Lump is one of my favorite characters. Just the idea of an intelligent ogre totally gets me. I love how if you kill him, you find out the reason his int was so high, was because of an item that was raising his int, making him smarter.
Don't forget about the fact that in his journal, he mentions that the item was worn by someone he ate, and so that item is in his stomach affecting him.
@@levinstrategist I’ll have to check it again, but I could’ve sworn he wrote that he didn’t know why he was smart at first, but later realized it was because of someone he ate.
@@MixedSnowFox believe they're talking about the mirror from act 3. but the book does give different debuffs depending on how many checks you fail, which can all be removed. you still get speak with dead from the first page, and forbidden knowledge from the third.
"Sctrach will play fetch with anything you throw" Yup found this oit thd hard way when i threw a bomb that had not gone off. Also when i tried blocking an vent trap. Scratch returned the item and the room exploded. Couldn't even stay mad at him. It was hilarious.
Yeah I found that out too when I tossed something to that dwarf in the under dark surrounded by those volatile mushrooms, scratch ran straight through it and caused a fuckin nuclear explosion Neither him nor the dwarf made it😂😅😅
@@seanmckee6021 So you are saying you can call them at Cursed Lands and BG in acts 2 and 3? cause I don't see anywhere you can there. and if you just meant the Mountain Pass, that's still act 1.
@@ButcherGod i wonder if he means the curst lands. they do show up if you made a promise to pay them after the next fight demanding payment but thats it
Its probably just because it explodes most peoples computers, even if they can run baldurs gate 3 at decent graphics, which would lock most people out of even being able to get it at all.
and what would that limit even look like? four lv12 necro-wizards all with their own legion of zombies, 'extra' summons, etc, all slots taken, including summoning the elemental that summons its own elemental? i think it would just be a logistical nightmare and barely even fun to play at that point. especially during combat. and then there would be some random guy who would figure out how to break the theoretical upper limit by glitching. take it from a guy who uses the Party Limit Begone mod, 'too many summons to be fun anymore' is totally a thing that exists. each round takes longer, and sometimes they won't/can't follow you across jumped gaps, or can't reach the enemy by the time your companions have done the job, or create a choke point in a doorway where every single person has to pass through it in an order that includes "not blocking the way, especially with an owlbear" etc. Or have 5-15hp computer lag is a secondary issue compared to "why even bother?". which, to be fair... i mean, 'jack of all trades' is an achievement. and it's not exactly the most ideal way to play. so w/e
You can also convince Balthazar to give you a bell to summon his brother. I know he's not technically a permanent companion but still an honorable mention. :3
I used the bell to summon him in the fight against Raphael's devil enemy. What I didn't pay attention to is that if he gets hurt by one of your attacts (he ran into my poison cloud) he aggros on you. So summon him with caution
Out of all the unique familiars, Shovel is probably the most useful. Unlimited invisibility for surprise rounds, has silly dialogue, quite a few nice Resistances that are commonly used by enemies in the game that only gets amplified by using the spell Aid at higher levels, and Warlocks can take advantage of their Pact of the Chain bonuses with her. Took Shovel all the way to the end.
Was there a patch stopping the non wizard shovel tactic where you switch classes learn the spell then re spec again? I had just done that and I can’t find my Quasit Summon after I’ve already learned it as a Wizard
@@rahziqwilliams5795 If you learned the spell from the scroll as a wizard, you'll have to have 1 level in wizard to be able to prepare and cast it. If you learned it through dialogue with Shovel, then it will be always prepared even if you change class.
Yeah, Shovel is mega-useful, although I think Us edges her out in terms of combat benefits. I REALLY wish you could give Elixirs and grenades to summons as well, since I would have her chug Elixir of Barkskin to improve her AC and then just have her chuck Alchemist's Fire, Smokepowder Bombs and Grease Bottles at foes. XD (And really, a Quasit would be smart enough to use those!)
Honestly it would be interesting to see shovel use grenades and such. I mean heck it wouldn’t be to difficult to balance it either as she’s a quasit which is a type of imp like demon they could make it so anytime she throws a grenade you have to succeed a saving throw or else she’ll “accidentally” throw it at you instead.
You don't need the ball. As soon Scratch brings the ball the first time to you, a button is added to your "common" actions tab, which summons him directly. But you need to keep the ball.
@@collectionbotanica It doesn't. If you have summoned scratch, dismissed him and not yet short-rested, if you throw the ball he won't show and your character makes a comment. The benefit of throwing the ball is that after the short/long rest you can give the ball to a different character and have them throw the ball: you lose the summon scratch button and they instead have Scratch as a familiar and get the button added to their hotbar.
@benvargas2174 same, he died in my playthrough and I wasn't even able to get the sword, I'm hoping the game did register properly so he's still alive in act 2 but probably not
3:37 if you are a storm sorcerer, or a dragon sorcerer you get unique dialogue options that won't let you keep Shovel as a summon. He is afraid of the storm and tells you the right words for passing the mirror immediately and for the dragon he wants you to teach him how to become a dragon.
weird... I am both a horder and an organized person in videogames... So in BG3 I always steal 1 of each chest type to organize my traveler's chest. and I remember trying to get the chest of the mundane and I couldn't... are you sure this hasn't been parcher or something?
@@sarajamesaerial tried sending to camp? Will it allow that? It's no use as a magic item if you can't keep it. If not, put a crate down in your camp way over to one side and put the blooms in that.
You don't need to learn the Quasit spell to make it permanent. If you speak with Shovel, don't change their name, and choose the generally positive dialogue options you can speak to them a second time and it becomes a permanent spell.
@@irishmudslide1544 Dame Aylin can get one shot by almost everything. The Gur tribe are a joke, Astarion is a joke as an ally in this fight. Neither druid is worth anything in this fight. The Emperor can shoot two spells, and then is useless for the rest of the fight. Go ahead and explain to me how I'm lying or am wrong.
