The sad thing is that one product aimed to do this and was kickstarted/going well, but was banned by the FDA just because of the scare around vaping, despite the device not using nicotine or anything like that.
Didn't expect the mutalk to just be a voice muffler and microphone. Was kind of expecting some kind of mouth tracking system for better facial animation.
I kind of expected to see a noise canceling like in headphones, basicallly a speaker that make the inverted waves of your speech to cancel it out. Just a form and a microphone... sounds like something you could just DIY (and don't make it look weird).
I was expecting simulated smell cartridges. Maybe valves limit air flow to make underwater games feel more panicky when holding your breath. Not limiting enough to hurt you but enough to add some stress to the situation
@@nathantoews152 see i feel like that'd never be a possibility because "not limiting enough to hurt you" varies from person to person. someone who has asthma might start having trouble with a minor restriction, but someone who practices tuba four hours a day and runs marathons might not even notice until the air is cut off almost completely. the only solution i can think of is active monitoring with a feedback system, which runs into the problem of requiring extra hardware strapped to the user and even then, to be actually safe, it has to be absolutely failure and tamper proof so it can't be used maliciously or accidentally kill the user. I don't think there's a way you could possibly sell that as a product and not run into some kind of legal problems.
I saw the title, read it correctly/as shiftall, and got to the same conclusion in under a second. How no one, marketing or otherwise nixed the name is beyond me.
Modern Japanese is like half English loan words and most people in Japan speak enough English to know the main curse words. Not buying that this was unintentional.
I would say he's getting better. Good/solid is still uphill from here. But yeah, less freaked out and more able to bring out the goods solo without needing the Linus-foil to riff off of.
@@Cubemil did I criticize his explanations? No. It's the presentation skills and host vibe. That just takes time and lots of practice to get comfortable/automatic with. A key example of another LMGer who ramped *fast* would be Emily/Anthony.
Im genuinely looking forward to the mutalk. Being able to talk without worrying about bothering others outside my room is nice, bonus unwanted audio does not leak into the mic.
The mutalk is absolutely going to be in a "weirdest failed products of the era" vid 2 decades from now. If VR in general is rather unflattering on the outside for most people, that thing has cursed levels of sexual repulsion
@@foughtwolf I'd honestly save the money and my dignity and just whisper at that point. If you are being really loud in VR you're probably doing it really late at night and need to sleep anyways...
It doesn't really look like a product built for American audiences, I'm surprised their bothering to sell it here at all lol. Japan probably has a better use case for it with their higher population density and cultural pressures to be quieter.
As a VR Developer, being able to be in the headset and being able to get out is very important. Being able to use the keyboard and switching to a control would be amazing but the price man....
It seems that this company is japanese.. Therefore, the mutalk makes 1000% sense. Anyone can hear you if you're talking loudly, their walls are thin as paper
I mean, useful in USAmerica too, becuase our wall are *literally* paper. Not like, thin as paper, no they're straight up made of paper unless you're really old or really rich.
I’ve been following Shiftall’s HaritoraX full body system for quite a while and it makes it much, MUCH cheaper and easier to enter the more immersive social VR scene. I have a full set with the hip and elbow expansions for full 11-point tracking and they’re a total game changer. Really cool to see what else Shiftall’s got cookin’
I wish they had stuck with wired. That was a unique innovation in the market that made it much easier to charge your FBT solution as there was only one battery to worry about. But quite excited about the new outside-in tracked variant. I have been saying for ages that marker-based outside-in is the best tracking technique for FBT.
Reading the Title, i thought, so it's okay for people to name their company Sh*t, did people nowadays name their company with Meme name? so it's okay if some company use F*ck in their name? not until i start focusing my eyes that it was written Shift not Sh*t
I genuinely think the Flip VR controllers are really cool. Although what would bring them to perfection to me would be finger tracking like on the Index knuckles.
Interesting to see if PCVR headsets will go this way and become really small and light in general since we now have two entrants with that feature point.
Oh I actually love the flip VR solution, even if we also get glove controllers in the mainstream, having traditional controllers also built in would make a lot of sense. Only issue I have with them at the moment is how they are tracked, I just cant go back from self-tracked camera controllers after using the quest pros. 7:08 ok so the same as the pros. Again I would pick the pros over these, especially if these require lighthouses... But Idk i'd consider them if I ever did go for the lighthouse setup.
"oh wow, all of this looks so cool" -$1700 price tag "ah, nvm" I find it weird how Adam mentions in the video how this more comfortable VR set-up will make people get into VR, but with a price that will scare everyone not already into VR. A big part, if not the biggest one for the lack of VR adoption, is just how expensive everything VR is. Everything is already aiming at the high-price market, so I doubt Shiftall will change anything.
