There's actually a lore-related reason to the Cyberspace using old level designs myth. Cyber Space uses Sonic's memories and applies it to his surroundings so he can still have familiarity while inside Cyber Space.
@@gunman8452 the whole reason its green hill chemical plant and sky sanctuary is because cyberspace is taking it from sonic's memories. the city ones are probably what cyberspace is really meant to look like.
The Cyberspace Stages are like shortened Versions of the Original not exactly the same, besides sonic controls way differently in Frontiers. Also there’s a Good amount of them that are original.
For the myth that there’s a unreleased sonic 06 remaster, it’s kinda true, someone is reworking the game and finished reworking Sonic and Shadow’s story, if you wanna play it, if I’m correct it’s called Project 06
@@Frigiduck Well, yeah. The idea of SEGA making it is false. Still, P06 is pretty faithful and is looking outstanding for remastering the worse game in Sonic’s catalog.
If I recall correctly, green Knuckles isn't exactly fake, there's a weird glitch you can do in, I think, Ice Cap, where you can find Knuckles with a weird green color palette resting somewhere outside of normal player's view
Few corrections: 1) He's not in Ice Cap, he's in Launch Base, in the cutscene before the Big Arms boss, when you confront him with debug mode, assets won't be loaded correctly, therefore he will be just floating on the background of... Some kind of text? Might be a dev message, not sure. 2) Although it is Green Knuckles, but not exactly Rankles, so it still doesn't exactly apply for the made up legend.
this is my first time watching one of ur videos as it had appeared on my recomendation and i instantly began liking you. you seem rlly nice and ur content seems rlly cool, hope you grow ur channel to new extents and grow as a person as well :)
I actually think it is genius that levels are the same layouts as older games in cyberspace because at some point in the overworld on ouranos island (I think) you can find Sage and one of the cutscenes shows sonic having a chat with sage about cyberspace. and sage revealed that cyberspace actually comes from your memories when you enter cyberspace. So the layouts are sonic remembering his old 3d level designs. Pretty nice, right?
Sounds to me like last-second lore added to explain the lack of original levels. Frontiers really would have benefitted from an extra year in the oven.
@@billywitchdocter it's a $60 game that takes less than 20 hours to beat. I think it's pretty valid to complain that a sizeable portion of the required content is recycled from older games. As much as I enjoyed Frontiers, the replay value of Sonic games comes from the linear levels - but why would I play them in Frontiers when I can just boot up Gens or SA2, and play with their better physics? Original levels would have done a lot to make the game worth returning to, and justify that $60 price tag.
@@MikooOnUA-cam i would say frontiers is worth returning to, not because of cyberspace but because of everything else. The open zone, fishing, story, fun, and the amount of lore in sonic frontiers is what makes it one of the best 3d sonic games, and just might be the best one so far in my opinion. idk there is more things to go over to confirm something like that
@@jadoz12 I disagree. I think Frontier's open zones, while an absolute blast the first time through, offer very little of value on repeat playthroughs. Without mods to improve combat, the boss fights are easy and boring once you know what to do. And fishing is just a glorified button timing minigame that loses its magic after the first few tries (at least Animal Crossing doesn't have large, obvious UI that tells you exactly how to win the game). The game is good but really needs more replay value. I'm hoping the live service model they're following next year will keep me coming back.
I remember seeing something about the Cyber Space Zones taking its forms from Sonic’s memories so it makes perfect sense in the story for it to be so similar.
@@sason190 How do you know it’s not Skyscraper Scamper or Speed Highway? Shadow never had those stages. Also Sonic did go to Radical Highway in the 3DS version of Generations and during the Winter Olympics.
@@tailpig6417 There are two games where Sonic had access to Radical Highway so it’s still a moot point in all honesty. Plus some Cyber Space stages copy layouts from completely unrelated areas, such as Green Hill taking its design from the tutorial area outside Apotos, which I may add is in a completely different continent from where Green Hill is located in Sonic Canon.
@@Robert-tl2vg It is true that he is chasing trends, but unlike all the other videos this one is actually good. And try to roast me as you may, but at least I didn't reveal my irl name in my user.
You can boundry break in SA2 by jumping and using the homing attack over and over again on the left hand side of the waterfall in the first chao garden.
@@InfiniteBits Any idea why there's so many great Canadian youtubers? Seemingly way more per capita than anywhere else in the world, and it's not even _close._ Is it just that you guys desperately need something to do in the winters?
