I'll just quickly mention here for those who have clicked on the video and wondering if it's an April Fools joke I can safely assure you that it is not. It's a standard lore video that just happened to be uploaded on the 1st of April.
I do love C&C 3, but I do miss the weird mutated tiberium life from Tiberian Sun, it just made the corruption from the Tiberium so much more eerie, not to mention some of the levels and skirmish maps the local wildlife was more of a threat than the opponent. Would have been cool going deep into the Redzones and finding these mutated monstrosities weren't only surviving but thriving.
Yeah I thought it was a missed opportunity on the part of the C&C 3 devs to further expand on the world building that Westwood had set up in the previous games.
Honestly, to me, the fact that all flora and fauna died off, made the Tiberium spreading feel more dangerous. These empty, eerie maps and locations, with no life form in sight with exception of Tiberium, looked like a worse version of a nuclear wasteland. I think, if the devs ever decide to make a new CnC and have flora and fauna, they could make them as some sort of extensions of Tiberium, whose sole objective is to spread and defend Tiberium.
That's why the Zocom reclaim a lot of tiberium zones with the Marv units. And then they (gdi) close frontiers 'the exclusive blue zones for themselves '
As a young child of some 10 years old playing Tib Sun I felt actually threatened directly by all the Tiberium Flora and Fauna, which just scared me on some fundamental level. To the point that later when I was playing Renegade the mutants were scary as heck.
@@lordfrostwind3151 That map is really alien, which is probably aided by you fighting neither GDI or NOd, but the Forgotten which have both familiar, foreign, as well as old units like Mammoth mark I's.
I don't blame you one bit. The Tiberium flora and fauna look completely alien, and would be a nightmare to come across in real life, considering many of them spew out toxic spores. Reminds me of alien looking plants in our world, like toadstools, white baneberry, and those creepy stinging trees in Australia, all of which are poisonous. It's almost like they set off some sort of natural fear urging people to stay away.
@@Noah-zz8uw Australia is probably as close to being in an alien hellscape as you can get while still being on Earth. It's where everything, and anything wants to kill you and devour your soul, from plant life to animals...not sure about the people who live there, but perhaps the environment (or something in the drinking water..)might also alter behavior in time cause living in a place where the land hates you has gotta come with some adverse effects. I mean for petes sake: When your continent has a tree on it that's solution for making sure it has space to itself is raining down the equivalent of floral napalm in its immediate surroundings I think you might be in a bit of a rough place. A few green crystals and a bald megalomaniac with biblical scale plans leading an army of zealots probably wouldn't do much to make the place more dangerous compared to everything else.
It always just blows me away how diverse and interesting Tiberian Sun was with it's dark scifi atmosphere and then how generally bland C&C 3 is by comparison. lol
I've been saying this for years. It's a solid RTS, but it threw away everything that made the Tiberium universe interesting, and it doesn't have the same aesthetics or atmosphere that made Tiberian Sun so great. Plus, the Nod unit designs are just terrible.
I agree on a gameplay dront CNC3 is fine but it felt bland and less sci fi. What broke it for me was seeing laptops with floppy drives been used even back when CNC3 was released floppy disk drives were rarely used. The CNC3 world would have been in place more if it was set between CNC1 and Tiberian Sun and the whole excuse of GDI cost cutting meant all the sci fi stuff was gone didn't wash with me.
@@SeizureGman This is a pretty common issue with sci-fi movies, shows, games, etc. - the technology they show inevitably becomes obsolete in real life. They could have shown CD's or DVD's being used, and it would still be outdated in 2023, as USB drives are now the norm. (BTW, are you absolutely sure there were floppy drives on the laptops? My old laptop was produced in 2004 and never had a floppy drive, and the C&C 3 cutscenes were filmed in 2007, which makes your floppy claim kinda dubious...) There actually is a lot of sci-fi stuff in C&C 3. Tanks equipped with railguns (it was a very rare weapon in Tib Sun), buggies with laser cannons, cloaked aircraft, orbital bombardment, more advanced cyborgs than what we saw in Tib Sun, particle beam weaponry, etc. In many aspects, C&C 3 showed more advanced technology than anything we saw in C&C 2, but without the 80's-style grittiness.
I honestly think that the C&C 3 writers didn't even play the Firestrom expansion. Even the "forgotten" mutants seem to be an afterthought (= last minute addition).
Not saying it's preferred but it does make some sense. In the first two games Tiberium didn't have enough of a foothold to spread its self so it had to take over other life forms like trees in order to spread. In TW it's spread so much it can propagate and spread on its own.
This makes me regret ending a project I was working on many years ago. Me and some friends were trying to create a total makeover mod for Fallout New Vegas, remove all Fallout related things, and create an RPG set in the Command and Conquer universe, set right after the Firestorm Crisis. We had a new world-space built, a ton of environmental assets (based on much of the flora shown in this video!), and we had finished the script for the main story. Sadly real life came in the way, and we never got very far into actually putting the story and characters and items into it. Due to the poor planning around it, and losing some members of the team permanently, we eventually decided to just drop it. I wish I still had all the work we had already made, but it was so many years ago, and the hard-drives are long gone. But yeah, watching this video felt like a blast from the past, nostalgia of those days of looking into concept art and manual descriptions, to try and re-create the Tiberian Sun version of the C&C world as well as we could.
I’m surprised no one has modded fallout four to be like a renegade rpg yet, I’m not tech savvy enough to do it, but it feels like the engine would work well for something like that…
I've always wanted something like a Tiberium "sandbox" game or the like. Something like, you're playing as the Scrin and your task is to seed and spread the Tiberium across the planet for terraforming and make it ready for harvest. Some of my favorite things from the early games was always the ambiance the Tiberium made, all the mutated flora and lifeforms, the sounds from Red Zones.
Yeah, I tried to play tiberium sun a while back, it went alright, I loved the story, cutscenes, units, scenery, but the gameplay itself felt pretty dated. C&c3(kanes wrath) gameplay holds up a bit better, but there is just some missing stuff, like mutants and monsters, and a few units.
It was actually nice move to remove all those living beings. Stuff, happening in Tiberian Sun, wasn't a tiberium forced evolution, it was a fever before death of ecosystem.
