This video is now "reworked" to include spoiler warnings, and to streamline the dialogue. ⚠⚠There is a SPOILER SECTION towards the end of the video, but you will have ample warning to stop watching and skip over them!⚠⚠ 🎦►15 Starfield Secrets/Tips/Tricks Video Episode 1 - tinyurl.com/yc3t3dcc 🎦►15 Starfield Secrets/Tips/Tricks Video Episode 2 - tinyurl.com/2nfsxwdc 🎶►Imagine Dragons New Starfield Track - tiny.cc/c4favz 🎦►Starfield Live Action Trailer - shorturl.at/yDOV5 💻►Link to Official Bethesa Starfield Site - t.ly/TsGep 📣►Follow me on Discord - discord.gg/RNeJA8cVqb 📝►Support me on Patreon - www.patreon.com/ltbuzzlitebeer 👕►LtBuzzLitebeer Official Merchandise - bit.ly/3Qyq5VM 🎦►Follow me on Twitch - www.twitch.tv/ltbuzzlitebeer ✅►Subscribe to LtBuzzLitebeer - bit.ly/3Xixafp 🐤►Follow me on Twitter - twitter.com/LtBuzzLitebeer CHAPTERS 0:00 - Intro 1:30 - Wash Those Stolen Items! 2:32 - Boost Tips - Break Lock-Ons 3:32 - Boost Tips - How To Conserve Boost 4:30 - Local Time vs. Universal Time - Who Knew??? 5:47 - Fast Travel Grayed Out - What To Do? 6:58 - Embrace Your Inner-Smuggler! Check First 7:40 - Buy Those HOT Ship Parts - How To Modify 8:29 - Smuggling Tips & Tricks 9:44 - EM Weapons Have A Hidden Fire Mode? 10:57 - ⚠ SPOILER WARNING! ⚠ 11:19 - The Red Mile Tips & Hidden Loot 12:50 - Easy Galaxy Travels With NG+ Ship 14:09 - SUBSCRIBE & Socials!
Local time is NOT how long it takes for a planet to rate around the sun, that’s a year. Local time is days, meaning how long it takes the planet to rotate on its axis.
Not sure if anyone has already found this out yet, but.... Ship building: If you keep getting the detached module error, the game can pinpoint what part(s) are not attached. Simply double click on any part of your ship and then take you cursor away. The whole ship, minus the issue parts will be red, so if it's not red, it's not attached :)
I've not heard anyone talk about thrusters in ship combat, and while I saw the perk and unlocked it, it was around 30 or 40 hours of gameplay later when I discovered what it really was. hold down RB in your ship to use thrusters, and it lets you do A LOT of cool shit, and takes space combat to an entirely new level. Thrusters will allow quick, evasive lateral and horizontal movements, BUT even cooler than that, RB works like a drifting button. You can go max speed, hold RB, flip 180 degrees and be essentially moving in reverse at your top speed and fire at anyone behind you, it allows much much much faster turn arounds and makes it almost impossible for enemies to evade your targeting
I discovered that, if you get caught with some contraband and you've got lots of stolen items on you. You get ported to the UC Headquarters or whatever it's called. When you spawn, there is a box behind you full of all your stuff. You can then simply pick the lock and take all your stuff back! :)
One thing he missed in space combat: The first rank of Ship piloting gives you access to a thruster mode. If you hold down the thruster button (RB on console) not only can you strafe up, down, left and, right; you can also spin your ship around while continuing to move the direction you where going when you hit the button. Ie: if you are being attacked from behind.... boost away, hold the thruster button, spin 180 and fire at the enemies while still speeding away from them. It was a game changer in combat
You can buy 'salvage locations' from the misc section of proc gen settlements. While its usually just resources, can find one marked as salvage that takes you to a dungeon which is garunteed to drop a gold tier legendary item
Engage your thrusters in ship combat for better faster and more precise turning do a 180 in half the time and distance to get back into combat quicker.
For the boost tips, if you have 1 point in Piloting, you can also use the thrusters to stop it (so on PC: shift then space bar). Thrusters are also very useful to face a ship following you while still moving away from it.
I recommend against using shift + space bar for anything that is repetitive. Hurt my hand that way on league of legends when I made that Hotkey center the camera over my character (changed it from default). Hand got really messed up and forced me to quit playing League of legends. So now I'm playing Xbox
@@Kyle-nm1kh It's always good advice to remind people to pay attention to their hands but here it's shift then you wait 1 sec and space bar (or S if you use the technique presenting in the video), and you will have to do it maybe 5 to 15 times in a space fight then wait an hour for another space fight... I think that just typing this text was probably more demanding than that ^^
@LudoTechWorld it's just pressing them at the same time which can mess up the palm of your hand. If you are not spreading both pinky and thumb at the exact same time then it shouldn't be an issue
Hey Buzz! I'm a recent subscriber and I just wanted to say that your videos are quite enjoyable. They are fairly accurate, straight-to-the-point, and organized by chapters; I appreciate that! When I first saw my first of your videos on Starfield, your intro caught me by surprise as I thought, "Wow, this looks professionally done" and after watching the whole video, I subscribed. Thanks for the high-quality stuff, and cheers!
I think the game mentions the "use boost to break missle lock" mechanic when you go to the UC flight simulators. Either that, or a loading screen tooltip. I remember that the game specifically tells you about it at some point.
You know, it never even occurred to me to do anything else about a lock. Just "I should be 'not here'." and hit the gas. I was just glad it worked. I've seen a sillier method tho. Using structure components to make an antenna UP and another to one side, so when the AI aims for the center of the ship, there's no ship there. Missiles will just spin next to you.
Scan jammer percentage doesnt stack if im not mistaken. Thanks so much for the EM rifle tips. Omg Im cursing ryujin so much when they gave me that weapon and ask me to do everything in stealth, but that weapon cant even one shot the enemy!!.
Another way to wash some items (such as weapons or space suits) is toodify them at a work bench. Which is an awesome lore-friendly way to change an items status. Because, that obviously cannot be your gun, it has an extended magazine, a bull barrel and is loaded full of depleted uranium rounds!