Using old layouts for cyber space is not lazy and it’s actually really smart. You see cyber space is a way of storing your memories. That’s why the layouts are the same as some other games because they’re his memories
@@BuddyMGS I mean, why adding the cyber space if it's just reused levels?? It adds more gameplay, but if I want to play the exact same levels I can play the old games, Instead of doing that they could've put more time in the final part of the game or something
In Sonic Frontiers, I’m the story it explains that cyberspace is based of sonics memories and so his subconscious is remembering all the zones he has been in, that’s why cyberspace looks identical to the other levels from his past journies
The cyber space one is pretty genius because I’m pretty sure in the lore or whatever the cyber space is supposed to build an area fro you with your own memories
That last Myth.... if anyone is interested P-06 is a fan-made remake, made in unity, of sonic 06 with improved graphics, physics, quality of life, and overall feels like a better game. you can download it at ChaosX's UA-cam. You can even mod the game so there is fan content for the fan made game.
The myth of Sonic Frontiers levels being the exact same layout as other games shouldn’t be a myth, during one of the conversations with Sage, she explains that Cyberspace uses the brains of whoever uses it to study memories so it would help them get used to Cyberspace quickly, this isn’t lazy design, this was Cyberspace using Sonic’s memories to make those levels
The Clock does display the current time... if you have it set on your Dreamcast. Not sure if it happens on the GCN version as well, but surely happens on Dreamcast (as it's built to read the internal bios realtime clock and then display it).
9:44 The zone is accessible, via a game genie code. And I'm not saying playable because once you load in the stage is broken. You can access it in the Simon Wia prototype and it is completely playable The versions of it in the 2013 remaster is not the same level layout though.
For the fake eggman mustache, the lego dimensions sonic dlc sonic states that his plan is as fake as his mustache and he replies… Eggman: wh..who told you that, that’s a lie! (In a nervous way) So technically it’s true.
I figure MAYBE the bad ending is saying "Sonic didn't save Tails, he sacrificed himself, try again". Just in case Tails wasn't popular enough, they gave themselves the option of him being killed off. But as we know, it WAS the good ending that happened, and so Tails didn't die. As for Big in SA2B... Looks like he was looking for Froggy again!
ua-cam.com/video/pakF8CX-4wk/v-deo.html This voice line actually does appear in the final game, if you carry Omochao to the end of the level, he'll spout one of a few different voice lines, including this one. But in Japanese, the voice clip actually makes it clear it's talking about the chao in the daycare, and it was simply a translation error that made people confused.
The infinite boost with the cyloop thing is actually not trully infinite. It will go back to normal after a few minutes but you can always redraw the symbol.
Honestly, I couldve told you the Cyber Space levels were based on older levels really easily. I played Metal Harbor to *death* in SA2, so seeing its setpieces replicated in Cyber Space was... honestly confusing, given the assets used, but I damn well knew those setpieces. I also knew about the infinite boost trick (thank you TVTropes), but the Crazy Gadget test zone thing was fucking crazy. I really need to go try that myself...
The cyberspace levels in Frontiers are from Sonics memory and the story of Frontiers is connected to the games those levels are from. They even explain this in Frontiers. The reason they’re like that is because he felt safe and comfortable in those places and he has mild control of the cyberspace abilities without realizing it. He subconsciously made those levels like that
I think reusing levels was ultimately a really good choice here. It allowed them to have 30 levels while also having them be actually well designed. Unless they get more experienced level designers I don't want original boost levels after what happened with forces
I'm a massive fan of Sonic, and so I went in to this video expecting to know about the majority of the myths. To my surprise, I didn't know about most of these! Great video!
I remember when you had 2k the fact that you are quickly approaching 100k is absolutely insane. You deserve man you make incredibly high quality content
Reusing the level layouts from previous titles for the Sonic Frontiers Cyberspace levels is actually a rather genius move. Considering the Cyberspace does have information on said locations all over the planet, something even Eggman attests to, and I'm pretty sure Sonic came to the conclusion the Cyberspace was making him run through places familiar to him intentionally, it actually makes sense from a lore standpoint to use said experiences almost to the most miniscule of details.
For the re-used layouts for Cyberspace, I honestly would've loved it a lot more if they actually WERE those levels, or at least a nod in theming. All they had were green Hill, chemical plant, sky sanctuary, and "city" themes. THATS IT.