It is all prototype stuff, but yea, the reason meta has had so much success is that people already pay $500 for a console or whatever. $1000+ is just too much for most people. One day the big companies will get around to small form factor headsets, and then the price will go down (I hope)
> Everything is already aiming at the high-price market You know why? Meta. Meta are subsidising their headset sales, and almost nobody can afford to compete. It's hard to compete with a company that is willingly losing over $10B/year on XR, because the Quest will always be either better or cheaper... unless you're clearly better than the Quest in some way, which is hard to do under $800. (You know what they charged maybe a couple years back for a Quest for business use? $800.) The only manufacturer that made a serious attempt at a "budget" price point was Pico, and I don't know if they would have been successful if they didn't have exclusivity over the Chinese market (at least vs. Meta). Now, they've cancelled the Pico 5, are working on a Vision Pro competitor, and Meta have finally been given access to the Chinese market. Oh, and WMR, but Microsoft gave up on that.
I agree, but I find it amusing that people will spend >1100$ on a phone that they will use just to scroll TikTok and chat, but paying this money for something that has really expensive parts is too much. I'd say that lowering price AND putting more marketing push into it would be the solution. However Meta is doing/did that and they are losing a lot of money on it. I guess this will be forever a niche until it's the size of regular glasses and priced to mid-tier phone equivalent.
I really like that there are still companies that aren’t just focusing on standalone VR. I still think it has its place but PCVR is still something that I don’t think will be replaced
These new generation headsets are impressive, but they really need to come down in price. I'm an enthusiast, and I'll drop $1200 on a new headset the same way I dropped a thousand on an Index, but they need to start going for wider adoption. You can't simply rely on the "Well, at least it's cheaper than Apple's" argument. I will say, I'm glad to see that outside-in/lighthouse tracked controllers are still being made, because inside-out tracking is ass.
Yeah, it's almost like they make inside-out controllers bad on purpose. I wish they'd spend the extra money and put IR sensors on both headset and controllers rather than just relying on cameras.
so the controllers, i wonder if they know when they are flipped on or off, if they do know, like there's a switch in the hinge, having that be something developers could include in the use case, say, when you flip the controllers off, it turns on the hand tracking, or changes the appearance of the hand avatar to match, that'd be very neat.
I don't think it needs to. When flipped back your fingers wouldn't be over the sensors, so your avatar's hand would be open. A switch in the hinge would just be something to break.
This would be awesome for vr flight sims, allowing the best of both worlds, you can still use your physical accessories like a hotas, but then can quickly transition to a vtol vr style of cockpit interactions. I could see this being amazing for dcs specifically now that there are some aircraft with interactable cockpits in vr
as someone with roommates and a dorm i like the idea of the mutalk but it looks rediculous i would never wear it somewhere people could see me. if im by myself why would i need it
Because most people would joke about it for a month but then get over it and see it for its functionality, its annoying to hear your roommate talk while you're trying to do something else, most people arent annoying like that and grown up enough to tease you about something funny when you are doing it for them
@@NithinJune not even school children are that petty, I know a guy who started getting grey hair in middle school, it was a health condition but nonetheless got teased for it for a while but everyone just kind of got used to it by the end.
@@shivamarya5225 then they should count themselves lucky. And also, wasn't their choice to get grey hair it would be someones choice to wear the VR gimp mask... But also, I have seen people get teased for the *same thing* from middleschool, to their 20s, and they still are getting teased for it to this day, when it no longer even applies to them. If it gives you a nickname, you bet that's sticking around.
@@shivamarya5225 you know kids (teenagers and young adults) in this country look down on you if your text messages are green bubbles (if your using an android instead of imessage) this are the kinds of people you have to understand
The only thing I could think of to counter that concerning look the mule bag gives would be to meld it into a complete mask/helmet with an opening that various VRheadsets can fit through. One idea would be something akin to those CyberPunk masks you see for sell alot, but with a hole for the visor and the "respirator" part being that specific device. Might also help with adding extra devices by having it work as a plug in hub, and open a market for competing masks/helmets and accessories. And if they went full helmet with it, then that could also help with weight distribution.
that price feels insaaaane considering the headset doesn't seem to have too much more going on than the Beyond, and the Beyond was priced so high b/c of the amount of R&D and the custom face masks making the price way up there. also, have a Beyond, and it's fantastic. The weightlessly is no joke
Does the Mutalk like…. Have ways of still giving you a decent supply of air? Like, VR can get rather active, and if you’re wearing that, I have to assume eventually most of that air you’re breathing is used.
The Mutalk actually does seem useful. Though the "dystopian or fetish-y" comment is pretty apt. I say it's useful because I live in a house with my family. That kinda explains itself, no? I feel like that reasoning would be a lot more common than people realize. It's not like I can afford to live elsewhere, and there are times when I'm talking online but don't want to annoy people or come off as embarrassing, so that product does seem useful. And I say "save myself from embarrassment" knowing full well that it looks like a muzzle that would have gamer oats in it. But when people are trying to sleep or enjoy themselves in another room I'd prefer to keep it down. Not that I need to whisper or anything, I don't live in a manga cafe, but you know what I mean.
