In Oblivion, I made an amusing discovery… You can put fire enchantments on necklaces and rings. But they don’t boost your fire damage… They just set you on fire when you equip them. Pretty dumb. HOWEVER… Get your sneak high enough and you can putpocket items into other peoples’ inventory. Which got me thinking… I went through almost the entire Assassins’ Guild quest line just dropping highly flammable jewelry into my targets’ pockets, and then walking away. No fight. No aggro. Just a pillar of fire and “quest complete.”
In Oblivion you can also get melee and magic damage resistance/reflection above 100% so that nothing can actually hurt you or, my personal favorite, enchant your gear to 100% chameleon - you are now permanently invisible to all enemies
You can do that in Morrowind too, but it requires a _very_ high-level soul to make a Constant Effect item. It's also not really worth the effort in that game, if I'm being honest.
@@chrismanuel9768 100% Chameleon specifically is a reduction of detection range to 0. They know you're there but they can't comprehend how to get to you.
Stealth is broken in quite a few games. In SWTOR being an assassin, shadow, scoundrel or operative you can just walk past all the mooks and just kill the bosses.
During this Halo mission, it is also possible to accelerate the Banshee towards the door, such that when the cut scene loads, it places MC just inside the door, and the banshee(still in motion) runs him over. Then the cut scene continues to play with his flattened corpse sliding along the floor while disembodied voices narrate the conclusion of the mission.
Jane's scripting and delivery are on absolute fire in this vid. "I have a rich inner life", "boom! Physics, motherf***ers" and "...Goth paperweight" are all all-timers.
Andy, remember a while back when Jane said she wanted one of those rings you can pour poison out of it? You sure is a good idea to ask her to bring you tea?
I genuinely believe that using cryonis IS the intended method of half of those particular korok puzzles, since it is legitimately impossible to throw the rock that far. However, I always just created a bridge for the rock to slide all the way across into the ring.
Or strap some Octo balloons to it, fan it across with a leaf, and then pop the balloons with your bow and arrow. That's the beauty of BotW (and TotK): whatever works, works
I remember in act 3 of Baldur’s Gate 3 I was fighting the mummy lord and the issue is that he is immortal and will chase you down until you get a magical core out of a mummy thrall of his. Not knowing where the mummy is and having just made an enemy of him, I realised something: I had the gloves of hill giant strength, which allow me to carry a person who was mummy lord sized. While in my pocket he can’t fight back and so I slowly walked my way around to the objective to complete the task. Still proud of myself for figuring that out.
In the Simpsons Hit and Run, the final mission of the first level requires Homer to race Smithers across Springfield to Mr. Burns' mansion. Normally you'd be able to drive through the power plant to get there, but the game closes it off specifically for this race. However, you can park your car in the space where the door would be before starting the mission, so when the mission starts, you can run to the car and clip through the door, allowing you to drive through the power plant for a huge shortcut
There's an even easier way to find Alexis in Deathloop - if you use the Focus ability, which gives you info on enemies as you highlight or tag them, Alexis is the only one with Exemplar (legendary) weapons equipped.
Or just have decent headphones and listen for his voice. He talks a lot, and at that point you probably recently listened to a very long recording of him talking about himself that you couldn't turn off, so you know what he sounds like
I can tell for sure that some of these "loopholes" are either the actual intended solution or they were foreseen by the developers. The Sphinx has unique dialogue if you bring the guy to the Sphinx's shrine, and I'm pretty sure Nintendo thought about the ice blocks. I never considered solving that puzzle without the ice blocks
@chaos.corner I haven't played that Thief game, but it did seem weird that a skull would just be laying there near a door. Maybe they have a mission earlier on that uses a similar trick. So the skull is there so the more perceptive players can avoid being locked in. Still nice to here about, I wouldn't have thought to do it.
Larian DEFINITELY intended shove-into-bottomless-pits as a solution. It's not a genius solution at all, because you don't get loot if you kill enemies that way. Which is why it's presented as an easy option, because the easy option doesn't get you precious drops.
I was completely shut down by a room in Portal 2, took me hours to figure out how to get up to an elevator that had a big round Aperture logo over it, just begging for the player to pass through the middle. I was more than a little surprised when the next area loaded and suddenly Potato Glados was now chatting away from the end of the portal gun. Turns out you're supposed to go into a building, find Glados, and push a button to lower the elevator, _not_ string together a series of flings to reach it as it stands.
AC: Black Flag... at least a couple of the legendary ships can be emptied before engaging in battle. You sail straight at them, about 560ish meters away let go of the wheel so that when the cutscene ends you're not still in control, then you have to swing/jump onto the ship (can't swim). Then you can walk around & kill all of the sailors, return to your ship, and it's defeated without engaging in real battle.
You can swim to those ships, just gotta be careful how you approach them (and it takes freaking ages, because you've gotta stop outside their detection range).
@@begoodjohnny1866 Didn't they patch that one? Maybe it's platform dependent? I've tried swimming up many times, but never got it to work; only jumping/swinging onto the deck. If I start swimming before the cutscene, the battle never trips and I don't get to face them. If I start after, whether during that glitch timing or at any point in the fight, they sail around and avoid me faster than I can swim to get to them.
I remember Ross O'Donovan (RubberRoss) got a certificate of 'Boxing Excellence' from the creators of Trine 2 for his part in an online playthrough, where his solution to every puzzle, was to make magic boxes, even when the answer to said puzzle was very definitely not to make magic boxes.
The korok puzzle doesn't feel like too much of a loophole honestly. You can position the ice blocks in a way where you can throw the rock and it just bounces in, likely in just a few attempts.
@@Llortnerof Probably. The OTHER potentially intended solution for a lot of them is to time stop a rock and try to put JUST the right amount of power into it at JUST the right angle. Good luck getting that to work the first 20 times...
BG3 hobgoblin has another easy solution that doesn't lose you his loot. There's a bridge just across from his throne where you can use Gale to summon a flaming sphere inside to aggro him and draw him into arrow and spell range. He's stuck fighting a sphere that is killing him, and you get to just pick him off while his minions funnel themselves neatly into your melee hitters. I honestly never knew he was considered tough because I discovered this on accident.