2:00 this myth can easily be busted because in the old comics sonic actually used to be brown, and Eggman actually used to be a nice scientist name "Dr. Ovi robotnick”
The cyberspace level design being similar is no surprise considering the devs wanted to combine the sonic games and the main game probably being generations😅
the reason that sega went with for reusing level design was that cyberspace took it out of his memories for him to go through. it's kinda the whole reason sonic wasn't trapped in cyberspace in the beginning of the game..
All the years I've been playing Sonic Adventure (since it launched on Dreamcast) and I had no idea you could throw the bombs back at the monkeys so thanks for that.
For the one above the Station Square clock, did you use the Dreamcast version? Some Dreamcast games had features that read the Dreamcast's clock. It probably wouldn't work in ports if you're playing on a console that doesn't have an internal clock setting. Either way, it wouldn't read the actual time, but whatever time your system is set to.
@@InfiniteBits you should try this myth! You can, if you break past the barrier, at the start of sonic frontiers... Break past the invisible ceiling after climbing that wall... You can access a cut area of the game where kocos reside. This makes the game impossible to beat 100%! Because their blocked by a wall.
Similar to the first myth about a metal team in Sonic Heroes, I remember reading a rumor that if you performed a specific set of actions you could unlock a fifth team comprised of base form Metal Sonic, Doctor Eggman and Chaos Zero. I don’t remember what the specific actions are or if it was simply a rumor or a scrapped idea.
In sonic frontier when talking to sage at the end of the game you find out that cyberspace is made up of your own memories and sonic says that is why he must of been able to escape so easily since he has experienced them before.
Okay, the reason why Cyberspace levels are similar is to old games is because, someone said that sonic forgotten his memory so he is not sure if that’s the area he explored judging how strong he can remember.
I dont think that the reusage of the levels on cyberspace is lazy.... i like to think its a nice little easter egg for people who loved the older games, to give a little of nostalgia
2:42 In "Lego Dimensions" sonic said to eggman in one scene: "Your plan is as fake as your moustache" and eggman said: "Who told you that? its a lie!" So i think its a easter egg to the voice line and so i think the myth is true
For the people who think the cyber space levels was lazy reuses there actually reused because in late game it’s revealed that cyber space fused with sonics mind and he was able to escape because he was covering similar ground.
Im pretty sure you can have a team sonic in a metal coating (like your first example of myths) if you 100% all stories and get all the team sonic pins which you get after completing a level for the first time
Tails dying is less a myth as defined for the video and more a fan theory. It kinda makes sense that if Sonic couldn't save him, he either died or was turned into a robot like any typical animal captured by Robotnik.
Hidden Palace is an accessible Secret Stage only available by normal means on the rereleases that’s true, however it exists in the original as well but only as an unfinished cheat area.
I have a couple nitpicks that don't actually matter THAT much 1. For the adventure one with the clock, does it perhaps use the system time that the player sets (if so and you were playing on the PC version, maybe it only uses the system time set in the DC/GC menu?) 2. Though hidden palace was made available as an Easter egg in sonic 2 mobile, the image that is used is actually the wrong sonic 2 mobile. That is the app icon prior to the release of the taxman remake which implemented this.
Heres another theory, in bad ending there's only tails in sky, meaning you didn't save them, but In good ending, there's tails AND sonic in sky, so, in good ending, could there be clones?
The "reused layout" myth I will say that's genius cuz that was the point to be like Sonic traveling through dimensions and in Cyber Space he travels to old levels + it makes a very good reference
There's another crazy sonic myth: when you collect every song logo things and have rang A in every level in sonic adventure 2, you can go to an 3d remastered Green Hill zone
About the myth about the clock changing time, Did you check the Dreamcast version of Sonic Adventure? I bring this up, because one of the Dreamcast’s marketing strategies was that it was also a console that could tell time out of the box-Seaman and Shenmue are examples of games that utilize the Dreamcast’s clock.
With falling out of bounds in the test stage, I can confirm that you just fall forever. I believe there aren't any kill planes in the levels, and there's no time limit (unlike the 16-bit games). I never made it into the test stage, but I did manage to accidentally fall out of bounds in Cannon's Core in Sonic Adventure 2, and decided to see how long the game would let me fall. Half an hour later I finally gave up and reset the game.
About the amy speed shoes one I believe it *is* actually working, but she's so slow by default in that game that the change is barely noticable even if you're paying attention. The key is to watch her feet; they are moving ever so slightly faster with the powerup than without
The ‘06 remake was a myth, however, a content creator named Chaosx has created a remake called Project’06 that fixes a LARGE quantity of the problems and bugs in the original game.