0:42 No, biggest issue with VR adoption is the price: you have to have PC powerfull enough to get stable performance in VR + you need to spend as much, if not more for VR setup.
@@mabey8048 Yeah exactly, when you don't have a headset: price is the issue. When you have a headset: friction is an issue, you rarely use it. When you use your headset: you struggle to find good content.
It's a name you'll never forget, because you had to read it at least twice to make sure it didn't say what your brain thought it said the first time you read it. As long as their products are actually decent, that's marketing gold.
Another secret benefit of the flip controllers is that you can flip them out of the way and grab a prop gunstock and end up very accurately and easily holding a rifle in VR without having to have a separately tracked gunstock controller.
Isn't there some species in star wars that look like this where their eyes and mouths are covered by devices or are cybernetics. This gear combo totally explains how a culture forms as augmented really takes over daily life. Kinda weird, kinda cool.
"Let's design a mechanism in our controller and ENCOURAGE people to flick slam the components in it!!" It looks cool when you do it... but it's definitely going to be a problem if you keep doing that!
The biggest problem with the BigScreen Beyond isn't the price, but the fact you MUST have an iPhone to scan your face. A similarly sized headset with a universal gasket is a great alternative, even if it is similarly priced. Now, here is the question, can I still use my Index controllers with it?
As an avid VR user. Myself, both my daughters (10 and 12 yo) all have Quests 3, upgraded from Q2, we all have our own 6e routers to play PCVR wirelessly. I buy lots of accessories but honestly, I can't see any of these actually catching on. The flip controllers....wrist cord allows the same thing and comes included in the box with any VR. The mouth cover....doubt I'll ever see a single one.
depending on how expensive mutalk is, i might grabthat at some point, if the mic is good...i use VRChat alot to RP as a combine, and being able to talk more loudly/clearly without worrying about neighbors is a godsend, plus eliminating background noise when using a voice changer is great too
that mutalk itself is the only thing I saw that looks remotely interesting. its always annoying to have roommates talk about how loud you were while gaming.
It was originally being marketed as, I kid you not, a tool for video conferencing in public. Who in their right mind would be at a coffee shop and be like "hold on, I've gotta put my donkey feeder gimp mask on so I can take this call"?
honestly yeah because the main thing that has been keeping me from vr chat is my parents directly in the other room so this is something id actually want
I know that someone is gonna say "just don't talk so loudly" like they expect everyone to whisper into their headset. That's annoying for both you and the people you talk to. It's not like I need to be screaming at the top of my lungs, but anything above a modest chatter is bound to annoy someone. Even if they say that aren't bothered, I'd still rather not, you know?
20,000 flips is kinda low... if you flip it 40 times a session (drinking water, fidgeting, etc...) and you play daily... that's only going to last a year or two. So unless they're pretty cheap... I'll have to pass on that flip controller. Cool idea... not durable enough yet.
I'm pretty sure that note about the screen door effect was backwards. The ratio between borders and pixels gets better as the screens get bigger, which would reduce the screen door effect.
Screen door effect is more about pixel density though. So if you have 2 inch screen at 2560x2560 you are getting a lower FOV because the screen is smaller but you get a PPI 1280 where with a 3 inch screen you are getting a wider FOV because more of the screen makes up your vision but at the same time if you keep the same resolution your PPI drops to 853 meaning it's more likely for you to be able to see between the pixels
Man, this sucks. From the 90's to the 2000's, we got crazy innovations in technology. Now that we're reaching a plateau of Moore's Law, technological improvement is slowing drastically. Sure, we are getting improved tech, but it's at a snail's pace.
I don't think it's the lack of technological advancement, but rather the restrictions created by the centralization of business conglomerates and their unwillingness to do anything risky, nor the ability for anyone of any small business' to really compete on meaningful scales.
@@estusflask982 The flip controllers are really the only thing on here that's actually new and it's not that wild of an upgrade... everything else is just a slight modification of stuff that's already on the market.
That's what makes VR so exciting. In the space of about 6 years, we've gone from "glorified 3D monitor with terrible screen-door effect that you play sitting in a chair with an Xbox controller" to "you can naturally move around and interact with the environment using your body, including your individual fingers, on a pretty clear display." It's a pretty big difference from the "this year, it's the same thing as last time, but it's 5% faster" cycle of PC hardware.
Personally I read it as "Shift Fall". A shit name regardless. Also, this ain't it chief. I'm glad companies are still trying as I'd love a perfect VR experience but "the colour fringing isn't too bad" "the blur effect isn't too bad" etc isn't even close to acceptable. Anything less than "I immediately forgot what reality is and just accepted that the game IS reality" is a fail. It's still a toy. A shit all toy, if you will.