@@hrzmann I enjoyed the tiberium evolution things seemed to be going through, it was also a key plot point of what nod/Kane was trying to accomplish... Controlling it with divination and the world altering missile.
I wish Westwood made C&C3, the real Tiberian Twilight. The Vein fields problem would get worse and the Tiberius chemical weapons would be more powerful.
@@timthorson52 The tech actually is very advanced. Railgun and laser weapons were relatively rare in Tib Sun, and in C&C 3 any tank can be equipped with them with a simple upgrade. Walkers are highly impractical, so switching to tanks actually makes perfect sense. Hover tech was susceptible to ion storms and expensive to maintain. And that's without even mentioning all the other sci-fi stuff. So saying C&C 3 doesn't have advanced tech is objectively wrong.
@@taylorh.3484 Actually, some Westwood people stayed behind and did work on it, and some of the original Westwood ideas did make it into C&C 3, from what I've read.
I just want to say thank you. I grew up with Co.mand and Conquer but haven't thought about it in years. I used to be obsessed with it. I must have read the Tiberian Sun manual 100 times growing up. Your focus on it is just what I needed and I can't wait to hear about the tick tank.
If only there was a prophet who warned us about what would happen. Someone who knew what would eventually happen and have a plan on how to deal with it.
For what it is worth, there are also very rare reports of VHM's spawning Floaters. (For reference, GDI Firestorm campaign, mission 8 'Factory Recall'. There is a VHM on the eastern ege of the map with a Floater nearby. If killed, the VHM can be seen sometime later 'spewing' a new floater from its mouth.)
Tib sun was my favorite C&C experience by far. It's a damned shame we didn't get to see what Westwood could've done for C&C 3. Don't get me wrong, Tib Wars was a great game, but it lost most of the weird bio-diversity and visceral horror that Tib Sun and Firestorm had. I remember the irrational fear I had when I imagined life in what Tib 3 would call a Red Zone. I'd love it if a decent author acquired the rights to work on a series based on Tiberian Sun.
Yet again, another brilliant video. Honestly this channel is truly fantastic! It’s nice to see Command and Conquer lore being explored. Even when we run out of that, I can’t wait to see what this channel has to offer
Continue to be impressed with the quality of these videos, and loving the deep dive into a childhood fandom. Have a like and comment for the algorithm, you definitely deserve it!
I do remember seeing some concept fan art of what are "black zones" which is essentially areas deep within red zones that are lush with Tib based life, as if it were an alien planet. The art I've seen of it looks amazing.. Also as a side, here's just some random ideas for tib flora names (in order of appearance) Palm - Glowtree, Glowpalm Clam - Clamshell, Flytrap Vinifera Plant - Bluebulb, Azure Flower Stalk - Ion Stalk, Storm Stalk Fungus - Fleshrot, Golden Death Fungus, Roaring Beast Cap (it looks like the mouth of some sort of slimy monster?) "Small, dead looking" Tree - Geode Bush Gold plants - Glowingrod (play off of "goldenrod") Big Cocoon thing - Tiber Nest, Hiveseed
I do love how from the first to the second game, Tiberium basically went from this thing everbody wants to a fully ecosystem-destroying poison and global threat. That progression was already hinted at in the first game, but paid off really well in the second.
Good God this channel is criminally under-subscribed. The content is leagues above others and always has me scanning my subscription feed. Keep this up
When I was a kid I was sooo curious about those creatures but I couldn't understand most of the things happening in the game because in that time I didn't speak English, I had a pirated copy of the game without video cutscenes and it looked like I was the only one on my country who played Tiberium Wars. I loved the game and I had to imagine most of the stuff going on it and now I am grateful you just explained my most wanted question about the creatures and plants in the game
Absolutely fantastic video! Thank u for your work! I think Tiberian flora and fauna is one of the most remarkable in things the C&C TS and it works perfect to create an atmosphere of changing, mysterious world which has been touched by something from the outer reality. It's on of the features which made TS so atmospheric game and it was big mistake to throw it away from the C&C 3... 2. Tiberian Venifera looks similar with the Elder thing from H.P. Lovecraft's myths..
It would have been interesting if GDI's operations against Tiberium Flora and Fauna took on as much importance as the wars with NOD. We could have gotten spin offs of GDI Tunnel rats fighting these creatures in sewers beneath cities or seeing The Forgotten trying to tame these beasts.
For me it was how the tiberium sources were just circles of green crystals on the ground, it was very lazy in my opinion. Tiberian sun had crystals that would expand infinitely if you didn't harvest it enough.
Tiberium is seriously one of the scariest substances I can think of. And I'm actually kinda sad I never got the chance to get into Tiberian Sun until I got the Ultimate Collection. As much of a threat as Tiberium still is in CnC 3, the mutations, flora, fauna and just the wild nature of it in Sun was awesome.
What makes it truly terrifying is that for all the damage it does, it's also a RESOURCE. This means you can never be truly rid of it. It becomes this dangerous relationship of needing something from it even as toxic it is to you. And with how our operations are funded by our harvested Tiberium, even making an economy dependent on Tiberium. We are trapped as we can't even remove it completely anymore.
@@arnowisp6244 Eh, I think it's more a case of it being useful, and the benefits are outweighed by the extinction-level harm it's causing to the planet itself. Even if it's eradicated otherwise, I could see some of it being kept for making material. Tiberium would be a helluva resource for waste management, for example. Instead of landfills and trash everywhere, recycling and Tib conversion. That said, it's still turning Earth resources into Tiberium, and we'd eventually need more raw material from space anyway.
Those things is what i really really missed in cnc3 Its too bad that they changed it I miss the day where my base is randomly attacked by visceroid Visceroid is also hard to kill I also miss those OP doggie they may be easier to kill but they re so deadly
How are you constantly making quality videos about Command & Conquer every month despite the fact EA has given you nothing to work with for years? Kudos. Your channel is wonderful. I'm excited to see what other games you might eventually explore.
