@@tuckster27not really, if anything the Xbox version is responsible for cut content, not cut features or that big of a difference of graphical fidelity.
Lots of people are surprised that what we see looks different from the game we got. They don't understand that those areas were made to test mechanics and technology not to be a part of the game. In game development writing story and creating mechanics/ technology is usually done simultaneously, so when making testing areas no one cares about them being a part of narrative. That voice acting you have heard was to test if voice acting works properly and was most likely done by the devs themselves, not professional actors.
really interesting and how much has changed 2 years before the release, the whole character design, UI etc. are so different seems like they scrapped the physics for hair and cloth on the characters aswell the gameplay shown was more like a tech demo, really impressive how they turned that into a full blown game in just two years
It was not changed, it was a fake prerendered scene (which was unfortunately common with E3 presentations). The model is from a 3D editor and not from the actual game engine.
@@IkarusKommt showing a character in a model viewer is not 'fake and prerendered', especially given that this game was made in the Aurora Engine. This is the same engine that Neverwinter Nights 2 was built in and a modified version of the engine used for Neverwinter Nights 1. That model viewer is a tool included with the engine, not a separate program, meaning what you get in the viewer is what you get in game. They ultimately probably did scrap the physics, either because of constraints tied to the Xbox's paltry 64MB of RAM, or because it wasn't working the way that they wanted to. It's not common for devs to 'lie' at E3, it's just that these games are shown in a very early conceptual stage, and they talk about things that they plan to include that may get scrapped at some point. Given that the games are nowhere near completion at the time that these events pop up, they have to slap together poof of concept projects using what they have, and that's why there are ultimately so many changes from E3 to release. Game development is like a rollercoaster, lots of twists and turns arise during production, and lots of things change as a result. If anything, to prevent people from assuming that the devs are 'lying' because something doesn't make the final cut, they should probably keep the talking points down and keep as much info as possible to themselves so far from the release window, but unfortunately, because the people funding these projects are very ignorant to how development actually works, and because they are out purely for profit, they encourage the devs to talk about things that sounded cool to them during the pitch meetings. This leads to things being shown or mentioned that don't make the cut. That's just how it is, it doesn't make it a lie, it just means that it's something they wanted to implement that just never materialized for whatever reason.
It's fascinating to see how much seemingly changed from this to launch. It's possible the demo is just misdirection, but it seems the general path of the story and stuff changed a ton. Bastila has a completely different look too.
But at the same time, a lot of it also remained the same. The amount of planets, which planets, the sub-plots on each world they talked about, the party size, the 6 classes etc.
@@penttikoivuniemi2146 Yes, indeed. Which in some ways makes the differences more interesting. Clearly the planets were part of the concept from the beginning, but it seems at one point you might have started out as a Jedi potentially if you wanted, which seems to imply the Revan plot twist had not yet been figured out. They also mention 3 races you could choose from in character creation, which seems to maybe imply it was planned that you could have been a non-human race at some point? It's just fascinating how much of the core is there, and yet how much of it also remains to be defined at this point in development. Really cool insight.
@@penttikoivuniemi2146 I suppose that IS possible? Still seems more likely to be races within Star Wars itself, to me, but who's to say? Would be interesting to know.
This is fantastic. Do you even remember where you were in 2001? It's amazing how much of the game changed in two years when it launched, but also stayed the same. It's also a testament to (old) Bioware, and how no other single player star wars RPG has even attempted to do what KOTOR did even though technology has advanced, exponentially. Thank you, for preserving this!
It's amazing to see such footage like this and hear what was going on in the minds of the developers back then. What's also cool is hearing them talk about playing as different species to forming rivalries, friendships and romances. Kotor 1 never truly had these features, but you can see how games like Mass Effect and SWTOR would later include these ideas more throughly. It makes me hopeful for myself and other creatives trying to make their own stories
Damn, that stab in the back as the sith jumps over the jedi. Wow. Wish they kept these battle scenes. The cut scene battle sequences are all the same and boring in the final. Not to mention that the lightsaber blades don't even come in contact with each other in the final. Juhani was a mess of her own. I'm so glad that there are mods that can replace her today. But thank God that they spruced up Bastila (and Malak) and got a new voice actress for her in the final.
