This Ultra Rare Glitch Could BREAK Pokémon Snap

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  • Опубліковано 15 чер 2024
  • The tree just made like a tree and leafed (Ok, this is an old joke). But seriously, this is a crazy glitch I encountered in Pokémon Snap and wanted to make this video to bring more attention to it.
    Embark on an extraordinary journey through the whimsical world of Pokémon Snap as we uncover a game-changing glitch that has the potential to revolutionize gameplay and high scores forever. In this captivating video, we delve into the depths of an obscure glitch hidden within the Nintendo 64 classic, Pokémon Snap, revealing its profound impact on the game's mechanics and strategies. Join us as we explore the intricacies of this glitch and its implications for players seeking to capture the perfect shot. Prepare to witness a paradigm shift in the way Pokémon Snap is played, as we unravel the secrets behind this extraordinary discovery.
    Sources and references;
    Sukige's Tunnel Encounter; • トンネル オブジェクト消失バグ
    Footage of my experience; • The Disappearing Tree ...
    Cyberscore total report leaderboards; cyberscore.me.uk/chart/961
    Feketerigo 300,000 point RTA; • ポケモンスナップ 30万点RTA 1:20:...
    00:00 Intro
    00:31 the background
    04:04 a Strange Encounter
    07:14 Trying to Recreate
    09:59 a disappointing realization...
    13:17 What if...?
    15:18 BONUS: Inside Oak's Cabin
    --
    Music used in my videos is made and produced specifically for this channel by Carathorn: / carathorn
    --
    Please consider supporting SpeedLore on Patreon! / speedlore
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    Feel free to contact me for any purpose; business, video ideas, any questions are welcome!
    Thanks for watching, and until next time, stay true!
  • Ігри

КОМЕНТАРІ • 236

  • @user-et2ti5nk9e
    @user-et2ti5nk9e 4 місяці тому +229

    I love Goose's ability to make a fake tree sometimes not spawning in a 20 year old game quite interesting to listen to. Much love!

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +29

      Thank you, just the kind of compliment that makes me smile.

    • @darkjapan
      @darkjapan 4 місяці тому +3

      Yeah his enthusiasm is infectious!

    • @SpaceRaccoon22
      @SpaceRaccoon22 4 місяці тому +9

      It's also interesting as it shows the mindset of a lifelong speedrunner. Very few people would even notice some missing background object, and of those that do almost none would give it a second thought. Goose clocks it immediately, figures out how to replicate it, and right away has concrete examples of where such a trick could be used to improve scores.

    • @mathprodigy
      @mathprodigy 4 місяці тому +2

      Yep Goose is GOATed

    • @toadsniff
      @toadsniff 4 місяці тому +1

      Never played this game, but hearing "Pikachu on a stump PB" had me laughing for some reason

  • @DaveChurchill
    @DaveChurchill 4 місяці тому +210

    8:54 - As the N64 was pretty limited with how much data it could save, it's very likely that the photos are not stored as image files, but instead as just some game state data such as where the player is, the angle they are facing, time in stage, etc. Then when you go to develop those photos, they may re-render the scene from the point of view of that data to generate the image. At the point of re-loading to render again the tree may re-appear. If it was actually storing an image it wouldn't be possible for the tree to re-appear.
    Not sure exactly how the game handles it, but as a game programmer I think this is likely what is going on.
    All is not lost though because maybe it would be possible to take a picture with the tree and then have the tree disappear in the develop instead! Who knows

    • @wombatpandaa9774
      @wombatpandaa9774 4 місяці тому +18

      That's exactly what I was thinking. Probably some coordinates are saved to recreate the image on loading the album or when having Oak analyze photos. If this is the case, the glitch would probably have no use in getting higher scores, but if the objects' hitboxes are being culled along with their textures, that might be useful for manipulating Pokémon in different ways. Really makes you think.

    • @wfjhDUI
      @wfjhDUI 4 місяці тому +12

      Yeah, definitely not image files, it's not like Pokemon Snap was using cutting edge AI image recognition over two decades ago.
      Also, that's a good point about objects potentially disappearing in the developed photos instead.

    • @Felix.Dragon.
      @Felix.Dragon. 4 місяці тому +5

      That makes the most sense to me. It would be saved like a replay from a fighting game.
      The only thing that really confuses me about how snap handles this is that the movement/position of some pokemon is dependent on your actions during the level. How does the game know if a picture of the surfboard is supposed to have Pikachu on it or not without saving that information specifically?
      Unless, somehow, the game is actually saving all your inputs from the level up to the point that the picture is taken and when you go to look at the photo in the album, the game just replays the whole level run off screen and stops itself at the moment the photo was taken.

    • @Wourghk
      @Wourghk 4 місяці тому +5

      It makes sense to do it that way, because raster was not cheap to store back then. However, don't dismiss the glitch as something novel and ultimately useless, because it may be possible to use the album to force-load levels in a sequence that causes a memory leak or overflow depending on the game version. As it is, this glitch already results in props visually disappearing (though collision may still be present - doesn't seem this was tested). 2 things to consider:
      1. If there's a sequence that would cause an object or even a pokemon to vanish during photo scoring, rather than on the course, that could lead to higher scores.
      2. Even if photo scoring is bulletproof, if it's possible to make specific objects or pokemon vanish (collision and all) during a stage, then it may be possible to at least speed through the course faster without certain blocks momentarily preventing progress.

    • @CouchPotator
      @CouchPotator 4 місяці тому +15

      @@Felix.Dragon. The "image" doesn't" need to save all the inputs from the level start. It needs to save the camera position, and the positions and states of all objects (pokemon and changeable terrain) that are visible in the frame. So the picture says there was a Pikachu on the surfboard, in the surfing state, at frame ## of it's animation.

