Let's Model a TREE in 10 MINUTES - ep. 25 - Blender 2.83
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- Опубліковано 10 чер 2020
- Tree sounds simple, huh? Well it is, but I'll try to make it a bit more detailed than normal =) It's Thursday again and time for yet another 10 Minute Modeling Challenge. Stay until the end of the video where I'll give some Blender tips as well as show the tree in Unity 2019.3 with High Definition Render Pipeline (HDRP). Oh, in this video I run Blender 2.83 for the first time =) So far, the only difference I've spotted is that they've changed the hotkey for merge vertices from Alt-M to M. But I'll check out what's new properly too.
Download the gradient color chart here:
www.dropbox.com/s/1w98xiksiwa...
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In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modelin...
Blender settings video (shiny edges):
• My Blender 2.82 Setup ...
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
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Thanks for all your support, comments, sharing and likes - I'm happy that I get to share my content with you =)
In this video, I use Blender 2.83 and the Screencast keys addon to display the keys. I also enable the "LoopTools" addon which is included with Blender by default.
Imagine him doing commentary on his Fortnite gameplay: "W to walk forward, D to strafe, Space to jump, Left click to shoot, Space to jump, W to walk forward....."
Hahaha yeah :D
😂
He should, atleast for a few minutes :D
I’m grateful that the internet is able to connect me with other people that are not only stoked to see a digital tree, but watch a dude explain how to make it.
Thanks - yes the Internet is great in that way so it's good that it has upsides to some of its downsides =)
Yeah dude I’m also a dude who’s stoked to watch this dude make a digital tree
@@Imphenzia [Insert Bo Burnham _Welcome to the Internet_ ]
I can relate
what a way of thinking is that ayoooo
note: at 4:55 he seems to have LoopTools on, thats how hes making that circular.
To turn on: Edit->Preferences, use search to search for loop, click the checkbox.
To use: select as he has shown, then right click and choose LoopTools-> Circle.
(Using Blender2.9)
Thanks dude
thanks
i love you
thank you so much
;)
@@z_dz6205 Thanks bro!
Man, You are the best! I was learning blender for almost a year now but recently I lost my desire. It was because whenever I did new model all it did was laying on my HDD... I had no purpose in making models, only before i discovered your channel. You really got me into making games in Unity - Thank You for that! Keep up your good work, really enjoy watching your wideos! :)
Dude, your creativity is boundless! I love watching your content. Keep 'em coming! Boom boom!
the fact that he went through it all again after the 10 minutes was up is awesome, and you can see all the buttons he presses and stuff too. Really good video.
I wish we had an episode of him making the whole island. I really love the content on this channel
Great Video as always. I'm looking forward to Thursday evenings now!
My friend and I are making our first game. You gave me tons of ideas for lowpoly trees! You are my hero! :)
i love how many times this video doesn't end
Very nice! A cool tricks with a proportion scale/rotation and a skinning modifier! I done this exercise with a big pleasure.
This was a great video, well done. Really liking the skull island too.
I (rather impatiently) asked a question here before watching the video to the end, only to find out you answered it. So, I went to delete my useless comment, only to find you had already taken your time to answer it in writing. You're awesome. Thanks so much for sharing your knowledge!
Thank you so much, I am making a low poly game for school and I am the artist of my team. Your work helped me go 5x as fast.
Woah! That tree is looking nice! Good job!
Great video! Thank you for second part of video where you describe every aspect of modelling. Very helpful for beginners.
That's great thanks! I'm trying to find a balance not to drag out videos and not to cut them too short. Glad you find it useful!
Thank u a lot for a new one great episode! Love it so much!
Cannot wait for this one
Hope you enjoyed it =)
Great video! I'm looking forward to seeing the Unity video.
Great video Stefan, epic Mo also!
Very very stylish stuff! I love it!
Awesome tree! I like ur stuff so much!
Your stuff is really fantastic and i am learning so much, many thanks for sharing
Beautiful tree and game map! :)
Teacher: What did you learn over your break?
Me: E to extrude, S to scale
Haha :)
Dang seeing that Island in Unity really gets ya motivated. It would probably take me a good week to understand that level of definition in a scene. Tho I'm still pretty new to Unity and all
These are so great! Thanks; I'm a big fan
Awesome!
that's a really cute way to add shape to the leaves, here I was doing checker deselect trying to figure out the thumbnail and not getting the results I was expecting
I really love the tree design. This would probably fit in my forrest scene in blender.
Thank you! Really awesome tree c:
oh man, yes a second tree tutorial! :D
Genial lo espero con ansias desde ya!
Genial, espero que lo hayas disfrutado =)
@@Imphenzia por su puesto que si gracias por tus consejos.
Honestamente genial trabajo, por tus videos empece a aprender blender y son muy útiles tus consejos y tips, gran trabajo.
Love it
Great stuff. You are fantastic.