I have my own myth if you boost right before a boost pad in Sonic Frontiers, you go faster than if you just boost on it normally I did it on the 1-2 Level, and I was either tired of playing that 1 level for over an hour trying to get under 55 seconds that I hallucinated, or I really DID go way faster when boosting right before Sonic touched the boost pad
Sonic Frontiers literally tells you that the cyber space zones are pulled from Sonic's memories. So, was it even really a myth that they reused level layouts when it's directly told to you that they did it?
The Rouge thing is such an awesome addition. They knew someone would try it and it's so in character for her
There's actually a lore-related reason to the Cyberspace using old level designs myth. Cyber Space uses Sonic's memories and applies it to his surroundings so he can still have familiarity while inside Cyber Space.
So why does Sonic only remember 4 places he's been to?
@@gunman8452 well we can't have every stage be a replica of an older one
@@gunman8452people would get mad if there were more
@@_veloxity91 if they used different stage themes the complaints would be less, at least it wouldn't be the first 3 stages of Generations again
@@gunman8452 the whole reason its green hill chemical plant and sky sanctuary is because cyberspace is taking it from sonic's memories. the city ones are probably what cyberspace is really meant to look like.
The Cyberspace Stages are like shortened Versions of the Original not exactly the same, besides sonic controls way differently in Frontiers. Also there’s a Good amount of them that are original.
Who are you speaking to with this comment?
@@Robert-tl2vg No one, it’s just a Comment related to a section of the video.
@@Terminal_Apotos ok then 🤷♂️
Not good enough.
@@Sydney_Angelyt Keep trying and maybe one day you will be
For the myth that there’s a unreleased sonic 06 remaster, it’s kinda true, someone is reworking the game and finished reworking Sonic and Shadow’s story, if you wanna play it, if I’m correct it’s called Project 06
It isn't official though, so I'd consider it to be false.
@@Frigiduck Well, yeah. The idea of SEGA making it is false. Still, P06 is pretty faithful and is looking outstanding for remastering the worse game in Sonic’s catalog.
@@GreaseMC irrelevant
@@Robert-tl2vg someone’s salty
Chaosx is creator btw
If I recall correctly, green Knuckles isn't exactly fake, there's a weird glitch you can do in, I think, Ice Cap, where you can find Knuckles with a weird green color palette resting somewhere outside of normal player's view
Few corrections:
1) He's not in Ice Cap, he's in Launch Base, in the cutscene before the Big Arms boss, when you confront him with debug mode, assets won't be loaded correctly, therefore he will be just floating on the background of... Some kind of text? Might be a dev message, not sure.
2) Although it is Green Knuckles, but not exactly Rankles, so it still doesn't exactly apply for the made up legend.
Angel Island too see at the start.
I absolutely LOVE the Big the Cat easter egg!
It's always nice to know that the devs at least had _a little_ fun while they worked :)
Big the cat is in the original cutscene
10:19 we need to question big what he was doing back there
I See what you mean.......
If I remember correctly, in SA2 in one of the levels you can find Big locked up in a jail cell.
@@33pandagamer He's actually hidden in multiple levels in SA2, including the Sonic and Shadow boss fight in the jungle.
For me the level design being reused is genius because cyberspace is supposed to be sonics memories
Someone said that...
I actually discovered the large air boost by complete accident and had no idea how I pulled it off; it works in 2D cyber space as well. It’s crazy
Really!?
this is my first time watching one of ur videos as it had appeared on my recomendation and i instantly began liking you. you seem rlly nice and ur content seems rlly cool, hope you grow ur channel to new extents and grow as a person as well :)
Reading this comment made me recall the Netflix show “The Watcher”.
Thank you so much man! Super glad to hear!
Thank you first one to say that
I actually think it is genius that levels are the same layouts as older games in cyberspace because at some point in the overworld on ouranos island (I think) you can find Sage and one of the cutscenes shows sonic having a chat with sage about cyberspace. and sage revealed that cyberspace actually comes from your memories when you enter cyberspace. So the layouts are sonic remembering his old 3d level designs. Pretty nice, right?
Sounds to me like last-second lore added to explain the lack of original levels. Frontiers really would have benefitted from an extra year in the oven.
Doesn't the entire overworld count as original?
