A codex would be good, one that you fill in as you go. Ability to list all resources and where you've scanned them. Progress entries for planets you've scanned, flora and fauna ingredients, etc. Ability to pull up a planet from the codex
Yes, this game needs and in-game codex. Make it another tab in your journal. It should have its own tabs for planets, space stations, enemies, weapons, aliens, ships etc. and list any you have discovered and make it easy to navigate to them.
Regarding cargo links, I have only one setup to collect from multiple outposts, albeit one at a time. I even have it off sometimes when resources are full and I want to enjoy the scenery. The idea is to have a large storage bank setup for one resource, when that fills, simply switch the cargo link to a different outpost, and route the incoming material to a different storage bank. I typically keep about 1000 of each resource and when one of them is running low I make sure the cargo link gathers more of it. The intersystem cargo link adds a bit more complexity but follows the same principle.
That is a really cool idea! My initial plan had been to daisy chain them together so moon A sends resources to moon B which sends to moon C which sends to moon D, which sends out of system. Yours is a better setup in that it can keep sorted inventories for each resource separate.
Interesting, I saw this obstructed problem in my outpost yesterday, and tried building a second set of workbenches inside a habitat and they all had the same problem. Sometimes some of the trees and rocks that my outpost buildings deleted re-appear inside my buildings.. Hopefully this gets fixed in future.
You don't need to build the containers all up to the desired height. If you build up one column and then use the snap system to place a container beside the top one, the support structures will be build automatically.
150 hours in I barely started outpost building. Just made s small starter base. I'm having to much fun building starships. I think base building would have been more popular if Bethesda made it mandatory for progressing even if you just needed a basic build. Great video Buzz learning alot from you.
Yeah if the spoiler point happened earlier and it forced a outpost instead of ship or outpost I think more people would use it. That was the first time I used it and I was leaning heavily towards ship just because i did not want to learn a new system. Oh and better tutorials. But hey people love praising dark souls games which probably have the worst tutorials in gaming so maybe Bethesda though it was a feature and not a bug.
Very many people hated how they did it in Fallout 4. Having it as an optional feature is better. But the system requires quite a lot of rebalancing and fixes. Workbench bug, linking storage is a headache to understand, big landing pad never seems to land big ships. Those are the most annoying issues i've had thus far. Starfield has potential to become a very good game with tweaks and good DLCs. Space stations and/or capital ships would be a good alternative to outposts.
I haven’t even started outposts yet. There is so much to do. I’m stuck now looking for an energetic rift in a star system with many planets and moons. I’m lost as how to locate it. This game is crazy
Is that one of the Constellation terminal missions? If so, you just need to survey every planet in that system (ie. check if it has a trait, land and them run around looking for special POIs and meeting the scanning requirement to "discover" the POI) until you find the right trait.
@@ArmitageShanksMC thanks. I gotta look at each one again. I found a relic but I didn’t find the energy rift thing. Pretty sure I scanned em all and the moons. Thanks again. Can wait til tomorrow when I have off work and time to explore better.
Hey, LT. just wanted to share a tip with you that I’ve not seen anywhere yet. Although power is shared wirelessly, you need to wire from a power source to industrial light sources to allow them to be activated. Hope this helps somebody, I couldn’t work out why the lights didn’t work even with excess power.
i was so happy when i found you back when i (we?) were playing division 2, and we've both moved on from it to starfield, glad to see you putting out more amazing content
Loved this one, there were a few things I was unaware of. You’ve become one of my favorites to watch and follow on UA-cam due to your Starfield content, keep up the amazing work and appreciate the time and effort you put into your videos to help make our gaming experiences better.
07:45 Sometimes the issue is not insufficient energy, but lack of power generating modules near the power-reliant structure. The power seem to be distributed over some invisible radius around the generator, and if you use severall powerful generators clustered in some corner of the base, then buildings far away from that location may require wiring, even if you have excess power.
They need to add catwalks so we can reach higher stacked up storage containers or a main hub to see and grab your outpost inventory so you don't have to go looking through all of them.
Just want to thank you so much for doing the outpost stuff considering how weak I am on that and how other people have also asked for it. Thank you so so so so so so so much!
I just finished the main story on hard difficulty, absolutely brilliant, although the “Entangled” mission was a real pain. So now I’m looking at doing tons of construction and getting a couple of awesome outpost bases, so going to watch this video a couple of times.
Highly recommend, when doing research make sure you use your aid tab to activate any bonuses that state will require less resources to Research as it will occasionally completely clear the crafted research even if you have zero resources for certain items.
Thanks Lt!! I built that base using your previous video. Was a game changer, has got me into base building big time now and using the tips in this video will make it even better. Thanks for all your efforts!!! Much appreciated. ❤
Not useless at all. If you have a big enough defense, they can't leave, so you could watch the fun from a window and collect their shit when it's over lol
I had visitors just once at my Aluminium outpost. Ecliptics landed nearby. It was very early in game, but I managed to kill them and grab their ship, just had not enough skill to sit in pilot's chair. So ship was waiting all these 3-4 days when I get enough skill to sit in it :D And nobody else attacked. But I do not stay there, so I can't say are there visitors or not. Also nobody attacked my main outpost, except crabs and other local critters, just passing by.
Yep, My first outpost had an attack once. I have 7 outposts now across several systems and there has not been an attack yet. I am level 147 so maybe they are all just scared. LOL @@RainmakerLTU
Because cargo links produce in real time and all of the bugs that follow it’s far faster to build as much storage as you can at your outposts and then build the largest cargo ship possible and manually transfer resources
Kinda hoping to set up my mega-outpost on Earth, within range of the Pyramids. Will have to double-check available resources, still need to harvest He3 somewhere.
The amount of basic QoL features when it comes to outposts, storage and inventory BSG have failed to implement is just shocking. Foundations/floors, bridges, connections, grid snapping etc. are all things that are not only mandatory for building but also nothing new in the gaming world. Why can I not connect a hab to my landing pad for example? For the time being I am investing everything in a ship as a base rather than an outpost, especially since my last outpost bugged out and trying to access it resulted in an infinite loading screen. This feature needs a few updates first before it is fun to use. I rather spend my time in the game exploring the universe instead of trying to make half baked mechanics to work....