  • @mrnoneofurbusiness7942
    @mrnoneofurbusiness7942 4 місяці тому +55

    Todd:
    "hey professor, today i was at the beach and a tree disappeared"
    Oak:
    "what are you talking about? here, look at the picture. it's there. you trippin' kid?"

    • @HauntakuTV
      @HauntakuTV 4 місяці тому +8

      So close to what Oak would actually say. "What? A tree disappeared? But isn't this the photo you took?"

  • @velatoget
    @velatoget 4 місяці тому +49

    I've routed 15 speedruns, and thus have found many glitches. I'm infinitely bothered knowing how many more I've missed. Being that they're obscure games, I know I'm likely the end of the line. It's up to me, and only me, to find more. For Batman: The Animated Series, I found a double punch glitch that would save massive amounts of time. I tried putting a bounty on it, but even then, people don't know the game enough to put in a solid effort. The best I can do is leave a video and description on SRC and hope some hero arrives long after me and carries the torch. So is true for many games of obscurity.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +17

      It's so true. Maybe some day, even centuries from now, someone else will pick up the torch!

    • @HauntakuTV
      @HauntakuTV 4 місяці тому +5

      I had the Wind Waker invisible wall skip glitch before a speedrunner did it and an old friend of mine got that door skip in Goldeneye before anyone knew about it. Lots of non-speedrunners find stuff while messing about, so try asking random people on the internet if they discovered anything weird or glitchy about a game.

    • @HauntakuTV
      @HauntakuTV 4 місяці тому +2

      I don't even bring up random skips because I assume that they have already been found.

    • @ExoticChaotic
      @ExoticChaotic 3 місяці тому +1

      I run Pokémon snap, almost world record. If you can figure out how to get a picture of mew at the start of the fight through the shield. That would be a game breaking glitch we can’t find

  • @cliftonchurch6039
    @cliftonchurch6039 4 місяці тому +20

    If you ever get the chance to experiment without the tree again, try hitting it with a fruit or pester ball. I think the tree is there in terms of its hitbox, but the textures somehow didn't load (possibly due to the actions taken just before loading the level). This is why the tree "reappears" in pictures.
    If you follow the development of Dolphin, the Wii emulator, they had issues with this game because of how it takes its pictures. It saves a minimally processed picture then rebuilds the image at the grading screen. This means that any missing (and therefore invisible) textures when playing will properly load for the grading and get in the way.
    This is my best guess as someone who has no programming knowledge, but enjoys learning as much as possible. It might not be 100% right, but it's a train of thought to start on. Also, texting within the Virtual Console version on Dolphin is likely to give the best insight into what's happening, because if you capture all your inputs (as if you were recording a TAS) on a successful treeless attempt, people can then look through the memory during the error and identify the cause more easily.

  • @ExaltedwithFail
    @ExaltedwithFail 4 місяці тому +41

    When i was young, like 30 years younger, i played castle of illusion on the master system. I once experienced a glitch where the screen bugged and i could leave through the left side of the level select area. The whole area was glitched colours and textures but seemed solid. I only got a short distance before missing a jump and dying causing the game to crash/lock. I was never able to recreate it and have never seen it on anything to do with this game. To this day i think about it and would love to have another shot at seeing where it might lead or if it could make anything happen but i guess it is just a random chance bug that happened. Could have been a cartridge error, not being seated correct or being bumped, who knows.
    There are likely alot of old games with unknown bugs that people experienced rarely and have never been discovered in wider circles or speedrunning like many games that have accidental discoveries such as the metal gear solid glitch found by the woman playing that didnt know the game properly but it was recorded and turned out to be a new find.

  • @kylehazachode
    @kylehazachode 4 місяці тому +75

    Never had the tree disappear, but instead the surfboard.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +37

      Wtf!! That sounds absurdly bizarre... It must be surreal to see Pikachu on the "vanished surfboard".

    • @kylehazachode
      @kylehazachode 4 місяці тому +19

      @@GamerFolklore before I saw this video, I believed all 3d objects in n64 games were supposed to disappear to make room in memory for new 3d objects. Of course that's wrong but growing up I just assumed the surfboard disappearing was the game's code prepping the next 3d object

    • @eeveefennecfox
      @eeveefennecfox 2 місяці тому +1

      the surfboard can disappear to? wow

  • @lucidity8060
    @lucidity8060 4 місяці тому +9

    15 years ago this could have been turned into a whole creepypasta

    • @superscatboy
      @superscatboy 4 місяці тому +3

      Needs more hyper realistic blood 😂

  • @Caspicum
    @Caspicum 4 місяці тому +17

    The most curious thing happened to me while playing a game the other day. I sat down, and then before I knew it, several hours had vanished. It's almost certainly ghosts.

    • @TheZetaKai
      @TheZetaKai 4 місяці тому +3

      The same thing happened to me! I sat down to play Atari as a kid, and several decades passed. SpoooOOOoooky.

    • @ScootsMcPoot
      @ScootsMcPoot 4 місяці тому

      It would be 2044 if 70 years passed since atari released

  • @SkiddlyDoo
    @SkiddlyDoo 4 місяці тому +19

    A fascinating discovery that sheds some insight on how taking a picture actually works. The game must use your position, angle, time, and variables like pokeflute, pokemon positions and conditions, etc, when generating photos to determine what the photo should be rather than actually storing a photo and analyzing it to come up with a score.
    Wonder if you could somehow figure out the scoring algorithm and brute force every combination of all of the variables it considers to come up with a theoretical max score of every picture and the precise conditions needed to meet it. Maybe that would defeat the fun.