Hey, good to see another video by you. Although I suspect it’s a subtle April Fool’s joke, pseudopod is pronounced a little differently than that. “Sue-dough-pod” is the way to do it, meaning “false leg” in Latin if I’m not mistaken, could be false foot. Excellent content as always regardless!
Well it wasn't meant to be a joke. More like I just made an assumption on how to pronounce the word without checking up on the actual proper pronunciation. I had already gotten the audio recorded and edited by then, so for good or ill the mistake is now forever internalized in the video. Future generations will now be confused, and many wars will be fought, and lives lost over this simple mispronunciation. Unless they read this comment of course haha. But seriously, I do appreciate the comment and pointing out the correct pronunciation of the word.
@@Jethild Hey, happens to everybody. No problem at all my dude, really I should be thanking you for putting so much work into this content that I can watch for free. Thanks!
I miss these cool weird mutations in Command and Conquer 3 and onwards. Sort of hated how they went with just massive green crystal clusters everywhere. The atmosphere in Tiberian Sun was so awesome, The sound of all the mutated tiberian lifeforms that CABAL referenced as the sounds of your extinction to Anton Slavik and Paul Cortez. I even miss CABAL, I mean LEGION is alright but CABAL truly became his own character. I could just imagine how CABAL would return and you could have a CABAL campaign. Maybe he restarts his cyborg program and captures a civilian that is you and then turns you into his new commander. That or he makes you a sub program of himself. Overall just would absolutely love a CABAL campaign. The only thing interesting in Command and Conquer 3 was the Scrin and you only got a few mission in their campaign that just ended in well we are going to prepare a full invasion force, unlock it with our EA DLC for $99.99. Then CNC 4 and yeah to me that game doesn't exist.
Interesting episode. I loved concept of more organic tiberium in TIberian Dawn and Tiberian Sun with horror like creations like visceroids and veins. It was sad for me when they changed tiberium into something more nonorganic, sterile and boring in Tiberium Wars.
You doing C&C lore videos in 2021 makes me so happy. That universe deserved much more expansion. I shouldn’t have watched this while I was eating though, lol
20:03 for me as a kid, playing TS back then, the tiberium fiend was the tiberium sheep. Because it kinda looks like a black sheep with tiberium crystals on its back 😂
I'm honestly sad they went for a much more generic 'crystal' vibe in CNC 3. The organic levels of Tiberium Sun were some of the freakiest for me when I first played them, and it made tiberium out to be a truly alien thing, not just a generic invasive crystal, out to literally remake the entire world from the ground it.
Just found your channel and I am hooked. The C&C games were my childhood and still rank at the top of my Favorite Games of all time, and rediscovering all this cool world building and lore is just icing on the cake.
My Personal Headcannon what happend to most flora and fauna in the third war was that when the Triberium "mutated" to the self replicating crystal that this process was exponentionaly faster in existing Triberum as we see it takes some time to grow using other materials (otherwise the world but be a big Triberium ball already) so by spreading extremly fast through underground veins and particles in the air Triberium Fauna that by its nature stayed close to Triberium deposits was also qucikly killed/absorbed by the mutated Triberium as the Triberium spread through its body was changed from bio triberium to crystal triberium. That would also explain the Form of the Triberium holes and lack of Vein monsters.
I love these videos, so well put together. But they do make me kind of sad. I wish we had gotten more C&C book or comics, or games that explored the Tiberium universe deeper. I would have loved to gotten an rpg style game where we could go into Red Zones and see the Tiberium life forms
Same I hope that if they make a new game, they start making comics and the like. We do have some characters to follow. See Anton's time as leader before hes killerd, see what made Killian such a trusted general to Kane. See what Havoc from Renegade is doing during the later days, following the characters of Sun during the Third War
@@Mobysimo I don't remember about the others, but you can see portraits of Havoc and his team on billboards in Blue Zone cities in C&C 3. He also has a very slight presence in the background during some of the FMV cutscenes during the GDI campaign - little snippets or quotes from him on news tickers and such. After retiring from active duty, he apparently went into public office as a senator, or whatever the GDI equivalent is. Among other things, it seems he was very vocal in telling GDI that scrapping the Mammoth Mk. II program after the 2nd Tiberium War was a big mistake. Sounds like a right-thinking kind of guy to me, he's got my vote.
@@tba113 Yeah. Thoguh I do wonder if he came out of retirement during the Scrin Invasion. And I still want to know what happened to Mcneal. I know the writers of Tib 2 didn't like him that much, but it's still weird that Havoc gets more references than Micheal does. I mean, was he still serving during the Third War? Did he lead some of the other offensives while the Player Character was attacking Egypt? Did he get involved in the defense of Germany during the Scrin Invasion? Did he lead an attack on one of the Threshold Towers?
If I remember correctly, I had heard that McNeil was supposed to play a role in the cancelled Tiberium FPS game. There is some concept art of him as an older man who had rose through the ranks of GDI to become a general, similar in rank to that of Jack Granger during the Third War. I think he was also mentioned in the Tiberium Wars novel, but I don't know if that book is considered canon or not.
@@Jethild I've heard that it isn't. But good to know they didn't forget him. Though I'm shocked he wasn't killed off. I've heard the writers of Tib Sun really did not like him
I've been a cnc fan for 20 or so years and I thank you for taking the time to make these lore videos. I'll be binge watching them shortly. Also tib sun is the best cnc 🙂
Awesome video, with intriguing topics all throughout as usual. This has got to be some of the highest quality content I've ever seen. I watched the whole thing, rewinding several times. I find it odd that so many Tiberium life forms disappeared after the 2nd war from both a lore perspective, and a plot one. In lore, it seems like the tiberium mutated creatures would continually arise, as Tiberium continues to spread. Perhaps it had something to do with the Scrin? From the plot perspective, if Tiberium is supposed to be potentially intelligent in some form or another, I think it would make sense for it to use animals and plants to continue the spread of Tiberium. Then again, maybe crratures are just a phase in the proliferation of Tiberium across planets. After all, Tiberium seems quite unpredictable.