Before a recent patch, if you launched the Matriarch spider into the hole then it fell into the Underdark where you could use animating spores on her! But I don't think this is possible anymore
I was confused why the baby owlbear wasn't on this list, but I suppose he's not really a "pet", since he gets categorized as an "ally" for Act 3. Had no clue there was a spider ledge in Act 1, so that's a new thing to nab on all future playthroughs.
If you want to carry corpses there is an easy way to do it, in the tower in the underdark, on one of the balcony there is a magic chest you can carry on you, it makes the weight of every item you put in it 0.05 and turn them temporarly into mundane items like plates and forks. Once you get the item out they turn back into their real form.
More terrible Internet half information. The scroll must be learned by a wizard first and then it can be learned by any other second character after talking to Shovel. I BELIEVE if a warlock or sorcerer (any sorc), learns it first you can also speak to Shovel after and you can learn it on a second character.
The quasit can be gotten permanently by warlocks, mages, if you talk to it in lab. You basically select option one through the whole conversion minus the one that telling it its not allowed to kill people.
I believe you also can't rename them to get the dialogue trigger as well. Also if it doesn't work in the lab, try right outside the mirror. That's where I got the dialogue at least.
@@elenalizabeth wizards can scribe the scroll, but shovel can teach sorcerers, wizards, and warlocks his summon as an "always prepared" spell power that doesn't take up a prepared spell slot as well
@@bleachlover221 ah okay, good to know then. It’s a shame there isn’t a learning option for Druids though (as they can summon other creatures) and I like playing as Druid
For Summon Ogre Hoard, there's a different check available for Paladin's (only class I've tried it with, may be possible for other melee centric classes) for an Intimidation check to threaten them to work for you for free. It's easier to pass than the Persuade, being only 15, turns out while the Crown of Intellect makes him hard to trick, he's still bluffable with violence.
Great list, had to look up a few, but got most after a third playthrough^^. There is one more, in Act III - Mystic Carrion quest, if you help his servant Thrumbo, he rewards you in the end with a ring that summons a mummy. Not as mighty as flying gouls, but a good additions for necromancers arsenal.
I feel like the Larian Devs just said “we got no time limit so I’mma add in like 30 different companions you can get that nobody will know exist until like their third playthrough.
another bonus w Scratch is he can hide and help downed allies. I have him hiding in the wings in case someone is downed then he can run over and save a character without using up a more powerful character's actions
I respec'd Shadowheart into a Conjuration Wizard since she already has firebolt(INT casting) in her racial bonuses. I had no idea she was going to get so many awesome 'pets'.
My interaction with Lump was hilarious. I had to pay the 500 gold because I wasn't a fan of reloads, and tried to use the horn when fighting Dror Ragzlin. After careful positioning and preparation I summoned them in the room next to the throne room. They proceeded to kill 2 rats and a harmless goblin in a cage, after which they killed a total of two (2) weak goblin stragglers after Dror was already dead.
Don't worry, I gotchu. Solo honor mode monk playthrough. Called the boys in to fight the goblin camp. Lump and his boys got steamrolled in an embarrassing display, meanwhile my Durge was running around desperately trying to keep a kill chain going to use the Durge cape invisibility up so he didn't get one shot. Highlights include running away and void bulb tossing to suck an ogre off the cliff, a horde of goblins beating Lump to death while he failed to kill any of them, and misty stepping into the sleeping bugbears and desperately fighting to survive.
When talking about the “Sights of the Seelie” scroll, you can’t actually learn the spell if you just have one level in Wizard. You need to be able to cast Wizard spells up to 5th level for it to work
Tip: you can get past the mirror with a single dialogue option if you pick up and read one of the books in the room before it to get the Necromancy of Thay. It gives you the answer to the first question.
You can also get the drider to become a shadow cursed undead by knocking him out at the Harper ambush instead of killing him and then coming back later
Re Kar'niss you can convince them to give you the lantern even if you join the Harper ambush. They will leave on their own the same way and no fight starts, the Harpers just stay hidden. You'll find him later in the heavily cursed lands in the same area. And you can summon Balthazar's huge brother familiar in Act 2. I think if you're a Necromancer you can upgrade the ghouls summons to winged ones, but I can't remember if it's a Necromancy power or a feat. You can also get to the vault in Sundries from the bookseller's office.
So, spoiler alert: There is another summon that you can get in the game. If you roll well enough when you talk to The necromancer in The Gauntlet of Shar, you can get a bell to summon his brother during fights in the area. The bell is also broken in the game and when not in that area, it still allows you to activate all dash activated abilities in combat
@@ShugoAWay How dare you forget about the true hero of this post, Flesh!? That lovable oaf died so we could conquer the gauntlet and avoid dealing with him and Balthazar at the same time! /s
@ShugoAWay No worries, bud. I was just making a joke. I didn't think you actually meant to sound like the people who stopped to correct everyone's spelling, grammar, punctuation, pronunciation, etc. That's why I added the sarcasm tag at the end. I just read it that way at first because you said, "He has a name" rather than "the necromancer is Balthazar." We all know Flesh is the true main character of Act 2! (That last sentence was also a joke).
@@ShugoAWay I appreciate it, and I was just keeping it intentionally vague to keep details discoverable for folks who want to try it out, but the name can't hurt for folks who wanna look it up
I wish you could toggle the sniff ability for Scratch. He's the bestest boy, but dear God he's walked right into encounters, or been ripped apart by the Shadow Curse because he just wanders off.
Here's a bit of convenience facts for y'all, if you want to get that mimic spore servant you don't even have to enter into act 2 to get it. In the Grymforge there are actually 4 mimics hiding off by a harper drop (right near that duergar that loves rocks) so you can have your mimic servants almost off the bat! Also! With Kar'niss you can still have that interaction with him, sending him off into the shadow cursed lands, with the harper ambush by your side. Just don't tell everyone to attack and instead make your presence known and you'll have the same dialogue tree, but if it goes wrong you'll still have the harpers right there to back you up! It's a win-win:)
Ahhh the summoner secret class. I remember when the house of hope baths worked each time and you could just summon everything and buff them with max level aid and heroes feast. So busted, so goofy, so fun.
