As far as I remember, one of the reasons at least for niether side having much of a navy during the Second Tiberium War, is that the tiberium algea clogged up much of the waterways of the planet. Presumably, together with the rest of the interesting flora and fauna from Tiberium Sun, it had died out/transformed by the time of the Third Tiberium War.
@@sheilaolfieway1885 I know the lore says that the nature of Tiberium changed after the Firestorm crisis, but it doesn't make sense. Suddenly all the seas cleared up, even though Mediterranean Sea changed into tiberium wasteland
"an Unnamed Commander.." Commander to his dad: "Please, father, it's been decades.. give me a name!" Commander's Dad: "No. You shall continue to never be named."
Great new video. Really like Westwood's "nod" to 60's and 70's TV shows. (pun intended) 4:15 First Mate Gilligan from "Gilligan's Island" and 5:44 Captain Stubing from "The Love Boat."
I think it is worth noting that although the Nod Battleship of the third Tiberium War has 6 turrets, 4 of those were off-centre. So it could never bring all 6 turrets (and thus its 18 barrels) to bear at the same time. Only ever 4 of them, with the others being either idle, or able to be trained at targets on the off-main side. Looking at the history of battleships, we see such off-center turrets pretty often in early times, until around WW2, the last ships that had such a mounted configuration being the German SMS Radeszky class, SMS Von der Tann class, and the British Invincuble class, along with several others. The main reason usually stated on why this was abandoned is due to the severe strain off-center turrets had on the hull, especially with heavier, more powerful calibers that began to arise at that time. So Nod using such an unusual configuration is ... weird.
Nod using Battleships period would be weird. For a faction that evolved into a state, if you look a the founding members of Nod you'd think like the US navy would of adopted more of a destroyer and cruiser based surface fleet. A battleship is fine but they are useless in modern naval warfare and only good for bombardment but that is something Nod would not have in their favor. I mean comparing the starting GDI states against the Nod ones, at the time of the first Tiberium war. GDI has all the carriers on the world and Nod has zero.
@@Seriona1 Well, given that our modern world is vastly different to C'n'Cs world, they may still have uses for battleships. I mean the reason why in our modern time battleships are useless is because they are just way too inaccurate to do anything that other crafts could do far better and more precise. But a laser-turret (and we know Nod loves their lasers) will have no sigma (deviation from "perfect trajectory"). So laser turrents would be far more accurate. That way they can still deliver precision strikes over superlong distances. Granted this may prevent them from shooting balistic arcs, hit inland, hit objects behind mountains. But then again, what is the second job of a battleship? Be menacing. Battleships are to this day impressive and terrifying beasts of war. The fact that we're talking about a fictional battleship from a game that is set in an alternative time is prove to that. Have a battleship blockade a harbour and that places is clogged until a carrier comes in and blows the battleship up, but carriers can't be around all the time, especially in the world of C'n'C where there is a war on the entire world against Nod and one single blocked port is a pretty small priority compared to other things.
@@ServantOfOdin I agree with the overall view but the problem once again is that the founding members of GDI are all the naval powers of the world with Nod only good ally being China who has a garbage outdated navy. The entire point of a battleship is to be the king of the sea but carriers proved during WWII that air power will always dominate over naval supremacy which is why all the navies of the world moved to having a faster navy leaving the cruiser to be the heaviest ships in a combat surface fleet, Giving the time difference, the only different thing between our world and their world beyond the Hitler situation is Tiberium. So I have no reason to conclude naval warfare would change so it's possible in the Third Tiberium War that Nod was able to get Battleships into their fleets and have good use of it but GDI who has Carriers and Missiles would make the Battleship useless really quick. It is possible this Battleship here we are seeing maybe just be a local coastal battleship which would explain why it's armed so poorly compared to standard battleships but again, I do not see GDI and Nod ever getting beyond a destroyer and cruiser based fleet.
@@Seriona1 I do agree with your assessment mostly. Again, it boils down to the usage. I'm fairly certain that naval-warfare is mostly littoral (coastal) to begin with. So these battleships would primarily be used to attack inland, not other naval vessels. Actually, this would also explain the odd arrangement of the turrets...
Awesome video. I've been theory crafting for years what Nod space ships would look like (not adapted Scrin like in firestorm but full proper Nod tech). If say they ascended successfully and went.. somewhere? in TW3 but where ever they went they were able to thrive and build without the hinderance of GDI. I've been wanting to seriously commission a professional 3D modeler to make up a Nod capital ship with obelisk of light turrets, sam's, Tiberium weaponry, hangars for deploying banshee fighters to protect the capital ship, and MCV drop bays so the capital ship can conduct a battlefield operations. The black and crimson Nod colours would look amazing on a capital ship hull with perhaps a tiberium green glow for the windows and bridge section. After growing up with this universe, no other Sci fi faction has dethroned Nod in my heart
i feel like Scrin would more just use their aircraft and teleport their infantry aboard ships rather than use naval stuff,though i dont know much about the lore.