    • @stitchfinger7678
      @stitchfinger7678 4 місяці тому +5

      Yeah this proves it isn't just capturing a frame of VRAM, its actually entirely aware of the composition and content of your shot regardless of what you saw on the output, and can reconstruct it.

    • @drdca8263
      @drdca8263 4 місяці тому +3

      @@stitchfinger7678Still, if the object isn’t active at the time the picture is taken, maybe it doesn’t have collision at that time, and that could still allow for pictures that couldn’t otherwise be taken, even though the obstruction would return when re-computing the images?

  • @CycloneFN
    @CycloneFN 4 місяці тому +23

    Shoutouts to all the gaming scientists out there.

  • @ryanlutes9833
    @ryanlutes9833 4 місяці тому +4

    I feel like this is something the emulation scene may have more insight on; Pokemon Snap was notoriously hard to emulate for a while due to the unique quirks of the game engine and probably took quiet a bit of effort and deep-diving into the code to figure out.

  • @GreenSwede
    @GreenSwede 4 місяці тому +19

    Biggest chance of figuring out how this glitch works would be if/when the game gets 100% reverse engineered allowing for decompilation and debugging.

  • @XxCrystalPhoenix
    @XxCrystalPhoenix 4 місяці тому +14

    When I was a kid, the junk at the end of Tunnel seemed to not load about just as often as it did. I never messed with the albums much as a child, though.

    • @HauntakuTV
      @HauntakuTV 4 місяці тому +3

      Load the album 3 times, check photos, go back to album, go back to the stage, exit stage, go back to album, reload stage without viewing any images and the cube thing will despawn or just turn invisible.

  • @RickardLejonhjarta
    @RickardLejonhjarta 4 місяці тому +11

    Pokemon Snap: Deforestation %

  • @egg_ox
    @egg_ox 4 місяці тому +38

    Every copy of Pokemon Snap is personalized, after all

  • @YoBGS
    @YoBGS 4 місяці тому +28

    There’s another story untold here. “Illu” is a speedrunner who enjoys combative action games like GE. “Nillew” plays high-scores in relaxing games like Snap. Is it possible “Nillew” is the “Nega-Illu” from a different, opposite, gaming dimension? That’s a story for another day.

    • @EspireMike
      @EspireMike 4 місяці тому

      Thats a story I hope goose investigates seriously!

    • @ScootsMcPoot
      @ScootsMcPoot 4 місяці тому

      When the crack hits just right

  • @AllahDoesNotExist
    @AllahDoesNotExist 4 місяці тому +7

    Are you sure that disappeared objects won't get counted by the scoring mechanism? Just because the graphics aren't there doesn't mean the score will change.

  • @crism8868
    @crism8868 4 місяці тому +8

    My two cents: Back in the day I used to mess around with Lunar Magic, the level editor for Mario World. I noticed if you place too many objects on a level they might sometimes appear sometimes not, depending on how many objects were already loaded on screen
    So maybe in this case, the game's engine can only load so many objects, once they're no longer needed they are purged from memory so new objects can be loaded, but what if, some bug made it so that the game forgets to purge said objects, so when you get to the point in a level when the object is supposed to load, it doesn't. My theory is that it depends not so much on what you did on the menu, but what happened during your previous run of a level. Without a memory dump and debugging tools we may never know sadly :(

  • @Pabmyster
    @Pabmyster 4 місяці тому +3

    Based on what we understand the photo storage mechanics are, it seems as though anything not loaded in the level would not matter at the time of photo development and rating. However, if we were somehow able to corrupt or overflow photo data at the time of rating a photo, you could theoretically add/remove/change the photo data to give you better scores. If SRM, ACE, and other data manipulation is possible in N64 games like we've seen, I wouldn't doubt the possibility!

  • @FunBox.
    @FunBox. 4 місяці тому +4

    I have DEFINITELY experienced this glitch before!
    Except it wasn't on Pokemon Snap, it was in real life... and it wasn't a tree... it was my dignity...

  • @LetsPlayKeldeo
    @LetsPlayKeldeo 4 місяці тому +7

    Goose please look into how the "photos" are rendered. I dontthink it takes a screenshot but more like saves the cordinates and then loads the map and all after the level so even if we unloaded the tree once it would be still there when the map "gets reloaded" when the photo gets rendered

  • @Nightfiraga
    @Nightfiraga 4 місяці тому +7

    Was it tested if, when the glitch occurs, you can throw apples/pester balls through where the object should be? That might be a way to utilize it for a functional score gain without necessarily needing it to not appear in the photo report.

    • @bowserthefrog
      @bowserthefrog 4 місяці тому +2

      I was thinking that the entire time.

  • @RealSnix
    @RealSnix 4 місяці тому +6

    I swear this happened to me when I was a kid and my friend thought I was lying when I told him

    • @rawr51919
      @rawr51919 4 місяці тому +4

      send it to the friend and tell them that you were right all along

  • @batlrar
    @batlrar 4 місяці тому +4

    This isn't actually all too surprising to me, since it's very similar to the sprite limit in the Mario Maker games, even though those are much more recent. Mario Maker level designers will fill up the 100 sprite limit to cause all sorts of wacky things to happen when the game doesn't allow new objects to load in unless you get rid of a sprite. My best guess as to what's going on here is that it's not the album, but rather something you're doing within the level. It's not impossible that it's the memory getting used for the album that's the culprit, but I think your best shot is to spam as many balls or fruits as you can just before the tree normally loads to see if you can pass the part where it pops in without it loading. You'd also have to test whether it actually increases the score and whether you can throw items through it if you take a picture where it would have obscured something, as texture and collision are two separate things, and I'm not sure how the game "reads" one object obscuring another. It is actually possible that this could lead to improvements even if the texture reappears in the final image! It all hinges on how the game handles the actual code, so you're either have to check that or playtest to see just what's what.

