Helldivers 2 - 51 HUGE Advanced Quick Tips That Will Make You A Better Helldiver (Hidden Mechanics)

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  • Опубліковано 24 бер 2024
  • 51 Advanced Tips for all Helldivers to use in their runs, whether going up against Automatons, or Terminids, either solo or grouped. Should be something for everybody :)
    Reddit post mentioned on number 8:
    / lets_talk_about_patrol...
    enjoy!
    Timestamps:
    0:04 Railcannon Strikes Nades
    0:14 First person aiming
    0:20 Drop pods targeting
    0:42 Health pools on large units
    1:00 Diving explosive resistance
    1:18 Autocannon vs nests and factories
    1:30 Illegal broadcasts
    1:38 Patrol spawn rates
    2:08 Takeaway patrol spawn
    2:32 Container doors
    2:40 Helbombs Map
    2:52 SEAF Loading
    3:04 SEAF Juggling
    3:15 SEAF Terminal
    3:28 Radar Station
    4:04 Stim Immunity
    4:16 Injuries
    4:37 Stealth
    4:54 Winning missions
    5:11 Forced Extraction Area
    5:39 Pelican-1 Hovering
    5:54 Sample dropping
    6:12 Suppressive fire
    6:21 Eagle Rocket pods
    6:35 Hulk nading
    6:48 AMR no scoping
    7:04 Priority targeting
    7:34 Stunning bile titans
    7:43 Bile spewers weakness
    7:52 Bile titan staggering
    8:10 Armored targets sparks
    8:38 Spore spewer
    8:50 Detector towers
    9:06 Eagle Stratagems
    9:23 Automatons reinforcements
    9:39 Destroying reinforcements
    9:52 Flamethrowers vs chargers
    10:00 Smokes
    10:21 Hiding
    10:45 Reinforcement Timer
    11:23 Tactical retreat
    12:04 Shield generator
    12:16 Railgun sound cue
    12:45 Diving defense
    13:06 Reloading fast
    13:18 No-reload Shotguns
    13:30 Shriekers cheese
    13:38 Tesla towers
    13:45 Enemies Despawning
    14:02 Multiple chargers
    14:20 Arc thrower
    #helldivers #helldivers2 #helldiver
  • Ігри

КОМЕНТАРІ • 726

  • @MajorasThirdEye
    @MajorasThirdEye Місяць тому +2122

    "Ignore all bug nests and automaton fabricators."
    This... this is treason.

    • @sjhacks1405
      @sjhacks1405 Місяць тому +75

      Also not quite correct in all case. You can destroy about half the nests in a map before it actually increases patrols, and they generate heat in an area around them, so it can be beneficial to destroy nests near objectives you need to stay around for a given time

    • @MrJinglejanglejingle
      @MrJinglejanglejingle Місяць тому +52

      Not if it completes the mission, Diver. Super Earth needs those ICBMs launched, that fuel supplied, those air bases destroyed, and those eggs squashed more than they need smaller holes and fabricators destroyed. If you can destroy them, good. But the mission? The mission comes first...

    • @TurinTur
      @TurinTur Місяць тому +24

      It's also wrong, yeah the timer for general patrol spawn will be affected, but not by that much, and the fact the nests/fabricators stop spawning their own groups will compensate that fact.

    • @cobaltviper
      @cobaltviper Місяць тому +10

      @@TurinTurbases only spawn enemies when you're really close to them though. They aren't constantly spawning enemies that then go out in patrols across the map.

    • @MagusSartori
      @MagusSartori Місяць тому +20

      Destroying nests and fabricators also increases your rating at the end of the mission, and frequently have samples right next to them. Super Earth is literally rewarding you for taking them out

  • @ricardoariel1239
    @ricardoariel1239 Місяць тому +1603

    "do not destroy factories or nests" 🤨🤨 sounds a bit insectoid to me

    • @chrisc2683
      @chrisc2683 Місяць тому +179

      He’s a fuckin bug pushin propaganda

    • @zuman1531
      @zuman1531 Місяць тому +27

      his a double agent with the tips his giving 👀

    • @yllekfrizco4557
      @yllekfrizco4557 Місяць тому +79

      Yea theres a significant increase to enemy patrol spawns the closer you are to nests and fabricators within a range of about 100m. Its best to destroy anything near your holdouts first. Also, I reported this undemocratic behavior to his democracy officer. Suggesting immediate reeducation

    • @kalkkar
      @kalkkar Місяць тому +5

      Fun fact. His solo helldiver mal creek run proves how game changing it is

    • @brian177
      @brian177 Місяць тому +12

      The number of games I've been in where people tunnel vision on the first few encounters and then stay bogged down by the adds is extremely frustrating.
      Unless you're at the point you are so good at a given difficulty you can solo it reliably, stop being a completionist and PTFO!

  • @Hakarishmoovin
    @Hakarishmoovin Місяць тому +313

    "Ignore nests and fabricators" yeah you getting reported to a democracy officer for this my man

    • @SeamonDem0n
      @SeamonDem0n 24 дні тому +9

      Literally, if the whole map isn’t cleared, then we didn’t spread democracy enough

    • @arlequin241
      @arlequin241 15 днів тому +1

      ​@@SeamonDem0n 🫡

    • @shahbaz6741
      @shahbaz6741 13 днів тому

      Ministry of truth

  • @aqueousvessel8
    @aqueousvessel8 Місяць тому +509

    Here's one I've found out. You can actually block a hunters pounce attack if you melee them mid air. You can stun lock the bastards just like they try to stun lock you.

    • @shahs1221
      @shahs1221 Місяць тому +40

      Okay I'm going to actually utilise this and tell my friends. Hunters are by far the worst thing to deal with 😂

    • @aqueousvessel8
      @aqueousvessel8 Місяць тому +5

      ​@shahs1221 the shield pack helps too since it can block the first attack of the ones that sneak up on you. Everytime you hit them they get knock backed and briefly stunned.