My favourite gaming moment this year was when I found a loophole during the balduran trials that totally worked. I have a bad habit of exploring areas I really shouldn't and if I encounter a task to do I'll try and brute force it until I either give up or succeed. I managed to stumble upon the trial chambers with my underlevelled character and didn't want to go back and get the rest of my party. The first two I did were fine as they're intelligence based puzzles but the boss rush part was difficult. Then I realised I had "feign death" which makes you immune from most damage but you can't act at all, which is awesome as you just have to survive for a few rounds. I had tried other spells so didn't think it'd work but it was flawlessly effortless and was so fun to figure out myself. I then got the legendary item early as you don't need to fight the boss to get it and it was on the way out😂
There is a way to also cheese the lanceboard puzzle. You can either destroy the black king with any lightning based damage, or bring Gale with you. No joke, man was probably the captain of his lanceboard club back at the academy, because he can just tell you the solution. Made my day.
In the same fortress you can also collapse a bridge to kill a general in Baldur's Gate 3. Just shoot the rope as she turns to leave on said bridge that's over a chasm and watch as she plummets to her death. One reason I loved BG 3.
More and more it becomes apparent that OxBoxTra's audacity is amusing enough to stave off Jane's boredom, and thus buy humanity another day of existence.
The Stanley Parable is a highly scripted game where the narrator will acknowledge (and often berate) every action you do. However, there's a way to go over the railing in the mind control chamber and fall to the bottom of the room. The narrator is silent about this, since the devs didn't plan for it. You've outsmarted the game, and your reward is to be trapped at the bottom of a pit. The remake does turn it into an official ending though.
Here's an entry for future lists: In half-life, you can skip an entire chapter by quickly interacting with an NPC scientist before he runs off straight into a laser mine and just walk him the few feet to the chapter end door skipping the entire chapter, I believe it was in chapter 3 or 4 I forget the exact one
Me, at the Portal 2 segment: "Wait, you mean building momentum with quick portal work ISN'T the intended solution?" Also, given the Portal dev team, I'm pretty sure they want people to find cheeky workarounds to their puzzles. There are no "unintended solutions," the closest you can get is "solutions the dev team didn't find themselves." :P
Timesplitters: Future Perfect has a twofer for the bosses. First is the Deerhaunter (a giant zombie deer mutant) who will burst out of a hidden alcove in the wall to attack you. If you then step inside that alcove you'll find it's just deep enough and just narrow enough that the Deerhaunter can't reach you, but you can still attack it, making its boss battle a cakewalk. Second is the Goliath SD/9 (a giant bipedal robot) that attacks you in the center of the robot factory. If you can get it to stand on the far side of the door it walks out of, then run to where the doorframe is now between you, it will continually fire but the doorframe will cause its shots to ricochet and damage it. You can then just wait for it to kill itself.
In MGS2 you have to be escort someone who is terrified of bugs across the map. You’re supposed to use your freeze spray to make the bugs scuttle away, but that takes ages. If you knock out the person you’re meant to be escorting instead, you can save time by just dragging her across the map. It’s much less tedious than spraying bugs.
I actually forgot I'd done the banshee thing for that level for what must be ten plus years at this point. Brought a whole bunch of old halo memories back.
I think I've done every variation of that specific cheese in the first two Halos. Including the one in 2 where you can break the level and get the scarab gun... Which is normally co-op only but can just be cheesed solo.
In Deus Ex HR, if you upgrade your carrying strength, you can take a turret with you. Leave it in the elevator to the third boss iirc, then sneak off to a corner and it will kill him for you.
@@agwasp I did it first playthrough. Didnt know there was a boss. I had all the upgrades I wanted, so I took the strength one. Did this at random, killed a boss by accident.
Some of the gyro 'guide the ball to the hole' puzzles in Breath of the Wild are made easier by flipping your controller (i.e. buttons facing the floor) which turns the platform upside-down to show a smooth surface on the reverse side. Except the ones where they don't let you do that because there are spikes on the bottom or something.
Some of these, like the BotW one, are pretty much the basic way to do them. Also of note, if you have characters that can fly in BG3 you can get on top of the mummy lord's house and blow up the fireworks store from the other side of the street. It took me some tries to get everything to go just right (namely, stealing the stuff on the main floor so innocent people don't die/get involved), but it's quite satisfying
Sometimes, though there are places where they practically beg you to light up the whole place. Though, trick is to figure out how to live through it. Or you just leave someone to come pick up everybody afterwards.
I doubt that since BG3 is the third Larian game with this mechanic being heavily used by a lot of early access players, streamers etc. (started in Divinity original sin 1 & 2). OTOH they can't predict ALL the uses in those huge-ass games
The Baldur's Gate trick is even easier with a warlock using Repelling Blast. I've been cheesing everything in the Underdark off ledges with Wyll recently.
D&D: where a limitless use ranged magic spell can pull, push, knock down, and kill basically anything that exists - and you can shoot 3-4 of them at a time!
Drowning Dante Moro in Assassin's Creed II. Don't fight him fairly like a chump, just keep grappling him until he falls into the water - instant death. Forget the bit where he magically returns in a later sequence. A wizard did it.
Also later in BG3 there's a chess puzzle that you have to defeat the king in three moves or less. If you take Gale, he'll tell you the solution. Or you can just rock up to the king and hit it with your giant sword, king defeated.
Jane's psychics MF'ers line has the best delivery also i would be worried about the tea Jane brings you,. at least when Prudence makes tea there is still at least a 20% chance to survive
The number of time the big bad of our DnD session was pushed down a hole is more than zero. And the number of times we easily dispatched a boss monster that our DM spent weeks creating in a ridiculously hilarious way is probably why he ended up railroading us so much during the campaign.
This reminds me of a DnD war story I heard online; a player killed the main villain with a single Grease spell - the villain was in the beginning of walking down the huge flight of stairs from his throne, giving a speech before he would fight the party. The Grease caused him to slip and fall, all the way down like Homer failing to jump Springfield Gorge. End of boss fight, end of villain, end of campaign.