90% of the time they explode next to me because I forgot to ungroup and play the game like I'm omnipotent and therefore we all start the fight at the end of the literal tunnel battle room you all just got teleported into the choke-point of.
You don't have do all that stuff in the tower for dance macabre. The portal to go into the sorcerer vault is inside the office on the second floor. Just a perception check for the button. No need to go up and do all the see invisible stuff.
Coolest thing to use animated spores on is spider matriarch, and all you need to do is breaking web to the underdark and it will be there (I think it despawns after long rest, I am not sure). It has GREAT damage
You can talk to the Harpers and still send the drider into the dark; it might require convincing them to hold off while you talk to the drider, but in my playthrough they were lying in wait in case things went wrong. Didn't know about using Control Undead on him though
What happens if you use it in Minthara’s dead body? I had that thing hoping to bring her back, which sadly you can’t do, but I never tried to animate her through the spores.
@@Toyhouze that's not true in the slightest. Animating Spores 100% works on Humanoids, it just prevents them from using spells and spell like abilities.
@@Toyhouze No, Animating spores can be used on almost any creature except for fae, fiends, celestials, constructs, undead, aberrations, or playable characters that were killed before becoming companions. So unfortunately you can't raise Minthara if you kill her while she's an enemy. You can raise companions, but it breaks them. Playable race children(except for Mirkon), are the most powerful things you can raise in the game. They can't participate in turn based combat, so they get unlimited attacks. Let Arabella die, steal her body, bring it to Glut in the Underdark. As of the most recent patch, you can give her any gear that shows an interact tooltip when a mage hand mouses over the name. In Act 1, the best of these include the Everburn Blade, Silver Sword of the Astral Plane, the Phalar Aluve, and the Hammer of Doom. Put these on her body before you raise her, or reverse pickpocket her, then throw them. For reverse pickpocket, after they are thrown, something else needs to be thrown, before they become interactable/equippable. You can bring her out of the Underdark by talking to Glut with one character, then switch to another character to use Arabella as an improvised weapon, and fast travel while carrying her. Further, if you have not had the dream visitor reveal scene(where you dream of meeting your guardian on the Astral Plane) during act 1, if you leave the main Act1 region using Arabella(or another spore servant light enough to pick up) with another character nearby, Glut will be pulled to your camp. After a long rest, if you leave camp while using Arabella as an improvised weapon, Glut will follow you to either the Mountain Pass or the Ruined Battlefield of Act 2. A recent vid on my channel shows this process. She's immune to Shadow Curse, so you can use her to grab waypoints and burn most of Act 2 to cinders, all by herself. Elixirs of Hill Giant Strength are permanent on spore servants, as they cannot long rest.
Just did the drider pet after watching this video. Some things I learned, he starts off with half health and the only spell that heals him is aid which only does 5 hp and can’t be buffed by equipment. I just hired a paladin, used aid 3 times, dismissed him, and repeated to get him to full health. Also, if you save and reload he becomes hostile and you won’t have the uses of your control undead, which means you need another option to CC him long enough to get to camp, long rest, and then regain control. Just make sure you always do your saves somewhere away from town.
Werid thing, I have a Eldritch Knight fighter (that has a level in cleric to boot) that can summon a raven familiar, said bird showed up with Quothe as its name. I though Tavs just got a unique named familiar for what ever one you summoned first. Guess its just a glitch then. Though I love the idea of a heavly armored siliver dragonborn with a raven on his shoulder. That bird even killed a goblin archer by itself once.
10:45 all this is possible even if you have the harpers with you, there is an option to basically tell them you will handle things, and then you just walk out alone. Just did it a couple days ago, though I can't remember right now if it was a skill check type thing to convince the harpers.
I love this! I got a party of 18 early in Act 3 because of these. LVL 9 Ranger origin = 2, Astarion = 2 (Scratch + Mage hand), 2 druid who summon 4 each, and the dryad each summoned got its own summon. Made the wizard tower fight stupidly easy.
The deva is kinda dookie for the level you get it at though unfortunately. Only one attack, low chance to hit, and no ranged options. If he hits he can hit like a truck but it's unlikely. And if you don't need to revivify party members he's just strictly worse than a myrmidon or elemental summon for the same spell slot. He is neat to have though.
I grabbed the ogre saved it till I finished the golbin camp. Went back to the front after killing the leaders everyone outside was wanting my blood. I called the ogres they all fought bravely clearing most of the goblins but died and me and my party cleaned up. Didn't even have to pay them.
I did not know that animating spores could be used on so many creatures, even going from act 1 to 2 for them, I always just used them on Hook Horrors. The more you know.
I called the Ogres at the goblin camp and they died. They just soaked up the damage long enough for me to kill the goblins. But they died pretty fast which was annoying.
If youre having trouble carrying corpses to glut there is a stool at the top of the arcane tower that if you sit on then break you get the club of giant strength putting you at 19 when equipped
I like how the list starts with `Look at this creepy-cute brain kitty! And this lovable dog!` and then segues into ``Reanimate this grieving woman`s husband into a rotting puppet in front of her!`` (/jk) Thanks for the video~
Before they nerfed summons, I had a level 11 necromancy wizard who spawned Danse Macabre, Fork, an Earth Elemental, 2 ice mephits, and various skelly bois ***all at once*** in the factory. It was a good time. She also had the Raven Gloves but I never used them.
So basically I think he xan be killed in act one but you have to free him not harm him and then he CAN be killed by a cambion and still show up. You just need to NOT be the one that kills him in act 1.
In the act3 wizard shop its much easier (imo) to sneak into the office and activate the portal from there that will take you to the doors leading to nekromancy quest and the portal doesnt dissapear once main mission is done so you can come back anytime.
Orin does not kill Scratch in that. He's fine. And check for Scratch's Ball in your inventory and throw it, you'll be able to summon him again. It's common to lose scratch as familiar if you move his ball to other inventories since the summon scratch ability is tied to the ball he gives you.