Cool, thanks :D
you amazing my brother
awesome video :) I hated the skin modifyer before because the scaling never worked. I was dumb. But I learned a valuable lesson today! :D Awesome technique.
This 10 minutes series is really cool. By the way, you may be aware of other youtubers doing these kind of challenges as well (mainly about drawing). What do you think about doing a 1 minute and 1 hour version too? (or less than one hour if you are low on free time). The 1 minute is just for fun, of course, but the 1 hour is to show how polished a model can be if you spend some more time on it.
Oh, and the "E to extrude, S to scale" would be a great motif/theme for the playlist intro... :-)
You can enable the blender default addon : "Add Mesh: Extra Objects". With this activated you can insert directly only 1 vertice over Shift + A. :-)
But then you won't be using the default cube ☹️
Exciting to see you pirate island!
Cool, thanks =)
This was amazing. And since I watched those tips from before, I was able to follow along in the quick video. I can't seem to grasp all the stuff in the low poly character yet, because of a bit of fast forwarding, but I will get it soon enough! (I made a tree! And a crate!)
And now I made two characters! I figured out how to get the textures into the Unity version. Is it not possible to put in the cool shading and uv mapping with the cavity, shadow, etc?
You Legend!
There is so much tips in this video, I'm losing my mind
That's cool, glad you find it useful and I hope you didn't lose too much of it =)
You can use in Edit Mode Mesh-Transform-Randomize to Randomize the Scale Rotation and Position a bit than you can easyely make Leaves out of an icoSphere thats realy easy and quick
Thanks for the tip Nik!
really great tip, thx
Wow ! it's great awesome .very useful tutorial for beginners.I love animation so, from today I'll follow your ever steps.love you Sir!
Cool, thanks for dropping a comment and glad you like it! Good luck and happy Blending!
@4:58 F3, circle select ... mine doesn't have that operator as an option. I installed Mesh tools add-on. What am I missing? Edit: The add-on is called "Mesh: Loop Tools", I found it in another comment.
oo thank you so much
Just in case anyone needs to see it in action, he talks about Loop Tools at around 17:51
After seeing the lazy tutorials and Imphenzia's 10min challenges....I want a collab of Imphenzia, CG Geek and Ian Hubert
This is dope, im blown away at your creativity and skill. Still waiting on that detailed modeling ;) lol jk
Hey, thanks - glad you like it! I'm doing an island with some more detail now, recording it and just live streamed for an hour - but I mostly answered chat questions in that stream I realized :)
"I need to change my alarm by next time"
Every time
That's awesome, love your channel.
Have you ever thought of making a model of a crystal resource for an RTS game.
Keep up the great work and stay safe.
like the water.. u be learning fast
@6:47, I could not get it to move like he moves it. Hes doing some serious sleight of hand here. Hes doing multiple small movements (I bet at his skill level this is even unconscious).
He starts with the proportional edit circle huge (the prop edit circle is larger than the screen), (G) then slightly moves it, shrinks prop circle (mousewheel back) so that its top is almost tangent to the top of the green shape, (G) slightly moves it again, shrinks is (mousewheel back) and moves it once more.
If you do not get those wavy curves at the bottom of the deformation on the 1st step, you wont get them. His 2nd and 3rd movement expand those wavy curves.
Took me a long time to mimick this wizardry. :)
Don't shorten the videos!! :)
Really enjoyed.. nice (Y)
Sensei, this is amazing. I wonder how did you manage to get the metal feeling edges when you apply the skin modifier?
Hello!
I’ve watched your 10 minute modeling challenges for a while now and, I was just wondering, how do you get that “worn edge” look on your models? It’s very interesting-looking and I’d love to recreate it for my models. Can you tell me how you make the material like that?
Thank you for your time.
Nice :3
Cheers :)
4:29 There is no Apply button visible in either object nor edit modes in 2.9. It is now in a dropdown menu at the head of the modifier.
Looks great! Maybe some basic animation next time? Wind animation and growing would be great
Its a Great lesson! Thank you/
Hello. i beginner in to use Blender. in 4:57 Mesh - Circle you can find click right/mouse Loop Tools - Circle
I am not getting the same distorted look at the bottom of the leaves. Mine looks like a perfect half sphere. What am I doing wrong? (proportional editing is on.) Thanks for the help
Another great video; full of tips and entertaining too.
Is it just me, or is the surf shader on Skull Island running backwards; so that the surf starts on the beach and then pulls way from it?
Awesome video! i'm really into low poly modeling so this helps out to practice, although I do have one question as to how you get the gradient colour pallet and how did you make it work to pick the colours and add them to the object into the other workspace section? thank you in advance for the help :))))))
Do you know how to use creases to mark parts of the subdivision surface as sharp to fix the tear drop tree trunk?
Hi, I recognize your nick :) Trying to get through comments today. I usually add a second loopcut riiight at the bottom, you could even do a multi level bevel there to sharpen it up when you subdivide. Hope that helps!
