Those are the best moments for games. Where sleep becomes an option when you're enthralled in a videogame. 😅lol love staying up all night gaming. It's like a ritual lol 😂
@@sikevillain yeah I definitely get addicted and just look at every video talking about tips on UA-cam 😂 hopefully lords of the fallen is the next one like that for me
Regarding companions. Giving them a powerful weapon and letting them go to town on your foes is fine if that's how you want to role play your character. But keep in mind that companions can rob you of XP if they kill the target without you doing at least 25% of the damage done to them.
You can pretty much obtain an Advanced Magshear as soon as you finish the starter (tutorial), at that point, obtaining ammo aside, enemies become trivial, and like you pointed out, giving the 2nd one to a companion robs you of a ton of XP. It took me a while to figure that out but now I use my companions as walking luggage.
My tips not mentioned in the video. 1. Sell all organic items to Noel in the lodge (she pays triple for all items you gather from creature and plants) 2. Put 2 points in the survey skill to scan things from a further distance, it makes surviving much faster so you can sell the data to Vladimir 3. if you’re playing with boost packs then max out the skill as early as possible so you can get around and get to quests faster when on a planet 4. If you’re on keyboard and mouse go into your binding settings and assign a key to Alt Jump, when you use alt jump (i use L-Alt) instead of space bar it will send your 30 meters further in whatever direction your heading 5. Get into modding weapons early with the crafting bench, this way when you find a nice upgrade that doesn’t have those high end mods on them, you can just add them yourself making it easier to upgrade weapons as you progress instead of holding onto a weapon because of the advance mods it came with. there many other tips but these ones i think will make any play through better. Knowing where to sell items the highest, surveying while questing and killing creatures if there are any on your way to the quest or POI and then selling the organic items and data. it makes moving around much faster and more enjoyable and with weapon crafting you’ll never hold on to an old weapon because it has your favorite mods even tho it’s less DPS, you can just add your favorite mods to that weapon so you won’t be held back from progressing hard quests
#2 - Killing is the same as Scanning. So just kill the fauna for that juicy XP. #3 - Other than the 1st point, Boost pack is not really a vital skill. Whenever you have a free point to spend Boost is a good goto as a point here is never wasted, but it really is not an early game priority compared to other skills you would take in the first 10 levels. #5 - Right, but spending the reasources to do the Research as early as possible will give you quicker results.
@@Zayphar #2 2 points in scanning allows you to scan from 30 meters instead of the default 8 meters allowing you to zip around the map faster since you don’t have to get close to any flora to scan it while also being able to see enemies highlighted at 60 meters so you can easily find kills in heavy foliage areas or during the night. #3 getting boost to level 4 will allow you to zoom around the map more quickly thus allowing you to kill faster gaining more xp, especially using alt jump/boost for horizontal boosting, with 4 perk points and a balance pack you can cover 800m in 20 seconds on a 1.0 gravity planet instead of 45 seconds with 1 point. #5 i assume you’re agreeing with me, you didn’t make it clear? i’m level 97 now and i don’t even want to think about how much time i would have wasted if i only went with 1 point in boost and 0 in scanning lol
@@sleepydee1745 #2 You can reach out and kill them at distanc a lot faster than you can survey them, and this is true no matter your Survey rank. #3 Boost is great but you can pick it up later when it becomes practical as there are a lot of useful skills to get in the first 10 levels that you might have to delay in order to focus on getting Boost 4. Persuasion, Stealth, Security 1&2, Theft, Piloting, Targeting Control, Research Methods, Scanning, Weapon Engineering, Spacesuit Design, even Astrodynamics...I would all take 1 rank in those skills before I put a 2nd rank into Boost. #5 You can do a limited amount of item modding without doing research. But you need to focus on this. The point is that you should lean into Research as soon as you get to The Lodge, as this will significantly improve your combat performance, and you should push Research every moment you get free time. Best solution, buy a Stroud/Deimos Workshop 2x1 HAB for your main ship ASAP. This will give you a Research terminal as well as the work benches on your ship that are always available.
@@Zayphar after beating the game several times now on different characters and having another save in NG+10 i wouldn’t wait until 10 for boost. if wasting time by running is more fun then i get why you wouldn’t want to put more than 1 point in boost. i still don’t understand how you can survey flora from far away without points in survey. you must be using a mod since the game default scan is only 8m. i never mentioned survey for XP farming, only for surveying planets quickly so you can sell the data for 12k to Vlad. and by level 10 on each of my play throughs i had 4 in boost, 2 in ballistics, 2 in stealth, and 2 in security. for research all you need is chems since it reduces the resources required for research by 50% and gives you a 35% chance for sudden development. not to meantion how easy it is to craft the chems since it requires no points in any perk to craft research chems
@@sleepydee1745 1 point into Surveying is definitely part of my first 12-13 level plan. But taking more than that? The randomly generated instances just aren't that large. If you know which biome you need a flora from, you can just go there and find it within a few minutes. It is pretty easy to pick out flora/fauna targets from the randomly generated background. You don't even need the blue highlight. The only tricky one is the aquatic fauna, but I just save that for last. My experience is that you want to get 1 rank in as many usefull skills as possible in the first 10 levels as this will make it much quicker to meet challenges and thus rank everything up faster. Also, why Ballistics 2 that early? The additional damage is hardly noticable at best, and the 2 points into a marginal damage buff could be spent on different valuable skills that you could be already challenging. I suppose I have outted myself here as an optimizer. It just seems that focusing on skills like Boost 2+ and Ballistics is very inefficient for progression in the early game.
Ah! Now that makes a lot more sense! 😊thanks for the clarification! Could be a useful tip after all! Added to the NG+ List of things to do next time (I had started the game before I found this video / YTer and now at level 60ish).
Thanks @@bullroarer-took Can you offer any suggestions please of other YTers who present well with well considered quality content? I'd rather have a video a week later and be information rich than a 'first stable at it' video that has a number of flaws in it. Obsidian Ant does this well for example. He isn't often first but its worth waiting for his video coverage of the topic. I hope to encourage Dom to model this approach in his videos.
I failed like the first 4 times n still fail expert occasionally and I still have 30+ without ever buying any. They're everywhere if you pay attention.
also for the fast traveling, you never need to enter the map menu except to select location if you take off in game and get your scanner out, you can manually line up and grav drive out or look at the planet to see landing zones, line up and press r. really kept me immersed and met a lot more people
I prefer to give my companions underpowered weapons actually, because the player gets no XP if enemies are terminated entirely by the companion, and hunting creatures and going through Spacer/Varuun/Pirate bases are good ways of gaining XP.
I’m around 70 hours deep and I’m completely engulfed in this game 😂. This game is beautiful and amazing. I was obsessed with Snowrunner and I didn’t think any game could take me away from it, but the moment I started this game I haven’t even played Snowrunner once lol. Thank you Bethesda for truly coming through and giving us this gem 💎
Quick note on the commerce levelling. There seems to be a bug where after upgrading or changing the design of your ship, a ton of misc clutter items are duplicated and end up in your cargo hold. Could probably use that to your advantage after the levelling resets for the commerce perk by selling all that crap right at the Trade kiosk. Not sure if that's what you meant when you said " save copies of junk in your ship..." but just thought that could be a cheesy way to get more out of that tip lol
This actually isn't technically a bug, it's by design. Any items that are manually placed in your starship will end up in the cargo hold if you make changes (so you don't end up losing the items if you replace a hab). All of the junk laying around gets moved to the cargo hold, but it is also the "default loot". Pick up all the junk before editing your ship to not have it placed again
My theory is that your crew accumulates the junk. There’s times I sell it all, then get back on the ship and Barret asks about his slippers which I just sold
If you don't want to spend ship parts to level up piloting. Do the pilot simulator also doubles as a security perk bonus. All you have to do is get out of the chair and use debug tools with digipicks. So quick way to unlock most perks in the last skill area.
Guys, here's a tip anyone should share, because I see many people not doing it in videos. If your build is not combat focused or you have some trouble in fight or you just want to play more tactical. There is an automatic cover system in the game.... if you take cover by sitting next to a table or standing next to wall corner, when pressing the zoom button you automatically move your head out of the cover to shoot, and once you release the zoom, you will automatically go back behind, it makes fighting much more easier than standing in plain sight.
Totally agree on the tip about flying to a solar system instead of fast travelling to a planet. I'd like to add on to that by saying, you should be hailing ships you see flying around to. I got a super unique quest earlier by talking to a random settler in space, that could easily be overlooked.