@@billywitchdocter it's a $60 game that takes less than 20 hours to beat. I think it's pretty valid to complain that a sizeable portion of the required content is recycled from older games. As much as I enjoyed Frontiers, the replay value of Sonic games comes from the linear levels - but why would I play them in Frontiers when I can just boot up Gens or SA2, and play with their better physics? Original levels would have done a lot to make the game worth returning to, and justify that $60 price tag.
@@MikooOnUA-cam i would say frontiers is worth returning to, not because of cyberspace but because of everything else. The open zone, fishing, story, fun, and the amount of lore in sonic frontiers is what makes it one of the best 3d sonic games, and just might be the best one so far in my opinion. idk there is more things to go over to confirm something like that
@@jadoz12 I disagree. I think Frontier's open zones, while an absolute blast the first time through, offer very little of value on repeat playthroughs. Without mods to improve combat, the boss fights are easy and boring once you know what to do. And fishing is just a glorified button timing minigame that loses its magic after the first few tries (at least Animal Crossing doesn't have large, obvious UI that tells you exactly how to win the game).
The game is good but really needs more replay value. I'm hoping the live service model they're following next year will keep me coming back.
I remember seeing something about the Cyber Space Zones taking its forms from Sonic’s memories so it makes perfect sense in the story for it to be so similar.
It doesn't have sense that he remembers radical highway because it was a shadow level
@@sason190 How do you know it’s not Skyscraper Scamper or Speed Highway? Shadow never had those stages. Also Sonic did go to Radical Highway in the 3DS version of Generations and during the Winter Olympics.
@@calebgoodman3028 The layout in that level was straight from Radical Highway. The person isn't talking about the city look, it's the layout.
@@tailpig6417 There are two games where Sonic had access to Radical Highway so it’s still a moot point in all honesty. Plus some Cyber Space stages copy layouts from completely unrelated areas, such as Green Hill taking its design from the tutorial area outside Apotos, which I may add is in a completely different continent from where Green Hill is located in Sonic Canon.
@@calebgoodman3028 The looks and layouts are taken from separate memories, also, what's the second game apart from Generations on 3DS?
you deserve to be more popular, your videos are amazing!
Thank you man!
I disagree. He’s chasing trends and UA-cam is flooded with those people.
@@Robert-tl2vg It is true that he is chasing trends, but unlike all the other videos this one is actually good. And try to roast me as you may, but at least I didn't reveal my irl name in my user.
@@Robert-tl2vg I hate u already
@@Robert-tl2vg You're here, too.
You can boundry break in SA2 by jumping and using the homing attack over and over again on the left hand side of the waterfall in the first chao garden.
Ahhh, good to see the return of the Canadian version of "Myth busters"
Always a good return! Thanks man
@@InfiniteBits Any idea why there's so many great Canadian youtubers? Seemingly way more per capita than anywhere else in the world, and it's not even _close._
Is it just that you guys desperately need something to do in the winters?
True
11:18 it makes sense cuz cyber space scans sonic's brain to make the areas, which is admitted in a side story talk with Sage
Using old layouts for cyber space is not lazy and it’s actually really smart. You see cyber space is a way of storing your memories. That’s why the layouts are the same as some other games because they’re his memories
That's only in game excuse for game devs to just copy and paste the layouts.
@@Patkall its almost like there’s a whole other game to play outside of Cyberspace
@@BuddyMGS The game wouldn't suffer if there was half amount of Cyberspace levels but with original level design and without reused assets.
@@BuddyMGS I mean, why adding the cyber space if it's just reused levels?? It adds more gameplay, but if I want to play the exact same levels I can play the old games, Instead of doing that they could've put more time in the final part of the game or something
3:17
"And I even somehow threw it back in his direction" 🤨📸
Myth: In Sonic Unleashed, he becomes a furry 😮😮😮
confirmed
He’s always been a furry.
What?
Kid go touch grass
myth confirmed
In Sonic Frontiers, I’m the story it explains that cyberspace is based of sonics memories and so his subconscious is remembering all the zones he has been in, that’s why cyberspace looks identical to the other levels from his past journies
FOUR PEOPLE SAID THAT!!! #### YOUUUU!!!!!!
10:57 genuis, these are supposed to be based off sonics memories, wouldn't he remember the level lay as well?