@@Imphenzia I mean there's a setting called "crease" that effects the subdivision surface modifier without overly increasing the geometry. Follow these steps:
* Open Blender
* Subdivide the default cube a few times (ctrl 3)
* In edit mode (Tab) select a few edges (2) and crease them with Shift E and moving your mouse
* You can also set the crease parameter in the Sidebar (N) Item Tab.
A better approach to build tree leaves. Just put some icospheres on top of the tree then apply subdivision modifier, increase as much as you like, then apply displace modifier and set the texture to be a cloud. then play around with cloud properties and there you go.
Hello, thanks for the video, I really wonder how you do the shadow in flatmode-viewport shading without any light. That will help me a lot. thank you
The addon "Extra Objects" which is a default addon can spawn a single vert directly. So thats a quicker way to get a single vert. and it even goes automatically in to edit mode when you spawn it
Thanks, that's a great tip - just added that now :)
Thank you for the tutorial! This was very helpful for my uni assignment, though i am a bit confused on the ctrl + for selecting vertices of the leaves because i'm using a laptop not on a computer. I would love to know the controls for laptop users, still, thank you very much!
Aww missed the premiere
im not able to add the circle into the side of the tree..i dont have the mesh circle option when i hit f3..the only thing i can add is a wire 2d circle at the center point bottom of the tree..any tips? thanks
Love your videos! When you get a chance, think you can upload that gradient palette somewhere?
My sphere never deforms in the same way, its always much more flat
Would love some videos on shader graph and HDRP in unity!
wow as a game dev I kinda suck at blender & the part he turnder the spere into nive looking leaves in 0.5s I was like WTF. glad they are the shortcuts he uses
Can you link the new palette? Apologies if you mention this later in the video I'm still watching!
Please please please please make more of these videos
I cant seem to make the leave bushes at 6:49, the circle is too perfect
Contrats on the win - I haven't played Fortnite since Apex came out, but the only win I ever got was by accident since the other two remaining people killed each other.
6:45 - This is a little confusing as when you scale down the Icosphere it shows that smooth propotional curve is selected but the effect on yours is anything but smooth? Mine is smooth and I've seen a few others mention in the comments that theirs doesn't look the same either. I've tried with all the other proportional curves and I'm struggling to replicate the same effect. I think I'll just have to manually move the points to create the effect myself as it looks much better than smooth. If anyone knows why this is I'd appreciate a reply!
Why when trying to duplicate the top part (aka modified Ico Spheres for the leaves) they merge? Any suggestion about it? Thanks in advance! 😅
Good video as always! :D it would be cool to make a fortnite modelling tutorial like making one of your favourite characters from it or even a vehicle from the game/environment vehicles/buildings too! :)
You should do a dinosaur next
The clock was counting down the final moments and I was thinking, "He's not going to use the gradient?" And then...
note: I could not get UVs to work as he shows. I had to go through the node editor in materials (adding the image and connectint its color to base color) then change my Viewport Shading from Solid (which he seems to be using) to Material.
How is the tree colored when you used the color nodes in blender, when I exported mine it is grey :(
How do I select skin???? I can't do it and it's driving me nuts!!! I can select everything else on normal meshes but not skin, any fixes or suggestions?
This is amazing. Is there an stl of this tree available? I only have an iPad, can’t really do blender 😭
quick question: your cube at 2:53 has white edges and a nice grey shading going on. Mine does not. Why?
blender 2.9 on a mac here. Object mode with the cube selected.
He has Cavity enabled in the Viewport Shading settings. He has a video titled "My Blender 2.82 Setup (for the 10 Minute Modeling Challenge)
" in his channel with more info.
Hey man great video... when are you going to release a new video on the low poly racing series? Looking forward to you reaching 100k!
I second this. The low poly racing tutorial is the most fun and educational unity tutorial I've ever done. Keep them coming! This is easily my favorite channel!
I agree, would love to see more 🚗
4:12 i do pressed Shift-G but in my version i have more options exept *amount of connected edges* 😪😪
How to preserve the colors of the model after import to unity ? when i imported to unity, the colors turned into default unity mesh color (White Gray). Can anybody please direct me how to properly import of objects colored using the pallet method described in this video. Thanks a lot.
one day i want to be like you
Any tips for the water Shader?
Can you make a low poly shark
HELP!
Blender 2.9 can't select faces so I can't level out the bottom of the tree and I also can't subdivide afterwards? It was going well until then...
circle select is little bit weird to do how do you do that ?
1:41 Dr. Disrespect's origin story right there
Haha, I see the resemblance :)
You have some objects in Unity that are models, not Prefabs, how much is that correct?
I'm just starting to learn Unity and Blender ...
I don't know enough English, I use a google translator, but your videos are much easier to understand than those translated into Russian
XD XD XD XD I was so mad cause when ever i press alt M it doesnt do what I want it to do. so I have to seach it and all that. the point is thanks for letting me know that it is just M from now on.