I have been quick travelling exclusively and only just realised the many missed opportunities all ready missed 🙄🤦♀ I'll add hailing in too! Thanks for the tip!
The biggest drawback of the Dream Home is that it's in it's own instance. IMHO, it looks like a really nice prison cell because of that. The outside of the home is on a really pretty planet, but the inside, is well, nowhere. You can't open the windows to look outside because the devs created it that way. Really kills the immersion tbh,
My problem with the dream home besides being burdened with a 125,000 credit home that I have to remember where the hell it is the first time after it shows me, is that it's a completely empty non-furnished house that I don't even have the option when I were starting out of the very very beginning to make those wonderful beds or other furniture you can see in constellation, I just get this little cot I can put in there and unless I start using skill points to research other things, I'm very limited in what I could put in my home unless I find stuff that I could pick up in miscellaneous and put back in my home. Again, this is an aesthetics thing, but I am not looking forward to using a perk that costs 125,000 when I have an empty house and I can't furnish it like the other things I've seen in the beginning of the game. Your opinion and results may vary, but this is why I did not like it as a perk. It didn't give me any bonuses outside of this besides the wonderful wonderful space, it didn't give me any dialogue options, it didn't give me the option to find my family on Neon's dance floor 😂 but I digress.
@@sametalicichoose the dream home perk. Go to Olympus and follow where it shows you where the home is, make a note because this will not show up as a marker again when you first found it. Now every time a week goes by you need to spend 500 to have access until you go to the bank and pay off the GalBank 125,000 in full. It is a completely empty house that you can put things in however you wish. Be advised unless you have advanced crafting, there are limited things you can actually make and place at the very beginning, but anything you come up with your adventures, especially miscellaneous, you could carry and rotate and place in said house think you would with your ship.
How do you manage to ever run out of Digipicks? They're everywhere, often 2-3 right next to the lock. I have so many extras, I'd consider selling them if I wasn't already swimming in money.
Many good tips. I don't really understand the digipick one though. They're lying around in dungeons everywhere, far more than the number of things to unlock. I'm sitting on 55 of them right now and I haven't bought any of them.
do you have high lockpick skill though? I do and that opens up way more things you can try to pick. Seems like you only pick up a few while dungeoning compared to the amount of locks
RNJesus is a very weird thing and some people are just drowning in them. Other people are very, very, very lucky to find a few. It's best to take as many as possible until you know you have a comfortable cushion and a skill that allows you to open stuff up without worrying about using multiple digipics and running out.
*BIG THUMBS UP* on your _STARFIELD YTUBE CHANNEL_ 😎👍💯🌟🌟🌟🌟 0:31... Do you have any tips & Tricks How to seperate the AMMO from your weapon ?? Then Sell the Weapon on Empty ? 3:09 .... I love the Trade Authority in this SCI FI Fantasy game... They always have Credits to burn through , by buying stolen and contraband items..(The Wolf Station / Kryx space station) The TA always is found in different planets The TA will CLean any Stolen item and hand it back to you, better than you Stole it 3:59...I boosted up my EXP exponentially , by just scanning planets in an hour...(Level 5-23 ) I didn't know that about Getting more Credits for selling to Vladimir..( Arrgg...darn it !!) Everyone else buys them for just over 700 credits....how much does Vladimir buy them for ?? 5:24... I don't like the SYS DEF Commander Ikande...He will push you, to work for him, and join the Crimson Pirates, and then he will always betray you, and make you the enemy of the Sys Def. It is inevitable. 9:06...I disagree...."the DREAM HOME" is a waste of credits early in the game. 90% of your time, will be spent living on your ship, untill you reach a level of building your own outpost base on a Resource rich planet . 9:38...I wish you explained more , (game play examples) how this TRAIT is better than the rest. 9:53... I am always dismissing my companions on missions (leaving them on the ship), cause they always get in the way...they don't do stealth well and reveal your position during Steal grab and go opportunities / They run in your line of fire and get shot too much and worse is, when they get in the way as your trying to travel somewhere or grab something. 10:44...I love it .. *The TWAT TRAIT* ..LOL 12:34...I am at level 39 and still Self Partnered..LOL... *It’s far better to be unhappy alone than unhappy with a companion - so far.* ...LOL 14:57..I was wondering about that...thanks for the Clarification about the Infinite Ammo 16:22...Besides Buying the Digipicks...also *Stock up on MedPacks & Ship Parts* I never find Contraband or big prizes in the Master Safes...its a waste of my time doing these locks. 17:43..I wish Bethesda , would give some XP for wearing your clothing and not your Space Gear in public. I never change my clothes, cause their is no benefit, other than a stray comment that has no benefit.. 19:33...There is an upgrade Cutter that you can find, which has more power and is made of super light weight material (1/2 the weight of your original Cutter) *************************************************** Question #1 : is there an unlimited storage locker, that is similar to the ones found in the Lodge ?? #2 : Is there a way to upgrade your companions Body armor/helmet/jet pack ?? #3: Is there any way to make your companion "Shut up" cause your tired of their Dialect that is on a Loop ??
Re hiding spacesuits- I notice 2 things. If you hide it and walk around a city, people can still comment stuff like "nice spacesuit!". I had this happen a couple times with UC Sec guys walking past. Also hiding spacesuit does not seem to take effect inside your own ship for some reason. My crew probably thinks I am a dork, sleeping in my spacesuit. 😂 As an aside, i wish crew/companion spacesuit visibility was tied to whether i choose to show mine. 🤷♂️ Loved the video! Thanks!!
Tip 1 Leveling commerce is pointless as you will have lots of creds before you are even half way through so it's not a good tip to waste so many skill points on something that is/will be useless. Tip 7 traits while any opinion is valid I personally think you picked bad traits, they are not all good but some are better than others. Extrovert is pointless as you get stats on armor to use less oxygen and even without those yours fine 99% of the time. Dream home is just a place to stay but you can get other places and you really only need your ship so unless your a person that like luxury homes because they look good why bother. Faction Allegiance is 50/50 but the rewards are not much better and ultimatly useless. 3 alright ones are wanted for random encounter for keeping you on your toes plus the loot you get from killing them, Hero worship for a free follower that you can take with you and do ANYTHING and he will love you still and 3rd taskmaster so you have a 50% chance to repair a ships system.
@@williampayne8876 Yes, they do, but the door is "inaccessible" shortly after they all get out of it. You know, because the devs don't want you getting into it but still need the crew to leave and try to murder you.
With the cutter, the perks for it in Surveying I believe, will allow you to zoom the cutter's view like a scope. Very useful when sneaking up on a base outside.
Really? The commerce perk? I'd rather use those 4 points for something far more useful, I'm lvl 40 now and haven't struggled for credits bar the first couple of levels, I mean I am swimming in millions atm (no, I'm not using the outpost exploit, really hate that, I don't play a game to 'cheat' through it) Just doing bounty board missions now and then for the fun of it, result in soo much loot (big chest and boss at the end), decent reward and often a skillbook in the level or a ship and contraband and the normal quest rewards are also great. Credits aren't a big problem unless you really want to buy every ship and house perhaps Ps thx for the stolen goods trick, didn't know that 😉 Oww and the personal O2 field (or whatever it's called) is an amazing power for when your encumbered or just need to traverse a long distance by foot, run till in the red pop the power just keep running till it ends and your in in the red again, and often it's recharged enough to pop it again orr almost. It's very efficient especially if your carrying 800+ mass for transferring resources to your chest at the workshop
11:11 Serpent's Embrace trait, seems like you're saying the boost from this trait comes from the human jumping around on planets, but to me the wording refers to the Grav Jump you do in the ship between systems, but I'm a noob to this game with only about 20 hours so far.... can you clarify?
I have like 83 digipicks, lol. Also, if you find yourself with only one and are doing a hard lock, always, always save before doing the lockpicking! Once you load and try again, it will be a different combination.
One tip to level up commerce (requires you to sell up to 150 unique items) is to pickup loose playing cards. You'll find them on coffee tables and they weigh close to nothing. Also worth selling food items.
I would also add darts to this list. As well as Styrofoam cups. I kid you not, each styrofoam cup type is unique. (I'm still confused why there are styrofoam cups in the 24th century but that's a whole other discussion.)
i hate the mantis suit look. i hate that you can't hide it in the main tab menu. so my solution was to get a mod that recolored it black and yellow. looks nice now.
If your doing a video on miss-able loot, don't forget about both the Bounty Hunter and Trackers Guild Spacesuits in the Mantis Lair. Both of these armors completely outclass the mantis armor, i cant believe I see so many people wearing that trash.
