Fantastic. I'm pretty sure for every one of these tips, I said to myself "ahh, I know what he's going to do." And then every time you surprised me with some new feature or workflow I didn't know existed.
Transfer normals blew my mind. I always thought you had to get it all lined up and shrinkwrapped, and then do a remeshing to properly join them. A non-destructive shrinkwrap intersection that just fudges the perfect transition is incredible.
Loop tools, shrink wrap, angle joining and curves for cables have floored me in this video. I've been avoiding making so many models for years because I didn't know those techniques existed. Thank you so much.
I usually only model organic characters, I'm so surprised how well this hard surface model turned out for me! Thank you so much for making these seemingly complex shapes so approachable!
I got up out of my chair and left the room multiple times watching this. I am so mad that I took some of these features for granted (the transfer normals thing is CRAZY dude I have never used Data Transfer) and so thankful to you guys for making this video.
This is just incredible, amazing how you can use a program for so long and still get surprised by such simple little tricks, that normal transfer was such a mindblower for me, thank you for sharing!
As a junior Hard surface artist, last one got to be one of the most game changer tip that i've learned in the past 3 years, you deserve the best my man.
I've been searching for a nice tutorial that would give me the "basics" or the standar process for Hard surface, this might be just a nunch of tips, but man, this is one of the best hard surface tutorials I've found so far. amazing.
Great tips, I learned some game changers. Appreciate it. BTW, instantly add things to a vertex group by selecting vertices in Edit mode and press Ctrl+G.
Golden hard surface modeling tips thank you so much .I've never thought of combining vertex group assignment with shrink wrap before and i can think of so many complex models that it would be such a helpful trick to use❤❤❤
Some awesome stuff here, each section taught me something new and that last section at the end was really awesome, didn't know any of that!!! Thanks a lot for putting this up!!
Excellent tips, the 90 bridge is something I've never used before. An additional curve tip, if you need to make a curve that is both not on a surface nor on the x/y/z plane is to just use a NURBs "path." You don't have to mess with bezier handles, and the result is a smoothed interpolation between the points.
I love your videos and I'm really looking forward to going through your course! I bought it a couple months ago but had to take a Blender detour for a bit, but I'm excited to get back into things soon!
Wow, that shape is really... Easy. I wish I knew how to bake entire model like this (made with a few separated objects) into single and solid low poly 😅
Hello Sir, I wanted to say that your teaching style and the techniques you use are absolutely amazing, and I truly love it. I'm really interested in purchasing the Robotic Planet course because it aligns perfectly with my interests. However, when I opened the link, I was surprised to see that it's priced at 5,000 rupees, which is beyond my budget as a student. Would it be possible to get a 90% discount on the course? I genuinely want to learn from you and be a part of this course. Thank you for considering my request.
Great tips! But if I may bring up a problem for further, a bit more advanced construction... ... the shrinkwrap and normal data transfer method works perfectly to integrate objects with simple materials... but what would you do when they have any sort of texture? If been using this method for some time now to "blend" objects of different density... but I still haven't found a reliable way to add textures to that. Any ideas?
Fantastic. I'm pretty sure for every one of these tips, I said to myself "ahh, I know what he's going to do." And then every time you surprised me with some new feature or workflow I didn't know existed.
Same!
Transfer normals blew my mind. I always thought you had to get it all lined up and shrinkwrapped, and then do a remeshing to properly join them. A non-destructive shrinkwrap intersection that just fudges the perfect transition is incredible.
Yeah thats pretty impressive, imagine making a rig with that, a lot of possibilities
Blew my mind with that one. I'm never doing a Union boolean ever again
help me with that- its great but its pop out in substance in AO baking
Fancy seeing you here!
@@dieseld261 sparkle sparkle sparkle
Just wanted to say I really like the thumbnail showing what kind of tips would be inside. It’s a great solution for a hard to summarize video topic!