Hey Buzz, I don't know if you have covered this yet but.... On Xbox when you have large stacks of things like ammo and want to transfer just one, you can tap the LB button to speed through the slow tick down to 1 item.
My tip for you guys is once you complete the uc vangaurd quest you get the option to hunt Spoler Terramorphs that yeild 160 to 356 exp per hunt ! Uc vangaurd also has clear skies missions each system you rid of spacers, pirates , or ecliptic nets about 120 - 130 exp Ive done this 30 times so far so it seems like its unlimited
Fun fact, local time (LT) is based on the planet's/moon's "solar" time concept which is how long it takes to rotate once on its axis and point exactly back at its star (e.g. use noon as a reference). Universal time (UT) appears to be based on Earth's solar time. However, you probably know that not all planets/moons rotate at the same speed and this is reflected in the different amounts of UT that passes based on which location you're at. This is accounted for in the "sidereal" time concept which is how long it takes for a body to rotate once on its axis and point exactly back at a reference star, not its sun, in its sky. You can sync times between planets by referencing the same star for both of them. Knowing this, the reason why waiting on Venus equates to a ridiculous UT difference becomes obvious. Venus' rotation on its axis is EXTREMELY slow, lasting ~243 Earth days! There's a formula for determining solar day length based on Earth time. Since Venus also has a retrograde rotation, it uses a + instead of a - and the formula is: sidereal time / ( 1 + [sidereal time / sidereal orbital period] ). This comes out to ~116.7 days which Bethesda seems to have capped at 100 UT HOURS to keep things simple. This formula doesn't work for tidally locked bodies though, so I'm not quite sure what Bethesda has done for them. It's weird that Bethesda has chosen to make each planet have a "24" hour period, though. A side effect that this creates is the weird situation we get with vendors as explained at 5:12 in the video. And since extractors are also based on UT, they also get steroids when you wait on these slower rotating bodies!
THANK YOU for re-uploading and calling out the spoilers! And great tips on both the boost and the grayed out fast travel. I had no idea why that kept happening to me.
Great video. At the risk of being pedantic, local time (4:44) refers to the amount of time it takes for a planet to revolve one time around its own axis. The amount of time a planet takes to revolve around its own sun would be a year. Anyway, it doesn't change the effect we're observing in the game. It's just weird that so many creators are making this same errant statement. Everyone watching each other's videos?
Perfect timing! Your last video was super helpful as was the comment section. Good on you for taking the time to fix and reup to keep your standards up.
Make sure your grav range is 28 plus, then youll be able to go to any of the stars. The artifact ability quest hints at this for like 5 of em. Also if you stack jammers it glitches out, best to just add the one.
I’m always so torn on spoilers. I’d rather avoid them, and I know the red mile is a thing I’ve heard of in the game but haven’t done yet and don’t really know what it is, but after I play it and go back to watch I’m like “oh dang I wish I had known that was there ahead of time.”
@@MaxModded I'm about lvl 20 ATM and I find the game easy. Does the difficulty ramp up or do I have to put it on hard. I'm 2nd quest after meeting Vlad on the eye
If you get to rank 4 in ship building, and lvl60, you unlock reactors, jump drives and engines that will get you 30ly. Increase your fuel capacity to minimize (or eliminate) your stops along a jump course.
There's some weirdness with contraband scans. Just a shielded cargo hold got me a 50% chance, adding a multifrequency jammer bumped it to 80% (even though it says it adds 50% on it's own) and 1 point in deception got me to 90% which tracks with what it says at least.
If you're on a planet that has a ridiculous local time to UT difference, you can just get in your spaceship, takeoff into space, and sleep there. No matter where you are, if you're flying in your ship in space, sleep/wait is always a straight 1hr to 1hr ratio.
If you need to bypass the bounty scan in NA you can jump and run up the sloped glass roof that is aimed at the un-used pad beside where you land. I would presume that the area in which you'll be scanned is a vertical volume tho and you'll need a boostpack to get down safely. This can also be used to hop onto the flat-top cone then onto the roof of the building to go around to the pad that the other ships come in and land on. They're all inaccessible but its kinda fun to let em come in right there near you.
For NA, you can just boost jump up the wall next to the scan ramp and then just run down the path, and vice versa if you are leaving. For avoiding scan when smuggling out of Neon, you can just jump from Ebbside down to the landing platform.
I'm on NG10+, level 100 and 200 hours in. Contraband just isn't worth it unfortunately. The only exception is if you're straight going for crimson fleet and need some money. Even then, stealing weapons and selling them is way easier as you don't have to evade the scans on regular systems. Ohterwise a really nice series! You really should get into ship weapon systems. Nothing beats three weapon types of particle weapons (3km range).
To add to the Universal time thing. Venus. 1 hour = 100 hours on Venus. Perfect for resetting inventories (including the ship vendor). Works well when you need your resources to extract faster in an outpost too. Wait 24 hours on Venus, and every single storage container the extractors are sending to, will be full by the time you get back. I had 50 storage containers completely empty, with 8 extractors running to 'em. I went off to Venus, waited, came back. All 50 containers were 100% full. I ended up taking everything out and had about 8000 of each resource. I mean, each resource only sells for like, 1 credit each. But, that's still like 16000 credits. OR, do the XP farm thing and just farm Aluminum and Iron, and turn those into Adaptive Frames. You can make 99 frames at a time, in a couple seconds. If you sleep first, that's a little over 100 xp every couple of seconds for doing almost nothing.
Thanks for the reworked video Lt!!!! Much appreciated. So much good stuff in your tips videos. The "laundering" of stolen goods is awesome as I keep getting bounties on my head!!!! Lol.
L.T. youre a beast big dawg thanks for the tips and quality work!!! Ive been watching since the hype of the game way before release and it looks like this will be the beginning of a long and insightful relationship 😂. Thanks for the vids brother!!
If you have a house, put a storage box in it (any kind will work) and then put your stolen items in it, then take it out and it will no longer show stolen but that you owned them and you don't have waste credits.