How to get second Marriage without a check Kill marina during the fight grab her body and Conor body together with the wand bring everything to glut Revive marina with glut then revive Conor with the wand The dialogue will start then just do as the video said
One fun thing aboit the ogres is you can also just promise to pay them right from the start, and then tell them you’ll pay more later, and if you ever think you are tired of it you just make sure they die in the next combat you summon them into and you are debt free. Also, you can get the second marriage thing even if you fail to save the girl.
FYI you can get in and out of the mindflayer colony without fighting Kethric. There's an entrance in the tower to get there early before the boss fight.
I love how the spell description for Summon Scratch is "Summon the best boy". Because he absolutely is.
if he dies, will he be able to respawn?
@@crysisfantal1825 yes as long as he doesn't die in camp.
@@jacej355thank god I literally haven’t summoned him because I was scared he’d actually did
@@emmajeema I was worried about him too, so I saved before a combat and tested it.
@@emmajeema even then i feel bad if he just looses one hp.
Lump is one of my favorite characters. Just the idea of an intelligent ogre totally gets me. I love how if you kill him, you find out the reason his int was so high, was because of an item that was raising his int, making him smarter.
Don't forget about the fact that in his journal, he mentions that the item was worn by someone he ate, and so that item is in his stomach affecting him.
@@AMagicalTortoise the item is actually his nose ring, I believe.
@@levinstrategist I’ll have to check it again, but I could’ve sworn he wrote that he didn’t know why he was smart at first, but later realized it was because of someone he ate.
@@levinstrategistdude it is not the nose ring. Wtf are you talking about? LOL
Its literally on the right side of his head
fun fact: you can fail all the Necromancy of Thay checks and still get all the perks, just need to remove the curses later.
Thanks for letting us know!
thats tue mirror curses not the book
@@MihaiCornean the mirror doesn't curse you, just spawns a fire-spitting floating ball
@@MixedSnowFox believe they're talking about the mirror from act 3. but the book does give different debuffs depending on how many checks you fail, which can all be removed. you still get speak with dead from the first page, and forbidden knowledge from the third.
@@MixedSnowFox Get to act3 brother
"Sctrach will play fetch with anything you throw"
Yup found this oit thd hard way when i threw a bomb that had not gone off.
Also when i tried blocking an vent trap.
Scratch returned the item and the room exploded.
Couldn't even stay mad at him. It was hilarious.
Yeah I found that out too when I tossed something to that dwarf in the under dark surrounded by those volatile mushrooms, scratch ran straight through it and caused a fuckin nuclear explosion
Neither him nor the dwarf made it😂😅😅
can he respawn? @@irishmudslide1544
@@irishmudslide1544so what I’m hearing is…don’t summon scratch if there is anything explosive around
Not me throwing some magician's-hand-I-unexpectedly-got-at-the-beginning-of-my-journey, to play fetch with Scratch 🤣
He did this to me when I threw a sussar bloom on an arcane turret in act 1. Like ummmm why is Astarion dying ? Oh no!
With the Ogre summon. You HAVE to use it in Act 1. If you try to use it later, it will say that they are too far away.
not true it depends on ur location
@@seanmckee6021 So you are saying you can call them at Cursed Lands and BG in acts 2 and 3? cause I don't see anywhere you can there.
and if you just meant the Mountain Pass, that's still act 1.
@@ButcherGod i wonder if he means the curst lands. they do show up if you made a promise to pay them after the next fight demanding payment but thats it
I tired to call them in the creche it didn't work. Tav said "too far to reach ogre ears"
I'm not sure if will work in other parts of mountain pass.
@juliuscrowe probably at the pass to moon rise is where your meant to use it.
I'm a little surprised summoning as many minions as possible wasn't some sort of achievement for Baldur's Gate.
Its probably just because it explodes most peoples computers, even if they can run baldurs gate 3 at decent graphics, which would lock most people out of even being able to get it at all.
@@theangrypotato2.031
Waaaah waaaaaah! People who can barely run the game wouldn’t be able to get the achievement! Waaab
@@iamrolfie3755dude provides a sensible reason, and you act like a child. Grow up.
and what would that limit even look like? four lv12 necro-wizards all with their own legion of zombies, 'extra' summons, etc, all slots taken, including summoning the elemental that summons its own elemental? i think it would just be a logistical nightmare and barely even fun to play at that point. especially during combat. and then there would be some random guy who would figure out how to break the theoretical upper limit by glitching. take it from a guy who uses the Party Limit Begone mod, 'too many summons to be fun anymore' is totally a thing that exists. each round takes longer, and sometimes they won't/can't follow you across jumped gaps, or can't reach the enemy by the time your companions have done the job, or create a choke point in a doorway where every single person has to pass through it in an order that includes "not blocking the way, especially with an owlbear" etc. Or have 5-15hp
computer lag is a secondary issue compared to "why even bother?".
which, to be fair... i mean, 'jack of all trades' is an achievement. and it's not exactly the most ideal way to play. so w/e
@@ThatGuyFromDetroit nah 4 lvl 12 spore druids was pretty fun :) Way too many summons? absolutely, but still hilarious.
You can also convince Balthazar to give you a bell to summon his brother. I know he's not technically a permanent companion but still an honorable mention. :3
Never used him, but got him. :’)
several of the ones in the video also aren't permanent
I got it always but I have killed Balthazar and his "pet" inside his sanctum. I know what he is up to later on.
@@CapybaraConnoisseur89 permanent as in re-summonable throughout the whole game once you get them.
I used the bell to summon him in the fight against Raphael's devil enemy. What I didn't pay attention to is that if he gets hurt by one of your attacts (he ran into my poison cloud) he aggros on you. So summon him with caution
Out of all the unique familiars, Shovel is probably the most useful. Unlimited invisibility for surprise rounds, has silly dialogue, quite a few nice Resistances that are commonly used by enemies in the game that only gets amplified by using the spell Aid at higher levels, and Warlocks can take advantage of their Pact of the Chain bonuses with her. Took Shovel all the way to the end.
