Iron man helmet, this video will help a lot
Happy to help, post your progress!
Thank you for sharing.. this is so good
Wonderful mate !! I got to learn a lot .
Great demo
great tutorial man
Use TAB to make your selections. You're welcome :P
Thanks for the tip! I cover that in few of my other tutorials as well.
Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing.
Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.
Nicely explained!!
Thanks!
Would you give some tip on how to get right proportions?
I had test for Amazon , but I failed.
If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps!
ua-cam.com/video/70hefEEuejw/v-deo.html
@@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane.
How to guess the height and width of the stand, of the cushion and things like that.
That would be very helpful.
Thanks in advance!!
Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!
@@OnMars3D Thanks!
thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?
Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!
i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...
That may come down the road :)
You are brilliant! Thank you for this video!
Thank you! Glad you enjoyed it!
Thanks
how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)
amazing tutorial ! thx
great!
incredible video
very high value Tutorial !!
Glad it was helpful!
Thanks!
Glad you found it helpful!
Thank you ^^
You're welcome!
21:47
In summary, work with more poly to avoid those pinching corners
Love u
you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =)
Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).
Thanks, appreciate the feedback! There's always a different workflow to get the same end results.
You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller.
These things happen because you're curving edges without vertexes.
Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.
see
Very beautiful and helpful! The think that i really like about this lesson is that everything is so clear and so well explained! Amazing work! Thank you so much for your help :)!!
You're very welcome!
You are like the Maya Guru of UA-cam, with best tips and workflows of modelling, thank you, glad i found this channel
Appreciate it, thanks so much!
In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though
I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.
there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can
Appreciate the kind words, thank you!
Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑
This video will help better your understanding of topology: ua-cam.com/video/rwW6HpOcAuw/v-deo.html
Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.
That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.
I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?
Sure thing, I will cover more modeling concepts in the future!
Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.
Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!
@@OnMars3D Best wishes,thank you..
excellent big thanx from Palestine...
Broke Blender Bro, but you're top notch
Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!
Thanks! But I'm not sure I understand your question, what lines need to be removed?
hello pls reply where i can get this tools set
thanks!!
Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.
Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.
Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.
There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.
Yes it's different 🤔🤔🤔
I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this
Glad you found this helpful!
Totaly agree!
Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!
Thank you, glad it helped you out!
@@OnMars3D totally, going through your other tutorials today to broaden my skills 👍
This video was unbelievably useful, awesome work
Glad to hear it!
great vid!
Life-saving tips, Thank you!
Happy to help!
awesome
I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?
Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.
Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....
Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺
Thank you for sharing so much useful tool tips! Learned a lot from this :)))
This video is gold!
Happy to help!
You do best tutorials, thank you!
Amazing Tutorial
one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?
To repeat the last tool in Maya, just press 'G' on your keyboard.
ctrl shift to slide the node is same in maya 2015? because i cant not do this
thank you for your attention
That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.
Many thanks
wow such great tips and illustrations, wish I found this video much earlier!
Glad it was helpful!
amazing tutorial man subscribed 917th
Thank you!!
Is not a good teacher... Is a "REAL TEACHER"
That's nice of you to say, thank you!
Amazing tips, thank you!
Glad you like them!
Very nice and clear, thank you !
Glad it was helpful!
Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D
Glad I could help!
Just found this channel and these tutorials are amazing!!
Thank you, glad you found my channel helpful!