For cargo links you can also have 2 on each planet except for the last in chain and then transfer the cargo from the incoming container of the first link to the outgoing container of the second link. Might also add some storage in between to ensure a smooth flow. Like that you are also not limited by level since you can pretty much build up to 3 cargo links from the very start.
There's a flaw in your hub planet plan. Each link will only move so much so you have to make sure that your final destination containers never ger full or your link container won't be able to empty and it wont move any other resources until cleared.
I think I figured out a way to address this. Create a loop in the system that filters minerals back into the system. I was having minerals show up in incoming containers or he-3 backed up. The system will continually run by either dropping off resources if needed or "recycling" them back into the system. Or you could just simply turn the links off. Cheers.
Really wanted to enjoy this aspect of the game and was cautiously optimistic when I saw updates about it over the past couple years. What we got at launch...well, it's better than unmodded Fallout 4, but that's an exceptionally low bar. This current vanilla system does NOT feel or play like they considered it a huge part of the game. As is, it's a nearly consequential PITA. I mean...how did the egregious snap distance make through play testing, Aside from all of that, and assuming the system was light years better, why bother? With the vendors all capped in money, and just playing the game allowing characters to amass a healthy fortune, why suffer all the headaches and build intricate outposts?
They're nothing but a gigantic chore, and very frustrating. You basically have to ignore resources you find, until you need them, then go through a few loading screen's just to find aluminum to build a small habitat.
Yea Trade Authority with only 11k is chomp change anymore. Heck I don't even have any points into making it better trades. They seriously need to up all vender amounts. Also resources are dirt cheap to buy, yea yea some randomness and not all venders will have what you want but still relatively speaking they are just too cheap to even bother farming them which makes outposts kind of pointless. That being said, if you make an outpost really only need iron and aluminum and that is only so you don't have to keep making more trips just to build some of the basic storage. My first outpost was just that, a bunch of storage, a single room with all of the crafting tables, research bench, and a bounty board. I still can't see doing more then that, nor the thought of putting points into it either.
Where do people tend to store their resources? I keep going back to just keeping everything on me, and then dumping it on the floor somewhere cause it’s so annoying trying to craft something and then realizing that one material is on your too far away ship or back at an outpost or whatever else. Wish crafting would just pull from your entire inventory anywhere or that storage was easier.
I'm not overly into more then 1 base, unless it is a 2nd to get iron/aluminum cause I couldn't be bothered to find it in one spot. Anyways in that one base I build lots of storage( gas, liquid, and solid ) and throw that stuff there. The only real purpose I used my base for was to do research, and since I had "stuff"(tm) there I also put in crafting benches. Other thoughts are using the lodge, you have infinite storage in your room. Also I read there is a chest near the research bench that is also infinite. Honestly no matter where you do that stuff, it is going to be annoying one way or another. Flying out to a base annoying. Flying to the lodge annoying. Since the lodge equipment won't pull from the safe/chest you have to pick it up yourself (annoying). Need more X because you just ran out.. Annoying. Did I mention research is annoying?
I haven't tried base building or crafting yet since I'm still trying to get up to speed in the game. I finally acquired my fist ship. At the rate I'm going it will be December before I figure out base building and crafting. This video goes in my Starfield tutorial folder for future reference. Thanks for the video!
You can chain landing outposts. I have done it. Place a landing pad in the first. Two in the second, etc. and a single at the end. Connect the incoming to the outgoing of another pad at each of the intermediate outposts. Assuming you are not shipping max shipments every time the ship picks up you can continue this.
I haven't done any outposts yet, mainly because I'm getting close to end game and as I understand it, a NewGame + will not carry over any outposts. So, what's the point? I think BGS should allow you to carry over at least one favorite outpost so you don't have to start from scratch. Anyway, awesome video Buzz as always. Thanks!
friend, this game is indeed a game for the ages. I never thought bethesda would take me back to the feeling akin to when i played oblivion for the first time in highschool
For the first time after less than 100 hours I feel like a Bethesda game has nothing new to show me. No reward for wandering off into the far corners of the map, no prospects of anything new beyond what I've experienced beyond level 30. It's a world without a soul and no interesting history within it.
Not outpost related but just found that you can open the scanner while in space (f) and select a landmark landing point. This avoids pulling up the map to land for a mission.
Gonna share this with you as I have with as many channels as I can find. Want some awesome armor right at the start of the game? Go to the basement of the Lodge, past the work benches and to the right, and through a door immediately to your left is a display case with a manequin in it with a master lock on it. But like with Dog meat bypassing the lock on the Cryolator in Fallout 4, you can get this armor very easy. You see... there's a CRACK between where the door meets the case on the right side of the door, that you can click on the manequin without opening the door. The armor is gray, but the armor rating is high. You won't find better till you get the Mantis Armor.
When you place a container you can pull it up to the height you want without stacking containers. I can on Xbox anyway. You would only have to stack one row if this option is unavailable to you. Once you start adding to the top row it fills the ground below.
On the last tip. Having to create multiple landing pads kind of sucks in terms of build limit and space used. But it makes sense. If you have 5 planets shipping to you, its going to be busy and likely require more space. I am curious to see how insane some people will take it. Like what if someone had the hub limit just to link all planets in a system with one out of system link there, then had 5 similar systems send to one system, then had 5 systems like that send to another system etc until every planet is linked and sending to one planet.
My plan is to do something like this, but to avoid the limit on landing pads I was going to daisy chain them together so moon A sends resources to moon B which sends to moon C which sends to moon D, which sends out of system.
This is the set of tips I needed. I got frustrated and just deleted my cargo links and started doing the hauling myself, overloaded and depleting my health. Getting this network of cargo links built right will save so much and allow me to go after the more rare resources from other systems that I keep finding.
If your outpost is on a planet with a corrosive atmosphere, the equipment integrity will degrade and it'll stop working completely eventually and need to be repaired. You can repair the equipment from the outpost modify menu
Is there any way to change the color of or brighten the outpost boundary ring? I find on some planets it almost goes totally invisible which can be a pain in the ass.