Such an underrated channel and I mean it. Dude dedicates himself to cover an underrated and forgotten game instead of doing what every other copy and paste youtube channels do now.
I wish we could have done more with the ships in those levelsin Tiberium Wars. Though using converted freighters as mobile bases seems right in line with Nod tactical doctrines in the First War, granted each of those would represent a huge strategic asset forth Brotherhood with how much they'd need to be refit. I'd imagine there were very few of them ever in operation.
EASILY...This mission with objectives to destroy ports and nod base was a huge camping fest/turtling. Three main units I used where: -sniper teams -Mamoth thanks with railgun upgrade -Commando
I always thought it would be interesting if we got to see a space battle between Nod and GDI as their navies advanced at the incredible rate the rest of their technology has been advancing. Imagine Nod using stealth missile corvettes against enormous GDI battleships as they fight across the solar system
Fools… though I do not have a game yet, planning on getting 3, because scrin. Just wait until the scrin strike once more… I will destroy you Nod fools… the overlord would like more information on this Kane human, however.
You are trully faithful, brother Jethild. Your faith never faltered in Rio, nor in Jericho, nor in Honduras! Once more you do the Messiah's work, sharing with us knowledge about the Technology of Peace. Peace through power! Kane lives!
Pretty fascinating but i wish there were more Biography with characters that played a certain role in which Tiberium wars for sure because it will be fun to learn.
The Scrin had a very aquatic appearance and sound. I wonder if they're an aquatic species. It would have been cool if the Scrin had secretly built bases ine the ocean. And they could have made a C&C4 with water combat.
Hello, found your channel a few days ago and i like them Very much, because of you i am now thinkig to buy the C&C pack on origins xD THX and make more pls im addicted :P
Strategy games in general. Warhammer 40,000 has no aquatic forces, Total War Warhammer totally ignores Man O War. There is nothing in Starcraft or Star Wars save for maybe the Gungan sub. The only scifi that has aquatic forces are Stargate Atlantis, Starship Troopers Roughneck Chronicals, Planetary Annihilation, amd Emperor of the Fading Suns.
@@Marinealver Planetary Annihilation's predecessors Total Annihilation (+ The Core Contingency and Battle Tactics expacks) and Supreme Commander (especially 1 and Forged Alliance expack), and indie-developed spiritual successor to TA named Beyond All Reason, too Ardent Seas is still being developed.
Probably after I cover the USA faction and generals. I think it makes sense to have the Leang video after those since her arsenal is a mix of all 3 of the factions.
The nod built a battleship with a lot of turrets for domination the cost battles. But end as one commun ship transport… -.- .probably forgot buy for battleship ammo. XD
I think you should make video about Infantry equipment next, since it changed a lot with the passing years either due to natural progression or hostile environment.
Who ever designed the ships in TW's clearly has never watched a proper documentary on why ships were built like they were. But man NOTHING is more infuriating then not seeing that Nod BB do anything to support the ground troops. At least you got a GDI BB to provide cruise missile support a couple times, and some carrier support with Orcas. It's not like it was the first C&C game to have supporting naval ships, if not a fully controllable navy, as the USA had a super carrier and battleship in one of their missions! Imagine if more Tib Wars missions had support like that! Alas. You mentioned the GDI APC for 'ships' but GDI's amphibious or marine troops aren't too bad all things considered. As is their counterpart in nods subterranean troops, although there stands to reason that Nod also has a marine force for amphibious operations. And then the Scrin have a hell of a lot of teleporting and hover forces of their own! You could even do a special forces video on the various stealthy and commando forces in uses by the sides.
Generally speaking when it comes to unit and building designs in video games the artists tend to follow the "rule of cool" school of thought. I also think that the TW3 developers had planned to have naval combat in the game, but didn't have time to implement it. There's even concept art of a GDI shipyard. I also plan on making a video dedicated to the Commandos of each of the factions.
To be fair if we made everything ''realistically viable'' we wouldnt have 85% of media created over decades today. We wouldnt have DOOM (how a single man can rip demons apart with their bare hands even before the curse?) We wouldnt have Avatar (Although practical, their tech also has its own problems) We wouldnt have ANY of the C&C. We wouldnt have ANY Alien related media. We wouldnt have ANY futuristic media. As a matter of fact everything we had would seem like copies of eachother. Rule of cool works. Because its actually interesting and fun. Now Im not against realistic designs or the practicalty, I really appreciate when designers manage to design things that are realistic and viable. But criticising a game for having *unrealistic* design choices is a bit overboard.