@woo545 i mean thrusters, which are separate from boosters. Basically little thrusters for direct up, down, left, right movement without needing to repositing facing. (Check your keybindings for what button it is for you, is what Piloting 1 provides)
EM weapons: a bit skeevy on my part, but covert missions can suck on Very Hard. I turn it down to easy when I don't want to kill, because then the disruptor is a simple 1tap incapacitator. Really feels more 'techninja' that way. Red Mile cache: you don't even need to make it back to a TA, the bartender there will buy contraband! In general she is a good alternative to The Den!
Also a nice contraband cache on the beach of Paradiso in Porrima , discovered this after marring Sara. Gal bank at Akila City has the vault opened after you complete this first mission. There is an unlimited locker that you can store anything in. As the game progresses you also will get keys that you can use in this vault to loot various rich peoples lockers. I'm not sure if you can do this at all the Gal banks vaults or not. I would guess you can.
A great way of making money I have found is to build a settlement mission post and then do as many crimson fleet assassination missions as possible but don't destroy the last crimson fleet ship instead board it and look for contraband, I have found on every occasion between 1:00 and 3 contraband worth over 10,000 credits each What I do is I collect these bring them back to my settlement and store them inside a containers until I want to do a cash run I then fly to these towns sell my contraband and make hundreds of thousands of credits on top of the rewards you usually get for doing the missions themselves
Something I found out in not sure is common knowledge or not, but when scanning for fauna and Flora for surveys, if you pick a random land spot on the planet map it will tell you what kind of biome that is, and also if you have fully scanned that area for Flora and fauna.
Here are the five best ways to have more fun in Starfield: 1. Use the console command to change your carry weight to 500,000 because inventory management is boring. 2. Install the Neutral LUTS mod to make that depressing fog go away. 3. Use console command player.setscale 0.92 so you walk faster and run faster. 4. Add the unlimited sprinting mod so you can sprint forever, since every location you want to go to on every planet is at least 5 minutes away (in real time, sigh). 5. Add show more points of interest mod so your scanner detects POIs that are much further away and allows you to identify them from afar to see if they are worth running to.
Alternative washing technique for weapons and armors. Mod them. They are after a single mod, a new weapon. They are also worth more to sell. You can add over 1000 credits in sell value with less than 200 credits of resources for high value weapons and armor of atleast 12000 credits (not sale value).
When your ship has low mobility, boost into thruster turn into boost is what you want to be doing. It's like not really having that low mobility. The above tip is especially valuable, because you can reach top speed with lower engine power by having less engines. It's kind of cheaty, but I guess it's the way Todd intended it. You can put a single 2-3 power A class engine on a huge ship of any class, power much more guns, haul all of the cargo etc. You still reach top speed fast, and those handbrake turns should help with maneuvering. What you gain in weapon power might just be worth it.
SPOILERS! basically? finish the 'main storyline missions' entirely. get all the Artifact pieces you can and install them in your Armillary either at your outpost or on your ship. pick either Hunter or Emissary Faction of Starborn to support you OR go it on your own and you'll have to fight BOTH Starborn Factions. get to Unity location and defeat whichever of the Starborn Faction(s) you did NOT join up with. put the Artifact pieces into the spot you're told to and step inside. you'll listen to the speech then push your character into the 'big glowey sphere' and bingo-bango you are Starborn! you get a Starborn space suit, helmet, and the ship. but, you can turn AROUND and leave the Unity and i don't know what happens after that. :) even MORE spoilers ahead! BUT! and this is a huuuuuge but! if you become Starborn. you'll lose everything else, and i do mean EVERYTHING ELSE! you have now left your former universe behind and entered a brand spanking new universe which HAD a version of yourself previously. but that version DIED. as far as i know you'll lose the stuff you collected previously: Artifacts! ammo, weapons, helmets, spacesuits, outposts, healing items, resources, accessories, ships in your inventory, hidden loot you've stuck in various safes houses and Constellation HQ/The Lodge, junk collectibles and other ephemera. the ONLY things you get to keep personally is your: Name, Appearance, your 'background specifications' you created in-game after touching the First Artifact, the 'powers' you earned from the Temples you visited in your first universe, AND the Skills and the Ranks inside those Skills you've earned. your OVERALL character level goes down to ONE as well! also, after becoming Starborn the ENTIRE 'quest system' for the game is reset. i believe that reset goes all the way 'back in time' to RIGHT AFTER Barret lands at the Argos Extractors mine to pick up the Artifact piece from you at the beginning of the game. the you that was in this new universe DIED during the Crimson Fleet pirate attack at the Argos Extractors mine and Barrett took the Artifact to the Lodge/Constellation HQ. basically? you not only changed universes, but you WENT BACK IN TIME! all of the Constellation members are alive, well, and don't know you from Adam's Housecat because the you... 'here'... is dead and didn't make it to The Lodge. Artifacts AND Temples now have NEW locations! they're NOT on the planets or in the star systems you previously found them on! giving all your info voluntarily to Constellation (or you can bully your way or other options) as their Ally (revealing you are Starborn) or rejoining up with them (perhaps keeping your Starborn status a secret, i dunno!) reveals the change in Artifact and Temple locations. but your data does help Constellation find the 'new locations' more easily. now, as far as i know EVERYTHING ELSE other than the Artifacts and the Temples is EXACTLY the same, mission/quest content etc. as your 'original universe'... i think. except for the 'back in time' reset. as for the Starborn presently in this 'new universe'... i don't know a single thing! :D as to loot and locations for said loot and whatnot, i've no clue! i hope i haven't spoiled you totally and ruined anything! if so, i apologize and hope you'll still enjoy Starfield. :)
You can take contraband anywhere without shielded cargo. Just land on a random location before they scan. Throw the contraband on the ground. Go back into orbit and then let them scan you. Then you can pick it back up and land at a poi. A bit of a hassle, but it's 100% great success.
So if I'm reading you right you 1) travel to a planet you want to go that you can sell your contraband 2) drop it from inventory to floor of ship 3) get scanned with 100% success rate? What's the best way to sell contraband? Any special npc with lots of credits?