I had a funny bug with the Wanted trait and outpost building. So I land on Bessel 3b to start a secondary outpost because I can't be bothered taking the time to find both resources in one spot and a bounty hunter ship followed me down and landed a ways away. I was to intent on my outpost so I just ignored them. Got the basics down and built a bed and slept for a few hours to fill the storage and when I wake up there are 4 hunters standing right by the bed. So I take them out and build a cargo link and go back to my main outpost. Everything was fine for a bit but then I noticed my resources stopped coming in from the other outpost. So I go back to it and everything is destroyed so I repaired everything and went into builder mode to put a security robot down and while in builder mode I saw explosions at my structures and they were destroyed again. So I repair them and within 30 seconds more explosions every time. There are no enemies visible attacking my outpost. Eventually I went and found their ship which was still there and kill everyone on it. Then go back and repair my outpost and sure enough they start exploding again. I had to end up deleting the outpost and making a new one.
you can get past the buffer circle by going into move mode while in first person and then changing to birds eye. then hit tab again to bring up the build menu.
Nice vid, thanks There's yet still one question that bothers me, how to change outpost radius after placing beacon? I made base on tip of the hills and now I miss part of it to place landing pad... is there any way to move that radius few meters from current position without destroying whole base and starting over again?
Since you have the capability to have 24 outposts total. I would have 1 main base and 3 staging areas (as a he3 depot) spread out across the universe. Have each staging area connected to all your other desired outpost locations. That way you only have 3 landing pads instead of 6 in your main base. Or you could simply daisy chain everything, i suppose.
Great tips! Lol still haven’t found the perfect spot on b2b, just can’t get iron, aluminum, cobalt at same spot. Can get all but al so had to build another op nearby where the Al was, ah well!
idk if it got fixed but be careful moving your beacon, when I moved mine, it deleted my outpost off the map, and I had no landing area for it on the map so I had to load a save from much earlier as it took me a while to even notice it was gone.
Btw you can First land if you need a material Second build a base on resources you need Third resource getting Forth delete base Usually, one generator, 4 things of resource gatherers connected to your transfer container
I noticed that the containers have to be set down in a certain orientation to get them to snap sideways. Check your vid you will see arrows on front of storage bin. For gas warning label is front.
@@LtBuzzLitebeer When I first started to setup my main outpost a Spacer ship did land close by. I killed the crew & looted everything. But instead of registering the new ship then selling it i left it where it was intact. Since then I have had no attacks on my base, even though I have spent a LOT of time there. So perhaps the game 'sees' this ship and wont send any more enemy ships while it's still there!.
Can you make a tip for sending multiple resources down one cartilage because my Outpost is producing LED faster than silver and as a result of my storage is filled with lead with minimal silver reserve?
The main issue I've had so far with outposts is the supply missions. I've completed a handful, so I know the cargo link is setup correctly, but now I've had repeated contracts where it just doesn't show up as a destination for the cargo link. Same material, some destination and same outpost as the prior contracts, so it should work and just doesn't.
Actually I found that if you blast off (no need to leave system, stay in orbit) and than land again, that has allowed me to get rid or the OBSTRUCTED error.
I think Cargo Link Interstellar Helium 3 use is currently bugged for Interstellar use. It may be over consuming Helium 3 or making it disappear from storage units. Have a setup for Cargo Link Interstellar as other planet is system far away from my main base that extracts Helium 3 at main base which had over 40 Helium storage containers full of Helium 3. In a matter of a few hours after activating Cargo Link Interstellar I realized my storage containers that were all completely full before, activating the Cargo Link was all bone dry of Helium 3. That was thousands of units of Helium 3 all gone. So check your stuff if you setup Cargo Link Interstellar for unusual happenings. The consumption rate of Helium 3 is really high as fast as the ships go back and forth every few minutes.
I'm not into new game plus yet but I have never been attacked at any of the bases that I've established. And they're all at least somewhat functioning as far as production goes. My main base that has five different resources being farmed hasn't been attacked once.
can't you make an outpost with 5 incoming links from different outposts/planets on the same planet you want to have your main base, but further away (another side of the planet) and then use simple(local) interlink to deliver materials from the hub outpost?
Please explain how the transfer link works ? U have to go to ship inventory /cargo but I don't see an option to transfer all my resources from my ship to my base ? Only take from the transfer link ?
You have to link your storage containers to the transfer container. Unfortunately, whatever fills up in the transfer container is what you can transfer to your ship. So if you have other resources on your base but not actually in the transfer container, you can't access them from your ship.
My game plan is once I hit a respectable level (I’m 51 right now) and max out my outpost skills I’m gonna build a city on a lvl 75 planet, I wanna hoard the absolute hell outta some resources first and stockpile $1 million credits to start.
@@travisbishop782 I'm not trolling, and if I was, imagine you believing that telling me to "go away", would do nothing but encourage me to carry on now that you've shown me I have your attention. You ignore someone if you think they're trolling, genius. This game is a fast-travel simulator, and just because I'll call it what it is, doesn't make my opinion any less valid. Game is trash, empty nothingness.. Bethesda is LAZY, and they did this on purpose because they expect everyone in the community to step in and do the work for them. What the hell was Bethesda doing the last 8 years!? This game feels like a Fallout 4 Mod at best.
I have a bunch of resources idk what to do with. Like cobalt and other fancy ores that I really don’t want to just sell! I’ll have to look into how to spend them all up
There is a safe in your lodge bedroom that is bottomless I use for everything but resources. There is also a box right in front of the research table in the lodge basement that is bottomless. I use it to store my resources. I also just toss resources in the living quarters of my ship and one room in one of my outposts. So far so good although these items don't automatically feed when you want to make things.
I have 2 questions. 1) Can an output be completely deleted? I have a trashy one that was a complete mistake and I'd like to wipe it. And 2) is there a trick to slowly and accurately rotating items you are placing? Unlike fallout 4, moving my body doesn't rotate the item, and the rotate keys rotate WAY too fast. Thanks!
