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Helldivers 2 BEST WEAPON THAT SUCKS (Spear)
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- Опубліковано 20 лют 2024
- Helldivers is here with some horde shooting fun. I played the first Helldivers in coop with my brothers enough to get all the equipment. Loved pretty much every aspect of it. As far as I can tell so far the sequel is the same exact game but in 3rd person. We have a lot of the awesome tools we had before such as turrets, jetpacks, and plenty of guns.
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter. This is a direct sequel to Helldivers which came out years ago. You fight a couple different alien types solo or with up to 3 friends. Switch up your gear with missiles from the sky or slow-inducing gas. All kinds of tolls can be used in combat in a variety of ways. And you will be fighting in different environments from the frigid cold mountains to the plant-infested rocky region. Take up arms and push back against the aliens who threaten humanity once more.
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Helldivers 2 BEST WEAPON THAT SUCKS (Spear)
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Comment down below what I should do next!
Tip for the Spear (pun intended)
Best used at range if you use it point blank you will whiff every time, also keep the dot in the middle of the lock on triangle otherwise it wont lock on
Took me a little bit to get but I got that later on after using it
Yea, it's basically a Javelin ATGM, it supposed to go up, THEN strike it's target from the top, being that tanks have paper thin armor on the top to only stop shrapnel
Why won’t it lock onto robots tho?
@@johnuthus I guess again like a Javelin, the targeting system won't pick up on "smaller" target (my guess is because the heat signature is too small compared to a vehicle), but then again a Javelin isn't designed for anti-infantry💀
Honestly it makes sense as it is a missile launcher it needs distance and time to reach terminal velocity
Ah now I see why it’s called the Spear
It’s just the Javalin system
The EAT is an AT4
The Recoilless rifle is a carl gustav
The machine gun is a 240
The stalwart is a 249
@@user-nb8yt2il2r the EAT is the LAW
Except unlike the javelin, it has trouble actually hitting the target.
Eat is m72 LAW @@user-nb8yt2il2r
@johnmclain250youd be surprised to hear that javelin also has a good chance of missing the turret and hitting front armor or other unimportant part
Oh one tapping a base fabricator is a huge perk actually....
You can also just use an eagle air strike, and take out like 3 at once with the right deployment angle.
For extra fun bring servo-assisted armor. You can throw your eagle strke call in like 75meters haha.
@Cyberghost2461 Bro all I run is Orbital Laser, Eagle Airstrike with max module upgrades, the Railgun, and shield generator. Then I run the Legionnaire light armor that gives 30% increase throwing distance. I can't play without it, now. Being able to precision Kobe grenades into nests or outposts and being able to chunk that Eagle from a safe distance onto a base or nest is so nice
@@Moldy_Apple haha yezzzir. I love that shit 🤣.
You can destroy bases with supply drop etc. 😅🎉
@@janmoravek820 lol ya, you caaan but I dunno why I would wana throw my suppy drop 75m away into a crowd of enemies 😅.you also have to have the beacon land like DIRECTLY beside it. Easier to just grenade or airsrtrike them
Biggest reason for "unreliable" lock on is that the third-person reticle is WAY bigger than the actual lock-on cone, use first person to see your actual targeting zone and never struggle with wobbly locks again
👏
That and with structures i found that you just have to aim around the base of them from level ground with zero obstacles or alternatively get much higher than the area you are shooting and it will lock on from a much greater distance.
False. I always use the spear in first person and I can still stare directly at an enemy base, tank, or whatever for a full minute without a hint of locking on...
“It might have the worst lock-on I’ve ever seen”
*war thunder spikes and aim-9bs have left the chat*
9B: ah you made a shallow turn guess Im just gonna whiff now.
Better than AIM-7s that even though you've got a solid radar lock sometimes just decide that, "you know what? 90 degree turn, fucker, I'm killing that teammate!"
@@CrazyDutchguysR27s casually go 360 and fly right into your exhaust:
@@fpsxkme: *notching, chaffing and flying low at basically treetop level*
R27ER: "I'm gonna pretend I didn't see that"
They should have an option where if you use the Spear without locking on, it just hits whatever you are aiming at, allowing for laser guided/fly by wire adjustments to the targeting.
All hail the long distant offspring of saint javelin, smashing enemy heavies and instalations all the way to the future!
I'd prefer a pure 21xst century javalin
@@benben3277it was made in 1989
@TheGreyBird71 oh, well then, I mean the statement stands considering we aren't in the 21st century in helldivers, no?
