ONE BIG THING! I forgot to mention this in the video for Assist Kinsect Users. Using the *Foebeetle (rarity 2 - Defense)* is SUPER comfy. Grab White when you start a hunt and recall immediately. *You'll get orange and white before the monster roars which then cancels out the roar because earplugs activates!* Then while the monster roars, you get red from the head since roaring is the easiest time to get red and jump in dmg without wasting time! Throughout the hunt, you can continue this pattern of getting white and orange so you never get roar stunned.
@@SkySenseiVB so I been playing around with just doing hunts with only my kinsects... I'm kinda floored at the damage they do... I cut tails and break all parts then trap it at the end. Its scary how much damage they can do. XD
@@n0xxm3rcyxx Which kinsect and glaive do you use? i currently use narga glaive with the alucanid but i'm thinking about switching to carnage beetle for the versatility in damage types
I hate slow insects. My play is waaayyy to fast for my insect to catch up on me. My playstyle is fast and based off reaction. Sometimes using the double color insect, in the middle of a fight i farm the red, jump up in the air perform my combo, and my fucken insect never reaches me so i didnt get the aerial attack with the red color in!! Yeah idk slow insects arent for me.
Love the IG, by far my favorite weapon so far. Just so everyone knows. You can use the recall kinsect move at any time even with the insect on your arm to cancel the recovery time of tornado slash and tetraseal.
I'm a bit of a mixed bag with IG, I'll be up in the air most of the time, but I'll also drop onto the ground when the monster is immobilized or when there's an opening. Assist really appeals to me not just because of the fast extract gathering and the active damage, but because while I'm in the air, my kinsect's stamina will be regenerating, and while I'm on the ground, my own stamina is regenerating. There's a bit of a balance to it, and I like that! In MHGU, I mostly used my kinsects to just get the triple up, then never send them out until it wears off. That habit has since transferred over to Rise. The assist kinsects really suits my playstyle well and keeps them active despite them just staying on my arm the majority of the fight, making my damage much better than it would've been otherwise.
Je suis monté! Been playing IG since its release. Loving the options we have this generation. Very informative video, thanks for the timestamps. Subbed!
The Tetraseal allows for some incredibly aggressive hunts. I've got two styles with it, healing support and the "hammer" glaive. The healer might be a support set but it probably makes for more DPS than any other IG. The Tetraseal lets you mark the monster constantly. There's almost always green clouds going up keeping everyone in the action and healed up thanks to it being an area effect, letting your whole team play aggressively, including your Kinsect. Unlike the other powders, the clouds work even if the monster is gone and it doesn't need any buildup to work. A bonus is you can mark targets you want broken to encourage your team to attack it. You can also help your team out even if you don't have the triple up yet. The "hammer" glaive is a real stunner. The blunt assist Kinsect does big damage, has near instant buffs, and with the Tetraseal can hit the head consistently causing a lot of stuns. It's a more simple build but is a lot of fun and doesn't require much thought. As an IG main, I've always wanted to KO monsters.