Go to. your outpost marker, press and hold the r (PC) to remove the outpost. It refunds all the mats used too. Not reversible so be certain that is what you want.
Okay, so there is a limit on outpost you can set up.? Also, I have a problem when on mission and no matter how long you are on planet sometimes my character can’t take the pilot seat and leave. It seems there is other factors like, following mission dialogue or you can’t leave and leaving off the last sentences in the dialogue.😊
just started playing, been getting PC reboot bug on my RTX 3080, but switched to this RX 7700XT review unit, not getting the issue for now. I'll just take in these tips at the moment while I farm. probably go and build my OP on NG+
If you get arrested instead of paying the fine you don’t just have your level progression reset depending on how many days you spend in jail you get a negative number to your experience points ie I went to jail after getting a 300 k bounty had 2 k towards my next level and had a 5000 point penalty putting me at -3000 for my next level
A further tip the game doesn’t tell you. You can remove all lag by deleting all the high production outposts. I got to lvl 176 via crafting and I had to delete outposts to enjoy the game again x
I either heard or imagined that you can build a landing pad then ships will land on them and some how they give money for landing there. Is it real or not I ask you?
There's also a huge issue with cargo links. There's no way to filter imports and exported resources. If you're exporting H3 to a planet where you're, say, mining aluminium (yes, that's how it's CORRECTLY spelled and pronounced, AL U MIN E UM) because that planet has no H3, and then importing the aluminium using the same cargo link, the link doesn't care what stuff gets imported and exported it just dumps what's in it's cargo into the import crate and then takes what's in the export crate into it's cargo hold, if there's any excess H3 that wasn't deposited into the remote cargo link, it just comes back with the freighter and gets dumped into the import inventory, which eventually clogs up your cargo link. You have to ensure that none of the linked inventories ever get filled up, otherwise the entire system breaks and stops functioning, which is particularly bad for cargo links you have on planets where you're importing the H3 to fuel them. They consume H3 over time rather than using it "per shipping consignment", and they eventually run out of H3 and stop functioning altogether as valid links. Meaning you have to spend a lot of time baby sitting your cargo links to make sure they don't overflow and break.
@@eagleshadow101Like I didn't already think of that. You still have to keep on top of that to make sure it doesn't overflow. They just need to code the cargo links better, I mean they fail all the time for no reason too, so you have to constantly reset the links. I really feel like outposts were a last minute idea that was poorly crowbarred into the game. The cargo links aren't the only things that are broken. There's decorative items that can't even be placed inside the habs because they clip into the ceilings, you get building restricted errors for no apparent reason, the outpost storage is just woeful, and when you build enough of them to actually store a decent volume of items, they lag your game out as they transfer items from one container to the next. The landing pads are buggy and sometimes simply don't work, your ship just refuses to land on the pad and you need to go into the chip builder to "summon" your ship. Trust me, I've done a ton of outpost building with multiple cargo links, both intersystem and regular and literally thousands of outpost storage, and the outpost system is just not good.
@@ArmitageShanksMC I didn't see you mention it in your first comment, so that's why I brought it up. I agree though that many aspects of outpost building need some work. Hopefully BGS addresses them.
I really wish there was an index of found cities, spacestations and outposts to easily find them in the star map.
Yeah A star-map of settlements / outposts would be a really great feature. Def gonna get modded in.
We don't even have ground maps
Create one for the community
Also, an index of plants, creatures, their planets and their harvestable resources the player found so far.
Even a basic log could do a lot of heavy lifting here... lists of planets visited, what is on them, and a map of locations visited.
A codex would be good, one that you fill in as you go. Ability to list all resources and where you've scanned them. Progress entries for planets you've scanned, flora and fauna ingredients, etc. Ability to pull up a planet from the codex
Yes, this game needs and in-game codex. Make it another tab in your journal. It should have its own tabs for planets, space stations, enemies, weapons, aliens, ships etc. and list any you have discovered and make it easy to navigate to them.
Regarding cargo links, I have only one setup to collect from multiple outposts, albeit one at a time. I even have it off sometimes when resources are full and I want to enjoy the scenery. The idea is to have a large storage bank setup for one resource, when that fills, simply switch the cargo link to a different outpost, and route the incoming material to a different storage bank. I typically keep about 1000 of each resource and when one of them is running low I make sure the cargo link gathers more of it. The intersystem cargo link adds a bit more complexity but follows the same principle.
That is a really cool idea! My initial plan had been to daisy chain them together so moon A sends resources to moon B which sends to moon C which sends to moon D, which sends out of system. Yours is a better setup in that it can keep sorted inventories for each resource separate.
For obstructed work tables you can use a quick save and load. It has worked without fail for me. I imagine it’s better on load time as well.
👍
Reloading in Creation Engine games is a really bad idea and can definitely corrupt your save file. Loading a save after restarting the game is fine.
I just fast travel in my ship take off and re-land
Interesting, I saw this obstructed problem in my outpost yesterday, and tried building a second set of workbenches inside a habitat and they all had the same problem.
Sometimes some of the trees and rocks that my outpost buildings deleted re-appear inside my buildings..
Hopefully this gets fixed in future.
@@SerBallister I've seen rock deposits trap my Outpost workers inside hab units, but it goes away after a few saves and reloads.
You don't need to build the containers all up to the desired height. If you build up one column and then use the snap system to place a container beside the top one, the support structures will be build automatically.
150 hours in I barely started outpost building. Just made s small starter base. I'm having to much fun building starships. I think base building would have been more popular if Bethesda made it mandatory for progressing even if you just needed a basic build. Great video Buzz learning alot from you.
The mechanics are..so so. It's so painfully mediocre that it's like Mechwarrior 5. Painfully boring.
Yeah if the spoiler point happened earlier and it forced a outpost instead of ship or outpost I think more people would use it. That was the first time I used it and I was leaning heavily towards ship just because i did not want to learn a new system. Oh and better tutorials. But hey people love praising dark souls games which probably have the worst tutorials in gaming so maybe Bethesda though it was a feature and not a bug.