You know what’s crazy, it’s actually accurate to real life, lock on features are use for range engagements so up close action they do tend to miss targets
As someone who worked on Jav targeting platform and got to live test it with my own two hands. It doesn't matter if it misses by a foot or more. Worked directly with the Jav Gunners in the army for which we serviced them. The impact and effective kill radius on heavily armored vehicles alone, allows it to nail a target as close as 20yards from the launch position. Which is a problem for the obvious reason that it puts the user in harms way. There was shrapnel of tank and missile parts as deep as 8 inches deep into a concrete barrier that was 2 feet thick.
Even if the missiles explosive detonation system doesn't engage, the impact alone is deadly, even for a tank.
Which is why we train the troops not to use it on anything that isn't at least 60yards away. Additionally, they don't often miss, even close targets. Which is why the army loves them so much. Two weeks to learn, one minute to use, 3 seconds to kill.
The problem with the Spear isn't the lock on range, its the fact that it will often times refuse to lock on to things for no reason. You could be looking at a bile titan from an optimal distance and the thing will struggle to gain a lock. There's also the fact that you can only use resupply packs to get more ammo and only one missile per pack at that.
@@dirtysilver2841 Pretty sure it is a shaped charge AND kinetic energy from the missile is negligible for all, but least armored of vehicles.
@@majorborngusfluunduch8694 you can ressuply 1 rocket per ammo crates (loose loot) now too, they changed that in an update.
The spear gets ammo from ammo packs on the ground now, and gets 2 per resupply brick. It’s vastly better in the ammo economy department.
In terms of locking, back up, get high ground, and make sure you have a clear unobstructed view of the target. It’s an optical seeker that can’t lock on if it doesn’t recognize the target, so give it a little help and it’ll do great
Bro getting what it feels like to operate actual anti-tank systems.
Fun fact auto cannon can also destroy those bases just gotta hit those lids above the holes from mostly head on and if you angle it right it will detonate it. : )
even headon with a good angle it can be pretty inconsistent. you'll start taking fire and getting hit and start flinching and it becomes even harder. let's remember that while the autocannon CAN do that, it's extremely inconsistent and you shouldn't run the autocannon if this is the reason you're doing it.
just bring eagle 110s.
When the door opens shot in there
Even the regular grenade launcher can do that, but no one realizes it lol.
@@j.d.123 "but no one realizes it lol" pretty much everyone who ever threw a hangrenade to destroy a building does ... its just that the autocannon is much more usefull vs bots in general than the grenade launcher is, which is why its not being brought often there.
even vs bugs people would usually rather bring an autocannon as it "can" 2-3 hit kill chargers when hitting their rear legs from behind
but then again .. everyone and their mother brings railguns as they are simply overpowered and need a nerf (slower charge, slower reload, less max ammo)
@@DuwMinhThe railgun doesn't need a nerf, the other weapons need buffs.
Are we forgetting about assisted reloads? Almost ever weapon that gets called down gets 100% better when someone else reloads you
True, but no one would load my Railgun for me.
@@buttergolem8584to be fair the railgun is like the one that really doesn’t need a buddy
But no amount of team reloading will fix the way the lock on works aside from a patch. I’ve all but sworn off the spear because of its horrible lock on.
Edit: also he did say something about team loading and didn’t say the reloads was a downside.
Wrong, it's BETTER than 100% it actually TRIPLES your reload speed!
True, playing with a team that actually supports each other makes the game 10x better
Federation never jam, the soldier just fails to deliver democracy on time.
I should also mention: It currently can’t perform its intended role of tank busting correctly due to how it’s tracking is bugged. It’s supposed to travel above the target then swoop down for a top attack, however it currently always flies straight head on. Now for most targets, this doesn’t much matter… however for tanks, it’s intended to take advantage of the Automaton tank’s vulnerability to damage that comes from straight above. So this weapon meant to be the end all be all in tank clearing instead takes three shots to destroy something it’s meant to take out in two, if not one. (Ps, if your ever above a tank with a disposable or recoilless, try blasting it’s turret from that angle!)
It'll also track spore spewers through the haze.
And drop ships through terrain
I use the spear religiously, absolutely love it. Pair it with the rail cannon orbitals and you can just wipe out elites.
Edit: Blah blah railgun better, screw the meta I like big rocket. Let people use what they want. Who cares, we all fight for the same cause.
Moral of the story, use what you find fun! Don't listen to these nerds. Have fun in the name of democracy!
Roleplay as anti-tank Javelin crew
How can you use a spear and a rail cannon…?
