Cinema 4D Quick Tip #54 - Emit Particles Along a Path (Project File on Patreon)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 44

  • @zach666.mp4
    @zach666.mp4 3 місяці тому +2

    Great video - at around :30 seconds in when the force is applied you can either hold shift and siumulate force > field force or you can drag it into the emitter in the Include tab

  • @cornerofthemoon
    @cornerofthemoon Рік тому +1

    Thanks for this. This will help for a project I'm working on now.

  • @urielboaventura3922
    @urielboaventura3922 Рік тому +2

    Bro, that was helpfull simple and fast.
    Just on point.

    • @xyzmentor
      @xyzmentor  Рік тому +1

      Thank you, glad it helped! 🙌

  • @EffingtonCouldBe
    @EffingtonCouldBe Рік тому +3

    Keep it up - so quick, so clever. Very helpful.

  • @maaxeduardo
    @maaxeduardo Рік тому +1

    never stop to teaching bud!

  • @MrScottyZA
    @MrScottyZA 6 місяців тому +1

    Thanks dude! quick to the point tutorial

  • @olgapolyakova8472
    @olgapolyakova8472 Рік тому +1

    THANK YOU!!!❤️❤️❤️

  • @romuk3092
    @romuk3092 Рік тому +1

    Thank you my mentor 🙇‍♂

  • @rainman9792
    @rainman9792 10 днів тому

    Hi thanks for the Tutorial, I need to have an object in the middle of the Spline so the Particles will hit the object and move along the curve, I dont know why it's not working for me when I add a rigid body tag to my emitter or Cloner! can you help me please?

  • @creativeplustv
    @creativeplustv 5 місяців тому +1

    Thank`s!

  • @dinoabawag9140
    @dinoabawag9140 9 місяців тому +1

    Thanks for this. I tried it and it worked. Although when I made the object a rigid body so that it can be collected into a bottle, it didn't follow the helix path. Is it possible to do this?

  • @philippeLebret
    @philippeLebret Рік тому +1

    I love your channel, I love your style (no-bla-bla), i love your tips and i love this hypnotic music ! AMAZING-FUCKING-TEACH-AND-LEARN-MUST-HAVE !! Don't never stop it ...until death :p

  • @OmniVisionElite
    @OmniVisionElite 5 місяців тому +3

    Does this work in the new 2024 particle system? Would love to se an updated turotial!

    • @juliemotmans7563
      @juliemotmans7563 3 місяці тому +2

      just use the simulation ---) particels (legalcy) -----)emitter (particers) and you get the old one that they use in the vid

  • @438maddy
    @438maddy Рік тому +1

    It was really helpful, i need to know how can we fill a jar with this path ,emitter and rigid/collider

    • @DanielDavis-zn2gs
      @DanielDavis-zn2gs 5 місяців тому

      I believe you would have to bake out the emitter as alembic (or possibly add them to a fracture object?) to turn the particles into objects, then use a bullet tag that triggers when the objects are near the jar either using velocity peak, xpresso, or possibly on collision if that lets you set up an "activation zone". So many cool things can be done by layering baked animations and additional simulations. You can even bake the whole thing out then delete, keyframe, or deform individual objects in the jar so that when it rests the gaps spell out a word or logo

  • @김영인아카이브
    @김영인아카이브 5 місяців тому

    Thank you Thank you

  • @posebukse
    @posebukse Рік тому +1

    Awesome, simple and elegant. How would you solve it to have the particles spiraling around the spline as well? I can't for the life of me combine multiple forces like Rotation and Turbulence with Field Force, it just doesn't work. Tried a helix wrapped around a spline, but that doesn't look right either. Would gladly pay for the solution.

    • @jbrashfx
      @jbrashfx 10 місяців тому

      I'm sure you already found the answer to this - but you'd just create all the forces you want and drag them into the "include" tab on your emitter. They should all work perfectly 👍

  • @잔나
    @잔나 Місяць тому

    What do I have to do to come up the other way?

  • @pengronyeh6180
    @pengronyeh6180 Місяць тому

    is there a way to let the particles disappear as soon as they leave the spline?

  • @bbbbambi
    @bbbbambi Рік тому +2

    How can I do the opposite and have it go up from the bottom? I ask because I've tried everything else and it doesn't work

    • @Pathfinder_tua
      @Pathfinder_tua 10 місяців тому

      Theres a christmas tree tutorial that goes from bottom to top. Search for it look for cinema 4d xmas tree. Its a yellow background with spheres emitted

    • @sandiafui1635
      @sandiafui1635 7 місяців тому +3

      Dude, I hope you still need this. I just figure it out how to do it the opposite way.
      go to Field Force--> Object --> at the Spline field, go to Direction --> Uncheck or check the box of Invert Direction.

  • @Taranis_The_Third
    @Taranis_The_Third Рік тому

    Brilliant channel

  • @malmul_official
    @malmul_official 2 місяці тому

    How to convert this projeck to fbx ? ,

  • @wonyhwang1282
    @wonyhwang1282 Рік тому

    Love this music

  • @anton_petukhov
    @anton_petukhov Рік тому

    Thank you my mentor ( 2 )

  • @KidCold
    @KidCold Рік тому

    wow! thanks brooo

  • @olgapolyakova8472
    @olgapolyakova8472 Рік тому

    Hey!
    I also wanted to ask if it’s possible to create 4-5 emitters following spline in one project?
    Because I tried and created another field force for second emitter and it just stopped working.
    Thank you for your answer!

    • @xyzmentor
      @xyzmentor  Рік тому +3

      Hi,
      In the "Include" tab of the emitter you can set up which field forces you want to be included / excluded for the particular emitters. Or you could simply skip that and use one force field for all the emitters.

  • @gamma517
    @gamma517 9 місяців тому

    I have not been able to get the emitter to work on a modeled object as opposed to a primitive.

    • @DanielDavis-zn2gs
      @DanielDavis-zn2gs 5 місяців тому

      Have you selected "show objects" in the emitter?

  • @homerhuang7532
    @homerhuang7532 6 місяців тому +1

    How to solve object overlap

    • @DanielDavis-zn2gs
      @DanielDavis-zn2gs 5 місяців тому

      I think you can set the simulation as a volume using "particle system" instead of an emitter. Could also include them in mograph somehow (possibly with a connect and/or fracture object) and use the "push apart" effector.
      Alternatively, turn the variation on the emitter right down until you can space them apart equidistant and aren't touching. Then add randomness back in with more forces and effectors like turbulence or displace

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 місяці тому

    Looks like they took away the ability in 2025 to attach objects to emitter