Great to get to show you the Infinadeck and tell you the company story. Watching the celebrated "Nathie" play Half-Life Alyx on the Infinadeck was actually kind of inspiring for us in the office and re-captured the magic of physical movement inside VR for me. As you hinted at, even as a really small company still, we hopefully have quite a lot more to come this year.
Don't ever stop doing what your doing guys, even Disney see's the merit in this technology and are trying recreate it in their own way. I've always seen InfinaDeck as the pioneer in this space and I'm still patiently waiting for news of a consumer product from you guys!
I hope I can work for you guys one day ;)... PUSHING THE ENVELOPE OF WHAT'S POSSIBLE! Definitely buying me one when the price drops ;)... OR when I make a game that makes me a millionaire. I have a dream of owning like 6 of these and having game nights with the family and friends... then project all their screens onto a theater screen where everyone else can chill and cheer on their favorite player. Keep up the great work. ALSO... Idea... Get rid of the ring and replace it with a bungie cable/rope system attached to a waist and back/shoulder harness and be able to allow a user to jump, and through the pullies control how long they're in the air, as well as soften the landing, as well as make it so players won't fall on their face ever ;). OHHH MAN THAT'D BE SOOO COOL!!! Then make a game like Assassin's Creed, or The Matrix... Dragon Ball Z... be flyin around... maybe have it come with a circular wall you could run on... do flips hahaha! One day ;)
The price point makes sense. Probably the biggest limitation to making this commercially viable is not the device itself, but the regular maintenance it likely requires.
@@Gaze73 Stuff that's produced in very low numbers for very specific markets tend to be 10x the price you hope for. Cost only becomes "reasonable" once you can sell tens of thousands of something. It's brutal. The first full motion racing rigs were also unbelievably expensive, now you can get a full motion rig for far less than 4 grand. Back in early 2000s they were never below 20k.
I think that I know how they could solve the latency problem. they need to have trackers on your feet and have the physical space of the treadmill defined in space, so as you pick up your foot and move it, they will be able to move the treadmill so that your foot never leaves that spot in space. Basically simulating how walking normally works. You lift your foot and then use the other foot to push away the ground to propel yourself forward, this would just add an equal and opposite reaction force to prevent forward movement.
Part of the point of this is that it doesn’t need any kind of foot tracker. Otherwise, that would work very well, which is why most other companies using a similar idea have done just that.
Given they're now doing hand tracking with cameras, I assume they could do something similar with sensors around the treadmill... of course that doesn't help bring the price down.
i totally agree. foot tracker are way better then image based tracker. for image based tracking you would need high speed cameras that work well in low light environments and a pc strong enough to process all that data plus the games
@@jowiemonster The quest 2, Quest 3 and quest pro offer quite decent image hand tracking and they are I think the cheapest reliable headset on market rn (especially the quest 2), So I think you don't need some super fancy and expensive material for an image foot tracking, maybe just some decent infrared camera ?
WOW! The future looks bright! And I cannot wait!! Sitting, and potentially swimming/flying positions will make this thing absolutely AMAZING!! I cannot wait!
can’t wait to experience it, i don’t know how to swim so it would be cool exploring the ocean or something like that in a hyper realistic game with a whole vr set making it extra realistic 👏
Man I really wonder what happened to the StepVR Gates01 :( Looked like this thing really could be done for around $1000, but now I bet Disney has a patent on a similar concept that prevents others from bringing it to the masses...
Freeaim would be another nice concept, provided the battery life will be as promised and not only a few minutes. I'd love to be an early adopter for them.
@@nathieWhats up Sir Nathie .... Sorry for posting here on your YT. I just wanna ask if youre familiar with your FB page relates to Warrock? Your "WarRock News" page? Im from PH, and stil playing the game and i just wanna ask your permission to manage your "WarRock News" page? Or at least be one of its page admin? Thank you, in advance, and more power .... 🔥🔥🔥
so i have this idea... tons of rubber balls with copper mesh on top of them inside teflon half circles that have copper electrodes, as the rubber glides over teflon these copper meshes rub against one another, the player wears a special sole that conducts electricity into the system bridging the gap using the mesh on the ball and going into the teflon cups, right below that is the base frame where all these are wired, each ball is like a pixel, when they spin and charge is applied by the user's foot through the conuctive sole, it basically registers data that you can pick up in a specially designed board.. This would give you wayyyyy better tracking resolution and would also make it entirely free to move slide and basically switch to any direction... you can have brakes inside the teflon cups that reactively stop based on movement data... if you take this entire system and house it over multiple pneumatic pistons.. you can even raise levels of the floor and have it react like actual stairs and give you the impression of walking up stairs or over rough terrain and such... dumb idea i know... but if you like itt and think it might be viable, hit like, let people know about it.. let's see it gett made :D ,
@@JustAPakistaniGamer No I get that, but just keep in mind your ideas might actually be too good and publicly posting will chance that you won't be credited. You'll be "Brent-Revera'd," so to speak..
@@Rocksidion if you care more about the progress of humanity than personal credit and have the capacity to come up with a 1000 more ideas like that... you really don't mind at all... and i really don't mind at all.. !!!! i don't care about money...
Ready player one is my favourite movie, simply for the fact that the oasis and the omnidirectional treadmill are very achievable feats as technology and A.I advances. My estimate is that we are about 5 years out from it being a reality. I wonder who will be the first person or group of people to create a real life version of ready player ones Oasis... It is literally going to change society!
While I'm very interested in the omnidirectional treadmill, I'm skeptical that the oasis will ever be made. Its sheer scale and the sheer number of possibilities make it an absolutely enormous undertaking. That said, there may be something similar available now in stuff such as VRChat and Resonite. I'm sure there are others, but those are the only two I know... I've only been in VR twice, so take my words with a grain of salt.