@@Kyle-nm1kh No, you land somewhere else on the planet or in the system where they don't scan you. Then drop the contraband. Then go back to where they scan you. Then go back to where you dropped the contraband and pick it back up. Then go wherever you wanted to go to sell it. IIRC they only scan you once when you get into the system. After being scanned you can jump around within the same system and not be scanned again at that location.
@Galiant2010 sorry I'm not fully following. How do you know where you get scanned? And if they scan you in a solar system or in orbit of a planet, how do you drop it off on that planets land? And once you do that, how do you pick it up again and not get scanned again when changing positions? I just don't even know how it all works so I have just been not picking up contraband. I saw some in a cave in Venus but decided not to bother
@@Kyle-nm1kh When you select a solar system to travel to, there will be a warning if you are wanted there or carrying contraband. You can still go, but you need to land before they finish the scan. You cannot land on poi, but you can anywhere else. Pick a random location and drop your contraband. Then go back into orbit and let them scan you. After the scan you are cleared to land anywhere in the system and they will not scan you again. So you can pick up the contraband and land in any city with the contraband. Spiffing Britt made a video about this cheat and more.
That boost governing was a great tip - much thanks Buzz. Any tips on targeting engines? I'm trying to figure it out but in the heat of battle makes it difficult to experiment (yes I know about the flight simulator as an option). When I'm targeted into the ship how do you focus on the ENG components on controller... I keep flittering around the grav, eng, other parts... and I'm annoyed I can't lock into just the ENG parts? Anyone have any pointers?
Once you are locked on, enter targeting mode (R on PC), from there you can move left or right using A or D to switch between the different enemy ship systems to target.
A tip to smuggling is drop a outpost out side of a major city like cydonia then you can fast travel to the out post and walk to the city, it will always get you past scans but you gota hoof it to get in the city no idea if it would work with new Atlantis as its up in the air worth a shot I use Mars. If your a outlaw it a way to bypass scans. It does work for new Atlantis just tested it just make sure you go around the entrance scanners
Big helpful tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game.
Meanwhile on very hard difficulty With all my legendary drops. I will admit I occasionally switch to very easy if I come across a particularly hard ship battle.
5:00 I thought it was because of relativity. The closer you are to a high-mass object (e.g. a star), the slower time ticks for the rest of us - meaning after 1 hour for you, several hours have passed for the rest of us (watch Interstellar for an easy to grasp description). The dents in space-time are even drawn into the system-maps. 🤓
Great vids, ive joined the discord too really informative and helpful vids ive been gaming for more then 35 years and this game is just something else it is MOO sive as they say here keep up the good work … your Division vids are awesome too…have taken some of your builds and tweaked them a bit 🤙
I hopped over the wall in Atlantis list night and went for a walk in the countryside. Ended up killing 3 Citizen Security officers and jacking their ship. Not quite sure how that happened but... I've got a new ship and no bounty so, it's all good.
This video is now "reworked" to include spoiler warnings, and to streamline the dialogue.
⚠⚠There is a SPOILER SECTION towards the end of the video, but you will have ample warning to stop watching and skip over them!⚠⚠
🎦►15 Starfield Secrets/Tips/Tricks Video Episode 1 - tinyurl.com/yc3t3dcc
🎦►15 Starfield Secrets/Tips/Tricks Video Episode 2 - tinyurl.com/2nfsxwdc
🎶►Imagine Dragons New Starfield Track - tiny.cc/c4favz
🎦►Starfield Live Action Trailer - shorturl.at/yDOV5
💻►Link to Official Bethesa Starfield Site - t.ly/TsGep
📣►Follow me on Discord - discord.gg/RNeJA8cVqb
📝►Support me on Patreon - www.patreon.com/ltbuzzlitebeer
👕►LtBuzzLitebeer Official Merchandise - bit.ly/3Qyq5VM
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CHAPTERS
0:00 - Intro
1:30 - Wash Those Stolen Items!
2:32 - Boost Tips - Break Lock-Ons
3:32 - Boost Tips - How To Conserve Boost
4:30 - Local Time vs. Universal Time - Who Knew???
5:47 - Fast Travel Grayed Out - What To Do?
6:58 - Embrace Your Inner-Smuggler! Check First
7:40 - Buy Those HOT Ship Parts - How To Modify
8:29 - Smuggling Tips & Tricks
9:44 - EM Weapons Have A Hidden Fire Mode?
10:57 - ⚠ SPOILER WARNING! ⚠
11:19 - The Red Mile Tips & Hidden Loot
12:50 - Easy Galaxy Travels With NG+ Ship
14:09 - SUBSCRIBE & Socials!
"I use them for smuggling" I love the Star Wars reference there!
Would it be possible for you to do a "best" weapons and armor guide I know it'll be subjective but your videos are very informative
How did you get the Navy A Cargo ship?
@@yiayango I could 👍
@@troybrowning839 I got attacked in space, and disabled the ship and took it over.
Local time is NOT how long it takes for a planet to rate around the sun, that’s a year. Local time is days, meaning how long it takes the planet to rotate on its axis.
I was like whoa.. that can’t be right.
He’s just reading a script so he has no idea.
Meant to say axis, as it's on my script. My bad.
@@coolichka42He does have an idea, just said the wrong thing. I write, edit and record everything, so there's no video team at work here.
We all knew what he meant there, Akshually guy! 😂
Not sure if anyone has already found this out yet, but....
Ship building: If you keep getting the detached module error, the game can pinpoint what part(s) are not attached.
Simply double click on any part of your ship and then take you cursor away. The whole ship, minus the issue parts will be red, so if it's not red, it's not attached :)
How would this be done on Xbox?
@@russellfautheree4650 Xbox controls: hit LB once in build mode to select the whole ship.
I've not heard anyone talk about thrusters in ship combat, and while I saw the perk and unlocked it, it was around 30 or 40 hours of gameplay later when I discovered what it really was. hold down RB in your ship to use thrusters, and it lets you do A LOT of cool shit, and takes space combat to an entirely new level. Thrusters will allow quick, evasive lateral and horizontal movements, BUT even cooler than that, RB works like a drifting button. You can go max speed, hold RB, flip 180 degrees and be essentially moving in reverse at your top speed and fire at anyone behind you, it allows much much much faster turn arounds and makes it almost impossible for enemies to evade your targeting
I discovered that, if you get caught with some contraband and you've got lots of stolen items on you. You get ported to the UC Headquarters or whatever it's called.