Was there a patch stopping the non wizard shovel tactic where you switch classes learn the spell then re spec again? I had just done that and I can’t find my Quasit Summon after I’ve already learned it as a Wizard
@@rahziqwilliams5795 If you learned the spell from the scroll as a wizard, you'll have to have 1 level in wizard to be able to prepare and cast it. If you learned it through dialogue with Shovel, then it will be always prepared even if you change class.
Yeah, Shovel is mega-useful, although I think Us edges her out in terms of combat benefits. I REALLY wish you could give Elixirs and grenades to summons as well, since I would have her chug Elixir of Barkskin to improve her AC and then just have her chuck Alchemist's Fire, Smokepowder Bombs and Grease Bottles at foes. XD (And really, a Quasit would be smart enough to use those!)
Honestly it would be interesting to see shovel use grenades and such. I mean heck it wouldn’t be to difficult to balance it either as she’s a quasit which is a type of imp like demon they could make it so anytime she throws a grenade you have to succeed a saving throw or else she’ll “accidentally” throw it at you instead.
@RankStankulon yeah that means you can have two people who summon shovel as long as you have 1 point in wizard
I just found out yesterday: if you throw Scratch's Ball outside of camp you summon him.
You don't need the ball. As soon Scratch brings the ball the first time to you, a button is added to your "common" actions tab, which summons him directly. But you need to keep the ball.
@@What_do_I_Thinkbut it’s only per short rest, the “throw the ball method” might get over that? (Still have to try)
@@collectionbotanica Allow the best boy some rest!
@@collectionbotanica It doesn't. If you have summoned scratch, dismissed him and not yet short-rested, if you throw the ball he won't show and your character makes a comment. The benefit of throwing the ball is that after the short/long rest you can give the ball to a different character and have them throw the ball: you lose the summon scratch button and they instead have Scratch as a familiar and get the button added to their hotbar.
Man I love Larian for this!!!
Just as a warning. Any spore servant Glut has raised will turn hostile if he turns hostile.
Yeah, I thought it was sucha good idea to have a pet Bulette, until suddenly it wasn't
Except losiir the gith that replaces lae’zel if you play as her because for some reason he is allied to you so if you attack glut he’ll help you
@@deadlan2424 I didn't know that was a thing. What an unfortunate name
@@DJMavisif it doesn't see you kill him then it becomes benign
Us has died in all of my playthroughs. Tactician does not like us
I keep accidentally blowing them up with the nautiloid tanks.
lol he lived in tactician and honor mode in my play through
Bro lucky. Us always dies for me as I try and grab the everburn blade
@@CAiNiAC just pure dumb luck. Sometimes the dang things runs to the wrong spot or the AI just feels like attacking. Random
@benvargas2174 same, he died in my playthrough and I wasn't even able to get the sword, I'm hoping the game did register properly so he's still alive in act 2 but probably not
3:37 if you are a storm sorcerer, or a dragon sorcerer you get unique dialogue options that won't let you keep Shovel as a summon. He is afraid of the storm and tells you the right words for passing the mirror immediately and for the dragon he wants you to teach him how to become a dragon.
*She
Something to talk about, if you haven't yet, is getting the Chest Of The Mundane and putting Sussur Blooms in it so you can carry them safely.
weird... I am both a horder and an organized person in videogames... So in BG3 I always steal 1 of each chest type to organize my traveler's chest.
and I remember trying to get the chest of the mundane and I couldn't... are you sure this hasn't been parcher or something?
@@Sergio0hf I have it, and got in the last few weeks and it still works. It's how I found you can carry the blooms safely.
Tried recently and it wouldn't allow us to pick it up.
@@sarajamesaerial tried sending to camp? Will it allow that? It's no use as a magic item if you can't keep it.
If not, put a crate down in your camp way over to one side and put the blooms in that.
@@thekaxmax yup tried sending to camp - it was either grayed out or not even an option.
You don't need to learn the Quasit spell to make it permanent. If you speak with Shovel, don't change their name, and choose the generally positive dialogue options you can speak to them a second time and it becomes a permanent spell.
I wish you could get the owlbear to be a summon! Ah well. The one that surprised me the most was the awesome rapier you get from mizora
the owlbear becomes a summon for the last mission. All grown up and armored
@@92bagderNone of the summons are worth it in that fight.
@@Asgaardiangatekeeper That is just simply not true at all lmao
@@irishmudslide1544 Dame Aylin can get one shot by almost everything. The Gur tribe are a joke, Astarion is a joke as an ally in this fight. Neither druid is worth anything in this fight. The Emperor can shoot two spells, and then is useless for the rest of the fight. Go ahead and explain to me how I'm lying or am wrong.
@@Asgaardiangatekeeper I used them in the final fight and it was fun and very much worth it. Sorry you're just strategizing poorly
Before a recent patch, if you launched the Matriarch spider into the hole then it fell into the Underdark where you could use animating spores on her!
But I don't think this is possible anymore
Can confirm. I killed the matriarch by shoving her in the hole accidentally with a thunderwave. I jumped down to loot her but the body was gone.
It is still possible
Still possible
It only doesn’t work in honor mode, if you push her she teleports back
or tactician@@HSDJun
I was confused why the baby owlbear wasn't on this list, but I suppose he's not really a "pet", since he gets categorized as an "ally" for Act 3. Had no clue there was a spider ledge in Act 1, so that's a new thing to nab on all future playthroughs.
If you want to carry corpses there is an easy way to do it, in the tower in the underdark, on one of the balcony there is a magic chest you can carry on you, it makes the weight of every item you put in it 0.05 and turn them temporarly into mundane items like plates and forks. Once you get the item out they turn back into their real form.
The Quasit can be kept permanently by Warlocks, Wizards, and Draconic Bloodline Sorcerers by talking to it after you summon it and passing checks.
and rogues
More terrible Internet half information. The scroll must be learned by a wizard first and then it can be learned by any other second character after talking to Shovel.
I BELIEVE if a warlock or sorcerer (any sorc), learns it first you can also speak to Shovel after and you can learn it on a second character.
@@anotheryoutubeddon’t forget the part where you have to go through the mirror door for him to give you the line that confirms it.