I've watched to many of these, HOWEVER.... Why does no content creator mention that for their favorite Assist Kinsect that the guaranteed Extract (attack=red, speed=white, defense=orange) only lasts for HALF the duration? Now of course this doesn't matter if you get the Triple Buff, since that lasts a set amount of time as soon as you get all 3 and that is the same for all kinsects, but because of the half duration on the dual extracts, you NEED to stop and collect your triple buff, no longer allowing you to say, just use Red and White and grab just the one as they're about to run out as some did in previous MH games. Of course, Triple Buff should be grabbed regardless as it gives such good earplugs now and is needed for many of the special abilities of the kinsect. It's just that this half duration is something to note. Attack=Red is the popular one as it always opens up the combo, but Red notoriously lasts the shortest. Though I've not checked if it is still the same in Rise, in previous MH games, Red already had the shortest duration, followed by White, then Orange. Most will take Attack=Red since that will allow you to even get red from small monsters that don't offer it, but for large monsters, it may be really easy to always get red with it's head or claws facing you and something like Speed=White or Defense=Orange may be better to take to make your extract gathering easier. Extra note: Leaping Slash is great in its accuracy, however the Advancing Roundslash works as a counter in that once you leap, you cannot take damage. This is something big if you get the timing down as the Insect Glaive does not (never has) any defensive like capabilities before and could only roll out of the way or try to jump over the attack. If used right, the Advancing Roundslash can also vault you into the air for a quick aerial combo. Final extra note: Aerial MV's have been super buffed in this game too. Before Aerial was generally a joke and only used with Elemental (since elemental damage doesn't care about the attack's MV's). In World, the Strong Jumping Advancing Slash 6 hit combo had 6/4/7/4/3/32 for the MV's. As you can see, all the damage was pushed onto just the last hit, with everything else doing nothing without Elemental or Status added to it. However in Rise, the values are at 16/16/15/15/14/20. Not only spreading out the damage, but an overall increase in +71% more MV values than ever before. Still dealing strong Elemental and Status applications too. To add, new to Rise, while in all MH games, you could do 3 of the previous combo's in the air, in Rise, each successive combo in the air has it's MV's further boosted by +10%, making the second combo hit for 18/18/17/17/16/22 and the third combo in the air becomes 20/20/18/18/17/24. That's honestly pretty insane. FURTHERMORE, the more air combo's you do, the stronger the Diving Wyvern silkbind is boosted. If used after the first combo, a +20% boost, after the second, a +30% boost and after the final third combo, a +40% boost! The Diving Wyvern already has an insane 80 MV. This can turn it into a 96/104/112 MV move!!! With the right armor skills and buffs, this can easily hit for over 1k damage now, when without being buffed at all by aerial combo's it only deals 350-500 damage. AERIAL INSECT GLAIVE IS FINALLY NO LONGER A MEME! Je Suis Monte! My IG using friends = ^ . ^ = (added the final extra note before finishing the video, so yay, looks like you at least know about the aerial boosts, but now you have numbers)
I quite agree with the Dual Color (Attack) kinsects, this is through my experience, it's either me being noob shit or it is really the game. With the kinsect with Dual Color (Attack), unless Kulu-Ya-Ku pull up the rock, you could never get Orange buff else where, at all.
Just as a side note: you can do the recall cancel with any type of kinsect after any attack even if it is resting on your arm, you don't need to send it out first. And it isn't exactly a new mechanic but rather a returning one, for some reason they just decided it was a good idea to remove it in World.
Just want to say with the speed kinsect section, in Rise your kinsect doesn’t need to be sent out to recall it. Even with other types of kinsect recalling to animation cancel is really good.
Something really important comparing the Tetra slash is that you can cancel the Tornado Slash animation with Kinsect Recall (even if you already have it over your arm) and you go back to neutral instantly, allowing you to combo again. I still didn't test the DPS difference since when you have the Tetraseal Slash you deal more damage since your insect is attacking more times, whereas with the Tornado Slash you hit harder and cancelling the animation you start again your combo usually with the X route
Tornado is being used over Tetraseal by speedrunners due to mobility. The end lag with Tetraseal is what lets it down even if you recall Kinsect. I tried Tetraseal out and while I like it I ended up going back to Tornado. Same for Advancing Slash actually I prefer Leaping.
@@kbrxion5620 It locks you in and makes you less mobile. There's a reason why speedrunners aren't using it. Same reason why they're still using leaping slash because the other too make the moveset too clumsy.
This is my first Monster Hunter and maybe I don't know the deepest strategies yet, but the Dual Color (Attack) really seems the be The One. I remember all those hunts before I got the rarity 4, struggling to get the red buff. Never again!