  • @worldsboss
    @worldsboss 4 місяці тому +4

    My assumption is that the game doesn’t actually store any of the photos you take as images, but rather it re-renders the scene as it was at the time the “photo” was taken, so you’d normally never tell the difference. If that’s the case then this glitch will never be useful.

    • @erik3371
      @erik3371 4 місяці тому +1

      First thing I thought too but it feels a little inefficient to do that for many photos at the same time. But I'm sure this is very verifiable with an emulator so I'm sure we will get a comment with the answer when someone bothers checking 😁

    • @Platzhalterxy
      @Platzhalterxy 4 місяці тому

      im pretty sure u are right

    • @Felix.Dragon.
      @Felix.Dragon. 4 місяці тому +1

      It's not necessarily that the glitch will never be useful. Maybe we just need to figure out how to activate it on the results screen's re-render.

    • @worldsboss
      @worldsboss 4 місяці тому

      @@Felix.Dragon. That’s a good point.

    • @Cyntaria
      @Cyntaria 4 місяці тому +1

      ​@@erik3371 this is actually the most efficient way to do it. Instead of storing a full image file or render of the scene, you're just storing the data for a "snapshot" of the game as it was and it's being rendered only when you view it. Takes up much less space than an already rendered scene.
      It's just like how games like smash or overwatch won't store video files for replays but instead store the inputs from all players to recreate the match. It's also why you can't view old replays after a patch.

  • @wfjhDUI
    @wfjhDUI 4 місяці тому +4

    It'd also be interesting to test if the glitched objects still interact with the physics system, e.g. do apples hit them, to see if the object is actually gone or just not being rendered.

  • @carcosa_swamp
    @carcosa_swamp 4 місяці тому +5

    gonna relax and make some trees vanish while watching this upload lol 💨

    • @MarMaxGaming
      @MarMaxGaming 4 місяці тому +2

      Now that’s a great play on words right there

  • @MarMaxGaming
    @MarMaxGaming 4 місяці тому +3

    8:59 😨😨 so interesting… the Ghost Tree!

  • @Pixiuchu
    @Pixiuchu 3 місяці тому +3

    One of my favourite speedgames is Mario & Luigi: Dream Team. I've done quite a few speedruns of the game, but there was one area where something weird just happened. Normally there is supposed to be a ~3 second long cutscene. In one speedrun, for some reason, it just didn't happen. The cutscene was gone. I was preparing myself for the cutscene, and it just didn't show up. Which saved me 3 seconds. I wasn't recording, I wanted to relive the experience of my first speedrun by just playing using the same glitches as back then and not bothering with recording and whatnot.
    Actually, another instance of something extremely rare that I've only ever gotten once, again in Dream Team. The first glitches start at exactly the 1 hour mark, and this glitch I got happened at 30 minutes, I was entering a cutscene like I always do and for some reason Mario couldn't reach his place. It just softlocked for some reason... Like, the cutscene started, Mario runs to the place he needs to go, he reaches the place and then literally just walked in place forever. Softlocked, never to truly reach his place. This one I did record (and by pure coincidence it was the only speedrun I ever decided to save my game prior to this point so it wasnt a full reset (I was doing a Hard Mode run)), and like. What the fuck lol. I can only assume this softlock happened due to maybe some floating point-precise positioning such that Mario just doesn't manage to get to where he needed to be, but I dunno. I've done this cutscene hundreds of times and it is the only time that it has ever happened to me. At least this one was recorded, though I'd have to do some digging to find it again and hope that the recording still exists.
    These are the only two rare glitches that I've only ever gotten once. Trying to think of other games but I'm not thinking of anything. I know for Sonic Adventure 2 (my other favourite speedgame) has a few extremely unlikely glitches, but for one of them (a random NaN glitch) we found out eventually that it's replicable by doing more or less the same actions. Another glitch that we have no idea how to replicate actually but has happened a few times is in Mad Space, where for some reason there's an extremely rare chance that upon loading up the stage you just teleport to a random location. We have like 2 or 3 videos on it (luckily everyone who got it was recording) but never was able to be replicated, only gotten by chance.
    The last one I'm thinking of that is a complete mystery to literally everyone even the debuggers is that normally on the Gamecube version if you finish a stage in a certain way, the game just softlocks. Once, just once, and never again, someone absolutely definitely finished the stage in such a way that it was supposed to softlock, and........... it did not softlock. I know some people would LOVE to know how that one happened, but nothing ever came out of it.
    Long comment but you did ask us about what we may have encountered. Cool video, was fun to watch

    • @GamerFolklore
      @GamerFolklore  3 місяці тому

      I love these comments and even collect them for a possible compilation later down the road. These sound like quite the strange encounters... Thank you for sharing!

  • @TheKane42069
    @TheKane42069 4 місяці тому +1

    i have had separate instances as a kid where the surfboard would be gone or the tree would be gone but would render in the photos. My mind would be blown because I could not comprehend how that would happen.

  • @joshuamiller4199
    @joshuamiller4199 4 місяці тому +1

    Pokemon snap is how I found the channel and I stuck around for everything else. Keep up the great work man!