Man, that's 9 minutes, 31 seconds full of learning about solving common modelling difficulties. Thank you so much! 🙂
Loop tools, shrink wrap, angle joining and curves for cables have floored me in this video. I've been avoiding making so many models for years because I didn't know those techniques existed. Thank you so much.
The best 10 minutes of blender content on all of youtube, no exaggeration.
This video shall be saved to a playlist and revisited many times, as I am sure to forget all these amazing tips during a project! Thanks! :D
I usually only model organic characters, I'm so surprised how well this hard surface model turned out for me!
Thank you so much for making these seemingly complex shapes so approachable!
I got up out of my chair and left the room multiple times watching this. I am so mad that I took some of these features for granted (the transfer normals thing is CRAZY dude I have never used Data Transfer) and so thankful to you guys for making this video.
This is just incredible, amazing how you can use a program for so long and still get surprised by such simple little tricks, that normal transfer was such a mindblower for me, thank you for sharing!
As a junior Hard surface artist, last one got to be one of the most game changer tip that i've learned in the past 3 years, you deserve the best my man.
Drawing the curves instead of moving vertices just made making my cartoonish hair for my characters 10x easier 🙏❤️
I've been searching for a nice tutorial that would give me the "basics" or the standar process for Hard surface, this might be just a nunch of tips, but man, this is one of the best hard surface tutorials I've found so far. amazing.
Great tips, I learned some game changers. Appreciate it. BTW, instantly add things to a vertex group by selecting vertices in Edit mode and press Ctrl+G.
Oh nice. Will have to try this, thanks!
It's impressive how much blender improved over the year. It's non destructive editing is so good.
So many great tips, presented in a very clear and efficient way. One of the best Blender trick video I've seen. Thank you !
Last one is awesome.
This is the best blender video I have seen in years. Please, please. More of this. Thank you so much
Those last couple tips had my jaw on the ground
I can't believe how helpful every tip was and how it was packed into such a short video. Really great stuff
Thank you, the Mesh Detail 6:07 and Transfer Normals 7:43 were especially helpful!
One of those special demos that is both succinct and informative, thank you Louis a great video!
the transfer normals one was absolutely crazy
Golden hard surface modeling tips thank you so much .I've never thought of combining vertex group assignment with shrink wrap before and i can think of so many complex models that it would be such a helpful trick to use❤❤❤
CG Boost videos never fails to entertain and teach new tricks! Thank you!
I did NOT expect to learn as many helpful tips as I just did, THANKS!
7:30 I love the way you explained that you can limit a modifier to act only on a group of vertices. Good stuff!
This is so much valuable information in a very straight-forward video! Lots of techniques I was not aware of. Thanks a lot!
i love how much info is in such a short video
Some awesome stuff here, each section taught me something new and that last section at the end was really awesome, didn't know any of that!!!
Thanks a lot for putting this up!!
Excellent tips, the 90 bridge is something I've never used before.
An additional curve tip, if you need to make a curve that is both not on a surface nor on the x/y/z plane is to just use a NURBs "path." You don't have to mess with bezier handles, and the result is a smoothed interpolation between the points.
The best video I’ve seen recently
I don't usually consider taking any of the courses I see on tutorial videos (mostly due to money constraints) but this video has me reconsidering.
WOOOOW, one of the best tutorials i've ever seen! THANKS!
Yeah I don’t use the shrink wrap modifier enough in modeling. And I’ve rarely ever used data transfer.
Very good! Big fan of CGBoost!!
thats all the tricks I needed,thnx my man
This is one of the best tuts I've seen recently, these are super usefull. Thank you!
This is so good it blew my mind
I wish I’d seen this video when I first started out. Incredible, thank you!
My favorite instructor when it comes to Blender tutorials is Louis. He has the same energy as Louis from Resident Evil 4
These productivity tips are amazing!
A tutorial with concrete explanations, Thank you
Wonderful! These tips are going to really help with my modeling, thanks! I never thought of using Shrinkwrap with a vertex group, that's so powerful!