Some pretty good tips here 👍🏽They need to add a separate option to show your backpack in residential areas if you want to. I would much rather be able to have the backpack visible instead of it appearing when you use it and then disappearing after. And it actually would look cool with certain outfits.
Same for me. I Really Appreciate the effort and good presentation provided by Dom here! First video of his that I've seen and subbed. Looking forward to seeing more from Dom.
Actually, if you dismiss your companion, you may also evade some negativity on their relationship with them if you do something they don't like.. them not being there, you won't get that negative result with them. So I have cleared some necessary things within quests to be more money rewarding but with choices for example Sarah wouldn't like, but in doing it alone allowed me to do exactly those things.
The commerce skill will not make picking up low value loot and other junk worth the time and inventory space needed to loot it and sell it. Even at rank 4 the Commerce skill will only add a +25% bonus to the value of items you sell. The difference between an item selling for 12,500CR instead of 10,000CR is relatively meaningless in the game(unless you have 100 items worth 10K credits each). While the Commerce skill does have some value in making the things you buy cost less, overall, Commerce is a waste of valuable skill points. Well...I suppose that in the long run(levels 30-40) you might put an additional 200K in the bank if you pump Commerce right from the beginning of the game. But of course, in the long run we'll all be dead. Still not worth it.
What else do you level in the social tree then to get to the second or third row? The second row is pretty bad so it's probably best to level two things in the first row unless you want some niche skill. Maybe scavenging and persuasion. Practically every skill in the game is nice to have anyways except for some of the tech tree.
@@ItheauthorityI I would go Persuasion 4, Scavaging 2, Theft 1, and Negotiation 1(for the dialogue options). This gets you to the real MEAT - Leadership 4! Which then opens up your endgame Ship Command 2 skill. That's all you really need from the Social tree.
It is the most open floor plan. You will probably be able to find if you want to do it yourself but be advised you literally have to do everything yourself. And that means at the beginning of the game you don't have a lot of options and would probably be carrying a lot of the miscellaneous stuff to place on your ship. If you know how to get stuff and how to place it that's fine, but this is not something a beginner should be wasting a perk on.
🙂really good content🤔but a little tip or correction from someone who has played all Bethesda games since Morrowind 😌 never under any circumstances rush or blitz through any questlines or quests just to get a specific item or a house or ship in the case of Starfield ❗ One of the absolute strengths of Bethesda Games is that you can absolutely lose yourself in the game world, even if in the end it's just a side or faction quest(line) 😉👍🏻 but what you do with the tip is of course up to you 😏
I would rush the first four main quests to understand how you get Your first big ability, But after that you could decide how to play for yourself now that you see what you're getting.
@@joshuacr thx but i think i don't have to do that because as a Senior Player of Bethesda Games (since Morrowind and almost 7800 hours in Morrowind, Oblivion & Skyrim combined ) i'm pretty sure i get the most things figured out without rushing anything 😉 apart from that i already have the first power 😏😋
I made a mod that allowed P2P up to 2000 players to go about their way, but not hurt others .. just be around with direct voice chat enabled.. but Bethesda sent me a cease and desist within 10 hours.
Just a comment on the Weight Lifting perk - while not useless, this should almost never be a priority pick. Your personal inventory will only fill up while walking around indoor structures, where you won't be fast-travelling anyway, and the stamina penalty is pretty manageable within the extra tolerance that Weight Lifting gives. When not inside a structure, you're generally not far from your ship, where pressing H will allow you to just dump all of your loot directly into your cargo hold, which is orders of magnitude larger than your own inventory. Sure, maxing the perk out will be nice for the occasion where you need to hold some extra guns and sprint around, but it's a small convenience in rare occasions when those points will do so much more in perks that straight up enable game actions that you otherwise couldn't take, or that increase your damage or survivability.
I'm working on maxing it out for the stagger resistance on the final rank. Wouldn't make a difference for most builds but for a dedicated Katana user I think it might help with out right fights. Kinda kills my space ninja mojo when some goon with a gun pistol whips me like the weebu bitch I am lol
I think about it a bit differently, i am now sitting at 240 (i think some extra from some poster) and the amount of trips i do to unload decreases significantly if you consider that some of the weight is permanent (your weapons suits etc) so in the span of 100 hours it will end up being several hours of actual gameplay. Not being able to fast travel while encumbered and the trips to unload are the silent time killer. So if you're thinking that getting other skills allows you to have a better character overall , it might be the case that the XP per hour of gameplay was lower to the degree that that those 4 levels are actually free , since the time earned is easily +4 levels, even close to endgame where XP is steeper.
@@aggsar4411 I think you have missed the point I'm making - in Starfield, you don't *do* trips to unload, you just press H, and you can unload without moving. This game isn't structured like Skyrim or Fallout where you have to personally carry most of your gear, and personally move to a base to deposit it. In my campaign, I have picked up every weapon, suit and crafting material that dropped, and the only time I was burdened to the point that I took extra time was at the end of the Mantis mission, where for 5 minutes I had to take breaths to get around the base, since I was at around 600 kilos. Weight lifting would not have affected that, anyway. In every other situation, I have been able to just send the loot directly to my ship cargo, and my own carry weight was irrelevant. Those skill points meant I could build bigger ships (with thousands of extra kilos of carry weight), kill enemies faster, run faster, survive more fights etc, which also save time. I think it's fine to invest in the skills that make the game more fun for you, but so many guides suggest Weight Lifting as if it makes a big difference, while ignoring the fact that your carry weight is such an easy limitation to work around.
@@rerunroger I may be misunderstanding, when you say send them directly, you cannot do that from a compound you're exploring right? So each time you get full you just exit the compound and dump and re-enter? I am lvl 27 having done most of the faction quests and i can't imagine looting all the suits,packs and weapons in compounds without being encumbered since even with my skill maxed it happens to me sometimes. What am i missing here?
A tip to help with leveling commerce. Each time you do an upgrade or modification to your ship, the junk inside the ship will be transferred to the cargo hold. You can sell that junk and after a while (after fast travel probably?) the junk on your ship will respawn so doing another upgrade or modification will put all the junk again in the cargo hold. For money making it sucks but for helping leveling the commerce skill it works quite well.
What shocked me is when you actually level up in commerce that the unique items reset so you can sell all that damn junk again. I'm not sure if I think this is wonderful or horrible or both.
maybe focus more on the aktuall tipps for gameplay-mechanics and not just own opinion, you (highly!) recommend the Dream House-Peark just for good looking & waste a spec-slot instead for advantage? not really helpfull as a "Trick"..
resting can be done in (almost) any bed... i actually rested in an enemy ship while i was taking it over! mostly just to see if i could, but also, i did start with Alien DNA, so more health (and o2) but healing items are slightly weaker, so a nap is much much better, plus makes sure the xp buff is there. Serpent's Embrace might just be one of the best traits, especially early on: +25 hp and o2, the buff lasts 4 (real) hours!! i don't think i will ever NOT have the buff going, i rarely spend one hour in a system, nevermind 4. money is easy, commerce, meh.. i took it with my first character, mostly because ships are soo expensive a 10% discount on ships and upgrades seemed great, but meh. weapon engineering is under rated, the cost to upgrade a weapon is very little, sometimes like 2 iron and 2 nickel, increases the value of the weapon 2000 credits (obviously depends on the weapon, more value weapon, more the upgrade adds) i've increased the value of weapons from 20,000 to 28,000+ in a few seconds using scrap resources, that even if i didn't have would cost about 20-30 credits. plus of course you can upgrade the weapon you use with a scope, more damage, and make enemies light on fire.
almost EVERYONE I see missunderstands the serpents embrace trait, The trait does not mean you use the jump key alot. the buff is triggered by GRAV jumping, meaning you have to swich systems alot to get the buff, not bunny hop everywhere.
Charge your cutter: Aim down sights (XBox: LT, PC: Right-click, PS: L2?) He could have used less words to just tell us that in this video, but the video he made is still useful, go watch it.
about the hidding spacesuit, people react very rarely to your outfit, i'm taking my time with the game and i just arrived in the freestar collective space. NOBODY is reacting to the fact i wear a UC police uniform, NOBODY ! I was hoping to obtain hated comments and so on but nope. Nothing. Big disapointment.
Spending 4 skill points in Commerce at the start of the game? New players will need far more important skills than that, when they first start out. And tbh its so easy to get rich in this game without any points in this already.