@@anotheryoutubedAs a warlock, I just have the summon spell permanently. No need for the scroll whatsoever.
Or as a fighter etc go and respec into the aforementioned and go get shovel then go respec back into fighter etc and have Shovel as a Paladin
The quasit can be gotten permanently by warlocks, mages, if you talk to it in lab. You basically select option one through the whole conversion minus the one that telling it its not allowed to kill people.
I believe you also can't rename them to get the dialogue trigger as well.
Also if it doesn't work in the lab, try right outside the mirror. That's where I got the dialogue at least.
Just scribe the scroll
Wizard 😎
I just clicked on Gales spellbook and chose “learn scroll” on the Quassit scroll, only cost me 100 gold. Maybe that only works for Gale then? 🤔
@@elenalizabeth wizards can scribe the scroll, but shovel can teach sorcerers, wizards, and warlocks his summon as an "always prepared" spell power that doesn't take up a prepared spell slot as well
@@bleachlover221 ah okay, good to know then. It’s a shame there isn’t a learning option for Druids though (as they can summon other creatures) and I like playing as Druid
A vast majority if this list werent pets at all. Its essentially, bring this corpse to Glut.
And it backfires on you if Glut turns on you, it all relies on him staying allied
you can demand the lantern from karniss in the harper ambush, they'll even have unique dialogue for it
"They"? Karniss is male...
@@noamto are you serious.... you can use they for dudes.... what on earth are you talking about?
@@stanislavkino You can use 'they' for dudes if there's more than one. Otherwise dudes are 'he'.
For Summon Ogre Hoard, there's a different check available for Paladin's (only class I've tried it with, may be possible for other melee centric classes) for an Intimidation check to threaten them to work for you for free. It's easier to pass than the Persuade, being only 15, turns out while the Crown of Intellect makes him hard to trick, he's still bluffable with violence.
Horde, dammit, horde
Great list, had to look up a few, but got most after a third playthrough^^. There is one more, in Act III - Mystic Carrion quest, if you help his servant Thrumbo, he rewards you in the end with a ring that summons a mummy. Not as mighty as flying gouls, but a good additions for necromancers arsenal.
The mummy is a two part deal, so it is optimal to have the ring, as well as the spell on another character. They have a stun combo that is ruthless.
I beat this game 3 times, each time got the spider egg, and never considered throwing on the ground
I feel like the Larian Devs just said “we got no time limit so I’mma add in like 30 different companions you can get that nobody will know exist until like their third playthrough.
Ok, but the way he pronounced Revivify got to me on a personal level
another bonus w Scratch is he can hide and help downed allies. I have him hiding in the wings in case someone is downed then he can run over and save a character without using up a more powerful character's actions
there's also the summon imp scroll inside the lamp in the sorcerer sundries vault
I respec'd Shadowheart into a Conjuration Wizard since she already has firebolt(INT casting) in her racial bonuses. I had no idea she was going to get so many awesome 'pets'.
"It's FISTING TIME!!!" --Shovel (aka Basket)
Aka Fork
My interaction with Lump was hilarious. I had to pay the 500 gold because I wasn't a fan of reloads, and tried to use the horn when fighting Dror Ragzlin. After careful positioning and preparation I summoned them in the room next to the throne room.
They proceeded to kill 2 rats and a harmless goblin in a cage, after which they killed a total of two (2) weak goblin stragglers after Dror was already dead.
Don't worry, I gotchu.
Solo honor mode monk playthrough.
Called the boys in to fight the goblin camp.
Lump and his boys got steamrolled in an embarrassing display, meanwhile my Durge was running around desperately trying to keep a kill chain going to use the Durge cape invisibility up so he didn't get one shot.
Highlights include running away and void bulb tossing to suck an ogre off the cliff, a horde of goblins beating Lump to death while he failed to kill any of them, and misty stepping into the sleeping bugbears and desperately fighting to survive.
Twice now I've saved up the Ogre horn, only to find out that they only work in Act I apparently, I always got "Why out of Orge earshot"
When talking about the “Sights of the Seelie” scroll, you can’t actually learn the spell if you just have one level in Wizard. You need to be able to cast Wizard spells up to 5th level for it to work
Tipp, for the shadow Lanterns wraith: you don't need a body, like the spell describes.
The spell uses the dead pixi in the Lantern.
Although I do think you need to keep it equipped, if you unequip the lantern the wraith will despawn.
I genuinely did not know there was a legitimate way to get the Dance Macabre. I just Lost Woods'd the vault until i brute forced my way through.
Tip: you can get past the mirror with a single dialogue option if you pick up and read one of the books in the room before it to get the Necromancy of Thay. It gives you the answer to the first question.
Does anybody else wish He Who Was.....was a potential ally for your team
supposedly he was tied to a bigger optional quest line that was cut tied to the Raven Queen
@@cixelsyd40 Dang, that sounds cool as hell. Sad that it didn't make it in.
You can also get the drider to become a shadow cursed undead by knocking him out at the Harper ambush instead of killing him and then coming back later
Re Kar'niss you can convince them to give you the lantern even if you join the Harper ambush. They will leave on their own the same way and no fight starts, the Harpers just stay hidden. You'll find him later in the heavily cursed lands in the same area. And you can summon Balthazar's huge brother familiar in Act 2. I think if you're a Necromancer you can upgrade the ghouls summons to winged ones, but I can't remember if it's a Necromancy power or a feat. You can also get to the vault in Sundries from the bookseller's office.
A Bard also gets unique dialogue options for the Necromancy of Thay dialogue checks, where you basically sing a song to resist the thing
So, spoiler alert:
There is another summon that you can get in the game. If you roll well enough when you talk to The necromancer in The Gauntlet of Shar, you can get a bell to summon his brother during fights in the area. The bell is also broken in the game and when not in that area, it still allows you to activate all dash activated abilities in combat
He has a name, Balthazar
@@ShugoAWay How dare you forget about the true hero of this post, Flesh!? That lovable oaf died so we could conquer the gauntlet and avoid dealing with him and Balthazar at the same time! /s
@blackhat4206 bro, i was just trying to help as it makes it much easier to search if you have the name
@ShugoAWay No worries, bud. I was just making a joke. I didn't think you actually meant to sound like the people who stopped to correct everyone's spelling, grammar, punctuation, pronunciation, etc. That's why I added the sarcasm tag at the end. I just read it that way at first because you said, "He has a name" rather than "the necromancer is Balthazar." We all know Flesh is the true main character of Act 2! (That last sentence was also a joke).