The voice muffler is something I tried to make, or find, many years ago. Because I like to enjoy late night gaming and I have had times where I should have been quieter than I was. Plus, I have had times where I have heard many other players say they could not even talk at a whisper because they had to worry about family. So no call outs, or excited loudness after an amazing play. No late night horror games, when they are best. I think it’s a genius idea. Kind of think they need to make it cross compatible with all vr headsets. Don’t know if they could though.
I misread the title.
Ditto
Samezilla
I mean I know it was my future
I'm confused, what did you guys read?
We all did
I was really hoping the gas mask was for smell-o-vision
Same.
Vrchat fart update
LMFAOOO @@liarus
Same.
The sad thing is that one product aimed to do this and was kickstarted/going well, but was banned by the FDA just because of the scare around vaping, despite the device not using nicotine or anything like that.
The last guy at the end was feeling himself becoming kawaii
The proteus effect is real
He took the pink pill.
I facepalmed
He embraced the femboy
yeah, that kind of made me cringe lol
"Shitfall VR" - An interactive experience that takes you from the sphincter to the sea!
You know you'd take that ride.
I read it that way at first 😂
@@sTEALtooth ditto :D
Dude I had to squint and do a double take before I realized it isn't Shitfall. 😂
will buy one when they cost shit all
Absolutely iconic that the person demoing the tech is a boy puppeting a waifu avatar. This rig is battle tested for VR Chat.
Didn't expect the mutalk to just be a voice muffler and microphone. Was kind of expecting some kind of mouth tracking system for better facial animation.
I was expecting tele-dildonics
these are all early prototypes so maybe they add that in a future version..perhaps using LiDaR instead of regular cameras like most face tracking use
I kind of expected to see a noise canceling like in headphones, basicallly a speaker that make the inverted waves of your speech to cancel it out. Just a form and a microphone... sounds like something you could just DIY (and don't make it look weird).
I was expecting simulated smell cartridges. Maybe valves limit air flow to make underwater games feel more panicky when holding your breath. Not limiting enough to hurt you but enough to add some stress to the situation
@@nathantoews152 see i feel like that'd never be a possibility because "not limiting enough to hurt you" varies from person to person. someone who has asthma might start having trouble with a minor restriction, but someone who practices tuba four hours a day and runs marathons might not even notice until the air is cut off almost completely. the only solution i can think of is active monitoring with a feedback system, which runs into the problem of requiring extra hardware strapped to the user and even then, to be actually safe, it has to be absolutely failure and tamper proof so it can't be used maliciously or accidentally kill the user. I don't think there's a way you could possibly sell that as a product and not run into some kind of legal problems.
The Mutalk needs to be marketed to parents with gaming kids, i know 100% of friends with kids that would use this.
Alright Johnny remember to put on your muzzle before you start gaming 😂
Now little Johnny can use all his toxic gamer words without getting in trouble!
The kids wouldn’t. It looks dumb and oppressive
I would use it for non vr applications. i keep being warned that im too loud when gaming on pc
@@MumboJumboZXC they are kids, they do not have rights, who cares?
8:11 lmfao, this scene is just the definition of what vrchat is
Definitely going to be called The Shitfall forever. The dream is already meme, baby.
I saw the title, read it correctly/as shiftall, and got to the same conclusion in under a second.
How no one, marketing or otherwise nixed the name is beyond me.
Guess they didnt market test the name at all.
my first thoughts exactly, dyslexia aside
D'ya hear that, Randy? It's the roar of the shit river. And the shit currents only flow one way, my dear good friend. To the Shitfall.
Memes are good. Memes stay alive 😶
This is a Japanese company so they probably didn't think of how their name could be mispronounced.
They're a subsidiary of Panasonic so you think they would have some guidance though :P
Like Calpis (sounds like cow piss lol) Granted it was renamed in the US to Calpico.
Shifutto foru
Modern Japanese is like half English loan words and most people in Japan speak enough English to know the main curse words. Not buying that this was unintentional.
I'm reminded of Austin Powers' Japanese subtitle scene
Adam is becoming a really solid host, fun but not over the top, to the point and engaging.
I would say he's getting better. Good/solid is still uphill from here. But yeah, less freaked out and more able to bring out the goods solo without needing the Linus-foil to riff off of.
@@deano1699jesus you sound absolutely miserable. He explained great.
@@Cubemil did I criticize his explanations? No. It's the presentation skills and host vibe. That just takes time and lots of practice to get comfortable/automatic with. A key example of another LMGer who ramped *fast* would be Emily/Anthony.
Im genuinely looking forward to the mutalk. Being able to talk without worrying about bothering others outside my room is nice, bonus unwanted audio does not leak into the mic.