You mentioned Breath of the Wild Korok puzzle solving, but how about Tears of the Kingdom? One of the funniest ways to solve the "I need to reach my friend!" challenges is to strap a rocket to the Korok's pack and fire him in the direction of the smoke of the campsite his friend is at. Practice with it well enough and you can essentially play Korok Rocket Golf, which is much more entertaining than about any other method you can think of. Another challenge that's also incredibly easy to solve with a Zonai Device is the sign NPC. You could build an elaborate set-up to counterbalance his sign, or you can just use a Zonai stabilizer. Attach it to the sign, turn it on and the sign will stand straight without any issue.
The easiest way is actually go to the campsite, fire a large object towards the backpack korok. Stick the backpack korok to the large object with ultrahand... then rewind the large object. Itll fly back with the backpack to the campsite. Tadah
My mind jumped to the Delicate Flower sidequest from Hollow Knight. The quest has you carry a flower from one end of the map to the other, but if you take damage or fast travel you have to go back and get a new one. However, rather infuriatingly, after doing it legit once, I discovered that by saving and quitting in any room that doesn’t have a bench in it, you boot up the game on the most recent bench you saved at, with the flower still in your inventory. And there just so happens to be a bench two rooms away from where you need to bring the flower
On my final run of Deathloop, I was stealthing towards where Alexis’ music was, when I killed what I thought was a normal partygoer who was about to spot me, only to get the notification that I had just killed Alexis
The Jindosh logic puzzle in Dishonored 2...a very cheaty solution is to just find the answer to the puzzle in the map, but to get the achievement, just return to an earlier save from before opening the solution and input the correct answer, and the game counts that as you working it out yourself lmao
I didn't know about the Hobgoblin push trick...but I did discover a similar one. In my attempt to strike him from above, I climbed up into the rafters, but failed the strike and was spotted. I then proceeded to push him and his lackeys off the rafters...over and over again until they all died of fall damage. The moment they'd climb up the ladders, I'd push them right back down. There was nothing they could do.
Getting the Freefall legs in Fallout 4. Normally a nightmare of spamming Nuka Quantum and chems to get enough jetpack boost to reach it. Oooor- you could use the wonky physics of the grab mechanic to ride a trashcan up the elevator shaft, clip out of the map, then simply hop on top of inaccessible rooms one at a time until you can clip back into the right one at the top.
In Tears of the Kingdom you can circumvent the gloom damage that gloom weapons give you by fusing them to a different weapon. You aren't wielding the gloom weapons, you're wielding a weapon that has a gloom weapon glued to the tip.
Link to the Past - you could postpone a dungeon with an annoying multi-floor block puzzle. Then you do the next dungeon, which has the item that creates a block. Then you go back to the annoying dungeon, get to the switch, and just magic up a block out of thin air. It's better than the OG Zelda where you had to buy a key sometimes if you unlocked dungeon doors in the wrong order.
In the original Mass Effect game, the Therum mission, where you rescue Liara T'Soni, began with Commander Shepard driving the tank-like Mako, then continuing on foot once you get close to the mining facility where T'Soni is being held. The game includes a narrow stone entrance to the last stretch, forcing players to leave the Mako behind. However, players discovered a way to nevertheless get the Mako through the stone entrance by driving it backwards and on its side. This allowed players to breeze through most of the remaining battles by blasting the badguys with the Mako's cannon. Alas, this exploit was prevented in the game's recent "legendary edition."
Thank you guys SO much for doing videos that don't have the white background! As much as I know Gondor needs aid, my head trauma really, *really* appreciates the decrease in brightness of the backdrop for this video 🙏.
Throwing enemies into holes is the main strategy in the glitchless speedrun of bg3. My favorite is the fight against Orin, where you send one party member in alone, throw Orin in a pit, then immediately jump in after her to skip all the cut scenes and aftermath.
Also Dying light 2. The giant destroyer zombies (which are normally 10 minute fights that consume most of your weapons), can’t swim so you can very easily defeat them by tricking them into charging into deep water. Not only does it unalive them instantly but they still drop any loot they had in the water so you can hop in and grab it afterward.
In Immortals Fenyx Rising, Fenyx has the ability to create stone statues that are supposed to be used to draw enemy attacks. However, the game is also full of pressure plate puzzles that can be skipped by just dropping the statue on the plate.
For some reason every time a character shoves in Baldur's Gate 3, it always reminds me of the 'prod' in Worms. Loved ninja roping over and just prodding them off the islands lol
Also Skyrim deserves an honorable mention for how many potentially difficult fights can be won by using unrelenting force to throw an enemy either off a cliff or into some other hazard.
I was expecting Eventide Isle for the BOTW loophole. Mostly because while you are supposed to go into that shrine challenge completely stripped of your inventory, if you dump some weapons, shields, and food just outside of the perimeter that activates the challenge, you can go back and grab them after the island takes all your other stuff. Catch is that once you beat the island, those items will be taken from you.
The Halo loophole returns in Halo 2, where breaking off the wings during the final level allows you to fly it into the boss room. You can then leisurely destroy the final boss from the air while he tries to hit you with a hammer.
My favourite one of these was in final fantasy 6 where you could turn almost all the bosses in the game invisible with the vanishing spell and then cast break on them to kill them instantly. So good
In the first Portal game, if the testers found a solution that was truly off-the-wall (that pun's for you, Ellen!), the devs would leave it in, with the mindset that creative solutions should be rewarded!
Balthazar probably has the best way to cheese his fight, as long as you have a character who can cast thunderous wave you can just yeet him in to the void whilst he monologues, plus his fight is REALLY difficult
Fun fact, Covenant Banshees _do_ have garage door clickers - that's why it was so easy for Master Chief to steal one right out of a Covenant hangar full of Covenant soldiers. The problem is, they don't work on Forerunner doors, which are the people who built the ring and all of its doors.
I enjoyed shoving so much on BG3 that I stepped it up with Telekinesis on a mage. There are lots of boss fights that get stupid simple when you can just toss them into holes.
I just love that Baldur's gate doesn't limit you in combat. As long as your character is strong or agile enough you can do whatever you want. I made a berserker/brawler dwarf that had a specialty of just throwing everything and anything at people. I killed someone by throwing a piece of bread on them. It's great.