@@ShugoAWay I appreciate it, and I was just keeping it intentionally vague to keep details discoverable for folks who want to try it out, but the name can't hurt for folks who wanna look it up
I wish you could toggle the sniff ability for Scratch. He's the bestest boy, but dear God he's walked right into encounters, or been ripped apart by the Shadow Curse because he just wanders off.
Here's a bit of convenience facts for y'all, if you want to get that mimic spore servant you don't even have to enter into act 2 to get it. In the Grymforge there are actually 4 mimics hiding off by a harper drop (right near that duergar that loves rocks) so you can have your mimic servants almost off the bat!
Also! With Kar'niss you can still have that interaction with him, sending him off into the shadow cursed lands, with the harper ambush by your side. Just don't tell everyone to attack and instead make your presence known and you'll have the same dialogue tree, but if it goes wrong you'll still have the harpers right there to back you up! It's a win-win:)
Ahhh the summoner secret class. I remember when the house of hope baths worked each time and you could just summon everything and buff them with max level aid and heroes feast. So busted, so goofy, so fun.
Danse Macabre is so fun because 90% of the time the ghouls just act as sentient bombs
Barely sentient most of the time. They never go where I want them
Yeah, sometimes good, sometimes a little off course, and detrimental 😂
90% of the time they explode next to me because I forgot to ungroup and play the game like I'm omnipotent and therefore we all start the fight at the end of the literal tunnel battle room you all just got teleported into the choke-point of.
But did they jump and explode?
You don't have do all that stuff in the tower for dance macabre. The portal to go into the sorcerer vault is inside the office on the second floor. Just a perception check for the button. No need to go up and do all the see invisible stuff.
Coolest thing to use animated spores on is spider matriarch, and all you need to do is breaking web to the underdark and it will be there (I think it despawns after long rest, I am not sure). It has GREAT damage
As a gnome, gnome cunning gave me advantange on all the necromancy of thay checks. Didnt have to reset once. Gnome spellcasters are awesome
"Right here right now" right after talking about Dance Macabre, I see what you did there.
I thought the brain was gonna try to kill me when I first started, so I killed it 😅
13:58 "This weapon is really rare and hard to get because WHO THE F*CK USE THAT HORNY MF OF WYLL?" 😂
You can talk to the Harpers and still send the drider into the dark; it might require convincing them to hold off while you talk to the drider, but in my playthrough they were lying in wait in case things went wrong. Didn't know about using Control Undead on him though
What happens if you use it in Minthara’s dead body? I had that thing hoping to bring her back, which sadly you can’t do, but I never tried to animate her through the spores.
Unfortunately Animating Spores can only be used on Monstrosity type corpses.
@@Toyhouze that's not true in the slightest. Animating Spores 100% works on Humanoids, it just prevents them from using spells and spell like abilities.
@@Toyhouze No, Animating spores can be used on almost any creature except for fae, fiends, celestials, constructs, undead, aberrations, or playable characters that were killed before becoming companions. So unfortunately you can't raise Minthara if you kill her while she's an enemy. You can raise companions, but it breaks them. Playable race children(except for Mirkon), are the most powerful things you can raise in the game. They can't participate in turn based combat, so they get unlimited attacks.
Let Arabella die, steal her body, bring it to Glut in the Underdark. As of the most recent patch, you can give her any gear that shows an interact tooltip when a mage hand mouses over the name. In Act 1, the best of these include the Everburn Blade, Silver Sword of the Astral Plane, the Phalar Aluve, and the Hammer of Doom. Put these on her body before you raise her, or reverse pickpocket her, then throw them. For reverse pickpocket, after they are thrown, something else needs to be thrown, before they become interactable/equippable.
You can bring her out of the Underdark by talking to Glut with one character, then switch to another character to use Arabella as an improvised weapon, and fast travel while carrying her. Further, if you have not had the dream visitor reveal scene(where you dream of meeting your guardian on the Astral Plane) during act 1, if you leave the main Act1 region using Arabella(or another spore servant light enough to pick up) with another character nearby, Glut will be pulled to your camp. After a long rest, if you leave camp while using Arabella as an improvised weapon, Glut will follow you to either the Mountain Pass or the Ruined Battlefield of Act 2. A recent vid on my channel shows this process.
She's immune to Shadow Curse, so you can use her to grab waypoints and burn most of Act 2 to cinders, all by herself. Elixirs of Hill Giant Strength are permanent on spore servants, as they cannot long rest.
@@Toyhouze God you're a noob
@@godlygamer911 it even says on the spell what it can and can't res
13:50 "chose the correct dialogue options."
Useful information.🤣
Just did the drider pet after watching this video. Some things I learned, he starts off with half health and the only spell that heals him is aid which only does 5 hp and can’t be buffed by equipment. I just hired a paladin, used aid 3 times, dismissed him, and repeated to get him to full health. Also, if you save and reload he becomes hostile and you won’t have the uses of your control undead, which means you need another option to CC him long enough to get to camp, long rest, and then regain control. Just make sure you always do your saves somewhere away from town.
Werid thing, I have a Eldritch Knight fighter (that has a level in cleric to boot) that can summon a raven familiar, said bird showed up with Quothe as its name. I though Tavs just got a unique named familiar for what ever one you summoned first. Guess its just a glitch then. Though I love the idea of a heavly armored siliver dragonborn with a raven on his shoulder. That bird even killed a goblin archer by itself once.
scratch is actually a letter delivery dog and I found out recently they can read scrolls you throw to them and they can cast them I've heard
I'm so happy to learn I can get my first-ever pet in this game back. I thought they were dead for good. ;w;
10:45 all this is possible even if you have the harpers with you, there is an option to basically tell them you will handle things, and then you just walk out alone. Just did it a couple days ago, though I can't remember right now if it was a skill check type thing to convince the harpers.