The shiftall rep dancing in the background as an anime girl with Adam trying to do a professional review absolutely killed me
motion tracking was great though, best demo ever
The mutalk is absolutely going to be in a "weirdest failed products of the era" vid 2 decades from now. If VR in general is rather unflattering on the outside for most people, that thing has cursed levels of sexual repulsion
The look is what'll kill it, assuming it doesnt sound like actual trash. The idea itselfs pretty smart though.
Bro looks like butterball from hellraiser, all he needs is latex
@@foughtwolf I'd honestly save the money and my dignity and just whisper at that point. If you are being really loud in VR you're probably doing it really late at night and need to sleep anyways...
It doesn't really look like a product built for American audiences, I'm surprised their bothering to sell it here at all lol. Japan probably has a better use case for it with their higher population density and cultural pressures to be quieter.
The more we learn about Adam’s home life…..
As a VR Developer, being able to be in the headset and being able to get out is very important. Being able to use the keyboard and switching to a control would be amazing but the price man....
It seems that this company is japanese..
Therefore, the mutalk makes 1000% sense. Anyone can hear you if you're talking loudly, their walls are thin as paper
I mean, useful in USAmerica too, becuase our wall are *literally* paper. Not like, thin as paper, no they're straight up made of paper unless you're really old or really rich.
Or, y'know, any U.S. apartment
POV: amazon worker inside their 15 hour shift inside the amazon work cube 9000
Mutalk or months rations of insect protein, your choice
*FINALLY I CAN LOOK LIKE A JUMPING SPIDER IRL*
That mask could also be used for scents later on. Imagine being able to walk through a lush forest and smell the flowers!
The mutalk is such a powerful artifact. Combined with a vision pro, an estimated +10 resistance against normies.
I think it's a missed opportunity with Mutalk that they don't include face tracking inside it
I’ve been following Shiftall’s HaritoraX full body system for quite a while and it makes it much, MUCH cheaper and easier to enter the more immersive social VR scene. I have a full set with the hip and elbow expansions for full 11-point tracking and they’re a total game changer. Really cool to see what else Shiftall’s got cookin’
I wish they had stuck with wired. That was a unique innovation in the market that made it much easier to charge your FBT solution as there was only one battery to worry about.
But quite excited about the new outside-in tracked variant. I have been saying for ages that marker-based outside-in is the best tracking technique for FBT.
Reading the Title, i thought, so it's okay for people to name their company Sh*t,
did people nowadays name their company with Meme name?
so it's okay if some company use F*ck in their name?
not until i start focusing my eyes that it was written Shift not Sh*t
The hip and elbow expansions went out of stock when I wanted to buy them, I’ve got the 1.0 system. Love it to bits! Let me know if you ever upgrade!
@@jensenraylight8011yeah I can't unsee it, they might as well just call it ShitFall and roll with the punches
I genuinely think the Flip VR controllers are really cool.
Although what would bring them to perfection to me would be finger tracking like on the Index knuckles.
Between the Mutalk and the Asian dude dancing as a VRChat anime girl, this booth totally knows how to make VR look cool. Take notes Apple!
oh it's SHIFT.... ALL
that makes so much more sense
Reading comprehension, FFS.
Honestly very excited about light-weight VR headsets becoming viable, will make VR finally be an accessible experience for me
They need to make that so the hinge is a replaceable component without needing to buy an entire new set of controllers.
"You have without doubt the worst brand name I've ever heard of!"
"But you have heard of me."
Man I can't stop reading it as Shitfall
Shiftall seem to know exactly what your average VRChat drinker needs!
Interesting to see if PCVR headsets will go this way and become really small and light in general since we now have two entrants with that feature point.
08:16 THAT! That's what VR is all about!
The FlipVR controller might be cool for flight simulators so you can switch between your stick and the cockpit switches.
Mutalk reminds me of the special mic stenographers or court reporters use instead of a steno machine
That Mutalk device looks like a grazing muzzle
Okay, there's no way I'm the only one who read that product name as "Shitfall"
This dude really seems like he knows what he's talking about. Nice! Good video!
Oh I actually love the flip VR solution, even if we also get glove controllers in the mainstream, having traditional controllers also built in would make a lot of sense.
Only issue I have with them at the moment is how they are tracked, I just cant go back from self-tracked camera controllers after using the quest pros.
7:08 ok so the same as the pros. Again I would pick the pros over these, especially if these require lighthouses... But Idk i'd consider them if I ever did go for the lighthouse setup.
idk why people are against lighthouses, they always will be better than inside out tracking and its sad so many things go that route
Because they add a lot of inconvenience for a slightly better performance @@TheRetroGamerBay
The Mutalk is everything my wife ever wished for my gaming night sessions tbf.
I swear to God I thought it said "Shitfall"
I thought this was a pitch meeting video when I saw the thumbnail.
googly eyes
"oh wow, all of this looks so cool"
-$1700 price tag
"ah, nvm"
I find it weird how Adam mentions in the video how this more comfortable VR set-up will make people get into VR, but with a price that will scare everyone not already into VR.