The last one was really helpful and awsome. Never heard about this modifier. Thank you for sharing those tips.
One of the best teachers out there. His Robotic Planet class is great too.
I've used data transfer before, but never like this, very cool trick in the end!
Thank you so much, i love this content!
CG Boost is the way to learn! Fantastic info here.
oh wow as a newbie this video is so informative! can't wait to get back home and improve the model I started to work on! thank you!
No question, the most useful video I've seen in ages. Concise and helpful. Love it!
THIS IS SO GREAT
very useful !!! thank you so much !!!
This is absolutely amazing, thank you for the tips! It helps a lot!
That was super cool!
Super nice! Thanks!
I didn't know all of these useful tips at all. Thank you so much!!
Quick ad:
Buy the course because it is awesome!
It is the best course on the internet!
Thank you master, great tips you gave!
I forgot about the data transfer modifier! Thanks for the quick tutorial. This will be helpful :D
You are the best sir I like the way. you do things❤
Best one ive seen i while, saving this!
I love your videos and I'm really looking forward to going through your course! I bought it a couple months ago but had to take a Blender detour for a bit, but I'm excited to get back into things soon!
Fantastic! Loui is one of my favourite Instructors on CGBoost
This video is pure gold. Thanks for the content
wow that was very helpful, ty for the tips I'm a newbie in blender and that cables tip already motivated me to make a cool mech🙏
This was such an amazingly useful video. Thank you so much.
All of these amazing, thank you. These will spare a lot of time.
ALL of these tips are useful all the time! Amazing, thanks!
Shrink wrapping vertex groups... whoa.
Bagapie modifier for Blender is free and can do pipes and cables, and a million other useful things.
Absolutely insane!
AWESOME! Keep doing your amazing job!
Yo amazing stuff!
I just realized how much time I've lost in the past two years!
Thanks for saving my future time
Wow, that shape is really... Easy. I wish I knew how to bake entire model like this (made with a few separated objects) into single and solid low poly 😅
Amazing! I hardly thought of using any of these tips before, though I have to wonder if they can be used for characters and animations, too.
Genius tips, thanks it definitely improves the workflow
Awesome tricks
What a great, short, tips video. Well done!
Man, this videos worth 100 tutorial videos on my "Blender tutorials watch list" what never i touch.
collection of some wicked tricks. thanks
Oh wow the Normal Shrinkwrap trick was new to me !
These tips are so useful. Thank you so much🙏
Great tutorial. 1000THX!
i'm, obviously, a new face to blender, but these tricks are brilliant! Subscribing for more!
Hello Sir,
I wanted to say that your teaching style and the techniques you use are absolutely amazing, and I truly love it. I'm really interested in purchasing the Robotic Planet course because it aligns perfectly with my interests. However, when I opened the link, I was surprised to see that it's priced at 5,000 rupees, which is beyond my budget as a student.
Would it be possible to get a 90% discount on the course? I genuinely want to learn from you and be a part of this course.
Thank you for considering my request.
Wow! Thanks a lot for making and sharing this.
This tutorial is really helpful, Thankyou.
Very helpful video!
THE LAST ONE IVE NEEDED FINALY
Bravo! Brilliant. Thank You.
What an amazing tutorial thanks
Well, amazing video, deeply thanks!! I've learned a blast of stuff ❤❤❤❤❤
Thank you so much, this video is a gold mine of informations :)
Smoothhh! thnx really useful
Great tips!
But if I may bring up a problem for further, a bit more advanced construction...
... the shrinkwrap and normal data transfer method works perfectly to integrate objects with simple materials... but what would you do when they have any sort of texture?
If been using this method for some time now to "blend" objects of different density... but I still haven't found a reliable way to add textures to that.
Any ideas?
thank you so much for the great tutorials! love them alll!! :)
Wow, solid video! We found our wizard!
Brilliant stuff. Thank you.
Wow, a lot of useful information! Subscribed