@Wilfoe I've only experienced VR once to be fair. Although I do like to believe that the use of NFT and blockchain technology could vastly improve the possibility of an oasis like platform. Even more so, with the "upcoming" advancements in quantum computing. It would certainly be interesting to see where it all leads.
@@TheOriginalJi Out of curiosity, how do you think NFTs and blockchains would help? Quantum computing is certainly an interesting subject, though as I understand it, the main benefit of quantum computers is that they can do more at once, not necessarily that they are faster.
@@Wilfoe So lets say gaming moves from having "in game characters" that the player chooses, to players having one avatar that could be used in any game that they play. so instead of cross platform games, it's a cross platform avatar. Let's also say that companies/brands/artists create digital assets of items that you can buy in real life.. say you bought a new outfit, you also get an NFT of each item you purchased and those digital assets could then be loaded into your avatars item storage. The avatar would then be able to wear that outfit/ those items. Blockchain would just make it extremely secure. Quantum computing would more than likely enable us to run the necessary software/programs simultaneously enabling these systems to work alongside each other seamlessly. Imagine an advanced version of No mans sky's' procedural generation using quantum computing, secured by blockchain and players having a cross platform/ inter-platform avatar that would have access to digital assets of skins, clothes, cars, guns, knives.. literally anything, all because you own an NFT of that product. which could be used in any game. There might need to be a json file created when the NFT has been purchased to enable the items to be used cross/inter platform. again, I am no expert. Just thinking outside the box/hoping this could happen someday!
@@TheOriginalJi I think that would be possible without NFTs or blockchains. It would require that all of the games be compatible though. That may prove difficult with everyone wanting to make their own games their own way. That said, it is certainly the ideal for them to all be interconnected. Again, games like VRChat seem to do that. It may be worth it to look it up on UA-cam. I don't know much about NFTs or blockchains, but as I understand them, they're both records of purchases, rather than the purchased items themselves. They take up a lot of resources, so I wonder if there's a more optimized way to accomplish the same thing...
@shojo8708 I had mixed feelings about the tethered method. It was what worked at the time, but I wanted to look into different tracking methods personally. Wasn't really my responsibility, though.
8:12 suddenly taking a bigger step and the foot was half outside the moving parts, that was scary, so the system wasn't fine tuned for sudden movements?
Great video Nathie! I cannot believe that we are actually starting to see products like this in our world today. When I first watched Ready Player One, the omnidirectional treadmill was VERY interesting to me. Since then, I have been patiently waiting for the day when we can see something similar to it. The future is near and it is looking incredible! Thank you for the amazing content my brotha ❤❤
OH DAMN WOW sorry didn't notice that... I wish this tech will be more affordable in the future because that could be AWESOME to try out (+ looks like you had fun with it🙄)@@nathie
It's great for simulating walking on the flat. What is the experience when walking up a hill? You have to push your hands against that safety bar as the feet push against the moving floor? I think that's the next step in the evolution of this treadmill. Servos/hydraulics to tilt the treadmill to an angle that matches the ground. You could say a stair climber effect. The tilting of the treadmill is not a problem. The task is making the system aware of the ground in VR and the person's orientation to provide a matching surface footing.
I hate how other youtubers call the other treadmills "Treadmills" which aren't actually treadmills They're more like slidemills and really overrated I'm glad you're the only one that made a video about this.
He is far from the only one to have made a video about this. In fact, he is really late to the party. But apparently, the UA-cam search feature is beyond your grasp.
When I first saw the movie, I liked it, enough to watch it a few times and remember for a while, even tell some friends about, but I enjoyed the film as a gamer. Not much thought into it then that, I'm not a movie person and just wasn't into VR and crypto and such... BUT I never even paid attention to who made it, until I saw this and you said that. It's great to see him making movies that have the messages in it that is Steven. I knew I took the time to watch it and enjoyed it for a reason, as in if i watch a movie there normally has to be a good one. Cause I still enjoy my OG artists and film makers at heart.
Disney is also working on something with the same functionality that is quite incredible. Now imagine using these in combination with haptic controls and maybe a haptic vest
I almost forgot about the omnidirectional treadmills, however seeing the footage shown in this video of using that treadmill to play VRChat in a similar way to Ready Player One, makes me somewhat hopeful that these omnidirectional treadmills become more available in certain areas. It would be nice to actually perform better interactions with my friends whom I met in VRChat and not have to just move using a keyboard or controller like I have the past couple of years.
I can't say too much yet, but I'm working with my company on something very similar to the Oasis. We've been working on it for 3 years now. I won't say the company name, even though probably no one has ever heard of it. We are currently a team of 25 people. At the current speed we will be able to release the base game in 8 years
@@Prizzim The system is as follows: It works like planets, in the middle is "The sun", this is the lobby where you find yourself when you first log in, but there are currently mainly placeholders there, we are currently working on the planet casus, the skill and leveling system, as well as the individual races and their functions (your skills, speed etc. change depending on the race but they can change e.g. speed increases if you run a lot)
I've been living through virtual worlds for most of my life now due to being physically disabled, it's very dangerous for me to go out on my own which results in me not really getting much chance to exercise, with something like this I would be able to get that feeling of being outside walking around but in places like Skyrim and Night City, I'm just hoping VR comes to Cyberpunk 2077 by the time I have saved up for my haptic suit and some form of treadmill
Ive found as ive gotten used to VR I lost the super special feeling. I realized it was mainly because at first, i used to try to move as much as I could normally like the real world. As time has gone I find myself sitting in vr way more often so I lost that feeling.
Yeah sitting is way more comfortable. My solution is to play games like population one, where sitting will only hold back your reaction time. Standing feels a lot better then.