I found out that if you summon the ogres and Lump dies, the other two just flee the scene 😂
I love this! I got a party of 18 early in Act 3 because of these. LVL 9 Ranger origin = 2, Astarion = 2 (Scratch + Mage hand), 2 druid who summon 4 each, and the dryad each summoned got its own summon. Made the wizard tower fight stupidly easy.
Lump has a crown of intellect on him though that raises yours to 18
I will never risk scratch outside of my camp. Goodest boy must be protected at all costs.
While summoned as a familiar he cannot die, his summon will just end but he will be back in camp alive and well. He can only die when killed in camp.
15:26 It's a bit weird, no ? To summon a celestial with a spell found in a book about the Seelie Court.
well the Seelie Court were deities, most if not all deities have celestial servants.
@@TheEthanEdge Wouldn't they prefer celestials Eladrins, who are some kind of feys, to Deva ?
@@efaristi9737 they could yeah, I was just going off the fact any neutral or good aligned god had deva.
Excellent compilation, thank you!!
Glad you enjoyed it!
I have wanted Us to be a companion since my first run. Thanks, man.
Us is precious and I protect him every playthrough
I made Gale a transfiguration wizard (I think that’s the name) and he can summon familiars sine level 2. The raven is also called Quothe the Raven
LOL!!! So many of these are HILARIOUS!
Nice. I knew all of these except the Deva Scroll! That's pretty cool.
The book lady in the magic shop talks about the book it's in but you need to know about the false walls sort of like the djinni lamp
The deva is kinda dookie for the level you get it at though unfortunately. Only one attack, low chance to hit, and no ranged options. If he hits he can hit like a truck but it's unlikely. And if you don't need to revivify party members he's just strictly worse than a myrmidon or elemental summon for the same spell slot. He is neat to have though.
Instant like for starting the list without an introduction
For the saving throws, use safeguard shield, elixir of heroism and guidance
If you are including temporary companions you could have mentioned that Flesh that is summonable in Shar's Gauntlet
I grabbed the ogre saved it till I finished the golbin camp. Went back to the front after killing the leaders everyone outside was wanting my blood. I called the ogres they all fought bravely clearing most of the goblins but died and me and my party cleaned up. Didn't even have to pay them.
"the newly born knoll weighed the least, so i dragged his corpse down in to the under dark to offer it up to Glut" was crazy
13:11 do you have to use gale? Or can you be a wizard yourself and do it?
Gale only
There is already a mimic in the underdark. I believe it's at the end of the path, after you take the boat.
I did not know that animating spores could be used on so many creatures, even going from act 1 to 2 for them, I always just used them on Hook Horrors. The more you know.
10:34
This is probably one of the very few times I've heard the term "unalive" where it didn't sound completely stupid.
I called the Ogres at the goblin camp and they died. They just soaked up the damage long enough for me to kill the goblins. But they died pretty fast which was annoying.
If youre having trouble carrying corpses to glut there is a stool at the top of the arcane tower that if you sit on then break you get the club of giant strength putting you at 19 when equipped
Thanks!
Wow thank you so much!!
I like how the list starts with `Look at this creepy-cute brain kitty! And this lovable dog!` and then segues into ``Reanimate this grieving woman`s husband into a rotting puppet in front of her!`` (/jk)
Thanks for the video~
The pressure plate by the door just turns on lights :D if you don't want to disarm you can also place a skull on the pressure plate the book is on.
Might have just been me, but I used Knock on both of the doors in the sundries vault and didn’t solve the puzzles for them at all
Before they nerfed summons, I had a level 11 necromancy wizard who spawned Danse Macabre, Fork, an Earth Elemental, 2 ice mephits, and various skelly bois ***all at once*** in the factory. It was a good time. She also had the Raven Gloves but I never used them.
what nerf?
10:00 how did you forget to show the Queen spider as an animated spore. Just use the push feature to push it down from above.
Fun fact "Us" died in my first play through and he was still in act 2 waiting to come on an adventure.
So basically I think he xan be killed in act one but you have to free him not harm him and then he CAN be killed by a cambion and still show up. You just need to NOT be the one that kills him in act 1.
Love your content!
9:48 don't think I didn't see that man a-posing in the back there! And what was happening to that ogre at the start of their portion here?!
In the act3 wizard shop its much easier (imo) to sneak into the office and activate the portal from there that will take you to the doors leading to nekromancy quest and the portal doesnt dissapear once main mission is done so you can come back anytime.
You can also find 3 mimics in the grymforge area (it's quicker/closer than moonrise)
I somehow lost scratch as a summon. Orin killed him as Halsin in my camp but scratch is still at my camp giving me stuff sometimes.
Orin does not kill Scratch in that. He's fine. And check for Scratch's Ball in your inventory and throw it, you'll be able to summon him again. It's common to lose scratch as familiar if you move his ball to other inventories since the summon scratch ability is tied to the ball he gives you.
@@Cyb3rM1nd thx
How to get second Marriage without a check
Kill marina during the fight grab her body and Conor body together with the wand bring everything to glut
Revive marina with glut then revive Conor with the wand
The dialogue will start then just do as the video said
One fun thing aboit the ogres is you can also just promise to pay them right from the start, and then tell them you’ll pay more later, and if you ever think you are tired of it you just make sure they die in the next combat you summon them into and you are debt free. Also, you can get the second marriage thing even if you fail to save the girl.
FYI you can get in and out of the mindflayer colony without fighting Kethric. There's an entrance in the tower to get there early before the boss fight.
THANK YOU. Finally…. we can collect them all!!! And perhaps, one fateful day, we might find a way to PET THEM ALL!!!!!!! HUZZAH
I dont know if i got bugged or what but my "us" doesn't turn into a cat when around people he stays a brain and no one seems to care or comment on it.
Very cool. Never knew about that Wraith lantern or the Deva scroll.