@@toziassmittthe rail cannon is an orbital, you are thinking of the railgun
@@sephros3024 ah right, my bad
Would you recommend the rail cannon over the orbital laser? Don't want to waste any money
Sound like my next gun
I was just using it today and just like the guy in the video, it's good but at the same time it sucks. Lol
Rail gun is better. Rail gun and one of the rovers or multiple call ins. Orbital Rail cannon, orbital laser, and eagle 110mm rockets. All 3 of those lock on to enemies and will one shot chargers and take out titans.
@@zackwilliams5063 ok i will try
@@zackwilliams5063 rail cannon will not 1 shot a bile titan 100% of the time when its at full health
had it many times where it perfectly shot at it and the thing was still alive
500kg bomb perfectly landing inside it while at full hp can fail to kill it instantly, too
@DuwMinh funny it drops everytime I hit it with the rail cannon. Also 110mm rockets drop it if both hit.
The "spear" is based on the Javelin, and it needs a minimum distance in order to ignite.
"It might have the worst lock-on I've ever seen"
Proceeds to show 10+ shots that have perfect lock-on...🤔😂
The last clip shows it best, he had a clear line of sight but it was inconsistently locking in.
And be too close to his target 😂
Yeah no, I genuinely do not understand one bit as to how these people think. You do not shoot any lock on system this close, that is literally so stupid. Even a person who has the ability to think actually understands why not.
You guys have never used this weapon and it shows.
@@medojed8266but if you go too far, the weapon refuses to lock on anything. It becomes yellow, green for a fraction of a second then bounces between no lock on and starting to lock without ever tagging a target. This weapon will absolutely get you killed by being incapable to lock on things at important times, like cannon turrets or tanks.
If you're actually communicating with your squad ahead of time 1 player should usually rock this
Saying it has crap lock on is a massive understatement. You can literally be on top of a hill/tower with 360 degree field of view and nothing obstructing.... and still watch a bile titan slowly walk up in your face while it refuses to lock on.
That being said reloading seems to instant lock on if you hold down the aim once that animation finishes which is great for a follow up shot..
Helldivers is just Earth Defence Force with an american coat of paint, and I am so here for it
That moment when you realize you can run two support weapons to call in for different situations
Only really worth it if one of those is the EAT
They oughta just make it 1 shot anything it’s capable of locking on to. Using 2 for 1 tank / large enemy just isn’t worth it
100% agree.
I agree. But if it manages to hit a vital area it can 1 shot it. I’ve dropped Chargers, Titans, and Hulks with 1 missile because it slammed into their heads
@@Taco_78Yeah, but it's a lock-on guided weapon, it should always hit that vital area, not just when it decides it wants to. It should only ever fail if you're too close for a sensible trajectory.
@@DarkShadow84 there's actually a trick to getting a vital shot I've found - firing from the direction of the vital spot, I.E. shooting a titan head on, has a very good chance of headshotting it, or shooting a charger from behind has a good chance of hitting its ass sack thing and putting it down; However, I do agree with you, it should seek vitals. And I also think it should have a dumb-fire mode similar to how the EAT-17 works, accessible from the Reload Menu.
I actually really like it being in its current state. It feels more probabe for it not to hit a vital every single time.
I honestly think the lock on being scuffed feels good and immersive, that hurried desperate few seconds of trying to get on target, as the bile titan creeps closer before finally nailing the lock on and firing feels so good
I haven't issues. Keep at distance and use your sentries and or orbital laser for backup to handle large number hordes. And have your buddy load your spear with them holding your backpack. Teamwork makes the dream work
It’s like badger says “if I have a gaggle of bugs hunting me down, a missile is not going to help. I can’t sit there and wait for 2 minutes for it to lock on, I need rockets now.” Paraphrased. NOW HELLDIVER, TAKE MALEVELON CREEK.
Even the javelin system had a dumb fire mode… was not adding it to the spear just a debuff?
Tips: Granade luncher 1 shot bases too from distance ... I just need a bit of adjustment to shoot the vents on top but you dont have to sacrifice a backpack for that also if you pairing it with the supply backpack you have 80 free granade to spam
And it can clear bug hives at range. It's my favorite weapon for those reasons. Super versatile
I feel like 2 people with spears and 2 with Arc throwers would go crazy
BTW, if you get the right angle (head-on basically) for far away enough, it one shots titans and chargers by simply erasing it's head from existence
It can bleed out the bugs easily. The lock on can't be obstructed and has a limited range requirement, but makes up for it with the power ot has when it does hit. As said, it's best against bugs and as a support role
One guy carries the ammo, you carry the launcher.
Then equip yourselves with Guard dogs
Oh my God! I don't have to run into bases ever again! Thank you!!!!!