Its definitely the most convenient and probably the most used one. Its just too comfy to not use haha. You don't need to focus kinsect attacks and get dual colours. Too good!! ^_^ Charged chain attack would be my second kinsect, but beyond that, I don't use the others haha
Oooo you forgot to mention that Tetrosil Slash also acts like a counter/guardpoint in that, if you're hit during the combo instead of taking a hit, you will instead be launched into the air to continue from there, it also pairs with the hidden combo counter for Diving Wyvern. For everytime you land your vaulting dance to re-launch yourself your hidden charge/combo counter goes up 1 (for a max of 3 OR a max of 4 if paired with Tetrosil) and it will MASSIVELY increase the damage output of Diving Wyvern.
@@NyxSunspot Nuuuu you're fineee! There's so many new things in this game, its so easy to forget names and such! XD We might as well make up our own names for the moves LOL ^__^
I ddnt remember world has the option to charge and gather two kinsects? i used IG in IB for awhile. Thats why im really comfortable in rise bc of that feature which is new to me. Great Vid btw!
In world, you had to charge your Kinsect using slingers! Then you got the double slots, but you still had to manually hit both spots to get two colours :)
With the blue wirebug? I'm guessing you're referring to the diving Wyvern attack - its a silkbind switch skill :) You unlock it at HR6 - the quest has Insect Glaive in the name :D
It does! It adds about 30s~ with Power Prolonger 3. That's for all 3. I didn't bother measuring single colours since in Rise you want all three all the time anyway.
Rarity does not change. They are set. Your Kinsect level changes as you upgrade your weapons. :) The heal on the kinsect improves the heal from the green extract. Not all monsters though have green extract. So its not super helpful and it doesn't effect powders
@@naturesfinest2408 The smithy has a "purchase kinsect" option! To get the higher Rarity ones, you gotta level up your HR. So hub quests or village special license quests
The Heal stat on Kinsects in Rise affects how quickly they regain stamina while on your arm. In World it also increased the healing from green extracts, but those were removed from monsters in Rise. In my testing it does not increase the healing from the Recall Kinsect silkbind, and it has no effect on Heal dust from the two Powder kinsects that have it.
Sorry for the late reply - you get them as you progress through village and hub quests - You also get some for crafting multiple weapons of the same type
Yea ground definitely is still more ideal but aerial much more viable now than previous games. One day they'll nail it! Even if it's a stamina negative combo, I'd love a strong aerial skill! Sunbreak might be delivering though!
I'm still in the process of putting together a build. Are you looking for LR build? Mid game? Or near End? I have the first two, third one I'm working on!
@@SkySenseiVB I'm hr 6 I'm getting close to the end I've been using 2 pcs rsthalos izuchi chest and I forgot waist but so far it's been nice I just wanna see of critical eye is as important
@@aanthonytm16 Crit eye is very helpful! :D At least 50% I'd say is necessary if you want high raw dmg. Element is a bit different and you'll want a different build with crit element. Nargacuga's armour is good for crit eye! Chest and coils are good. Anja has attack boost so thats also helpful! Rajang has nice legs for Crit boost! Again I'm still putting together a combination - hopefullly by tonight so expect a video tomorrow but I hope this helped!
Personally, I'd recommend Foebeetle, as Red/White are rather easy to get on monsters and I struggle far more with getting Orange. Also tied with the Empresswing/Bonnefille for Power, so it's second only to Monarch Alucanid/Carnage Beetle. That said, if you want MAX DPS, then yes, go for the Carnage Beetle. Assist Kinsects are terrifying, ha.
ONE BIG THING! I forgot to mention this in the video for Assist Kinsect Users. Using the *Foebeetle (rarity 2 - Defense)* is SUPER comfy. Grab White when you start a hunt and recall immediately. *You'll get orange and white before the monster roars which then cancels out the roar because earplugs activates!*
Then while the monster roars, you get red from the head since roaring is the easiest time to get red and jump in dmg without wasting time! Throughout the hunt, you can continue this pattern of getting white and orange so you never get roar stunned.