I've never had that problem because I forced myself to always use my treadmill for every single foot movement I perform. I'm at a point now where moving with the analog stick would feel like a very foreign experience for me, and therefore, I have no desire to do so.
If you're interested in SAO full dive you should look into the Glaea headset, using some sort of open software that the Neuralink is using. Very cool concept. I'd say we are halfway there, or almost at least. We can now read the info the brain send our body but not send info into the brain yet.
I'm just wondering if adding foot trackers could help with the latency. And having said that, I had another thought, pressure sensors that could go under the shoe. Something that could be strapped to the shoe that could communicate how much weight each foot is holding. The combination of waist, both feet position and both feet pressure could provide a decent picture of intent for the system. Foot out, pressure increasing, likelihood of moving forward increases. Sudden reduction of weight = sudden halt of forward travel.
As someone that walks in place to avoid nausea, I can't wait for this to be retail ready. I feel many more will adopt VR when this happens, as I'm sure many don't stick with it due to the nausea aspect.
This would add to the weight & bulk- but they should try an automatic rotation feature, so the thin tracks always face front & back aligned with the player’s hips. (Would keep the latency / resistance low)
As a frugal investor I always wanted a small house, simple cars, etc... but now that I've discovered VR I need a big house so I can host VR parties with friends and family. Trynna have the best VR setup and that'll requiere lots of room 😅
Very Awesome video and tbh, 50K isnt outrageous for the difficulty involved in melding the physical and mechanical aspects of this design, but then pairing it with effective software and peripherals to actually make it usable for a range of use cases. That doesnt even touch on how to create reasonable installations or compatibility issues in trying to get this to play well with the endless number of other peripherals needed to effectively create an 'experience'... I mean 50k puts it outside of most gamer budgets but then again, there are some flight sim pits and racing rigs that get pretty costly so who knows. Id like to see these set up at malls or VR stations in computer stores or something and be available to rent for an hour or several?
its certainly makes more sense than simply teleporting to the next area when you can actually walk on a tech that its real and based off treadmill and not some fancy tech that costs millions of dollars rather than a few hundreds or thousands making it somewhat available to companies and maybe the general public
надеюсь кто то из компании этой дороги прочтет. ваш продукт нуждается в доработках, я надеюсь вы включили в планы обучение дороги с помощью искусственного интеллекта, для предугадывания движений. это как вариант улучшения точности отслеживания(предугадывание) потребуется не один трекер на пояснице а по меньшей мере 4. на коленях и стопах. удачи.
Now if you combine it with something like the Galea headset you could probably get rid of all the cameras, since the headset reads your brain waves and converts it to usable inputs, like moving arms and legs.
This Infinadeck treadmill has been in prototyping for over ten years. And it's just one small company. There are more. It's not really step into the future. Not any more. It was here long time ago and it was working. They were focusing on reducing input lags to make it even better. We testedcheaper treadmills like katVR and VirtuixOmni at work, but what is user doing on them is not really similar to walking. Infinadeck probably would make me finally stand up from my PC ang go for a walk. I wonder what will they do about jumping or walking on slopes.
the "deployable seat" idea can be done with pieces of metal along your legs that lock out when you get into a sitting position, of course this will take some practice to learn but it would work the only limiting thing here being that you cant lean back otherwise you'd fall lol
Of course, not for today, but in the future, the technology of this trendmill being in the boots you can wear, instead of a giant device you climb on. About sitting or standing up, a weareable chair would suffice (they already exist, it just need to have a simplier design, instead of looking like you're wearing a sci-fi exo-eskeleton).
Should just build our own. Like in the movie. Someday some guy will have a UA-cam tutorial on how to make one, and if we are lucky a homemade vr headset too lol.
There's no way the future of VR is complex treadmills. I love their innovation and experiments, but belts will not take us to the future. Sure, sliding around on a smooth surface isn't it either (although I think it's slightly better than the weirdness of these predictive treadmill belts). It'll take some leaps like Disney's Holotile Floor or other similar engineering feats to get really open movement. But that doesn't mean they should stop trying. Hope they keep figuring stuff out, just don't feel like they need to keep using treadmill belts to achieve it.
Ive been tracking this product since like 2016 or something dreaming of having it one day. Can't wait till it will become affordable and more consumer ready.
How do you think this compares to the Disney HoloFloor? Granted, HoloFloor works with two or more people, BUT I THINK this (infini deck) would be more natural than a system trying to keep you in one spot. Also if they are trying to match speed and acceleration, why not track the feet, no special shoes.
This is really cool! And in a way; This is a good way to lose weight too. Since your playing on a treadmill. And it will have slightly fast speeds if you want to really try it as a actual treadmill.
I’d love to have this and be able to play the quest 3 with it! I’d have it built into the floor in my living room! 🤣👌 have a carpet or something covering it up when not using the VR as to not have it in the way n stuff. Wow to have this kinda thing and the body and hand haptic suites that I’ve already seen available would be incredible!
There's a stretched flat ball version which has a slightly concave disk and 8 rollers inside it with 8 rollers outside it. Basically, it is designed to have minimal parts and minimal noise while giving the perfect impression of walking on a leveled ground... even to lay flat on.
@@rarehyperion From what was explain by those in the military, they haven't had any issues at all with it since 2004 given the 6 years. Looks like now of the part can get clogging in any way because the rubber rollers are more than large enough. Plus... it is super-lightweight to lift that flat ball since the 8 roller are not that heavy while the lubricant is an extremely effective thin layer. Those in the military who made that concave disk seem to be geniuses.