    • @csconnor5160
      @csconnor5160 Місяць тому +6

      Yeah melee is a surprisingly great option to combat hunters as long as you aren't getting jumped too bad, I walk away from a hunter jumping on me by basically parrying it all the time

    • @ProjektReaper
      @ProjektReaper Місяць тому +5

      This is very effective if you only have one or two hunters on you. Good luck trying to melee a swarm though

    • @daleward4260
      @daleward4260 Місяць тому +7

      @@shahs1221stalkers are worse

  • @HalFromTartary
    @HalFromTartary Місяць тому +401

    I didn’t even know illegal broadcast missions had a terminal. The first time I encountered one I thought “yup, I bet I have to blow that tower up” and it worked. I have 70 something hours in the game and just learned that they have terminals.

    • @nicbarrax76
      @nicbarrax76 Місяць тому +40

      I joined an SOS-beacon game, normal difficulty, where a new player was trying to get his head around a broadcast tower terminal. I took my autocannon and blew it away. 😂 Turned out to be a very fun mission, just him and me and then at the very end he turned his mic on and just said "thank you!". 😄

    • @joegrayii
      @joegrayii Місяць тому +27

      The number of people that realize you can shoot it with an autocannon when I drop it from across the map is unreal.
      A random I was playing with was dead running toward it, I lined up a crazy long shot and you can see is icon on the mini map just stop and kind of swivel around like WTF happened

    • @doodlebop921
      @doodlebop921 Місяць тому +6

      Excellent work, Helldiver! That’s what I call spreading democracy!
      Also, same. lol

    • @grouchomarx2016
      @grouchomarx2016 Місяць тому +6

      Me and you both. I’m Skull Captain and have never set foot in an illegal broadcast POI prior to blowing it up.

    • @AC-hj9tv
      @AC-hj9tv Місяць тому +1

      😂Nice

  • @AiR1DaN
    @AiR1DaN Місяць тому +360

    I have to be honest, this game has way more depth than it initially seemed. I'm really impressed

    • @goreobsessed2308
      @goreobsessed2308 Місяць тому +6

      Yeah almost to much it's great

    • @Rickwynne
      @Rickwynne Місяць тому +5

      Me too brother. My buddies told me they were playing this and said “it’s shooting bugs” and I was so skeptical but I am hooked! Love this game

    • @yllekfrizco4557
      @yllekfrizco4557 Місяць тому +3

      Too bad some of the tips are wrong

    • @TerryD5000
      @TerryD5000 Місяць тому

      its really not that deep bro

    • @AiR1DaN
      @AiR1DaN Місяць тому +5

      @@TerryD5000 is that what she tells you?

  • @Vietaznninja
    @Vietaznninja Місяць тому +493

    Another tip: The radar station satellite has an audio cue for when it’s in the right location.

    • @bumbled
      @bumbled Місяць тому +4

      can you elaborate? not sure what you mean 'in the right place'

    • @lukeribbons7893
      @lukeribbons7893 Місяць тому +34

      @@bumbled When you do a radar tower the console shows a circle with a little slice in it, you have to rotate the satellite until it is in that slice. There is a sound effect when you rotate it into the correct position (since you can't look at both the terminal and rotate it at same time by yourself).

    • @codylight9966
      @codylight9966 Місяць тому +13

      @@bumbledimagine a higher pitched, squeaky grind kind of sound. That’s the indicator that it’s within the field

    • @manboy4720
      @manboy4720 Місяць тому +3

      ooh, i didn't know that. i'd just use my mic to tell the other guy when to stop turning it.

    • @barbdwyer22
      @barbdwyer22 Місяць тому +33

      ​@@manboy4720 Also, you can press 'Q' (Default) while on the terminal and VO will say the direction the dish needs to be oriented.
      In case you can't use a mic. This applies to most terminals on multi-person objectives.

  • @atthalionheart6355
    @atthalionheart6355 Місяць тому +222

    "Enemies don't magickly know where you are."
    I think the Stalkers missed that memo.

    • @MDestron2282
      @MDestron2282 Місяць тому +15

      They do. It's been confirmed that if you stand around long enough doing nothing then enemies will come for you. The bugs can smell you. The bots... I don't know... but they'll find you too.

    • @clemenscohn7371
      @clemenscohn7371 Місяць тому

      @@MDestron2282 Took a page from XCom.

    • @josephburchanowski4636
      @josephburchanowski4636 Місяць тому +4

      @@MDestron2282 I believe that is more the patrol mechanic. I know that if I stay still for a long time, a patrol will come directly to my location, search the area, and then leave. And then another one will spawn shortly afterwards and do the same thing.
      The most notable time I ran into this mechanic was when I was going solo but lost too many reinforcements and knew I couldn't complete the mission; I had some super uranium and other samples so wanted to extract, so I jet packed on top of a rock waiting for the timer to go down. Several patrols came to my location since I wasn't moving, but they didn't spot me.

    • @yarguswhetz
      @yarguswhetz Місяць тому +8

      Certain bugs can smell you (stalkers). Enemy patrols spawn around you on a timer. Timer is shorter the more objectives you've completed. Sound attracts all enemies.

    • @Brasslantern007
      @Brasslantern007 Місяць тому

      Bugs spray pheromones to call in other bugs that come out of the ground if you don’t shoot them fast and allow them to do it. Setting off the gas pods that give off pheromones that can attract a nearby group

  • @DinoGod777
    @DinoGod777 Місяць тому +83

    One addition I'll add for those who hate Hunters:
    If you think they'll dive on top of you, Move in an S-shaped pattern away from them. How they usually dive is not by directly jumping on the position you're at, but rather the position you're going to be in; If you were moving forward and the hunter dove, if you'd stop midway then the hunter would end up in front of you, not landing on top of you. Moving in a S-shape pattern will cause them to miss, allowing you to melee or shoot them safely. How I use this tip is for retreating and when I feel overwhelmed by hunters, I start doing this maneuver while finding openings to shoot off enemies while punishing the ones that dive me.
    Another tip if you're a l4d veteran: You can sometimes melee their dive. I've only managed to pull this off a couple of times so take it with a grain of salt, but the previous tip allows for a lot less risk for the same outcome so I'd recommend that over this.