I think people not knowing about thrusters has made them think the space combat is hard. Was very confused when I saw a bunch of videos complaining about it 🤦♂️ like, look at your key bindings before playing, takes two minutes and literally let's you dodge missiles and 80% of all gun fire.
to really increase your method, you can fast travel to venus and sleep 6 hours to get a max 48hr of 'new earth" time. and dont sell those slates to merchants. go to mars, head to the bar right by the entrance, speak to the dude setting at the table with ALL THOSE BOOKS! accept his quest! he pays WAY better than merchants.
You might wanna hold off on giving companions OP weapons if you're trying to level up. You need to do a certain threshold of damage onto an enemy before you can get any XP from them if a Companion kills them. Enemies that companions kill 100% all the way will most likely not give you any XP. Some people have reported this already, and it seems to be a typical issue with Bethesda's other games just passed down to this one.
My best tip for free ammo early game: take the skill 'theft' and pickpocket EVERYONE. Just save before you try to steal from someone and if you get caught, load your save game.
I strongly disagree with your take on Extrovert. Companions are nothing more but annoying idiots that always complain over your choices. Their fav past time is to run into your line of fire or simply stand to close when you want to interact with something. Because you too often get forced to have a companion, introvert is just as useless. I would stay away from them both. I also question "Why have a dream home?" when you're always out and about. A dream ship is way more interesting, like a "flying" Lodge.
The thing that makes selling junk OP early on is that higher price loot is reduced by a percentage but never below 1 credit. So 1000 junk items worth 1 credit each normally sell for 100% their value.
So you treat ammo in SF like ammo (arrows) in Skyrim…they are a weightless currency. In Skyrim…all the useless iron arrows you found become worth 1gold each when speech skill hits 100, so gather all you come across.
You cant die from running while weighed down. So at the end of missions I take everything back to yhe lodge except some spacesuits I leave on the ship. Run home and put ALL RESOURCES in the basement. Everything else I put in my storage in the bedroom or I take to the trade authority to sell. You have to have the resources on you to mod so leaving them in the basememnt and just taking them all when Im modifying has kept the frustration level low. Youre only moving a few steps so dont worry about weight. Just make sure you put all the resources back in the basement storglage when your done. Also giv your companion one grenade and arm her/him with it. A good gun and one bullet too. I love this game. i havent done many main missions but tons of side stuff. Found a second ship and altered the Frontier ship so much I love it now. You can also scan animals by killing them. Makes it less hassle for the territorial animals that attack.
10 out of 10 lol. Fun but buggy as hell and npc look like ps3. Thats why bethesda dont care. Cause people say 10 out of 10. 10 year wait for it to look this bad. Bethesda makes good games that look and play like shit and just expect modders to fix it
4:45 I discovered a little exploit with stolen items. If you take your stolen item to a secluded area, drop it & pick it back up, the stolen tag will be removed! Completely free! I'm not sure if this works for all types of items, but so far, it's worked quite well for me. Just make sure no one sees you drop & pick up. I walked into the Trade Authority to fence some stolen items but decided to try the drop exploit first. As soon as I dropped them, the TA agent "caught" me, even though the items came from somewhere else. So use with caution
Im pretty sure when you choose Serpents Embrace it does mean regular jumping. It means Grav Jumping. This guy dont even know what he is talking about lol.
First thing well done squeezing every ounce of income out of your videos your commerce skill must be maxed out In real life I mean commercials every 10 min of viewing and a commercial for raid as part of the video just brilliant that check you get from every view pays for every game you own and then some doesn't it that being said very helpful tips I'm even more overwhelmed by the size and scope of this game now really wish I'd have just been content bumbling through space oblivious to the intricacies of this game
I only loot the corpses of the people that I killed . They have guns ammo and armour pieces . And when a gun that weighs probably 25 to 30 lb in real life only takes up the same amount of your inventory as a little piece of plastic toy . It's a no-brainer on which one you should bother picking up . And ammo is worth a fair amount of credits , so if you don't need it for your own gun you can sell it .
Dream house is crap, just go through the uc vanguard quest chain, commerce is a joke, and ultimately its a typical bethesda single player rpg. Do whatever the f you want cause that's why we play
Oh my god… Not having the cutter on your favorites is HUGE! I have been using the scanner to pull out the cutter but my brain didn’t think to add aid or weapon instead lol.
I actually have no idea who needs all those "money grinding" tips, when it's a typical bgs game where you get an abundance of money fairly quickly and don't know where to spend them Just enjoy the game
You don't even need to pick up all the junk to sell for the Commerce skill. You can just sell all the junk directly from your ship and other ships you acquire and it will be enough to level up the Commerce skill.
I picked introvert like a dummy, havnt been alone since the beginning of the game. Trying to pork Andreja but she gets mad kinda easy, I accidentally killed a civilian and she said she was going to leave at the next port but never did.
Cool tip for leveling commerce... Change a hab on your ship and all the loose junk in the ship goes to the cargo hold, makes for a quick automatic junk collection to sell easily.
Bypass ship carry weight by selling to space traders and buying everything back. Or making a ship that has ridiculous storage and then switch to w/e one you have for fighting
Thanks for taking a paycheck to from the largest advertising company that ever pretended to be a game company. Raid, the game thats ment to be payed and not played. It's so genuine when youtubers tell their audience to go get scammed.
Your lover also has to be your active companion. You can't just have them on the ship as a crew member and still get the extra x p. I hope they fix this because just because I don't want to take Sarah with me On to a planet doesn't mean I'm not gonna sleep with her on my ship.
This is the first game in a while that I’ve actually wanted to stay up late and lose sleep to play it 😂
Been running on only 3 to 4 hours a night since release 😂
@@lanewallace2024 dude same! Worth it though 😂
Those are the best moments for games. Where sleep becomes an option when you're enthralled in a videogame. 😅lol love staying up all night gaming. It's like a ritual lol 😂
Same
@@sikevillain yeah I definitely get addicted and just look at every video talking about tips on UA-cam 😂 hopefully lords of the fallen is the next one like that for me
Also wearing faction clothes in their designated areas no longer pings you as an intruder and no longer sees you as stealing
There are benefits to wearing civilian apparel...(5% health / persuasion)
didn't know about the camoflage benefit....interesting
Regarding companions. Giving them a powerful weapon and letting them go to town on your foes is fine if that's how you want to role play your character. But keep in mind that companions can rob you of XP if they kill the target without you doing at least 25% of the damage done to them.
Good point!
You can pretty much obtain an Advanced Magshear as soon as you finish the starter (tutorial), at that point, obtaining ammo aside, enemies become trivial, and like you pointed out, giving the 2nd one to a companion robs you of a ton of XP. It took me a while to figure that out but now I use my companions as walking luggage.
@@helvete983so in other words, like every Bethesda game that has companions? 😁
@@helvete983 🐎🐎 Love my MULES (aka: Companions)
My tips not mentioned in the video.
1. Sell all organic items to Noel in the lodge (she pays triple for all items you gather from creature and plants)
2. Put 2 points in the survey skill to scan things from a further distance, it makes surviving much faster so you can sell the data to Vladimir
3. if you’re playing with boost packs then max out the skill as early as possible so you can get around and get to quests faster when on a planet
4. If you’re on keyboard and mouse go into your binding settings and assign a key to Alt Jump, when you use alt jump (i use L-Alt) instead of space bar it will send your 30 meters further in whatever direction your heading
5. Get into modding weapons early with the crafting bench, this way when you find a nice upgrade that doesn’t have those high end mods on them, you can just add them yourself making it easier to upgrade weapons as you progress instead of holding onto a weapon because of the advance mods it came with.
there many other tips but these ones i think will make any play through better. Knowing where to sell items the highest, surveying while questing and killing creatures if there are any on your way to the quest or POI and then selling the organic items and data.
it makes moving around much faster and more enjoyable
and with weapon crafting you’ll never hold on to an old weapon because it has your favorite mods even tho it’s less DPS, you can just add your favorite mods to that weapon so you won’t be held back from progressing hard quests
#2 - Killing is the same as Scanning. So just kill the fauna for that juicy XP.
#3 - Other than the 1st point, Boost pack is not really a vital skill. Whenever you have a free point to spend Boost is a good goto as a point here is never wasted, but it really is not an early game priority compared to other skills you would take in the first 10 levels.
#5 - Right, but spending the reasources to do the Research as early as possible will give you quicker results.
@@Zayphar
#2 2 points in scanning allows you to scan from 30 meters instead of the default 8 meters allowing you to zip around the map faster since you don’t have to get close to any flora to scan it while also being able to see enemies highlighted at 60 meters so you can easily find kills in heavy foliage areas or during the night.