This would make half life alyx feel even more magical and immersive I could not imagine being privileged enough to play through that whole game on this treadmill
Its fun to watch these. But then I jump onto my sofa, hung up old psvr2, take Aim controller, which allows you to run and turn how You wish and will return after 8h in Bordelands 2 :-) . Comfort always wins :P
a while ago i had an idea for a hologram treadmill that would morph its shape to the ingame environment so that you could touch walls walk up and down stairs and stuff like that that would be very cool you just kinda have to worry about falling
@@jtjames79 bci's cant influence your brain lol they just read what your thinking (atleast non invaisve ones work like that and the ones currently used
interesting tech. i think it needs to be about a foot bigger all around. integrating with some sort of suit and/or foot sensors like the cheaper ones might solve the stopping lag issue - like a double toe tap to stop. Mind you, it sounds like they may be integrating tech like Rokoko into the next gen version so if that is the case, then maybe a headset and exo-skeleton type gloves (for trigger action/input type movements) will be all that is required. Treadmills are notoriously bad for knees but that might be why they have the slower speeds.
Hopefully it'll get a bit better with time ...and I'm sure it will :) -- If our brains can only do this naturally w/o having to grab onto the railing or feeling "off balance" ....or even where we can jump without feeling off balance too. Wow that would be amazing just thinking about that!
I have a really dumb idea. why not have and flipped up side down mouse design, but the mouse ball would be more of a loose bag that you could walk on in any direction. the movement would would the same way as a regular mouse would but you would use your feet instead of your hand to move. Maybe I'm stupid but I think this would work.
Why are the trackers on the torso and not the feet? It seems to me that tracking foot movement would make anticipating the required tread movements quicker and more accurate. I imagine that some method of both feet and torso tracking will be necessary in the future if they hope to get rid of that latency problem.
I can't wait to see when this and Disney's little floor thing get to the point where you can run jump roll etc etc at full speed. That'd be movement in VR definitely complete then it's onto the next system like different sensory inputs other than sight and sound. Just imagine being able to manually run jump and roll in games like boneworks/labs and Assassins Creed Nexus or even TWD saints & sinners 😂
having a horizontal treads on top of a vertical treadmill is genius and much simplier than real omnidirectional platforms likes what disney and other companies have made
The way you had to clutch at the guard rail would certainly break the immersion for me. Some of the other omni directional mills have this rotating bracket that holds you in place and just rotates with you. I am sure something like that would have made this way better.
Great to get to show you the Infinadeck and tell you the company story. Watching the celebrated "Nathie" play Half-Life Alyx on the Infinadeck was actually kind of inspiring for us in the office and re-captured the magic of physical movement inside VR for me. As you hinted at, even as a really small company still, we hopefully have quite a lot more to come this year.
Don't ever stop doing what your doing guys, even Disney see's the merit in this technology and are trying recreate it in their own way. I've always seen InfinaDeck as the pioneer in this space and I'm still patiently waiting for news of a consumer product from you guys!
I hope we get to see you guys collaborate with big giants like Apple and Microsoft, take VR to next level.
This has been around for... NVM... yeah lmao
..also not clickbait
I hope I can work for you guys one day ;)... PUSHING THE ENVELOPE OF WHAT'S POSSIBLE! Definitely buying me one when the price drops ;)... OR when I make a game that makes me a millionaire.
I have a dream of owning like 6 of these and having game nights with the family and friends... then project all their screens onto a theater screen where everyone else can chill and cheer on their favorite player. Keep up the great work.
ALSO... Idea... Get rid of the ring and replace it with a bungie cable/rope system attached to a waist and back/shoulder harness and be able to allow a user to jump, and through the pullies control how long they're in the air, as well as soften the landing, as well as make it so players won't fall on their face ever ;). OHHH MAN THAT'D BE SOOO COOL!!! Then make a game like Assassin's Creed, or The Matrix... Dragon Ball Z... be flyin around... maybe have it come with a circular wall you could run on... do flips hahaha!
One day ;)
The price point makes sense. Probably the biggest limitation to making this commercially viable is not the device itself, but the regular maintenance it likely requires.
it could just present the opportunity for a company with offices in each city that are called out to maintain them with a subscription
@@daisyh8805 The demand would have to be there. And it's not there yet. VR still remains a niche and cost-prohibitive hobby for most.
Absolutely nuts. The price was about what I'd expect for something like this actually. Truly crazy that this is real.
This was already pretty next level. Looking forward to see what they'll do with the Infinadeck Portal
I expected it to cost 5k, 50k is ridiculous.
@@Gaze73 Stuff that's produced in very low numbers for very specific markets tend to be 10x the price you hope for. Cost only becomes "reasonable" once you can sell tens of thousands of something. It's brutal.
The first full motion racing rigs were also unbelievably expensive, now you can get a full motion rig for far less than 4 grand. Back in early 2000s they were never below 20k.
@@JimmyNuisance Yeah, but 50k for a treadmill? You can get a new mid tier car for that money.
@@Gaze73it's like two-three threadmill plus hobby tax (the lack of economic of scale)
I think that I know how they could solve the latency problem. they need to have trackers on your feet and have the physical space of the treadmill defined in space, so as you pick up your foot and move it, they will be able to move the treadmill so that your foot never leaves that spot in space. Basically simulating how walking normally works.
You lift your foot and then use the other foot to push away the ground to propel yourself forward, this would just add an equal and opposite reaction force to prevent forward movement.
Part of the point of this is that it doesn’t need any kind of foot tracker. Otherwise, that would work very well, which is why most other companies using a similar idea have done just that.
Given they're now doing hand tracking with cameras, I assume they could do something similar with sensors around the treadmill... of course that doesn't help bring the price down.
i totally agree. foot tracker are way better then image based tracker. for image based tracking you would need high speed cameras that work well in low light environments and a pc strong enough to process all that data plus the games
@@jowiemonster The quest 2, Quest 3 and quest pro offer quite decent image hand tracking and they are I think the cheapest reliable headset on market rn (especially the quest 2), So I think you don't need some super fancy and expensive material for an image foot tracking, maybe just some decent infrared camera ?