    • @sherbertgerbert9719
      @sherbertgerbert9719 25 днів тому

      Strafing lets me melee them more reliably but only after the dive. I wouldn't recommend this unless you have good spacing/openings to stop retreating fully and hold your ground.

    • @johnmartin8031
      @johnmartin8031 10 днів тому

      thanks been struggling on them

  • @jortand
    @jortand Місяць тому +495

    it was actually said in a video by one of the guys that made the patrol reddit post that touching a terminal DOES NOT automatically call / spawn a patrol, as he has tested this. But it was also said by the devs in the video uploaded by Drewski that anything that seemingly makes sound does make sound, so maybe activating the canon when it does its little activation animation makes sound that alerts nearby patrols to come investigate the canon.

    • @KTheStruggler
      @KTheStruggler Місяць тому +46

      Also being near objectives increases the spawn rate of patrols, so you're more likely to have patrols spawning when you get there

    • @BackwardsPancake
      @BackwardsPancake Місяць тому +6

      The sound thing only applies when it's really close, and if it's noise that you/your stratagems create directly.
      For example, enemies who are just standing around will walk over to a supply drop if you call it down near them.

    • @barbdwyer22
      @barbdwyer22 Місяць тому +25

      One thing that seems utterly counter to that post, after all, outposts are gone, patrols and evacuations have been significantly empty.
      I don't know if this was a stealth change or what, but for the past two days, it's been practically empty after removing every outpost on the map.

    • @BackwardsPancake
      @BackwardsPancake Місяць тому +14

      @@barbdwyer22 This may be due to the new map layouts that they added to the game (or which just unlocked with the new bug planets we got access to) - For example, the one with the massive impassable mountain splitting the whole map in half.
      The spawns on these are bugged, and patrols/reinforcements will get stuck inside/on top of level geometry. They also won't despawn properly, and will eat up the population cap.
      Not impossible that they've done some other stealth changes too though - It would be completely on-brand.

    • @wubzt3r
      @wubzt3r Місяць тому +5

      That's what he said, that it ATTRACTS enemies, not that it spawns them.

  • @MeowLesty
    @MeowLesty Місяць тому +41

    TIP 52: Becoming a traitor and walking out of the combat zone will give you Infinite Precision Orbital Strikes aimed at you. If you time them right you can kill enemies with them. Just... NEVER STOP MOVING

    • @Kade_4Sev
      @Kade_4Sev 20 днів тому +2

      Ok this is actually insane... if you re enter the combat zone alive are you no longer a traitor?

    • @dimitry7182
      @dimitry7182 19 днів тому

      @@Kade_4Sev Nope, you're branded a traitor until you die, no matter to what, and they'll keep bombing you until you die. Once you respawn you're fine.

    • @99knightMC
      @99knightMC 14 днів тому +3

      @@Kade_4Seveven if you re-enter the combat zone it will continually fire orbital strikes at you until you die

  • @bdbgh
    @bdbgh Місяць тому +245

    Extra tip on the SEAF artillery, usually there will be more shells than needed around the area, so hold off from loading in smoke and static shells, look around for explosive shells first.

    • @noitsnot239
      @noitsnot239 Місяць тому +20

      more specifically the yellow shells

    • @xDjembex
      @xDjembex Місяць тому +16

      And sometimes, at least in my unlucky case, you'll get to load it with 3 smokes and 2 static fields.

    • @SageSchispell
      @SageSchispell Місяць тому +1

      ​@@xDjembex it's in cases like this I just skip it, static fields are good but smoke is pretty situational at best. The time wasted loading it is better spent on the main objective in my opinion anyways

    • @Froggo999
      @Froggo999 Місяць тому +7

      @@SageSchispell Well since its a side mission, gives money and XP you should do it regardless, since.. lets be honest.. its not that hard to finish the main mission anyway, plus it can easily be done by one person whatsoever.

    • @bloodtalonx
      @bloodtalonx Місяць тому +11

      Artillery loading priority that I follow:
      1. Yellow-tipped shells are mini-nukes
      2. Dark-red/purple shells are high-yield explosive
      3. Red shells are explosive
      4. Red nozzle is napalm
      5. Blue nozzle is static field
      6. Gray nozzle is smoke
      #'s 4 and 5 are good for area control, but don't have much stopping power.

  • @blandtastenotsavory
    @blandtastenotsavory Місяць тому +202

    This video is great for new and experienced Helldivers!
    3 things I want to add;
    When running long distances, going prone will give you back stamina dramatically faster.
    When fighting shriekers, it's not always best to shoot at them as they dive at you. Their corpses are capable of one shotting you, unlike their base damage.
    Staying near a wall while fighting shriekers can have them sometimes dive in and take heavy damage, bleeding them out or outright killing them.

    • @1984lexani
      @1984lexani Місяць тому +6

      Prone will slow you done more than keep running (not sprinting) so in the end its the same

    • @Jay-lz2wc
      @Jay-lz2wc Місяць тому

      Shriekers can very easily 1 shot you lol. It's not entirely consistent so it might only be on headshot (thus not their "base damage") but considering how they dive at your face it happens pretty frequently...

    • @blandtastenotsavory
      @blandtastenotsavory Місяць тому +1

      @@1984lexani It may be because I use scout armor, but so far. With and without the stamina enhancement, going prone and moving forward for a few seconds does capture more distance in long hauls instead of running with stamina drain

    • @blandtastenotsavory
      @blandtastenotsavory Місяць тому +1

      @@Jay-lz2wc I haven't had that happen to me or any other Helldiver I've been with, but I am probably just lucky. Thank you for sharing!