The cyber space one is pretty genius because I’m pretty sure in the lore or whatever the cyber space is supposed to build an area fro you with your own memories
That last Myth.... if anyone is interested P-06 is a fan-made remake, made in unity, of sonic 06 with improved graphics, physics, quality of life, and overall feels like a better game. you can download it at ChaosX's UA-cam. You can even mod the game so there is fan content for the fan made game.
2:13 It's not cut. You have to bring omochao to the end of the level to hear secret voice lines.
pretty sure that specific one needs you to be carrying omochao finishing pumpkin hill
HE REALLY SAID PIG INSTEAD OF BIG💀 9:57
You can technically access the Hidden Palace in the original Sonic 2 via a game shark code.
The myth of Sonic Frontiers levels being the exact same layout as other games shouldn’t be a myth, during one of the conversations with Sage, she explains that Cyberspace uses the brains of whoever uses it to study memories so it would help them get used to Cyberspace quickly, this isn’t lazy design, this was Cyberspace using Sonic’s memories to make those levels
The Clock does display the current time... if you have it set on your Dreamcast. Not sure if it happens on the GCN version as well, but surely happens on Dreamcast (as it's built to read the internal bios realtime clock and then display it).
8:13 it tells you the right time in the dreamcast version, dx versions don't
Dreamcast=prappa the rapper
8:00 Or the good ending, is actually they both died and don't realize it
Smart
This is insane 😱😱😱! But really awesome video! Much love ❤️❤️❤️
Thank you so much Brett!
You got a like for overusing emojis
Please more of this, its fun to see many discoveries of the myths
Will do!
6:56 i like the part where the controler was plugged in
It’s a wireless controller
I always got the infinite boost in Sonic Frontiers and never understood why or how. Thank you for making this.
I sometimes got the infinite boost in Sonic Frontiers but didn't realize it had to do with the symbol you draw.
Infinite you say when I hear that before
9:44 The zone is accessible, via a game genie code. And I'm not saying playable because once you load in the stage is broken. You can access it in the Simon Wia prototype and it is completely playable
The versions of it in the 2013 remaster is not the same level layout though.
For the fake eggman mustache, the lego dimensions sonic dlc sonic states that his plan is as fake as his mustache and he replies…
Eggman: wh..who told you that, that’s a lie! (In a nervous way)
So technically it’s true.
Yeah but you wouldn’t consider Lego versions of the licensed properties as canon to the mainline stuff would you?
I figure MAYBE the bad ending is saying "Sonic didn't save Tails, he sacrificed himself, try again". Just in case Tails wasn't popular enough, they gave themselves the option of him being killed off. But as we know, it WAS the good ending that happened, and so Tails didn't die.
As for Big in SA2B... Looks like he was looking for Froggy again!
As far as the Clock Tower goes for Adventure, I've heard that it matches the console's time if you're playing on certain consoles. Never tested it.
ua-cam.com/video/pakF8CX-4wk/v-deo.html
This voice line actually does appear in the final game, if you carry Omochao to the end of the level, he'll spout one of a few different voice lines, including this one.
But in Japanese, the voice clip actually makes it clear it's talking about the chao in the daycare, and it was simply a translation error that made people confused.
The infinite boost with the cyloop thing is actually not trully infinite. It will go back to normal after a few minutes but you can always redraw the symbol.
The exact timer is 3 minutes
Honestly, I couldve told you the Cyber Space levels were based on older levels really easily. I played Metal Harbor to *death* in SA2, so seeing its setpieces replicated in Cyber Space was... honestly confusing, given the assets used, but I damn well knew those setpieces.
I also knew about the infinite boost trick (thank you TVTropes), but the Crazy Gadget test zone thing was fucking crazy. I really need to go try that myself...
The cyberspace levels in Frontiers are from Sonics memory and the story of Frontiers is connected to the games those levels are from. They even explain this in Frontiers. The reason they’re like that is because he felt safe and comfortable in those places and he has mild control of the cyberspace abilities without realizing it. He subconsciously made those levels like that
Except they aren't all his stages originally
I think reusing levels was ultimately a really good choice here. It allowed them to have 30 levels while also having them be actually well designed. Unless they get more experienced level designers I don't want original boost levels after what happened with forces
the original levels they do have tho..
are legit a huge improvement
Have you not played 4-4? It’s got good length and great level design, if they had the time and budget they would’ve made some kickass levels.
I'm a massive fan of Sonic, and so I went in to this video expecting to know about the majority of the myths. To my surprise, I didn't know about most of these! Great video!