When you spawn, there is a box behind you full of all your stuff.
You can then simply pick the lock and take all your stuff back! :)
Nice!
One thing he missed in space combat:
The first rank of Ship piloting gives you access to a thruster mode. If you hold down the thruster button (RB on console) not only can you strafe up, down, left and, right; you can also spin your ship around while continuing to move the direction you where going when you hit the button.
Ie: if you are being attacked from behind.... boost away, hold the thruster button, spin 180 and fire at the enemies while still speeding away from them.
It was a game changer in combat
OK ender Wiggin
I will have to try that. May help me in the sim
@@Kyle-nm1kh the enemies gate is down.
The Expanse Rocinate feelings
Oh, did not know. Thanks!
You can buy 'salvage locations' from the misc section of proc gen settlements. While its usually just resources, can find one marked as salvage that takes you to a dungeon which is garunteed to drop a gold tier legendary item
Whats a proc gen settlement?
@@kevin11humorprocedurally generated
Trade Authority in Neon sells slates in the Misc section too.
Buy 'salvage locations' ?
Miscellaneous section of procedural generated?
What?
@@chrishanson8496 Yeah, proc gen vendors on proc gen worlds sometimes sell salvage locations that proc gen a locale
Engage your thrusters in ship combat for better faster and more precise turning do a 180 in half the time and distance to get back into combat quicker.
Or, use actual physics and engineering and cut your engines to turn faster.
For the boost tips, if you have 1 point in Piloting, you can also use the thrusters to stop it (so on PC: shift then space bar). Thrusters are also very useful to face a ship following you while still moving away from it.
👍
I recommend against using shift + space bar for anything that is repetitive. Hurt my hand that way on league of legends when I made that Hotkey center the camera over my character (changed it from default). Hand got really messed up and forced me to quit playing League of legends.
So now I'm playing Xbox
@@Kyle-nm1kh It's always good advice to remind people to pay attention to their hands but here it's shift then you wait 1 sec and space bar (or S if you use the technique presenting in the video), and you will have to do it maybe 5 to 15 times in a space fight then wait an hour for another space fight... I think that just typing this text was probably more demanding than that ^^
@LudoTechWorld it's just pressing them at the same time which can mess up the palm of your hand. If you are not spreading both pinky and thumb at the exact same time then it shouldn't be an issue
You can just hit space, you don't need the shift key.
Discovered your channel through Starfield and I've really enjoyed it! You put out quality content! Thank you for taking the time to make these videos!
❤️❤️❤️
Hey Buzz! I'm a recent subscriber and I just wanted to say that your videos are quite enjoyable. They are fairly accurate, straight-to-the-point, and organized by chapters; I appreciate that! When I first saw my first of your videos on Starfield, your intro caught me by surprise as I thought, "Wow, this looks professionally done" and after watching the whole video, I subscribed. Thanks for the high-quality stuff, and cheers!
I think the game mentions the "use boost to break missle lock" mechanic when you go to the UC flight simulators. Either that, or a loading screen tooltip. I remember that the game specifically tells you about it at some point.
Loading screens aren't what they used to be. Not enough time to read even 1 sentence lol
You know, it never even occurred to me to do anything else about a lock. Just "I should be 'not here'." and hit the gas. I was just glad it worked.
I've seen a sillier method tho. Using structure components to make an antenna UP and another to one side, so when the AI aims for the center of the ship, there's no ship there. Missiles will just spin next to you.
Thanks for the additional tips. Loving Starfield.
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Thanks!
Hey, many thanks for the Super Chat! ❤️
Scan jammer percentage doesnt stack if im not mistaken.
Thanks so much for the EM rifle tips. Omg Im cursing ryujin so much when they gave me that weapon and ask me to do everything in stealth, but that weapon cant even one shot the enemy!!.
Thank you for reworking the video. Appreciate it.
Another way to wash some items (such as weapons or space suits) is toodify them at a work bench. Which is an awesome lore-friendly way to change an items status. Because, that obviously cannot be your gun, it has an extended magazine, a bull barrel and is loaded full of depleted uranium rounds!
Rocking content!!! Glad you showed up in my feed!
Appreciate the clear spoiler warning. You are a scholar and a gentleman.
Hey Buzz, I don't know if you have covered this yet but....
On Xbox when you have large stacks of things like ammo and want to transfer just one, you can tap the LB button to speed through the slow tick down to 1 item.
This has been around for at least the last few Bethesda games. You can hit LB while also holding the thumbstick to do it even faster.
Congrats on exceeding the 500,000 views mark for a single video. Great job, keep it up.
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Awesome video! I’m over 90 hours in and didn’t even know you could clean items ;-;
Hah! Yep 👍
My tip for you guys is once you complete the uc vangaurd quest you get the option to hunt
Spoler
Terramorphs that yeild 160 to 356 exp per hunt !
Uc vangaurd also has clear skies missions each system you rid of spacers, pirates , or ecliptic nets about 120 - 130 exp
Ive done this 30 times so far so it seems like its unlimited
Starfield uploads been on point ! 🔥
Fun fact, local time (LT) is based on the planet's/moon's "solar" time concept which is how long it takes to rotate once on its axis and point exactly back at its star (e.g. use noon as a reference). Universal time (UT) appears to be based on Earth's solar time. However, you probably know that not all planets/moons rotate at the same speed and this is reflected in the different amounts of UT that passes based on which location you're at. This is accounted for in the "sidereal" time concept which is how long it takes for a body to rotate once on its axis and point exactly back at a reference star, not its sun, in its sky. You can sync times between planets by referencing the same star for both of them.