@@Kronosfobi Yeah I wouldn't take my comment that seriously, really it's more of a soft criticism. I like it when things 'largely' represent something that makes sense for it's own context. Like in a fantasy world an elf that can run fast, or in Doom the Doom Guy being unstoppable. Wasn't criticising all of fiction for being fiction come on now. Like I don't really like Nods Scorpion Tanks but they do... mostly function as they are supposed to. Got armour, treads, a cannon and so on even if it's all hinged onto the tracks in a ridiculous way and has a glass canopy crew compartment! Obviously I'd love the Nod Battleship more if it looked less like a pre-dreadnought (not that I don't love me pre-dreadnoughts!), didn't have a wired double hull, and was actually a functioning unit in the game at least to defend your base from surface, and possibly air, threats. But it is what it is even with my minor quibble. I'll apologise if I sounded more serious and damning then I intended though. Probably preface it as "more realistically viable" rather then just "realistically viable."
Good work in covering a faction that isn't much known to players as naval forces were hardly or rarely covered in the Tiberium series, contrasting that of the Red Alert series. Would you also cover the GDI navy? They too have their own ships.
Dude i have been on a binge lately with your content it is amazing. Im really fascinated with The GLA i watched that one more then the other's and keep wondering if them and Nod went head to head in an all out War who would win because ya Nod are very powerful way more then The GLA but The GLA was able to hold of The US and The PRC for a very long time and them both combine are just as if not more powerful Then Nod. Respect and keep up the epic work.
9:33 While those 5 are vertical launch systems in the broad sense their size and shape indicates they are more like submarine launched ballistic missile cells meant for lobbing either intermediate or intercontinental range ballistic missiles. Otherwise, this was a very acute observation and quite helpful for people who want to write fics for the C&C franchise!
i will admite i DO love how you scrit the vids like its a mix of what side your speaking for but its always EXTREAMLY clear cut as well. i hope you can find other games to do this to aside from the C&C series
In the entry about the Nod Cargo Freighter - I thought it worth a mention that the Nod SAM missiles were used by a SAM site situated above them, which upon being discovered by Havoc was being primed to fire (only to self-destruct due to Havoc's handywork, saving the aircraft in the process) on a civilian aircraft entering range due to "blackout protocol being initiated." This is pretty important because it means during Tib War I Nod ships with SAM capability were actively engaging in taking potshots at civilian aircraft if they were on a secret enough mission to warrant blackout protocols. The same deck also featured a pair of anti-air missile launchers that could be crewed to defend the ship from hostile aircraft.
Hello Jethild, Can you make a video about the politics in the world of tiberium wars? Like their history of conflict? or how and what nations picked which sides? Or how the world itself was classified into the blue, yellow and red zones?
2:01 It's actually called a Mini-Sub if it can fit inside a ship... And yes, sometimes it's used for transporting cargo or like in the case of the Rising Sun's Yari Mini-Sub, used in combat...
Yeah I think it's reasonable to assume that Nod would make use of their stealth tech on the ships. But I didn't notice any obvious signs of it on the models themselves. Then again, it could have been internal. There was just limited information on the vessels in general.
12:19 Yeah, that Battleship is most likely aligned with the Black Hand since LEGION is utilizing Black Hand tech for the mission... Also the small guns in the sides of the Battleship is most likely used for Anti-Air screening... I mean let's face it, since the outbreak of WW2 and particularly the Japanese *PEEKABOO!* in Pearl Harbor, Battleships have lost their status as primary naval vessels to Fleet Carriers and Battleships are just merely used as off-shore artillery support or as Anti-Air screens for the Carriers... After that, they went to obscurity... Now all Battleships are either Museum Ships(like Iowa and her sisters) or scrap, and no new Battleships have been built since then...
Yeah the pacific campaign of WW2 basically kickstarted the carrier doctrine into light speed. And as technology improved especially in missile technology and aircraft. Battleships didnt have the flexibility or range and almost perfect precision of say aircraft and missile cruisers. As both those things could carry equal firepower that could as we learned even turn battleships to scrap. Making them big resource hogs that represented too big of a target with too much investment to lose. But battleships did make sense in some cases for the time they were made. Big hulking tanks with the ability to bombard a whole area. But when everything became long range and smaller and even aircraft being able to take out such huge ships battleships are just an obscurity now. Still for the time they were around they were works of art in a sense.
I don't know. NoStringsPrd already did a dedicated video on the Forgotten and I think he covered them pretty well. So if I did my own, I feel I would just be mostly repeating him.
@@Jethild Very true I watched it earlier today and found it incredibly helpful. My friends and I have been trying to make a ttrpg/wargame out of this universe and I needed some info on them badly.
Btw, still waiting on the video for light scout vehicles. Humvees, buggies, attack bikes, Pitbulls, all of the fast bois that GDI and Nod are known for. Please, pretty please!
I wanted to say something., but what can I say? everything worth saying was already said. nod ship cool, sea battles, space battles and controllable ships and Kodiak all plz yes.