WOW! The future looks bright! And I cannot wait!! Sitting, and potentially swimming/flying positions will make this thing absolutely AMAZING!! I cannot wait!
Exciting times!
The future VR games are gonna be amazing....
This was around 35 years ago, but yeah future looks bright !!!!!!!! ....!.. ... ... yeah.
can’t wait to experience it, i don’t know how to swim so it would be cool exploring the ocean or something like that in a hyper realistic game with a whole vr set making it extra realistic 👏
@@kamacazi8 what was around 35 years ago
Man I really wonder what happened to the StepVR Gates01 :( Looked like this thing really could be done for around $1000, but now I bet Disney has a patent on a similar concept that prevents others from bringing it to the masses...
Just looked it up, awesome concept! Are these guys still around? Would love to check it out.
@@nathie I sadly also don't know more about it, other than that they have stopped posting in Q2 of last year.
Freeaim would be another nice concept, provided the battery life will be as promised and not only a few minutes. I'd love to be an early adopter for them.
@@nathieWhats up Sir Nathie .... Sorry for posting here on your YT. I just wanna ask if youre familiar with your FB page relates to Warrock? Your "WarRock News" page? Im from PH, and stil playing the game and i just wanna ask your permission to manage your "WarRock News" page? Or at least be one of its page admin? Thank you, in advance, and more power .... 🔥🔥🔥
A Disney Imagineer named Lanny Smoot actually has created something called HoloTile that is really impressive and serves a similar function.
so i have this idea... tons of rubber balls with copper mesh on top of them inside teflon half circles that have copper electrodes, as the rubber glides over teflon these copper meshes rub against one another, the player wears a special sole that conducts electricity into the system bridging the gap using the mesh on the ball and going into the teflon cups, right below that is the base frame where all these are wired, each ball is like a pixel, when they spin and charge is applied by the user's foot through the conuctive sole, it basically registers data that you can pick up in a specially designed board.. This would give you wayyyyy better tracking resolution and would also make it entirely free to move slide and basically switch to any direction... you can have brakes inside the teflon cups that reactively stop based on movement data... if you take this entire system and house it over multiple pneumatic pistons.. you can even raise levels of the floor and have it react like actual stairs and give you the impression of walking up stairs or over rough terrain and such...
dumb idea i know... but if you like itt and think it might be viable, hit like, let people know about it.. let's see it gett made :D ,
Better patent that idea. You just made someone with the resources a lot of money ...erm disney
Yeah bro. Note your ideas down before publicly posting them..
@@Rocksidion i raw dog my comments direct... no notepads in between my brain and the comments section, ever !!!
@@JustAPakistaniGamer No I get that, but just keep in mind your ideas might actually be too good and publicly posting will chance that you won't be credited. You'll be "Brent-Revera'd," so to speak..
@@Rocksidion if you care more about the progress of humanity than personal credit and have the capacity to come up with a 1000 more ideas like that... you really don't mind at all...
and i really don't mind at all.. !!!!
i don't care about money...
Ready player one is my favourite movie, simply for the fact that the oasis and the omnidirectional treadmill are very achievable feats as technology and A.I advances. My estimate is that we are about 5 years out from it being a reality. I wonder who will be the first person or group of people to create a real life version of ready player ones Oasis... It is literally going to change society!
While I'm very interested in the omnidirectional treadmill, I'm skeptical that the oasis will ever be made. Its sheer scale and the sheer number of possibilities make it an absolutely enormous undertaking. That said, there may be something similar available now in stuff such as VRChat and Resonite. I'm sure there are others, but those are the only two I know...
I've only been in VR twice, so take my words with a grain of salt.
@Wilfoe I've only experienced VR once to be fair. Although I do like to believe that the use of NFT and blockchain technology could vastly improve the possibility of an oasis like platform. Even more so, with the "upcoming" advancements in quantum computing. It would certainly be interesting to see where it all leads.
@@TheOriginalJi Out of curiosity, how do you think NFTs and blockchains would help?
Quantum computing is certainly an interesting subject, though as I understand it, the main benefit of quantum computers is that they can do more at once, not necessarily that they are faster.
@@Wilfoe So lets say gaming moves from having "in game characters" that the player chooses, to players having one avatar that could be used in any game that they play. so instead of cross platform games, it's a cross platform avatar.
Let's also say that companies/brands/artists create digital assets of items that you can buy in real life.. say you bought a new outfit, you also get an NFT of each item you purchased and those digital assets could then be loaded into your avatars item storage. The avatar would then be able to wear that outfit/ those items.
Blockchain would just make it extremely secure.
Quantum computing would more than likely enable us to run the necessary software/programs simultaneously enabling these systems to work alongside each other seamlessly.
Imagine an advanced version of No mans sky's' procedural generation using quantum computing, secured by blockchain and players having a cross platform/ inter-platform avatar that would have access to digital assets of skins, clothes, cars, guns, knives.. literally anything, all because you own an NFT of that product. which could be used in any game. There might need to be a json file created when the NFT has been purchased to enable the items to be used cross/inter platform.
again, I am no expert. Just thinking outside the box/hoping this could happen someday!
@@TheOriginalJi I think that would be possible without NFTs or blockchains. It would require that all of the games be compatible though. That may prove difficult with everyone wanting to make their own games their own way. That said, it is certainly the ideal for them to all be interconnected. Again, games like VRChat seem to do that. It may be worth it to look it up on UA-cam.
I don't know much about NFTs or blockchains, but as I understand them, they're both records of purchases, rather than the purchased items themselves. They take up a lot of resources, so I wonder if there's a more optimized way to accomplish the same thing...