I cant go back from the one that gathers 2 colors. Gets me into my combos faster, so more damage quicker.
I pinned a tip for that colours!! The Foebeetle is a life saver! You can literally have earplugs throughout the whole hunt!
@@SkySenseiVB so I been playing around with just doing hunts with only my kinsects... I'm kinda floored at the damage they do... I cut tails and break all parts then trap it at the end. Its scary how much damage they can do. XD
@@n0xxm3rcyxx Which kinsect and glaive do you use? i currently use narga glaive with the alucanid but i'm thinking about switching to carnage beetle for the versatility in damage types
I hate slow insects. My play is waaayyy to fast for my insect to catch up on me. My playstyle is fast and based off reaction. Sometimes using the double color insect, in the middle of a fight i farm the red, jump up in the air perform my combo, and my fucken insect never reaches me so i didnt get the aerial attack with the red color in!! Yeah idk slow insects arent for me.
As IG main, I am so glad that I find this channel. Insta sub for me. Thx you youtube algorithm!
The assist kinsect looks really flashy and if I know anything about the glaive, which I don't, it's that the flashier something is the better it is.
Love the IG, by far my favorite weapon so far. Just so everyone knows. You can use the recall kinsect move at any time even with the insect on your arm to cancel the recovery time of tornado slash and tetraseal.
I'm a bit of a mixed bag with IG, I'll be up in the air most of the time, but I'll also drop onto the ground when the monster is immobilized or when there's an opening. Assist really appeals to me not just because of the fast extract gathering and the active damage, but because while I'm in the air, my kinsect's stamina will be regenerating, and while I'm on the ground, my own stamina is regenerating. There's a bit of a balance to it, and I like that!
In MHGU, I mostly used my kinsects to just get the triple up, then never send them out until it wears off. That habit has since transferred over to Rise. The assist kinsects really suits my playstyle well and keeps them active despite them just staying on my arm the majority of the fight, making my damage much better than it would've been otherwise.
Je suis monté! Been playing IG since its release. Loving the options we have this generation. Very informative video, thanks for the timestamps. Subbed!
The Tetraseal allows for some incredibly aggressive hunts. I've got two styles with it, healing support and the "hammer" glaive.
The healer might be a support set but it probably makes for more DPS than any other IG. The Tetraseal lets you mark the monster constantly. There's almost always green clouds going up keeping everyone in the action and healed up thanks to it being an area effect, letting your whole team play aggressively, including your Kinsect. Unlike the other powders, the clouds work even if the monster is gone and it doesn't need any buildup to work. A bonus is you can mark targets you want broken to encourage your team to attack it. You can also help your team out even if you don't have the triple up yet.
The "hammer" glaive is a real stunner. The blunt assist Kinsect does big damage, has near instant buffs, and with the Tetraseal can hit the head consistently causing a lot of stuns. It's a more simple build but is a lot of fun and doesn't require much thought. As an IG main, I've always wanted to KO monsters.
Finding your channel was a godsend, slowly but surely I’m learning IG and it just makes the game 10x more fun. Can’t wait for the full breakdown
I've watched to many of these, HOWEVER....
Why does no content creator mention that for their favorite Assist Kinsect that the guaranteed Extract (attack=red, speed=white, defense=orange) only lasts for HALF the duration? Now of course this doesn't matter if you get the Triple Buff, since that lasts a set amount of time as soon as you get all 3 and that is the same for all kinsects, but because of the half duration on the dual extracts, you NEED to stop and collect your triple buff, no longer allowing you to say, just use Red and White and grab just the one as they're about to run out as some did in previous MH games.
Of course, Triple Buff should be grabbed regardless as it gives such good earplugs now and is needed for many of the special abilities of the kinsect. It's just that this half duration is something to note.