    • @cowboychamploo5021
      @cowboychamploo5021 Місяць тому

      Also ill add, on number 43 (Railgun) its pretty small and hard to see but if you look closely at the railgun while charging a shot(in 3rd person) you'll see it also has a visual cue bar on the outside of the gun, its very small however

  • @InvaderTroy
    @InvaderTroy Місяць тому +145

    i have one shotted a bile titan with an orbital rail cannon, but it has to be a perfect headshot. almost impossible to line up consistently but it was awesome to see it happen

    • @braydenreid7952
      @braydenreid7952 Місяць тому +9

      Same, I've heard it's best to have them facing the center of the map in order for the angle to be possibly right.

    • @Perfect.unsymmetry
      @Perfect.unsymmetry Місяць тому

      Damn good shot 👍

    • @atg4521
      @atg4521 Місяць тому +6

      Orbitals come directly from your destroyer you see above you. Lining up the destroyer and the BT's head, especially if you get it to rear its head when the shot lands, increases your odds.

    • @regenosis
      @regenosis Місяць тому +6

      There's also the PS5 host bug contributing to this. Though it's entirely possible the reverse is true and BTs really weren't meant to shrug off multiple rail cannons strikes.

    • @BackwardsPancake
      @BackwardsPancake Місяць тому +2

      The shot comes from your destroyer, which hovers over the center of the map. So, kite the BT towards the center before taking the shot.
      It's a lot of hassle though, and the 500kg bomb is just a better and more versatile stratagem all round, and it can kill BTs extremely consistently once you learn how to bait them into stopping and doing their spew attack. To add insult to injury, it cools down faster too.

  • @Gquain
    @Gquain Місяць тому +47

    holy shit, so many tips, so many new ideas in my mind to incorporate them into my lackluster playstyle.
    I feel much more confident now. Thank you very much for your contribution to the war schooling

    • @ShAd0w0100
      @ShAd0w0100 Місяць тому +4

      RIDICULOUS! All we needed was the Brasch tactics training! It's infallible!

  • @imnotinsanebisquit
    @imnotinsanebisquit Місяць тому +87

    13:45 tip 49.
    For anyone going for "lets call it a draw" achievement: you can use this to your advantage.
    When you've disarmed a Hulk, you can lead it away from your group, far enough, let it kill you, and it will despawn. But you will still get the achievement, despite the arm less hulk despawns.

    • @xseis.
      @xseis. Місяць тому

      Thats actually so helpful!

    • @imnotinsanebisquit
      @imnotinsanebisquit Місяць тому

      @@xseis.

    • @R83TV
      @R83TV 22 дні тому

      Why not just lure the hulk away, die and get reinforced to extract....

    • @xseis.
      @xseis. 22 дні тому

      @@R83TV thats literally what they said

  • @g80gzt
    @g80gzt Місяць тому +64

    No, Commissars are *not* the only bot chaff that can call reinforcements.
    For bugs, you'll notice how scavengers, pouncers, hunters, warriors, hive guards, and brood commanders, can all call for a bug breach, while Nursing Spewers, Bile Spewers, Chargers, and Bile Titans, cannot.
    For bots, troopers, raiders, commissars, can all call for a bot drop, while devastators hulks and tanks cannot.

    • @Loj84
      @Loj84 Місяць тому +3

      Brood commanders can’t directly call one. They can spawn a few warriors around them though, who can obviously then call a breach.

    • @SteviaSweetenedFlan
      @SteviaSweetenedFlan Місяць тому +7

      I literally saw a brood commander call a bug breach on the last match I played. They definitely can. I tried to see if there was some order in which units prioritise calling reinforcements but it seems random. Even the hunters will stop attacking you to call a bug breach if the cooldown is available

    • @CamelEnjoyer
      @CamelEnjoyer Місяць тому +1

      @@Loj84 Brood commanders will do both. They can do the quick call-in for warriors or the bug phermone. Their phermone seems to spawn a bile titan often

    • @Loj84
      @Loj84 Місяць тому

      @@CamelEnjoyer huh. Has it always been like that? I can’t remember ever seeing one call a breach, and I’ve read before that they can’t as well.

    • @Bigfoot_lifts
      @Bigfoot_lifts Місяць тому

      I thought when the bike titans rear back and stomp their front feet they were calling in bug breaches

  • @besaved2386
    @besaved2386 Місяць тому +7

    Another thing I just learned a couple of days ago: You regen you stamina much faster if you're prone. So run until your stamina is empty, then throw yourself to the ground, crawl for about 3 seconds and your stamina is back to full.

  • @zeke7100
    @zeke7100 Місяць тому +27

    49. To add to that, I also notice if enemies cannot reach you because you are on top of a building they cannot detect, they will also despawn, even if they are literally right next to the building.
    I was doing some stealth missions on difficulty 7 and I'd use a jetpack to get on top of a building that was next to the extraction point and I had 3 bile titans surrounding the building, walking around, and then just completely despawning.

  • @Dataarch4
    @Dataarch4 Місяць тому +88

    Eagle Strikes are not all Perpendicular. The "Strafing Run" does emit forward in a line, which can be pretty cool!

    • @MEGABUMSTENCH
      @MEGABUMSTENCH Місяць тому +2

      also when the eagle drops the 500kg it comes from behind you

    • @Gquain
      @Gquain Місяць тому +5

      i actually thought the angle depends on your position relative to the map's center (which is where your ship is). The Eagle will depart from your ship and then fly to your map pointer.

    • @alextheonewarrior
      @alextheonewarrior Місяць тому +4

      ​@Gquain nah, you can see eagle 1 flying around the skies sometimee in a loop
      The orbitals come from the center though

    • @KTheStruggler
      @KTheStruggler Місяць тому +5

      ​@@Gquaintrue for orbitals but not eagle strikes. Airstrikes and clusters will drop perpendicular, 500 kg is dropped from the same direction you throw the stratagems. And 110 rocket pods I believe also come perpendicular but at a much steeper angle

    • @BrandoniTheGreat
      @BrandoniTheGreat Місяць тому +1

      leading a giant herd of bugs to a choke point then calling that in is so clutch. Had fun with that the other day. Mows them down

  • @hotpenguin607
    @hotpenguin607 Місяць тому +80

    Destroying Outposts -> More Patrols
    This is so counter intuitive....