  • @brandonpiatt5625
    @brandonpiatt5625 4 місяці тому +3

    6:34 check the tunnel glitch again Goose, it wasn’t just the switch, the blue (no idea.. transformer?) object is ALSO gone.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      Interesting... I wanna see what objects disappear on other stages. I don't think it has ever been fully documented.

  • @nessthepsycho6252
    @nessthepsycho6252 4 місяці тому +2

    There is a glitch I had only once in EarthBound, where I teleported to Lost Underworld and encountered two Chomposaurs at the same time. Obviously not big mystery since it only requires a teleport and a lot of luck. But for how much I played that game and only seeing this once is crazy to me.

  • @wernergoring9671
    @wernergoring9671 4 місяці тому +2

    I guess I'm a vanilla gamer. I don't speedrun or utilise glitches.
    But damn, I really love the amount of effort that players put into it.
    It's really fascinating to watch these runs, I watch a lot of them, and the bts stuff is even better.
    Cheers for that, mate. ❤

  • @lukeblack8146
    @lukeblack8146 4 місяці тому +1

    I discovered an easy duplication/cloning glitch in pikmin 3 that worked in 3 deluxe that got overlooked for years until I brought it up in some larger pikmin content creator's comment section. Major glitches in niche games can be overlooked for years with no one looking into it, but once it finally gets into the mainstream, things turn around fast.

  • @HauntakuTV
    @HauntakuTV 4 місяці тому +3

    I experienced this glitch quite a few times in an emulated version of the game. It seems to have a 1 in 20 or so chance of turning invisible. I have no idea what causes this.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      Interesting. Do you remember any other objects that disappeared?

  • @wario1226
    @wario1226 3 місяці тому +1

    After a recent playthrough I stumbled upon the world of snap highscores and have been addicted to getting as many WRs tied as possible.
    Your content has been a pillar of this journey for me, thank you for all the diligent research

    • @GamerFolklore
      @GamerFolklore  3 місяці тому +2

      Good luck and here's to many more WRs!

  • @jazzabighits4473
    @jazzabighits4473 4 місяці тому +1

    Great vid as always Goose. Your video on the perfect charizard made me get Pokemon Snap and start playing around with it. It's a nice chilled game but it's also really hard to get record scores.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      It's a comfy little game to attempt some scores. Much more chill than speedrunning Goldeneye or SM64.

    • @jazzabighits4473
      @jazzabighits4473 4 місяці тому

      @@GamerFolklore Yeah, totally agree. A mistake in snap means a quick course reset and maybe 2 minutes to get back there and set the photo back up, a mistake in sm64 can be a 30+ minute run dead (my 16 star pb is currently at 33 mins i think haha). Keep up the great videos though, you legend.

  • @Skatebordr658
    @Skatebordr658 4 місяці тому +1

    I love your videos man. You’re so good

  • @dukedex5043
    @dukedex5043 4 місяці тому +4

    The title is a lot more exiting than the reality

  • @Winter_Fan_01
    @Winter_Fan_01 4 місяці тому +1

    13:09 If it makes you happy there is a way to make charmander fall into the void and vanish under the lava in volcano. It's an obscure useless glitch but I haven't found any other Pokemon that can 'exit' its designated area

  • @ShamanJeeves
    @ShamanJeeves 4 місяці тому

    Just in time for my walk to work. Thank you!

  • @pickles3128
    @pickles3128 4 місяці тому

    You have to summon the Glitch Gremlin by blowing air into the cartridge with your mouth and stepping on a controller plugged into the P3 port then chanting "Mewthree" three times into your bathroom mirror at midnight (CST.)

  • @throwplate
    @throwplate Місяць тому

    The tree is a stealth Alolan Exeggutor. Sometimes he just can't be bothered to show up.

  • @WilfredCthulu
    @WilfredCthulu 4 місяці тому +2

    My first thought was memory leak/overflow issues. Got Chicago Ghost vibes. I think/hope I just recently got Smash Remix to freeze on my everdrive through those means.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +1

      I also thought something similar to Chicago Ghost.

  • @gaminggoddess85
    @gaminggoddess85 4 місяці тому +1

    Pilotwings 64 had some weird photo album anomalies too. I used to like snapping pictures of hanggliding characters when flying around in Birdman stages, but when I'd go to the album to see the pictures the characters in them had changed. Like I'd take a photo of Lark during the stage and they might turn into Goose in the album. It really confused me.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +1

      That is really interesting! I'm gonna ask some Pilot Wings guys about it.

    • @gaminggoddess85
      @gaminggoddess85 3 місяці тому

      @@GamerFolklore Have you found out anything? Even after almost 30 years I'm still wondering about this glitch lol.
      Thinking back on it, there might have been a correlation between the photographed character and who they turned into in the album based on their "weight class"? So a photo of Ibis would turn into Goose or vice versa, a photo of Hawk would turn into Robin, etc. I can't remember if that was always the case though.

  • @clutchpromo
    @clutchpromo 4 місяці тому +1

    Great unique video, really enjoyed

  • @Jh9801
    @Jh9801 4 місяці тому +2

    I would love if you could do some videos on new Pokémon snap and the high score scene for that some day. I know you played it at launch and I adored it personally, would love to learn more about it

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +4

      I just have as deep of a breadth of knowledge about it. But that being said, I could see if there's an interesting story or two to be told...

