World's smallest VR headset now has EYE TRACKING: EyetrackVR 's Bigscreen Beyond Mod
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- Опубліковано 16 чер 2024
- In this video, we delve into the exciting new Eye Tracking mod developed by EyetrackVR, specifically designed for the Beyond. Learn how this community-driven mod brings the much desired eye tracking feature to Beyond, providing a deeper level of interaction in SocialVR apps like Bigscreen and VRChat. Join us as we explore the features, installation process, and impressive capabilities this mod brings to the Bigscreen Beyond.
Interested in an official Eye Tracking Mod?
Sign up: www.bigscreenvr.com/eyetracking
Blogpost:
store.bigscreenvr.com/blogs/b...
Order now:
bigscreenvr.com/
About Bigscreen:
Bigscreen is a global team of developers passionate about virtual reality. In 2016, the team launched its software application Bigscreen which now has over 6 million users across headsets like Meta Quest and Valve Index. Today, Bigscreen is launching Bigscreen Beyond to push the bounds of comfort and immersion in VR. Bigscreen is funded by top investors in Silicon Valley like True Ventures and Andreessen Horowitz.
Follow us for updates:
🐦 Twitter: / bigscreenvr
📘 Facebook: / bigscreenvr
🎦 Twitch: / bigscreenvr
🗣 Discord: bigscreenvr.com/discord
📖 Blog: store.bigscreenvr.com/blogs/b... - Ігри
Thank you so much for featuring EyetrackVR! It's incredibly rewarding to see my project showcased by the Beyond team with such an awesome HMD! I'm eager to work together to make EyetrackVR even more accessible. Can’t wait to see what the future holds!
Oh hey prohurtz :)
Ayy, it’s prohurtz!
@@-Lenrui- Oh hey it's lenrui!
Ridge spotted
@@-Lenrui-0.0
Seeing a company actively support and shout out a mod community is so amazing to see.
With how anti modding so many companies are nowadays I want to go e you guys big props for actively supporting the eye track community
Wanted to post same. So I liked yours instead.
super happy to have supported Bigscreen. The headset is great and the company is great
ahem ahem. vrchat.
Kind of highlights the disconnect between the users and those big companies-!
Its crazy its not more common since companies like this are born out of the modder community. Also sad that company leadership tends to turn on those values with scale.
ON MY WAY
oh lordy he coming
gotta do a video about this.
cant wait for the vid
Did he ever do it?
😂
That a CEO brings this news with such respect, joy and support says they really understanding the audience, community and therefore customers. This gives me way more trust in them then all the big tech companies. Keep it up!
A tech CEO that doesn't see their modding community as a bunch of thieves, is a nice change. I hope they don't stop embracing their aftermarket.
@@badsamaritan8223 I think very few tech startup entrepreneurs (that actually start companies) would perceive a mod as a threat rather than as flattery and inspiration. People who buy up companies as a way to play the maximize profit game on the other hand though...
i don't know much about bigscreenvr as a company, but these nice things tend to go away when companies go public and start having to please shareholders, vrchat itself is a good example of that
@@ifrite3 agree, I hope this case will be different
@@legerstee1 I'm also hopeful, but reminded of how things went with OSVR. I have an HDK2 as a desk weight, when no real development support materialized, from corporate or community. Steam killed the initiative and support for the open platform as an option.
Eye tracking is main feature I'm looking for even as a sim racer, Foveated Rendering combines so well with eyetracking and every extra frame helps when you can still preserve quality.
Heck yeah! I can't wait for people to finally catch up and encorporate foveated rendering into more and more titles. It should be standard by this point!
@@DJHeroMasta with the OpenXR toolkit you can make eye tracked foveated rendering work on practically any title afaik
I don't know why even Bigscreen thinks eye tracking is a high end feature for social VR. Foveated rendering means that spending $50 for eye tracking can make the difference between using your laptop, or a massive expensive tower PC. Not to mention the intuitive UIs that could bring VR closer to the original immersive promise rather than just a screen on your face.