In Assassin's Creed Origins, in the Hidden Ones DLC there is a target that is a general but you can't mark him with your eagle because he dresses the same as his captains. After I trapped all the signal fires so they can't call for help, I hid on top of a room hoping he would patrol there. I identified him by the fact he walks with guards and the captains do not. Turned out he did not patrol near me, however he did patrol on some of the platforms with the rigged signal fires. So I instead set a predator arrow on fire with a near by brazier and shot the signal fire when he got near it, and boom target down. Then zi just had to shimmy around the outside of the fortress and sneak up to his body to confirm the kill. Not the fastest way to do this kill, but it was fun figuring out how to pull it off undetected.
There's also a banshee that spawns on a high platform just past where you get the scorpion tank in the same level. With some good aim and some trial and error, you can use the scorpion's cannon to launch that banshee off of the platform before the elite takes off in it. Just make sure to do it before you clear out the valley full of Wraiths, or you'll be too late. (Much easier than pixel perfect positioning, and praying to RNJesus that the A.I. follows the right flight path) In the O.G. Xbox version, you could just shoot some rockets up at the bottom of the platform to do it, and the explosion would somehow go through the geometry, but it doesn't work in MCC for some reason. But hey, all's well that ends well I suppose.
These loopholes are so clever! 🎮 It's wild how sometimes thinking outside the box can turn the hardest puzzles into a cakewalk. 💡 Also, can we just appreciate how fun it is to discover stuff like this in games? Makes playing feel like a whole new adventure! 🌟
There's another great one in Breath of the Wild with a shrine puzzle. What you're suppose to do is guild a ball through a maze by tilting your controller/switch to move the platform the maze is on, until you reach the end and pop it into a hole on a nearby platform. But if you turn your controller over, it will turn the maze over as well, giving you a completely blank surface, which makes it much easier to move the ball and pop it into the hole.
Possible commenter edition entry: in Deus Ex: Mankind Divided, when you get to the end of the harvester side quest and track her down to the sewers, you can actually snipe or tranq her through the bars. This avoids the interaction that automatically triggers when you open the gate, which will result in a boss fight if you have not obtained the shut down code or upgraded your CASIE augmentation.
Gotta love hijacking a Banshee in Combat Evolved, though I rather fight on and not skip the battles. The UNSC sure didn't have effective air support on the Halo ring at the time.
In Oblivion, I made an amusing discovery… You can put fire enchantments on necklaces and rings. But they don’t boost your fire damage… They just set you on fire when you equip them. Pretty dumb.
HOWEVER… Get your sneak high enough and you can putpocket items into other peoples’ inventory.
Which got me thinking…
I went through almost the entire Assassins’ Guild quest line just dropping highly flammable jewelry into my targets’ pockets, and then walking away.
No fight. No aggro. Just a pillar of fire and “quest complete.”
In Oblivion you can also get melee and magic damage resistance/reflection above 100% so that nothing can actually hurt you or, my personal favorite, enchant your gear to 100% chameleon - you are now permanently invisible to all enemies
You can do that in Morrowind too, but it requires a _very_ high-level soul to make a Constant Effect item. It's also not really worth the effort in that game, if I'm being honest.
@@chrismanuel9768 100% Chameleon specifically is a reduction of detection range to 0. They know you're there but they can't comprehend how to get to you.
Ooh, new trick to pull next Oblivion play-through! Thanks for giving me ideas!
Stealth is broken in quite a few games. In SWTOR being an assassin, shadow, scoundrel or operative you can just walk past all the mooks and just kill the bosses.
During this Halo mission, it is also possible to accelerate the Banshee towards the door, such that when the cut scene loads, it places MC just inside the door, and the banshee(still in motion) runs him over. Then the cut scene continues to play with his flattened corpse sliding along the floor while disembodied voices narrate the conclusion of the mission.
Same if you take a more legitimate route and end up cheesing the last part In a ghost.
undeniably the best part of doing the skip
Jane's scripting and delivery are on absolute fire in this vid. "I have a rich inner life", "boom! Physics, motherf***ers" and "...Goth paperweight" are all all-timers.
I think that says more about you being unfunny
@@lance10134you must be fun at parties.
Jane isn't empty on the inside. There's a cup's worth of hot tea sloshing around in there. She just made it!
Her delivery reminds me of the character Philomena Cunk lmao.
@@lance10134 really thought you did somethint there huh?
Andy, remember a while back when Jane said she wanted one of those rings you can pour poison out of it? You sure is a good idea to ask her to bring you tea?
But if Hitman Jane were to kill Hitman Andy, stealth would be out the window and she’d be losing money…she wouldn’t do that…🤔 Or would she…😵💫
Jane might make Andy some tea but I don't think a wise Andy would drink that tea
Well, Andy failed his Wisdom roll, good thing he also failed his charisma roll.... I heard that con roll is REALLY hard to pass.
Good point, I’m gonna respec my Andy with a better Wisdom score
Ya that would become a Red Allert cutscene very quickly.
Counterpoint, with Andrew's adeptness at Hitman, I'm worried for the other's health 😢
To be fair, everyone agrees the tea in Red Alert is excellent.
I genuinely believe that using cryonis IS the intended method of half of those particular korok puzzles, since it is legitimately impossible to throw the rock that far. However, I always just created a bridge for the rock to slide all the way across into the ring.
@connortheandroidsentbycybe7740That might be harder since you'd need to get the timing just right
Or strap some Octo balloons to it, fan it across with a leaf, and then pop the balloons with your bow and arrow. That's the beauty of BotW (and TotK): whatever works, works
iirc the puzzle showcased in the video has a slope to a high cliff to the side, you're supposed to climb it and throw the rocks from there
@@Howitchewstofeel5gum Super Butter Buns said it best, "there are no bad ideas, only ideas that can go horribly wrong"
Alternatively, you dont use the rock at all and just dive into the circle from high up enough
I'd be worried if Jane DID make me a cup of tea...
I imagine if he somehow tied it to a fishing mini game he'd be drowning in tea
Jane's phone is full of reminders to herself to "Get Andy first", so...
It would probably have ground up moon rocks in it. She's a scientist after all.
