Let's model a KRAKEN in 10 MINUTES - ep. 24 - Blender 2.82
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- Опубліковано 25 сер 2024
- Hellooo!! It's Thursday again and time for yet another 10 Minute Modeling Challenge. Yes, this video is nearly 30 minutes long and it's called 10 Minute Modeling Challenge butI provide a bunch of modeling tips after the modeling section =)
In this episode I model a Kraken, a.k.a. oversized squid =)
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In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modelin...
Blender settings video (shiny edges):
• My Blender 2.82 Setup ...
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
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Thanks for all your support, comments, sharing and likes - I'm happy that I get to share my content with you =)
In this video, I use Blender 2.82 and the Screencast keys addon to display the keys.
Shift+R to Redo the previous action is a HUGE time saver, especially when doing something repetitive like merging vertices
isn't it like Ctrl+Z for undo and Ctrl+Shft+Z for redo??
Actually with redo he meant repeating too.
yes shift R is he way to go instead of alt m - at center over and over
@@garrettbates2447 Oh okay now I get it what he meant by "redo".
This could have also made the duplicate+rotate of the kraken legs during the tips section easier. However; since shift + R only repeats the last action, I have saved "repeat history" to my favorites menu (Q). This gives a list of recent tools used similar to how Maya's repeat history works
"Let's get kraken!" I literally laughed out loud.
why...just why
Every time I wonder how you want to create something within 10 minutes and am always learning new techniques for modeling. It's actually really insightful and also fun to watch you model. Really glad I found your channel :)
15:02, The Great Default Cube cursed you for the mistake at the beginning :D
You are my idol of this year. I understand English very poorly, but I love your charisma :)
Great, thanks, I'm happy to hear that :) And you write English good =)
You can also select an individual vertex on a curve that you beveled, and hit ALT + S to scale down that area of the mesh. It gives a bit more control with tapering. Also, you can hit CTRL+T on a specific vertex to twist the mesh.
Hey great video as always!
For the part at 4:40 you can use the shortcut "Shift+R" to repeat the last action. In this case merging vertices at the center.
Do the normal process of merging and on the next batch hit shift+r and your are done.
Your videos bring me back to do 3d modeling. Love it 😍
I’m totally impressed
Hi, am a bigg fan of your works and you made me learn blender no other tutorials can. Thank you for that.
I second that, very useful these tutorials are.
Love your humour, mate. Great episode as always.
Hey love your videos, you help alot with hammering home the essentials, you teach great fundamentals to get you going on any type of models, I love your energy and enthusiasm! If I was going to throw out a suggestion how about a low poly animated treasure chest? Coins pour out upon opening - just to keep the pirate theme going :)
Your humor is dry and I love it. :D
Thanks, I'm happy to hear some appreciate it =)
I just started watching your videos, and I really enjoy them. It honestly made me want to get back into Blender. I think I had a rough start. UA-cam can only do so much for you, especially when you screw up a project and don't know how or if you can fix it. Thank you for the content and stay safe.
Love u man!!!
So hilarious, as always. You made my day.
Thank you very much. Looking forward for your new 10 mminutes low poly.
Cheers.
Great 10 min challange + 10 min tips
Thanks, glad you like it!!
Merge one vert at center, then shift select then shift R to repeat last (merge again at center) will speed that process up significantly!
Hey, great video! I have a little tips that you maybe know, for the repetitive alt m -> merge at center, you can do it once an press SHIFT R to replicate the last action
I literally took a shocked breath in when you said "Lets first delete the default cube."
Like what!? Imphenzia would never do that!?
By joining the vertices of the tentacles you created a tighter meeting point for them, which was what I thought you were going for when you didn't bridge the spaces. I thought it worked out nicely. The eyes made me think it might be Marty Feldman playing a kraken.
I taught blocky programming to kids a couple of years ago. It was a lot of fun. I don't remember which system they used now. It had a penguin as the mascot. Some of the kids got really into it and created some good things.
Man, thanks to youtube for recommending this channel for me, cause its awesome!
Sir your 10 Minute Modeling Challenge is a very nice concept, I love this concept.
Fantastic, im learning so much from your 10 minute chalanges.
I'm still waiting for next episode of low poly race 😢
Love your vids, sir! :)
To extrude your curve, you can "ctrl / right click" (instead of clicking "e" everytime) where you want your next point to be and it's done ! :)
Thanks - glad you like the videos! You're right, I forget that sometimes, I used it later on for the body but I could have used it for the tentacles too =)
Awesome challenge regardless of poly count; actually the time-lapse in real time sculpting extending low poly modeling is even more awesome developing the series. makes me hungry for a calamari salad, but the octopus might get mad at me.