Yeah big screen and headsets in general only make sense if you have features... 1k for what amounts to a lighter 5 year old index, with a better screen, but over all less features is not a good market pitch...
To add insult to injury after adding everything up to equal my index I ended up the big screen being heavier than just sticking with an index. Given though it was a friend's not my exact big screen, and the weight is much better distributed with the big screen. But it was still much heavier overall than my quest pro and I drilled a hole and mounted a tundra tracker on it...
@@mrblurleightonIt's not "only 50 dollars" because of the cost of developing and supporting additional hardware and software.
I would love to see y'all work together with Eyetrack VR to bring this to market officially and sell a kit! A more refined look and feature set would make this a must have mod!
Rather than a kit I would like it built in professionally
@@Constitekgiven big screen’s goals were unlikely to see this as part of the default headset. Eye tracking is ultimately a superfluous feature. It would be nice to see a complete refined module you just attach to the headset though.
Most of people like, don't know how to mod electronic devices and scared to damage them. %80 percent of comments saying they want eye tracking with open source software. just go down in comment section , you will see I am right. If Bigscreen can't understand their own costumers needs, Its their fault@@fatalvenomX
I wonder if it would be possible to run the firmware for the lights and cameras off of the Soc in the headset? This could lower the additional weight needed, and would make A small set of prebuilt rings to add around the optical module more or less the entire add-on.
I imagine the reason EyetrackVR didnt do this is because the firmware on the beyond is closed, and it would require hacking the device and then teaching anyone installing the module to do the same. This would be difficult and probably wouldn't make Bigscreen happy. But as an official module these issues could be sidestepped and the module could be made much lighter. Maybe.
@@Constitek That defeats the purpose of the headset
Absolutely love that a company has gone out of their way to promote modders
It's not like there's "biscreen beyond" marks all over the place, so it's a win-win: more Beyond units to be sold, AND a free/open-source product upgrade, to eventually be sold aswell.
That's the nicest commercial and/or market poll I've seen in years, and I'm totally fine with it -it even grows me the want to own an enhanced Beyond.
Reminds me of when the Framework laptop company, promoted a guy who built his own "Steam deck" using their mainboard.
@@replacesoundboard wow, that makes me wonder if that mainboard could be un-handheld back to fit in a pc case, so you plug a transformer-like device mod in and out of a "real computer".
@@gweltazlemartret6760 Technically, it can, yeah. It's just a laptop sized motherboard with soldered CPU. I think there are videos online
@@gweltazlemartret6760 I tried replying to your comment, but it looks like my previous comment got nuked by UA-cam for using some forbidden keywords. Short answer is: technically it's a motherboard.
@Bigscreen If you do adopt this mod and make it an option with face tracking, I =will= buy your headset.
Also huge props for sharing a mod community project in such a way. It's rare for a manufacturer to do this and I love it.
Same. I'd even be happy if it's a removable accessory. Eye tracking is essential for foveated rendering, which is critical for the performance and efficiency required to make VR a 1:1 experience in all AAA games.
Same boat here
100% hope it can be ordered some day
Lack of eye tracking was the only thing keeping me from buying the Beyond. Instant buy if there's a "no fiddling required"-kit for eye tracking. The screen and form factor with eye tracking is basically the social VR dream!
The irony is: "such a cheap and easy mod" and then do not include it by default... Its not like it would add that much to the price (and they can probably do it for cheaper than the moders)
@@Rubysh88 Not necessarily; R&D cost for fitting these components and keeping the headset as light as possible, engineering the I/O to maintain specs while making space in the connection bandwidth for the eyetracking data (however small that is), additional manufacturing cost for more model/part variants and increased complexity would compound into something that ends up being far more expensive than a homebrew mod where only cost of materials can accurately be represented. Add tooling costs if you don't have the right gear and an estimate for labor time spent assembling + testing the mod and it adds up rather quickly.