  • @NeCoruption
    @NeCoruption 4 місяці тому +1

    Lol i got the add for turbo tax and it said "complete your taxes in a SNAP"

  • @EntranceJew
    @EntranceJew 4 місяці тому +1

    The fact that the photo isn't just ripped from the render buffer actually floors me, as other comments have suggested that the camera just checks for what is/isn't within culling range, thus the way that professor oak's lab / gallery works is separate from the gameplay logic renderer because static objects are always going to be visible from a frustum point or not. This actually explains how the POSE data factors into the score for the photo itself, if they have to encode the position and animation timer into things.
    If Jack & Beans did anything like how The Pokemon Channel was created, then even minor details in the game world would dynamically allocate as objects, and N64 object pools were probably very likely to overflow or lock contiguous regions of memory in the tables. Practically, I believe that if the gallery is dynamically loading in each level to generate a preview of the images in them, then the randomness observed is a consequence of exactly which photographs your gallery may contain, because it is creating those objects in a "preview space" so whichever ones are initialized is based entirely on your saved photo and data.
    ALTERNATIVELY
    Every photo in the game may record the IDs of objects in the stage which are static, and use that information to disable them if they were not visible in the original photo, therefore simply looking at one photo where specific things are not loaded, or with an ID from a different stage that overlaps with the object you're trying to disappear is off, it may cause this glitch.
    If I were to try and narrow this down, I would try with a save that has access to every level but has no photo data, and try to pin it down from there from between these two options.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      Amazing analysis. I'm gonna look into your theories and see if I find anything new.

  • @aurafox1
    @aurafox1 4 місяці тому +1

    It's odd to me the tree would fail to spawn in. I've always assumed everything except the interactable parts were just part of the level geometry.
    I think glitch hunting in Pokemon Snap would be a lot harder than in games like Mario 64 and OoT since those require a lot of RNG manipulation and/or almost entirely rely on the player's movement. As Pokemon Snap is an on-rails game, it would be a lot harder to get anything out of place. You'd have to rely on the movement patterns of the pokemon which you have no direct control over. You can only lure them to specific locations with Poke Food or stop their movement with Pester Balls and the Poke Flute. Still, I suppose it's not out of the question that you might be able to throw Poke Food in such a way that a pokemon could clip through a wall and end up on the other side, which might allow for a few shots of additional pokemon.
    The most useful theoretical kinds of glitches for Snap that come to mind are perhaps a method to throw Poke Food and Pester Balls farther than normal, or to somehow speed up or slow down the Zero-One. Maybe there could be a way to induce lag that might affect the travel speed?

  • @Terrance2541
    @Terrance2541 4 місяці тому

    Hope we can get another fireside chat before winter is over. Love the content goose!

  • @bebe8090
    @bebe8090 4 місяці тому +1

    Did you test taking any pictures where the Lapras or Doduo would have been blocked partially or completely by the tree? It would be nice to see if anything interesting happens, or if it really does just score it as if the glitch never happened.

  • @GabrielBSL
    @GabrielBSL 4 місяці тому +1

    Ok but what if the invisible object, even though are visible in the album, are not considered when calculating the photo score?

  • @RichardBlaziken
    @RichardBlaziken 4 місяці тому

    Whoa, cool find! Hope it gets more coverage and documentation by the community! As an aside, is there a page that shows the highest scoring picture for all of the Pokemon in the game? Would love to see the photos!

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      The website is called Cyberscore. Just search for Pokemon Snap N64 when you're there. There are indeed pictures! It can be a little weird to navigate, but you'll get the hang of it.

  • @jeffersonspyplanemusic
    @jeffersonspyplanemusic 6 днів тому

    Free roam camera mod would be cool even just to take photos of the environments.

  • @LikeTotallyBad
    @LikeTotallyBad 4 місяці тому +1

    Great vid dude

  • @DantesBobolink
    @DantesBobolink 4 місяці тому

    cool to see the inside of the cabin as well

  • @steelcrocodile5495
    @steelcrocodile5495 4 місяці тому

    I haven't had any odd experiences with Pokemon Snap, but on a related note I remember a weird glitch happening while playing Ristar for Sega Genesis on an emulator once. I was in the second level of Planet Scorch, I collided with one of the fire walls near the top of it, and instead of rebounding off the wall the game teleported me to on the top of the wall about four Ristar lengths to the right, and I was like wtf? Never seen this glitch documented anywhere but it was still pretty wild

  • @Felix.Dragon.
    @Felix.Dragon. 4 місяці тому

    You might not be able to remove the obstructions from developed photos, but you could still potentially use the glitch to throw apples/pester balls through a spot that wouldn't normally be possible.

  • @TompaA
    @TompaA 4 місяці тому +1

    Feels like this should be easy enough to study and figure out with an emulator. Finding the address responsible for the tree, record an input file when it disappears and then study the code.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +4

      The problem is, Pokemon Snap is one of those games that emulates terribly.

    • @TompaA
      @TompaA 4 місяці тому

      @@GamerFolklore Ah, oh yeah, I remember that now... N64 emulation =(.

  • @TXFDA
    @TXFDA 4 місяці тому

    Mildly off-topic, but I feel like "New" Pokemon Snap is underrated. I literally never hear anyone talk about it, or even mention it. I only even found out about it when I was in a Pokemon Snap mood and searched UA-cam. It's a fun game, and deserves more love. It's pretty much just normal Pokemon Snap, with way better graphics, new Pokemon, and new levels. Plus some new features tossed in. Like, it's exactly what a sequel should be, yet I only even knew it existed by complete luck and accident.

  • @MossySparks
    @MossySparks 4 місяці тому

    Could be explained by a charged particle striking the N64 processor and flipping a machine code binary from 1 to 0. If you cannot reproduce it, I bet it's that! Which is fascinating to have documented via visual disturbance or anomaly in video game form.
    This is really a thing and used to cause havoc in airplanes when the GPS or navigation systems would glitch out. To correct this, there are multiple CPUs all processing simultaneously and cross referencing their data and only using the data that the majority of the CPUs are providing. So if one CPU is compromised say, the other two can be like "Hey he was wrong, let's not listen to him." It's a similar firewall or security tactic to Blockchain technology I think.