A big part, if not the biggest one for the lack of VR adoption, is just how expensive everything VR is. Everything is already aiming at the high-price market, so I doubt Shiftall will change anything.
It is all prototype stuff, but yea, the reason meta has had so much success is that people already pay $500 for a console or whatever. $1000+ is just too much for most people. One day the big companies will get around to small form factor headsets, and then the price will go down (I hope)
> Everything is already aiming at the high-price market
You know why? Meta. Meta are subsidising their headset sales, and almost nobody can afford to compete. It's hard to compete with a company that is willingly losing over $10B/year on XR, because the Quest will always be either better or cheaper... unless you're clearly better than the Quest in some way, which is hard to do under $800. (You know what they charged maybe a couple years back for a Quest for business use? $800.) The only manufacturer that made a serious attempt at a "budget" price point was Pico, and I don't know if they would have been successful if they didn't have exclusivity over the Chinese market (at least vs. Meta). Now, they've cancelled the Pico 5, are working on a Vision Pro competitor, and Meta have finally been given access to the Chinese market. Oh, and WMR, but Microsoft gave up on that.
You can literally buy a Quest 2 for 250 bucks, what are you talking about?
I agree, but I find it amusing that people will spend >1100$ on a phone that they will use just to scroll TikTok and chat, but paying this money for something that has really expensive parts is too much.
I'd say that lowering price AND putting more marketing push into it would be the solution. However Meta is doing/did that and they are losing a lot of money on it.
I guess this will be forever a niche until it's the size of regular glasses and priced to mid-tier phone equivalent.
Great video! Loving these 8 minute CES videos on SC!
I was excited for a Shit All VR adventure.
I really like that there are still companies that aren’t just focusing on standalone VR. I still think it has its place but PCVR is still something that I don’t think will be replaced
I can see my future being very broke from buying all kinds of tech
Hope they make a cut down version called Shiftsome.
These new generation headsets are impressive, but they really need to come down in price. I'm an enthusiast, and I'll drop $1200 on a new headset the same way I dropped a thousand on an Index, but they need to start going for wider adoption. You can't simply rely on the "Well, at least it's cheaper than Apple's" argument. I will say, I'm glad to see that outside-in/lighthouse tracked controllers are still being made, because inside-out tracking is ass.
Yeah, it's almost like they make inside-out controllers bad on purpose. I wish they'd spend the extra money and put IR sensors on both headset and controllers rather than just relying on cameras.
The pronunciation of "meganeX" is "meh gah neh" (めがね) (it literally just means "glasses").
ShitFall is CRAZY!!!
so the controllers, i wonder if they know when they are flipped on or off, if they do know, like there's a switch in the hinge, having that be something developers could include in the use case, say, when you flip the controllers off, it turns on the hand tracking, or changes the appearance of the hand avatar to match, that'd be very neat.
I don't think it needs to. When flipped back your fingers wouldn't be over the sensors, so your avatar's hand would be open.
A switch in the hinge would just be something to break.
the mutalk not having some sort of mouth tracking is kind of a missed opertunity too, everything else tho looks so good
Once social VR gets bigger it probably will have those features. Social VR is already pretty big in Japan, so this product has a market to advance
This would be awesome for vr flight sims, allowing the best of both worlds, you can still use your physical accessories like a hotas, but then can quickly transition to a vtol vr style of cockpit interactions. I could see this being amazing for dcs specifically now that there are some aircraft with interactable cockpits in vr
as someone with roommates and a dorm i like the idea of the mutalk but it looks rediculous i would never wear it somewhere people could see me. if im by myself why would i need it
Because most people would joke about it for a month but then get over it and see it for its functionality, its annoying to hear your roommate talk while you're trying to do something else, most people arent annoying like that and grown up enough to tease you about something funny when you are doing it for them
@@shivamarya5225 no they literally wouldn’t get over it that’s the thing you don’t know kids in their early 20s
@@NithinJune not even school children are that petty, I know a guy who started getting grey hair in middle school, it was a health condition but nonetheless got teased for it for a while but everyone just kind of got used to it by the end.
@@shivamarya5225 then they should count themselves lucky. And also, wasn't their choice to get grey hair it would be someones choice to wear the VR gimp mask... But also, I have seen people get teased for the *same thing* from middleschool, to their 20s, and they still are getting teased for it to this day, when it no longer even applies to them. If it gives you a nickname, you bet that's sticking around.
@@shivamarya5225 you know kids (teenagers and young adults) in this country look down on you if your text messages are green bubbles (if your using an android instead of imessage)
this are the kinds of people you have to understand
The only thing I could think of to counter that concerning look the mule bag gives would be to meld it into a complete mask/helmet with an opening that various VRheadsets can fit through. One idea would be something akin to those CyberPunk masks you see for sell alot, but with a hole for the visor and the "respirator" part being that specific device. Might also help with adding extra devices by having it work as a plug in hub, and open a market for competing masks/helmets and accessories. And if they went full helmet with it, then that could also help with weight distribution.