All said, I _do_ think they could offer a pretty simple DIY/slot-in kit for the Beyond for around/under $100. You sacrifice some amount of comfort and FOV most likely but for the added features given by eye tracking it may very well be worth it.
@@yfnratchet That's all just cope especially with the guy in the video saying you don't "necessarily need eye tracking". You absolutely do for things like foveated rendering and better UI interactions which is something the Apple Vision Pro has done beautifully
what i appreciate about these guys is they arent like most corporations that are extremely anti-modification, not only are these guys okay with it but they are actively endorsing it and trying to help more people know about it so they can do it too
If the Beyond had "edge to edge" clarity (like the Quest 3) and eye tracking built in, this would be a no brainer headset for a lot of other folks I believe. Hopefully we'll see both those issues tackled with the Beyond 2.
Edge to edge clearity is not important as glare. Glare ruins everything for me.
Same. I decided back in 2017, when I saw the FOVE VR headset, and realized what eye tracking enabled, that I wasn't buying a VR headset until that feature was available, from the factory. This is the dealbreaker for me. It HAS to have eye tracking built in.
Eye tracking for VR is pretty useless at the moment and the coming years. Experimental tech with no use outside of tech demos and VR chat. And what prevents this headset from being a no-brainer headset is the fact that you have to buy base stations and controllers for a whopping additional $600 or so on top of the $999 price (and in Europe it's almost €1400 and the base stations + controllers are more expensive as well, so price of entry there is over €2000).
If it was just $999 / €1000 for an excellent OLED headset capable of HDR, then it would be great. But it doesn't have HDR either and you're required to buy expensive additional things to even begin using it. Doesn't have wireless PCVR either.
Quite literally the only people that this device can be recommended to is those looking to upgrade from their Valve Index since they already have all of the other required stuff. And even then it's still not cheap since it's $1000 for the headset alone when the Valve Index came with 2 base stations and controllers for $1000.
Also need inside out tracking, the outside in will stop getting supported and I bet they won't work at some point without the need of custom work....
You forgot a very glaring issue: 75hz is just not cutting it. Give us a proper 120hz (DSC) in the Beyond 2.
I'm a big believer in the potential of foveated rendering, so eye tracking has been a desperate desire for me. Thank you for bringing attention to this mod!
100%. I decided in 2017, when I saw the FOVE VR headset, that it was a dealbreaker for me. I wasn't buying a headset without it. It has been agonizing waiting for this tech to catch on.
Foveated rendering is still in baby shoes. By the time it's actually useful this headset will be outdated. In practical use, eye tracking at the moment is just completely useless outside of VRChat. So unless you're into that there's no point in having it on current headsets.
You should make this a full on accessory for the beyond, it would be an extra conscious weight add to the vr depending on the user. Many people would definitely buy it for VrChat, me included, others might not. It would be a great market move, the only thing that needs to be added is mouth tracking, then I would 100% buy it.
I really wish you guys would make a "pro" or "XL" version of the Beyond. While I respect your determination to make the lightest and smallest VR headset you can, I'd be more than happy to accept one that was a bit bulkier if it meant getting a wider FOV and higher refresh rate. And if going with adjustable FOV and a standard face gasket would also bring the price down due to the lack of necessity for custom parts, that too.
i can only wish for a cheaper version, $1000 just for the hmd unit is just insane
Also inside out view would be useful for all the sim hardware...
I agree. This form factor + external tracking + wireless is basically IT. I'd be happy with an external puck for battery and the wifi/encode/decode hardware. Eye tracking is welcome but third in line after wireless and external tracking.
The only works because it's so close to the face. If they went with adjustable ipd and standard face masks, due to the low nits nature of their micro leds, the image would be completely blurry and unusable. They'd have to increase micro led brightness by 10x closer to 2000nits which the visions pro uses and active cooling as well.
At that point, with 0 profits, this things would be closer to $2000.
Microleds are very new, expensive and very hard to manufacture tech.