4:36 hey, that's me!
Though, I figured they'd have made more progress by this point. That shot was taken years ago.
I thought the iteration you were using back then was better for walking since you had the harness on
@shojo8708 I had mixed feelings about the tethered method. It was what worked at the time, but I wanted to look into different tracking methods personally. Wasn't really my responsibility, though.
@@AgentTekk That's too bad. Instead of holding the bar on the outside, I'd rather have the harness that keeps us in place
I'm pretty sure vr will be indistinguishable from reality in like 10 years this is epic
Wow that's so cool. Hopefully they can whip out more commercial affordable version of them to public
8:12 suddenly taking a bigger step and the foot was half outside the moving parts, that was scary, so the system wasn't fine tuned for sudden movements?
Great video Nathie! I cannot believe that we are actually starting to see products like this in our world today. When I first watched Ready Player One, the omnidirectional treadmill was VERY interesting to me. Since then, I have been patiently waiting for the day when we can see something similar to it. The future is near and it is looking incredible! Thank you for the amazing content my brotha ❤❤
I really wish in the futur they can make it tilt, so when you go up a hill... YOU ACTUALLY GO UP A HILL... that would be mind blowing
12:18
OH DAMN WOW sorry didn't notice that... I wish this tech will be more affordable in the future because that could be AWESOME to try out (+ looks like you had fun with it🙄)@@nathie
It's great for simulating walking on the flat. What is the experience when walking up a hill? You have to push your hands against that safety bar as the feet push against the moving floor?
I think that's the next step in the evolution of this treadmill. Servos/hydraulics to tilt the treadmill to an angle that matches the ground. You could say a stair climber effect. The tilting of the treadmill is not a problem. The task is making the system aware of the ground in VR and the person's orientation to provide a matching surface footing.
I hate how other youtubers call the other treadmills "Treadmills" which aren't actually treadmills
They're more like slidemills and really overrated
I'm glad you're the only one that made a video about this.
He is far from the only one to have made a video about this. In fact, he is really late to the party. But apparently, the UA-cam search feature is beyond your grasp.
When I first saw the movie, I liked it, enough to watch it a few times and remember for a while, even tell some friends about, but I enjoyed the film as a gamer. Not much thought into it then that, I'm not a movie person and just wasn't into VR and crypto and such...
BUT I never even paid attention to who made it, until I saw this and you said that. It's great to see him making movies that have the messages in it that is Steven. I knew I took the time to watch it and enjoyed it for a reason, as in if i watch a movie there normally has to be a good one. Cause I still enjoy my OG artists and film makers at heart.
Disney is also working on something with the same functionality that is quite incredible. Now imagine using these in combination with haptic controls and maybe a haptic vest
Yep the HoloTile Floor: Omnidirectional Treadmill Surface
Would be far more annoying for maintenance lol I could imagine them getting clogged up very often because humans shed our skin constantly
I almost forgot about the omnidirectional treadmills, however seeing the footage shown in this video of using that treadmill to play VRChat in a similar way to Ready Player One, makes me somewhat hopeful that these omnidirectional treadmills become more available in certain areas. It would be nice to actually perform better interactions with my friends whom I met in VRChat and not have to just move using a keyboard or controller like I have the past couple of years.
great to see an update about this product, this is so close to something usable I can't wait to see the next version.
I can't say too much yet, but I'm working with my company on something very similar to the Oasis. We've been working on it for 3 years now. I won't say the company name, even though probably no one has ever heard of it. We are currently a team of 25 people. At the current speed we will be able to release the base game in 8 years
Any details?
@@Prizzim The system is as follows: It works like planets, in the middle is "The sun", this is the lobby where you find yourself when you first log in, but there are currently mainly placeholders there, we are currently working on the planet casus, the skill and leveling system, as well as the individual races and their functions (your skills, speed etc. change depending on the race but they can change e.g. speed increases if you run a lot)
I've been living through virtual worlds for most of my life now due to being physically disabled, it's very dangerous for me to go out on my own which results in me not really getting much chance to exercise, with something like this I would be able to get that feeling of being outside walking around but in places like Skyrim and Night City, I'm just hoping VR comes to Cyberpunk 2077 by the time I have saved up for my haptic suit and some form of treadmill
Ive found as ive gotten used to VR I lost the super special feeling. I realized it was mainly because at first, i used to try to move as much as I could normally like the real world. As time has gone I find myself sitting in vr way more often so I lost that feeling.
I totally feel you. I'm having the same problem. That's why I'm always looking for the next thing that could immerse us more.
Yeah sitting is way more comfortable. My solution is to play games like population one, where sitting will only hold back your reaction time. Standing feels a lot better then.
I've never had that problem because I forced myself to always use my treadmill for every single foot movement I perform. I'm at a point now where moving with the analog stick would feel like a very foreign experience for me, and therefore, I have no desire to do so.
i met you years and years ago in a rec room lobby by accident, I'm glad to see youre still posting these quality videos
by accident or by chance?
Ready Player One is here now. From what I've seen, we're so very close.....Awesome!!
Cool NASA stuff. Space, technology enthusiasm, & VR fit together naturally.
Sharing all those vibes!
I love, that you wore the Marty McFly shoes for this video.
You should check also Freeaim VR Shoes.
Would love to try those!
@@nathie We're open to you trying them at some point in the future!
what we're waiting for is the nerve dive headset! bout to be stack in sword art on this one
If you're interested in SAO full dive you should look into the Glaea headset, using some sort of open software that the Neuralink is using. Very cool concept. I'd say we are halfway there, or almost at least. We can now read the info the brain send our body but not send info into the brain yet.
I will leave my brain unhacked, thank you.
Imagine using this with the game Unrecord.
Great video!