I think, if Tiberium is having some sort of sentience, then, just like mother nature, it follows the rule of laziness. Now that it has successfully developed itself to be able to spread itself by completely consuming anything in its path, Tiberium no longer needs this flora and fauna, that has just become mass to consume. I think lore and plot-wise if there will be a return of flora and fauna, they will serve as spreaders, and more importantly, defenders of Tiberium, since 3rd Tiberium war showed how sonic weapons, mass harvesting, and more importantly, Scrin technology, can successfully eradicate this new form of Tiberium.
@@marks7484 true. I didn't see your comment for some time, but you bring up some good points. I forgot that Tiberium basically got to the point that it consumed lifeforms, resources buildings, etc. alike. I've also heard that ZOCOM could've been eradicating many of the plants and animals that were infested by Tiberium, which makes sense, as many of them would've aided the spread of Tiberium in some way or another.
This just goes to show why tiberian sun once again will always the best in the tiberian series the loss of this amazing alien life in later games were worse off without it
I believe in one of firestorm missions(the one with cyborg factory) one VHM's was programmed to spawn Floater once in awhile. It's unique to that one mission, though. Also genesis pit was the location you see in the cutscene of TibDawn, if my memory don't fails me.
Holy crap, just found this channel. Quality stuff, my man, only 10k subs is just criminal. Subbed, quality C&C lore is one of my favorite things in life.
16:39 even in war we are still obligated to cut the grass. Still my favorite video of the Series covering the aliens Flora & fauna. Hope to see more of this from other franchises. Keep it up
once again an amazing vid, can't wait what your next upload will cover :) I truly hope that one day we will get to see a C&C 4 in the Tiberium universe
I grew up with Tiberian Sun, and I remember having an idea for a spinoff game, you're a treasure hunter exploring yellow and red zones in search of artifacts from the past, tht collectors and historians will pay for, you would have to fight and/or avoid both GDI and nod forces and tiberium life forms, and also aquire protective equipment to survive the landscape itself, all to get your treasure and payday.
I'll just quickly mention here for those who have clicked on the video and wondering if it's an April Fools joke I can safely assure you that it is not. It's a standard lore video that just happened to be uploaded on the 1st of April.
Now do one about Yellow Zones.
The April fools joke is your pronunciation of pseudopodia.
With all the BS the past year, I am fine with everyone skipping April Fools and making this the one day we aren't being lied to.
Tiberium and the Scrin remind me a lot of the Tyranid Hive Fleets and their terraforming of target worlds to create more biomass.
More lore videos the Mechanize Walkers
I do love C&C 3, but I do miss the weird mutated tiberium life from Tiberian Sun, it just made the corruption from the Tiberium so much more eerie, not to mention some of the levels and skirmish maps the local wildlife was more of a threat than the opponent. Would have been cool going deep into the Redzones and finding these mutated monstrosities weren't only surviving but thriving.
Yeah I thought it was a missed opportunity on the part of the C&C 3 devs to further expand on the world building that Westwood had set up in the previous games.
Atleast tiberium mods do seem to help remedy that. Tiberian Essence adds back some of the mutated fauna and flora.
Honestly, to me, the fact that all flora and fauna died off, made the Tiberium spreading feel more dangerous. These empty, eerie maps and locations, with no life form in sight with exception of Tiberium, looked like a worse version of a nuclear wasteland. I think, if the devs ever decide to make a new CnC and have flora and fauna, they could make them as some sort of extensions of Tiberium, whose sole objective is to spread and defend Tiberium.
I mean i get what you mean but i don't think they would have fit into the pace that the game was going for.
That's why the Zocom reclaim a lot of tiberium zones with the Marv units. And then they (gdi) close frontiers 'the exclusive blue zones for themselves '
Last time I was this early Kane was still working with stalin.
"... Kane was still working stalin"
Fixed it for you.
@@Marinealver Very true, brother. Kane lives -in- -death- !
Peace through power! Through the technology of peace!
"May God have mercy on our souls" perfectly describes Tiberium arrival quite well
I preffer tiberium over SJW
@@RolandTemplar based
@@szymonbollin5074 tiberium controlled with Sonic barriers, Will be a valuable resource
@@RolandTemplar Yes
@@szymonbollin5074 or we can use our Moon
As a young child of some 10 years old playing Tib Sun I felt actually threatened directly by all the Tiberium Flora and Fauna, which just scared me on some fundamental level. To the point that later when I was playing Renegade the mutants were scary as heck.
I still remember the level in Firestorm going to retrieve the missing Tacitus piece, where the whole area is absolutely infested, it was so bizarre.
@@lordfrostwind3151 That map is really alien, which is probably aided by you fighting neither GDI or NOd, but the Forgotten which have both familiar, foreign, as well as old units like Mammoth mark I's.
I don't blame you one bit. The Tiberium flora and fauna look completely alien, and would be a nightmare to come across in real life, considering many of them spew out toxic spores. Reminds me of alien looking plants in our world, like toadstools, white baneberry, and those creepy stinging trees in Australia, all of which are poisonous. It's almost like they set off some sort of natural fear urging people to stay away.
@@Noah-zz8uw Australia is probably as close to being in an alien hellscape as you can get while still being on Earth. It's where everything, and anything wants to kill you and devour your soul, from plant life to animals...not sure about the people who live there, but perhaps the environment (or something in the drinking water..)might also alter behavior in time cause living in a place where the land hates you has gotta come with some adverse effects.
I mean for petes sake: When your continent has a tree on it that's solution for making sure it has space to itself is raining down the equivalent of floral napalm in its immediate surroundings I think you might be in a bit of a rough place. A few green crystals and a bald megalomaniac with biblical scale plans leading an army of zealots probably wouldn't do much to make the place more dangerous compared to everything else.
That happend to me too sometime ago
It always just blows me away how diverse and interesting Tiberian Sun was with it's dark scifi atmosphere and then how generally bland C&C 3 is by comparison. lol
I've been saying this for years. It's a solid RTS, but it threw away everything that made the Tiberium universe interesting, and it doesn't have the same aesthetics or atmosphere that made Tiberian Sun so great. Plus, the Nod unit designs are just terrible.
I agree on a gameplay dront CNC3 is fine but it felt bland and less sci fi. What broke it for me was seeing laptops with floppy drives been used even back when CNC3 was released floppy disk drives were rarely used.