Making one with 10x big screen bwyoinds brightness is ludicrously difficult, that's why the vision pro is $3500
Wireless would destroy the og form factor and weight
Some of you guys are delusional
I would love to have eye tracking, but I'm lazy and have no interest in learning how to build this. If you offered a kit natively down the line that was plug and play I would definitely purchase it.
No doubt in my mind there are a few folks on the EyeTrackVR discord that will let you pay them to build you a set
This is why modular VR accessories are the future! Amazingly compact design for something homebrew.
These are the types of aftermarket accessories that companies could be producing themselves as a kit!
This is amazing! If it's not planned already, the bigscreen should have different official versions with features like this! 👍👍 Big props to the modders!
i love how open you guys are to modding your headset it just makes people love your product more
Ordered my Beyond a few days ago and seeing both the community do this and you guys highlight it makes me very happy about my purchase, thank you so much
BROTHER, I literally got my Beyond last night and you drop this banger? This really is amazing stuff, thanks!!
Bigscreen as a company really is the spirtual successor to the early Oculus atm. Love it!
I'm so happy that you guys are supporting and listening to your community! Gonna save up for one of these
You've got an awesome product here, and I can't wait for eye tracking to be integrated into the stock unit. Eye Tracking + Foveated Rendering has been the benchmark I've been using for seven years now, to decide when I'm finally going to buy a headset, and the Beyond would be at the very top of my list.
Beautiful! Supporting and offering the potential of collaborating with the community like this is wonderful to see.
when a company actually supports and encourages the creative minds of modders you know it's a company worth noting, big screen beyond genuinely seems like a bunch of people just as into vr as we are and not just in it for profit exclusively, they seem to want to push what can be done further in ways other companies won't, and the fact they support and embrace modders gets my respect, create a solid base platform and allow people to make a creative playground with it now that's a solid company.
to me its about lessening the hardware entry level, computer power that is, with eye tracking you can make use of foveated rendering, allowing older/cheaper computers to run the device, this would allow so many more people to buy ones of these!
Foveated rendering right now is still new, experimental and barely works. Besides that, you have no excuse of having an older/cheaper device if you're willing to drop $1500 + on a VR headset with the required additional accessories (base stations + controllers need to be bought separately and don't come cheap).
Could be a different story 5 years from now, but gushing about foveated rendering right now is pointless.
no excuse? id rather spend more on the better headset to have it work on a medium end pc, save money there!@@thenonexistinghero
@@thenonexistinghero Just take the L man. Apple has already shown it's not pointless.
@@dhkatz_ Except for the fact that they haven't.
gotta love actually passionate companys! thank you for sharing and being oriented towards the communitys and nerds
I’m most excited for what it’ll do to the vr market, while I personally want and will get a bigscreen I wanna see other companies try and compete with it.
It's great to see Bigscreen giving props and bringing awareness to cool mods like this!
The thing with eyetracking, is that it's the future, it's not a strandard yet, but if it becomes a VR standard, more games will add eyetracking render technology. Maybe a third party app could do that instead of VR games developers, but i highly doubt it.
Eye tracking is a must where GPU are not fully capable for VR, not mentionning their prices, which are beyond (pun not intended) a reasonnable price to get a relatively good and stable performance.
It's to push VR even further.
Yes it's cool in VRchat, but i prefer the performance/visualize boost it can provide if it becomes a standard.
Yes, i want a native beyond solution :(
It is FUNDAMENTAL for AAA gaming on mobile devices, where the performance will ALWAYS be a fraction of desktops and consoles, and games are always going to push the limits of visual fidelity, and object density on screen. We need FR tech, so that these mobile devices can deliver the same kind of VR experience on mobile as they do on home hardware, and open the floodgates for high fidelity VR all around.
I'm glad you guys are still doing headsets. Something had to change in VR, and I think everything you guys have done has been in the right direction.
This was actually so cool!! Embracing the modder community is next level. Next Gen some may say!! 🔥🔥 buying a BigScreen this year!!