Damn why does this demo look better than the game itself? That mini lightsaber duel looked amazing and polished. You dont get anything like that in the actual game. Still love KOTOR
It's kinda crazy looking at this now, I am wondering if they were maybe thinking of going for a different combat system at first? The lightsaber fight looked a lot more dynamic, but I am guessing that was just a pre-made animation for this showcase and not an actual representation of the combat system itself. Still it looks like nothing in this presentation made it in the final game, the assets. models and textures look completely different from the final build.
KotOR was the first game I ever pre-ordered. Saw a preview of it in Game Informer at the bookstore in the mall. Immediately left and walked to GameStop to put my $10 down
Thanks so much noclip :)) one of my absolute favorite games ever, a game that really means the world to me, so this is just out of this world. Man I can't begin to tell you how happy I am seeing all this kinda stuff getting saved and protected, you guys are amazing!!
Wow... This is really impressive. The animations look so fluid. A lot of the elements included in this demo are vastly superior to what we got in the finished product. The animations, physics, scripted events, NPC dialogue, moving speeders, background environments, and lightsaber combat make the game seem so much livelier. Even the player character looks cooler than any of those in the final game. I wish all those things would've made it into the final game, but I guess it was too much for the hardware at the time. Don't get me wrong. KotoR is still one of the best games ever made, but it could've been even better.
This is amazing. Thanks so much for sharing. We were robbed of Kotor 3. I’ll never get over how almost the whole story was finished and we never got the game.
I played it when it came out in... 2004? 2005? And I played it again a year or two ago, still on the original Xbox, and it still holds up. Still fantastic.
"Every character is voiced, cloth physics, regular NPCs on the street reacting to your actions, moving across the streets speeders. Ships flying in and out of the spaceports, battles with dozens enemies on the screen at the same time". While Molyneux was being lambasted, BioWare was overpromising and underdelivering at the same time, even if behind closed doors
Funny how the demo from 2001 looks a lot better than an actual game from 2003. Probably was too ambitious so they had to scale it down. I mean, the game's amazing & one of my most favorite games of all times. :)
Mostly likely since most games that had ported to xbox had to be scaled down in order for it to run good on it. Its the same reason why the halo 2 demo looks vastly different from the real game. Once they had to transfer from pc to xbox they had to optimize and change stuff according to what would be best for the xbox hardware.
Wow this is really something else. Seeing the early concepts of Taris is NUTS! I wonder if a playable version of this still exits somewhere in the depths of bioware? Lmao
This cool! As someone who squeezes every drop of Kotor content, I can find this has satisfied me.... for a day. A proper siege on Taris would have been cool
It never surprises me but I always a twinge of disappointment when I see footage like this. To know that at a point during early development games are so often much more ambitious.
I'm wondering if the Tatooine section was supposed to be pre-Endar Spire? Like you were assigned to that mission by the Council and had to board the ship that would take you to Taris space? Also the only thing I wish they had kept from this is the sheathed weapons instead of having them always in your hand, which made some cutscenes awkwardly hilarious or vice versa.
They just don't make games like this anymore. There needs to be a passion in today's triple-A games that existed in everyday games from the 90's and early 2000's.
@@overdev1993 Clearly, but notice the animations and general graphics - shadows look better, and overall graphics seems to be a notch ahead of the final product.
A reminder that many things we have taken for granted in games for many years were once very impressive and “cutting edge”. One of my favorite games of all time, but it looks and feels 20 years old. That presentation looks much older. lol
Very interesting. Looks like they had done everything for this demo that I thought was lacking in the released game. Both Kotor games turned out to be too static, so to speak. Less animations, less movements, no attacks while moving, no speeders hovering around, you can't use any speeders, etc. Don't get me wrong, I love these games, I just think there was room for small improvements.
I would love one of these for Kotor 2 but knowing Obsidian they probably were running around like headless chickens trying to finish their game to appease Daddy Lucas Arts in time for the holidays
The game doesn’t necessarily look more advanced than what KOTOR 1 became, but it does look much more like a derivative of the Neverwinter formula. Even more so than what KOTOR 1 already was. Though the animations make it really hard to gauge exactly what’s going on. The combat ones look really good and better than the actual game, but we’re clearly not seeing a combat system play out. In fact the absence of a combat system is very telling, it doesn’t seem like one actually exists in this demo. It looks like two NPCs playing through a scripted animation set. (Also, just goes to show how much BioWare’s philosophy towards combat systems changed as they began to develop for Jade Empire and Mass Effect.) But besides that, most of what they mentioned made it into the game. The Taris level even looks like a “proto version” of the Endar Spire. But one thing that definitely didn’t get represented fully was how the world reacts to you. Characters react to your alignment specifically, not your actions. This might seem like a silly distinction as your actions define your alignment, but NPCs solely reacting to your alignment is much less nuanced as it’s essentially a binary reaction not an organic one.