Very many people hated how they did it in Fallout 4. Having it as an optional feature is better. But the system requires quite a lot of rebalancing and fixes.
Workbench bug, linking storage is a headache to understand, big landing pad never seems to land big ships. Those are the most annoying issues i've had thus far. Starfield has potential to become a very good game with tweaks and good DLCs. Space stations and/or capital ships would be a good alternative to outposts.
I haven’t even started outposts yet. There is so much to do. I’m stuck now looking for an energetic rift in a star system with many planets and moons. I’m lost as how to locate it. This game is crazy
I hear you. 👍
Is that one of the Constellation terminal missions? If so, you just need to survey every planet in that system (ie. check if it has a trait, land and them run around looking for special POIs and meeting the scanning requirement to "discover" the POI) until you find the right trait.
@@ArmitageShanksMC thanks. I gotta look at each one again. I found a relic but I didn’t find the energy rift thing. Pretty sure I scanned em all and the moons. Thanks again. Can wait til tomorrow when I have off work and time to explore better.
Crazy boring
I have that quest too, pretty frustrating, but at least I am getting everything scanned in that one solar system.... whimper...
Hey, LT. just wanted to share a tip with you that I’ve not seen anywhere yet.
Although power is shared wirelessly, you need to wire from a power source to industrial light sources to allow them to be activated.
Hope this helps somebody, I couldn’t work out why the lights didn’t work even with excess power.
i was so happy when i found you back when i (we?) were playing division 2, and we've both moved on from it to starfield, glad to see you putting out more amazing content
❤️
Buzz your killing it my dude 💪🏻👍🏻😎
❤️❤️❤️
Loved this one, there were a few things I was unaware of. You’ve become one of my favorites to watch and follow on UA-cam due to your Starfield content, keep up the amazing work and appreciate the time and effort you put into your videos to help make our gaming experiences better.
07:45 Sometimes the issue is not insufficient energy, but lack of power generating modules near the power-reliant structure. The power seem to be distributed over some invisible radius around the generator, and if you use severall powerful generators clustered in some corner of the base, then buildings far away from that location may require wiring, even if you have excess power.
They need to add catwalks so we can reach higher stacked up storage containers or a main hub to see and grab your outpost inventory so you don't have to go looking through all of them.
Just want to thank you so much for doing the outpost stuff considering how weak I am on that and how other people have also asked for it. Thank you so so so so so so so much!
I just finished the main story on hard difficulty, absolutely brilliant, although the “Entangled” mission was a real pain.
So now I’m looking at doing tons of construction and getting a couple of awesome outpost bases, so going to watch this video a couple of times.
The Entangled mission was brilliant though. The shifting between realities reminded me of Bioshock Infinite
Highly recommend, when doing research make sure you use your aid tab to activate any bonuses that state will require less resources to Research as it will occasionally completely clear the crafted research even if you have zero resources for certain items.
Thanks Lt!! I built that base using your previous video. Was a game changer, has got me into base building big time now and using the tips in this video will make it even better. Thanks for all your efforts!!! Much appreciated. ❤
Fishing for likes in the UA-cam comment's.
dude is saying thanks way to be a downer@@TheDude1980
Keep in mind, like with all Bethesda/Creation Engine games..Enemies can spawn in, inside your base. Making walls useless.
Not useless at all. If you have a big enough defense, they can't leave, so you could watch the fun from a window and collect their shit when it's over lol
I had visitors just once at my Aluminium outpost. Ecliptics landed nearby. It was very early in game, but I managed to kill them and grab their ship, just had not enough skill to sit in pilot's chair. So ship was waiting all these 3-4 days when I get enough skill to sit in it :D And nobody else attacked. But I do not stay there, so I can't say are there visitors or not. Also nobody attacked my main outpost, except crabs and other local critters, just passing by.
Yep, My first outpost had an attack once. I have 7 outposts now across several systems and there has not been an attack yet. I am level 147 so maybe they are all just scared. LOL @@RainmakerLTU
Because cargo links produce in real time and all of the bugs that follow it’s far faster to build as much storage as you can at your outposts and then build the largest cargo ship possible and manually transfer resources
Kinda hoping to set up my mega-outpost on Earth, within range of the Pyramids. Will have to double-check available resources, still need to harvest He3 somewhere.
that's actually a cool idea, even if it is just a small one for recreational purposes :)
@@dabrainCH I modeled my main character after Hypatia of Alexandria, so it seemed more than a little appropriate.
The amount of basic QoL features when it comes to outposts, storage and inventory BSG have failed to implement is just shocking. Foundations/floors, bridges, connections, grid snapping etc. are all things that are not only mandatory for building but also nothing new in the gaming world.
Why can I not connect a hab to my landing pad for example? For the time being I am investing everything in a ship as a base rather than an outpost, especially since my last outpost bugged out and trying to access it resulted in an infinite loading screen.
This feature needs a few updates first before it is fun to use.
I rather spend my time in the game exploring the universe instead of trying to make half baked mechanics to work....
For cargo links you can also have 2 on each planet except for the last in chain and then transfer the cargo from the incoming container of the first link to the outgoing container of the second link.
Might also add some storage in between to ensure a smooth flow.
Like that you are also not limited by level since you can pretty much build up to 3 cargo links from the very start.
There's a flaw in your hub planet plan. Each link will only move so much so you have to make sure that your final destination containers never ger full or your link container won't be able to empty and it wont move any other resources until cleared.
I think I figured out a way to address this. Create a loop in the system that filters minerals back into the system. I was having minerals show up in incoming containers or he-3 backed up. The system will continually run by either dropping off resources if needed or "recycling" them back into the system. Or you could just simply turn the links off. Cheers.
Really wanted to enjoy this aspect of the game and was cautiously optimistic when I saw updates about it over the past couple years. What we got at launch...well, it's better than unmodded Fallout 4, but that's an exceptionally low bar. This current vanilla system does NOT feel or play like they considered it a huge part of the game. As is, it's a nearly consequential PITA. I mean...how did the egregious snap distance make through play testing, Aside from all of that, and assuming the system was light years better, why bother? With the vendors all capped in money, and just playing the game allowing characters to amass a healthy fortune, why suffer all the headaches and build intricate outposts?