This is extraordinary! Keep going! This headset might be the tinkerer's dream...and the developers are supporting it too!
This is EXACTLY the right attitude to take! I wish I had the money for a Bigscreen Beyond, I want to support this company. I guess it will have to be enough to just enjoy Bigscreen in my Quest 3 for now! Keep it up, guys!
While I don't have a Beyond, I wish I would've supported you over Meta with this kind of community support. Super impressed. Might go to you guys for my next headset.
Eye tracking IS useful even for racing sims though, since it can offer improved performance via foveated rendering
Yeah this whole "unnecessary" take this guy in the video mentioned kinda irks me when they're pretending to ignore things like foveated rendering and the potential for better UI accessibility for some
Ok, this is so insanely cool to see. I already loved bigscreen for how accessible it is to mod their headsets and their amazing work considering the absurd design constants; But to openly promote mods that their community has made and offer to work with them to make it even better is just insane and I love yall all the more for it. 11/10
so cool when companies show off community mods, and help support them. Keep up the good work
This all sounds nice and glad the eye tracking works for you. I do not have a Beyond VR headset. I only do SIM racing games with another VR headset, so having eye tracking is a very mood item to even have. The VR headset is my main head tracking to look in all directions and never see a need for having any eye movements/tracking in the games.
I don't do social activities with VR or do Avatars - only VR gaming - and none which need eye tracking. If a VR headset I buy in the future comes with built eye tracking in I may use it when needed, but not going to modify a good working VR headset just for doing this.
Thanks for this information and take care.
I absolutely love seeing all of the passion behind BigScreenVR, it's amazing to see a company that really is actively engaged in their community in a positive way
Thank you for this, keep being awesome!
Its amazing what community has done in such a shoty amount of time.
Also if you plan to encourage community to build stuff like this for the future and be pretty open for it, then in the next gen/updated model of bigscreen beyong, you could add universal connector on bottom of the headset and maybe on top (something like 3pin prong connector) for projects like that and accessories in the future.
Eye tracking is a must considering GPU prices and the resolutions pushed. We truly need it to become the standard. Im sure it's cool in VRchat, never used that, but the visual boost it can provide in all games will bring a whole new wave of players who can no play on laptops, low/medium spec pcs etc
Love this, but please work to have a native solution/option, I'd buy immediately.
Omg! Increíble!, ya conocía el mod pero no esperaba tanto reconocimiento por parte de Bigscreen ❤😊😊.
This is super exciting! I've already signed up and am hoping this can be brought to market. I wouldn't be able to assemble this myself, so just putting it out there that I'd pay good money for an easy to use add-on kit! Please make this happen!!
This is exactly what I need with my beyond! It would make it the perfect headset among competitors.
Out of all HMDs the BigScreen Beyond is exactly the next gen VR Headset I waited for. At the time of the announcement i just bought a new high end pc, so im still saving up for it. Love your design principles in keeping it as light as possible. I use my normal headset over my vive and man, both together are so damn heavy.
Even if games coming out kinda slow, the mod community is thriving and cyberpunk for example is above amazing in VR. Can't wait for the upgrade and keep up innovating the VR market!
thank you for putting an open source project like this out there, very cool way to see a company celebrate their communities enthusiasm
My wishes, Audio from Index, Eye tracking,face tracking (addon) and fixed glare effect and a beautiful Microphone
Just take my wallet already, wonderful customer support and when the product works it WORKS so I’m happy to get whatever you put out. You can really see the love in the craft
This is exciting! I would love to see a step- by-step video tutorial to make it accessable for us less technically inclined, and I would ABSOLUTELY love to see a ready-made version
I would love to see a small headset like the Beyond with built in eye tracking.
For now though, this project is amazing! I hope they can manage to improve it even more!
Incredible mod!! As an avid VRChat user (lmao, imagine that), a Beyond with eye tracking would be AMAZING.