In-case if anyone wondering why Nod's 3rd Tiberium War Hovercraft (or manta ray) is hovering above the sea instead of in the air. It might be inspired by the real life Soviet's Lun-class ekranoplan, and yes, it exists in real-life, the design looks like a plane, but it's actually a warship that hovers above waters. Plus, it's very fast and can carry heavy cargos like tanks and etc. if we were to put it in the Tiberium lore, i can say, Nod might have got inspiration by that Warship. On the other hand, the game developers might have took note of that when designing the Nod's Hovercraft. :)
Considering that the Brotherhood specializes in subterfuge and asymmetrical warfare, if we want to build up Nod's navy, I can probably expect submarines to form the backbone of any naval operations. The Soviets used submarines to great efficiency, not to mention in Renegade, Nod used a submarine for transport purposes, since hiding underwater made it perfect for smuggling supplies and reinforcements into GDI controlled territory. The way submarines attack also matches how the Stealth Tank operated on land, but instead of de-cloaking, the submarine surfaces to launch torpedoes. By this logic, I can see submarines being a perfect match for the Brotherhood's naval core. I am borrowing a lot from the Empire from Red Alert 3, but I can picture Nod develop their iterations of the Yari minisub and Sea-Wing anti-air submarine to support their battleships. A ballistic missile sub like the Boomer from Red Alert 2 may be an interesting addition, but yeah, Nod already has their fleet of battleships for shoreline bombardment.
I wish we got to see naval combat in Tiberium Wars. I know that was more of Red Alerts thing, but I love the designs of the GDI and Nod battleships
Same!
It was definitely lacking. Both their Air Forces are pretty good though.
Instead of soviet squids sinking our ships we'd have some tiberium lifeform leviathan, maybe a altered species of the floaters
@@Von_Langstein Definetly a missed opotunity... we never saw what tiberium did to the sea life... appart from the toxic algea and floaters
There are some Mod that Put GDI and Nod in RA3 so you can use these ships
As far as I remember, one of the reasons at least for niether side having much of a navy during the Second Tiberium War, is that the tiberium algea clogged up much of the waterways of the planet.
Presumably, together with the rest of the interesting flora and fauna from Tiberium Sun, it had died out/transformed by the time of the Third Tiberium War.
That was just a throw away line for not having a navy.
@@Marinealver I'd prefer a theory. Also, Tiberium has changed its nature a few times. Blue Tiberium isn't as unstable as it used to be.
Kinda odd it all died out.
@@sheilaolfieway1885 I know the lore says that the nature of Tiberium changed after the Firestorm crisis, but it doesn't make sense. Suddenly all the seas cleared up, even though Mediterranean Sea changed into tiberium wasteland
I never understood why they obviously retconned the game like that…
"an Unnamed Commander.."
Commander to his dad: "Please, father, it's been decades.. give me a name!"
Commander's Dad: "No. You shall continue to never be named."
saftety reasons
If they know your name, then they know who to hunt for.
If they give you a name, then EA adds an unholy abomination to CnC as a result
thou shall not be named
Red alert: time travel
Now imagine if the opposition know who you are and do a Skynet on you
Great new video. Really like Westwood's "nod" to 60's and 70's TV shows. (pun intended)
4:15 First Mate Gilligan from "Gilligan's Island" and 5:44 Captain Stubing from "The Love Boat."
I was about to say 🤔😅😎👌
Good catch!
Nothing more frustrating than having Girauld's transport be hounded by Hammerheads and the battleship just being like
"I'm just here to taxi the MCV."
"Hey uh, Battleship buddy...can you give us a hand against this GDI base and the f**king landing crafts coming in?"
"Nah"
Just got off at 12 hour shift;
Decide to put on lil YT to fall asleep to;
See there's new video...
I shall endure, FOR NOD!!!
I think it is worth noting that although the Nod Battleship of the third Tiberium War has 6 turrets, 4 of those were off-centre. So it could never bring all 6 turrets (and thus its 18 barrels) to bear at the same time. Only ever 4 of them, with the others being either idle, or able to be trained at targets on the off-main side.
Looking at the history of battleships, we see such off-center turrets pretty often in early times, until around WW2, the last ships that had such a mounted configuration being the German SMS Radeszky class, SMS Von der Tann class, and the British Invincuble class, along with several others.
The main reason usually stated on why this was abandoned is due to the severe strain off-center turrets had on the hull, especially with heavier, more powerful calibers that began to arise at that time. So Nod using such an unusual configuration is ... weird.
Nod using Battleships period would be weird. For a faction that evolved into a state, if you look a the founding members of Nod you'd think like the US navy would of adopted more of a destroyer and cruiser based surface fleet. A battleship is fine but they are useless in modern naval warfare and only good for bombardment but that is something Nod would not have in their favor. I mean comparing the starting GDI states against the Nod ones, at the time of the first Tiberium war. GDI has all the carriers on the world and Nod has zero.
@@Seriona1 Well, given that our modern world is vastly different to C'n'Cs world, they may still have uses for battleships. I mean the reason why in our modern time battleships are useless is because they are just way too inaccurate to do anything that other crafts could do far better and more precise.
But a laser-turret (and we know Nod loves their lasers) will have no sigma (deviation from "perfect trajectory"). So laser turrents would be far more accurate. That way they can still deliver precision strikes over superlong distances.