@@ChubiPanda That would explain the moon rocket Jane is building on the roof. Not OX's roof, the neighbor's roof.
“Go ahead, Andy. Drink it! I want to see what it does…”
I remember in act 3 of Baldur’s Gate 3 I was fighting the mummy lord and the issue is that he is immortal and will chase you down until you get a magical core out of a mummy thrall of his. Not knowing where the mummy is and having just made an enemy of him, I realised something: I had the gloves of hill giant strength, which allow me to carry a person who was mummy lord sized. While in my pocket he can’t fight back and so I slowly walked my way around to the objective to complete the task. Still proud of myself for figuring that out.
In the Simpsons Hit and Run, the final mission of the first level requires Homer to race Smithers across Springfield to Mr. Burns' mansion. Normally you'd be able to drive through the power plant to get there, but the game closes it off specifically for this race. However, you can park your car in the space where the door would be before starting the mission, so when the mission starts, you can run to the car and clip through the door, allowing you to drive through the power plant for a huge shortcut
I got confused there for a moment because I thought you were talking about L7M1, Rigor Motors, rather than L1M7, The Fat & The Furious
There's an even easier way to find Alexis in Deathloop - if you use the Focus ability, which gives you info on enemies as you highlight or tag them, Alexis is the only one with Exemplar (legendary) weapons equipped.
Or just have decent headphones and listen for his voice. He talks a lot, and at that point you probably recently listened to a very long recording of him talking about himself that you couldn't turn off, so you know what he sounds like
I can tell for sure that some of these "loopholes" are either the actual intended solution or they were foreseen by the developers. The Sphinx has unique dialogue if you bring the guy to the Sphinx's shrine, and I'm pretty sure Nintendo thought about the ice blocks. I never considered solving that puzzle without the ice blocks
A sign of good game design is letting players think they tricked the game
With the skull one, it seems unlikely the doors would go full physics sim rather than just insta-close unless something like that was intended.
@chaos.corner I haven't played that Thief game, but it did seem weird that a skull would just be laying there near a door. Maybe they have a mission earlier on that uses a similar trick. So the skull is there so the more perceptive players can avoid being locked in. Still nice to here about, I wouldn't have thought to do it.
@@tiacool7978 More notable to me is that they specifically added an exit trigger there. Unless that is also the normal exit?
Larian DEFINITELY intended shove-into-bottomless-pits as a solution. It's not a genius solution at all, because you don't get loot if you kill enemies that way. Which is why it's presented as an easy option, because the easy option doesn't get you precious drops.
I'd love to get a peek at Jane's Master's Thesis titled, "A Bit Loosey-goosey: The Conservation of Momentum."
Superstructural Units in Borate Glasses, not quite the same ring to it I'm afraid
I was completely shut down by a room in Portal 2, took me hours to figure out how to get up to an elevator that had a big round Aperture logo over it, just begging for the player to pass through the middle. I was more than a little surprised when the next area loaded and suddenly Potato Glados was now chatting away from the end of the portal gun. Turns out you're supposed to go into a building, find Glados, and push a button to lower the elevator, _not_ string together a series of flings to reach it as it stands.
I also thought this was the solution and was very confused for a while.
Sounds like an example of “task failed successfully”.
AC: Black Flag... at least a couple of the legendary ships can be emptied before engaging in battle. You sail straight at them, about 560ish meters away let go of the wheel so that when the cutscene ends you're not still in control, then you have to swing/jump onto the ship (can't swim). Then you can walk around & kill all of the sailors, return to your ship, and it's defeated without engaging in real battle.
You can swim to those ships, just gotta be careful how you approach them (and it takes freaking ages, because you've gotta stop outside their detection range).
You can but it’s almost impossible
@@begoodjohnny1866 Didn't they patch that one? Maybe it's platform dependent? I've tried swimming up many times, but never got it to work; only jumping/swinging onto the deck. If I start swimming before the cutscene, the battle never trips and I don't get to face them. If I start after, whether during that glitch timing or at any point in the fight, they sail around and avoid me faster than I can swim to get to them.
I remember Ross O'Donovan (RubberRoss) got a certificate of 'Boxing Excellence' from the creators of Trine 2 for his part in an online playthrough, where his solution to every puzzle, was to make magic boxes, even when the answer to said puzzle was very definitely not to make magic boxes.
The key to knowing Jane's tea is safe to drink is to ensure you're useful enough for her to keep around.
Andy, you are being useful to Jane, right?
well.. even so... your "use" to her might be experiment subject. Naybe this time she's testing hallucinogens?
@@marhawkman303 What if it's just straight up kill methods?
@@homerman76 One does need a lot of live targets to test those....
“Boom, physics moth******ers”
Wisdom right there
I kind of want to watch science vides by Jane now... with that being the end catchphrase.
We need some ‘Physicist reacts’ videos to various video games from Jane! Surely this is an idea!
The korok puzzle doesn't feel like too much of a loophole honestly. You can position the ice blocks in a way where you can throw the rock and it just bounces in, likely in just a few attempts.
Though you could put BOTW in general since most of the puzzles go "Do whatever you want I don't care"
@@Zezlemet and doubly so for ToTK
If you line up the ice blocks you can throw and the rock slides in instead
Frankly, i wouldn't even be surprised if that was more or less the intended solution.
@@Llortnerof Probably. The OTHER potentially intended solution for a lot of them is to time stop a rock and try to put JUST the right amount of power into it at JUST the right angle.
Good luck getting that to work the first 20 times...
BG3 hobgoblin has another easy solution that doesn't lose you his loot. There's a bridge just across from his throne where you can use Gale to summon a flaming sphere inside to aggro him and draw him into arrow and spell range. He's stuck fighting a sphere that is killing him, and you get to just pick him off while his minions funnel themselves neatly into your melee hitters. I honestly never knew he was considered tough because I discovered this on accident.