Knowing this, the reason why waiting on Venus equates to a ridiculous UT difference becomes obvious. Venus' rotation on its axis is EXTREMELY slow, lasting ~243 Earth days! There's a formula for determining solar day length based on Earth time. Since Venus also has a retrograde rotation, it uses a + instead of a - and the formula is: sidereal time / ( 1 + [sidereal time / sidereal orbital period] ). This comes out to ~116.7 days which Bethesda seems to have capped at 100 UT HOURS to keep things simple. This formula doesn't work for tidally locked bodies though, so I'm not quite sure what Bethesda has done for them.
It's weird that Bethesda has chosen to make each planet have a "24" hour period, though. A side effect that this creates is the weird situation we get with vendors as explained at 5:12 in the video. And since extractors are also based on UT, they also get steroids when you wait on these slower rotating bodies!
Adding weapon mounts to the ship piece interconnects was a gem i learned earlier this week. Was needing a place to mount more jammers
Ship piece interconnects?
Great video bro very informative and allowed me to opt out of spoilers 😂❤ much love dude keep it up!!
THANK YOU for re-uploading and calling out the spoilers!
And great tips on both the boost and the grayed out fast travel. I had no idea why that kept happening to me.
This game is absolutely mind blowing with so much content, totally worth every penny spent!! Absolutely loving my Starfield time and these vids
lol
Great video. At the risk of being pedantic, local time (4:44) refers to the amount of time it takes for a planet to revolve one time around its own axis. The amount of time a planet takes to revolve around its own sun would be a year.
Anyway, it doesn't change the effect we're observing in the game. It's just weird that so many creators are making this same errant statement. Everyone watching each other's videos?
Thank you...once again! Keep up the great work.
Venus is great for UT passage. Every hour on Venus is 100 hours UT time.
So I've heard!
Very good video! That is a lot of stuff I have not seen another channel show!!
Perfect timing! Your last video was super helpful as was the comment section.
Good on you for taking the time to fix and reup to keep your standards up.
Phenomenal video sir!!! 👊👊
Make sure your grav range is 28 plus, then youll be able to go to any of the stars. The artifact ability quest hints at this for like 5 of em. Also if you stack jammers it glitches out, best to just add the one.
Thanks for the info about space combat.
I can’t believe how completely I have dropped Div 2 for this game, after 2700hours of Div 2!
I’m always so torn on spoilers. I’d rather avoid them, and I know the red mile is a thing I’ve heard of in the game but haven’t done yet and don’t really know what it is, but after I play it and go back to watch I’m like “oh dang I wish I had known that was there ahead of time.”
The best part about The Red Mile is buying the drink at the bar called Runner's Rush. Stock up on those puppies for difficult encounters.
@@MaxModded I'm about lvl 20 ATM and I find the game easy. Does the difficulty ramp up or do I have to put it on hard. I'm 2nd quest after meeting Vlad on the eye
@@michaela5430 I'm the wrong person to ask. I'm pretty bad at the action parts. LOL
I followed you because you were talking about a scam zombie game and now you’re covering my current game, that worked out pretty awesomely
Thank you! Another very helpful video!
If you get to rank 4 in ship building, and lvl60, you unlock reactors, jump drives and engines that will get you 30ly. Increase your fuel capacity to minimize (or eliminate) your stops along a jump course.
Dude! These videos are gold! Thank you for your thorough work, sir. 🤝🏻 Love your content!
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Good to know stolen items don’t come up on contraband scans. Big time saver.
There's some weirdness with contraband scans. Just a shielded cargo hold got me a 50% chance, adding a multifrequency jammer bumped it to 80% (even though it says it adds 50% on it's own) and 1 point in deception got me to 90% which tracks with what it says at least.
If you're on a planet that has a ridiculous local time to UT difference, you can just get in your spaceship, takeoff into space, and sleep there. No matter where you are, if you're flying in your ship in space, sleep/wait is always a straight 1hr to 1hr ratio.
If you need to bypass the bounty scan in NA you can jump and run up the sloped glass roof that is aimed at the un-used pad beside where you land. I would presume that the area in which you'll be scanned is a vertical volume tho and you'll need a boostpack to get down safely.
This can also be used to hop onto the flat-top cone then onto the roof of the building to go around to the pad that the other ships come in and land on. They're all inaccessible but its kinda fun to let em come in right there near you.
For NA, you can just boost jump up the wall next to the scan ramp and then just run down the path, and vice versa if you are leaving. For avoiding scan when smuggling out of Neon, you can just jump from Ebbside down to the landing platform.
I'm on NG10+, level 100 and 200 hours in. Contraband just isn't worth it unfortunately. The only exception is if you're straight going for crimson fleet and need some money. Even then, stealing weapons and selling them is way easier as you don't have to evade the scans on regular systems. Ohterwise a really nice series! You really should get into ship weapon systems. Nothing beats three weapon types of particle weapons (3km range).
Your last post went up in views because the content you make is top class
To add to the Universal time thing. Venus. 1 hour = 100 hours on Venus. Perfect for resetting inventories (including the ship vendor). Works well when you need your resources to extract faster in an outpost too. Wait 24 hours on Venus, and every single storage container the extractors are sending to, will be full by the time you get back. I had 50 storage containers completely empty, with 8 extractors running to 'em. I went off to Venus, waited, came back. All 50 containers were 100% full. I ended up taking everything out and had about 8000 of each resource. I mean, each resource only sells for like, 1 credit each. But, that's still like 16000 credits. OR, do the XP farm thing and just farm Aluminum and Iron, and turn those into Adaptive Frames. You can make 99 frames at a time, in a couple seconds. If you sleep first, that's a little over 100 xp every couple of seconds for doing almost nothing.
Lt. Buzz, I subbed back in the Battlefield V days.....and am absolutely thrilled with your Starfield content. Great channel.
Thanks for the reworked video Lt!!!! Much appreciated. So much good stuff in your tips videos. The "laundering" of stolen goods is awesome as I keep getting bounties on my head!!!! Lol.
Another red mile tip is to use amp and just run the mile without killing any beasts
Yeah, I made that mistake first time (and died trying to kill something). Second two times (per quest) ran it without shooting anything).