When it comes to VR comfort, controllers have honestly never been the issue.
that price feels insaaaane considering the headset doesn't seem to have too much more going on than the Beyond, and the Beyond was priced so high b/c of the amount of R&D and the custom face masks making the price way up there.
also, have a Beyond, and it's fantastic. The weightlessly is no joke
Does the Mutalk like…. Have ways of still giving you a decent supply of air? Like, VR can get rather active, and if you’re wearing that, I have to assume eventually most of that air you’re breathing is used.
No idea, but it's mainly intended for social stuff, where it should be less of a problem, generally. Worthwhile thing to consider though, yeah.
kinda love how VRChat is the main program to show off VR tracking and Not Meta Horizon :D
Well, you litteraly can't do it in Horizon Worlds. It's locked to 3 point tracking whilst VRChat goes up to 11.
The Mutalk actually does seem useful. Though the "dystopian or fetish-y" comment is pretty apt. I say it's useful because I live in a house with my family. That kinda explains itself, no? I feel like that reasoning would be a lot more common than people realize. It's not like I can afford to live elsewhere, and there are times when I'm talking online but don't want to annoy people or come off as embarrassing, so that product does seem useful. And I say "save myself from embarrassment" knowing full well that it looks like a muzzle that would have gamer oats in it. But when people are trying to sleep or enjoy themselves in another room I'd prefer to keep it down. Not that I need to whisper or anything, I don't live in a manga cafe, but you know what I mean.
They exist already steno mask with strap
I love outside tracking, no cameras, no weirdness, just tracking!
If you didn't misread the title, there's hope for humanity yet
We're doomed.
I clicked on the video because I misread the title lmao.
Wow! With the flip controller, you can get right back in the game!
0:42 No, biggest issue with VR adoption is the price: you have to have PC powerfull enough to get stable performance in VR + you need to spend as much, if not more for VR setup.
If VR that demanding nowadays?
"one of," not "the." Also, my 1080 has been able to run VR applications just fine.
Na not less youre playing modded. Like with the UEVR then u def will need a high end pc..just all depends on the game etc@LetrixAR
it has lots of issues. price, content and form factor
@@mabey8048 Yeah exactly, when you don't have a headset: price is the issue. When you have a headset: friction is an issue, you rarely use it. When you use your headset: you struggle to find good content.
Great cosplay for Factorio character, FACTORY MUST GROW
They could solve all the issues by just writing it "Shift All" instead of "Shiftall"
It's a name you'll never forget, because you had to read it at least twice to make sure it didn't say what your brain thought it said the first time you read it. As long as their products are actually decent, that's marketing gold.
@@bartolomeothesatyrgood point!
Another secret benefit of the flip controllers is that you can flip them out of the way and grab a prop gunstock and end up very accurately and easily holding a rifle in VR without having to have a separately tracked gunstock controller.
Great content! More VR stuff!
Isn't there some species in star wars that look like this where their eyes and mouths are covered by devices or are cybernetics.
This gear combo totally explains how a culture forms as augmented really takes over daily life.
Kinda weird, kinda cool.
"Let's design a mechanism in our controller and ENCOURAGE people to flick slam the components in it!!" It looks cool when you do it... but it's definitely going to be a problem if you keep doing that!
The lighting is really good
The biggest problem with the BigScreen Beyond isn't the price, but the fact you MUST have an iPhone to scan your face. A similarly sized headset with a universal gasket is a great alternative, even if it is similarly priced. Now, here is the question, can I still use my Index controllers with it?
It uses the same base stations so I don't see why not
Oh, the horror! You'll have to go to an Apple store to borrow a phone for 5 minutes!
@@KaNoMikoProductionsThe nearest Apple Store is a 5-hour-drive, one way.
@@KaNoMikoProductions i doubt the apple store is gonna let you use an iphone for that purpose.
@KaNoMikoProductions not everyone lives within five minutes of a Temple of Jobs
As an avid VR user. Myself, both my daughters (10 and 12 yo) all have Quests 3, upgraded from Q2, we all have our own 6e routers to play PCVR wirelessly. I buy lots of accessories but honestly, I can't see any of these actually catching on.
The flip controllers....wrist cord allows the same thing and comes included in the box with any VR. The mouth cover....doubt I'll ever see a single one.
👇If you read the name as "Shitfall" and think they should probably change it.
depending on how expensive mutalk is, i might grabthat at some point, if the mic is good...i use VRChat alot to RP as a combine, and being able to talk more loudly/clearly without worrying about neighbors is a godsend, plus eliminating background noise when using a voice changer is great too
that mutalk itself is the only thing I saw that looks remotely interesting. its always annoying to have roommates talk about how loud you were while gaming.