#3 getting boost to level 4 will allow you to zoom around the map more quickly thus allowing you to kill faster gaining more xp, especially using alt jump/boost for horizontal boosting, with 4 perk points and a balance pack you can cover 800m in 20 seconds on a 1.0 gravity planet instead of 45 seconds with 1 point.
#5 i assume you’re agreeing with me, you didn’t make it clear?
i’m level 97 now and i don’t even want to think about how much time i would have wasted if i only went with 1 point in boost and 0 in scanning lol
@@sleepydee1745 #2 You can reach out and kill them at distanc a lot faster than you can survey them, and this is true no matter your Survey rank.
#3 Boost is great but you can pick it up later when it becomes practical as there are a lot of useful skills to get in the first 10 levels that you might have to delay in order to focus on getting Boost 4. Persuasion, Stealth, Security 1&2, Theft, Piloting, Targeting Control, Research Methods, Scanning, Weapon Engineering, Spacesuit Design, even Astrodynamics...I would all take 1 rank in those skills before I put a 2nd rank into Boost.
#5 You can do a limited amount of item modding without doing research. But you need to focus on this. The point is that you should lean into Research as soon as you get to The Lodge, as this will significantly improve your combat performance, and you should push Research every moment you get free time. Best solution, buy a Stroud/Deimos Workshop 2x1 HAB for your main ship ASAP. This will give you a Research terminal as well as the work benches on your ship that are always available.
@@Zayphar after beating the game several times now on different characters and having another save in NG+10 i wouldn’t wait until 10 for boost. if wasting time by running is more fun then i get why you wouldn’t want to put more than 1 point in boost.
i still don’t understand how you can survey flora from far away without points in survey. you must be using a mod since the game default scan is only 8m. i never mentioned survey for XP farming, only for surveying planets quickly so you can sell the data for 12k to Vlad.
and by level 10 on each of my play throughs i had 4 in boost, 2 in ballistics, 2 in stealth, and 2 in security.
for research all you need is chems since it reduces the resources required for research by 50% and gives you a 35% chance for sudden development. not to meantion how easy it is to craft the chems since it requires no points in any perk to craft research chems
@@sleepydee1745 1 point into Surveying is definitely part of my first 12-13 level plan. But taking more than that? The randomly generated instances just aren't that large. If you know which biome you need a flora from, you can just go there and find it within a few minutes. It is pretty easy to pick out flora/fauna targets from the randomly generated background. You don't even need the blue highlight. The only tricky one is the aquatic fauna, but I just save that for last. My experience is that you want to get 1 rank in as many usefull skills as possible in the first 10 levels as this will make it much quicker to meet challenges and thus rank everything up faster.
Also, why Ballistics 2 that early? The additional damage is hardly noticable at best, and the 2 points into a marginal damage buff could be spent on different valuable skills that you could be already challenging. I suppose I have outted myself here as an optimizer. It just seems that focusing on skills like Boost 2+ and Ballistics is very inefficient for progression in the early game.
The jumping referred to in the Serpents Embrace is the grav jumping your ship performs to travel between systems, not your characters jump
Ah! Now that makes a lot more sense! 😊thanks for the clarification! Could be a useful tip after all! Added to the NG+ List of things to do next time (I had started the game before I found this video / YTer and now at level 60ish).
@@SusannaSaunders I would check out some other channels, this guy gets a lot wrong in this video
Thanks @@bullroarer-took Can you offer any suggestions please of other YTers who present well with well considered quality content? I'd rather have a video a week later and be information rich than a 'first stable at it' video that has a number of flaws in it. Obsidian Ant does this well for example. He isn't often first but its worth waiting for his video coverage of the topic. I hope to encourage Dom to model this approach in his videos.
@@SusannaSaunders specifically for starfield, I'd recommend fudgemuppet, open world games, and camelworks
Thanks @@bullroarer-took 😘 Very much appreciate these suggestions. I'll look into these today! 👍👏
Are people having trouble with digipicking? I have never ran out of or bought them. I have like 200.
I failed like the first 4 times n still fail expert occasionally and I still have 30+ without ever buying any. They're everywhere if you pay attention.
Same. Is your stealth maxed? Mine is and I never break them.
Pro tip: If you want a mountain of ammo; pick up all *weapon* drops - enemies leave ammo in the loaded magazines.
You cannot unload a gun to take ammo. That is what I get from your comment. That you can.
You don't physically unload it - the ammo in the magazine just gets credited to your stash on picking it up. @@yippykayakotherbuckets8870
The jumping in Serpent's Embrace refers to grav jumping in your ship, not boost pack usage.
i've actually seen two different youtubers make this mistake...i wonder how many players are jumping around like idiots because of bad info on youtube
@@tripattack I keep seeing this misinformation as well.
Literally says it in the description lol.
@@delugesofgrandeurThis is how people voted for biden
@@WhiteTrashTennessee this is how people voted for trump
I pick up all the junk, not to sell but to decorate my penthouses😂
You and me both.
also for the fast traveling, you never need to enter the map menu except to select location if you take off in game and get your scanner out, you can manually line up and grav drive out or look at the planet to see landing zones, line up and press r. really kept me immersed and met a lot more people
I prefer to give my companions underpowered weapons actually, because the player gets no XP if enemies are terminated entirely by the companion, and hunting creatures and going through Spacer/Varuun/Pirate bases are good ways of gaining XP.
I’m around 70 hours deep and I’m completely engulfed in this game 😂. This game is beautiful and amazing. I was obsessed with Snowrunner and I didn’t think any game could take me away from it, but the moment I started this game I haven’t even played Snowrunner once lol. Thank you Bethesda for truly coming through and giving us this gem 💎
Snowrunner is such a sleeper. I love it. It’s so surprisingly relaxing.
Quick note on the commerce levelling. There seems to be a bug where after upgrading or changing the design of your ship, a ton of misc clutter items are duplicated and end up in your cargo hold. Could probably use that to your advantage after the levelling resets for the commerce perk by selling all that crap right at the Trade kiosk. Not sure if that's what you meant when you said " save copies of junk in your ship..." but just thought that could be a cheesy way to get more out of that tip lol
This is true, a very annoying "bug"
This actually isn't technically a bug, it's by design. Any items that are manually placed in your starship will end up in the cargo hold if you make changes (so you don't end up losing the items if you replace a hab). All of the junk laying around gets moved to the cargo hold, but it is also the "default loot". Pick up all the junk before editing your ship to not have it placed again
@@deceitive3338not true, even if you sell the junk it regenerates, that's why he mentioned it as a bug, and it will probably be patched eventually
My theory is that your crew accumulates the junk. There’s times I sell it all, then get back on the ship and Barret asks about his slippers which I just sold
@@Dsrgreyy that's hilarious and a good theory
If you don't want to spend ship parts to level up piloting. Do the pilot simulator also doubles as a security perk bonus. All you have to do is get out of the chair and use debug tools with digipicks. So quick way to unlock most perks in the last skill area.
Commerce would be 1000x better if it increased vendors' credits by those %s rather than increased item value.
Guys, here's a tip anyone should share, because I see many people not doing it in videos. If your build is not combat focused or you have some trouble in fight or you just want to play more tactical. There is an automatic cover system in the game.... if you take cover by sitting next to a table or standing next to wall corner, when pressing the zoom button you automatically move your head out of the cover to shoot, and once you release the zoom, you will automatically go back behind, it makes fighting much more easier than standing in plain sight.
Did not know that ... much appreciated
Just for clarity because some people did not understand this, you do have to hold the button down last I checked.
Totally agree on the tip about flying to a solar system instead of fast travelling to a planet. I'd like to add on to that by saying, you should be hailing ships you see flying around to. I got a super unique quest earlier by talking to a random settler in space, that could easily be overlooked.
I have been quick travelling exclusively and only just realised the many missed opportunities all ready missed 🙄🤦♀ I'll add hailing in too! Thanks for the tip!
Did you know that your extended warranty is about to expire?😂
The biggest drawback of the Dream Home is that it's in it's own instance. IMHO, it looks like a really nice prison cell because of that. The outside of the home is on a really pretty planet, but the inside, is well, nowhere. You can't open the windows to look outside because the devs created it that way. Really kills the immersion tbh,
My problem with the dream home besides being burdened with a 125,000 credit home that I have to remember where the hell it is the first time after it shows me, is that it's a completely empty non-furnished house that I don't even have the option when I were starting out of the very very beginning to make those wonderful beds or other furniture you can see in constellation, I just get this little cot I can put in there and unless I start using skill points to research other things, I'm very limited in what I could put in my home unless I find stuff that I could pick up in miscellaneous and put back in my home. Again, this is an aesthetics thing, but I am not looking forward to using a perk that costs 125,000 when I have an empty house and I can't furnish it like the other things I've seen in the beginning of the game. Your opinion and results may vary, but this is why I did not like it as a perk. It didn't give me any bonuses outside of this besides the wonderful wonderful space, it didn't give me any dialogue options, it didn't give me the option to find my family on Neon's dance floor 😂 but I digress.