It's so very rare for a company to acknowledge a mod like this. You guys are awesome
splashing my face with cold water with how cool it is to see the CEO shout out and give praise and even mention offering official support to an as mentioned "conflicting design choice". As yeah it makes sense, but having the option via such is so cool and glad to have it agreed with
All the yes! This, cameras that attach to the under portion of the headset for mouth tracking and an attachable wireless adapter for the back of the new audio strap they release.
Add all that and it will become the best headset yet with the most interchangeable design, comfort user friendly adaptive device out there!
It would be wonderful for Bigscreen to make this a foundation for an official add on and for you to support the modders who have done this!
Yes, if they aren't going to add it officially, at least make it easier for aftermarket units to mount to, and interface with the device.
While I agree eye tracking isn't needed for everyone and every gram matters why can't you just sell the module separately or just another product that has it? I'm glad you at least briefly talked about a kit. I'd rather that than nothing.
-Bigscreen Beyond $1000
-Bigscreen Beyond Eye $1200 (or whatever you deem the price to be)
But why not both? Why can't you just continue to sell the non-eye tracking product alongside an eye tracking product?
You'd just be opening up your amazing product to be more consumers who love everything about your product, but can't buy it cause they want eye tracking. I know this is definitely the case for most people I know who play Social VR.
I have been planning to buy a new vr headset for months and this video has finaly clinched it for me. A developer that is prepared to promote the modders while sticking to their design principles is admirable and speaks volumes about Bigsreen.
Amazing spotlight. Can't wait to get one of these headsets.
Glad you support the modding community
Great content and an amazing open-source project. I actually see eye-tracking as potentially impactful for the sim-racing use case. There’s a big benefit to increased fidelity, and eye-tracking opens up the potential for foveated rendering, which has a seismic impact on the visuals a PC (or PS5) can deliver. Gran Turismo 7 is a great example of an experience that couldn’t be achieved without eye-tracked foveated rendering.
Eye-tracking has been the crucial missing feature that's kept base station PCVR users from upgrading to the Bigscreen Beyond headset. If you can make an eye-tracking mod available on the market, I assure you there will be a wave of new customers, primarily needing it for social VR and content creation (Vtubers)
VRChat on its own has around 8.2 million users (with roughly 70k daily users) and many of them have or is planning to get base station PCVR setup soon!
Love Eye tracking.. definitely want to get a headset.
that's pretty amazing for how fast it's been made
It's fun to see you guys being so open to the modding community, this is a rare thing these days - but I think it's a winning strategy. That said - I think the thing that is holding most devices like this back a bit is that they are not wireless. Wireless and this small + lightweight would made it a Super-VR success. I could never go back to tethered VR.
ok, that's really cool that you featured eyetrackvr!
but srsly would love an oem eye tracked version of the bigscreen. that would push me over the edge, and I'd have no choice but to buy one.
Wow! I was just saying that all this needs was to be wireless and have eye tracking. This is great! Now I would love to see this wireless as a standalone (and powerful as the quest 3)
I don't know much about how the eye tracking works here, in this case I am assuming for these sensors it won't quite work yet BUT
if foveated rendering is ever possible in the future using these mods it'd be massive. Some PC headsets already use foveated rendering eye tracking with PC games like flight sims and it's a gigantic advantage in performance that works insanely well. I think it will be a big feature in the future with a lot of headsets going forward as the PSVR 2 has already proven what a massive advantage it can be and it's not too pricey. Combine that with additional social features and lowering the computer spec requirements making the headset more accessible to run better/further it just makes sense in a lot of cases
Amazing showcase by Bigscreen, I love to see them supporting modding and the community. It's super cool and it helps everyone
That's super cool that you're promoting a mod.
I love that yall support this, cant wait to buy mine and throw the lit together myself.
Looking forward to this company I hope the future builds work alongside improvements in brain imaging, and we can get a stellar future ahead.
I *NEED* Eye Tracking for my VR use, so this is good news, but I will personally only buy a Bigscreen Beyond when Eyetracking is official and part of the core options to be bought, or when it is installed by default.