The CNC3 world would have been in place more if it was set between CNC1 and Tiberian Sun and the whole excuse of GDI cost cutting meant all the sci fi stuff was gone didn't wash with me.
@@SeizureGman This is a pretty common issue with sci-fi movies, shows, games, etc. - the technology they show inevitably becomes obsolete in real life. They could have shown CD's or DVD's being used, and it would still be outdated in 2023, as USB drives are now the norm. (BTW, are you absolutely sure there were floppy drives on the laptops? My old laptop was produced in 2004 and never had a floppy drive, and the C&C 3 cutscenes were filmed in 2007, which makes your floppy claim kinda dubious...)
There actually is a lot of sci-fi stuff in C&C 3. Tanks equipped with railguns (it was a very rare weapon in Tib Sun), buggies with laser cannons, cloaked aircraft, orbital bombardment, more advanced cyborgs than what we saw in Tib Sun, particle beam weaponry, etc. In many aspects, C&C 3 showed more advanced technology than anything we saw in C&C 2, but without the 80's-style grittiness.
@@mongorians22Yes! Nod designs were absolutely awful in TW. Looked more like GI Joes than a sequel to Tiberian Sun.
Not gonna lie, I did not expect there to be enough content on plant and fauna within C&C for their to be a 30 minute video; pleasantly surprised
The tiberium sun music made me remember my childhood. When things felt better, and the world seemed slower.
I honestly think that the C&C 3 writers didn't even play the Firestrom expansion. Even the "forgotten" mutants seem to be an afterthought (= last minute addition).
It was EAs fault
Not saying it's preferred but it does make some sense. In the first two games Tiberium didn't have enough of a foothold to spread its self so it had to take over other life forms like trees in order to spread. In TW it's spread so much it can propagate and spread on its own.
@@RRW359 I;m pretty sure in the second game it was covering almost the whole planet. Hence the 'Sun'.
indeed i don't think c&C is entirly cannon.
This makes me regret ending a project I was working on many years ago.
Me and some friends were trying to create a total makeover mod for Fallout New Vegas, remove all Fallout related things, and create an RPG set in the Command and Conquer universe, set right after the Firestorm Crisis.
We had a new world-space built, a ton of environmental assets (based on much of the flora shown in this video!), and we had finished the script for the main story.
Sadly real life came in the way, and we never got very far into actually putting the story and characters and items into it.
Due to the poor planning around it, and losing some members of the team permanently, we eventually decided to just drop it.
I wish I still had all the work we had already made, but it was so many years ago, and the hard-drives are long gone.
But yeah, watching this video felt like a blast from the past, nostalgia of those days of looking into concept art and manual descriptions, to try and re-create the Tiberian Sun version of the C&C world as well as we could.
Share it with your friends anyway. Who knows what could... sprout from it.
Or you could open source + patron or something to both momentize and ensure future of it
rip all your work
I’m surprised no one has modded fallout four to be like a renegade rpg yet, I’m not tech savvy enough to do it, but it feels like the engine would work well for something like that…
I bet you could do it faster and better these days, maybe on a different engine?
I've always wanted something like a Tiberium "sandbox" game or the like. Something like, you're playing as the Scrin and your task is to seed and spread the Tiberium across the planet for terraforming and make it ready for harvest. Some of my favorite things from the early games was always the ambiance the Tiberium made, all the mutated flora and lifeforms, the sounds from Red Zones.
I hated that they wrote out the tiberium fauna and plants in Tib wars 3. It made tiberian sun and firestorm stand out so much.
Yeah, I tried to play tiberium sun a while back, it went alright, I loved the story, cutscenes, units, scenery, but the gameplay itself felt pretty dated. C&c3(kanes wrath) gameplay holds up a bit better, but there is just some missing stuff, like mutants and monsters, and a few units.
@@timthorson52 look up the tiberium essence mod. It brings all the tiberian sun units to C&C 3, and all the mutants, flora and fauna.
It was actually nice move to remove all those living beings. Stuff, happening in Tiberian Sun, wasn't a tiberium forced evolution, it was a fever before death of ecosystem.
@@hrzmann I enjoyed the tiberium evolution things seemed to be going through, it was also a key plot point of what nod/Kane was trying to accomplish... Controlling it with divination and the world altering missile.
Nah mate they run out of time for the mutants/fauna/flora bit, plus I think a part of the scraped beasts went into skrin so that's nice.
You and Stefhan (No Strings PRD) are my two favorite people to watch Command and Conquer lore on.
Mine too!
Agreed
In some of the C&C3 Red Zone maps, you can see large masses of dead veins on parts of the map, such as the Tiberium Wasteland skirmish map.
I wish Westwood made C&C3, the real Tiberian Twilight. The Vein fields problem would get worse and the Tiberius chemical weapons would be more powerful.
Yeah, and I suspect the tech would have felt more advanced, especially on the nod side. More walkers and hovererimg vehicles on the gdi side as well.
@@timthorson52 The tech actually is very advanced. Railgun and laser weapons were relatively rare in Tib Sun, and in C&C 3 any tank can be equipped with them with a simple upgrade. Walkers are highly impractical, so switching to tanks actually makes perfect sense. Hover tech was susceptible to ion storms and expensive to maintain. And that's without even mentioning all the other sci-fi stuff.
So saying C&C 3 doesn't have advanced tech is objectively wrong.
@@taylorh.3484 Actually, some Westwood people stayed behind and did work on it, and some of the original Westwood ideas did make it into C&C 3, from what I've read.
I just want to say thank you. I grew up with Co.mand and Conquer but haven't thought about it in years.
I used to be obsessed with it. I must have read the Tiberian Sun manual 100 times growing up.
Your focus on it is just what I needed and I can't wait to hear about the tick tank.
Amazing. I like all the comments with memories of playing cmc.
don't know why but just enjoy watching these videos, like childhood memories.
If only there was a prophet who warned us about what would happen. Someone who knew what would eventually happen and have a plan on how to deal with it.
Yeah, like tear out you human eyes and make you an obedient mutated cyborg without the constants of free will.
Sign me Up!
@@Marinealver its better than being locked in your house.