    • @ruuwb
      @ruuwb Місяць тому +18

      Not necesarily imo, if someone is destroying buildings in your neighbourhood, surely the residents and/or police would start to send more patrols? Imagine the same thing in game. "someone is destroying our nests, we better find them"

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 Місяць тому +20

      @@ruuwbExcept where are they getting the troops, when we're literally taking out the source?

    • @ruuwb
      @ruuwb Місяць тому +11

      @@dojelnotmyrealname4018 it's not the only source though, its just one area where the bugs surface from. Bugs are everywhere underground, thats why a bug breach can happen anywhere, they are literally bursting from the underground.

    • @lok687
      @lok687 Місяць тому +9

      Short answer. Outposts create heat if you are close to them. heat = faster patrol spawns. Kill outpost = less heat in the area near it. BUT if you kill more then 50% the global heat rate wil increase (but not as much as the amount of heat you get from being near an outpost/objective.)

    • @maskettaman1488
      @maskettaman1488 Місяць тому +26

      @@ruuwb This is a video game. Destroying the enemy spawners should mean fewer enemies. No mental gymnastics needed

  • @juliomora1454
    @juliomora1454 Місяць тому +46

    Helldivers don’t “tactfully retreat”. We simply fight in another direction.

    • @ChuckisPayne
      @ChuckisPayne Місяць тому +2

      Breaking contact to be able to spread more Democracy later on 😅

    • @user-kv6xu5lx1o
      @user-kv6xu5lx1o 28 днів тому +1

      Some times I just prefer to shoot backwards instead of in front of me

  • @andynichols5625
    @andynichols5625 Місяць тому +19

    What other reason other than democracy do you need to close all big holes all the time? Treason is a crime.

  • @BurnTheThreshold
    @BurnTheThreshold Місяць тому +5

    There IS a reason to hit nests and factories, they generate their own proximity heat. The patrol increase doesn't take effect until you've destroyed at least half of all nests/factories on the map. It is absolutely worth destroying these if they are near an objective or primary route, because they will contribute to patrol spawns just by being near them.

    • @Robli231
      @Robli231 Місяць тому +1

      Don’t listen to enemy propaganda

  • @timmytimztar
    @timmytimztar Місяць тому

    That´s one of the most helpful videos for H2 that i´ve seen so far! Thx a lot, Bro! Highly appreciate it 🤩

  • @benmiles00
    @benmiles00 Місяць тому +1

    Oh man! This is so good! Thank you so much. I've only just started and I'm really trying to get the hang of it. Apart form my keybinds being totally wrecked each time I play as I'm left-handed and use the numpad I'm loving it.
    Radar first, drop samples (Ilost 10+ last night on one mission.), hell bombs (tee hee), forget fabricators.

  • @Target_Helldivers2
    @Target_Helldivers2 Місяць тому +1

    Perfect video, It's a very high quality game.

  • @gulredy
    @gulredy Місяць тому

    This is a really great video! Thank you! There were some items I already knew, but this gave a lot more to watch out for!

  • @BETRvids
    @BETRvids 24 дні тому +1

    Just finished making a tips video of my own, and of course that's when UA-cam decided to start suggesting other tip videos to me.
    Alas, most of the ones you showed here are ones I already knew. _However_ , I did not know that being prone would stop Shriekers from being able to hit me. In the past, I'd set down turrets to protect me from them while I sniped their nests. This completely nullifies the need for such strategems. Thanks for that tip!

  • @thetute59
    @thetute59 9 днів тому

    I love this no bullshit approach of your video. So many good tips, thank you

  • @drinkwater3453
    @drinkwater3453 Місяць тому +2

    thank you for not having a bunch of bullshit before/during/after each tip, very concise and good advice

  • @bobspalding2477
    @bobspalding2477 Місяць тому

    Awesome video, I like concise to the point stuff like this. And all your full games too

  • @benjaminreid5339
    @benjaminreid5339 Місяць тому

    Great video! Thank you. I didn’t know many of these things and have a lot of time in the game

  • @StrugglerIndeed
    @StrugglerIndeed Місяць тому +1

    Lots of value in this video. Well done.

  • @Otaku073
    @Otaku073 Місяць тому

    Some great tips! Even for Helldivers with some experience. Thanks!

  • @shaunmacready701
    @shaunmacready701 Місяць тому

    Absolutely fantastic video mate. Liked and subbed. Thank you

  • @Spectre7814
    @Spectre7814 Місяць тому

    Amazing tips! Learned a lot from that, thank you

  • @khalsjibberjabber3481
    @khalsjibberjabber3481 Місяць тому

    Thank you for all the tips and videos that you do!

  • @Michael.Virtus
    @Michael.Virtus Місяць тому +1

    I knew all but still enjoyed the video. Good job.

  • @realfishscience7842
    @realfishscience7842 Місяць тому

    Didnt know like 96% of these good job thank you

  • @bagasfb007
    @bagasfb007 Місяць тому +63

    Takibo, can you make a video about a whole operation? Like you clearing 3 mission in a row, I think it would be great, thankyou

    • @R_hayseed
      @R_hayseed Місяць тому

      Yes please 🫡

    • @agent_unwept1469
      @agent_unwept1469 Місяць тому +2

      That's gonna be like a 2 hour video

    • @MadMackie
      @MadMackie Місяць тому +7

      Asking because I'm genuinely curious, how would that differ from just 3 vids of one mission each? Are there particular missions you want to see him complete? Because that would be a super long vid and there's downsides for that.

    • @qwerty842
      @qwerty842 Місяць тому +3

      How's this any different than any of his full mission run vids? It's not like the operations have specific sequences that would be different than any individual mission.