Thank you for your work.
a kit would be sooo appreciated ! Please keep us informed if that becomes a thing !
This seems really interesting, though for me eye tracking is very much more about foveated rendering possibilities especially for the headsets with wide FOV..
Seems like just selling the bare unit without the face fitting part would also really help modders and free up some scope for more integrated mods - I and most modders will have no trouble creating a face cushion thing that fits my needs. Also means eventually the company can offer a tickbox on the website - do you want your facemask part to have the voids to accommodate mod x? and even ship the mod kit. (Also a little more IPD options would be nice)
Please please please keep highlighting mods!
Also please also take note on what mods might be popular so you can either add in official kits or make plans for your future products. I know I can say at least for myself, the lack of some features such as eye tracking (and that pesky iPhone requirement for purchasing) kept me from getting this headset, but having steps to show the community you're listening and caring will go a long way to getting more of the enthusiast market!
I think the iPhone requirement isn't just pesky, but there really is no affordable way to get a LiDAR face scan, which is currently the method that they get to have your headset perfectly fit your face. Most of not all android phones do not currently have this capability, and it's a hardware issue not a software one.
@@deddrz2549 Yup. I honestly wish they offered a "one size fits most" facial interface for those of us that don't feel like dropping cash on an iProduct or otherwise don't have access to one.
Great mod, great to show it too even though not your development. Cheers!
So proud of you Lenrui!!!
THIS SOON? Wow this community works fast!
This is amazing! Honestly, one of the things I'm most looking forward to seeing in this headset line has always been eye tracking. That, along with wireless connectivity to your PC and a waist mounted battery pack/utilities would make this my dream headset. But I feel like eye tracking is the more important of the two features since I feel like that will actually help out the device more in the long run.
I read somewhere that eye tracking could be used to minimize the computing load by fully rendering only the parts your eyes are looking at which, ultimately would change nothing to the user experience, but would allow for better frame rates at the very least.
I also believe that eye tracking is pretty much the only peripheral that is best suited as an in-built feature to a headset. I feel like as time progresses, more and more games and products would make use of this and a headset that has this feature built into it will benefit from better longevity then those that do not. Every other peripheral aimed at extending the senses is pretty much disconnected from any headset, save for passthrough.
One compromise I could see as being a viable alternative, would be making the headset somewhat modular. Making such third party mods easier to integrate with it. I doubt that would increase bulk or weight on the device by any significant margin. But what do I know? This thing is already a marvel of engineering.
I've literally been waiting for my Index to expire, or for your headset to have native eye tracking to get one for myself. First to happen of the two will see me making an order.
But those are my thoughts on it. I'm very much interested in your work and even if you guys decide to keep going without supporting native eye tracking, I'll keep on rooting for you! Take it easy and good luck!
Absolute W, I would love to get a beyond one day. Gotta get base stations though.
Big screen Beyond 2 wishlist inside and outside tracking- edge to edge clarity- headphones with the head strap already perfect at it- 90hz without downscaling- eye tracking- and of course make it shareable.
This is cool, it's a cool response to a cool modder.
Also, all I want is 125 degree FOV with foveated rendering and good optics, so... Please make that your next project after the eye tracking, thank you.
This is really cool and I'm glad you guys are showing off a community project like this, that's awesome, but god the added bass on his voice is driving me nuts. I find it distracting, personally, enough so that I piped the audio into my DAW just so I could lower the bass.
Massive respect to Bigscreen. Had it been most any other company - a certain fruit comes to mind - these guys would have been sued for inflicting upon the proprietary design. Bigscreen, on the other hand, not only supports the mod but puts out a video on the company's channel, praising the mod and promising to look into possibly offering a revised version.
I'm with a different brand now but you have a future customer in me. Thank you!
That is so cool! If foveated rendering will be supported though Steam I would definitely want that.
Bigscreen has a bright future because youre actually having a conversation with your consumer base, modders no less. Thats HUGE brownie points with the people these days.