@@sametalicichoose the dream home perk. Go to Olympus and follow where it shows you where the home is, make a note because this will not show up as a marker again when you first found it. Now every time a week goes by you need to spend 500 to have access until you go to the bank and pay off the GalBank 125,000 in full.
It is a completely empty house that you can put things in however you wish. Be advised unless you have advanced crafting, there are limited things you can actually make and place at the very beginning, but anything you come up with your adventures, especially miscellaneous, you could carry and rotate and place in said house think you would with your ship.
How do you manage to ever run out of Digipicks? They're everywhere, often 2-3 right next to the lock. I have so many extras, I'd consider selling them if I wasn't already swimming in money.
Scanning early is a really easy way to get a quick few skillpoints. Don't get distracted by discoveries or looting and rest before you leave the ship.
piloting skills can be leveled super fast using the training sim. you dont get exp but the ship kills count.
You can also, apparently, hack the terminal in the sim to gain allied ships and enhanced weapons and shields.
Many good tips. I don't really understand the digipick one though. They're lying around in dungeons everywhere, far more than the number of things to unlock. I'm sitting on 55 of them right now and I haven't bought any of them.
do you have high lockpick skill though? I do and that opens up way more things you can try to pick. Seems like you only pick up a few while dungeoning compared to the amount of locks
@@bullroarer-took I currently have level 3 of 4. I dunno, maybe I'm just a rabid loot goblin, the the things are everywhere.
@@HuginMunin maybe I just suck at lockpicking lol
RNJesus is a very weird thing and some people are just drowning in them. Other people are very, very, very lucky to find a few. It's best to take as many as possible until you know you have a comfortable cushion and a skill that allows you to open stuff up without worrying about using multiple digipics and running out.
I wish these damn vendors carried more money.
*BIG THUMBS UP* on your _STARFIELD YTUBE CHANNEL_
😎👍💯🌟🌟🌟🌟
0:31... Do you have any tips & Tricks
How to seperate the AMMO from your weapon ??
Then Sell the Weapon on Empty ?
3:09 .... I love the Trade Authority in this SCI FI Fantasy game...
They always have Credits to burn through , by buying stolen and contraband items..(The Wolf Station / Kryx space station)
The TA always is found in different planets
The TA will CLean any Stolen item and hand it back to you, better than you Stole it
3:59...I boosted up my EXP exponentially , by just scanning planets in an hour...(Level 5-23 )
I didn't know that about Getting more Credits for selling to Vladimir..( Arrgg...darn it !!)
Everyone else buys them for just over 700 credits....how much does Vladimir buy them for ??
5:24... I don't like the SYS DEF Commander Ikande...He will push you, to work for him, and join the Crimson Pirates, and then he will always betray you, and make you the enemy of the Sys Def. It is inevitable.
9:06...I disagree...."the DREAM HOME" is a waste of credits early in the game. 90% of your time, will be spent living on your ship, untill you reach a level of building your own outpost base on a Resource rich planet .
9:38...I wish you explained more , (game play examples) how this TRAIT is better than the rest.
9:53... I am always dismissing my companions on missions (leaving them on the ship), cause they always get in the way...they don't do stealth well and reveal your position during Steal grab and go opportunities / They run in your line of fire and get shot too much and worse is, when they get in the way as your trying to travel somewhere or grab something.
10:44...I love it .. *The TWAT TRAIT* ..LOL
12:34...I am at level 39 and still Self Partnered..LOL...
*It’s far better to be unhappy alone than unhappy with a companion - so far.* ...LOL
14:57..I was wondering about that...thanks for the Clarification about the Infinite Ammo
16:22...Besides Buying the Digipicks...also *Stock up on MedPacks & Ship Parts*
I never find Contraband or big prizes in the Master Safes...its a waste of my time doing these locks.
17:43..I wish Bethesda , would give some XP for wearing your clothing and not your Space Gear in public. I never change my clothes, cause their is no benefit, other than a stray comment that has no benefit..
19:33...There is an upgrade Cutter that you can find, which has more power and is made of super light weight material (1/2 the weight of your original Cutter)
***************************************************
Question #1 : is there an unlimited storage locker, that is similar to the ones found in the Lodge ??
#2 : Is there a way to upgrade your companions Body armor/helmet/jet pack ??
#3: Is there any way to make your companion "Shut up" cause your tired of their Dialect that is on a Loop ??
Re hiding spacesuits-
I notice 2 things. If you hide it and walk around a city, people can still comment stuff like "nice spacesuit!". I had this happen a couple times with UC Sec guys walking past.
Also hiding spacesuit does not seem to take effect inside your own ship for some reason. My crew probably thinks I am a dork, sleeping in my spacesuit. 😂
As an aside, i wish crew/companion spacesuit visibility was tied to whether i choose to show mine. 🤷♂️
Loved the video! Thanks!!
Is there a way either by using a perk tree or a mod to increase the money capacity for vendors?
I don’t think so, which in my opinion makes the selling aspect of commerce not as useful as one would think… scavenging however….
Not without a mod from another third party.
Tip 1 Leveling commerce is pointless as you will have lots of creds before you are even half way through so it's not a good tip to waste so many skill points on something that is/will be useless.
Tip 7 traits while any opinion is valid I personally think you picked bad traits, they are not all good but some are better than others. Extrovert is pointless as you get stats on armor to use less oxygen and even without those yours fine 99% of the time. Dream home is just a place to stay but you can get other places and you really only need your ship so unless your a person that like luxury homes because they look good why bother. Faction Allegiance is 50/50 but the rewards are not much better and ultimatly useless. 3 alright ones are wanted for random encounter for keeping you on your toes plus the loot you get from killing them, Hero worship for a free follower that you can take with you and do ANYTHING and he will love you still and 3rd taskmaster so you have a 50% chance to repair a ships system.
17:27 If those ships land close enough you can get into them before the door is inaccessible. The window to do this is very small.
If you don't kill all the ones outside, the ship will stick around.
@@williampayne8876 Yes, they do, but the door is "inaccessible" shortly after they all get out of it. You know, because the devs don't want you getting into it but still need the crew to leave and try to murder you.
I find it hilarious when you're trying to fight in the ship before you might see if you can get to the captain, and they decide to take off with you.
Bind an Alt Key to Jump and it gives you forward jet boost doubling your movement speed.
Loving starfield and this is the exact video I was looking for. Great work. Thank you.
With the cutter, the perks for it in Surveying I believe, will allow you to zoom the cutter's view like a scope. Very useful when sneaking up on a base outside.
Really? The commerce perk? I'd rather use those 4 points for something far more useful, I'm lvl 40 now and haven't struggled for credits bar the first couple of levels, I mean I am swimming in millions atm (no, I'm not using the outpost exploit, really hate that, I don't play a game to 'cheat' through it)
Just doing bounty board missions now and then for the fun of it, result in soo much loot (big chest and boss at the end), decent reward and often a skillbook in the level or a ship and contraband and the normal quest rewards are also great.
Credits aren't a big problem unless you really want to buy every ship and house perhaps
Ps thx for the stolen goods trick, didn't know that 😉
Oww and the personal O2 field (or whatever it's called) is an amazing power for when your encumbered or just need to traverse a long distance by foot, run till in the red pop the power just keep running till it ends and your in in the red again, and often it's recharged enough to pop it again orr almost.
It's very efficient especially if your carrying 800+ mass for transferring resources to your chest at the workshop
11:11 Serpent's Embrace trait, seems like you're saying the boost from this trait comes from the human jumping around on planets, but to me the wording refers to the Grav Jump you do in the ship between systems, but I'm a noob to this game with only about 20 hours so far.... can you clarify?
I have like 83 digipicks, lol. Also, if you find yourself with only one and are doing a hard lock, always, always save before doing the lockpicking! Once you load and try again, it will be a different combination.
5:56 important to note this trick works for ICE giants and moons of asteroid type as well. Not just GAS giants
Wanna get xp quick shoot animals on planets, combined with the rest bonus and a tea bonus. The bigger the animal the better.
Thank you for the tips, they will come in good use :)
One tip to level up commerce (requires you to sell up to 150 unique items) is to pickup loose playing cards. You'll find them on coffee tables and they weigh close to nothing.
Also worth selling food items.