The fact you made that in 10 mins I’d absolutely insanity
Very good idea ... and a great project to do an intro to Unity... I was thinking to do the same but in spanish (there is not many Unity tutorials on spanish)
It's gonna be epic :D
I hope so :D
@@Imphenzia just wanted to say it was epic :D.. and I am a huge fan.
The look at 14:45 .. default cube never lets us down .. hahaha
I'm just at 6:12 and I already learned a lot. Thank you.
0:25 "That's a kraken joke XD" good vid! keep up the amazing work! :)
Rewatched this amazing vid, and paused at 11:04 to figure out the technique of moving the cursor on click for the eye. Took a break, came back an hour later, and was asked about the golfball with spider legs on my screen...
This is very different! I love it!
You might want to use "Select traits > Non-manifold" to select those open meshes of the kraken legs.
Another tip is that if you need more than 2 limbs etc. use the mirror modifier or symmetry axis. You can create 8 symmetrical tentacles first, add in the suction cup details, then shift it into position last by proportional editing etc.
For doing the sucking cups: If you change the Stroke Method to "Drag Dot" you can drag & drop the cups into place. I think this would help get good placement quickly.
When in the sculpting mode you can hit shift+F and F to change the strength of the brush and the radius of the brush.
I don't know why but I read the title as let's model a KAREN in 10 mins
Same lol
This one is actually named Karen! Or at least it could be :)
@@Imphenzia niceee
@@Imphenzia now like my comment
@@Imphenzia karen the kraken :D
thank you so much!
9:10 "I feel like I could.... TAKE ON THE WORLD!". Big fan of anything from Lucasfilms Games / Lucasarts.
Great work BTW! Congratulations on your channel
Haha, yeah, they made a lot of fun stuff back in the golden era of adventure games =)
Hello Imphenzia
This is amazing, man! Thanks a lot for your time and tips! You got a new sub!
Getting close to 100k
Thanks for the new awesome episode! :) and these are perfect jokes, at least for the same dad like u r :)
Wow! Impressive for 10 mins! Good work, man!
@Imphenzia you can also use alt + s on the individual nodes/vertices on your geometry path to change its width/size :D this is how i make hair
I see what you did there xD u got me real good , i thought my pc was fucked up xD
7:29 i struggle with the same thing too often :D
13:50 you can project this high poly on to a low poly version Normalmap color/albedo/texture etc :D
Great tutorial.
Waiting for Unity ...
Thanks for your great effort
I think your next unity game needs to be some sort of pirate game, this is awesome!
ready steady go!
extrude->scale->extrude-scale....
reminder on... cheked 😁
Universal sound fx is your asset... didnt know that .. thanks for putting them on humble bundle
awesome
Your Krackens Crackin. Great job. Thank you. Love the channel. See you next Thurs.
fantastique.
Could you please, please, make a 10 minutes modeling challenge about "Day of the tentacle" ?
Hi Laverne ! Hi Bernard ! ... but... we're back to THE MANSION !
Is this from Maniac Mansion
@@winstonfowlkes ua-cam.com/video/4vJioAZ1oIY/v-deo.html. at 2:12. :)
Super always surprising
How about a 10 minute game -Brackeys challenge. Learned so much from your videos.
Hey, good idea, I'd like to try that too some day =)
I guess the only soln is to name it Kraken. We'll call it Kraken, the squid. Btw love ur videos.
Thanks, glad you like them. And let's call it Kraken!
You could make one tentacle from a bezier curve just like you did and add an array modifier then following a circle curve, I think it would be way faster than modeling every tentacle separately.
while sculpting "F" to change size and Shift + F to change strength, and like another comment said Shit + R to redo last action as in merging vertices over and over just select both vertices and shift + R after using alt m on the first one
" deleting the default cube", XD that was funny
one thing i'd like to point out is that he didn't have to create every tentacle individually because octopi are symmetrical so he could have just copy and pasted every tentacle completely
I started watching your videos because I also got into making Roblox games with my kids. It would be great to see some videos with Blender to Roblox workflow. I have not found anything good out there regarding this topic. It is mostly eight-year-olds. You could dominate the field.
I wich to see you in the top with 1M subs
You're getting upgreaded
I cant Wait For this Tutorial To Start!!!
Thanks for these awesome videos! :)
Especially helpful to see the keys being pressed, and when you say it out loud. And because you speak clearly, I can play the video(s) at a higher speed and still understand everything just fine. The 10-minute mech video is one of my favorites!!
thanx
Ohhh dude are you veru good on the explanation! did you have a twitch or live modeling or code channel?
Id love to also see a Modelling 10 fish in 10 minutes (or however many you feel you can nicely do) ive been modelling some fishies and could use pointers
Firing up blender, Lets see if I can keep up this time damn ur fast
Mm definitely would have been easier to make one sculpted tentacle and duplicate merge it. But SUPER impressive you did it manually in 10 min!!