Why can't ANY tech CEO be this frickin' cool?!? He is promoting an open source mod, with warnings (i.e. IR LEDs), and is genuinely excited that someone modded out one of his product's "faults". Having seen this video, I'm so happy that I already ordered a Beyond which should ship in April....and I'm even building a gaming PC just for this headset (AMD 7950X3D, DDR5 RAM, PCIE 5.0 NVME, and RTX 4080 Super GPU) for my sim racing rig. Again, SO diggin' this guy and his vision. I expect truly great things from Big Screen in the future.
I think modular design is definitely the way forward--only paying the weight and cost penalty for the things you need and being able to enhance your set up over time.
Eyetracking is one of the most essential things in vr and you should include it natively because even though it adds (very minimal) weight and size, due to dlss-technology, there isn’t a single vr experience which “doesn’t need eye-tracking”.
The biggest issue with vr is its graphic-intensity. With eyetracking you can render the focal-point in a higher resolution than the area outside your focus vision, which can increase performance fps and hz or graphic fidelity due to the added performance-headroom. This is arguably a more important point of eyetracking than simulating eyes in chat-experiences, and something you don’t touch on in your justification for not including it.
Adding this natively would eliminate the need for third party software, which would make the headset more complete out of the box, and seeing how you prioritise graphics with OLED-display, I don’t see why you wouldn’t include this too.
This would pull more users of the Pimax vr to your product, as Pimax has this technology, but many reports on its limitations in immersion due to lack of comfort in such a large vr-headset.
As a BigScreen Beyond enthusiasts, one of the main reasons I shy away from your product is this, because even with a 4090, modded vr-experiences like cyberpunk and star citizen tanks my performance, so eye-tracking-dlss with the graphic chards we have today is essential.
And for the controversy around dlss in general, I believe eye-tracking-dlss will have a lot less push-back from the community than regular dlss because in regular dlss the whole image is affected, while with eye-tracking-dlss (or eye-tracking-rendering), only the part outside your main focus-point is affected, hence the effect of dlss will be much less noticeable
(I call it dlss but yes, it’s eye-tracking-rendering).
This is fantastic, now we need to get better oled screens! Can’t wait to see the technology develop!
Heck yes, do it! just make sure theres a usb C hub of some sort so this and the audio strap can be used at the same time... and maybe a free port for the vive face tracker.
Holy crap thats cool, yeah Id def want to get eye tracking when I get my own big screen beyond
It's very cool to see a company officially support the modding community for their product. It's too bad it's too much money for me but I would definitely buy it if it wasn't .
YESS bringing it to market! I am telling all my friends they should DEFINATELY upgrade to beyond now! Thank you CEO.
At first I was iffy with buying one of these but now I want to. A company that sells there design for reasonable price and supports modding community! Count me in!
I love your company. I love the Bigscreen Beyond.
Please stay in this niche of ultra low weight cabled HMDs with lighthouse tracking.
This whole inside out camera tracking by advertising companies like Facebook is an absolute privacy hazard.
Also loading the headset full of hardware to flex with specs just to make an uncomfortable product is a bad habit in this field.
You have absolutely hit the mark with your product in my opinion.
An eye tracking module would be the icing on the cake really.
Keep going you are awesome.
I would love another big screen headset that’s more so a middle ground between the ultralight comfortable beyond and more feature packed mainstream headsets
eye tracking is very useful for using the foveated rendering function to improve the FPS of games, the bigscreen beyond has a lot of potential, for me the only things missing for it to be perfect are: magnetic facial pad so you can change the specific one made for you have a normal one for other people, you can change the pupillary distance of the device, have 120hz or more, a brighter screen, larger fov of the phone.
Of course, this must be difficult to implement in such a small device, but if they could, it would be the perfect device.
Man I wish I could afford the Bigscreen headset! Fixed income with tight budgets suck! Thrilled for those who get to enjoy this amazing tech though. Happy New Year to all!
Very cool. Hoping for open source foveated eye tracked rendering in the future.