I sign up for Kane
@@monad_tcp No you are just locked inside your bodies.
But yeah GDI would be the lockdown faction, so not much better.
Peace through power!
Hmm... Kane had a plan with how to accelerate it, not necessarily stop it. He just wanted to leave.
in-game the Tiberium Blossom tree actually immune to Flame Tank or Flame Thrower attacks.
that veinhole theory is a good one i must say. also jsut love how such a simple idea as nutrient sucknig crystals can become this much complicated
Veinhole looks like something else I know.
slaneesh thoughts intensifies@@FluffySylveonBoi
Tiberian sun is so beautiful. I love the way it looks
Its the only RTS i ever really liked and thats largley due to the setting and atmosphere of the game.
For what it is worth, there are also very rare reports of VHM's spawning Floaters. (For reference, GDI Firestorm campaign, mission 8 'Factory Recall'. There is a VHM on the eastern ege of the map with a Floater nearby. If killed, the VHM can be seen sometime later 'spewing' a new floater from its mouth.)
Tib sun was my favorite C&C experience by far. It's a damned shame we didn't get to see what Westwood could've done for C&C 3. Don't get me wrong, Tib Wars was a great game, but it lost most of the weird bio-diversity and visceral horror that Tib Sun and Firestorm had. I remember the irrational fear I had when I imagined life in what Tib 3 would call a Red Zone. I'd love it if a decent author acquired the rights to work on a series based on Tiberian Sun.
This day just gets much better
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26:46 for all its destructive characteristics, when combined with all types of fauna and colors, tiberium can make a beautiful scene.
Yet again, another brilliant video. Honestly this channel is truly fantastic! It’s nice to see Command and Conquer lore being explored. Even when we run out of that, I can’t wait to see what this channel has to offer
This makes me want to play tiberian sun again lol. Great video. It really makes me miss playing these for the first time as a child.
Imagine Tiberium Necromorphs from Dead Space becoming a faction in the next C&C game.
What's that? Glass Earth? I mean only if it is an object-
**Objective Updated**
.... Okay then!
Continue to be impressed with the quality of these videos, and loving the deep dive into a childhood fandom. Have a like and comment for the algorithm, you definitely deserve it!
Yea, what he said.
Some of these look like Lovecraftian creatures, and I just love it!
I love the smell of fresh Tiberium in the morning
*So do I.*
can't wait for tiberium based breakfast cereals.
It is life. It is what we strive for. A resource to better humanity.
I do remember seeing some concept fan art of what are "black zones" which is essentially areas deep within red zones that are lush with Tib based life, as if it were an alien planet. The art I've seen of it looks amazing..
Also as a side, here's just some random ideas for tib flora names (in order of appearance)
Palm - Glowtree, Glowpalm
Clam - Clamshell, Flytrap
Vinifera Plant - Bluebulb, Azure Flower
Stalk - Ion Stalk, Storm Stalk
Fungus - Fleshrot, Golden Death Fungus, Roaring Beast Cap (it looks like the mouth of some sort of slimy monster?)
"Small, dead looking" Tree - Geode Bush
Gold plants - Glowingrod (play off of "goldenrod")
Big Cocoon thing - Tiber Nest, Hiveseed
I do love how from the first to the second game, Tiberium basically went from this thing everbody wants to a fully ecosystem-destroying poison and global threat. That progression was already hinted at in the first game, but paid off really well in the second.
1958: The Blob
1988: The Blob (remake)
2021: The Visceroids (just a thought)
Good God this channel is criminally under-subscribed. The content is leagues above others and always has me scanning my subscription feed. Keep this up
Agreed.
I personally wonder if the floater was a Man of War since those creatures have a air sack they use to float on the surface of water.
Imagine if the Scrin had access to build fiend monsters, vein holes, and floaters?
Kabal was scrin isn’t?
@@kelvinkaw5460What?
Tiberium fiend is a sheep.
When I was a kid I was sooo curious about those creatures but I couldn't understand most of the things happening in the game because in that time I didn't speak English, I had a pirated copy of the game without video cutscenes and it looked like I was the only one on my country who played Tiberium Wars.
I loved the game and I had to imagine most of the stuff going on it and now I am grateful you just explained my most wanted question about the creatures and plants in the game
c & c tiberian sun firestorm is a darkest nightmare fuel stuff in RTS games
Homeworld Cataclysm wants to know your location
Tiberian sun gave me nightmares as a kid.
@@HydratedBeans so what was it that gave you nagmeries ?
@@NAGATO2044 mainly the floaters. I had dreams they attacked my house.
I can imagine that. i felt more uncomfortable in tipsun
Absolutely fantastic video! Thank u for your work!
I think Tiberian flora and fauna is one of the most remarkable in things the C&C TS and it works perfect to create an atmosphere of changing, mysterious world which has been touched by something from the outer reality. It's on of the features which made TS so atmospheric game and it was big mistake to throw it away from the C&C 3...
2. Tiberian Venifera looks similar with the Elder thing from H.P. Lovecraft's myths..
It would have been interesting if GDI's operations against Tiberium Flora and Fauna took on as much importance as the wars with NOD. We could have gotten spin offs of GDI Tunnel rats fighting these creatures in sewers beneath cities or seeing The Forgotten trying to tame these beasts.
These mutations and alien like plants are what I feel Tiber wars 3 lacked
I remember buying and playing tiberian wars when it first came out was so disappointed to find out there was no tiberian animals or plants
For me it was how the tiberium sources were just circles of green crystals on the ground, it was very lazy in my opinion. Tiberian sun had crystals that would expand infinitely if you didn't harvest it enough.
Tiberium is seriously one of the scariest substances I can think of.
And I'm actually kinda sad I never got the chance to get into Tiberian Sun until I got the Ultimate Collection. As much of a threat as Tiberium still is in CnC 3, the mutations, flora, fauna and just the wild nature of it in Sun was awesome.
What makes it truly terrifying is that for all the damage it does, it's also a RESOURCE.
This means you can never be truly rid of it. It becomes this dangerous relationship of needing something from it even as toxic it is to you.
And with how our operations are funded by our harvested Tiberium, even making an economy dependent on Tiberium. We are trapped as we can't even remove it completely anymore.