I guess we'll find out together. I suspect every 2 weeks we'll have a batch of videos. We may spread them out some. And then sometimes we'll have a large collection together. For instance we found a bunch of Halo 3 interviews and beta gameplay and will probably upload all of those in one go together so fans can dig through them.
Ooo, given the age of the stuff you're going through now, I assume the Halo 3 Interviews will be the ones they hosted on Xbox Live. Is the plan to make playlists for series of videos, or "SuperCut" videos that would put all videos in a series together?
Interestingly the saber combat actually looks like what was used in the Revenge Of The Sith game. Obviously KOTOR combat didn’t keep this. But graphically doesn’t look that different, just early on. So wonder if the KOTOR engine actually has that none tabletop combat part still in there.
after all these years we've finally gotten new KotOR gameplay
just not in the way we expected
Lol exactly
It's quite insane to see how much different the final build was. It's like a totally different game.
Awesome find!
A wild Luke has appeared!
This looks much "cleaner" than the final product.
Its a shame that Bioware made an XBOX version. The limited memory really restricted what KOTOR could have been.
@@tuckster27Logically speaking I'm inclined to agree, but if it wasn't for that version I'd be missing a core memory from my childhood
@@tuckster27not really, if anything the Xbox version is responsible for cut content, not cut features or that big of a difference of graphical fidelity.
Unbelievable. I’m beyond happy you guys saved this, Noclip. My favorite game of all time!!!
🥲
Lots of people are surprised that what we see looks different from the game we got. They don't understand that those areas were made to test mechanics and technology not to be a part of the game. In game development writing story and creating mechanics/ technology is usually done simultaneously, so when making testing areas no one cares about them being a part of narrative. That voice acting you have heard was to test if voice acting works properly and was most likely done by the devs themselves, not professional actors.
really interesting and how much has changed 2 years before the release, the whole character design, UI etc. are so different
seems like they scrapped the physics for hair and cloth on the characters aswell
the gameplay shown was more like a tech demo, really impressive how they turned that into a full blown game in just two years
The UI looks a lot like Mass Effect
Sad they scaled down so much to fit it on a og xbox
It was not changed, it was a fake prerendered scene (which was unfortunately common with E3 presentations). The model is from a 3D editor and not from the actual game engine.
@@IkarusKommt showing a character in a model viewer is not 'fake and prerendered', especially given that this game was made in the Aurora Engine. This is the same engine that Neverwinter Nights 2 was built in and a modified version of the engine used for Neverwinter Nights 1. That model viewer is a tool included with the engine, not a separate program, meaning what you get in the viewer is what you get in game. They ultimately probably did scrap the physics, either because of constraints tied to the Xbox's paltry 64MB of RAM, or because it wasn't working the way that they wanted to.
It's not common for devs to 'lie' at E3, it's just that these games are shown in a very early conceptual stage, and they talk about things that they plan to include that may get scrapped at some point. Given that the games are nowhere near completion at the time that these events pop up, they have to slap together poof of concept projects using what they have, and that's why there are ultimately so many changes from E3 to release. Game development is like a rollercoaster, lots of twists and turns arise during production, and lots of things change as a result.
If anything, to prevent people from assuming that the devs are 'lying' because something doesn't make the final cut, they should probably keep the talking points down and keep as much info as possible to themselves so far from the release window, but unfortunately, because the people funding these projects are very ignorant to how development actually works, and because they are out purely for profit, they encourage the devs to talk about things that sounded cool to them during the pitch meetings. This leads to things being shown or mentioned that don't make the cut. That's just how it is, it doesn't make it a lie, it just means that it's something they wanted to implement that just never materialized for whatever reason.
@@IkarusKommt What they showed was running on a PC, not the low performance Xbox. That alone makes a huge difference!
It's so rare to see these behind closed door demos, really cool to see. Thanks for saving this!
It's fascinating to see how much seemingly changed from this to launch. It's possible the demo is just misdirection, but it seems the general path of the story and stuff changed a ton. Bastila has a completely different look too.