The Spear is also amazing for the destroy automaton fabricator missions cause it one shots them and has about 50m lock-on range (I’ve only used it a few times so it could be longer) honestly the single biggest buff it could get is the backpack holding one extra rocket
Well... Good news! Ammo pickups were buffed recently!
And uncertain if it's just me, but I tend to be able to lock-on to fabricators up to 130m. Afterwards it becomes massively iffy. (130m in visual range, no major obstacles)
I ran an ammo backpack for a buddy that was using a spear and we were dominating. He also ran an ammo back pack that he would drop for me so we constantly had ammo for the spear.
*’on the other hand, it one shots bases'*
the autocannon in my pocket:
The quasar cannon in my ear:
The only reason I sometimes use it is because it can take out both jammers and Eye of Sauron from the distance. Pretty neat
I started using the spear yesterday and I love it. My buddy usually handles large groups and nests while I take out all charges and titans. Having tons of fun pairing the spear with the orbital railcannon
When you start this video with the best weapon i was like he has to be trolling...lol I'm happy i watched the entire thing because you nailed the issue lol
I love using the spear and love it, especially on maps with low visibility since the lock-on isn't affected. The lock on is finicky, but that wiff you have is because you are too close.
It does need to be either reloaded without resupply or a supply should give 2-3 spears. It shouldn't eat an entire resupply drop to fully reload.
Having a battle buddy to load the spear is highly recommended.
Or, if you know anything about how the Javelin works (that’s the launcher the Spear is based on), you’ll know 2 things:
1.) The missile is SPECIFICALLY DESIGNED to be launched from long range, hence why it doesn’t work well when the enemy is 20 feet away or less
2.) It’s meant to take out slow armored targets, which is why it sometimes has trouble locking on to faster ones
Having a spear on a team is the best thing ever. 4+1 rockets every 5 minutes, with potential resupply, the ability to bust gun towers and bot fabs from a distance, killing tanks or hulks in one hit?
There's too much to love about the spear.
2 shots tanks and hulks if shot from the front or side
EAT17 disposable just eat it
This is how you do proper video game weapon design. Weapons that are effective at what they are supposed to do but have flaws and suck at everything else.
Thanks for the video. Because of the sucky lock on haven’t played with it much after the first few attempts, but now knowing it can take out a base makes it a bit more functional. Thanks for the video🖖🏿
Your example pretty much shows that the lock-on works as intended if used below its minimum range.
Honestly that gives a true javelin experience lmao 🤣
Spear is definitely a must have when you got a full stack, but for solo and duo play auto cannon or railgun are going to be a better choice
When working with a group that communicates I love it *when it works*, especially on bots, save it for tanks and taking out bases from far away without putting a stratagem on cooldown
Tip for the spear , wait until the enemy is facing you and you have range so you get that sweet headshot
it's really satisfying when it works, which is almost never, but it makes up for it when it DOES.
i never even heard of this game but watched the whole short lmao
I've been using this for a while. When I'm with other guys to cover the weaknesses with other supports, I have an easy time killing bile titans. It takes a little getting used to, but I love it.
The quasar cannon makes this completely obsolete
My buddy always run it now. I use the rail gun, he’s got the spear, another has an auto cannon. Staying well rounded 😎
I feel like the spear whiffs so hard when you're too close to the enemy you're trying to shoot at
I like that different support weapons excel against the two factions
Don't forget, you might not have a freely usable beefy weapon, but that's when you depend on your fellow Divers to deal with the smaller threats while you deal with the Chonkers
Another idea for the Spear - although it would be hard to develop / in a way that the devs didn’t intend it to work: Make it laser guided! Aim at something and fire - maintain line of sight and rocket will automatically align itself to target. No lock-on, you just need to keep tracking and maintaining line of sight with the target.
That, or make it so that it requires 2 people to operate, have a friend look through a laser designator so that you can fire and “forget”, leave the target tracking to your trustworthy (hopefully) fellow helldiver
Honestly, this. Though if it were to be fully used we would need a designation tool, else the effectiveness will be reduced. (Sacking either visibility, or a support weapon)
The spear does what the spear wants, never question the wisdom of the spear! 😜
A trick I found, you can still lock while reloading so you can instantly shot after the animation
Because it’s accurate to its irl counterpart, the javelin AND stinger platforms are notorious for having spotty yet powerful lock on systems with an equally spotty yet powerful missile tracking system
I love it, it's so realistic, weapons can malfunction at anytime
one thing that works best for me is to use the weapon's internal sight, it seems to make the lock on more reliable
autocannon also wipes out fabricators and bug holes in one shot, from any range, with no lockon and it has 60 rounds of ammo (10+50).