-Sentinel
I'm just wondering if adding foot trackers could help with the latency.
And having said that, I had another thought, pressure sensors that could go under the shoe. Something that could be strapped to the shoe that could communicate how much weight each foot is holding. The combination of waist, both feet position and both feet pressure could provide a decent picture of intent for the system. Foot out, pressure increasing, likelihood of moving forward increases. Sudden reduction of weight = sudden halt of forward travel.
Recommend 1.75 video speed
Thank you😂
I was on 2.5x lol
I'm on 1
25 he talks so slow
The whole video feels like it’s been slowed down and 1.75 feels like the normal speed
@@Onatic99there’s no. 2.5 liar
For the seat thing you could wear a sort of exo skeleton on your legs where you can just sit at any time
As someone that walks in place to avoid nausea, I can't wait for this to be retail ready. I feel many more will adopt VR when this happens, as I'm sure many don't stick with it due to the nausea aspect.
This would add to the weight & bulk- but they should try an automatic rotation feature, so the thin tracks always face front & back aligned with the player’s hips. (Would keep the latency / resistance low)
As a frugal investor I always wanted a small house, simple cars, etc... but now that I've discovered VR I need a big house so I can host VR parties with friends and family. Trynna have the best VR setup and that'll requiere lots of room 😅
I think getting this to move without a tracker, would just be as easy as using 6-12 proximity sensors, closer you get, the farther they push you back
Very Awesome video and tbh, 50K isnt outrageous for the difficulty involved in melding the physical and mechanical aspects of this design, but then pairing it with effective software and peripherals to actually make it usable for a range of use cases. That doesnt even touch on how to create reasonable installations or compatibility issues in trying to get this to play well with the endless number of other peripherals needed to effectively create an 'experience'... I mean 50k puts it outside of most gamer budgets but then again, there are some flight sim pits and racing rigs that get pretty costly so who knows. Id like to see these set up at malls or VR stations in computer stores or something and be available to rent for an hour or several?
its certainly makes more sense than simply teleporting to the next area when you can actually walk on a tech that its real and based off treadmill and not some fancy tech that costs millions of dollars rather than a few hundreds or thousands making it somewhat available to companies and maybe the general public
I can also see this as a way of exercising while even playing a game
надеюсь кто то из компании этой дороги прочтет. ваш продукт нуждается в доработках, я надеюсь вы включили в планы обучение дороги с помощью искусственного интеллекта, для предугадывания движений. это как вариант улучшения точности отслеживания(предугадывание) потребуется не один трекер на пояснице а по меньшей мере 4. на коленях и стопах. удачи.
Now if you combine it with something like the Galea headset you could probably get rid of all the cameras, since the headset reads your brain waves and converts it to usable inputs, like moving arms and legs.
This Infinadeck treadmill has been in prototyping for over ten years. And it's just one small company. There are more. It's not really step into the future. Not any more. It was here long time ago and it was working. They were focusing on reducing input lags to make it even better. We testedcheaper treadmills like katVR and VirtuixOmni at work, but what is user doing on them is not really similar to walking. Infinadeck probably would make me finally stand up from my PC ang go for a walk. I wonder what will they do about jumping or walking on slopes.
I've been using my Katwalk for years. I'm ready for Infinideck. Strafing and moving backwards and not having to wear annoying straps will be amazing.
i wanna play vr chat ghost of tabor and contractors with this
the "deployable seat" idea can be done with pieces of metal along your legs that lock out when you get into a sitting position, of course this will take some practice to learn but it would work the only limiting thing here being that you cant lean back otherwise you'd fall lol
Of course, not for today, but in the future, the technology of this trendmill being in the boots you can wear, instead of a giant device you climb on. About sitting or standing up, a weareable chair would suffice (they already exist, it just need to have a simplier design, instead of looking like you're wearing a sci-fi exo-eskeleton).
I remember seeing video of this and other 360 treadmills long before the movie came out.
Should just build our own. Like in the movie. Someday some guy will have a UA-cam tutorial on how to make one, and if we are lucky a homemade vr headset too lol.
Glad to see they are still around. I didn't hear anything from them for a while.
There's no way the future of VR is complex treadmills. I love their innovation and experiments, but belts will not take us to the future. Sure, sliding around on a smooth surface isn't it either (although I think it's slightly better than the weirdness of these predictive treadmill belts). It'll take some leaps like Disney's Holotile Floor or other similar engineering feats to get really open movement. But that doesn't mean they should stop trying. Hope they keep figuring stuff out, just don't feel like they need to keep using treadmill belts to achieve it.
I really enjoyed your content Nathie, thank you for the vibes bro!
I appreciate that!
Omnidirectional treadmills have been around for a while so why is this one so amazing??
Ive been tracking this product since like 2016 or something dreaming of having it one day. Can't wait till it will become affordable and more consumer ready.
How do you think this compares to the Disney HoloFloor? Granted, HoloFloor works with two or more people, BUT I THINK this (infini deck) would be more natural than a system trying to keep you in one spot. Also if they are trying to match speed and acceleration, why not track the feet, no special shoes.
This is really cool! And in a way; This is a good way to lose weight too. Since your playing on a treadmill. And it will have slightly fast speeds if you want to really try it as a actual treadmill.
I wonder with the help of A.I if it would be possible for the A.I to use references of the oasis in this movie to code a VR oasis we can actually play
Pleeeaaase look at the New Disney HOLO TILE threadmill !! It's amazing
Definitely up for it! I briefly talk about this in the video.
This
What about an inertia when speed was changing?
I’d love to have this and be able to play the quest 3 with it! I’d have it built into the floor in my living room! 🤣👌 have a carpet or something covering it up when not using the VR as to not have it in the way n stuff. Wow to have this kinda thing and the body and hand haptic suites that I’ve already seen available would be incredible!