My favourite gaming moment this year was when I found a loophole during the balduran trials that totally worked. I have a bad habit of exploring areas I really shouldn't and if I encounter a task to do I'll try and brute force it until I either give up or succeed. I managed to stumble upon the trial chambers with my underlevelled character and didn't want to go back and get the rest of my party. The first two I did were fine as they're intelligence based puzzles but the boss rush part was difficult. Then I realised I had "feign death" which makes you immune from most damage but you can't act at all, which is awesome as you just have to survive for a few rounds. I had tried other spells so didn't think it'd work but it was flawlessly effortless and was so fun to figure out myself. I then got the legendary item early as you don't need to fight the boss to get it and it was on the way out😂
There is a way to also cheese the lanceboard puzzle. You can either destroy the black king with any lightning based damage, or bring Gale with you. No joke, man was probably the captain of his lanceboard club back at the academy, because he can just tell you the solution. Made my day.
@@LunaBeth97 I don't know if they patched it out, but it used to be that you could also skip Shar's trails by casting knock on the door to the portal.
Missed opportunity - Final shot being a cup of tea and Andy's voice saying, Jane made me a cup of tea can someone turn me back please?....
And then Jane's wicked smirk for one second 😂
the delivery of "I have a rich inner life" :D
In the same fortress you can also collapse a bridge to kill a general in Baldur's Gate 3. Just shoot the rope as she turns to leave on said bridge that's over a chasm and watch as she plummets to her death. One reason I loved BG 3.
@@DanRPGMan though you do tragically lose Minthara as a companion
More and more it becomes apparent that OxBoxTra's audacity is amusing enough to stave off Jane's boredom, and thus buy humanity another day of existence.
Here’s a fun way to get to the end of the video quickly, going to the comments and using time code 16:43 it’ll take you right to the end.
It works!
I didn't think it would work, but it did! Wow!
This is a genius level skip!
7:38 I... wait... did... did Andy just compliment a Mike plan to Mike a whole party to Mike-riffic proportions and Mike out a victory?
Andy tried doing it the "right" way.... and regretted his life choices.
The Stanley Parable is a highly scripted game where the narrator will acknowledge (and often berate) every action you do. However, there's a way to go over the railing in the mind control chamber and fall to the bottom of the room. The narrator is silent about this, since the devs didn't plan for it. You've outsmarted the game, and your reward is to be trapped at the bottom of a pit.
The remake does turn it into an official ending though.
Here's an entry for future lists:
In half-life, you can skip an entire chapter by quickly interacting with an NPC scientist before he runs off straight into a laser mine and just walk him the few feet to the chapter end door skipping the entire chapter, I believe it was in chapter 3 or 4 I forget the exact one
They covered that one in a previous list.
I do love it when Andy talks over the titles. Please don't stop~~
Me, at the Portal 2 segment: "Wait, you mean building momentum with quick portal work ISN'T the intended solution?"
Also, given the Portal dev team, I'm pretty sure they want people to find cheeky workarounds to their puzzles. There are no "unintended solutions," the closest you can get is "solutions the dev team didn't find themselves." :P
'Korok-of-shit' is decidedly literal.
Since... y'know.
Korok seeds are their poops.
Timesplitters: Future Perfect has a twofer for the bosses. First is the Deerhaunter (a giant zombie deer mutant) who will burst out of a hidden alcove in the wall to attack you. If you then step inside that alcove you'll find it's just deep enough and just narrow enough that the Deerhaunter can't reach you, but you can still attack it, making its boss battle a cakewalk. Second is the Goliath SD/9 (a giant bipedal robot) that attacks you in the center of the robot factory. If you can get it to stand on the far side of the door it walks out of, then run to where the doorframe is now between you, it will continually fire but the doorframe will cause its shots to ricochet and damage it. You can then just wait for it to kill itself.
In MGS2 you have to be escort someone who is terrified of bugs across the map. You’re supposed to use your freeze spray to make the bugs scuttle away, but that takes ages. If you knock out the person you’re meant to be escorting instead, you can save time by just dragging her across the map. It’s much less tedious than spraying bugs.
5:04 "thats not exactly what we had in mind, but up until you jumped in, that was basically the solution" -Nintendo internationally
I actually forgot I'd done the banshee thing for that level for what must be ten plus years at this point. Brought a whole bunch of old halo memories back.
I think I've done every variation of that specific cheese in the first two Halos. Including the one in 2 where you can break the level and get the scarab gun... Which is normally co-op only but can just be cheesed solo.
15:00 I love how Astarion took no damage from that explosion. Damn rogues and their Evasion XD
This video has less buckets-on-heads than I expected.
In Deus Ex HR, if you upgrade your carrying strength, you can take a turret with you. Leave it in the elevator to the third boss iirc, then sneak off to a corner and it will kill him for you.
I was going to comment this one too - best way to cheese a level!
@@agwasp I did it first playthrough. Didnt know there was a boss. I had all the upgrades I wanted, so I took the strength one. Did this at random, killed a boss by accident.
Some of the gyro 'guide the ball to the hole' puzzles in Breath of the Wild are made easier by flipping your controller (i.e. buttons facing the floor) which turns the platform upside-down to show a smooth surface on the reverse side.
Except the ones where they don't let you do that because there are spikes on the bottom or something.
Some of these, like the BotW one, are pretty much the basic way to do them.
Also of note, if you have characters that can fly in BG3 you can get on top of the mummy lord's house and blow up the fireworks store from the other side of the street. It took me some tries to get everything to go just right (namely, stealing the stuff on the main floor so innocent people don't die/get involved), but it's quite satisfying
Barrelomancy: The school of magic the Dev's didn't quite take into account sometimes.
Sometimes, though there are places where they practically beg you to light up the whole place. Though, trick is to figure out how to live through it. Or you just leave someone to come pick up everybody afterwards.
I doubt that since BG3 is the third Larian game with this mechanic being heavily used by a lot of early access players, streamers etc. (started in Divinity original sin 1 & 2). OTOH they can't predict ALL the uses in those huge-ass games
The Baldur's Gate trick is even easier with a warlock using Repelling Blast. I've been cheesing everything in the Underdark off ledges with Wyll recently.
D&D: where a limitless use ranged magic spell can pull, push, knock down, and kill basically anything that exists - and you can shoot 3-4 of them at a time!
It also makes quite a door opener and icebreaker.
@@chrismanuel9768 Yep. There's a reason warlocks are selling their soul for eldritch blast.