  • @MrSkill_420
    @MrSkill_420 4 місяці тому +1

    Wow. This ultra rare glitch could potentially break Pokemon Snap. Let's commiserate about this astounding development in mankind's perilous evolution.

  • @chermal7311
    @chermal7311 3 місяці тому

    12:52
    Bubsy 3D. One time, I was practicing the level "Mortal Bobkat"- started off normal. Kept doing it over and over, but one time, something I nlr nobody in the community has been able to recreate happened...
    So, the fight NORMALLY goes like this: Woolie Mammoth charges at Bubsy. Mammoth flips upside-down. Bubsy jumps on the Mammoth. The crowd of Woolies boo and throw a banana peel into the ring. Bubsy has the Mammoth charge at the banana, making it slip and crash into one of the... Laser grid thingies. Repeat 3 times on the same piece of wall, and it breaks and the Mammoth slides into the pool of goop surrounding the arena.
    What happened this one fateful day?
    Mammoth is positioned right next to and kinda clipping into the wall of lasers. It enters a sliding state, and carries a second peel along with it, and slides to the center of the arena. The crowd boos- then all of a sudden, fight ends and you're booted to the level selection screen... The level was beaten. Even though none of the walls had broken and the Mammoth never touched the goop, and it wasn't even headed the right way... It was defeated!
    I wasn't recording at the time, unfortunately... But I know what I saw. Mammoth Skip is my white whale. It's out there...
    Tyler Motu, current wr holder in any% took a crack at it, and we found some setups to get Bubsy and the Mammoth OOB, but that has as of yet lead to nothing. If only we had more people investigating...
    (uhh volunteers very much appreciated :])
    Amazing video btw! Love seeing attention being brought to niche findings like this.

  • @maos5179
    @maos5179 4 місяці тому

    Seeing that thumbnail gave me flashbacks to Petscoop lol

  • @YouNameItGaming
    @YouNameItGaming 4 місяці тому +1

    Hey Goose, are you using an expansion pack? I can't help but wonder if the expansion/jumper packs have anything to do with it.
    Sure it's a long shot, but if this is related to memory, then just maybe the hardware configuration has something to do with it

  • @thomasenigma88
    @thomasenigma88 4 місяці тому

    You know, with the recent S/V Smeargle dupe glitch...I'm starting think trees in pokemon games are just cursed.
    Even better that they didn't even fix the trees, they just stop letting Smeargle transform xD

  • @Waxon178
    @Waxon178 4 місяці тому +1

    I have absolutely 0% interest in Pokémon or Pokémon games whatsoever. Did I just watch Goose spend 16 mins talking about a missing tree in a Pokémon video game?
    You damn right I did.

  • @pony16
    @pony16 4 місяці тому

    IT JUST KEEPS HAPPENING

  • @yourdemiseishere
    @yourdemiseishere 4 місяці тому

    This seems like a nonvital entity 'if rendering is too much' or ram or something, it has to be intentional as some big insane 4head made these objects load last so it does this.

  • @jnjsorr
    @jnjsorr 4 місяці тому

    I wonder if there is an object that can't load every time, similar to the tree, due to some batching issue when the level is started. Just waiting for someone to take a photo of a random blank space on a level and then see the item properly load when the image is generated.

  • @bigheadedz1887
    @bigheadedz1887 4 місяці тому

    So looking at the "what if" of discovered glitches which may not see the light of day, a slightly interesting one which is also probably known but i've not seen much about, In Deus Ex, there are various duplication glitches. However i found on my own is that you can play a "new game+" style mode of keeping your old gear by dying and then rather than quitting out, go and select new game.
    Boom, restart from the start with all your gear, it is necessary to have a few open spaces for this to work, as it will attempt to shove a medkit a pistol and a riot prod in your inventory on start so if you don't have these spots available it will delete everything most of the time, but this glitch theoretically just breaks the speedrun even more seeing you can get a augment which increases speed and then max that augment and this can used in the first minute of the speedrun as there is a convenient medbot near the start.
    Using this rather than doing a normal start would save over a minute, seeing it takes a long time to max out an augment through the game naturally as a few are inconvenient to access and you need 4x to get the full amount.
    Arguably this could be used to set a new WR, seeing you are legitimately starting a new game from scratch.
    Food for thought anyway

  • @RhetticusRex
    @RhetticusRex 4 місяці тому

    Don't worry, Goose and, my friends, in the future that man will play Tiger games for 300 years by 17776 AD.

  • @SlyCooperReloadCoded
    @SlyCooperReloadCoded 4 місяці тому

    I bet the tree is still there, but with an incorrect render priority, making the game draw it behind the skybox. Instead of skybox > island > tree it becomes tree > skybox > island.

  • @darkjapan
    @darkjapan 4 місяці тому +2

    You are playing on real hardware correct? Given that the Japanese version came out earlier than the others (only by a few months) it may be bug that got patch out for the west. Interesting as always!

  • @DawnPossession
    @DawnPossession 4 місяці тому

    Amazing content once again

  • @simonn2045
    @simonn2045 4 місяці тому +1

    Ive definitely had the missing electric box thing go missing. Last time i played was easily 2 years ago so cant help on what i did that could make it happen

  • @seeps9353
    @seeps9353 4 місяці тому

    The 64 be crazy sometimes.
    The damn thing was more mechanical than digital. I remember weird stuff like this happening but, I was a kid, it might have well been magic for all I knew about the console.