I would also add darts to this list. As well as Styrofoam cups. I kid you not, each styrofoam cup type is unique. (I'm still confused why there are styrofoam cups in the 24th century but that's a whole other discussion.)
i hate the mantis suit look. i hate that you can't hide it in the main tab menu. so my solution was to get a mod that recolored it black and yellow. looks nice now.
If your doing a video on miss-able loot, don't forget about both the Bounty Hunter and Trackers Guild Spacesuits in the Mantis Lair. Both of these armors completely outclass the mantis armor, i cant believe I see so many people wearing that trash.
Some pretty good tips here 👍🏽They need to add a separate option to show your backpack in residential areas if you want to. I would much rather be able to have the backpack visible instead of it appearing when you use it and then disappearing after. And it actually would look cool with certain outfits.
From my sponser, the scam legends. Is all I heard, instant dislike.
Great content! A few things I didn’t know about in here. Appreciate the work, the presentation and the humor! Cheers!
Same for me. I Really Appreciate the effort and good presentation provided by Dom here! First video of his that I've seen and subbed. Looking forward to seeing more from Dom.
So many negative reviews for this game that I just don’t understand. This game fucking rules. Classic Bethesda
Agreed!
Nooo NOOOOOOO NOT RAID. ANYTHING BUT RAID SHADOW LEGENDS
I'm pretty sure grav jumping applies to jumping from system to system in the ship not the boost packs. But i've not used that skill so I'm not sure.
Yes, this is referring to ship jumps if you look at the perk description
They should allow ammo to be favourited
Actually, if you dismiss your companion, you may also evade some negativity on their relationship with them if you do something they don't like.. them not being there, you won't get that negative result with them. So I have cleared some necessary things within quests to be more money rewarding but with choices for example Sarah wouldn't like, but in doing it alone allowed me to do exactly those things.
The commerce skill will not make picking up low value loot and other junk worth the time and inventory space needed to loot it and sell it. Even at rank 4 the Commerce skill will only add a +25% bonus to the value of items you sell. The difference between an item selling for 12,500CR instead of 10,000CR is relatively meaningless in the game(unless you have 100 items worth 10K credits each). While the Commerce skill does have some value in making the things you buy cost less, overall, Commerce is a waste of valuable skill points.
Well...I suppose that in the long run(levels 30-40) you might put an additional 200K in the bank if you pump Commerce right from the beginning of the game. But of course, in the long run we'll all be dead. Still not worth it.
What else do you level in the social tree then to get to the second or third row? The second row is pretty bad so it's probably best to level two things in the first row unless you want some niche skill. Maybe scavenging and persuasion. Practically every skill in the game is nice to have anyways except for some of the tech tree.
@@ItheauthorityI I would go Persuasion 4, Scavaging 2, Theft 1, and Negotiation 1(for the dialogue options). This gets you to the real MEAT - Leadership 4! Which then opens up your endgame Ship Command 2 skill. That's all you really need from the Social tree.
Would love to see a companions guide
What's so gorgeous about the dream house??? It's not even furnished.
It is the most open floor plan. You will probably be able to find if you want to do it yourself but be advised you literally have to do everything yourself. And that means at the beginning of the game you don't have a lot of options and would probably be carrying a lot of the miscellaneous stuff to place on your ship. If you know how to get stuff and how to place it that's fine, but this is not something a beginner should be wasting a perk on.
Question; Where is the best places to sale Contraband early in the game?
The Den in Wolf Star System
🙂really good content🤔but a little tip or correction from someone who has played all Bethesda games since Morrowind 😌 never under any circumstances rush or blitz through any questlines or quests just to get a specific item or a house or ship in the case of Starfield ❗ One of the absolute strengths of Bethesda Games is that you can absolutely lose yourself in the game world, even if in the end it's just a side or faction quest(line) 😉👍🏻 but what you do with the tip is of course up to you 😏
I would rush the first four main quests to understand how you get Your first big ability, But after that you could decide how to play for yourself now that you see what you're getting.
@@joshuacr thx but i think i don't have to do that because as a Senior Player of Bethesda Games (since Morrowind and almost 7800 hours in Morrowind, Oblivion & Skyrim combined ) i'm pretty sure i get the most things figured out without rushing anything 😉 apart from that i already have the first power 😏😋
So wait.. I can join the crimson fleet??? I’m literally doing a mission to try and bring them down.. how will that work?
12:50 wait I thought serpent's embrace was about GRAV jumping, like hyperdrive. Not jumping about like a bunny....
Picked up everything from half dozen missions to afford shieldbreaker right off the rip. Junk is valuable
I had a random citizen give me money on Mars for being the Mantis.. I was like. OK!! lol
I made a mod that allowed P2P up to 2000 players to go about their way, but not hurt others .. just be around with direct voice chat enabled.. but Bethesda sent me a cease and desist within 10 hours.
Merchant skill is useless as it's multiplicative and not additive. Even rank four gives you a very slime margin. Definitely not worth it.
Just a comment on the Weight Lifting perk - while not useless, this should almost never be a priority pick. Your personal inventory will only fill up while walking around indoor structures, where you won't be fast-travelling anyway, and the stamina penalty is pretty manageable within the extra tolerance that Weight Lifting gives. When not inside a structure, you're generally not far from your ship, where pressing H will allow you to just dump all of your loot directly into your cargo hold, which is orders of magnitude larger than your own inventory. Sure, maxing the perk out will be nice for the occasion where you need to hold some extra guns and sprint around, but it's a small convenience in rare occasions when those points will do so much more in perks that straight up enable game actions that you otherwise couldn't take, or that increase your damage or survivability.
I'm working on maxing it out for the stagger resistance on the final rank. Wouldn't make a difference for most builds but for a dedicated Katana user I think it might help with out right fights. Kinda kills my space ninja mojo when some goon with a gun pistol whips me like the weebu bitch I am lol
I think about it a bit differently, i am now sitting at 240 (i think some extra from some poster) and the amount of trips i do to unload decreases significantly if you consider that some of the weight is permanent (your weapons suits etc) so in the span of 100 hours it will end up being several hours of actual gameplay. Not being able to fast travel while encumbered and the trips to unload are the silent time killer. So if you're thinking that getting other skills allows you to have a better character overall , it might be the case that the XP per hour of gameplay was lower to the degree that that those 4 levels are actually free , since the time earned is easily +4 levels, even close to endgame where XP is steeper.
@@aggsar4411 I think you have missed the point I'm making - in Starfield, you don't *do* trips to unload, you just press H, and you can unload without moving. This game isn't structured like Skyrim or Fallout where you have to personally carry most of your gear, and personally move to a base to deposit it.
In my campaign, I have picked up every weapon, suit and crafting material that dropped, and the only time I was burdened to the point that I took extra time was at the end of the Mantis mission, where for 5 minutes I had to take breaths to get around the base, since I was at around 600 kilos. Weight lifting would not have affected that, anyway.
In every other situation, I have been able to just send the loot directly to my ship cargo, and my own carry weight was irrelevant.
Those skill points meant I could build bigger ships (with thousands of extra kilos of carry weight), kill enemies faster, run faster, survive more fights etc, which also save time. I think it's fine to invest in the skills that make the game more fun for you, but so many guides suggest Weight Lifting as if it makes a big difference, while ignoring the fact that your carry weight is such an easy limitation to work around.
@@rerunroger I may be misunderstanding, when you say send them directly, you cannot do that from a compound you're exploring right? So each time you get full you just exit the compound and dump and re-enter?
I am lvl 27 having done most of the faction quests and i can't imagine looting all the suits,packs and weapons in compounds without being encumbered since even with my skill maxed it happens to me sometimes.
What am i missing here?
Yup!!! Finally someone with some sense! I only put one in cause I'm on my way to that top tier for health regen and chameleon
A tip to help with leveling commerce. Each time you do an upgrade or modification to your ship, the junk inside the ship will be transferred to the cargo hold. You can sell that junk and after a while (after fast travel probably?) the junk on your ship will respawn so doing another upgrade or modification will put all the junk again in the cargo hold. For money making it sucks but for helping leveling the commerce skill it works quite well.
What shocked me is when you actually level up in commerce that the unique items reset so you can sell all that damn junk again. I'm not sure if I think this is wonderful or horrible or both.
maybe focus more on the aktuall tipps for gameplay-mechanics and not just own opinion, you (highly!) recommend the Dream House-Peark just for good looking & waste a spec-slot instead for advantage? not really helpfull as a "Trick"..
resting can be done in (almost) any bed... i actually rested in an enemy ship while i was taking it over! mostly just to see if i could, but also, i did start with Alien DNA, so more health (and o2) but healing items are slightly weaker, so a nap is much much better, plus makes sure the xp buff is there.