Drowning Dante Moro in Assassin's Creed II. Don't fight him fairly like a chump, just keep grappling him until he falls into the water - instant death. Forget the bit where he magically returns in a later sequence. A wizard did it.
Also later in BG3 there's a chess puzzle that you have to defeat the king in three moves or less. If you take Gale, he'll tell you the solution. Or you can just rock up to the king and hit it with your giant sword, king defeated.
I thought that you were going to do the shrine in Hateno Village, where you can flip the maze upside down to carry the ball to the goal.
14:30 yeah…I pushed the drow down a hole instead and regretted it immensely when I got to the shadow cursed lands…
9:44 "if your brain works a certain way," cuts to Mike
Thanks
Jane's psychics MF'ers line has the best delivery
also i would be worried about the tea Jane brings you,. at least when Prudence makes tea there is still at least a 20% chance to survive
"Boom, physics motherf***ers" was amazing. One of janes best lines
The number of time the big bad of our DnD session was pushed down a hole is more than zero.
And the number of times we easily dispatched a boss monster that our DM spent weeks creating in a ridiculously hilarious way is probably why he ended up railroading us so much during the campaign.
This reminds me of a DnD war story I heard online; a player killed the main villain with a single Grease spell - the villain was in the beginning of walking down the huge flight of stairs from his throne, giving a speech before he would fight the party. The Grease caused him to slip and fall, all the way down like Homer failing to jump Springfield Gorge.
End of boss fight, end of villain, end of campaign.
You mentioned Breath of the Wild Korok puzzle solving, but how about Tears of the Kingdom? One of the funniest ways to solve the "I need to reach my friend!" challenges is to strap a rocket to the Korok's pack and fire him in the direction of the smoke of the campsite his friend is at. Practice with it well enough and you can essentially play Korok Rocket Golf, which is much more entertaining than about any other method you can think of.
Another challenge that's also incredibly easy to solve with a Zonai Device is the sign NPC. You could build an elaborate set-up to counterbalance his sign, or you can just use a Zonai stabilizer. Attach it to the sign, turn it on and the sign will stand straight without any issue.
How did I play 200 hours of TOTK and never figure out the sign thing?😭
...wait, you're not supposed to throw them in the northern chasm?
The easiest way is actually go to the campsite, fire a large object towards the backpack korok.
Stick the backpack korok to the large object with ultrahand... then rewind the large object.
Itll fly back with the backpack to the campsite. Tadah
7:36 “speedy thing goes in, speedy thing goes out”
Out of context and it sounds like someone had Taco Bell
Empty inside? I think it's been well-established that if nothing else, Jane is full of tea.
My mind jumped to the Delicate Flower sidequest from Hollow Knight. The quest has you carry a flower from one end of the map to the other, but if you take damage or fast travel you have to go back and get a new one. However, rather infuriatingly, after doing it legit once, I discovered that by saving and quitting in any room that doesn’t have a bench in it, you boot up the game on the most recent bench you saved at, with the flower still in your inventory. And there just so happens to be a bench two rooms away from where you need to bring the flower
On my final run of Deathloop, I was stealthing towards where Alexis’ music was, when I killed what I thought was a normal partygoer who was about to spot me, only to get the notification that I had just killed Alexis
I keep forgetting jane has A FREAKIN PHYSICS DEGREE
I mean, she is bloody brilliant so
The Jindosh logic puzzle in Dishonored 2...a very cheaty solution is to just find the answer to the puzzle in the map, but to get the achievement, just return to an earlier save from before opening the solution and input the correct answer, and the game counts that as you working it out yourself lmao
I'm one of the chumps who did it the hard way. I have the grid paper to prove it.
I didn't know about the Hobgoblin push trick...but I did discover a similar one. In my attempt to strike him from above, I climbed up into the rafters, but failed the strike and was spotted. I then proceeded to push him and his lackeys off the rafters...over and over again until they all died of fall damage. The moment they'd climb up the ladders, I'd push them right back down. There was nothing they could do.
Getting the Freefall legs in Fallout 4. Normally a nightmare of spamming Nuka Quantum and chems to get enough jetpack boost to reach it. Oooor- you could use the wonky physics of the grab mechanic to ride a trashcan up the elevator shaft, clip out of the map, then simply hop on top of inaccessible rooms one at a time until you can clip back into the right one at the top.
In Tears of the Kingdom you can circumvent the gloom damage that gloom weapons give you by fusing them to a different weapon. You aren't wielding the gloom weapons, you're wielding a weapon that has a gloom weapon glued to the tip.
Link to the Past - you could postpone a dungeon with an annoying multi-floor block puzzle. Then you do the next dungeon, which has the item that creates a block. Then you go back to the annoying dungeon, get to the switch, and just magic up a block out of thin air. It's better than the OG Zelda where you had to buy a key sometimes if you unlocked dungeon doors in the wrong order.
Andy's eyeline/focus seems a bit off since the new 'studio' arrangement. Doesn't seem to be affecting anyone else.
The secret ingredient is - Strabismus
14:55: I love the subtle little "Shadowheart Disapproves".
Shadowheart specifically disapproves of your actions. Everyone else thinks it was rad.
In the original Mass Effect game, the Therum mission, where you rescue Liara T'Soni, began with Commander Shepard driving the tank-like Mako, then continuing on foot once you get close to the mining facility where T'Soni is being held. The game includes a narrow stone entrance to the last stretch, forcing players to leave the Mako behind. However, players discovered a way to nevertheless get the Mako through the stone entrance by driving it backwards and on its side. This allowed players to breeze through most of the remaining battles by blasting the badguys with the Mako's cannon. Alas, this exploit was prevented in the game's recent "legendary edition."
Thank you guys SO much for doing videos that don't have the white background! As much as I know Gondor needs aid, my head trauma really, *really* appreciates the decrease in brightness of the backdrop for this video 🙏.
‘I have a rich inner life!’ Howling 😂👏🏽
Throwing enemies into holes is the main strategy in the glitchless speedrun of bg3.
My favorite is the fight against Orin, where you send one party member in alone, throw Orin in a pit, then immediately jump in after her to skip all the cut scenes and aftermath.