It also two-shots tower cannons, AA guns, mortars, loads of side objectives (spore spewers, illegal broadcasts etc) and most enemies if you know where to aim.
Autocannon is the GOAT, use it more everybody.
love it so much, most people just use it the wrong way wasting the ammo
Alot of guns need an overhaul in this otherwise FANTASTIC game
Welp I know what I’m getting next. Just when I got used to the quasar cannon 😂
Glad to see Texas Instruments is still doing well
The disposable comes with 2, has infinite resupply and can be shot at will.
Its my favorite heavy hitter from Helldivers 1
Oh i love the spear, i take it almost every time. I like playing the heavy support character. And once sniping a titan from across the map whilst my friends were running from it was so satisfying. 😊
IDK. The lock feature seems pretty accurate to a real “military grade” missile lock.😂
Damn, didn't even think to try it on buildings. That's huge.
Me and the boys love the spear for taking out the automaton tanks
It's also very good when you are playing with others against in destroying automaton Bot ships.
Well, I probably wouldn't have used it for any reason being a lock on weapon in close quarters combat, but destroying bases from a distance is absolutely huge.
Been using the walking barrage to try speed running some bases because it can eliminate some of them and the enemy runs to the point of throwing the charge to begin searching for you. Saved us a lot of time since they were looking for us and we'd left the area lol
High risk high reward, I like it
This is literally the javelin lol! That’s cool!
It also one-shots(when it works) Titans, which I love taking that role.
You can also snipe bases with the Autocannon. Its projectiles are treated like grenades, so it can snipe bases from really far away.
This is what guided munition gives you. Lock on timer, devastating damage. 100% accuracy. It is way to accurate. So accurate that it will hit the wall on the way there, meaning that it nows exactly where you are at all times. However, it dies not know that you are behind the wall. And it is fairly easy to counter
If the lock on was consistent it's awesome, but it is very inconsistent. I would love some kind of laser guidance system as a secondary fire that forces you to aim it manually but you have to stand still which leaves you vulnerable, would be great if you have a friend baiting enemies.
I love running the spear because it one shots chargers and titans in the head, and one shots hulks and tanks if you hit them in the back
Yeah, I’ve been using the spear before year one and I switched to the quasar cannon recently. You can’t tell the difference in damage when going against different opponents, the abilities, in one shotting based are very comparable. I switched because 1 you don’t have to lock on and 2 infinite ammo, it doesn’t take long to cool down at all
Hold the trigger while locking on. If it turns green for even a fraction of a second it’ll fire. This thing is amazing for bots: 1shot cannon turrets, 1shot fabricators, 1-2 shot tanks, 2shot hulks all at FAR range. Just need to make sure you have a clear line of sight, and being Obi Wan helps (I HAVE THE HIGH GROUND!)
The fact that it wiffs is fucking hilarious!
Yeah I remember I thought that was a great idea to kill the automaton bases. but then on a level 8 mission I load in and I can't get it to lock onto a single one go figure😂
Spear work very well in bot front, is my priority support weapon for every mission ❤️
Its not meant to be a close ranged weapon. It either wont lock on, or you will miss. The rocket fires UP then down. And its important to be looking straight at either a charger or a titan. Otherwise the shot wont kill. If successfull, their heads will blow up.
used to be a spear main until the quasar came out and i can positively say that the spear is a incredibly strong weapon
Just have everyone in the party run EAT 6 rockets every 2 mins is crazy
The autocannon also oneshots bot factories, has 15x the ammo, and doesn’t have that wonky lock-on.
Now after the rework it is S tier weapon
Running it with a teammate(s) with resupply pack is actually so strong for harder missions imo. The lock on is mostly inconsistent at close ranges from what I've seen.
You can one tap fabricators, mortar sights and cannon towers across the map. I tested and I instantly destroyed a cannon tower 300 meters away.
A neat thing I learned. It CAN one shot titans.
As long as it hits them in the head...
Had so much fun playing this
I find an absolutely hilarious and interesting that a lot of the stuff from Hell divers and starship troopers in general is that everything is someway is sourced from an event or weapon From our current reality, this one is most apparent because everyone who is American knows about the javelin anti-tank missile
Like most guided missiles it has to travel a direction to initialise and arm itself then once armed it will change trajectory to its target.
It CAN one shot bile titans, but you have to predict the angle the rocket will start its curve to hit the titan DIRECTLY in the mouth. And it’s like, a super small spot.
Tip with the spear it locks on everything provided your crouched or prone!
Lock on fixed, doesn't target bases anymore, gives more ammo on resupply
that with the “bases” is a bug. They say it will be fixed in the future
fixed now