But at the same time, a lot of it also remained the same. The amount of planets, which planets, the sub-plots on each world they talked about, the party size, the 6 classes etc.
@@penttikoivuniemi2146 Yes, indeed. Which in some ways makes the differences more interesting. Clearly the planets were part of the concept from the beginning, but it seems at one point you might have started out as a Jedi potentially if you wanted, which seems to imply the Revan plot twist had not yet been figured out. They also mention 3 races you could choose from in character creation, which seems to maybe imply it was planned that you could have been a non-human race at some point? It's just fascinating how much of the core is there, and yet how much of it also remains to be defined at this point in development. Really cool insight.
@@pipgoesthepossum I assumed the 3 races meant the 3 races in the game, as in white, black, and asian.
@@penttikoivuniemi2146 I suppose that IS possible? Still seems more likely to be races within Star Wars itself, to me, but who's to say? Would be interesting to know.
@@penttikoivuniemi2146and the sleheyron concept art...
You can tell they really cared about making a great and fun game for the players. One of my favorite video games of all time!
Incredible you folks saved this kind of footage. We need to preserve ephemera like this while we still can.
This is fantastic. Do you even remember where you were in 2001? It's amazing how much of the game changed in two years when it launched, but also stayed the same. It's also a testament to (old) Bioware, and how no other single player star wars RPG has even attempted to do what KOTOR did even though technology has advanced, exponentially. Thank you, for preserving this!
They had no clue they were working on the greatest Star Wars game (and possibly Star Wars content) of all time
BioWare was cooking
Tie Fighter is one of the greatest Star Wars games too.
This is so amazing. If you have any other early Star Wars games footage I’m sure so many of us would love to see
Man, that Tatooine build has major Star Wars Galaxies vibes to me. Final game was so much more advanced than that clip.
It turned out into such an amazing game. Can't belive it's been 20 years... I played it again and again ever since, with last time last year.
God, we need another game in this series and style
One of my favorite games. Very interesting to see how much changed.
It's amazing to see such footage like this and hear what was going on in the minds of the developers back then. What's also cool is hearing them talk about playing as different species to forming rivalries, friendships and romances. Kotor 1 never truly had these features, but you can see how games like Mass Effect and SWTOR would later include these ideas more throughly.
It makes me hopeful for myself and other creatives trying to make their own stories
I love the idea that they have a "combat demo" without showing any actual combat the player would engage in!
It's like a totally different game. But I love to see this version too!
This is so amazing, I’ve been looking for something like this forever.
Wow so the bastila face used to actually resemble the box art cover bastila
This is amazing, thank you for preserving this.
Damn, that stab in the back as the sith jumps over the jedi. Wow. Wish they kept these battle scenes. The cut scene battle sequences are all the same and boring in the final.
Not to mention that the lightsaber blades don't even come in contact with each other in the final.
Juhani was a mess of her own. I'm so glad that there are mods that can replace her today.
But thank God that they spruced up Bastila (and Malak) and got a new voice actress for her in the final.
Brilliant! I'd also love to see a closed doors demo of Alpha Protocol considering the hell that went through.
An incredible look at one of my favorite games in it's development phase. Thank you for preserving and posting this!
Damn why does this demo look better than the game itself? That mini lightsaber duel looked amazing and polished. You dont get anything like that in the actual game. Still love KOTOR
noclip still the best patreon money you can spend. insane quality for the past how many years it's been.
It's kinda crazy looking at this now, I am wondering if they were maybe thinking of going for a different combat system at first? The lightsaber fight looked a lot more dynamic, but I am guessing that was just a pre-made animation for this showcase and not an actual representation of the combat system itself. Still it looks like nothing in this presentation made it in the final game, the assets. models and textures look completely different from the final build.
The speeder models on Tatooine were used in the final game.
@@SOMEGUY7893 Really? That's kinda nuts that they nailed it that early on lol. Also good eye, I definitely wouldn't have noticed.
The interior of Taris is pretty much the same (I think?) Same doors, walls, textures.
@@SOMEGUY7893some of the alien models from this are in the final too
10:30 Commander Shepard
This is my favorite game of all time and this video made my day. This is so sick to see. Serious props to whoever saved this
KotOR was the first game I ever pre-ordered. Saw a preview of it in Game Informer at the bookstore in the mall. Immediately left and walked to GameStop to put my $10 down
Thanks so much noclip :)) one of my absolute favorite games ever, a game that really means the world to me, so this is just out of this world. Man I can't begin to tell you how happy I am seeing all this kinda stuff getting saved and protected, you guys are amazing!!