L.T. youre a beast big dawg thanks for the tips and quality work!!! Ive been watching since the hype of the game way before release and it looks like this will be the beginning of a long and insightful relationship 😂. Thanks for the vids brother!!
If you have a house, put a storage box in it (any kind will work) and then put your stolen items in it, then take it out and it will no longer show stolen but that you owned them and you don't have waste credits.
Contraband laundering 😂 Thank you so much 4 that tip Buzz!
An addition to the ways to cancel boost quickly is using thrusters, which are unlocked with Piloting 1
@woo545 i mean thrusters, which are separate from boosters. Basically little thrusters for direct up, down, left, right movement without needing to repositing facing. (Check your keybindings for what button it is for you, is what Piloting 1 provides)
Great tips, love the series!
Not surprised at your view counts at all. You are quickly becoming THE Starfield UA-camr. Well done.
Does anyone else set Grav to one. Hold select and watch a glorious 360 view of your ship before you jump 😊
I can't say that I've tried that, but I will later today!
Same I will be trying this!
@@LtBuzzLitebeer just rolling through a good part of space while I'm having a lite beer with no Ui is quite relaxing
@@Howlingbrown 👍
EM weapons: a bit skeevy on my part, but covert missions can suck on Very Hard. I turn it down to easy when I don't want to kill, because then the disruptor is a simple 1tap incapacitator. Really feels more 'techninja' that way.
Red Mile cache: you don't even need to make it back to a TA, the bartender there will buy contraband! In general she is a good alternative to The Den!
Correct on the bartender. 👍
Hey Buzz! Thanks for all you hard work over the years, have always enjoyed your content.
Also a nice contraband cache on the beach of Paradiso in Porrima , discovered this after marring Sara. Gal bank at Akila City has the vault opened after you complete this first mission. There is an unlimited locker that you can store anything in. As the game progresses you also will get keys that you can use in this vault to loot various rich peoples lockers.
I'm not sure if you can do this at all the Gal banks vaults or not. I would guess you can.
Thanks for the spoiler warning, much appreciated.
i dont think the jammer % stacks, so buying 2 or 3 is a waste of money.
A great way of making money I have found is to build a settlement mission post and then do as many crimson fleet assassination missions as possible but don't destroy the last crimson fleet ship instead board it and look for contraband, I have found on every occasion between 1:00 and 3 contraband worth over 10,000 credits each What I do is I collect these bring them back to my settlement and store them inside a containers until I want to do a cash run I then fly to these towns sell my contraband and make hundreds of thousands of credits on top of the rewards you usually get for doing the missions themselves
Instead of lowering throttle to control boost just hold RB and use your thrusters to turn faster
Something I found out in not sure is common knowledge or not, but when scanning for fauna and Flora for surveys, if you pick a random land spot on the planet map it will tell you what kind of biome that is, and also if you have fully scanned that area for Flora and fauna.
Great video glad I subd!
120hrs in and haven't been to Neon, Akila or that crimson fleets station.... this game is soo weird to me.
Here are the five best ways to have more fun in Starfield: 1. Use the console command to change your carry weight to 500,000 because inventory management is boring. 2. Install the Neutral LUTS mod to make that depressing fog go away. 3. Use console command player.setscale 0.92 so you walk faster and run faster. 4. Add the unlimited sprinting mod so you can sprint forever, since every location you want to go to on every planet is at least 5 minutes away (in real time, sigh). 5. Add show more points of interest mod so your scanner detects POIs that are much further away and allows you to identify them from afar to see if they are worth running to.
Thank you for all the helpful tips and tricks, you are doing a great job!
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U deserve every like man. Thank you for reuploading the video. I was one of the victims lol. Nothing too major but its best to warn anyway.
Alternative washing technique for weapons and armors. Mod them. They are after a single mod, a new weapon. They are also worth more to sell. You can add over 1000 credits in sell value with less than 200 credits of resources for high value weapons and armor of atleast 12000 credits (not sale value).
When your ship has low mobility, boost into thruster turn into boost is what you want to be doing. It's like not really having that low mobility.
The above tip is especially valuable, because you can reach top speed with lower engine power by having less engines. It's kind of cheaty, but I guess it's the way Todd intended it. You can put a single 2-3 power A class engine on a huge ship of any class, power much more guns, haul all of the cargo etc. You still reach top speed fast, and those handbrake turns should help with maneuvering. What you gain in weapon power might just be worth it.
Akila City is 28 hours for UT for 24 hours. Great for the Magic Puddle :)
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Buzz how did you get a Starborn Ship ? Just curious on this. Great video sir.
SPOILERS!
basically? finish the 'main storyline missions' entirely. get all the Artifact pieces you can and install them in your Armillary either at your outpost or on your ship. pick either Hunter or Emissary Faction of Starborn to support you OR go it on your own and you'll have to fight BOTH Starborn Factions. get to Unity location and defeat whichever of the Starborn Faction(s) you did NOT join up with. put the Artifact pieces into the spot you're told to and step inside. you'll listen to the speech then push your character into the 'big glowey sphere' and bingo-bango you are Starborn! you get a Starborn space suit, helmet, and the ship. but, you can turn AROUND and leave the Unity and i don't know what happens after that. :)
even MORE spoilers ahead!
BUT! and this is a huuuuuge but! if you become Starborn. you'll lose everything else, and i do mean EVERYTHING ELSE! you have now left your former universe behind and entered a brand spanking new universe which HAD a version of yourself previously. but that version DIED. as far as i know you'll lose the stuff you collected previously: Artifacts! ammo, weapons, helmets, spacesuits, outposts, healing items, resources, accessories, ships in your inventory, hidden loot you've stuck in various safes houses and Constellation HQ/The Lodge, junk collectibles and other ephemera. the ONLY things you get to keep personally is your: Name, Appearance, your 'background specifications' you created in-game after touching the First Artifact, the 'powers' you earned from the Temples you visited in your first universe, AND the Skills and the Ranks inside those Skills you've earned. your OVERALL character level goes down to ONE as well!
also, after becoming Starborn the ENTIRE 'quest system' for the game is reset. i believe that reset goes all the way 'back in time' to RIGHT AFTER Barret lands at the Argos Extractors mine to pick up the Artifact piece from you at the beginning of the game. the you that was in this new universe DIED during the Crimson Fleet pirate attack at the Argos Extractors mine and Barrett took the Artifact to the Lodge/Constellation HQ. basically? you not only changed universes, but you WENT BACK IN TIME! all of the Constellation members are alive, well, and don't know you from Adam's Housecat because the you... 'here'... is dead and didn't make it to The Lodge.