Awesome videos 👌
you could do a rigging tutorial for the Kraken :)
how you use the sculpting falloff is very cool, like a brush. can you save your falloff settings, if you want make a library for yourself? I am happy for the KRAKEN that it got its second eye a second before the end of the timeline :-), well done
OMG this is hilarious hahaha
Hello. I am trying to create the suction cups. I followed all instructions as well as re-watching that portion of your video several times. However, no matter what I do, they never come out right. I have tried experimenting with all of the sculpt tool settings; radius, strength, hardness, falloff, subdivisions, etc. I must be missing 1 detail somewhere that will make it work right. I just don't know what it is? Do you have any ideas? Thanks.
Great video as always :) Your 10 minutes tactic is great for focusing (and faster learning) while using blender. Since you are done with Karen, shouldn't you bring pirate/s with the boat and Karen in a video montage?
Where you were merging the Tentacles you could have just bridged the faces between them, if you are using right click to select then you will have to press W to bring up a menu where you can bridge faces, if you are using left click to select the just click your right mouse button to bring up the same menu :) a disclaimer you must be in face select mode for the bridge faces option to appear. Also if you are going to bring this into your game, then i would advise you to retopoligize it, 1 million faces is a lot of polygons. Just retopo it and then just bake the details from this high res model on to the low res model, it will look basically the same but it will have a lot less polygons. You can use a software which does automatic retopology which can save you a lot of time. Instant meshes is good piece of software, its free and open source just like blender, here is a link to it github.com/wjakob/instant-meshes just head on to the precompiled binaries and download the one for your operating system. Get this mesh down to at least 10,000 polys, that should be good enough. Just noticed at the End of the video you did basically what i advised haha.
you could probably speedup a bit by just doing a quadrant with 2 or 3 tentacles then copy it up four times. :D
Yes, great idea! I should have done that which would have given me time to do the teeth as well :)
Wao
Your "hitting 10k subscribers" video was so sweet btw! I leave the comment here instead since you can't comment on that video :)
Could you have done an array modifier when making the curves for the tentacles? Array'd them in a circle and then just move them? I'm not sure how it would work but I know I've done radial array modifiers when making fire hydrants and stuff
Easy enough. Add an array modifier to the curve. Set count to 8 and uncheck "relative offset". Add an empty with the same origin point as the curve. Set the empty to be the object offset in the curve's array modifier. Rotate the empty on the Z axis until the tentacles are evenly spaced. You can move the origin curve in edit mode (so the origin doesn't change) to adjust the radius.
I enjoy the jokes. How about a musical instrument like a violin or maybe a guitar that has fewer curves ?
Can you make a tutorial on how you setup movement controllers to your blender model/rig in Unity.
You could have put a cylinder in the middle and used the bool tool to merge it
As I'm doing a Weird West/Cthulu-Mythos based game at the moment, you may guess how welcome the whole tentacle thing is... Thanks a lot!
Hola,desde Chile gracias por aprender entretenido .....pero no puedo agregar huesos al pulpo ,por qué ???Gracias
ohhhh sorry me había quedado pegada en esculpido y no había vuelto a layout.lo siento gracias
how does he get those suction cups :/
could you make more low poly weapons like scythe or a sword that turns into a chain blade with bones for animation just a suggestion
7:49 increase spacing
That beginning threw me off o.o
From photography, cinematography, and "electronic media", and graphics composition classes from the 70s: When all of the subject matter is contained within frame the image becomes "static" in the viewer's mind. You are not alone - most people instinctively place photographed subject matter within an imagined frame that is about 80% of the outer edge, ... not always, but often enough to be called common practice. Carrying the subject matter beyond frame, the viewer subconsciously realizes the image is a *piece* of a much larger world, and with an organic form like this it implies life and movement that has carried it beyond the frame. In a Journalistic context, as in framing for an on screen commentator, it is not a good idea to clip foreheads. In cinematography this is sometimes referred to as an "intimate close up" because it puts the viewer at a range that is only comfortable if you are "intimately" acquainted with the subject. That works psychologically with a hero or heroin in a movie ... not so much with a video tutor or news castor. In the case of a "creature" shot it can enhance the "fear factor" - being a little more intimate than the viewer wishes to be. Clipping foreheads at medium distance (head to shoulders or mid chest) is just bad composition and mostly looks sloppy or careless on the photographer's part. This does not always apply with (frame) clipping the top of a person's hair. I think because psychologically most people really don't care what a person's hair looks like.
Thank you so much for this comment! I will re-read it a few times and make sure I learn from it! Very useful :)
Could you please try to rig this?
@Imphenzia
Another excellent vid!
think you could do a tutorial on importing an avatar into Roblox?
i found their docs lacking.
i have a question what about rending it with the cavity
T-Rex in 10 Minutes :DD
hi can you please make a tutorial how to make a ragdoll in unity and how to move it ?