Also Dying light 2. The giant destroyer zombies (which are normally 10 minute fights that consume most of your weapons), can’t swim so you can very easily defeat them by tricking them into charging into deep water. Not only does it unalive them instantly but they still drop any loot they had in the water so you can hop in and grab it afterward.
I love when games let you do that. Just lure the enemy into an instakill zone for them. It's funny and helpful.
In Immortals Fenyx Rising, Fenyx has the ability to create stone statues that are supposed to be used to draw enemy attacks. However, the game is also full of pressure plate puzzles that can be skipped by just dropping the statue on the plate.
For some reason every time a character shoves in Baldur's Gate 3, it always reminds me of the 'prod' in Worms. Loved ninja roping over and just prodding them off the islands lol
10:12 THIS is why we didn’t invite Mike to our party
Also Skyrim deserves an honorable mention for how many potentially difficult fights can be won by using unrelenting force to throw an enemy either off a cliff or into some other hazard.
You might still need to damage the Ebony Warrior yourself afterwards, but that tactic still trivializes the toughest fight in the game.
I was expecting Eventide Isle for the BOTW loophole. Mostly because while you are supposed to go into that shrine challenge completely stripped of your inventory, if you dump some weapons, shields, and food just outside of the perimeter that activates the challenge, you can go back and grab them after the island takes all your other stuff. Catch is that once you beat the island, those items will be taken from you.
I was kind of expecting Jane to go, "Fireball in a fireworks shop... boom, physics motherf***ers!"
That's more of a boom, chemistry motherf***ers!
The Halo loophole returns in Halo 2, where breaking off the wings during the final level allows you to fly it into the boss room. You can then leisurely destroy the final boss from the air while he tries to hit you with a hammer.
Tea is for people who don't stare at the teleprompter, Andy.
My favourite one of these was in final fantasy 6 where you could turn almost all the bosses in the game invisible with the vanishing spell and then cast break on them to kill them instantly. So good
10:01 : why am I not surprised this was a Mike solution?
In the first Portal game, if the testers found a solution that was truly off-the-wall (that pun's for you, Ellen!), the devs would leave it in, with the mindset that creative solutions should be rewarded!
Balthazar probably has the best way to cheese his fight, as long as you have a character who can cast thunderous wave you can just yeet him in to the void whilst he monologues, plus his fight is REALLY difficult
9:32 & 9:54
Literally just watched this video yesterday! So good, Andy and Mike! 😀
Fun fact, Covenant Banshees _do_ have garage door clickers - that's why it was so easy for Master Chief to steal one right out of a Covenant hangar full of Covenant soldiers.
The problem is, they don't work on Forerunner doors, which are the people who built the ring and all of its doors.
I enjoyed shoving so much on BG3 that I stepped it up with Telekinesis on a mage. There are lots of boss fights that get stupid simple when you can just toss them into holes.
extremely disappointed that we didn't get to see jane hoist andy onto her shoulder and carry him out of the studio
3:17 Doors Open Master Chief walks towards camera with Banshee in background "Yeah I did that"
Wow, that part in portal 2 is what I thought the solution was originally. Well, today I learned.
This popped up thirty seconds after it got uploaded, dope
10:49 supporting a beautiful face and protecting the wonderful mind.
I just love that Baldur's gate doesn't limit you in combat. As long as your character is strong or agile enough you can do whatever you want. I made a berserker/brawler dwarf that had a specialty of just throwing everything and anything at people. I killed someone by throwing a piece of bread on them. It's great.
Double Oxtra night and a Mike kick ass stream tomorrow. Yes!
In Assassin's Creed Origins, in the Hidden Ones DLC there is a target that is a general but you can't mark him with your eagle because he dresses the same as his captains. After I trapped all the signal fires so they can't call for help, I hid on top of a room hoping he would patrol there. I identified him by the fact he walks with guards and the captains do not. Turned out he did not patrol near me, however he did patrol on some of the platforms with the rigged signal fires. So I instead set a predator arrow on fire with a near by brazier and shot the signal fire when he got near it, and boom target down. Then zi just had to shimmy around the outside of the fortress and sneak up to his body to confirm the kill.
Not the fastest way to do this kill, but it was fun figuring out how to pull it off undetected.
There's also a banshee that spawns on a high platform just past where you get the scorpion tank in the same level. With some good aim and some trial and error, you can use the scorpion's cannon to launch that banshee off of the platform before the elite takes off in it. Just make sure to do it before you clear out the valley full of Wraiths, or you'll be too late. (Much easier than pixel perfect positioning, and praying to RNJesus that the A.I. follows the right flight path)
In the O.G. Xbox version, you could just shoot some rockets up at the bottom of the platform to do it, and the explosion would somehow go through the geometry, but it doesn't work in MCC for some reason. But hey, all's well that ends well I suppose.
In Tears of the Kingdom, you can fuse a rock to any weapon you have and just drop it or throw it into any rock based Korok puzzle
These loopholes are so clever! 🎮 It's wild how sometimes thinking outside the box can turn the hardest puzzles into a cakewalk. 💡 Also, can we just appreciate how fun it is to discover stuff like this in games? Makes playing feel like a whole new adventure! 🌟
There's another great one in Breath of the Wild with a shrine puzzle. What you're suppose to do is guild a ball through a maze by tilting your controller/switch to move the platform the maze is on, until you reach the end and pop it into a hole on a nearby platform. But if you turn your controller over, it will turn the maze over as well, giving you a completely blank surface, which makes it much easier to move the ball and pop it into the hole.
Possible commenter edition entry: in Deus Ex: Mankind Divided, when you get to the end of the harvester side quest and track her down to the sewers, you can actually snipe or tranq her through the bars. This avoids the interaction that automatically triggers when you open the gate, which will result in a boss fight if you have not obtained the shut down code or upgraded your CASIE augmentation.
Mike went Full-Himself, and unalived _everyone_ at the party! That is such a Mike thing to do. LOL !
I'm pleased to hear that Jane does in fact have a rich inner life. You go girl. 👍
Gotta love hijacking a Banshee in Combat Evolved, though I rather fight on and not skip the battles. The UNSC sure didn't have effective air support on the Halo ring at the time.