Granted this may prevent them from shooting balistic arcs, hit inland, hit objects behind mountains.
But then again, what is the second job of a battleship? Be menacing. Battleships are to this day impressive and terrifying beasts of war. The fact that we're talking about a fictional battleship from a game that is set in an alternative time is prove to that. Have a battleship blockade a harbour and that places is clogged until a carrier comes in and blows the battleship up, but carriers can't be around all the time, especially in the world of C'n'C where there is a war on the entire world against Nod and one single blocked port is a pretty small priority compared to other things.
@@ServantOfOdin I agree with the overall view but the problem once again is that the founding members of GDI are all the naval powers of the world with Nod only good ally being China who has a garbage outdated navy. The entire point of a battleship is to be the king of the sea but carriers proved during WWII that air power will always dominate over naval supremacy which is why all the navies of the world moved to having a faster navy leaving the cruiser to be the heaviest ships in a combat surface fleet, Giving the time difference, the only different thing between our world and their world beyond the Hitler situation is Tiberium. So I have no reason to conclude naval warfare would change so it's possible in the Third Tiberium War that Nod was able to get Battleships into their fleets and have good use of it but GDI who has Carriers and Missiles would make the Battleship useless really quick. It is possible this Battleship here we are seeing maybe just be a local coastal battleship which would explain why it's armed so poorly compared to standard battleships but again, I do not see GDI and Nod ever getting beyond a destroyer and cruiser based fleet.
@@Seriona1 I do agree with your assessment mostly. Again, it boils down to the usage. I'm fairly certain that naval-warfare is mostly littoral (coastal) to begin with. So these battleships would primarily be used to attack inland, not other naval vessels.
Actually, this would also explain the odd arrangement of the turrets...
Awesome video. I've been theory crafting for years what Nod space ships would look like (not adapted Scrin like in firestorm but full proper Nod tech). If say they ascended successfully and went.. somewhere? in TW3 but where ever they went they were able to thrive and build without the hinderance of GDI. I've been wanting to seriously commission a professional 3D modeler to make up a Nod capital ship with obelisk of light turrets, sam's, Tiberium weaponry, hangars for deploying banshee fighters to protect the capital ship, and MCV drop bays so the capital ship can conduct a battlefield operations. The black and crimson Nod colours would look amazing on a capital ship hull with perhaps a tiberium green glow for the windows and bridge section. After growing up with this universe, no other Sci fi faction has dethroned Nod in my heart
yes, good.
Dew it!
Damn Nod Ascending Successfully Would Be Epic.
Could Make For A Nice Stellaris Faction
I was confused by “Acension” because it feels like C&C4 contradicted it, with NOD including Kane coming back.
Hell yes, new Jethild video. Keep it up, we can never get enough lore!
Ditto!
A new Jethild video.
A day made better. Thank you!
Imagine what ungodly monsters that the Scrin would put in the ocean... Makes me shiver.
But of course, the Scrin would keep their heaviest hardware afloat (several meters above the surface) due to anti-gravity tech
i feel like Scrin would more just use their aircraft and teleport their infantry aboard ships rather than use naval stuff,though i dont know much about the lore.
Its strange, I've never thought about how important the navy is to all of the C&C games and they seem pretty important when you think about it
There's a reason why in history none of the powers of the world has ever been landlocked.
(well one but that's because they are the exception)
@@Marinealver Who was landlocked as an Empire? I’m curious.
@@KaosNova2 Mongolian empire.
Such an underrated channel and I mean it. Dude dedicates himself to cover an underrated and forgotten game instead of doing what every other copy and paste youtube channels do now.
👍🏻
I wish we could have done more with the ships in those levelsin Tiberium Wars. Though using converted freighters as mobile bases seems right in line with Nod tactical doctrines in the First War, granted each of those would represent a huge strategic asset forth Brotherhood with how much they'd need to be refit. I'd imagine there were very few of them ever in operation.
I subscribed!
Your effort for C&C and henceworþ kinda also for þe c&c community is really someþing one has to recognize .
Godsspeed.
They should have had naval combat. I loved Nod's battleship in the Tiberium Wars.
Agreed
But mom
A great video as always
It's clear you pour a lot of love into each and every one, please never stop
Wow! At least new "Tiberium" video! Have been waiting for it eagerly!
A surprise to be sure, but a welcome one
EASILY...This mission with objectives to destroy ports and nod base was a huge camping fest/turtling.
Three main units I used where:
-sniper teams
-Mamoth thanks with railgun upgrade
-Commando
I always thought it would be interesting if we got to see a space battle between Nod and GDI as their navies advanced at the incredible rate the rest of their technology has been advancing. Imagine Nod using stealth missile corvettes against enormous GDI battleships as they fight across the solar system
Overlord did order a fullblown invasion of Earth in the last Scrin level.
@@obelic71 that was going to be tiberium FPS, the basterds canceled it.