@@arnowisp6244 Eh, I think it's more a case of it being useful, and the benefits are outweighed by the extinction-level harm it's causing to the planet itself.
Even if it's eradicated otherwise, I could see some of it being kept for making material. Tiberium would be a helluva resource for waste management, for example. Instead of landfills and trash everywhere, recycling and Tib conversion.
That said, it's still turning Earth resources into Tiberium, and we'd eventually need more raw material from space anyway.
Those things is what i really really missed in cnc3
Its too bad that they changed it
I miss the day where my base is randomly attacked by visceroid
Visceroid is also hard to kill
I also miss those OP doggie they may be easier to kill but they re so deadly
This channel is amazing!! Could you do a video on the navies of Nod and GDI? Seeing their ships was one of the coolest parts of C&C3 for me!
Yeah I plan on eventually doing a video on their navies.
The Tiberium Palm sort of looks like a red stinkhorn growing around a massive central Tiberium pillar...
God, I love C&C...
Another fantastic video. A welcomed break from the April fool shenanigans. Keep up the amazing work!
Just noticed his latest video is one day before April Fool’s day. Wonder if it was timed that way.
Thank you so much for this video! I really love reading the lore, but having people making videoes about it is so much better.
How are you constantly making quality videos about Command & Conquer every month despite the fact EA has given you nothing to work with for years? Kudos. Your channel is wonderful. I'm excited to see what other games you might eventually explore.
seriously under-rated channel. Thank you so much for filling in the gaps of lore, its really interesting. Peace
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Hey, good to see another video by you. Although I suspect it’s a subtle April Fool’s joke, pseudopod is pronounced a little differently than that. “Sue-dough-pod” is the way to do it, meaning “false leg” in Latin if I’m
not mistaken, could be false foot. Excellent content as always regardless!
Well it wasn't meant to be a joke. More like I just made an assumption on how to pronounce the word without checking up on the actual proper pronunciation. I had already gotten the audio recorded and edited by then, so for good or ill the mistake is now forever internalized in the video. Future generations will now be confused, and many wars will be fought, and lives lost over this simple mispronunciation. Unless they read this comment of course haha. But seriously, I do appreciate the comment and pointing out the correct pronunciation of the word.
@@Jethild Hey, happens to everybody. No problem at all my dude, really I should be thanking you for putting so much work into this content that I can watch for free. Thanks!
I miss these cool weird mutations in Command and Conquer 3 and onwards. Sort of hated how they went with just massive green crystal clusters everywhere. The atmosphere in Tiberian Sun was so awesome, The sound of all the mutated tiberian lifeforms that CABAL referenced as the sounds of your extinction to Anton Slavik and Paul Cortez. I even miss CABAL, I mean LEGION is alright but CABAL truly became his own character. I could just imagine how CABAL would return and you could have a CABAL campaign. Maybe he restarts his cyborg program and captures a civilian that is you and then turns you into his new commander. That or he makes you a sub program of himself. Overall just would absolutely love a CABAL campaign. The only thing interesting in Command and Conquer 3 was the Scrin and you only got a few mission in their campaign that just ended in well we are going to prepare a full invasion force, unlock it with our EA DLC for $99.99. Then CNC 4 and yeah to me that game doesn't exist.
There are Tiberian Sun mods that add Cabal as a new faction
MY BOI COMIN IN CLUTCH WITH THE C&C VIDEOOOSSSS
Thank - you . All this game background etc.was unknown to me ( non - gamer since arcades/1983 )
Interesting episode. I loved concept of more organic tiberium in TIberian Dawn and Tiberian Sun with horror like creations like visceroids and veins. It was sad for me when they changed tiberium into something more nonorganic, sterile and boring in Tiberium Wars.
For me, it actually made everything eerier, how this crystal literary kills everything on its path to consume
You doing C&C lore videos in 2021 makes me so happy. That universe deserved much more expansion.
I shouldn’t have watched this while I was eating though, lol
loving these C&C lore videos!!! seriously grateful for this channel
20:03 for me as a kid, playing TS back then, the tiberium fiend was the tiberium sheep. Because it kinda looks like a black sheep with tiberium crystals on its back 😂
C&C 3 had assets for a Forgotten faction that was never used.
I will say some of the art work for the flora abd Fauna look very Scrin-like.
The quality on these is pretty good. Nice lore videos.
I'm honestly sad they went for a much more generic 'crystal' vibe in CNC 3. The organic levels of Tiberium Sun were some of the freakiest for me when I first played them, and it made tiberium out to be a truly alien thing, not just a generic invasive crystal, out to literally remake the entire world from the ground it.
there is also the original designs for the scrin by westwood. which felt like proper aliens, instead of being basic badass sci fi baddies.
You only have a few subs but we know the series we love and the lore we can get from your work is much appreciated
Ditto
Just found your channel and I am hooked. The C&C games were my childhood and still rank at the top of my Favorite Games of all time, and rediscovering all this cool world building and lore is just icing on the cake.
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Great video as always, never really thought so much about the flora from tiberium so this was a real treat to see :D
I always get so excited when you have another of these lore videos, they’re so cool.
Me too!
Me 3.
My Personal Headcannon what happend to most flora and fauna in the third war was that when the Triberium "mutated" to the self replicating crystal that this process was exponentionaly faster in existing Triberum as we see it takes some time to grow using other materials (otherwise the world but be a big Triberium ball already) so by spreading extremly fast through underground veins and particles in the air Triberium Fauna that by its nature stayed close to Triberium deposits was also qucikly killed/absorbed by the mutated Triberium as the Triberium spread through its body was changed from bio triberium to crystal triberium. That would also explain the Form of the Triberium holes and lack of Vein monsters.
That's a really coool video, well explained with cool illustrations, good work !
Another amazing video and not an April fools waste of time. I like it.
Fantastic video as always and on a topic I rarely see, keep up the great work!
A really good video. I expect just a text reading from cnc wiki and all information i already knew, but i was surprised.
Yea, he seems to put a lot of work into the videos.