  • @zoranadraws
    @zoranadraws 4 місяці тому

    Just started the video and yeah, I've had the old man in Blue vanish on me. Turns out it's a trainer fly glitch related bug. Neat but annoying since I was attempting ACE and needed a ridiculous number of some items.

  • @Winter_Fan_01
    @Winter_Fan_01 4 місяці тому

    I mean, if it could be replicated on emulator it'd become more accessible for tests, but it might be a glitch caused by console lag, lag caused by loading and unloading the menus.

  • @milkymilk53
    @milkymilk53 2 місяці тому

    Love that goose can take a simple render glitch and turn it into a 16minute video 😂
    But in all seriousness, theres many reasons it could happen. Render glitch, cartridge memory failing/cart tilting.

  • @sofakingonmynuts1438
    @sofakingonmynuts1438 4 місяці тому +1

    Maybe the glitch happens more then we assume and it happens where we cant see?

  • @sicariiarumosrs5387
    @sicariiarumosrs5387 4 місяці тому

    I am curious whether the awarded points reflect the (possible lack of) presence of these objects. Your video clips suggest that the object reappears during development of the photos, but does the score accurately reflect a blocked pokemon? I assume the answer is yes, but it's a thought...

  • @dariusus9870
    @dariusus9870 4 місяці тому +1

    Couldn't give a damn about the tree but i always watch goose's videos as if my brother posted something to boost the views. ❤

  • @syrup4835
    @syrup4835 Місяць тому

    So... Just to be sure, can you confirm that the object re-appearing on the professor oak screen scores it with it there?
    I know very little about snap but im wondering if the score is generated with the object missing or there? Schrodinger's tree I suppose.

  • @Perc1000
    @Perc1000 4 місяці тому +1

    any odds of this being a cartridge tilt anomaly?

  • @renegaderaven3777
    @renegaderaven3777 3 місяці тому

    It might be an issue with object culling not loading them in properly when you’re near?

  • @ExoticChaotic
    @ExoticChaotic 3 місяці тому

    So a certain gallery menuing can possibly deload mews shield and you can get a pic at the start of the fight and hope it still counts when submitting 😂

    • @GamerFolklore
      @GamerFolklore  3 місяці тому +1

      That's a great idea and would be truly insane, if possible.

  • @duskvortex
    @duskvortex 4 місяці тому

    this reminds me of the time when I was playing the PS4 version of Tales of Vesperia and was in the final dungeon. I pressed the action button close to a ladder and Yuri climbed an invisible ladder in the middle of the air. I tried replicating this glitch, but without luck. I have no idea how it happened, I did save a video of it but it's currently on a hard drive in storage, I'd have to put it back into my PS4 to copy it to my PC

  • @M0ist_Ka1amari
    @M0ist_Ka1amari 4 місяці тому +1

    Might have to overload info onto the game so it’s impossible to develop the object?

  • @SLRModShop
    @SLRModShop 4 місяці тому +1

    If the tree is there in the photo but not the video feed, we know for a fact that photos (as in, in your book) are not png files that they create on the fly.
    Then, how are they made?! Timesptamp, combined with position and angle of the player? It means that the game needs to be deterministic (like Trackmania).
    But the player can delay pokemons by throwing stuff at them etc so... How are these photo taken?!
    It's quite interesting...
    My guess is that a photo is snapshot of raw data. Meaning that if you were to change the texture of the ground to be purple AFTER having already taken a picture, the ground would be purple in that picture...
    Just a guess. Still, very interesting that the tree is in the photo
    Also, if the picture taken (while in game) doesn't show the tree, it's still very much possible that the score is being calculated based on that data set. This glitch being useful still hasn't been ruled out. Same goes with the collision, you should have tested that.
    I think that you released your video too soon, you should have experimented more.

    • @SkiddlyDoo
      @SkiddlyDoo 4 місяці тому

      I immediately thought the same thing as you. The game isn't taking photos it's doing something else, which I think is extremely important when figuring out how to take the perfect photo.
      I think this type of information is actually specifically important to score based games as opposed to speed based games, because you're trying to beat a system rather than beat time itself. Knowing exactly how it works can allow you to more easily determine the exact conditions necessary to get the highest score.

    • @SLRModShop
      @SLRModShop 4 місяці тому

      Agree 100%
      @@SkiddlyDoo

  • @RPLAsmodeus
    @RPLAsmodeus 4 місяці тому +1

    Could this be a memory / ram issue?
    The Jumper Pak was only 4MB
    Loading and reloading all those shots from the limited memory I think is culling visual aspects when quickly loading a level thereafter
    We know Nintendo use this feature of culling aspects to save memory because Mario Kart

  • @furrtREALLYRIPS
    @furrtREALLYRIPS 4 місяці тому +1

    This Ultra Rare Glitch Could SNAP Pokémon Snap

  • @DustyGamma
    @DustyGamma 4 місяці тому

    It's just a Ditto practicing it's Exeggutor transformation, don't bother it!

  • @aussiegamerplays7284
    @aussiegamerplays7284 4 місяці тому

    I would wonder if it's loading the inside textures outside hence making it appear not to be there

  • @subdrag
    @subdrag 4 місяці тому

    I'd have to remind myself, but I thought photos weren't really photos, and were recreated using higher resolution versions of the same Pokémon model. Interesting glitch though.

  • @jmtradbr
    @jmtradbr 4 місяці тому

    When i was a kid i had a password for the stage 87 in Bomberman NES (the game normally would go only to 50)

  • @michaelscotch69
    @michaelscotch69 4 місяці тому

    Love it thanks Goose