    • @bagasfb007
      @bagasfb007 Місяць тому +3

      Well, couple days a go I saw another youtuber's video about a whole operation in one video, and that leads me to asking if takibo can do that or not. I really like every single mission takibo have been play, and I just curious if he can do that or not.. And It's okay if he can't do that

  • @Desbo
    @Desbo Місяць тому

    Wow. So much to this game I didn’t know. Amazing stuff

  • @SoundsofLiber-Tea
    @SoundsofLiber-Tea Місяць тому +1

    Great tips, your videos help democracy greatly.

  • @mike12612
    @mike12612 Місяць тому

    Thanks for teaching us how to better dispense liberty!

  • @BWalker8732
    @BWalker8732 Місяць тому +13

    Thanks for sharing this info 💯

    • @the_takibo
      @the_takibo  Місяць тому +2

      Thank you for the dono brother 💪

    • @BWalker8732
      @BWalker8732 Місяць тому

      @@the_takibo bro, it’s all good 💪🏾

  • @juzeoo1617
    @juzeoo1617 Місяць тому

    You have definitely been killing it with this game

  • @spookiboys
    @spookiboys Місяць тому +10

    love to see orbital precision strike getting the love it deserves

  • @jangambler9998
    @jangambler9998 День тому

    Very informative, thanks! Subbed for more. :)

  • @ghostgamz8989
    @ghostgamz8989 Місяць тому

    I just learned #21 yesterday. Having the drop ship wait outside of landing zone is a cool feature

  • @Sovreign071
    @Sovreign071 Місяць тому +1

    Man! I can't wait to use these when I get a computer that doesn't start smoking when I try to run the game!

  • @CHEEEZ-UK
    @CHEEEZ-UK 3 дні тому

    I enjoyed this vid but think I'll probably not watch anymore tip vids because I want to figure alot of this out ourselves. This game is super fun and a breath of fresh air so I don't want to rush that experience. Some nice tips in here though and quality upload so thanks ❤

  • @Aethercell
    @Aethercell Місяць тому +8

    In my experience, Tesla Towers and Shriekers CAN both hit you while prone if you're on uneven/sloped terrain in the wrong relationship to the damage field, but I haven't tested this extensively. Just be warned, it seems like it's an imperfect but useful trick.

    • @jalontf2
      @jalontf2 Місяць тому +2

      Was about to comment this. I was prone last night and still got destroyed by them

    • @josephburchanowski4636
      @josephburchanowski4636 Місяць тому +1

      Shriekers have a damage hitbox, so if the terrain puts you into it, they will still get you.
      Tesla towers won't ever _target_ you while you are prone, but you aren't immune to it getting chained to you or it clipping you while it is targeting someone else. I had a teammate during a low stress time attempt to do a funny and tried calling me in next to my tesla tower while they were prone. I had arc resistance armor, and decided I would do a funny and try to TK them with my tesla tower by having it target me. It took a few tries since their shield protected them a bit; but I did manage to TK them while they were prone.
      In short if you want to go prone next to a tesla tower, wear arc armor or a shield backpack, it will help you survive a stray arc.

  • @ParasocksTV
    @ParasocksTV Місяць тому +1

    If you're on fire, you can dive to the ground to put it out.
    I can't confirm this part, but I feel like diving also helps with being slowed from the poison spitters as well. I also recommend diving during tremors or other stuff that would stun or slow your character. It really helps you move around in tough situations.

  • @RegisteredNerds
    @RegisteredNerds Місяць тому

    Great content from the best hell diver player

  • @llph0enXll
    @llph0enXll Місяць тому +34

    Extra Tip for the Anti Materiel Rifle for NoScoping.
    Just turn your crosshair to "Always show"

    • @tartarus3307
      @tartarus3307 Місяць тому +6

      The reticle disappears when you pull out the AMR

    • @lowbearful
      @lowbearful Місяць тому +1

      it still doesn't show anything in 3rd person even with that option on

  • @JohnGonzaba
    @JohnGonzaba Місяць тому +2

    Great tips!

  • @victormoreno5386
    @victormoreno5386 Місяць тому

    Yes!! Autocannons can destroy bot fabricators. I thought I was mistaken cause I was hitting from angle. Thank you. I can solo for sure now.

  • @swaghetta6032
    @swaghetta6032 Місяць тому

    Another good tip for the SEAF Artillery loading, if you press E to pick up a shell and immediately switch to a weapon, the shell will be launched forward, usually a lot faster than spamming E.

  • @tyhollow
    @tyhollow Місяць тому

    this was awesome... I had to sub, like and hit the bell for more!

  • @Neo2266.
    @Neo2266. Місяць тому +3

    Also mention where not to land with your drop pod. Hulks are safe, they’ll explode before you “spawn”. But tanks blow up twice.
    Neats can kill you if you land too deep in one.
    Landing on a burning exosuit or on fire in general WILL set you on fire, but obstructions like the exo can also get you stuck… while burning.
    Titan corpses and downed dropshis can trap you underneath them as well, they disappear after ~1 minute though

  • @rossy1704
    @rossy1704 Місяць тому

    Great tips dude.

  • @nlatole8067
    @nlatole8067 Місяць тому +1

    Great tips helldiver

  • @sherbertgerbert9719
    @sherbertgerbert9719 25 днів тому +1

    For a better chance of the orbital railcannon to one shot Bile Titans, throw the beam centered(very important) in between you and the bug while it is facing you, preferably spitting. It will automatically line up towards the bug heading towards its head, this lends a much higher chance of it sticking in place for a headshot!

  • @astroape25
    @astroape25 Місяць тому

    Immunity while from tesla tower while prone was new to me - great tip if you need to recover samples from a dude who ran into it without having to destroy it first.
    Also 500k destroying Sauron tower is useful, as they often bug out and you can't call in Hellbomb or when you call it it often bounces off the hill on which those towers are often situated.
    Adding from my side: if a Jammer has a fabricator attached to it directly, destroying the fabricator will take the jammer with it, without the need to storm the fort and activate the terminal.