I love these videos, so well put together. But they do make me kind of sad. I wish we had gotten more C&C book or comics, or games that explored the Tiberium universe deeper. I would have loved to gotten an rpg style game where we could go into Red Zones and see the Tiberium life forms
Same
I hope that if they make a new game, they start making comics and the like. We do have some characters to follow. See Anton's time as leader before hes killerd, see what made Killian such a trusted general to Kane.
See what Havoc from Renegade is doing during the later days, following the characters of Sun during the Third War
@@Mobysimo I don't remember about the others, but you can see portraits of Havoc and his team on billboards in Blue Zone cities in C&C 3. He also has a very slight presence in the background during some of the FMV cutscenes during the GDI campaign - little snippets or quotes from him on news tickers and such. After retiring from active duty, he apparently went into public office as a senator, or whatever the GDI equivalent is. Among other things, it seems he was very vocal in telling GDI that scrapping the Mammoth Mk. II program after the 2nd Tiberium War was a big mistake.
Sounds like a right-thinking kind of guy to me, he's got my vote.
@@tba113 Yeah.
Thoguh I do wonder if he came out of retirement during the Scrin Invasion.
And I still want to know what happened to Mcneal. I know the writers of Tib 2 didn't like him that much, but it's still weird that Havoc gets more references than Micheal does.
I mean, was he still serving during the Third War? Did he lead some of the other offensives while the Player Character was attacking Egypt? Did he get involved in the defense of Germany during the Scrin Invasion? Did he lead an attack on one of the Threshold Towers?
If I remember correctly, I had heard that McNeil was supposed to play a role in the cancelled Tiberium FPS game. There is some concept art of him as an older man who had rose through the ranks of GDI to become a general, similar in rank to that of Jack Granger during the Third War. I think he was also mentioned in the Tiberium Wars novel, but I don't know if that book is considered canon or not.
@@Jethild I've heard that it isn't.
But good to know they didn't forget him. Though I'm shocked he wasn't killed off. I've heard the writers of Tib Sun really did not like him
I'll be real, this series is oddly comforting and relaxing to watch, I watch this series frequently.
Wow truly amazing upload!
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the firestorm manual was pretty wild - so much extra infos in that tiny handbook....
Quality content as usual. Thank you for the video.
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I watched one episode of Bricky’s show on Tib War and now I’m obsessed with all things C&C 3 related. Man I miss that game.
Through tiberium, mankind shall find salvation.
PEACE THROUGH POWER
KANE LIVES IN DEATH!
I've been a cnc fan for 20 or so years and I thank you for taking the time to make these lore videos. I'll be binge watching them shortly. Also tib sun is the best cnc 🙂
Awesome video, with intriguing topics all throughout as usual. This has got to be some of the highest quality content I've ever seen. I watched the whole thing, rewinding several times.
I find it odd that so many Tiberium life forms disappeared after the 2nd war from both a lore perspective, and a plot one. In lore, it seems like the tiberium mutated creatures would continually arise, as Tiberium continues to spread. Perhaps it had something to do with the Scrin? From the plot perspective, if Tiberium is supposed to be potentially intelligent in some form or another, I think it would make sense for it to use animals and plants to continue the spread of Tiberium. Then again, maybe crratures are just a phase in the proliferation of Tiberium across planets. After all, Tiberium seems quite unpredictable.
I think, if Tiberium is having some sort of sentience, then, just like mother nature, it follows the rule of laziness. Now that it has successfully developed itself to be able to spread itself by completely consuming anything in its path, Tiberium no longer needs this flora and fauna, that has just become mass to consume. I think lore and plot-wise if there will be a return of flora and fauna, they will serve as spreaders, and more importantly, defenders of Tiberium, since 3rd Tiberium war showed how sonic weapons, mass harvesting, and more importantly, Scrin technology, can successfully eradicate this new form of Tiberium.
@@marks7484 true. I didn't see your comment for some time, but you bring up some good points. I forgot that Tiberium basically got to the point that it consumed lifeforms, resources buildings, etc. alike. I've also heard that ZOCOM could've been eradicating many of the plants and animals that were infested by Tiberium, which makes sense, as many of them would've aided the spread of Tiberium in some way or another.
hey another jethild video amazing
This just goes to show why tiberian sun once again will always the best in the tiberian series the loss of this amazing alien life in later games were worse off without it
You deserved more c&c fans subscribers
I’ll second that comment.
I think so too.
I believe in one of firestorm missions(the one with cyborg factory) one VHM's was programmed to spawn Floater once in awhile. It's unique to that one mission, though. Also genesis pit was the location you see in the cutscene of TibDawn, if my memory don't fails me.
Holy crap, just found this channel. Quality stuff, my man, only 10k subs is just criminal. Subbed, quality C&C lore is one of my favorite things in life.
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16:39 even in war we are still obligated to cut the grass. Still my favorite video of the Series covering the aliens Flora & fauna. Hope to see more of this from other franchises. Keep it up
I never see Tiberian Fiends as dog-like at all, more like some kind of warthog or wild pig.
They just don't look canine at all.
Great video! You & No Strings Prd are my favorites.
EA should make you both Lore-reates.
once again an amazing vid, can't wait what your next upload will cover :) I truly hope that one day we will get to see a C&C 4 in the Tiberium universe
Maybe one day EA will take notice.
I loved this channel and CnC in general
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I can't believe i am late to Command and Conquer lore class.
Well, he's got plenty of videos if you want to get caught up.
I grew up with Tiberian Sun, and I remember having an idea for a spinoff game, you're a treasure hunter exploring yellow and red zones in search of artifacts from the past, tht collectors and historians will pay for, you would have to fight and/or avoid both GDI and nod forces and tiberium life forms, and also aquire protective equipment to survive the landscape itself, all to get your treasure and payday.
Absolutely Amazing
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Tiberium was so much more eerie, disturbing and threatening in 1 and 2.
I love the sound effects in the redzone map in kane’s wrath
Was not expecting a serious vid today.
not disapointed though!
Awesome vid! Love it 🙃
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Awesome and detail video, well done
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I remember i loved this game as child. Your videos are very interesting! Greetings from Poland
Great work
Just subscribed, love the videos man.
Good decision.