It's actually a very old tech, invented in the 1940. Court Reporters use them. They're called Stenomasks.
It was originally being marketed as, I kid you not, a tool for video conferencing in public.
Who in their right mind would be at a coffee shop and be like "hold on, I've gotta put my donkey feeder gimp mask on so I can take this call"?
That thing would get disgusting quickly
honestly yeah because the main thing that has been keeping me from vr chat is my parents directly in the other room so this is something id actually want
I know that someone is gonna say "just don't talk so loudly" like they expect everyone to whisper into their headset. That's annoying for both you and the people you talk to. It's not like I need to be screaming at the top of my lungs, but anything above a modest chatter is bound to annoy someone. Even if they say that aren't bothered, I'd still rather not, you know?
I love that flipping controller
20,000 flips is kinda low... if you flip it 40 times a session (drinking water, fidgeting, etc...) and you play daily... that's only going to last a year or two. So unless they're pretty cheap... I'll have to pass on that flip controller. Cool idea... not durable enough yet.
I would struggle to flip it more than 4 times a session.
remember it's a new product so they will likely improve it and you do NOT do it 40 times a session
@@tezzla6358 my long sessions in VRChat and anxious need to fidget says otherwise. But yeah once it improves i'd strongly consider it.
From avoiding conventions during the pandemic, to wearing a mutalk on the show floor, my how we've come lol
I'm pretty sure that note about the screen door effect was backwards. The ratio between borders and pixels gets better as the screens get bigger, which would reduce the screen door effect.
Screen door effect is more about pixel density though. So if you have 2 inch screen at 2560x2560 you are getting a lower FOV because the screen is smaller but you get a PPI 1280 where with a 3 inch screen you are getting a wider FOV because more of the screen makes up your vision but at the same time if you keep the same resolution your PPI drops to 853 meaning it's more likely for you to be able to see between the pixels
@@987micimYeah but because the lenses are being used to blow up the display to a much larger size wouldn't the effective ppi change?
@@HatsuneSquidward yes making it bigger makes pixel density go down. Video is right @987micim is right, and OP here, @ReaperUnreal is wrong
GIVE US MORE VR CONTENT!
Man, this sucks. From the 90's to the 2000's, we got crazy innovations in technology. Now that we're reaching a plateau of Moore's Law, technological improvement is slowing drastically. Sure, we are getting improved tech, but it's at a snail's pace.
I don't think it's the lack of technological advancement, but rather the restrictions created by the centralization of business conglomerates and their unwillingness to do anything risky, nor the ability for anyone of any small business' to really compete on meaningful scales.
What about this video is not a crazy innovation
@@estusflask982 The flip controllers are really the only thing on here that's actually new and it's not that wild of an upgrade... everything else is just a slight modification of stuff that's already on the market.
That's what makes VR so exciting. In the space of about 6 years, we've gone from "glorified 3D monitor with terrible screen-door effect that you play sitting in a chair with an Xbox controller" to "you can naturally move around and interact with the environment using your body, including your individual fingers, on a pretty clear display." It's a pretty big difference from the "this year, it's the same thing as last time, but it's 5% faster" cycle of PC hardware.
What VR needs its CONTENT, not another headset
Unfortunate company name
They must have got almost entirely set up, registered, licensed, website made etc without ever once seeing shiftall written down
Personally I read it as "Shift Fall". A shit name regardless. Also, this ain't it chief. I'm glad companies are still trying as I'd love a perfect VR experience but "the colour fringing isn't too bad" "the blur effect isn't too bad" etc isn't even close to acceptable. Anything less than "I immediately forgot what reality is and just accepted that the game IS reality" is a fail. It's still a toy. A shit all toy, if you will.
I read this comment in "redditor voice"
The Flip VR should just have you mount your own VR controller.
I thought at first it was a Dave the Diver cosplayer in the thumbnail
The voice muffler is something I tried to make, or find, many years ago. Because I like to enjoy late night gaming and I have had times where I should have been quieter than I was. Plus, I have had times where I have heard many other players say they could not even talk at a whisper because they had to worry about family. So no call outs, or excited loudness after an amazing play. No late night horror games, when they are best. I think it’s a genius idea. Kind of think they need to make it cross compatible with all vr headsets. Don’t know if they could though.
Thanks for mentioning the Field of View
I like the Tusken Raider feel of the headset :D
That setup was so gonzo I legit thought the thumbnail was AI.
I'm enjoying this years coverage.
I would recommend some market research on the brand name. Specifically focused on how often people rearrange Fs and Ts
"Are You My Mummy?"
This is definitely going to need more than 20,000 flips.
I love all these CES videos
Hinge on the hand controller. “This is the future of tech”
This headset looks awesome, going from original HTC Vive to now I think we're getting close to halfway to the VR gear in Ready Player One.