There's a stretched flat ball version which has a slightly concave disk and 8 rollers inside it with 8 rollers outside it. Basically, it is designed to have minimal parts and minimal noise while giving the perfect impression of walking on a leveled ground... even to lay flat on.
Would be far more annoying for maintenance lol I could imagine them getting clogged up very often because humans shed our skin constantly
@@rarehyperion From what was explain by those in the military, they haven't had any issues at all with it since 2004 given the 6 years. Looks like now of the part can get clogging in any way because the rubber rollers are more than large enough. Plus... it is super-lightweight to lift that flat ball since the 8 roller are not that heavy while the lubricant is an extremely effective thin layer. Those in the military who made that concave disk seem to be geniuses.
WOW i need one of these cause i actually am playing a boxing game and i dont have space in my room for it
I definitely need to get an infinideck!
Awesome experience I'm sure.... can't wait for the commercial version
I would certainly love to see how Disney's Holo-Tile works, ad how it compares to the Infinadeck.
$50,000 was about the price of plasma screen TVs when they were first introduced. Now they're considered obsolete, and you can hardly give them away.
I'm curious. The Infinadeck. Was it in development before "Ready Player One" Or were the makers commissioned to build it for the movie?
The beyond makes this a lot closer to the movie because of how closely the goggles match the form factor of wade’s visor
Hey, could you perhaps try messaging StepVR to try and get an inside look at their upcoming ODTs?
I just want to race in Kaneda's bike like Art3mis
This would make half life alyx feel even more magical and immersive I could not imagine being privileged enough to play through that whole game on this treadmill
Solid video Nathie!
Cheers mate. Really enjoyed working on this one. Passion project!
Its fun to watch these. But then I jump onto my sofa, hung up old psvr2, take Aim controller, which allows you to run and turn how You wish and will return after 8h in Bordelands 2 :-) . Comfort always wins :P
a while ago i had an idea for a hologram treadmill that would morph its shape to the ingame environment so that you could touch walls walk up and down stairs and stuff like that
that would be very cool
you just kinda have to worry about falling
i can only wish they might use direct drive and other such things for fast and near whisper quiet motion
I think if they paired this with a simple BCI, that could make for some accurate predictions regarding sudden changes of speed.
If you have a BCI you don't need VR hardware.
You play Skyrim BCI version while your body goes to work, does the chores, exercises, etc.
@@jtjames79 bci's cant influence your brain lol they just read what your thinking (atleast non invaisve ones work like that and the ones currently used
interesting tech. i think it needs to be about a foot bigger all around. integrating with some sort of suit and/or foot sensors like the cheaper ones might solve the stopping lag issue - like a double toe tap to stop. Mind you, it sounds like they may be integrating tech like Rokoko into the next gen version so if that is the case, then maybe a headset and exo-skeleton type gloves (for trigger action/input type movements) will be all that is required. Treadmills are notoriously bad for knees but that might be why they have the slower speeds.
Disney just created the holotile, I wonder how great it would be to try that and the Vision Pro together
Disney has a holotile floor device that uses no straps to keep you centered. Computers instead keep you centered no matter what speed you move.
Hopefully it'll get a bit better with time ...and I'm sure it will :) -- If our brains can only do this naturally w/o having to grab onto the railing or feeling "off balance" ....or even where we can jump without feeling off balance too. Wow that would be amazing just thinking about that!
any chance we can buy these products at some point as gamers and streamers
bro never took his hands away from the safety guard
Disney Imagineers have designed a floor that is similar. Pretty cool technology.
i only have one question. where did you get that bioshock big daddy statue from?
in several years no one will be touching grass, seriously, the streets will be empty with technology like this 😂
Now I want to see someone try the version of disney! It looks even more futuristic than any alternative out there!
I have a really dumb idea. why not have and flipped up side down mouse design, but the mouse ball would be more of a loose bag that you could walk on in any direction. the movement would would the same way as a regular mouse would but you would use your feet instead of your hand to move. Maybe I'm stupid but I think this would work.
Why are the trackers on the torso and not the feet? It seems to me that tracking foot movement would make anticipating the required tread movements quicker and more accurate. I imagine that some method of both feet and torso tracking will be necessary in the future if they hope to get rid of that latency problem.
Dang, I would totally get one of these this year but guess KatVR it is.
Super cool. If the price was a lot cheaper I’d definitely invest in it! Great video! Thank you!
I can't wait to see when this and Disney's little floor thing get to the point where you can run jump roll etc etc at full speed. That'd be movement in VR definitely complete then it's onto the next system like different sensory inputs other than sight and sound. Just imagine being able to manually run jump and roll in games like boneworks/labs and Assassins Creed Nexus or even TWD saints & sinners 😂
Bro, Where'd you get those black cargo pants from?
Id probably play an MMO/RPG style game with the infinideck
with a treadmill, we would need something like an exoskeleton to help with movement
It’s criminal you are not over 1 million subs…
Vision based foot tracking with this would work .
"And to my surprise this small family company said `yes` to free publicity! They were, like, totally down! What a shocker!" 😂
my first thought seeing your room: OMG WHAT IS THAT
HOLY COW thanks for making this video.. i had no idea that they are Infinadeck only 11 minutes from my house! awesome!!
having a horizontal treads on top of a vertical treadmill is genius and much simplier than real omnidirectional platforms likes what disney and other companies have made
The way you had to clutch at the guard rail would certainly break the immersion for me. Some of the other omni directional mills have this rotating bracket that holds you in place and just rotates with you. I am sure something like that would have made this way better.
Restraints are terrible. You might as well stick with a slidemill like what I have, if you don't mind restraints.
Thanks for sharing Nathie.
You are so welcome!