They're nothing but a gigantic chore, and very frustrating. You basically have to ignore resources you find, until you need them, then go through a few loading screen's just to find aluminum to build a small habitat.
Yea Trade Authority with only 11k is chomp change anymore. Heck I don't even have any points into making it better trades. They seriously need to up all vender amounts. Also resources are dirt cheap to buy, yea yea some randomness and not all venders will have what you want but still relatively speaking they are just too cheap to even bother farming them which makes outposts kind of pointless.
That being said, if you make an outpost really only need iron and aluminum and that is only so you don't have to keep making more trips just to build some of the basic storage. My first outpost was just that, a bunch of storage, a single room with all of the crafting tables, research bench, and a bounty board. I still can't see doing more then that, nor the thought of putting points into it either.
Where do people tend to store their resources? I keep going back to just keeping everything on me, and then dumping it on the floor somewhere cause it’s so annoying trying to craft something and then realizing that one material is on your too far away ship or back at an outpost or whatever else. Wish crafting would just pull from your entire inventory anywhere or that storage was easier.
Yeah... Its beyond annoying the way it works. Should just make a chest that shares the resources of all outposts.
I'm not overly into more then 1 base, unless it is a 2nd to get iron/aluminum cause I couldn't be bothered to find it in one spot. Anyways in that one base I build lots of storage( gas, liquid, and solid ) and throw that stuff there. The only real purpose I used my base for was to do research, and since I had "stuff"(tm) there I also put in crafting benches.
Other thoughts are using the lodge, you have infinite storage in your room. Also I read there is a chest near the research bench that is also infinite. Honestly no matter where you do that stuff, it is going to be annoying one way or another. Flying out to a base annoying. Flying to the lodge annoying. Since the lodge equipment won't pull from the safe/chest you have to pick it up yourself (annoying). Need more X because you just ran out.. Annoying. Did I mention research is annoying?
well the no wires thing is gonna save me a ton of time. Thanks!
For pc players, you can reduce the rotation speed from settings menu.
For Xbox players, you can reduce the rotation speed from settings menu.
I haven't tried base building or crafting yet since I'm still trying to get up to speed in the game. I finally acquired my fist ship. At the rate I'm going it will be December before I figure out base building and crafting. This video goes in my Starfield tutorial folder for future reference. Thanks for the video!
I wish we could “favorite” our favorite planets
You can chain landing outposts. I have done it. Place a landing pad in the first. Two in the second, etc. and a single at the end. Connect the incoming to the outgoing of another pad at each of the intermediate outposts. Assuming you are not shipping max shipments every time the ship picks up you can continue this.
Landing pad tip gonna need it's own dedicated video
& don't forget to name your outposts the chemicals its mining, so you can see 'em on the Crew list
👍
I haven't done any outposts yet, mainly because I'm getting close to end game and as I understand it, a NewGame + will not carry over any outposts. So, what's the point? I think BGS should allow you to carry over at least one favorite outpost so you don't have to start from scratch. Anyway, awesome video Buzz as always. Thanks!
The cargo link method, makes sense, thanks for the tips
Awesome tips! You do good work thank you
friend, this game is indeed a game for the ages. I never thought bethesda would take me back to the feeling akin to when i played oblivion for the first time in highschool
For the first time after less than 100 hours I feel like a Bethesda game has nothing new to show me. No reward for wandering off into the far corners of the map, no prospects of anything new beyond what I've experienced beyond level 30. It's a world without a soul and no interesting history within it.
@@TheDude1980 its there, keep looking
Not outpost related but just found that you can open the scanner while in space (f) and select a landmark landing point. This avoids pulling up the map to land for a mission.
Just a note on your first tip. If you will just rotate you storage container 90 degrees it will naturally go along that line with less work
Gonna share this with you as I have with as many channels as I can find.
Want some awesome armor right at the start of the game?
Go to the basement of the Lodge, past the work benches and to the right, and through a door immediately to your left is a display case with a manequin in it with a master lock on it.
But like with Dog meat bypassing the lock on the Cryolator in Fallout 4, you can get this armor very easy.
You see... there's a CRACK between where the door meets the case on the right side of the door, that you can click on the manequin without opening the door. The armor is gray, but the armor rating is high. You won't find better till you get the Mantis Armor.
Great guide! Thanks Buzz
When you place a container you can pull it up to the height you want without stacking containers. I can on Xbox anyway. You would only have to stack one row if this option is unavailable to you. Once you start adding to the top row it fills the ground below.
On the last tip. Having to create multiple landing pads kind of sucks in terms of build limit and space used. But it makes sense. If you have 5 planets shipping to you, its going to be busy and likely require more space. I am curious to see how insane some people will take it. Like what if someone had the hub limit just to link all planets in a system with one out of system link there, then had 5 similar systems send to one system, then had 5 systems like that send to another system etc until every planet is linked and sending to one planet.
My plan is to do something like this, but to avoid the limit on landing pads I was going to daisy chain them together so moon A sends resources to moon B which sends to moon C which sends to moon D, which sends out of system.
This is the set of tips I needed. I got frustrated and just deleted my cargo links and started doing the hauling myself, overloaded and depleting my health. Getting this network of cargo links built right will save so much and allow me to go after the more rare resources from other systems that I keep finding.
Can you make a tutorial on the multiple trade routes to one planet? I wasn’t quite sure how it works when you explained it near the end
Well i hit a glitch and saved it. I no longer need a space suit. I can walk outside without a suit on.
It appears that the interstellar pads don't require helium 3 on both ends in order to make a successful cargo link.
I really hope it says that fixes the problems with the Outpost building. They took a really good system from Fallout 4 and just shit all over it
If your outpost is on a planet with a corrosive atmosphere, the equipment integrity will degrade and it'll stop working completely eventually and need to be repaired. You can repair the equipment from the outpost modify menu
They need to simplify the outpost builder. It's a PIA.