Serpent's Embrace might just be one of the best traits, especially early on: +25 hp and o2, the buff lasts 4 (real) hours!! i don't think i will ever NOT have the buff going, i rarely spend one hour in a system, nevermind 4.
money is easy, commerce, meh.. i took it with my first character, mostly because ships are soo expensive a 10% discount on ships and upgrades seemed great, but meh.
weapon engineering is under rated, the cost to upgrade a weapon is very little, sometimes like 2 iron and 2 nickel, increases the value of the weapon 2000 credits (obviously depends on the weapon, more value weapon, more the upgrade adds) i've increased the value of weapons from 20,000 to 28,000+ in a few seconds using scrap resources, that even if i didn't have would cost about 20-30 credits. plus of course you can upgrade the weapon you use with a scope, more damage, and make enemies light on fire.
i dont know this guide is like click bait... ammo dont wieght anything just like if you level up IS A good tip...DONT FORGET TO DO IT...
almost EVERYONE I see missunderstands the serpents embrace trait, The trait does not mean you use the jump key alot. the buff is triggered by GRAV jumping, meaning you have to swich systems alot to get the buff, not bunny hop everywhere.
Charge your cutter: Aim down sights (XBox: LT, PC: Right-click, PS: L2?)
He could have used less words to just tell us that in this video, but the video he made is still useful, go watch it.
about the hidding spacesuit, people react very rarely to your outfit, i'm taking my time with the game and i just arrived in the freestar collective space. NOBODY is reacting to the fact i wear a UC police uniform, NOBODY ! I was hoping to obtain hated comments and so on but nope. Nothing. Big disapointment.
Spending 4 skill points in Commerce at the start of the game? New players will need far more important skills than that, when they first start out. And tbh its so easy to get rich in this game without any points in this already.
I keep killing Sarah cos of her attitude problem. I originally gave her good gear but now she gets nothing but stabs
I think people not knowing about thrusters has made them think the space combat is hard. Was very confused when I saw a bunch of videos complaining about it 🤦♂️ like, look at your key bindings before playing, takes two minutes and literally let's you dodge missiles and 80% of all gun fire.
to really increase your method, you can fast travel to venus and sleep 6 hours to get a max 48hr of 'new earth" time. and dont sell those slates to merchants. go to mars, head to the bar right by the entrance, speak to the dude setting at the table with ALL THOSE BOOKS! accept his quest! he pays WAY better than merchants.
You might wanna hold off on giving companions OP weapons if you're trying to level up. You need to do a certain threshold of damage onto an enemy before you can get any XP from them if a Companion kills them. Enemies that companions kill 100% all the way will most likely not give you any XP. Some people have reported this already, and it seems to be a typical issue with Bethesda's other games just passed down to this one.
My best tip for free ammo early game: take the skill 'theft' and pickpocket EVERYONE. Just save before you try to steal from someone and if you get caught, load your save game.
I strongly disagree with your take on Extrovert. Companions are nothing more but annoying idiots that always complain over your choices. Their fav past time is to run into your line of fire or simply stand to close when you want to interact with something. Because you too often get forced to have a companion, introvert is just as useless. I would stay away from them both.
I also question "Why have a dream home?" when you're always out and about. A dream ship is way more interesting, like a "flying" Lodge.
I was able to increase my piloting skill by using the UC Simulator, which EASILY gets you the ship kills you need FAST to unlock the upper levels
Well... I mean... Sarah's at MINIMUM 46 years old right? She could well ruin her week with a youthful lover for one night.
The thing that makes selling junk OP early on is that higher price loot is reduced by a percentage but never below 1 credit. So 1000 junk items worth 1 credit each normally sell for 100% their value.
So you treat ammo in SF like ammo (arrows) in Skyrim…they are a weightless currency. In Skyrim…all the useless iron arrows you found become worth 1gold each when speech skill hits 100, so gather all you come across.
You cant die from running while weighed down. So at the end of missions I take everything back to yhe lodge except some spacesuits I leave on the ship. Run home and put ALL RESOURCES in the basement. Everything else I put in my storage in the bedroom or I take to the trade authority to sell. You have to have the resources on you to mod so leaving them in the basememnt and just taking them all when Im modifying has kept the frustration level low. Youre only moving a few steps so dont worry about weight. Just make sure you put all the resources back in the basement storglage when your done. Also giv your companion one grenade and arm her/him with it. A good gun and one bullet too. I love this game. i havent done many main missions but tons of side stuff. Found a second ship and altered the Frontier ship so much I love it now. You can also scan animals by killing them. Makes it less hassle for the territorial animals that attack.
10 out of 10 lol. Fun but buggy as hell and npc look like ps3. Thats why bethesda dont care. Cause people say 10 out of 10. 10 year wait for it to look this bad. Bethesda makes good games that look and play like shit and just expect modders to fix it
4:45 I discovered a little exploit with stolen items. If you take your stolen item to a secluded area, drop it & pick it back up, the stolen tag will be removed! Completely free! I'm not sure if this works for all types of items, but so far, it's worked quite well for me.
Just make sure no one sees you drop & pick up. I walked into the Trade Authority to fence some stolen items but decided to try the drop exploit first. As soon as I dropped them, the TA agent "caught" me, even though the items came from somewhere else. So use with caution
Im pretty sure when you choose Serpents Embrace it does mean regular jumping. It means Grav Jumping. This guy dont even know what he is talking about lol.
First thing well done squeezing every ounce of income out of your videos your commerce skill must be maxed out In real life I mean commercials every 10 min of viewing and a commercial for raid as part of the video just brilliant that check you get from every view pays for every game you own and then some doesn't it that being said very helpful tips I'm even more overwhelmed by the size and scope of this game now really wish I'd have just been content bumbling through space oblivious to the intricacies of this game
Wait, does the Revenant show up while you're doing Crimson Fleet stuff undercover for UC or is it a separate quest line?
I only loot the corpses of the people that I killed . They have guns ammo and armour pieces . And when a gun that weighs probably 25 to 30 lb in real life only takes up the same amount of your inventory as a little piece of plastic toy . It's a no-brainer on which one you should bother picking up . And ammo is worth a fair amount of credits , so if you don't need it for your own gun you can sell it .
Why would I sell excess ammo? How can I sputter around the galaxy in my old pick-up ship shooting zombie asteroids without m' ammo?
Dream house is crap, just go through the uc vanguard quest chain, commerce is a joke, and ultimately its a typical bethesda single player rpg. Do whatever the f you want cause that's why we play
Oh my god… Not having the cutter on your favorites is HUGE! I have been using the scanner to pull out the cutter but my brain didn’t think to add aid or weapon instead lol.
I actually have no idea who needs all those "money grinding" tips, when it's a typical bgs game where you get an abundance of money fairly quickly and don't know where to spend them
Just enjoy the game
sarah is better with laser weapons... if you give a nice weapon to a companion, try to match it with the proficiency they have.
You don't even need to pick up all the junk to sell for the Commerce skill. You can just sell all the junk directly from your ship and other ships you acquire and it will be enough to level up the Commerce skill.
You're better off giving Sarah lasers, she's rank three in them. She's an absolute demon with the legendary explosive incendiary equinox i gave her
I picked introvert like a dummy, havnt been alone since the beginning of the game. Trying to pork Andreja but she gets mad kinda easy, I accidentally killed a civilian and she said she was going to leave at the next port but never did.
Cool tip for leveling commerce...
Change a hab on your ship and all the loose junk in the ship goes to the cargo hold, makes for a quick automatic junk collection to sell easily.
I love wearing the Neon Dancer suit when I'm in a city. Nothing says" business" like wandering around with a giant iridescent boob on your head....
Bypass ship carry weight by selling to space traders and buying everything back. Or making a ship that has ridiculous storage and then switch to w/e one you have for fighting
Thanks for taking a paycheck to from the largest advertising company that ever pretended to be a game company. Raid, the game thats ment to be payed and not played. It's so genuine when youtubers tell their audience to go get scammed.
How do you land without spawning outside your ship. I hate going back to a planet ive unlocked 🔓 and just randomly appearing outside of my ship.
Fallout 4 Companions were so negligent on Ammo conservation when just splashing cover without hitting any Enemy. 😉
Your lover also has to be your active companion. You can't just have them on the ship as a crew member and still get the extra x p. I hope they fix this because just because I don't want to take Sarah with me On to a planet doesn't mean I'm not gonna sleep with her on my ship.