    • @JaximusDecimus1
      @JaximusDecimus1 Місяць тому +1

      Depending on terrain, going prone will not always save you from a Tesla tower. I've seen people get zapped trying to crawl past a tower that was on lower ground.

  • @SylviaSilvers
    @SylviaSilvers Місяць тому

    Great video! 💪

  • @HelicopterRidesForCommunists
    @HelicopterRidesForCommunists Місяць тому

    Every diver should see this video!

  • @kikflip9872
    @kikflip9872 Місяць тому

    I just started playing last night and I dropped down on a planet and tried to save some people and it went horribly because I didn't do the tutorial somehow.
    I figured out how to do the tutorial so tonight I feel like I should do a lot better..... Damn bugs!! WE GET YOU SIR!!

  • @ciphe5391
    @ciphe5391 Місяць тому

    33. Orbital precision strike can also take out detector towere and stratagem jammers when they are off.
    34. Im pretty sure the eagle strafing run specifically is the only eagle that always shoots a strsight line from where you throw the stratagem (so if u looking north, it will go S to N starting from where the stratagem beacon is)

  • @Sgt_Seagull47
    @Sgt_Seagull47 2 дні тому

    finally a good guide!

  • @Mic_Glow
    @Mic_Glow Місяць тому +1

    Speaking of infinite reinforcement loops... I was in a game "just" Extreme difficulty, we spawned between Shrieker nests, edge of the map, lake and a hill... breach immediately after landing, patrols nearby.. at some point there were 2 titans, 3 chargers + 30 small/ medium bugs + 10-20 flying bugs.. 2 people left game and running low on reinforcements, but then 2 more joined, we somehow methodically cleared the blob (3 kiting and killing, 1 ninja went to kill shrieker towers)... somehow full clear map despite the 10 min. wasted at start. In retrospect we should've run into the mountain to pull range from the fliers and create a choke point (even if it meant walking trough breaches and dying) or dive into the nests to make them go away asap... they were a real pain, on top of everything on the ground

  • @novarift6217
    @novarift6217 7 днів тому

    according to a former community manager the amount of experience you gain from doing the outposts and side objectives impacts the amount of progress you make on a planet

  • @ianh1010
    @ianh1010 Місяць тому

    great stuff - thanks

  • @DaxRaider
    @DaxRaider Місяць тому

    1. the call in is per group of people, of you come in from 2 sides with 2 players they WILL call in 2 support at the same time, record i managed with friends was 4 support call ins at the same time (bots)
    2. prone does not save you from tesla tower it just makes it very unlikely it shoots you but if you wait long enough it WILL shoot you even prone, i died often enough being prone from it.
    3. the arc thrower also doesnt need to charge the first shoot, its not as fast as later shots but you not need to full charge it.
    4. not all eagle strikes are Perpendicular

  • @SteelDad99
    @SteelDad99 Місяць тому

    Great info!

  • @xDragonce
    @xDragonce Місяць тому

    I'd like to add to tip 34 that the strafing run and the 500kg bomb come from behind you towards where you threw the beacon e.g. if you throw it towards north, the eagle will fly from south to north.

  • @Jimbaraya
    @Jimbaraya Місяць тому

    I think one useful tip is that Tanks can be blown up by 2 grenades to the top of the turret. Impact grenades make it easy, but basic grenades can also do it, just cook them for 3 seconds though.
    Also, if you're feeling hardcore, don't bring a support weapon as points of interest may have a support weapon (the type that doesn't need a backpack).

  • @Kawasatan
    @Kawasatan Місяць тому

    nice one. thumbs and bumps up

  • @placepoint
    @placepoint Місяць тому

    The being prone to avoid the Tesla tower is clutch ty

  • @alexgermane2211
    @alexgermane2211 Місяць тому

    Very useful thanks

  • @warcraycray
    @warcraycray Місяць тому

    Very helpful, ty

  • @MB-dq4rt
    @MB-dq4rt Місяць тому

    I've noticed with artillery, when selecting it from your stratagems, it does tell you what your about to fire just below it.

  • @Will-zs6ln
    @Will-zs6ln 24 дні тому +4

    "Retreat relentlessly" what in the democracy did you just say?

  • @mortenbork6249
    @mortenbork6249 Місяць тому +1

    The priority list of Automatons is flawed.
    Here is the much more accurate list:
    1: Commisars (1 blade normal bots, with the other holding a gun) These will itch to call in bot drops. And that will ruin your day fast.
    1.5: Any normal bot that stands still. (Doesn't charge, doesn't shoot) They are about to call for bot drops.
    (It is best of you have something that can take out a bot drops engine, if you do, remove points 1, and 1.5, if you trust your guys to deal with the dropships)
    2: Rocket bots and devastors with rockets. These tend to ruin your day way faster than hulks, or other devastator types, indeed any other enemy. They die easily to almost any strategem, and with them out of the way, you are free to deal with enemies that require manouvering.
    3: Striders, their main-gun can ragdoll you, if not kill you. Aim for the "waist" as it is medium armor, and not heavy, when fighting from the front. Aim for the bot controlling it, when fighting from the back.
    3.5: Heavy tanks. (Double turret tanks) They will track you much faster than the standard tank. Simply spam the turret tower with anything that can armor penetrate.
    4: Tanks, while their firepower is massive, they can be relatively easily out-manouvered. circle around and shot their heatsink.
    5: Hulks. Sniper takes care of shooting the face when it's charging. 2 correct hits is required. (If you can get a person in the rear, shoot the heat sinks.)
    6: Turrets. find a cover location, so they can't shoot at you, deal with all other enemies, call in strategems or make one person run to divert the tower, and have the others fire on the heat sink in the back.
    Following this, will make any encouter, an easy one.