Attack=Red is the popular one as it always opens up the combo, but Red notoriously lasts the shortest. Though I've not checked if it is still the same in Rise, in previous MH games, Red already had the shortest duration, followed by White, then Orange. Most will take Attack=Red since that will allow you to even get red from small monsters that don't offer it, but for large monsters, it may be really easy to always get red with it's head or claws facing you and something like Speed=White or Defense=Orange may be better to take to make your extract gathering easier.
Extra note: Leaping Slash is great in its accuracy, however the Advancing Roundslash works as a counter in that once you leap, you cannot take damage. This is something big if you get the timing down as the Insect Glaive does not (never has) any defensive like capabilities before and could only roll out of the way or try to jump over the attack. If used right, the Advancing Roundslash can also vault you into the air for a quick aerial combo.
Final extra note: Aerial MV's have been super buffed in this game too. Before Aerial was generally a joke and only used with Elemental (since elemental damage doesn't care about the attack's MV's). In World, the Strong Jumping Advancing Slash 6 hit combo had 6/4/7/4/3/32 for the MV's. As you can see, all the damage was pushed onto just the last hit, with everything else doing nothing without Elemental or Status added to it. However in Rise, the values are at 16/16/15/15/14/20. Not only spreading out the damage, but an overall increase in +71% more MV values than ever before. Still dealing strong Elemental and Status applications too.
To add, new to Rise, while in all MH games, you could do 3 of the previous combo's in the air, in Rise, each successive combo in the air has it's MV's further boosted by +10%, making the second combo hit for 18/18/17/17/16/22 and the third combo in the air becomes 20/20/18/18/17/24. That's honestly pretty insane.
FURTHERMORE, the more air combo's you do, the stronger the Diving Wyvern silkbind is boosted. If used after the first combo, a +20% boost, after the second, a +30% boost and after the final third combo, a +40% boost!
The Diving Wyvern already has an insane 80 MV. This can turn it into a 96/104/112 MV move!!! With the right armor skills and buffs, this can easily hit for over 1k damage now, when without being buffed at all by aerial combo's it only deals 350-500 damage.
AERIAL INSECT GLAIVE IS FINALLY NO LONGER A MEME!
Je Suis Monte! My IG using friends = ^ . ^ =
(added the final extra note before finishing the video, so yay, looks like you at least know about the aerial boosts, but now you have numbers)
I quite agree with the Dual Color (Attack) kinsects, this is through my experience, it's either me being noob shit or it is really the game. With the kinsect with Dual Color (Attack), unless Kulu-Ya-Ku pull up the rock, you could never get Orange buff else where, at all.
I'd say its because of the assist kinsects reliance on you being in triple buff state as it will only assist your when you have triple buff
@@genryu_strike7992 i think its bc with kulu you can only get orange from the rock
Just as a side note: you can do the recall cancel with any type of kinsect after any attack even if it is resting on your arm, you don't need to send it out first.
And it isn't exactly a new mechanic but rather a returning one, for some reason they just decided it was a good idea to remove it in World.
Just want to say with the speed kinsect section, in Rise your kinsect doesn’t need to be sent out to recall it. Even with other types of kinsect recalling to animation cancel is really good.
Just getting started on the insect glaive, this guide was super helpful. Thanks, subbed
Ill try and remember all this good info when monster hunter drops on steam in a year and a half
As an insect glaive main and newbie, thank you kind sir this i thought they were all pretty much the same
Something really important comparing the Tetra slash is that you can cancel the Tornado Slash animation with Kinsect Recall (even if you already have it over your arm) and you go back to neutral instantly, allowing you to combo again. I still didn't test the DPS difference since when you have the Tetraseal Slash you deal more damage since your insect is attacking more times, whereas with the Tornado Slash you hit harder and cancelling the animation you start again your combo usually with the X route
Tornado is being used over Tetraseal by speedrunners due to mobility. The end lag with Tetraseal is what lets it down even if you recall Kinsect. I tried Tetraseal out and while I like it I ended up going back to Tornado. Same for Advancing Slash actually I prefer Leaping.