@@JoaoSoares-rs6ec that gameplay trailer was amazing
@@xdas11 yes it was
@@JoaoSoares-rs6ec after Kanes Wrath only silence! Nr4 will live forever in infamy.
You made my day! I love these videos, been on a C&C kick lately.
Thank you doing the Navy
I know it's gonna be a good day when I see content from this channel
Roger that
👍🏻
Another amazing video by Jethild, can't wait to see a similar video on GDI's navy :)
glad you're back
👍
I claim this comment section for the Brotherhood! In the name of Kane!
KANE LIVES
KANE LIVES
Fools… though I do not have a game yet, planning on getting 3, because scrin. Just wait until the scrin strike once more… I will destroy you Nod fools… the overlord would like more information on this Kane human, however.
Im so happy I found this channel. Thank you for doing what you do
👍🏻
hey, nice to see some new content from you!
great video as always!
Timestamps
0:00 intro
0:50 FTW (first Tiberian war)
6:32 Interim Years
9:01 TTW (Third Tiberium war)
13:20 outro
Loving the TS end Decals mate
Gilligan had served his last 3 hour tour. *salutes* Those GDI Bastards will pay.
Finally!
A new video on C&C Lore!
Always nice to see more of this. Keep up the great work.
👍🏻
You are trully faithful, brother Jethild. Your faith never faltered in Rio, nor in Jericho, nor in Honduras! Once more you do the Messiah's work, sharing with us knowledge about the Technology of Peace. Peace through power! Kane lives!
Im so glad this game is not gone like so many other games i wish it would come back some how it would be awsome
I wasn't expecting a niche subject like this. But still, great video!
Pretty fascinating but i wish there were more Biography with characters that played a certain role in which Tiberium wars for sure because it will be fun to learn.
Im glad we got to see the 1 armed nod sub!
I love your work mate, it's top notch.
👍🏻
The Scrin had a very aquatic appearance and sound. I wonder if they're an aquatic species. It would have been cool if the Scrin had secretly built bases ine the ocean. And they could have made a C&C4 with water combat.
sadly we only see c&c3 as the last game
Scrins are insectoids i afraid
Amazing work !
Hello, found your channel a few days ago and i like them Very much, because of you i am now thinkig to buy the C&C pack on origins xD THX and make more pls im addicted :P
I just wish more RTS games would include naval. It would have been so cool both in tiberum and generals universe.
Strategy games in general. Warhammer 40,000 has no aquatic forces, Total War Warhammer totally ignores Man O War. There is nothing in Starcraft or Star Wars save for maybe the Gungan sub.
The only scifi that has aquatic forces are Stargate Atlantis, Starship Troopers Roughneck Chronicals, Planetary Annihilation, amd Emperor of the Fading Suns.
@@Marinealver Planetary Annihilation's predecessors Total Annihilation (+ The Core Contingency and Battle Tactics expacks) and Supreme Commander (especially 1 and Forged Alliance expack), and indie-developed spiritual successor to TA named Beyond All Reason, too
Ardent Seas is still being developed.
Supreme Commander and total annihilation says hello
I love these videos
Yay! A new video to make my day. ⚓️
That was quick. Keep up the great work! Just wondering if when would General Leang be uploaded kek 😅
Probably after I cover the USA faction and generals. I think it makes sense to have the Leang video after those since her arsenal is a mix of all 3 of the factions.
Nice video, love it.
got there just in time for the new video
Wow I was at work today and I thought of C&C and how when I was a teen I wanted the nod symbol and get off and boom this pop up
we love nod videos please keep up!
The nod built a battleship with a lot of turrets for domination the cost battles. But end as one commun ship transport… -.- .probably forgot buy for battleship ammo. XD
I think you should make video about Infantry equipment next, since it changed a lot with the passing years either due to natural progression or hostile environment.
How about the Temple of NOD, Tech Centers and War Factories. He hasn't even covered those.
The hovercraft resembling a manta ray can be selected and then it gives you its name
Good to know
Thanks!
Oh another great lore vid~
👍🏻
Who ever designed the ships in TW's clearly has never watched a proper documentary on why ships were built like they were.
But man NOTHING is more infuriating then not seeing that Nod BB do anything to support the ground troops. At least you got a GDI BB to provide cruise missile support a couple times, and some carrier support with Orcas.
It's not like it was the first C&C game to have supporting naval ships, if not a fully controllable navy, as the USA had a super carrier and battleship in one of their missions! Imagine if more Tib Wars missions had support like that! Alas.
You mentioned the GDI APC for 'ships' but GDI's amphibious or marine troops aren't too bad all things considered. As is their counterpart in nods subterranean troops, although there stands to reason that Nod also has a marine force for amphibious operations. And then the Scrin have a hell of a lot of teleporting and hover forces of their own!
You could even do a special forces video on the various stealthy and commando forces in uses by the sides.