I remember when you had 2k the fact that you are quickly approaching 100k is absolutely insane. You deserve man you make incredibly high quality content
Thank you for watching this long bro!
Keep up the great work
Reusing the level layouts from previous titles for the Sonic Frontiers Cyberspace levels is actually a rather genius move. Considering the Cyberspace does have information on said locations all over the planet, something even Eggman attests to, and I'm pretty sure Sonic came to the conclusion the Cyberspace was making him run through places familiar to him intentionally, it actually makes sense from a lore standpoint to use said experiences almost to the most miniscule of details.
For the re-used layouts for Cyberspace, I honestly would've loved it a lot more if they actually WERE those levels, or at least a nod in theming. All they had were green Hill, chemical plant, sky sanctuary, and "city" themes. THATS IT.
Gravity has left the chat 12:38
I Don’t Wanna Be That “But Actually” Guy But Actually The S2 Proto Version Had A Way To Enter H.P Zone
Hidden Palace can be accessed in the base version of Sonic 2, but only through codes and it is in an unplayable state.
2:00 this myth can easily be busted because in the old comics sonic actually used to be brown, and Eggman actually used to be a nice scientist name "Dr. Ovi robotnick”
Despite me being a huge Sonic fan, basically all of those confirmed myths were a shock to me because I didn't know about them
Discovers game mechanic: “myth busted :o” nah but in all seriousness very entertaining dude keep it up
The cyberspace level design being similar is no surprise considering the devs wanted to combine the sonic games and the main game probably being generations😅
Every fan that stuck around this franchise for use most likely knows that's still pretty cool to show off to the new people
8:06 OK! Thank God!
the reason that sega went with for reusing level design was that cyberspace took it out of his memories for him to go through. it's kinda the whole reason sonic wasn't trapped in cyberspace in the beginning of the game..
All the years I've been playing Sonic Adventure (since it launched on Dreamcast) and I had no idea you could throw the bombs back at the monkeys so thanks for that.
I could've sworn the speed shoes worked for Amy in the dreamcast version.
My guess is Big shows up as a 'punishment' Easter egg for trying to skip cutscenes
For the one above the Station Square clock, did you use the Dreamcast version? Some Dreamcast games had features that read the Dreamcast's clock. It probably wouldn't work in ports if you're playing on a console that doesn't have an internal clock setting. Either way, it wouldn't read the actual time, but whatever time your system is set to.
came here to say this
yup, he's probably not using a DC
for the myth about cyberspace being the same, it is a genius way to do it, because it can give you memories to the old games
9:01 the myth is true on the mobile version
Yes
I just saw this. Finally someone is doing sonic myth busting!!! Bout time!
Awesome to hear bro, thanks!
@@InfiniteBits you should try this myth! You can, if you break past the barrier, at the start of sonic frontiers... Break past the invisible ceiling after climbing that wall... You can access a cut area of the game where kocos reside. This makes the game impossible to beat 100%! Because their blocked by a wall.
These aren’t myths.
@@Robert-tl2vg Technically they are... Just a different form.
@@gamedestroyer112 no, they aren’t a myth. There isn’t a different “form”, there’s no such thing.
Something is a myth or it isn’t.
Similar to the first myth about a metal team in Sonic Heroes, I remember reading a rumor that if you performed a specific set of actions you could unlock a fifth team comprised of base form Metal Sonic, Doctor Eggman and Chaos Zero. I don’t remember what the specific actions are or if it was simply a rumor or a scrapped idea.
In sonic frontier when talking to sage at the end of the game you find out that cyberspace is made up of your own memories and sonic says that is why he must of been able to escape so easily since he has experienced them before.
The fact that you’re using The GameCube version of SA1 and SA2 is awesome
*eyeroll*
And thank god Sonic Colors Ultimate wasn't an April fools joke!
Okay, the reason why Cyberspace levels are similar is to old games is because, someone said that sonic forgotten his memory so he is not sure if that’s the area he explored judging how strong he can remember.
I mean, there IS a reworked from the ground up (in progress) sonic 06 port for PC. Fan made of course. Project-06.
I dont think that the reusage of the levels on cyberspace is lazy.... i like to think its a nice little easter egg for people who loved the older games, to give a little of nostalgia
2:42
In "Lego Dimensions" sonic said to eggman in one scene: "Your plan is as fake as your moustache" and eggman said: "Who told you that? its a lie!"