I hear you. 👍
5:50 in my experience it's fast traveling that causes the obstruction bug, saving and reloading does work like you said tho
Very helpful!
Is there any way to change the color of or brighten the outpost boundary ring? I find on some planets it almost goes totally invisible which can be a pain in the ass.
Not that I know of.
for the obstructed bug, you can just quicksave and load the save, no need to back all the way out
Storage crate walls bugged my outpost and fucked up my game I don’t know if I’d suggest that
do you know if there is a display thing for the antique hockey sticks?
I had a funny bug with the Wanted trait and outpost building. So I land on Bessel 3b to start a secondary outpost because I can't be bothered taking the time to find both resources in one spot and a bounty hunter ship followed me down and landed a ways away. I was to intent on my outpost so I just ignored them. Got the basics down and built a bed and slept for a few hours to fill the storage and when I wake up there are 4 hunters standing right by the bed. So I take them out and build a cargo link and go back to my main outpost. Everything was fine for a bit but then I noticed my resources stopped coming in from the other outpost. So I go back to it and everything is destroyed so I repaired everything and went into builder mode to put a security robot down and while in builder mode I saw explosions at my structures and they were destroyed again. So I repair them and within 30 seconds more explosions every time. There are no enemies visible attacking my outpost. Eventually I went and found their ship which was still there and kill everyone on it. Then go back and repair my outpost and sure enough they start exploding again. I had to end up deleting the outpost and making a new one.
you can get past the buffer circle by going into move mode while in first person and then changing to birds eye. then hit tab again to bring up the build menu.
Nice vid, thanks
There's yet still one question that bothers me, how to change outpost radius after placing beacon? I made base on tip of the hills and now I miss part of it to place landing pad... is there any way to move that radius few meters from current position without destroying whole base and starting over again?
Since you have the capability to have 24 outposts total. I would have 1 main base and 3 staging areas (as a he3 depot) spread out across the universe. Have each staging area connected to all your other desired outpost locations. That way you only have 3 landing pads instead of 6 in your main base. Or you could simply daisy chain everything, i suppose.
Regarding power for the extractors....I found mine not working and they need to be manually "repaired" by approaching them.
Your outpost was attacked, and the forces will usually target your extractors.
Great tips! Lol still haven’t found the perfect spot on b2b, just can’t get iron, aluminum, cobalt at same spot. Can get all but al so had to build another op nearby where the Al was, ah well!
idk if it got fixed but be careful moving your beacon, when I moved mine, it deleted my outpost off the map, and I had no landing area for it on the map so I had to load a save from much earlier as it took me a while to even notice it was gone.
Typical Bethesda mechanic's. Triple A game
At least you can’t delete your toes.. or you wouldn’t be able to walk
Placing storage containers is soooo frustrating haha. 😂😂
Quick question: Do you get the xp when you use the fabricators to build the industrial components?
Assuming you meant "XP" and no, you don't. Fabricators automatically making components only gives you the components.
2:10 i dont know why anybody in betehsda felt like this is the right way to do this
Btw you can
First land if you need a material
Second build a base on resources you need
Third resource getting
Forth delete base
Usually, one generator, 4 things of resource gatherers connected to your transfer container
I would love a deeper dive in outpost linking. Or reference to a good one 😅
👍
I noticed that the containers have to be set down in a certain orientation to get them to snap sideways. Check your vid you will see arrows on front of storage bin. For gas warning label is front.
i have 4 outposts - producing a lot of stuff - but i have never been attacked - its cool to know it can happen - anything triggering it ?
Completely random. You'll hear the ship landing in the distance. Also, that specific NG+ crafting item will bring down more attacks.
@@LtBuzzLitebeer When I first started to setup my main outpost a Spacer ship did land close by. I killed the crew & looted everything. But instead of registering the new ship then selling it i left it where it was intact. Since then I have had no attacks on my base, even though I have spent a LOT of time there. So perhaps the game 'sees' this ship and wont send any more enemy ships while it's still there!.
@@Whiskers_Wings IHDK, but it sounds plausible. 🤷♂️
Glad to know the obstruction is not just me
Can you make a tip for sending multiple resources down one cartilage because my Outpost is producing LED faster than silver and as a result of my storage is filled with lead with minimal silver reserve?
The main issue I've had so far with outposts is the supply missions. I've completed a handful, so I know the cargo link is setup correctly, but now I've had repeated contracts where it just doesn't show up as a destination for the cargo link. Same material, some destination and same outpost as the prior contracts, so it should work and just doesn't.
Actually I found that if you blast off (no need to leave system, stay in orbit) and than land again, that has allowed me to get rid or the OBSTRUCTED error.
❤️
Where did you found that ship you are using?
I think Cargo Link Interstellar Helium 3 use is currently bugged for Interstellar use. It may be over consuming Helium 3 or making it disappear from storage units. Have a setup for Cargo Link Interstellar as other planet is system far away from my main base that extracts Helium 3 at main base which had over 40 Helium storage containers full of Helium 3. In a matter of a few hours after activating Cargo Link Interstellar I realized my storage containers that were all completely full before, activating the Cargo Link was all bone dry of Helium 3. That was thousands of units of Helium 3 all gone. So check your stuff if you setup Cargo Link Interstellar for unusual happenings. The consumption rate of Helium 3 is really high as fast as the ships go back and forth every few minutes.
I'm not into new game plus yet but I have never been attacked at any of the bases that I've established. And they're all at least somewhat functioning as far as production goes. My main base that has five different resources being farmed hasn't been attacked once.
How do you power link on planets that done have he3? I could do it manually, but really don’t to be the he3 delivery guy. Thanks.
Is Grav jump and fast travel the same thing?
can't you make an outpost with 5 incoming links from different outposts/planets on the same planet you want to have your main base, but further away (another side of the planet) and then use simple(local) interlink to deliver materials from the hub outpost?
what up, do you play on ultrawide?
Please explain how the transfer link works ? U have to go to ship inventory /cargo but I don't see an option to transfer all my resources from my ship to my base ? Only take from the transfer link ?