I don't really see the tetraseal as a problem because you can cancel immediately back into the x combo
@@kbrxion5620 It locks you in and makes you less mobile. There's a reason why speedrunners aren't using it. Same reason why they're still using leaping slash because the other too make the moveset too clumsy.
Great Video, thank you! I really can't decide which weapon I should main in Rise but IG looks really sweet.
As IG main since MHW im wanna say thx.
I got you hunter! IG mains Rise together! XD (Pun Intended lmao)
This is my first Monster Hunter and maybe I don't know the deepest strategies yet, but the Dual Color (Attack) really seems the be The One. I remember all those hunts before I got the rarity 4, struggling to get the red buff. Never again!
Its definitely the most convenient and probably the most used one. Its just too comfy to not use haha. You don't need to focus kinsect attacks and get dual colours. Too good!! ^_^
Charged chain attack would be my second kinsect, but beyond that, I don't use the others haha
That's funny, I feel like I always have red, and struggle to get the other two haha.
Oooo you forgot to mention that Tetrosil Slash also acts like a counter/guardpoint in that, if you're hit during the combo instead of taking a hit, you will instead be launched into the air to continue from there, it also pairs with the hidden combo counter for Diving Wyvern.
For everytime you land your vaulting dance to re-launch yourself your hidden charge/combo counter goes up 1 (for a max of 3 OR a max of 4 if paired with Tetrosil) and it will MASSIVELY increase the damage output of Diving Wyvern.
Haha thats for the advancing slash! The tetraseal does not do the counter. I've covered that in my full tutorial. This was just a Kinsect guide. :)
@@SkySenseiVB AHH SHIT YOU RIGHT!!!! MY B! T__T I haven't had a chance to watch that yet either T__T I suck lol
@@NyxSunspot Nuuuu you're fineee! There's so many new things in this game, its so easy to forget names and such! XD We might as well make up our own names for the moves LOL ^__^
completely changed my mind on the bugs forever.
Can someone tell me how to get the dual color attack kinsect?
I'm not seeing it in the store.
you probably need to progress through story/hub quests a little more, i notice more kinsects unlock as you get farther into the game
Really needed this thanks!
I got you Hunter!
Am I correct in understanding that the old nectar upgrade system is gone? I haven't seen any menus for upgrading, nor have I received nectars.
I've yet to leave the level 1 normal type heal bonus kinsect. Its too OP, I've yet to die once
What is the move at 0:04? I can't quite understand it
Tetraseal Slash - its a switch skill to replace the tornado slash. I have another video if you wanna see the difference!
I ddnt remember world has the option to charge and gather two kinsects? i used IG in IB for awhile. Thats why im really comfortable in rise bc of that feature which is new to me. Great Vid btw!
In world, you had to charge your Kinsect using slingers! Then you got the double slots, but you still had to manually hit both spots to get two colours :)
@@SkySenseiVB Oh yeah that one i know, two colours is pretty great 😄
Did you explain the vortex powder bonus? I don't understand how to use that attack. It makes all the powders explode at once
This is a pre-sunbreak video! Here's the sunbreak Kinsects: ua-cam.com/video/tT9j6lIY32M/v-deo.html
@@SkySenseiVB oops! Thank you!
Thanks
Does power prolonger and triple up time stack? New to insect glaive but super fun thanks for the vid
Yeps it does :) I describe it in the triple up part
for your assist portion, your bug is hitting different hitzones when you're trying to compare..
What’s the diving strike you are using with the wire bug. I love insect glaive but I hate the wire bug skills and that is exactly what I need
Diving Wyvern. You unlock it in a HR6 quest.
wait blast is blast status not an explosion like in world? that's weird
Question: how do you do the thing with the paracord where you go straight down to hit the monster?
With the blue wirebug? I'm guessing you're referring to the diving Wyvern attack - its a silkbind switch skill :) You unlock it at HR6 - the quest has Insect Glaive in the name :D
Does the triple up time kinsect bonus stack with power prolonged?