Thank you for doing this important archival work
Wow... This is really impressive. The animations look so fluid. A lot of the elements included in this demo are vastly superior to what we got in the finished product. The animations, physics, scripted events, NPC dialogue, moving speeders, background environments, and lightsaber combat make the game seem so much livelier. Even the player character looks cooler than any of those in the final game. I wish all those things would've made it into the final game, but I guess it was too much for the hardware at the time. Don't get me wrong. KotoR is still one of the best games ever made, but it could've been even better.
A treasure! Glad this footage was saved~
This is amazing. Thanks so much for sharing. We were robbed of Kotor 3. I’ll never get over how almost the whole story was finished and we never got the game.
Wow! This looks like mass effect more than kotor! Really interesting to see this!
oh that Sith Trooper was Commander Shepard, Nice to know where he was before he became a spectre :D
I played it when it came out in... 2004? 2005? And I played it again a year or two ago, still on the original Xbox, and it still holds up. Still fantastic.
2003... I was 12 when it came out. How time flies... and I agree. Twenty years later, it still holds up!
"Every character is voiced, cloth physics, regular NPCs on the street reacting to your actions, moving across the streets speeders. Ships flying in and out of the spaceports, battles with dozens enemies on the screen at the same time". While Molyneux was being lambasted, BioWare was overpromising and underdelivering at the same time, even if behind closed doors
ships do come and go near the entrance to thr sith base on taris, though you're not always there long enough to see it, its towards the right
As a huge fan of Mass Effect but someone who hasn’t gotten around to finishing KOTOR, hearing Casey Hudson’s voice is kind of nostalgic for me.
This is history
Funny how the demo from 2001 looks a lot better than an actual game from 2003.
Probably was too ambitious so they had to scale it down. I mean, the game's amazing & one of my most favorite games of all times. :)
Mostly likely since most games that had ported to xbox had to be scaled down in order for it to run good on it. Its the same reason why the halo 2 demo looks vastly different from the real game. Once they had to transfer from pc to xbox they had to optimize and change stuff according to what would be best for the xbox hardware.
That's why im hoping so the remake ends up being good :) so mucj they can improve upon from the original game
It was not going to look better than Neverwinter Nights on the PC.
That's just amazing
Yesssss!! Thank you for uploading this
As one of my all time favorite games I thank you from the bottom of my heart.
Oh man this is so cool
Wow this is really something else. Seeing the early concepts of Taris is NUTS! I wonder if a playable version of this still exits somewhere in the depths of bioware? Lmao
This cool! As someone who squeezes every drop of Kotor content, I can find this has satisfied me.... for a day. A proper siege on Taris would have been cool
surprisingly not awful quality
I had no idea the character models and UI looked so different compared to the final product we got. Amazing how so much can change in 1.5-2 years.
Maybe someday we'll get to see that KOTOR remake behind closed doors demo that pissed off the execs so much they almost cancelled it
Pretty sure it’s Casey Hudson speaking. Very nice video, it’s crazy how different this kotor prototype is from the final game, they were so ambitious.
Just honestly got done doing a LS scound/couns 7/13 build on the switch.
one of the best star wars games ever released.
That was EPIC! Those lightsaber fights were actually pretty smooth... They should have put more of that in the actual game.
this is prue gold
It should be noted that we're listening to the voices of Casey Hudson and James Ohlen in this video.
Fantastic, I always wondered what became of this old tech demo.
Wow, what an interesting look at the game. Funny how they pretty much use Jolee Bindo as the example of a custom character.
This channel is incredible. Absolute treasures being uploaded here.
It never surprises me but I always a twinge of disappointment when I see footage like this. To know that at a point during early development games are so often much more ambitious.
This makes you wonder. Does this, or other earlier builds of KOTOR still exist out there somewhere?
Still boggles my mind that Mark Meer was gonna voice Carth Onasi originally.
Cool. It looks so different, but there they kept a few things. That silo thingy on the right at 11:20 is still there
I'm wondering if the Tatooine section was supposed to be pre-Endar Spire? Like you were assigned to that mission by the Council and had to board the ship that would take you to Taris space? Also the only thing I wish they had kept from this is the sheathed weapons instead of having them always in your hand, which made some cutscenes awkwardly hilarious or vice versa.