You have to link your storage containers to the transfer container. Unfortunately, whatever fills up in the transfer container is what you can transfer to your ship. So if you have other resources on your base but not actually in the transfer container, you can't access them from your ship.
I appreciate your content and want to commend your high production value. Thanks
Another thorough video. Subbed
Division 3 just been confirmed on Twitter !!!!!! Holy shitballs!
ON IT ALREADY!!!!
Best news ever !!! 👍 it's not Christmas already is it ? Lol 😆
You should start wearing the Cyndonia Spacesuit...
Cause it looks similar to a certain Space Rangers Suit..
Lt.BuzzLitebeer Hope you stay around for a while. Sometimes I need clarity. Would like to join the club.
well done
My game plan is once I hit a respectable level (I’m 51 right now) and max out my outpost skills I’m gonna build a city on a lvl 75 planet, I wanna hoard the absolute hell outta some resources first and stockpile $1 million credits to start.
Your "game plan" That just shows how bored you really are with this game, that you should actually want to be planning out something like this.
@@TheDude1980 go away, troll!
@@travisbishop782 I'm not trolling, and if I was, imagine you believing that telling me to "go away", would do nothing but encourage me to carry on now that you've shown me I have your attention. You ignore someone if you think they're trolling, genius. This game is a fast-travel simulator, and just because I'll call it what it is, doesn't make my opinion any less valid. Game is trash, empty nothingness.. Bethesda is LAZY, and they did this on purpose because they expect everyone in the community to step in and do the work for them. What the hell was Bethesda doing the last 8 years!? This game feels like a Fallout 4 Mod at best.
I have a bunch of resources idk what to do with. Like cobalt and other fancy ores that I really don’t want to just sell! I’ll have to look into how to spend them all up
There is a safe in your lodge bedroom that is bottomless I use for everything but resources. There is also a box right in front of the research table in the lodge basement that is bottomless. I use it to store my resources. I also just toss resources in the living quarters of my ship and one room in one of my outposts. So far so good although these items don't automatically feed when you want to make things.
I have 2 questions. 1) Can an output be completely deleted? I have a trashy one that was a complete mistake and I'd like to wipe it. And 2) is there a trick to slowly and accurately rotating items you are placing? Unlike fallout 4, moving my body doesn't rotate the item, and the rotate keys rotate WAY too fast. Thanks!
1.) Yes, refund the game, your problem's are solved. Trust me, you'll be happy later having not wasted anymore time on this boring game.
There is a setting for the rotation speed somewhere in settings, just look carefully
Go to. your outpost marker, press and hold the r (PC) to remove the outpost. It refunds all the mats used too. Not reversible so be certain that is what you want.
@@TheDude1980 If only wiping your pointless comments was that easy.
Wait what new game plus item can you put in the outpost???
Okay, so there is a limit on outpost you can set up.? Also, I have a problem when on mission and no matter how long you are on planet sometimes my character can’t take the pilot seat and leave. It seems there is other factors like, following mission dialogue or you can’t leave and leaving off the last sentences in the dialogue.😊
just started playing, been getting PC reboot bug on my RTX 3080, but switched to this RX 7700XT review unit, not getting the issue for now. I'll just take in these tips at the moment while I farm. probably go and build my OP on NG+
If you get arrested instead of paying the fine you don’t just have your level progression reset depending on how many days you spend in jail you get a negative number to your experience points ie I went to jail after getting a 300 k bounty had 2 k towards my next level and had a 5000 point penalty putting me at -3000 for my next level
Wish I would known 10 levels ago
Can you make an in depth video about the last point for outpost noobs like myself please
the interlink HE3 feedback is fucked currently - not possible to keep a remote inter- HE3 fueled remotely
A further tip the game doesn’t tell you. You can remove all lag by deleting all the high production outposts. I got to lvl 176 via crafting and I had to delete outposts to enjoy the game again x
anyone know if we can dictate what fauna we get i always seem to get crabs or floaty things
I either heard or imagined that you can build a landing pad
then ships will land on them and some how they give money for landing there.
Is it real or not I ask you?
There's also a huge issue with cargo links. There's no way to filter imports and exported resources. If you're exporting H3 to a planet where you're, say, mining aluminium (yes, that's how it's CORRECTLY spelled and pronounced, AL U MIN E UM) because that planet has no H3, and then importing the aluminium using the same cargo link, the link doesn't care what stuff gets imported and exported it just dumps what's in it's cargo into the import crate and then takes what's in the export crate into it's cargo hold, if there's any excess H3 that wasn't deposited into the remote cargo link, it just comes back with the freighter and gets dumped into the import inventory, which eventually clogs up your cargo link. You have to ensure that none of the linked inventories ever get filled up, otherwise the entire system breaks and stops functioning, which is particularly bad for cargo links you have on planets where you're importing the H3 to fuel them. They consume H3 over time rather than using it "per shipping consignment", and they eventually run out of H3 and stop functioning altogether as valid links. Meaning you have to spend a lot of time baby sitting your cargo links to make sure they don't overflow and break.
Create a filter to recycle the resources back into the system so it doesn't get clogged.
@@eagleshadow101Like I didn't already think of that. You still have to keep on top of that to make sure it doesn't overflow. They just need to code the cargo links better, I mean they fail all the time for no reason too, so you have to constantly reset the links. I really feel like outposts were a last minute idea that was poorly crowbarred into the game. The cargo links aren't the only things that are broken. There's decorative items that can't even be placed inside the habs because they clip into the ceilings, you get building restricted errors for no apparent reason, the outpost storage is just woeful, and when you build enough of them to actually store a decent volume of items, they lag your game out as they transfer items from one container to the next. The landing pads are buggy and sometimes simply don't work, your ship just refuses to land on the pad and you need to go into the chip builder to "summon" your ship. Trust me, I've done a ton of outpost building with multiple cargo links, both intersystem and regular and literally thousands of outpost storage, and the outpost system is just not good.
@@ArmitageShanksMC I didn't see you mention it in your first comment, so that's why I brought it up. I agree though that many aspects of outpost building need some work. Hopefully BGS addresses them.