Generally speaking when it comes to unit and building designs in video games the artists tend to follow the "rule of cool" school of thought. I also think that the TW3 developers had planned to have naval combat in the game, but didn't have time to implement it. There's even concept art of a GDI shipyard. I also plan on making a video dedicated to the Commandos of each of the factions.
To be fair if we made everything ''realistically viable'' we wouldnt have 85% of media created over decades today.
We wouldnt have DOOM (how a single man can rip demons apart with their bare hands even before the curse?)
We wouldnt have Avatar (Although practical, their tech also has its own problems)
We wouldnt have ANY of the C&C.
We wouldnt have ANY Alien related media.
We wouldnt have ANY futuristic media.
As a matter of fact everything we had would seem like copies of eachother.
Rule of cool works. Because its actually interesting and fun.
Now Im not against realistic designs or the practicalty, I really appreciate when designers manage to design things that are realistic and viable. But criticising a game for having *unrealistic* design choices is a bit overboard.
@@Kronosfobi Yeah I wouldn't take my comment that seriously, really it's more of a soft criticism. I like it when things 'largely' represent something that makes sense for it's own context. Like in a fantasy world an elf that can run fast, or in Doom the Doom Guy being unstoppable. Wasn't criticising all of fiction for being fiction come on now.
Like I don't really like Nods Scorpion Tanks but they do... mostly function as they are supposed to. Got armour, treads, a cannon and so on even if it's all hinged onto the tracks in a ridiculous way and has a glass canopy crew compartment!
Obviously I'd love the Nod Battleship more if it looked less like a pre-dreadnought (not that I don't love me pre-dreadnoughts!), didn't have a wired double hull, and was actually a functioning unit in the game at least to defend your base from surface, and possibly air, threats. But it is what it is even with my minor quibble.
I'll apologise if I sounded more serious and damning then I intended though. Probably preface it as "more realistically viable" rather then just "realistically viable."
@@igncom1 Understandable, Have a nice day.
Did not expect to see this one
But it's a nice surprise - right?
Good work in covering a faction that isn't much known to players as naval forces were hardly or rarely covered in the Tiberium series, contrasting that of the Red Alert series.
Would you also cover the GDI navy? They too have their own ships.
GDI has a supercarrier, a battleship (though less armed than the Nod equivalent shown in the video) and smaller craft. Same Tib Wars game
Outstanding work Jethild.
Dude i have been on a binge lately with your content it is amazing.
Im really fascinated with The GLA i watched that one more then the other's and keep wondering if them and Nod went head to head in an all out War who would win because ya Nod are very powerful way more then The GLA but The GLA was able to hold of The US and The PRC for a very long time and them both combine are just as if not more powerful Then Nod.
Respect and keep up the epic work.
Very interesting movie. Thanks
There isn't much body of water to be left for both to even consider building up their naval force on sea.
Damn i love and command and conquer lore
Opinion : Dawn of the Tiberium Age mod has some good ideas as to how Nod's naval aspects would work in a traditional CNC game.
That mod was a bit of a let down imo. Was pretty excited to see it and then play it. Deleted it after about 30 mins.
9:33
While those 5 are vertical launch systems in the broad sense their size and shape indicates they are more like submarine launched ballistic missile cells meant for lobbing either intermediate or intercontinental range ballistic missiles.
Otherwise, this was a very acute observation and quite helpful for people who want to write fics for the C&C franchise!
i will admite i DO love how you scrit the vids like its a mix of what side your speaking for but its always EXTREAMLY clear cut as well. i hope you can find other games to do this to aside from the C&C series
thank you dad i needed this
Fascinating!!!! Now do an analysis of the GDI Navy and Spaceborne vehicles such as the drop ship, Philadelphia and the Kodiak as well.
In the entry about the Nod Cargo Freighter - I thought it worth a mention that the Nod SAM missiles were used by a SAM site situated above them, which upon being discovered by Havoc was being primed to fire (only to self-destruct due to Havoc's handywork, saving the aircraft in the process) on a civilian aircraft entering range due to "blackout protocol being initiated." This is pretty important because it means during Tib War I Nod ships with SAM capability were actively engaging in taking potshots at civilian aircraft if they were on a secret enough mission to warrant blackout protocols. The same deck also featured a pair of anti-air missile launchers that could be crewed to defend the ship from hostile aircraft.
5:05 This looks alot like Leiji Matsumoto space warships like Arcadia.
While I eagerly wait for General Liang, this was a good video to watch.
Sailor call Gilligan? Must be a throwback to Gilligan's Island.
That’s what I noted too. That’s a 60s sitcom.
I want to see the GDI Navy next.
Hello Jethild, Can you make a video about the politics in the world of tiberium wars? Like their history of conflict? or how and what nations picked which sides?
Or how the world itself was classified into the blue, yellow and red zones?
Bruh, yo content lit af my boi
9:25 Battleships did return in C&C Tiberium universe. and Nod BB resembles Yamato so much.
"sigh" I so much miss days of Tiberian Sun when you played as _someone_ then be your own *no one.*
My first reaction was “nod had a navy?”