It does! It adds about 30s~ with Power Prolonger 3. That's for all 3. I didn't bother measuring single colours since in Rise you want all three all the time anyway.
What does heal mean on the kinsect? Also, how do you increase the rarity of the kinsects?
Rarity does not change. They are set. Your Kinsect level changes as you upgrade your weapons. :)
The heal on the kinsect improves the heal from the green extract. Not all monsters though have green extract. So its not super helpful and it doesn't effect powders
@@SkySenseiVB how do i unlock higher rarities?
@@naturesfinest2408 The smithy has a "purchase kinsect" option! To get the higher Rarity ones, you gotta level up your HR. So hub quests or village special license quests
The Heal stat on Kinsects in Rise affects how quickly they regain stamina while on your arm. In World it also increased the healing from green extracts, but those were removed from monsters in Rise. In my testing it does not increase the healing from the Recall Kinsect silkbind, and it has no effect on Heal dust from the two Powder kinsects that have it.
@@lilywisp why do i get healed from "normal" kinsects? Is that their ability?
When do you get the switch skills
Sorry for the late reply - you get them as you progress through village and hub quests - You also get some for crafting multiple weapons of the same type
Aren’t some of the kinsects locked behind dlc?
Yeaa sunbreak introduces the new ones. I did another video for those when they got released.
What would be in the general opinion the best insect glaive in rise
So far it's the Narga IG. Raw dmg, high affinity. I have a build video on my channel for it :) also it looks sick AF
Kind of a bummer that ground is still better than aerial, guess thats the price of being cool
Yea ground definitely is still more ideal but aerial much more viable now than previous games. One day they'll nail it! Even if it's a stamina negative combo, I'd love a strong aerial skill! Sunbreak might be delivering though!
@@SkySenseiVB wow, you still reply after a year. Anyway, looking foward to your full guide when sunbreak releases.
I thought arctheladder mentioned kinsect kancels in the demo?
Not too sureee about demo stuff. I avoided everything for the demo haha Didn't want to spoil the surprizes :D
upbug
doggotap
Will you be making build videos anytime soon?
Yups! Already workin on one :)
I'm hoping more kingsects in 3.0
Same! We really need an upgrade in 3.0!
Whats your build by the way im curious?
I'm still in the process of putting together a build. Are you looking for LR build? Mid game? Or near End? I have the first two, third one I'm working on!
@@SkySenseiVB I'm hr 6 I'm getting close to the end I've been using 2 pcs rsthalos izuchi chest and I forgot waist but so far it's been nice I just wanna see of critical eye is as important
@@aanthonytm16 Crit eye is very helpful! :D At least 50% I'd say is necessary if you want high raw dmg. Element is a bit different and you'll want a different build with crit element. Nargacuga's armour is good for crit eye! Chest and coils are good. Anja has attack boost so thats also helpful! Rajang has nice legs for Crit boost! Again I'm still putting together a combination - hopefullly by tonight so expect a video tomorrow but I hope this helped!
@@SkySenseiVB ah ok thanks i manages to get crit eye 5 and attacks 5 n I'll just compare when u put a video out
I use severing speed kinsect for stylish tail cutting :)
Its amazing right??? Beautiful to just watch that tail flip off XD
Perfect for ruby farm
TL; DR:
Use Carnage Beetle.
I like the Charged Chain attack bugs though! They;re pretty cool!
Personally, I'd recommend Foebeetle, as Red/White are rather easy to get on monsters and I struggle far more with getting Orange.
Also tied with the Empresswing/Bonnefille for Power, so it's second only to Monarch Alucanid/Carnage Beetle.
That said, if you want MAX DPS, then yes, go for the Carnage Beetle. Assist Kinsects are terrifying, ha.
@@wyycathewyvern2292 Yeah I like them deeps
Tetraseal does not finish when theres LS user. Lol
unless you have the brace deco lol
"should be using tetraseal..."
Immediate unsub
/s