If this is from 2001, imagined what we can do nowdays
if they only would, mosto fthe times games just are the most generic thing nowadays from big studios
They just don't make games like this anymore. There needs to be a passion in today's triple-A games that existed in everyday games from the 90's and early 2000's.
It's hilarious that they thought that this could have run on the OG Xbox
Wow. This is amazing!
AWESOME!
I'm currently playing through this right now ❤
An elegant video for a more civilized age
Wow, it looks better than the final product.
well thats a tech demo with a ton of scripted thing, probably was too ambitious
@@overdev1993
Clearly, but notice the animations and general graphics - shadows look better, and overall graphics seems to be a notch ahead of the final product.
@@cryohellinc I am guessing they had to tone things down so that it could run on the Xbox.
damn, this just makes me want to replay the games again :D
Still the best RPG ever. 2023
A reminder that many things we have taken for granted in games for many years were once very impressive and “cutting edge”.
One of my favorite games of all time, but it looks and feels 20 years old. That presentation looks much older. lol
Fascinating. Would have been really cool to have the generic npcs react to your decision.
Loved the game we got but it definitely feels like they were a bit too ambitious based on this demo.
Back when they showed gameplay and actually told us about the game instead of telling us pretty much nothing and advertising a battle pass.
It's a bit sad we didnt get an improbed version of what we saw, but we still got a masterpiece of a game.
Very interesting. Looks like they had done everything for this demo that I thought was lacking in the released game. Both Kotor games turned out to be too static, so to speak. Less animations, less movements, no attacks while moving, no speeders hovering around, you can't use any speeders, etc.
Don't get me wrong, I love these games, I just think there was room for small improvements.
6:50 MDK 2!
This looks way more like SWTOR than actually KOTOR lol
Wasn't it Mark Meer who voiced the troopers at 10:28 and 11:34?
Sounds very much like him
You could have been an Alien too?! Also... how unfortunate that they couldn't have more of that cinematic stuff.
Interesting that the Jolee Bindo concept art was used as an example of a created player character
I really expected these to be more action packed.
I would love one of these for Kotor 2 but knowing Obsidian they probably were running around like headless chickens trying to finish their game to appease Daddy Lucas Arts in time for the holidays
Лучшая игра во вселенной ЗВ!
Thats crazy how different the game came out.
The game doesn’t necessarily look more advanced than what KOTOR 1 became, but it does look much more like a derivative of the Neverwinter formula. Even more so than what KOTOR 1 already was.
Though the animations make it really hard to gauge exactly what’s going on. The combat ones look really good and better than the actual game, but we’re clearly not seeing a combat system play out. In fact the absence of a combat system is very telling, it doesn’t seem like one actually exists in this demo. It looks like two NPCs playing through a scripted animation set. (Also, just goes to show how much BioWare’s philosophy towards combat systems changed as they began to develop for Jade Empire and Mass Effect.)
But besides that, most of what they mentioned made it into the game. The Taris level even looks like a “proto version” of the Endar Spire. But one thing that definitely didn’t get represented fully was how the world reacts to you. Characters react to your alignment specifically, not your actions. This might seem like a silly distinction as your actions define your alignment, but NPCs solely reacting to your alignment is much less nuanced as it’s essentially a binary reaction not an organic one.
Guys, thanks for your work, but can we know the pace of your work on UA-cam? Will it be sporadic or on a specific schedule?
I guess we'll find out together. I suspect every 2 weeks we'll have a batch of videos. We may spread them out some. And then sometimes we'll have a large collection together. For instance we found a bunch of Halo 3 interviews and beta gameplay and will probably upload all of those in one go together so fans can dig through them.
Ooo, given the age of the stuff you're going through now, I assume the Halo 3 Interviews will be the ones they hosted on Xbox Live. Is the plan to make playlists for series of videos, or "SuperCut" videos that would put all videos in a series together?
Wow, it's funny how many animations in this demo aren't in the final game..
I feel old
Geez that user user interface how do I put this nicely an interface for sure.
Is that Casey Hudson narrating?
man this makes me miss Bioware
So when is this game coming out ? 😂
Interestingly the saber combat actually looks like what was used in the Revenge Of The Sith game. Obviously KOTOR combat didn’t keep this. But graphically doesn’t look that different, just early on. So wonder if the KOTOR engine actually has that none tabletop combat part still in there.
20 years later
they made games different back then, they made them.. "good"