So i think its a easter egg to the voice line and so i think the myth is true
For the people who think the cyber space levels was lazy reuses there actually reused because in late game it’s revealed that cyber space fused with sonics mind and he was able to escape because he was covering similar ground.
Plus it would only be lazy if it used the original graphics
It may look lazy but changing textures, combing them to the other stages are not really lazy.
Im pretty sure you can have a team sonic in a metal coating (like your first example of myths) if you 100% all stories and get all the team sonic pins which you get after completing a level for the first time
Hidden palace zone is still accessible You have to go to Mystic cave zone act 3 and then fall down in a pit in the middle of the level I’m pretty sure
Actually, if you go down there you will just get killed by spikes, but if you go there on the remastered version, it takes you there.
Tails dying is less a myth as defined for the video and more a fan theory. It kinda makes sense that if Sonic couldn't save him, he either died or was turned into a robot like any typical animal captured by Robotnik.
Hidden Palace is an accessible Secret Stage only available by normal means on the rereleases that’s true, however it exists in the original as well but only as an unfinished cheat area.
I have a couple nitpicks that don't actually matter THAT much
1. For the adventure one with the clock, does it perhaps use the system time that the player sets (if so and you were playing on the PC version, maybe it only uses the system time set in the DC/GC menu?)
2. Though hidden palace was made available as an Easter egg in sonic 2 mobile, the image that is used is actually the wrong sonic 2 mobile. That is the app icon prior to the release of the taxman remake which implemented this.
good to see more people know about the Clock on the DC does work
Heres another theory, in bad ending there's only tails in sky, meaning you didn't save them, but In good ending, there's tails AND sonic in sky, so, in good ending, could there be clones?
Infinite Bits: Sonic 06 Remastered? If it sounds too good to be true then it probably is...
Me: *laughs in P-06*
The "reused layout" myth I will say that's genius cuz that was the point to be like Sonic traveling through dimensions and in Cyber Space he travels to old levels + it makes a very good reference
11:40 yea it is genius cus nostalgia
Copy paste on the level lazy
There's another crazy sonic myth: when you collect every song logo things and have rang A in every level in sonic adventure 2, you can go to an 3d remastered Green Hill zone
the sonic 06 is kind of a myth, but there are some fans who are working on making it better and actually work right.
About the myth about the clock changing time,
Did you check the Dreamcast version of Sonic Adventure?
I bring this up, because one of the Dreamcast’s marketing strategies was that it was also a console that could tell time out of the box-Seaman and Shenmue are examples of games that utilize the Dreamcast’s clock.
For the reaued sonic levels in cyberspace, well they explain it by saying that its taken from his memories.
With falling out of bounds in the test stage, I can confirm that you just fall forever. I believe there aren't any kill planes in the levels, and there's no time limit (unlike the 16-bit games). I never made it into the test stage, but I did manage to accidentally fall out of bounds in Cannon's Core in Sonic Adventure 2, and decided to see how long the game would let me fall. Half an hour later I finally gave up and reset the game.
No no, in Chemical Plant you're supposed to panic and fall into the forbidden Mountain Dew
About the amy speed shoes one
I believe it *is* actually working, but she's so slow by default in that game that the change is barely noticable even if you're paying attention. The key is to watch her feet; they are moving ever so slightly faster with the powerup than without
I did not know about most of theses, so thanks for informing me. I enjoyed the video.
The ‘06 remake was a myth, however, a content creator named Chaosx has created a remake called Project’06 that fixes a LARGE quantity of the problems and bugs in the original game.
I have my own myth
if you boost right before a boost pad in Sonic Frontiers, you go faster than if you just boost on it normally
I did it on the 1-2 Level, and I was either tired of playing that 1 level for over an hour trying to get under 55 seconds that I hallucinated, or I really DID go way faster when boosting right before Sonic touched the boost pad
Your face in the thumbnail looked like it had seen someone get lasered by a guardian, made me laugh
I cant believe i never knew you could throw the bombs back at the monkeys.
Sonic Frontiers literally tells you that the cyber space zones are pulled from Sonic's memories. So, was it even really a myth that they reused level layouts when it's directly told to you that they did it?
Fun fact: having maxed speed in sonic frontiers gives you the boost you would get from collecting max rings
The Bit On Thumbnail Only Works If You Have All Rings, It Happened With Me
The same level layout in sonic frontiers is genius because you might never get to some of the level layouts in, say, sonic adventure 2
the metal team glitch blown me away as a kid