Apparently
2:01 It's actually called a Mini-Sub if it can fit inside a ship...
And yes, sometimes it's used for transporting cargo or like in the case of the Rising Sun's Yari Mini-Sub, used in combat...
First mate Gilligan is a nod to Gilligan's Island. Captain Stuving is a nod to the Love Boat.
Global Defence Navy when?
Do you think that Nod would put some of their stealth tech on those ships? I would since GDI have mostly air and supremely space dominance.
Yeah I think it's reasonable to assume that Nod would make use of their stealth tech on the ships. But I didn't notice any obvious signs of it on the models themselves. Then again, it could have been internal. There was just limited information on the vessels in general.
*YES!*
I'm sitting around waiting to see if there will be anymore C&C remasters. I wanna see Sun get a remaster
Love the contect
12:19 Yeah, that Battleship is most likely aligned with the Black Hand since LEGION is utilizing Black Hand tech for the mission...
Also the small guns in the sides of the Battleship is most likely used for Anti-Air screening...
I mean let's face it, since the outbreak of WW2 and particularly the Japanese *PEEKABOO!* in Pearl Harbor, Battleships have lost their status as primary naval vessels to Fleet Carriers and Battleships are just merely used as off-shore artillery support or as Anti-Air screens for the Carriers... After that, they went to obscurity... Now all Battleships are either Museum Ships(like Iowa and her sisters) or scrap, and no new Battleships have been built since then...
Yeah the pacific campaign of WW2 basically kickstarted the carrier doctrine into light speed. And as technology improved especially in missile technology and aircraft. Battleships didnt have the flexibility or range and almost perfect precision of say aircraft and missile cruisers. As both those things could carry equal firepower that could as we learned even turn battleships to scrap. Making them big resource hogs that represented too big of a target with too much investment to lose. But battleships did make sense in some cases for the time they were made. Big hulking tanks with the ability to bombard a whole area. But when everything became long range and smaller and even aircraft being able to take out such huge ships battleships are just an obscurity now. Still for the time they were around they were works of art in a sense.
The freighter level is the most confusing for me.
Mods have to be made if we want to expand their naval arsenals. Though I expect Forgotten will have their own little navy too. Scrin is unlikely.
Intresting
Judging by the way that manta-craft is moving and the lack of an apparent wake, I wonder if it's a ground effect-type vehicle?
A very under used part of c&c.
As good as the naval vessels looked makes me wonder if they actually spoke be part of the game at one time.
Hey love your work can you do a video on the forgotten
I don't know. NoStringsPrd already did a dedicated video on the Forgotten and I think he covered them pretty well. So if I did my own, I feel I would just be mostly repeating him.
@@Jethild Very true I watched it earlier today and found it incredibly helpful. My friends and I have been trying to make a ttrpg/wargame out of this universe and I needed some info on them badly.
Btw, still waiting on the video for light scout vehicles. Humvees, buggies, attack bikes, Pitbulls, all of the fast bois that GDI and Nod are known for. Please, pretty please!
Yep, videos regarding them are on the list. So I'll eventually get to them.
I wanted to say something., but what can I say?
everything worth saying was already said.
nod ship cool, sea battles, space battles and controllable ships and Kodiak all plz yes.
In-case if anyone wondering why Nod's 3rd Tiberium War Hovercraft (or manta ray) is hovering above the sea instead of in the air.
It might be inspired by the real life Soviet's Lun-class ekranoplan, and yes, it exists in real-life, the design looks like a plane, but it's actually a warship that hovers above waters. Plus, it's very fast and can carry heavy cargos like tanks and etc. if we were to put it in the Tiberium lore, i can say, Nod might have got inspiration by that Warship. On the other hand, the game developers might have took note of that when designing the Nod's Hovercraft. :)
It would only be fitting if we got GDI navy video next
6:30 I wonder if this is cause of that algae stuff in the ocean.
next GDI naval forces
Considering that the Brotherhood specializes in subterfuge and asymmetrical warfare, if we want to build up Nod's navy, I can probably expect submarines to form the backbone of any naval operations.
The Soviets used submarines to great efficiency, not to mention in Renegade, Nod used a submarine for transport purposes, since hiding underwater made it perfect for smuggling supplies and reinforcements into GDI controlled territory. The way submarines attack also matches how the Stealth Tank operated on land, but instead of de-cloaking, the submarine surfaces to launch torpedoes. By this logic, I can see submarines being a perfect match for the Brotherhood's naval core. I am borrowing a lot from the Empire from Red Alert 3, but I can picture Nod develop their iterations of the Yari minisub and Sea-Wing anti-air submarine to support their battleships. A ballistic missile sub like the Boomer from Red Alert 2 may be an interesting addition, but yeah, Nod already has their fleet of battleships for shoreline bombardment.
Fun fact!: the amphibious NOD Transport ship was also used in Red alert 2 Mental omega in yuri Faction only it was remodeled and given new texture