Artifacts AND Temples now have NEW locations! they're NOT on the planets or in the star systems you previously found them on! giving all your info voluntarily to Constellation (or you can bully your way or other options) as their Ally (revealing you are Starborn) or rejoining up with them (perhaps keeping your Starborn status a secret, i dunno!) reveals the change in Artifact and Temple locations. but your data does help Constellation find the 'new locations' more easily.
now, as far as i know EVERYTHING ELSE other than the Artifacts and the Temples is EXACTLY the same, mission/quest content etc. as your 'original universe'... i think. except for the 'back in time' reset. as for the Starborn presently in this 'new universe'... i don't know a single thing! :D as to loot and locations for said loot and whatnot, i've no clue!
i hope i haven't spoiled you totally and ruined anything! if so, i apologize and hope you'll still enjoy Starfield. :)
You can take contraband anywhere without shielded cargo. Just land on a random location before they scan. Throw the contraband on the ground. Go back into orbit and then let them scan you.
Then you can pick it back up and land at a poi. A bit of a hassle, but it's 100% great success.
So if I'm reading you right you 1) travel to a planet you want to go that you can sell your contraband 2) drop it from inventory to floor of ship 3) get scanned with 100% success rate?
What's the best way to sell contraband? Any special npc with lots of credits?
@@Kyle-nm1kh No, you land somewhere else on the planet or in the system where they don't scan you. Then drop the contraband. Then go back to where they scan you. Then go back to where you dropped the contraband and pick it back up. Then go wherever you wanted to go to sell it. IIRC they only scan you once when you get into the system. After being scanned you can jump around within the same system and not be scanned again at that location.
@Galiant2010 sorry I'm not fully following. How do you know where you get scanned? And if they scan you in a solar system or in orbit of a planet, how do you drop it off on that planets land? And once you do that, how do you pick it up again and not get scanned again when changing positions?
I just don't even know how it all works so I have just been not picking up contraband. I saw some in a cave in Venus but decided not to bother
@@Kyle-nm1kh When you select a solar system to travel to, there will be a warning if you are wanted there or carrying contraband. You can still go, but you need to land before they finish the scan. You cannot land on poi, but you can anywhere else. Pick a random location and drop your contraband. Then go back into orbit and let them scan you. After the scan you are cleared to land anywhere in the system and they will not scan you again. So you can pick up the contraband and land in any city with the contraband. Spiffing Britt made a video about this cheat and more.
Literally learnt the gray icons thing the hard way immediately before watching hahaha
Thanks for the spoiler warning. Good video
That boost governing was a great tip - much thanks Buzz.
Any tips on targeting engines? I'm trying to figure it out but in the heat of battle makes it difficult to experiment (yes I know about the flight simulator as an option). When I'm targeted into the ship how do you focus on the ENG components on controller... I keep flittering around the grav, eng, other parts... and I'm annoyed I can't lock into just the ENG parts?
Anyone have any pointers?
Once you are locked on, enter targeting mode (R on PC), from there you can move left or right using A or D to switch between the different enemy ship systems to target.
Greet tips! I’m going to try that red mile run
Good luck!
A tip to smuggling is drop a outpost out side of a major city like cydonia then you can fast travel to the out post and walk to the city, it will always get you past scans but you gota hoof it to get in the city no idea if it would work with new Atlantis as its up in the air worth a shot I use Mars. If your a outlaw it a way to bypass scans.
It does work for new Atlantis just tested it just make sure you go around the entrance scanners
When flying on space, if you leave your controller idle for several minutes the camera will start rotating around your ship. Just a cool tid bit
Let’s go!
Hell yeah!
Appreciate the spoiler warning 👍🏼
*spoilers 180 hours in and man this side mission in the charybois system has been my favorite mission in the entire game all I can say is GENGIS KAHN
Thanks for the decent length spoiler warning my guy
Big helpful tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game.
Meanwhile on very hard difficulty With all my legendary drops. I will admit I occasionally switch to very easy if I come across a particularly hard ship battle.
5:00 I thought it was because of relativity. The closer you are to a high-mass object (e.g. a star), the slower time ticks for the rest of us - meaning after 1 hour for you, several hours have passed for the rest of us (watch Interstellar for an easy to grasp description).
The dents in space-time are even drawn into the system-maps. 🤓
Me: already gave up on this game, but still here watching his tips just in case I decide to try again in the future.
Exploding shotguns are awesome in this game.
Boom Boom. . .'nuff said.
@@chadharger9323 🤣👍
You can also buy shielded cargo space at Red Mile
Mentioned directly in the video 👍
Great vids, ive joined the discord too really informative and helpful vids ive been gaming for more then 35 years and this game is just something else it is MOO sive as they say here keep up the good work … your Division vids are awesome too…have taken some of your builds and tweaked them a bit 🤙
Your outpost's landing and modifying pad also has shielded cargo holds.
Sooo much to learn in this in depth game. I appreciate these videos. Keep up the good work, brutha! 👍🏻
You forgot about the guy in the bar next to hopetech. He can give you the module for your ship to help de contraband
I hopped over the wall in Atlantis list night and went for a walk in the countryside. Ended up killing 3 Citizen Security officers and jacking their ship. Not quite sure how that happened but... I've got a new ship and no bounty so, it's all good.
Only feature I didn't know about here was the EM charge. Very useful tip for those quick takedowns.
It's also great for ammo conservation. Taser them all and then shotgun cleanup.
Was that an asteroid ship companion at the end of the video? Can’t wait for that patch to come out to fix mine
I think I have put in 60hours in the game I haven’t really played any main campaign missions 😂