  • @Khailik
    @Khailik Місяць тому +2

    Tested out laying prone for shriekers yesterday and they can absolutely still hit you when you're prone.

    • @briannewman532
      @briannewman532 13 днів тому

      This is true. They totally annihilate you, in fact here's even a tooltip during loading screens that states you take more melee damage when prone.

  • @HelicopterRidesForCommunists
    @HelicopterRidesForCommunists Місяць тому

    Man you did a phenomenal thing with this list. Excellent work, solider!!!

  • @ajmulligan5578
    @ajmulligan5578 Місяць тому +4

    Great video! Correction for tip 51: You do not need to fully charge the arc thrower before you are able to rapid fire it. You can begin rapid firing it with the first shot with no downsides. I am not sure how the rumor of needing to charge the first shot became so popular but it is no true

  • @AshySamurai
    @AshySamurai 25 днів тому

    For now the best tip I've seen is to map stratagems on arrows or mouse buttons (I did map it to arrows and map arrows to mouse buttons) which allows me to run and code stratagems at the same time

  • @Rex-qx2ko
    @Rex-qx2ko Місяць тому +10

    9) Destroying nests/fabricators increases spawns... baffling. Would usually go out of our way to destroy them... but now...
    What a backwards mechanic

    • @Abensberg
      @Abensberg Місяць тому

      yeah that doesnt really make sense in my opinion.

    • @mokibomo
      @mokibomo Місяць тому

      Yes, that's what I thought too. I've thought that the game has a little bit of strange 'UX' to it here and there, but this definitely takes the cake for something that is completely against what anyone would believe.

    • @Robin00607
      @Robin00607 Місяць тому

      Thats kinda bullshit Bit i Guess they will come Out To investigate why there Nest get destroyed so makes Sense in a way

    • @Otaku073
      @Otaku073 Місяць тому +1

      It basically decreases the timer increments between spawns of patrols. These patrols don't immediately see you though when spawning so its possible to still avoid them. Completing the main objective however will cut that timer down much more so its better to do the nests before the main objective if you are trying to complete everything

    • @daemoniaque6640
      @daemoniaque6640 Місяць тому

      As someone else said in another comment, being near an outpost will also increase patrol spawns, to an extent where if you're near an outpost, you're just better off destroying it as the spawn rate increase from its destruction is not as bad as the increase from its presence.
      I guess it's a system in place to keep a somewhat consistent enemy presence as you clear out the map, and you could see it as the enemy sending in more teams from outside the AO to compensate for their local losses I guess. After all, each operation takes place in only a small portion of enemy territory.
      To quote the post talking about it :
      "You might be thinking, "Destroying a lot of Outposts means MORE enemies?" The only accurate answer is "Sort of" because the destruction of an Enemy Outpost also removes its Area of Influence from the world. This means that the global spawn rate might go up but being in those areas of the map no longer increases your Heat. "

  • @jaybird210
    @jaybird210 Місяць тому +2

    thanks for the informative details!!
    was that a rage quit at 4:23....? :D

  • @Priotech
    @Priotech Місяць тому +1

    The auto cannon can kill the illegal broadcast from across the map, two shot hulks in the face or three shot tanks in the vent, and the sound of the auto cannon shot hitting something can draw away enemies. And if you count 5 shots and reload you will never get the long reload animation.
    Corrections to the video: an update added the name of the currently loaded SEAF Artillery shell and the Eagle does have one strike that goes directly away from you.

  • @Ikhwanace
    @Ikhwanace 17 годин тому

    One tip I learned: Chargers can run into each other. They get stunned and stay down for a while after that, giving you some space

  • @ballbatboy
    @ballbatboy Місяць тому

    tip 52 - charger bowling - it's a thing. You can use them to disrupt smaller enemies when they begin the charge animation.

  • @artillerycamel1685
    @artillerycamel1685 Місяць тому

    For tip 26: No-scoping, you can actually change the crosshair setting to always-on.
    This is especially great with the Scyth which is an absolute hip fire machine

    • @daemoniaque6640
      @daemoniaque6640 Місяць тому

      I'm confident that even if you have the crosshair to "always-on", you still don't get a crosshair to hipfire the AMR. I run with that setting myself. It's a limitation by design, you can only aim by scoping it. It even forces you into first person aiming when you aim with it.

  • @Strong_the_Panda
    @Strong_the_Panda Місяць тому

    Tip 34: the strafing run will go from the point where you call it in to some meters forward from you. It's the only one that doesn't go perpendicular to you

  • @DIRTYPRODiGY
    @DIRTYPRODiGY Місяць тому

    For the planets that have meteorite (and especially against bots), taking the shield relay generator (not the backpack) can protect you and your team from those nasty astro showers and random rockets to the face when fighting at a point

  • @emgee2807
    @emgee2807 Місяць тому +2

    as for tip 39, Stalkers *always* know where you are, they can smell you.

    • @ynnuswatchingyou
      @ynnuswatchingyou Місяць тому +3

      Yeah, these bastards take closest route directly from their lair to the player. Fortunately they only attack if the player is close enough and it's foreshadowed by battle music.

  • @sicko4614
    @sicko4614 Місяць тому

    Hey man, I've been having loads of fun with solo bots on 9 difficulty recently doing a stealth run with 120, 380 and walking barrages. Basically just stealth most of the mission, yeeting orbitals into bases then running away. Try it out, its satisfying af. Works best on 'destroy x' missions tho.

  • @josedanielvargascruz2925
    @josedanielvargascruz2925 Місяць тому

    Man, in each of your videos you say like 5 pro tips. Love your content :)

  • @Kronos141
    @Kronos141 Місяць тому

    One thing I used in doing the terminid survival mission is to become a traitor because there will be a barrage of strong missile firing around you until it hits you which can also hit other bugs

  • @xxmlgtwinkiegamerxx7916
    @xxmlgtwinkiegamerxx7916 Місяць тому

    That stalker clip at tip 17 is how I feel about them in general 😂